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ManOfHonor
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Posted - 2005.01.22 06:06:00 -
[1]
anyone got a nice PVP setup fr a Jag? jus got my 1st one an i cant wait to kick some arse with it (soon as i cough up the cash fr T2 guns also, im jus realy cheap)
thanx
ManOfHonor Roving Guns Ex-NORAD (finaly)
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ManOfHonor
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Posted - 2005.01.22 22:56:00 -
[2]
103 reads but no replys! comon people!!! _____________________________ Honor Glory And Strength! Honor Above Self Glory For Self Strength Of Self
(\_/) (^.^) (> <) |

Karl Staf
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Posted - 2005.01.22 23:23:00 -
[3]
have not had chanse to fly one myself, but somthing like this might work top: 3 280 one rocket launcher (whit defenders) med web caprecharger trackiong comp low: smal armor rep kinetic and explosiv hardener
tech tow modules if possible _________ http://blades.stylii.com |

Cattivo Freddo
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Posted - 2005.01.22 23:25:00 -
[4]
I think its cos everyone wants to no how but no ones got the answer, i had a go at setting my one up but got annoyed so went and played with my Wolf. |

Shayla Sh'inlux
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Posted - 2005.01.23 01:16:00 -
[5]
Edited by: Shayla Sh'inlux on 23/01/2005 01:16:36 A got a two corpmates who can pilot Minmatar Assault ships and neither is very enthousiastic about either.
I'd figure the Jag makes a good PvE ship considering you can actually shieldtank it pretty well and it's quite fast for an Assault ship. For PvP a 20km scrambler and 280's sound like a good idee, although you'd end up either being extremely vulnerablt to kinetic damage, or extremely slow. Neither look like a really good idea to me. Alternatively you can just be stubborn, fit a 20km scrambler, a tech II afterburner, a tracking computer and as many gyro's as you can fit. Maybe add in an armor plate and just kill whatever it is you want destroyed before you blow up.
I dunno 'bout the wolf. It has good firepower, but lacks midslots to shieldtank or to trap and is impossible to armor tank due to the stupid resist spread and way low cpu. Sure, it handles Blood Raiders just fine, but that's about it. An Enyo, for example, has the same slot layout, but carries twice the firepower, can be armor tanked extremely well and doesn't really need a webber.
In short, don't try to PvP with Minmatar Assaults, use a Wolf for killing Blood Raiders and a Jag for other forms of PvE ------------------------------------------------------- "Do you really think that's air you're breathing?" |

Leshrac Shepherd
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Posted - 2005.01.23 02:31:00 -
[6]
I run:
Hi: 3x280mm II 1xStandard Launcher Med: 1xSmall Shield Booster II 1xStasis Webifier 1xT2 kinetic hardener (don't remember the name) Low: 2xPDU 1xTracking Enhancer II
The bad news are that you usually have to rely on others to do the scrambling, The good news are that most standard frigs will be dead after the first volley.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

BrotherDeath
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Posted - 2005.01.23 11:15:00 -
[7]
3 150mm 2's 1 light launcher webber/war jammer, shield booster, MWD 2 Gyro 2's, 1 tracking enchancer 2.
does excellent damage.
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DaddyS
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Posted - 2005.01.23 11:20:00 -
[8]
I bought myself a Jaguar yesterday and I am still trying to find a setup. That is what I used so far (I used tech I stuff to find the right setup - you might use named or tech II items):
high: 3x250 mm + 1 standard launcher with light missiles med: webi, 20km scram, 1 MWD low: cap power relay, 1 armor hardener, 1 small repairer
The bad news about it: I almost lost the Jaguar to a Kestrel when i tested the setup. The Kestrel used Thorn rockets (a damage type where the Jaguar is week). And I forgot to turn the hardener on (forgive me my this noob fault). So I would not say this is perfect setup. I am still playing around.
Cheers DaddyS
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Grimpak
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Posted - 2005.01.23 11:28:00 -
[9]
Edited by: Grimpak on 23/01/2005 11:28:29
Originally by: Leshrac Shepherd I run:
Hi: 3x280mm II 1xStandard Launcher Med: 1xSmall Shield Booster II 1xStasis Webifier 1xT2 kinetic hardener (don't remember the name) Low: 2xPDU 1xTracking Enhancer II
The bad news are that you usually have to rely on others to do the scrambling, The good news are that most standard frigs will be dead after the first volley.
...almost as same as mine, only difference is the launcher (I have a rocket one) and the meds (1 named 1mn AB and a 20km scrammer here)
oh and for those who are attempting to armour tank it: the wolf is better for that. jags are shield tankers. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Ishan Shade
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Posted - 2005.01.23 11:33:00 -
[10]
Edited by: Ishan Shade on 23/01/2005 11:34:43
Originally by: Shayla Sh'inlux Edited by: Shayla Sh'inlux on 23/01/2005 01:16:36 A got a two corpmates who can pilot Minmatar Assault ships and neither is very enthousiastic about either. .....
As being one of those corpmates, I have to correct you... I'm actually very happy with my Wolf! It can be armor tanked just fine for PvE and it will probably last a lot longer due to more cap. However it's no enyo, but that doesn't mean it's a bad ship. The enyo just has a better resistance spread, and uses hybrids instead of projectiles. my wolf setup
As for the Jag, I think you should decide between building a shield tank with a possible scrambler or go allout EW.
Edit: hhmm posted with wrong char.. dammit 
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slothe
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Posted - 2005.01.23 19:24:00 -
[11]
Originally by: DaddyS I bought myself a Jaguar yesterday and I am still trying to find a setup. That is what I used so far (I used tech I stuff to find the right setup - you might use named or tech II items):
high: 3x250 mm + 1 standard launcher with light missiles med: webi, 20km scram, 1 MWD low: cap power relay, 1 armor hardener, 1 small repairer
The bad news about it: I almost lost the Jaguar to a Kestrel when i tested the setup. The Kestrel used Thorn rockets (a damage type where the Jaguar is week). And I forgot to turn the hardener on (forgive me my this noob fault). So I would not say this is perfect setup. I am still playing around.
Cheers DaddyS
this guy wasnt so lucky...
2005.01.20 21:09:00
Victim: Red Lantern Corporation: Black Omega Security Destroyed Type: Jaguar Solar System: 6-CZ49 System Security Level: 0.0
Involved parties:
Name: Octo (laid the final blow) Security Status: 4.4 Corporation: Millennium Ship Type: Kestrel Weapon Type: Thorn Rocket I
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Grimpak
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Posted - 2005.01.23 20:25:00 -
[12]
Edited by: Grimpak on 23/01/2005 20:25:47
Originally by: slothe
Originally by: DaddyS I bought myself a Jaguar yesterday and I am still trying to find a setup. That is what I used so far (I used tech I stuff to find the right setup - you might use named or tech II items):
high: 3x250 mm + 1 standard launcher with light missiles med: webi, 20km scram, 1 MWD low: cap power relay, 1 armor hardener, 1 small repairer
The bad news about it: I almost lost the Jaguar to a Kestrel when i tested the setup. The Kestrel used Thorn rockets (a damage type where the Jaguar is week). And I forgot to turn the hardener on (forgive me my this noob fault). So I would not say this is perfect setup. I am still playing around.
Cheers DaddyS
this guy wasnt so lucky...
2005.01.20 21:09:00
Victim: Red Lantern Corporation: Black Omega Security Destroyed Type: Jaguar Solar System: 6-CZ49 System Security Level: 0.0
Involved parties:
Name: Octo (laid the final blow) Security Status: 4.4 Corporation: Millennium Ship Type: Kestrel Weapon Type: Thorn Rocket I
neither was I slothe
Quote: Victim: Grimpak Corporation: The Company Destroyed Type: Jaguar Solar System: M2-CF1 System Security Level: 0.0
Involved parties:
Name: RagedyMan (laid the final blow) Security Status: 0.1 Corporation: Supremacy Ship Type: Harpy Weapon Type: Sabretooth Light Missile I
Name: Red Lantern Security Status: 2.0 Corporation: Black Omega Security Ship Type: Cyclone Weapon Type: Unknown
Warn Octo (he knows who I am) that she went down in a blaze of glory Payed her cost several times before she went down. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Bad'Boy
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Posted - 2005.01.23 20:47:00 -
[13]
jaguar sux.....faught one in my enyo, had 70% armor when jaguar went down...and I didnt even had Explosive hardner...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Neon Genesis
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Posted - 2005.01.23 20:55:00 -
[14]
I must say i have no faith in the minmatar assaults. Fought a wolf in my ishkur the other day, explosive hardener and small t2 rep for tanking, he was down in less than 10 seconds to my recollection, half hull, warped off, left me at 100% armour.
I found this pretty pathetic to be brutal. __
There, i just contributed nothing to your thread
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Grimpak
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Posted - 2005.01.23 21:00:00 -
[15]
Originally by: Bad'Boy jaguar sux.....faught one in my enyo, had 70% armor when jaguar went down...and I didnt even had Explosive hardner...
..I wouldn't fight a caldari or gallente Afrig with a jag that's true. Still I grew pretty fond if it. Killed a crow and a malediction pretty easily with 280mm howies without using a web. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Bad'Boy
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Posted - 2005.01.23 21:05:00 -
[16]
Originally by: Grimpak
Originally by: Bad'Boy jaguar sux.....faught one in my enyo, had 70% armor when jaguar went down...and I didnt even had Explosive hardner...
..I wouldn't fight a caldari or gallente Afrig with a jag that's true. Still I grew pretty fond if it. Killed a crow and a malediction pretty easily with 280mm howies without using a web.
I like the speed of that thing, was actuly thinking about training for one...but I got so many other skills I need..
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Grimpak
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Posted - 2005.01.23 21:30:00 -
[17]
Originally by: Bad'Boy
Originally by: Grimpak
Originally by: Bad'Boy jaguar sux.....faught one in my enyo, had 70% armor when jaguar went down...and I didnt even had Explosive hardner...
..I wouldn't fight a caldari or gallente Afrig with a jag that's true. Still I grew pretty fond if it. Killed a crow and a malediction pretty easily with 280mm howies without using a web.
I like the speed of that thing, was actuly thinking about training for one...but I got so many other skills I need..
well.. the ship is worth it.. plus it's not that expensive, compared with the others -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Magorath
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Posted - 2005.01.23 22:10:00 -
[18]
Minmatar assaults start to fall short when they fight Caldari and Gallente assaults. They do the job against all none elite frigs (bar kestrals) and most ceptors. The Jaguar is more of a support ship then a solo fighter.
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Rexy
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Posted - 2005.01.23 22:21:00 -
[19]
i wouldn't engage any AF in my jaguar or wolf , bar maybe another jag or wolf :). the gallente and amar frigs can tank the damage dealt by these things easily while easily penetrating the tank, if it exists at all, of a wolf/jag.
All i want for cristmas is a typhoon with launcher rof bonus :) |

