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madaluap
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Posted - 2005.02.01 18:51:00 -
[61]
To get back on topic, I agree loggers are stupid, i stay till the end .
--signed--
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OffBeaT
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Posted - 2005.02.07 04:07:00 -
[62]
my 2cents worth of ideas!
1, we should have a form listing of loggers. that say who an why a player has logged in a fight.. a shame post if you will.
players should shun these kinds of gammers even too the point of not letting them join your corps.
2, i would like too see when in combat and only if you are locked then shot at that if you log then you log back on you lose your inshorance on that said ship.. thats a fair price too pay for being a fight doger.
3, if we cant have the said two above, i would ask for the right too a kill mail of him anyway, even if he logs..too log out is the same as lossing as far as i see it.. so it should be posted as so.. 
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Eddie Elch
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Posted - 2005.02.07 08:51:00 -
[63]
Signed.
Eve is the only online game I have played that allows you to log during or just after combat. Most of the rest have a timeout period of a minute of 30 seconds at least between the last combat cycle and access to the log off command.
Come on CCP make this a level playing field were people can taste fear again. ---------------------------------------------- Life - Don't tell me about Life - Marvin |

Saucerhead
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Posted - 2005.02.07 09:15:00 -
[64]
I'd like to remind everybody that topic of this thread is logging off, not <0.4 sec systems security.
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babyblue
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Posted - 2005.02.07 10:32:00 -
[65]
Think about the side effects of what you propose, Tank CEO would go and mine veldspar in empire! It seems its always the "pirates" who start these threads, but in my experience it is those same people who log when challenged more often than not.
If Eve could tell the difference between logging off and CTD, then coding something like this would not be too much of a problem. My guess is it can't and as long as it can't it isn't right to keep someone hanging in space.
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Nyphur
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Posted - 2005.02.07 13:43:00 -
[66]
Originally by: babyblue
Think about the side effects of what you propose, Tank CEO would go and mine veldspar in empire! It seems its always the "pirates" who start these threads, but in my experience it is those same people who log when challenged more often than not. If Eve could tell the difference between logging off and CTD, then coding something like this would not be too much of a problem. My guess is it can't and as long as it can't it isn't right to keep someone hanging in space.
This isn't really a problem. No matter what eve can detect, it will always be exploitable to allow someone to disappear mid-battle. People will find a way to crash their computer intentionally if it can get them out of losing a ship. The only way to remove the exploitable part is nto to detect exploits but to remove the mechanisms by which they work.
And furthermore, these people who are talking about NPC combat and PVP combat using different rules are missing a few big points. Firstly, it breaks immersion if combat with NPCs isn't as real as combat with players by way of the game mechanics. Secondly, and most importantly, why should we allow people to exploit the game and consequently not lose ships when normally a player would if they know some kind of trick to do so? Against NPCs or against other players, it makes no difference. Those people who work hard for their ship and are careful with it don't get it into a position were it could be blown up. Those people who work hard for ships and get them into those positions where they can be destroyed know the pain of loss. But there's an entire class of players who may or may not have worked hard for their ship, but they put it at risk every day and never lose it because they know some trick to exploiting the game mechanics that the ones who lose their ships to NPCs don't. They know if they quit the game, they'll be fine.
The ability to quit mid-battle and be fine is worth HARD ISK, and a lot of it if you fly a battleship or an elite ship. And it's an ability that not all people know they have and that not all people use, even against NPCs. It is game-breaking and it is a circumvention of game mechanics for the sake of an in-game advantage. It's actually a bannable offence, in that respect, but nobody's ever been pulled on it.
So no, I don't think there should be a distinction between NPC and PVP in terms of logoff. That would make NPC combat less real than PVP, which also makes the loss of a ship less real than the loss of a ship in PVP. I think if you are warp scrambled, your ship should not be able to disappear from the game and should remain. Your pod should warp off when you die, though. I also think, since most people use quitting as an emergency 1million km warp, that we need an emergency warp button that warps you one million km on a random trajectory.
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Liu Kaskakka
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Posted - 2005.02.07 23:53:00 -
[67]
Originally by: babyblue It seems its always the "pirates" who start these threads, but in my experience it is those same people who log when challenged more often than not.
Now, lets see.
A pie rat wants to get rid off the option to log out mid-combat but he is the one who likes to use such a tactic. Blimey, I fail to see the logic behind that, care to elaborate?
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splattercat
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Posted - 2005.02.08 01:19:00 -
[68]
TBH after day 1 of patch i put in bug reports that the 3 min pvp timers buged...f all has been done,,,,just accept the NOTHING will will done about it and try to find a corp that wont log to have fun with... coz TBH im sick of it,spending lost of time seting up traps just to have every one log and vanish...PVP in eve is now only "IF" the other guy want it... less fun but more ppl in eve i thinking
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Terrifiedkiller
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Posted - 2005.02.08 07:48:00 -
[69]
now heres a solution that will **** peopole off that get disconnected or ctd we could simply have the pilots ship and pod self destruct instantly :P
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Juan Andalusian
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Posted - 2005.02.08 10:21:00 -
[70]
Originally by: DigitalCommunist What ****es me off even more than people who log, is that even if you manage to kill them in time and break their tank (WHICH FOR SOME REASON CCP FELT SHOULD STAY ACTIVE EVEN THOUGH THE CLIENT ISN'T), their pod instawarps and there is virtually zero chance of you killing them.
Don't say use smartbomb, I've only ever seen that work once.
Well GM's will tell you that a logged off pod is lockable by an inty with a sensor booster...           ...that's CCP knowing their own game.
**Pain is meant to be felt** |

Weiden
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Posted - 2005.02.08 12:58:00 -
[71]
*signed*
------------------------------ Sincerely Weiden Warlord of TFG
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