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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  AFK WithProbesOut
 
 
 
       | Posted - 2011.01.11 21:06:00 -
          [31] 
 Are snipers very common in 0.0?
 
 (har har c wut i did thar)
 
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        |  Hyveres
 Caldari
 Black Nova Corp
 IT Alliance
 
 
       | Posted - 2011.01.11 21:48:00 -
          [32] 
 Edited by: Hyveres on 11/01/2011 21:48:59
 Edited by: Hyveres on 11/01/2011 21:48:08
 The op is bull****ting a bit, even though income is plentifull it is still limited.
 
 There are limited number of plexes and while they can be extremly profitable they can also drop worthless crap meaning you and a few others spendt time earning nothing.Over time and several plexes the average isk/hour is still quite excellent but since drops from the overseers are random it is still random.
 The classic farming in upgraded systems are also limited to 4 players/system due to the respawning sanctums/heavens and while that income is good its still just 4 players/system.
 And finally you have the beltratters, but again belts only support a limited number of players even if the payoff from 1 good officerspawn can be insane.
 
 I did forget to mention 0.0 missionrunning which do tend to be more profitable than its highsec counterpart, but unless you really know what you are doing and are carefull the risk can be substantial.
 
 So yeh 0.0 is good but if you have too many people carebearing you wont be able to accomodate that many people in the same TZ.
 
 "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot."
 - Vulcan Raven, The Last Days Of Foxhound
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        |  Tom Gerard
 
 
 
       | Posted - 2011.01.11 23:05:00 -
          [33] 
 
  Originally by: Hyveres Edited by: Hyveres on 11/01/2011 21:48:59
 Edited by: Hyveres on 11/01/2011 21:48:08
 The op is bull****ting a bit, even though income is plentifull it is still limited.
 
 There are limited number of plexes and while they can be extremly profitable they can also drop worthless crap meaning you and a few others spendt time earning nothing.Over time and several plexes the average isk/hour is still quite excellent but since drops from the overseers are random it is still random.
 The classic farming in upgraded systems are also limited to 4 players/system due to the respawning sanctums/heavens and while that income is good its still just 4 players/system.
 And finally you have the beltratters, but again belts only support a limited number of players even if the payoff from 1 good officerspawn can be insane.
 
 I did forget to mention 0.0 missionrunning which do tend to be more profitable than its highsec counterpart, but unless you really know what you are doing and are carefull the risk can be substantial.
 
 So yeh 0.0 is good but if you have too many people carebearing you wont be able to accomodate that many people in the same TZ.
 
 
 Anomalies are not complexes, in our bit of space anomalies are reserved for Supercaps, if you avoid anomalies in hostile space mr Supercap wont typically call the blob.
 
 Complexes are the ones you want a dedicated probe ship to find them and.also as a combat prober if things turn your carebear gang into a murder gang.
 
 
 
 ............................................
 Blinding them with brilliance or baffling them with bull****.
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        |  Tom Sasaki
 
 
 
       | Posted - 2011.01.11 23:44:00 -
          [34] 
 Reckon the IT dudes point is that there are limited numbers of anything in 0.0
 
 There are not an infinite number of plexes and if you operate in an area with a siginificant number of blues(like the north) or deklein(like one of my income alts) you cannot just kill the blues already in the plex, so you both have to be lucky to find one that isnt occupied and lucky to get the good drops when you do it.
 
 And while a few players can profit from plexes, its not something everyone can do since there are simply not enough of them.
 
 And if you suggested plexing in hostile space that can be way too risky as your gang once reported in intel channel tends to produce a blob hungry for killmails.
 
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        |  Rian O'Shea
 Stratos Manufacturing and Logistics
 
 
       | Posted - 2011.01.12 00:12:00 -
          [35] 
 So how much effort do you put in to make that 0.0 happen and keep it relatively safe? Mind you I hate grinding either way and don't care about isk much but the "lulz look at me making money while others put in the effort to secure the area for me, lets not count that effort, isk and time when we compare epeens. Ps, 0.0 has the biggest carebears" gets a bit boring. Then again, knowing the OP's other posts, it was to be expected.
 
 ---
 The whole problem with the universe is that fools and fanatics are always certain of themselves, but wiser people are full of doubt.
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        |  Tom Gerard
 
 
 
       | Posted - 2011.01.12 00:26:00 -
          [36] 
 
  Originally by: Tom Sasaki 
 And if you suggested plexing in hostile space that can be way too risky as your gang once reported in intel channel tends to produce a blob hungry for killmails.
 
