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gpfault
Blood Covenant Pandemic Legion
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Posted - 2011.01.03 03:50:00 -
[1]
A brief summary of T2 BPOs vs invention:
BPO: - Build faster (since they can be PE researched) - Requires less materials (since they can be ME researched) - Sensitive to balance changes (hello deimos bpo owners) - Expensive to aquire - Does not cause RSI
Invention: - Potentially more profitable since you can invent whatever is most profitable at the time and in far larger quantities. - Mostly immune to the balance changes since you're not locked into producing one item type. - Reasonably cheap to get into - Causes RSI
Most industrialists will recognise that T2 BPOs are more or less balanced from an isk making perspective, but it's fairly clear that the system is unfairly stacked against the wrists of inventers. To remedy this situation I would like to CCP to consider revamping the industry interface so that building from a T2 BPO requires 10-20 times more clicking which should make it roughly equal with invention.
Alternatively CCP could just fix the industry interface so that invention is less of a click fest.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.03 11:03:00 -
[2]
I am here and my pitchfork is sharp!
I dont think 20 times more cliks would be reasonable though. Let's make it so that BPO owners can only build one item at a time. Then it's not a "passive" income. Hey it would be cool - sort of like training short skills before skill que.
In a more serious manner I would prefer compete industry interface overhaul with needed changes within some of the fields in industry that are not quite "working out" properly, invention vs BPO and more importantly supply side of T2 materials.
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Brian Khan
StarHunt R.A.G.E
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Posted - 2011.01.03 11:03:00 -
[3]
Support
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Vlad Wormwing
StarHunt R.A.G.E
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Posted - 2011.01.03 11:04:00 -
[4]
Support
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Kaarnakivi
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Posted - 2011.01.03 11:04:00 -
[5]
Support
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Tuleingel
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Posted - 2011.01.03 11:09:00 -
[6]
Support
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Aleena Doran
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Posted - 2011.01.03 13:21:00 -
[7]
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Shin Dari
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Posted - 2011.01.03 14:17:00 -
[8]
I rather see an invention buff then a T2 BPO nerf.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.01.03 16:18:00 -
[9]
Support for a revision of the industry interface, perhaps with ability to build from multiple similar prints as batch jobs.
And for the love of Goddess, create a post-invention step so I can improve ME on BPCs .. makes me feel like I am spending most of my time hauling building materials around.
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Gallians
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Posted - 2011.01.03 16:31:00 -
[10]
very yes
And by the way, I think you are forgetting just how annoying these sigs are. |
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Jack Norris
Caldari T2 Technologies Unlimited SRS.
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Posted - 2011.01.03 17:18:00 -
[11]
No, do not nerf T2 BPO. I don't own one and I disagree that they need to be nerfed
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Drake Draconis
Minmatar Shadow Cadre Shadow Confederation
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Posted - 2011.01.03 18:15:00 -
[12]
Not supported.
T2 BPO's are assumed to be better by people who think they know what they are talking about.
They don't... duh.
Invention has better odds...and better isk making as far as return on investment go.
So very few people actually own T2 BPO's as it is.
This is a very bad proposal with very shaky ground.
This is no need to nerf a already nerfed system.
Buff invention? perhaps... as mentioned already... but T2 BPO's should be removed from the game honestly. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Ophelia Ursus
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Posted - 2011.01.03 18:57:00 -
[13]
Dear sweet zombie jesus, yes.
Also, lol @ those who didn't bother to read the OP. Signature removed. |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.01.03 19:09:00 -
[14]
Why not change the invention mechanic so that for every successful invention there is a small chance that it will create a T2 BPO instead of BPC?
This signature is useless, but it is red.
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darius mclever
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Posted - 2011.01.03 19:49:00 -
[15]
the solution to this is a rework of the industrial interface (hello batch job set up. select n blueprints -> right click -> invention -> select lab).
not supported.
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Atra Hasis
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Posted - 2011.01.04 02:49:00 -
[16]
I think the system needs to be refined but do we really need to buff or nerf anything? stuff is already dirt cheap as it is, not more than a few months ago I saw a hulk on sell order for 115 mil.
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Rented
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Posted - 2011.01.04 02:59:00 -
[17]
Need MOAR CLICKING.
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Aineko Macx
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Posted - 2011.01.04 09:45:00 -
[18]
Originally by: Bagehi Why not change the invention mechanic so that for every successful invention there is a small chance that it will create a T2 BPO instead of BPC?
So you want to reintroduce the BPO lottery. Worst T2 BPO fix ever.
No to OP proposal, because intentionally making user friendliness worse goes against all design principles, nor would it "fix" T2 BPOs. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.04 12:12:00 -
[19]
Originally by: Aineko Macx
Originally by: Bagehi Why not change the invention mechanic so that for every successful invention there is a small chance that it will create a T2 BPO instead of BPC?
So you want to reintroduce the BPO lottery. Worst T2 BPO fix ever.
No to OP proposal, because intentionally making user friendliness worse goes against all design principles, nor would it "fix" T2 BPOs.
TBH it would not be lottery. It would be roughly equivalent of putting the T2 BPO's for sale as NPC seeded. Some people just might get lucky and get significant discount, some would overpay a bit but majority of people would get them for the average price. Thats how statistics works - run a 10 jobs and its luck, run few thousand and it has nothing to do with luck anymore. Ofc the 'few thousand' is dependent on the probability of the the "BPO" drop.
Although I dont like the idea of T2 BPO's on the market, even if they are NPC seeded. In my opinion it would be better solution to just get rid of them somehow in combination of small buff of the invention possibly if resulting small price increase of low demand stuff worries people.
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Aineko Macx
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Posted - 2011.01.05 07:04:00 -
[20]
Originally by: Carniflex
Originally by: Aineko Macx
Originally by: Bagehi Why not change the invention mechanic so that for every successful invention there is a small chance that it will create a T2 BPO instead of BPC?
So you want to reintroduce the BPO lottery. Worst T2 BPO fix ever.
No to OP proposal, because intentionally making user friendliness worse goes against all design principles, nor would it "fix" T2 BPOs.
TBH it would not be lottery. ... Thats how statistics works - run a 10 jobs and its luck, run few thousand and it has nothing to do with luck anymore. Ofc the 'few thousand' is dependent on the probability of the the "BPO" drop.
The only difference to a lottery here is that your chance of winning does not decrease with the number of participants. And introducing more T2 BPOs into the system is still one of the worst possible "fixes". Why do you think CCP stopped the introduction of more? ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
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Elayae
Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.01.05 10:24:00 -
[21]
+1
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Nuts Nougat
SniggWaffe GoonSwarm
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Posted - 2011.01.05 11:35:00 -
[22]
I see what you did there op, supported
I, too, am lolling at the sheep who didn't read the OP.
Also, this is actually a fix the bloody industry interface already thread for those of you who read down to here and still don't get it. ---
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