Vicker Lahn'se
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Posted - 2005.01.23 22:28:00 -
[20]
You people are having trouble because you're using it wrong. Why on earth do you put artillery on your frigates? The only use I can see for small artillery is if frigates are the only ships you can fly. I use tech2 200mm autocannons. 200mm autocannons operate at a closer range and have higher DOT than artillery. Combine this with a tech2 1MN afterburner and orbit at 2500m. Hardly anybody can hit a frigate moving this close and this fast. Personally, I'm a bigger fan of the Wolf, but the Jaguar would be better if you want the capabilities to tackle. For med slots on a Jaguar I would recommend: tech2 1MN afterburner, a small shield booster, and a warp inhibitor. Low slots, have a party, do what you want. Personally, tech2 gyrostabilizers turn me on. Some of you guys might prefer armor hardeners, though.
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Grimpak
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Posted - 2005.01.23 22:50:00 -
[21]
Originally by: Vicker Lahn'se You people are having trouble because you're using it wrong. Why on earth do you put artillery on your frigates? The only use I can see for small artillery is if frigates are the only ships you can fly. I use tech2 200mm autocannons. 200mm autocannons operate at a closer range and have higher DOT than artillery. Combine this with a tech2 1MN afterburner and orbit at 2500m. Hardly anybody can hit a frigate moving this close and this fast. Personally, I'm a bigger fan of the Wolf, but the Jaguar would be better if you want the capabilities to tackle. For med slots on a Jaguar I would recommend: tech2 1MN afterburner, a small shield booster, and a warp inhibitor. Low slots, have a party, do what you want. Personally, tech2 gyrostabilizers turn me on. Some of you guys might prefer armor hardeners, though.
erm... jags are made for artys... look at the bonuses... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Bad'Boy
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Posted - 2005.01.24 05:24:00 -
[22]
Edited by: Bad'Boy on 24/01/2005 05:24:18
Originally by: Vicker Lahn'se You people are having trouble because you're using it wrong. Why on earth do you put artillery on your frigates? The only use I can see for small artillery is if frigates are the only ships you can fly. I use tech2 200mm autocannons. 200mm autocannons operate at a closer range and have higher DOT than artillery. Combine this with a tech2 1MN afterburner and orbit at 2500m. Hardly anybody can hit a frigate moving this close and this fast. Personally, I'm a bigger fan of the Wolf, but the Jaguar would be better if you want the capabilities to tackle. For med slots on a Jaguar I would recommend: tech2 1MN afterburner, a small shield booster, and a warp inhibitor. Low slots, have a party, do what you want. Personally, tech2 gyrostabilizers turn me on. Some of you guys might prefer armor hardeners, though.
thats like putting AB on taranis with blasters ...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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DaddyS
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Posted - 2005.01.24 07:41:00 -
[23]
Originally by: Grimpak
Originally by: Vicker Lahn'se You people are having trouble because you're using it wrong. Why on earth do you put artillery on your frigates? The only use I can see for small artillery is if frigates are the only ships you can fly. I use tech2 200mm autocannons. 200mm autocannons operate at a closer range and have higher DOT than artillery. Combine this with a tech2 1MN afterburner and orbit at 2500m. Hardly anybody can hit a frigate moving this close and this fast. Personally, I'm a bigger fan of the Wolf, but the Jaguar would be better if you want the capabilities to tackle. For med slots on a Jaguar I would recommend: tech2 1MN afterburner, a small shield booster, and a warp inhibitor. Low slots, have a party, do what you want. Personally, tech2 gyrostabilizers turn me on. Some of you guys might prefer armor hardeners, though.
erm... jags are made for artys... look at the bonuses...
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus, 15% EM and 10% Thermal resistance bonus to Shield and Armor per level Assault Ships Skill Bonus: 10% Small Projectile Turret optimal range and 5% Tracking Speed per le
The bonuses are for small projectile turrets. So they work for artillery and autocannons.
DaddyS
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DaddyS
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Posted - 2005.01.24 07:46:00 -
[24]
Originally by: slothe
Originally by: DaddyS I bought myself a Jaguar yesterday and I am still trying to find a setup. That is what I used so far (I used tech I stuff to find the right setup - you might use named or tech II items):
high: 3x250 mm + 1 standard launcher with light missiles med: webi, 20km scram, 1 MWD low: cap power relay, 1 armor hardener, 1 small repairer
The bad news about it: I almost lost the Jaguar to a Kestrel when i tested the setup. The Kestrel used Thorn rockets (a damage type where the Jaguar is week). And I forgot to turn the hardener on (forgive me my this noob fault). So I would not say this is perfect setup. I am still playing around.
Cheers DaddyS
this guy wasnt so lucky...
2005.01.20 21:09:00
Victim: Red Lantern Corporation: Black Omega Security Destroyed Type: Jaguar Solar System: 6-CZ49 System Security Level: 0.0
Involved parties:
Name: Octo (laid the final blow) Security Status: 4.4 Corporation: Millennium Ship Type: Kestrel Weapon Type: Thorn Rocket I
I can imagine how the guy felt. When you loose a 15 Mil (including mods) ship to a Kestrel. I was in structure too when the Kestrel exploded.
DaddyS
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Illystin De'Vir
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Posted - 2005.01.24 11:38:00 -
[25]
I was able to tank a geddon in my wolf.... havn't tried a Jaguar fully yet, but I'd recommend pretty much what everyone else has.
3x 250mm 1x Missle (Standard or Rocket) 1x AB 2, 1x 20km Scram, 1x Cap Recharger 2 1x t2 Small Armor Rep, 1x Armor Plate or Hardner, 1x Power Relay ----
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unnamed hero
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Posted - 2005.01.24 11:50:00 -
[26]
well jaguar is damn fastest af out there... with ab it goes 300m/s faster than other af... so use speed
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DaddyS
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Posted - 2005.01.24 11:56:00 -
[27]
Originally by: unnamed hero well jaguar is damn fastest af out there... with ab it goes 300m/s faster than other af... so use speed
but when you go for speed why not using a MWD? the jag makes more than 2000m/s with a tech II MWD. it is damn hard to hit.
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Rexy
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Posted - 2005.01.24 13:45:00 -
[28]
200mm's seem pointless n combat, a set of blaster will do more damage then :/
All i want for cristmas is a typhoon with launcher rof bonus :) |