 
 Depends on the hostile really, ATLAS was infamous for holding more space then they could visit in a month, so 9 out of 10 ATLAS systems were dead except for a few Russians who would immediately spam you in local, so perhaps 8 out of 10 systems. Providence/Catch is still very much this way, several of the new holding alliances have no US timezone presence and nobody is in local for several hours.
 
 Northern Coalition space is not typical, and hard to profit in. Although I would kill to be blue to them simply for the ease of grinding sec-status =)
 
 
 
 
 
 
 ............................................
 Blinding them with brilliance or baffling them with bull****.
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        |  Erin Eraser
 
 
 
       | Posted - 2011.01.12 00:29:00 -
          [37] 
 Edited by: Erin Eraser on 12/01/2011 00:29:43
 0.0 can support more than 4 players in a system that is ridiculous and idiot who said it is wrong.
 
 Edit . Hyveres said it Hyveres is an idiot.
 
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        |  Artemis Rose
 Clandestine Vector
 
 
       | Posted - 2011.01.12 00:30:00 -
          [38] 
 High sec mission running gives you stable and unlimited income, that is completely solo and all the rewards are yours. You could also run production, trade and a lot of worthwhile activities while mission grinding.
 
 0.0 grinding has the potential to earn you a lot more, but there are a lot of factors that would prevent you from hitting the high theoretical maximum. You could get nothing worthwhile from your plex drops, you could be competing your alliance members for resources, you have to deal with hostiles, you could get exploded, your alliance could lose space, you may be required to attend CTAs, etc etc.
 
 In the long run and long term, highsec mission running will net you more ISK for less headache.
 
 ***
 Currently Playing: Trolls from Outer Space
 Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2
 WTB: +666 E-peen killboard stats
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        |  Ephemeron
 Lubricous
 Rebel Alliance of New Eden
 
 
       | Posted - 2011.01.12 00:33:00 -
          [39] 
 
 If you limit 4 people to 1 0.0 system, over the course of 1 week, they would make much less money than 4 people in high sec with level 4 agent. It'd be silly to argue otherwise. We are talking about averaged income here, no special cases like "10/10 plex just happened to be there and drop best possible loot". Originally by: Erin Eraser Edited by: Erin Eraser on 12/01/2011 00:29:43
 0.0 can support more than 4 players in a system that is ridiculous and idiot who said it is wrong.
 
 Edit . Hyveres said it Hyveres is an idiot.
 
 
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        |  Erin Eraser
 
 
 
       | Posted - 2011.01.12 00:40:00 -
          [40] 
 Edited by: Erin Eraser on 12/01/2011 00:40:51
 
  Originally by: Ephemeron 
 If you limit 4 people to 1 0.0 system, over the course of 1 week, they would make much less money than 4 people in high sec with level 4 agent. It'd be silly to argue otherwise. We are talking about averaged income here, no special cases like "10/10 plex just happened to be there and drop best possible loot". Originally by: Erin Eraser Edited by: Erin Eraser on 12/01/2011 00:29:43
 0.0 can support more than 4 players in a system that is ridiculous and idiot who said it is wrong.
 
 Edit . Hyveres said it Hyveres is an idiot.
 
 
 
 Well that's actually interesting to not as I've never been a mission runner and don't know about either probably more than anyone else in 0.0.
 
 Is this taking into account, in general skills like military connections ect? Also, just ratting, without salvaging or looting in 0.0 you can easily make 8ish mil in 10 minutes just belt ratting with bounties as a sort of below average amount. How much are the bounties in highsec missions?
 
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        |  Ephemeron
 Lubricous
 Rebel Alliance of New Eden
 
 
       | Posted - 2011.01.12 00:44:00 -
          [41] 
 
 Some mission runners told me they make 70 mil an hour - which they assured me is a conservative estimate and does not include LP point value. Originally by: Erin Eraser Well that's actually interesting to not as I've never been a mission runner and don't know about either probably more than anyone else in 0.0.
 
 Is this taking into account, in general skills like military connections ect? Also, just ratting, without salvaging or looting in 0.0 you can easily make 8ish mil in 10 minutes just belt ratting with bounties as a sort of below average amount. How much are the bounties in highsec missions?
 