Vicker Lahn'se
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Posted - 2005.01.24 16:38:00 -
[29]
Blasters only do kinetic and thermal damage.
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ponieus
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Posted - 2005.01.24 16:51:00 -
[30]
If i was to fly a Wolf I would never in my life put 280's on there.. Autocannons for the win..
bout got me arse handed to me buy a inty in my AS that was using autocannons..  
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Grimpak
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Posted - 2005.01.24 17:10:00 -
[31]
Originally by: DaddyS
Originally by: Grimpak
Originally by: Vicker Lahn'se You people are having trouble because you're using it wrong. Why on earth do you put artillery on your frigates? The only use I can see for small artillery is if frigates are the only ships you can fly. I use tech2 200mm autocannons. 200mm autocannons operate at a closer range and have higher DOT than artillery. Combine this with a tech2 1MN afterburner and orbit at 2500m. Hardly anybody can hit a frigate moving this close and this fast. Personally, I'm a bigger fan of the Wolf, but the Jaguar would be better if you want the capabilities to tackle. For med slots on a Jaguar I would recommend: tech2 1MN afterburner, a small shield booster, and a warp inhibitor. Low slots, have a party, do what you want. Personally, tech2 gyrostabilizers turn me on. Some of you guys might prefer armor hardeners, though.
erm... jags are made for artys... look at the bonuses...
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus, 15% EM and 10% Thermal resistance bonus to Shield and Armor per level Assault Ships Skill Bonus: 10% Small Projectile Turret optimal range and 5% Tracking Speed per le
The bonuses are for small projectile turrets. So they work for artillery and autocannons.
DaddyS
yeah but with those bonuses I would use artys, not AC's. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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fisty
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Posted - 2005.01.24 20:52:00 -
[32]
my jaguar setup to kill not for tackle 3x280mm t2 1x arbalest rocket launcher 1xgistii ab 1xkinetic hardener"not the active one the that u fit and gives a steady resistance and dosent use cap", 1xgistii shield booster 3xt2 power diags 625shields lowest resistance is kinetic with 59.5 all the others are higher run everything nonstop with np as its gistii loot:D hope yu enjoy
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Grimpak
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Posted - 2005.01.24 21:21:00 -
[33]
Originally by: fisty my jaguar setup to kill not for tackle 3x280mm t2 1x arbalest rocket launcher 1xgistii ab 1xkinetic hardener"not the active one the that u fit and gives a steady resistance and dosent use cap", 1xgistii shield booster 3xt2 power diags 625shields lowest resistance is kinetic with 59.5 all the others are higher run everything nonstop with np as its gistii loot:D hope yu enjoy
gah... gistii stuff... *emote wants * btw, swapping a PDUII by a T2 tracking mod would be nice too -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Redginald
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Posted - 2005.01.25 03:19:00 -
[34]
This guy wasn't so lucky either. He followed me into the system...bad move 
Victim: Juan Alvarez Corporation: JUAREZ CARTELL Destroyed Type: Wolf Solar System: B-VIP9 System Security Level: 0.0
Involved parties:
Name: Redginald (laid the final blow) Security Status: 0.6 Corporation: M. Corp Ship Type: Rupture Weapon Type: 425mm Medium Carbine Repeating Cannon I
Destroyed items:
Type: Piranha Light Missile I (Cargo) Quantity: 228
Type: Sabretooth Light Missile I (Fitted - High slot) Quantity: 29
Type: 280mm 'Scout' Artillery I (Fitted - High slot)
Type: 280mm 'Scout' Artillery I (Fitted - High slot)
Type: 280mm 'Scout' Artillery I (Fitted - High slot)
Type: Small Capacitor Booster I (Fitted - Medium slot)
Type: Small Shield Booster II (Fitted - Medium slot)
Type: Small Armor Repairer I (Fitted - Low slot)
Type: Sabretooth Light Missile I (Cargo) Quantity: 11
Type: Phased plasma S (Fitted - High slot) Quantity: 9
Type: EMP S (Fitted - High slot) Quantity: 7
Type: EMP S (Cargo) Quantity: 2058
As for a Jaguar I just got one 2 days ago. I've tried a few different setups, some with 250's and some with 200mm's. I like them both but I think I prefer the 200mm's over the arties.
Highs 3x200mm autocannons standard launcher (I carry both missiles and defenders)
Meds MWD Webber Scrambler
Lows 2xCap Power Relays Small t2 Armor Repper
I had the same setup with an AB and 250's, fought another Jag with t2 280's. He would have beat me if I didn't warp out. He took my shields down and then into armor, He stripped my armor pretty quick and nicked my hull but by the time he fired again my armor was full. I haven't tried much solo PvPing with it and I'm not sure how it would fare with no webber/scrambler.
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NAFnist
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Posted - 2005.01.25 08:34:00 -
[35]
Edited by: NAFnist on 25/01/2005 08:35:52 My jag setup;
H: 3x 280mm II (1x optional) M: 2x shieldhardners (1x optional) L: 2x tracking 1xdmg mod
Works pretty well (a mate made about 100dmg with his torps ) _____________
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ManOfHonor
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Posted - 2005.01.27 20:36:00 -
[36]
who the heck gets hit by torps?  _____________________________ Honor Glory And Strength! Honor Above Self Glory For Self Strength Of Self
(\_/) (^.^) (> <) |

Vordicae
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Posted - 2005.02.09 23:27:00 -
[37]
pretty much Everyone these days, Speed is no longer an escape :( ----------------------------------------------------- In space .. no-one can hear you munching crisps in the back seat of your Hauler ! ----------------------------------------------------- Show me the money |

Rexy
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Posted - 2005.02.09 23:58:00 -
[38]
i would shieldtank the jag and use arty's it can tank decently enough unlike a wolf. just a bit low in the damage department. getting into range with 200mm's is kinda tricky with an AF so i'd stick to 250/280's. did i mention wolfs were rubbish yet :P?
All i want for cristmas is a typhoon with launcher rof bonus :) |

CmdoColin
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Posted - 2005.02.10 02:10:00 -
[39]
Originally by: Rexy 200mm's seem pointless n combat, a set of blaster will do more damage then :/
200mm have greater range than blasters. Remember its optimal + fall off for max range. As the minmatar ships are faster they can keep the distance even when webbed. (if using a webber themselves) Thats mainly because most gallante pilots only use antimatter. They should use long range stuff, and as such so should minmater pilots as a counter.
I've messed with 'em abit - but don't like them. They are just too slow. The one missile slot messes you up too much, with 200mm your going to be out ranged everytime in 1 vs 1. Your forced to use missiles rather than smarts in that slot. Defence wise as others have said that just isn't enough against 3 missile launchers, so a crow or a kessy will waste them.
When I say defence I don't care how I achieve that. Tanking the damage, knocking evey missile out of the sky via defences, or just destroying the enemy fast enough so I'm the one to fly away.
Sure in theory the Jag looks good speed wise on paper. Look at the mass though. Its a slow arsed ship and will be beat by any frig in a race - and with only 200mm's fitted also in combat.
Out of the two - I'd go Wolf, and use it as a main damage dealer/sniper in PvP. Nice possibilty as a point defence for a blob war too against incoming tacklers. Vigils or inties are tacklers not assaults. As such your probably looking at 280's. Here though for both of those roles - whether its a main damage dealer for a fast moving wolf pack or a fleet defence, other ships are better suited. Destroyers come to mind, and so does the kestral as a main damage dealer. Both of which are t1 ships, and as such are very much cheaper.
What I'd like personally from a minmatar assault ship is something I could use 200mm on - but so far haven't found the current models allow me to get in on the target fast enough.
I still am looking for my t2 rifter Actually to be awkward I'm not thrilled with any of the assault ships personally. Its possibly because I'm too attached to the t1 ships they are based on - so I'm biased so ignore me...
Audita et altera pars |

HatePeace LoveWar
|
Posted - 2005.02.11 04:15:00 -
[40]
Originally by: slothe
Originally by: DaddyS I bought myself a Jaguar yesterday and I am still trying to find a setup. That is what I used so far (I used tech I stuff to find the right setup - you might use named or tech II items):
high: 3x250 mm + 1 standard launcher with light missiles med: webi, 20km scram, 1 MWD low: cap power relay, 1 armor hardener, 1 small repairer
The bad news about it: I almost lost the Jaguar to a Kestrel when i tested the setup. The Kestrel used Thorn rockets (a damage type where the Jaguar is week). And I forgot to turn the hardener on (forgive me my this noob fault). So I would not say this is perfect setup. I am still playing around.
Cheers DaddyS
this guy wasnt so lucky...
2005.01.20 21:09:00
Victim: Red Lantern Corporation: Black Omega Security Destroyed Type: Jaguar Solar System: 6-CZ49 System Security Level: 0.0
Involved parties:
Name: Octo (laid the final blow) Security Status: 4.4 Corporation: Millennium Ship Type: Kestrel Weapon Type: Thorn Rocket I
EW? AFK? o.O
Former Member of Omega Corp |

Conmen
|
Posted - 2005.02.11 04:41:00 -
[41]
Originally by: Rexy i wouldn't engage any AF in my jaguar or wolf , bar maybe another jag or wolf :). the gallente and amar frigs can tank the damage dealt by these things easily while easily penetrating the tank, if it exists at all, of a wolf/jag.
The jag/wolf has the best base shield resistance in the game and when kit right no other assualt frig stands a chance
WE ARE THE UBER LEET !*TH CENTURY RP CORP !*THCENTURY STYLE BABY. THANK YOU SHEEDZOR FOR THIS SIG GET PREPARED EVE TO BE WTFOWN |

Conmen
|
Posted - 2005.02.11 04:47:00 -
[42]
Originally by: CmdoColin
Originally by: Rexy 200mm's seem pointless n combat, a set of blaster will do more damage then :/
200mm have greater range than blasters. Remember its optimal + fall off for max range. As the minmatar ships are faster they can keep the distance even when webbed. (if using a webber themselves) Thats mainly because most gallante pilots only use antimatter. They should use long range stuff, and as such so should minmater pilots as a counter.
I've messed with 'em abit - but don't like them. They are just too slow. The one missile slot messes you up too much, with 200mm your going to be out ranged everytime in 1 vs 1. Your forced to use missiles rather than smarts in that slot. Defence wise as others have said that just isn't enough against 3 missile launchers, so a crow or a kessy will waste them.
When I say defence I don't care how I achieve that. Tanking the damage, knocking evey missile out of the sky via defences, or just destroying the enemy fast enough so I'm the one to fly away.
Sure in theory the Jag looks good speed wise on paper. Look at the mass though. Its a slow arsed ship and will be beat by any frig in a race - and with only 200mm's fitted also in combat.
Out of the two - I'd go Wolf, and use it as a main damage dealer/sniper in PvP. Nice possibilty as a point defence for a blob war too against incoming tacklers. Vigils or inties are tacklers not assaults. As such your probably looking at 280's. Here though for both of those roles - whether its a main damage dealer for a fast moving wolf pack or a fleet defence, other ships are better suited. Destroyers come to mind, and so does the kestral as a main damage dealer. Both of which are t1 ships, and as such are very much cheaper.
What I'd like personally from a minmatar assault ship is something I could use 200mm on - but so far haven't found the current models allow me to get in on the target fast enough.
I still am looking for my t2 rifter Actually to be awkward I'm not thrilled with any of the assault ships personally. Its possibly because I'm too attached to the t1 ships they are based on - so I'm biased so ignore me...
I tank spawns in 0.0 with a wolf... continuosly these are two of the best out there destroyed harpies with mine amarr ones dont stand a chance only one i havent come across is the gallente ones however doubt they would do any better now that they boosted projectiles.
WE ARE THE UBER LEET !*TH CENTURY RP CORP !*THCENTURY STYLE BABY. THANK YOU SHEEDZOR FOR THIS SIG GET PREPARED EVE TO BE WTFOWN |

xxShadexx
|
Posted - 2005.04.03 11:35:00 -
[43]
Jag's rock !
Tanking -
3x 280mm t2, 1x named standard launcher
1x t2 small shield booster, 1x small shield extender, 1x cap recharger named
2x power diags t2, 1 named basic power diag
This setup tanks agints most things, u can take out the shield extender, put in a cap recharger and in low take out the basic PDU and put in a damage mod, up to u.
Tackling -
3x 280mms t2, 1x named stand launcher
1x warp disrupter, 2x remote sensor dampeners
2x nanofiber internal structure and somethng else
Ok this has no tanking but if u lock the enmy fast enuf and damp em, they wont b able to target u and u let ur guns go crazy.
Both times i use a mix of phased plasma and fusion.
|