 
 They get that when salvaging everything in either Noctis+faction bs or Marauder
 
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        |  Hyveres
 Caldari
 Black Nova Corp
 IT Alliance
 
 
       | Posted - 2011.01.12 08:37:00 -
          [42] 
 
 Read the whole part. Originally by: Erin Eraser Edited by: Erin Eraser on 12/01/2011 00:29:43
 0.0 can support more than 4 players in a system that is ridiculous and idiot who said it is wrong.
 
 Edit . Hyveres said it Hyveres is an idiot.
 
 
 I said 4 in sanctums/heavens, then you have belts, and eventual plexes.
 
 So yep more than 4 depending on the number of belts, also a mining factor for those who bother. Then you consider TZ coverage since only bots do 23,5/7 in sanctums :)
 
 "Subtlety is a thing for philosophy, not combat. If you're going to kill someone, you might as well kill them a whole lot."
 - Vulcan Raven, The Last Days Of Foxhound
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        |  Diomedes Calypso
 
 
 
       | Posted - 2011.01.12 08:57:00 -
          [43] 
 
  Originally by: Kalle Demos Didnt you say you only made 20 mil an hour a few weeks ago.
 
 Eitherway since you are my god, I support this, whatever it is!
 
 
 
 
 I too think Tom Gerrard is god.
 
 I'm sure as god he should really be making 300 million isk per hour.. whats up tom ? gotta tell your angel assistants to "chop chop"
 
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        |  Malcanis
 Caldari
 Vanishing Point.
 The Initiative.
 
 
       | Posted - 2011.01.12 10:24:00 -
          [44] 
 
  Originally by: Erin Eraser Edited by: Erin Eraser on 12/01/2011 00:29:43
 0.0 can support more than 4 players in a system that is ridiculous and idiot who said it is wrong.
 
 Edit . Hyveres said it Hyveres is an idiot.
 
 
 it can support more than 4 actively making ISK (we're not interested in AFKers) as long as the 5th+ players dont mind earning a lot less ISK than the first 4.
 
 
 Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
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        |  Jack Abramof
 
 
 
       | Posted - 2011.01.12 12:19:00 -
          [45] 
 
  Originally by: Passageway God, and I though we were carebears in high sec :D
 
 plenty of em in 0.0 and as soon as they see a neutral shuttle, they bring 10 bs and 2 carriers in
 
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        |  Batolemaeus
 Caldari
 Free-Space-Ranger
 Morsus Mihi
 
 
       | Posted - 2011.01.12 13:01:00 -
          [46] 
 
  Originally by: Jack Abramof 
  Originally by: Passageway God, and I though we were carebears in high sec :D
 
 plenty of em in 0.0 and as soon as they see a neutral shuttle, they bring 10 bs and 2 carriers in
 
 
 That is highly inaccurate.
 
 Such a situation calls for motherships, not carriers.
 
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        |  ivar R'dhak
 
 
 
       | Posted - 2011.01.12 15:17:00 -
          [47] 
 
 Having to be a killboard wh÷re is profitable indeed. Originally by: Tom Gerard Observations:
 I have found several mission runners who "Claim" to have been veteran 0.0 pilots but moved back to high-sec because its "more profitable".
 
 
 When you stare too long at the blob you become the blob ...
 ______________
 Mal-¦Appears we got here just in a nick of time. What does that make us?¦
 Zoe-`Big damn heroes, sir.`
 Mal-¦Aint we just.¦
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        |  Tom Gerard
 
 
 
       | Posted - 2011.01.12 23:11:00 -
          [48] 
 
  Originally by: ivar R'dhak 
 Having to be a killboard wh÷re is profitable indeed. Originally by: Tom Gerard Observations:
 I have found several mission runners who "Claim" to have been veteran 0.0 pilots but moved back to high-sec because its "more profitable".
 
 
 When you stare too long at the blob you become the blob ...
 
 
 I never said the high-sec pilots were wrong, I am just trying to understand the cycle, I can either go for interdictors or marauders at this point, both are about 100 days out. Between Finishing Fallout 3, Oblivion and New Vegas, I might run out of distractions around the middle of November, which apparently is now the release date for the new Oblivion called Skyrim.
 
 I did the "pay for a year" so my skill queue will keep chuggin' even if I am AFE (Away from EVE, yes I just 'coined' it and now you must use it =P)
 
 On a side note, the Krispy Kreme is destined for failure, but it looks like a hell of a ride.
 
 ............................................
 Blinding them with brilliance or baffling them with bull****.
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        |  ivar R'dhak
 
 
 
       | Posted - 2011.01.13 00:06:00 -
          [49] 
 Ah, in that case definitely go for Marauders.
 