Miss Awful
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Posted - 2005.04.03 12:08:00 -
[44]
Anyone of you guys tried making the jaguar an interceptor?
High 3x280 Arti Med: MWD, Web, Scrambler Low: Nanofibers
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Famine Aligher'ri
|
Posted - 2005.04.03 12:23:00 -
[45]
Originally by: Grimpak
Originally by: DaddyS
Originally by: Grimpak
Originally by: Vicker Lahn'se You people are having trouble because you're using it wrong. Why on earth do you put artillery on your frigates? The only use I can see for small artillery is if frigates are the only ships you can fly. I use tech2 200mm autocannons. 200mm autocannons operate at a closer range and have higher DOT than artillery. Combine this with a tech2 1MN afterburner and orbit at 2500m. Hardly anybody can hit a frigate moving this close and this fast. Personally, I'm a bigger fan of the Wolf, but the Jaguar would be better if you want the capabilities to tackle. For med slots on a Jaguar I would recommend: tech2 1MN afterburner, a small shield booster, and a warp inhibitor. Low slots, have a party, do what you want. Personally, tech2 gyrostabilizers turn me on. Some of you guys might prefer armor hardeners, though.
erm... jags are made for artys... look at the bonuses...
Minmatar Frigate Skill Bonus: 5% Small Projectile damage bonus, 15% EM and 10% Thermal resistance bonus to Shield and Armor per level Assault Ships Skill Bonus: 10% Small Projectile Turret optimal range and 5% Tracking Speed per le
The bonuses are for small projectile turrets. So they work for artillery and autocannons.
DaddyS
yeah but with those bonuses I would use artys, not AC's.
Autocannons are the best for Frigs. Just because it has a "Range" bonus doesn't mean you use 250's/280's. Frigs have "Close" and "Long" range compared to other Frigs. Frigs are designed to be close range DoTTing assault ships. So you can do "Close", "Tight", and "Fast" orbits around a victim to prevent gunnery damage. I also support the comment about 200's doing better damage. My DoT's with 200's have more critical hits of "150" damage to overpast most typical arty gunnery.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Rexy
|
Posted - 2005.04.03 12:30:00 -
[46]
Originally by: Famine Aligher'ri
Autocannons are the best for Frigs.
we're talking about an assault frigate here, assault frigates are slow, ab/mwd or not. unless you have a device wich attracts frigates i would not recommend using autocannons ever on AF, for pve they work very well however. But for pvp, its'a big nono.
All i want for cristmas is a typhoon with launcher rof bonus :) |

Famine Aligher'ri
|
Posted - 2005.04.03 12:36:00 -
[47]
So glad everyone thinks base "325 m/sec" and a MWD is slow now. It's no "Inty" but it's fast enough to get a jump on someone.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Bruchpilot
|
Posted - 2005.04.03 13:10:00 -
[48]
I killed a Wolf at 20km in my Harpy in a few seconds (he only hit me 3 times and tried to warp off). I killed a Jaguar in my Raptor using neutron blasters. I even killed a Wolf+Rupture in a 2vs1 in my Harpy. Didn't see any point why ppl flew them so often.
Well, yesterday I bought a Wolf... Then I realized that it has as many dmg bonuses as the other AFs and with its poor CPU you cant even equip some dmg mods. Guess I'll go back to Harpy. It can tank better, it has better range and it even does more dmg than a Wolf/Jaguar. The only thing it's good at is onehitting Itys/Frigs.
|

Grimpak
|
Posted - 2005.04.03 15:05:00 -
[49]
Originally by: Bruchpilot I killed a Wolf at 20km in my Harpy in a few seconds (he only hit me 3 times and tried to warp off). I killed a Jaguar in my Raptor using neutron blasters. I even killed a Wolf+Rupture in a 2vs1 in my Harpy. Didn't see any point why ppl flew them so often.
Well, yesterday I bought a Wolf... Then I realized that it has as many dmg bonuses as the other AFs and with its poor CPU you cant even equip some dmg mods. Guess I'll go back to Harpy. It can tank better, it has better range and it even does more dmg than a Wolf/Jaguar. The only thing it's good at is onehitting Itys/Frigs.
well noone said that jaguars were made for toe-to-toe fights against other Afrigs. Wolf is the damage dealer of the minmatar Afrigs btw. the 1-shot-pop-frig setups are very common. Jags are just a specialized heavy scout/frig killer Afrig. They pop anything smaller than them, and they do that job very well. Problem is (and always will be) the weak kinetic resistance that they have in shields and armour. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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CrazyArsed Monkey
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Posted - 2005.04.11 17:23:00 -
[50]
Originally by: Illystin De'Vir I was able to tank a geddon in my wolf.... havn't tried a Jaguar fully yet, but I'd recommend pretty much what everyone else has.
3x 250mm 1x Missle (Standard or Rocket) 1x AB 2, 1x 20km Scram, 1x Cap Recharger 2 1x t2 Small Armor Rep, 1x Armor Plate or Hardner, 1x Power Relay
LOL, you mean you got out alive, you killed it or it was mining without combat drones? 
|

Zyrla Bladestorm
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Posted - 2005.04.11 17:51:00 -
[51]
Ah the Shaguar, never underestimate one with a good pilot, its not really a main line ship thats for sure, but with the right kit (I shant go into details on that, besides saying dont take the majority cookie cutter view for granted ) Without this ship I would have never gotten to hear from a member of a corp that shall remain unnamed, but who know who they are I bet on local to his eight corp-mates in a curse system during the height of the XF/CA war :
Quote:
>Dont undock!! >That Foundation guy is in an assault frig, he beat three of us in intys earlier, and now he has a friend!!
(I was the friend , and to hear my mate tell it, the fourth one got away from him )
To this day I cant help but chuckle when I think back to it, that and the ~30 ship blob Xirtam once organized to try to swat my friend in his shaguar 
To summize, excellent little ship if you can think outside the box. . ----- Apologys for any rambling that may have just occurred.
|

Imhotep Khem
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Posted - 2005.04.21 17:03:00 -
[52]
As typically with Minmatar, the more the merrier. 2v2 or 3v3 the jaguar theoretically will be victorius.
Problem though is this theory was debunked in Starcraft. When you start requiring more units, you introduce more complexity. Thus it becomes more difficult to reach this full potential, but the difficulty is never considered...
I am able to walk upto Ravens lobbing torps in my tempest, and still have a fighting chance when using 800mm. This does not scale at all though. I have difficulty walking up to missile boats in my rupture unless fitted with defenders. It does not seem possible in the Jaguar. i guess every ship has a flaw
My fitting L 3x250 1xrocket M 1xSmall shield booster 1x1mn AB 1xcap recharger S 3xGyrostabilizer
I prefer smaller gun + gyro over larger gun. Especially when range is not really a factor. When fighting higher class ships, You should fight far under the optimal. For cruisers you can go 4x under and get the same tracking and bs 10x under. Plus you become that much harder for them to hit, so be darn sure to get into their comfort zone.
The problem I see with the Jaguar is the slots. If you ignore the bonus, what special can it do with 3 middle slots? When using middle slots if you are not putting a module in there that has no low slot counterpart, then you just as well be flying a wolf.
Problem with CCP's design policy of 'accentuate the negative' really hurts the Minmatar. This is another case.
jaguar has the mid slots and cpu for shield D, but not the power to fit the guns to go with long range combat require when using shield D.
wolf has the power for the long guns, but not the cpu for the shields. this situation plays itself out time and time again...
Therefore neither of these ships is really capable of effective long range combat. Plus an optimal bonus is best for the ships the fight at and under their optimal, e.g. short range ships.
ill have to examine a short range setup  ____ If your not dyin' your not tryin'. |

Domalais
|
Posted - 2005.04.21 19:21:00 -
[53]
Originally by: Miss Awful Anyone of you guys tried making the jaguar an interceptor?
High 3x280 Arti Med: MWD, Web, Scrambler Low: Nanofibers
Done it.
It works well. Essentially a heavy tackler, can take the fire long after your intys warp out. However, I used one local nano and 2 CPRs. You need the CPRs to run the MWD and scramble, the cap on the Minmatar assaults is godawful.
|

Grimpak
|
Posted - 2005.04.21 20:02:00 -
[54]
Originally by: Zyrla Bladestorm Ah the Shaguar, never underestimate one with a good pilot, its not really a main line ship thats for sure, but with the right kit (I shant go into details on that, besides saying dont take the majority cookie cutter view for granted ) Without this ship I would have never gotten to hear from a member of a corp that shall remain unnamed, but who know who they are I bet on local to his eight corp-mates in a curse system during the height of the XF/CA war :
Quote:
>Dont undock!! >That Foundation guy is in an assault frig, he beat three of us in intys earlier, and now he has a friend!!
(I was the friend , and to hear my mate tell it, the fourth one got away from him )
To this day I cant help but chuckle when I think back to it, that and the ~30 ship blob Xirtam once organized to try to swat my friend in his shaguar 
To summize, excellent little ship if you can think outside the box.
...kinda the same that happened in the JQA war with me:
at the end of the day, after 1 inty+pod and a few frigs down, I was taken out by an harpy and a few of his mates.
...that was a very well setted up trap, using that cyclone to keep me and a friend that was in a crow, busy.
Still it went in a blaze of glory: 1 maled, 1 crow+pod and a shedload of frigs killed in his lifespan. And belive me.. it was a short life that the ship had (2 days) -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

pardux
|
Posted - 2005.04.21 21:14:00 -
[55]
i use 3x280mm II 1xStandard\rocket launcher Gistii a-type shieldbooster 90% webber and something 2xGyro II 1xtracking enhancer II
you need to take one gyro if you are going to have a 20km scrambler on it
Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

SageOfMystery
|
Posted - 2005.05.04 10:00:00 -
[56]
to me this ship is basicly a slow interceptor, i have 200mm auto cannons tech II with EMP ( like blasters i dont thik the range is to big to care) 1 roket lancher (defenders) but i can swap if needed
mids are a MWD Scrambler 2x Lows Energized nano tech II (though i figure most people dont have hull upgrades at 5) small Armor rep II Power dag.
Baiscly its a slow but strong interceptor, it can take a beating well locking ships down but at the expence of the speed witch can normaly end up bad, however i have been in situations were i wished my ceptor would hold out a little longer and this is the awnser to that.
|

Thundercrash
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Posted - 2005.05.04 16:08:00 -
[57]
Sorry but i can't resist,
Don't bother with a jag and just get a vengence 
Victim: Mathews Corporation: Solo Stoners Destroyed Type: Jaguar Solar System: U-QVWD System Security Level: 0.0
Involved parties:
Name: Thundercrash (laid the final blow) Security Status: -0.7 Corporation: Shadow Company Ship Type: Vengeance Weapon Type: Dual Light Beam Laser II
I had a MWD and a 20km scram and he cudnt do a thing to me (yes i know he was prob a noob but im still happy i took a jag with a vengence )
|

Aldanor
|
Posted - 2005.05.06 09:45:00 -
[58]
Edited by: Aldanor on 06/05/2005 09:47:51 Id say he was in a autocannon jag ;) |

Imhotep Khem
|
Posted - 2005.05.06 17:11:00 -
[59]
Originally by: Aldanor Edited by: Aldanor on 06/05/2005 09:47:51 Id say he was in a autocannon jag ;)
In frigate combat, at least on minmatar ships, use artillery. I don't care what ship it is.
I did some more math, and came out with different result. Prefer the long guns if you only sacrifice 1 gyrostab to get them on. So I'm gonna try and refit, -1 Gyrostabilizer II, +1 MAPC, and upgrading from 250 -> 280s. ____ If your not dyin' your not tryin'. |

Imhotep Khem
|
Posted - 2005.05.06 17:14:00 -
[60]
Originally by: pardux i use 3x280mm II 1xStandard\rocket launcher Gistii a-type shieldbooster 90% webber and something 2xGyro II 1xtracking enhancer II
you need to take one gyro if you are going to have a 20km scrambler on it
I am assuming 'Something' is not an AB or MWD as I don't see how you fit 3x280 Howitzer IIs without some extra power otherwise. ____ If your not dyin' your not tryin'. |

Visser
|
Posted - 2005.06.11 23:49:00 -
[61]
after reading this i hope to face you all in your jags someday... i like easy kills
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Kyiine Enabel
|
Posted - 2005.06.12 02:19:00 -
[62]
Edited by: Kyiine Enabel on 12/06/2005 02:19:01
Originally by: Visser after reading this i hope to face you all in your jags someday... i like easy kills
Wow, that post must have made your e-peen a whole inch bigger!
Now, instead of trolling this thread with an unhelpful and unconstructive reply like that why not suggest why you think the setups are bad and maybe some way to improve them.
Personally I use the setup for the Jaguar that Grimpak posted, except I use T1 PDUs instead of T2. It seems hard for me to justify sticking 10mil worth of PDU on there for what seems to me like a marginal boost over the T1 version. Anyone else who uses the same setup have any thoughts on whether T2 PDUs are worth it?
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Weirda
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Posted - 2005.06.12 02:33:00 -
[63]
Originally by: Kyiine Enabel
Personally I use the setup for the Jaguar that Grimpak posted, except I use T1 PDUs instead of T2. It seems hard for me to justify sticking 10mil worth of PDU on there for what seems to me like a marginal boost over the T1 version. Anyone else who uses the same setup have any thoughts on whether T2 PDUs are worth it?
Initially thought that the t2's would be the bomb, but have finally found a very flexible setup with two named pdu's in the bottom. If you have grid upgrade 5 you can go with locals, when had grid upgrade 4, needed mark 1's. Either way, with 2xPDU in the bottom and 1xGyroII, you can have the 3x280s in the highs, 1xrocket... and anything you want (but a mwd) in the middle. 
Love it for it's simplicity now - took a long time to ***** this nut though...  -- Thread Killer
<END TRANSMISSIO |

Memnoch67
|
Posted - 2005.06.16 15:17:00 -
[64]
Originally by: Neon Genesis I must say i have no faith in the minmatar assaults. Fought a wolf in my ishkur the other day, explosive hardener and small t2 rep for tanking, he was down in less than 10 seconds to my recollection, half hull, warped off, left me at 100% armour.
I found this pretty pathetic to be brutal.
dont u people realize there r noobs flyign wolfs out there? just cause one guy didnt use his wolf to tank or had a crappy setup should degrade the wolf as a ship... a half decent setup with an experience pilot could own up an ishkur ------------------------------
- Wolves, Jaguars and Rifters, oh my! -
-.- o.- o.o o.0 0.o O.O >.< X.X BOOOM
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help h |

xKillaH
|
Posted - 2005.06.16 16:09:00 -
[65]
Originally by: Karl Staf have not had chanse to fly one myself, but somthing like this might work top: 3 280 one rocket launcher (whit defenders) med web caprecharger trackiong comp low: smal armor rep kinetic and explosiv hardener
tech tow modules if possible
having a armor tanked jaguar is like havaing a armor tanked raven or sum.... wolf is for armor tanking. jag is to shield tank!
High: 3x 280mm II 1x Rocket launcher w/ defenders
Mid: Shield Tank
Low: cap relay or dmgmods/tracking enhancers II
----------------------------------------------------------------- Svefngenglar Inc. WTB This stuff |

Imhotep Khem
|
Posted - 2005.06.24 14:21:00 -
[66]
If you put on short range setup, a Claw would perform equal or better for less. If you put on long range setup, you may as well get a Thrasher.
having a hard time with this one. ____ If your not dyin' your not tryin'. |

TuRtLe HeAd
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Posted - 2005.06.25 11:05:00 -
[67]
Melt it and Buy a Wolf, they're much better. |