 There are already enough interdictors around and nobody will ever commend you for being the deciding interdictor pilot who turned the thing around.
 
 Not dissing ¦dictors, btw. Very important overall. But Destroyer 5 is about the most useless skill in EVE while skilling for Marauders will give you some of the most useful skills. And you can actually make money with the fricken ships.
 
 ______________
 Mal-¦Appears we got here just in a nick of time. What does that make us?¦
 Zoe-`Big damn heroes, sir.`
 Mal-¦Aint we just.¦
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        |  Chopper Rollins
 Minmatar
 
 
       | Posted - 2011.01.13 03:15:00 -
          [50] 
 ITT: Biggest carebears EVAH.
 
 Must remember to link this thread whenever some fool scorns hi-sec players as carebears. I left 0.0 because of dramaqueenery and corpies obsession with not taking a loss of any kind. This thread shines a light on a whole 'nother dimension of non-fun.
 
 OP is just talking himself up.
 
 
 
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        |  AristotleOnassis
 
 
 
       | Posted - 2011.01.13 05:22:00 -
          [51] 
 I earn 1 billion LP in 10-11 hours of playing, which is worth at least 2 billion isk for the worst science store.
 
 i was able to maintain 500-650mil isk/hour last month for two weeks in a row, as i was clearing my 10,000 rare-but-not-expensive tags on stuff with 8K isk/lp conversion
 
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        |  Borun Tal
 Minmatar
 Space Pods Inc
 
 
       | Posted - 2011.01.13 07:17:00 -
          [52] 
 
  Originally by: Tom Gerard One guy piloted 5 ravens so walked away with 1. 5 billion
 
 
 What makes that so hilarious/sad is that you hold that up as awesome. Epic fail. In a really sad way.
 
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        |  Nessa Aldeen
 Caldari
 Fullmetal Alchemists
 
 
       | Posted - 2011.01.13 07:45:00 -
          [53] 
 
  Originally by: Tom Gerard Edited by: Tom Gerard on 09/01/2011 05:10:04
 
 I have found several mission runners who "Claim" to have been veteran 0.0 pilots but moved back to high-sec because its "more profitable".[/justify]
 
 
 
 
 Ever considered that vets go back to empire to run missions because when in 0.0, they're not there to farm extensively like you. They will use up most of the isk or ships whichever they run out of first in pvp (most 0.0 pvpers I know are nowhere near as filthy rich as their hi-sec mission hoes) Also the nature of some alliances/corp is pvp all the time, negating any chance of making isk. And if they do it, it will still hardly be stable 70-100mio per hour (insert bullkrap rate here) like you get on a L4 mission.
 
 Also consider, the multiple benefits of mission running that expands into several other disciplines.
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        |  Jason Edwards
 Internet Tough Guy
 Spreadsheets Online
 
 
       | Posted - 2011.01.13 08:50:00 -
          [54] 
 You might make 150mil/hr in 0.0. Except you're constantly have a threat factor. There are frequent roamers and afk cloakers who interrupt you and make it so you arent making any isk. You have OPs and pvp you need to goto in addition to attending to some logistics. Generally speaking you cant just sit in 0.0 and make 150mil/hr consistently.
 
 At the end of the day. 0.0 people are poor as **** unless they've recently gotten very lucky or are alliance leader who pockets good moon monies.
 
 This is what makes pvpers hate big blocks like nc/russians/it. They are large enough to carebear it out lots without much threat.
 
 Remove local - create intel module sov pos module which serves this purpose which gives instant intel for the sov owners of the space. Lets the sov owners actually be safe meanwhile non-sov owners would be smashing into god knows what.
 ------------------------
 To make a megathron from scratch, you must first invent the eve universe.
 
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        |  Malcanis
 Caldari
 Vanishing Point.
 The Initiative.
 
 
       | Posted - 2011.01.13 11:44:00 -
          [55] 
 
  Originally by: Batolemaeus 
  Originally by: Jack Abramof 
  Originally by: Passageway God, and I though we were carebears in high sec :D
 
 plenty of em in 0.0 and as soon as they see a neutral shuttle, they bring 10 bs and 2 carriers in
 
 
 That is highly inaccurate.
 
 Such a situation calls for motherships, not carriers.
 
 
 True this. After all, who knows whether it might be a bait cyno-shuttle?
 
 
 Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players.
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