Vexed
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Posted - 2005.06.26 22:19:00 -
[68]
I don't PVP but for general NPC I like the idea of:
3 x 280 II's 1 x Launcher (rocket or standard)
1 x Small Shield Booster II 1 x Passive Kinetic Hardener 1 x Cap Recharger II
1 x PDU 1 x Gyro II 1 x Tracking Enhancer
Only thing lacking is propulsion mod of any kind but I find (probably cos I'm not used to minnie ships) that the base speed with good nav skills to be fast enough without.
|

starsky cake
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Posted - 2005.11.07 21:45:00 -
[69]
3x 250s t2, 1 x named rocket launcher. 1x t2 AB,1x named webber, 1 x named scram 1x adaptive nano, 1 x adaptive nano plate 1 x 100 titanium plate,
as its predominantly a tackler you can hold them down and get a nice 500m orbit and still get hits, chipping away at them still yeilds the end result! loss of their ship.
resitances are rubbish so with this basic set up you will be able to improve v easy, named and t2 stuff armour resit are as follows.
kinetic = 40% thermal = 74% em = 94% exposive = 27%
easely improved , but hey they are just tacklers and therfore "throw away" ships after all
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Knoppaz
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Posted - 2005.11.07 23:40:00 -
[70]
Out of curiousity..
What are the resists of a Jaguar having the skill at 5 and using active kinetic and explosive shield hardeners?
I can't fly that thing (still in a cruiser ), but looking at the ship stats I would go for:
hi: 3x arti (280 if fits) + some launcher mid: shield booster, kin hardener, expl hardener low: tracking mod, damage mod, either cap relay, damage mod or nano fiber
How would that work?
___________________
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Ras Blumin
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Posted - 2005.11.08 02:22:00 -
[71]
Edited by: Ras Blumin on 08/11/2005 02:23:07
Originally by: starsky cake 3x 250s t2, 1 x named rocket launcher. 1x t2 AB,1x named webber, 1 x named scram 1x adaptive nano, 1 x adaptive nano plate 1 x 100 titanium plate,
I think it's a bit silly to fit longrange guns + 7.5k scrambler tbh. You could go with 150/125 2's, maybe nos instead of RL, bigger plate, and maybe a small rep.
Originally by: Knoppaz What are the resists of a Jaguar having the skill at 5 and using active kinetic and explosive shield hardeners?
The resists you see on the info are the resists with frig lvl 5. I personally wouldn't use active hardeners on a frig, at least not on min ones. Explosive hardener would be pointless imo as you already have 60%. With a passive kin hardener (+32.5%) I get 75% EM, and ~60 in the others.
I have a hard time finding an arty setup that I'm happy with for solo stuff.
edit; oh, and cap relays + shield tank doesn't work that well.
p - l - u - r |

Jacob Majestic
|
Posted - 2005.11.08 02:49:00 -
[72]
I don't understand why everyone is armor tanking this ship and using all kinds of strange arty setups. The Jaguar is a fast-attack PvP gank-n-run ship, so ******* set it up like one. The strategy is to choose your targets wisely, get in, shred them, and get out.
High Slots: 150mm Light AutoCannon II 150mm Light AutoCannon II 150mm Light AutoCannon II Small Diminishing Power System Drain I
Mid Slots: 1mn Afterburner II Warp Scrambler I Small Azeotropic Ward Salubrity I
Low Slots: Gyrostabalizer II Gyrostabalizer II Nanofiber Internal Structure I
If you want, you can swap the nanofiber for a coproc, which lets you run 200mm ACs instead of 150mms.
Alternatively, you can use the fact that your ships uses almost no cap to run to engage in a little bit of cap terrorism:
High Slots: 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Small Diminishing Power System Drain I
Mid Slots: 1mn Afterburner II Fleeting Progressive Warp Scrambler I Small Azeotropic Ward Salubrity I
Low Slots: Gyrostabalizer II Power Diagnostic System II Power Diagnostic System II
|

Ras Blumin
|
Posted - 2005.11.08 03:18:00 -
[73]
Originally by: Jacob Majestic ...
EM hardeners on a ship that already has 75% EM resistance? 2 PDS on a setup that hardly uses any cap at all? 
p - l - u - r |

Jacob Majestic
|
Posted - 2005.11.08 04:08:00 -
[74]
Edited by: Jacob Majestic on 08/11/2005 04:11:50 Edited by: Jacob Majestic on 08/11/2005 04:09:11
Originally by: Ras Blumin
Originally by: Jacob Majestic ...
EM hardeners on a ship that already has 75% EM resistance? 2 PDS on a setup that hardly uses any cap at all? 
Small Azeotropic Ward Salubrity I
Also, I screwed up the second setup when typing it and put in a nos instead of an energy destabalizer. It's been fixed 
|

dust monkey
|
Posted - 2005.11.08 09:41:00 -
[75]
i see the jag as a sheild tanker imo,
my set up is..
3x 200mm acs 1 OE-2100 rockets named sheild boster, ( cant use t2 yet :( ) hardner of ur choice, t2 AB 2x t2 gyros.
i go round 800m/s with this set upand the tracking boost is very useful so no need for a web. i prefer the wolf beacuse im in amarr space atm so its a better tank, but i ca see the jab beeing very gd v other races dmg types with its great shield
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Ras Blumin
|
Posted - 2005.11.09 01:08:00 -
[76]
Originally by: Jacob Majestic Small Azeotropic Ward Salubrity I
Oops, my bad 
p - l - u - r |

Titus Psulla
|
Posted - 2005.12.19 05:01:00 -
[77]
I have had one kicking around, any changes with usage now that the RMR patch is out? And is it really best to use small AC's on it? Thanks.
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Kegger McManus
|
Posted - 2005.12.20 02:31:00 -
[78]
Jag got no changes in RMR, and is basically now a Rifter with resitances.
|

Trelennen
|
Posted - 2005.12.20 02:51:00 -
[79]
Originally by: Kegger McManus Jag got no changes in RMR, and is basically now a Rifter with resitances.
Well, jag had no change, but shield extenders had. With RMR I decided to test a slightly changed setup: - 3x 150mm AC + rocket launcher - AB/med booster II/medium supplemental barrier emitter => around 1600 shield HP - for the moment 3x PDU II.
Well, it does pretty good. Shield regen is not terrific, as I get 1564 shield recharge in 297.23s, so like 13.15 HP/s at peak, which is slightly less good than a med booster II, but you get way more HP [:)).
I'm thinking about another setup, still with AC, which would fit with my skills and my soon to have T2 AC (can't use them yet): - 3x 150 ACII + arbalest rocket - AB II, kinetic deflection amplifier II, med shield extender II - 2x gyro II 1x nano II. With my current skills (advanced weapon upgrades 1, shield upgrades 3), it fits with 0 spare grid and 12.75 CPU, so maybe a tracking enhancer I would do better in low, dunno. Shield regen falls around 10/s at peak with this setup though, prolly better with higher shield skills, I've only 2 shield management and 4 shield op), but not that much.
But yeah, apart from possible (semi-)passive tanks, nothing has changed for jag with RMR, unfortunately. We can still hope to get those 3 10 slots AF with no drone bay revisited in the global post RMR balance the dev mentioned, and maybe have all AFs get their 4th real bonus too */me hopes*.
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Ras Blumin
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Posted - 2005.12.20 04:25:00 -
[80]
Originally by: Trelennen ...
How large is your sig with that extender on?
p - l - u - r |

Trelennen
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Posted - 2005.12.21 00:59:00 -
[81]
Just changed my current setup with a med extender II, and now have 1840 shield HP, so just a bit more than 15 HP/s at peak.
After taking tech secrets level 2 3/10, I really wonder if I'll drop the shield booster for a kinetic hardener, 'cause it'd been really useful, my passive tank wouldn't have been sufficient, with the crap load of frigs with missiles (it was some minmatars with thermal missiles), and the stabbers which were hitting me pretty well at 30-35km as soon as my transversal to them droped below 250m/s, even if strangely their guns looked like AC to me, specialy considering their rof. I don't think I could even dream of completing the level 3 version of it, except maybe if I try with artys, but it'd take ages .
Originally by: DarK The cluetrain obviously doesn't stop at this station anymore...
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Lazaro Vinci
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Posted - 2006.01.04 23:57:00 -
[82]
Whats a good post rmr passive shield tank plus booster setup for missions? Thanks.
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Trelennen
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Posted - 2006.01.05 17:27:00 -
[83]
Originally by: Lazaro Vinci Whats a good post rmr passive shield tank plus booster setup for missions? Thanks.
Just look my 2 previous posts []] For a semi-passive shield tank, if you don't want to use a MAPC in low, you'll have to go with ACs. Anyway with artys you'll have really pathetic DPS, and will die of boredom while doing missions 
What i use is:
3x 150mm AC (named for the moment, T2 if you can), 1x arbalest rocket launcher
ABII, small booster II, med extender II (if you can afford a gistii booster, you'll have an amazing tank, with the booster perma running)
2x PDUII 1x Gyro II (think with the gistii I'd go with 1x PDUII 2x Gyro II, it should fit and let you sustain gistii booster + AB non stop. Would be a lower passive tank, but overall better tank and better damage.
Think for an arty setup, something like 3x 250 (280 would be too hard to fit) + standard launcher / small booster, med extender, passive kinetic / MAPC + 2x PDU should fit (maybe only one PDU and a gyro if it fits, depending on skills, the MAPC will certainly be required though). Here again a gistii booster is even better .
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious 
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Lazaro Vinci
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Posted - 2006.01.14 18:10:00 -
[84]
Do you ever use tracking computers? I am only getting light hits most of the time so I thought maybe a tracking comp would help. Also, do you keep your ab on at all times during missions? Thanks.
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Trelennen
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Posted - 2006.01.15 00:48:00 -
[85]
Originally by: Lazaro Vinci Do you ever use tracking computers? I am only getting light hits most of the time so I thought maybe a tracking comp would help. Also, do you keep your ab on at all times during missions? Thanks.
No room for tracking comp with that tank Anyway, with the tracking bonus from AF skill, no need for tracking comp. I keep my AB during all the mission. Only time where I don't keep it, is when there is only missile NPCs, and then I keep them at range, usualy without AB 'cause it's not needed, and for the last cruiser if there is any, 'cause I get slightly better hits, and if there is no other ship around, I don't need so much transversal . ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Lazaro Vinci
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Posted - 2006.01.16 23:36:00 -
[86]
Okay thats what I wanted to know. What ammo do you usually use? I am using phased plasma but it makes me stay at 1,095 meters which is hard to maintain. Thanks again.
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Trelennen
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Posted - 2006.01.16 23:41:00 -
[87]
Originally by: Lazaro Vinci Okay thats what I wanted to know. What ammo do you usually use? I am using phased plasma but it makes me stay at 1,095 meters which is hard to maintain. Thanks again.
Usualy use EMP. With the falloff of AC, it's not a big deal if you're not exactly at optimal . I switch to fusion when I need to deal explosive (and if the target has high EM resists, like the drone at stage 2 of rogue drone harassment level 3 pre-RMR ), and plasma if I really need some thermal. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Lazaro Vinci
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Posted - 2006.01.17 00:00:00 -
[88]
What stuff do you use each type on? I do missions for Cal Navy and I need to learn what gets shot with what. Thanks.
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Wizie
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Posted - 2006.01.17 00:13:00 -
[89]
3 150 IIs rocket launcher
named MWD (tech II can fit, need to mess around with MACP, or adv wep upgrades 5 or named shield extender) medium shield extender II warp disruptor
gyrostab II local hull nanofiber PDS II
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Trelennen
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Posted - 2006.01.17 00:18:00 -
[90]
Originally by: Lazaro Vinci What stuff do you use each type on? I do missions for Cal Navy and I need to learn what gets shot with what. Thanks.
Well, Caldari are weak to kinetic mainly, and thermal as a second (well, looking at their resists pre-RMR, I had saw that they used to have quite low EM shield resists, and as they're shield tanking... ). Honestly, I usually stick with EMP, as with the higher base damage it gives better results in the end, except for really high resists NPCs. If I find i take too long to kill some, I try to seek some info on the NPC to get their resists, and eventually adjust my ammo for them . Against guristas, I tend to stick with EMP, but plasma should be quite efficient.
Think angels are pretty weak to explosive, fusion might be a good idea against them. Plasma would be good against serpentis, sanshas or blood raiders. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Zippy Pinno
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Posted - 2006.01.22 22:53:00 -
[91]
This setup takes any Serpentis BS spawn: H: 3x150mm t2, 1 x Named Nos M: MWD , t2 SB, Webber L: 2 x giro II , named nano
Top speed is 2500 m/s. The good shield resists makes for a OK tank. I was stoked to survive this cool frig gank squad in PF-346: The Jaguar took 1100 hp damage in the 11 seconds it took to make 15km to the gate. 2 Crows, a Hawk, a Enyo, a Retri, a Raptor and Incursus all hit me.
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booh
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Posted - 2006.01.23 09:50:00 -
[92]
tbh Jaguar sux, it's an expensive rifter
Main job of assault frigs should be bringing down support ships, specialy interceptors. But i've seen alot more intc win this fight than it should be. AF ships need alot of attention from CCP, specialy minmatar ones. Enyo and ishkur are very good ships, harpy is nber, and i hear noone complaining about amarr AF. Everybody (besides amarr) think a wolf or jaguar is an easy kill...
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Trelennen
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Posted - 2006.01.23 12:37:00 -
[93]
Originally by: booh and i hear noone complaining about amarr AF.
You prolly don't have read much about amarr AFs then . Basicaly, Retrib is a mean damage machine, but useless in solo PVP because of only one med, but really good in gangs and for NPC. Vengeance, however, sucks as bad as Jaguar (and hawk tbh).
I agree though that even though lots of people are saying wolf is great, its performances are far from a harpy, doing less damage with a lesser tank (with one damage mod and max skills, 140 DPS for wolf, 200 DPS for harpy), except if fighting sansha's/amarr, where its tank will be really good.
Anyway, although jag kinda sucks, it's still fun to fly, mainly because it's fast, but you ain't hurting much many things. Only really thing where it's quite good, is being a heavy tackler, not really what should be an AF. You can squeeze a really good shield tank on it (although hawk would certainly be better, and prolly harpy too), and end up doing few damage with good tank, which is definitely not supposed to be the minmatar way . ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Arimai
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Posted - 2006.01.23 12:57:00 -
[94]
To get the wolf on par with the other AF's damage wise you should give them a 10% dmg/level bonus instead of the 5%. In my humble opinion they deserve it, but then again: they'll be flavour of the month from then on.
What's more realistic: - 4 turret highs on jag, so 4/4 guns. - one more med for wolf, one more med on jaguar (shieldtank possible for pvp, 4/4/3 layout) - 7.5% dmg bonus instead of the 5%. This will make them the high damage ships there supposed to be.
Gallente and Caldari have a AF pwnmobile atm, amarr have the best damage/tracking AND the best tank af. Oh, yeah, the best damage/tracking af cant tackle... so what, it will force all other frigs to warp off. Minmatar has... highest alpha strike... oh wait, you cant even kill a t1 frig with that atm if you dont have a wrecking. (18 x 11 x 4 = 792 dmg only)
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Lexor SLice
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Posted - 2006.01.23 14:43:00 -
[95]
Edited by: Lexor SLice on 23/01/2006 14:44:23 post rmr i use
3x280 II's with quake standard launcher II
small gistii booster web AB
2xpdu II's 1x gyro II
edit: i use quake at the last minute, i load it once i get close enough because of the speed penalties, but i get wreckings of 500+ with it
ESE is Recruiting skilled Miners and Pvp'ers!
Proud Member of the FIX alliance....
Originally by: O |

Zbha
Pay Or Die
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Posted - 2006.10.01 01:33:00 -
[96]
a solo pvp jaguar
Hi: 3x 200mm autocanon II 1x arbalest rocket launcher
Mid: 1x Mwd 1x Medium shield extender (II or named) 1x Tracking disruptor (or ECCM Ladar to be luckier when jammed) 1x Scrambler
Low: 1x Small aromor rep II 1x Gyro 1x Micro auxilary power control
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Chib
Rampage Eternal
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Posted - 2006.10.01 01:58:00 -
[97]
Edited by: Chib on 01/10/2006 01:59:05 i fit 3x200mm II i small Nos II Med shield booster II, 1 MN ab II, kin hardner II, S Cap batt II
Gyro II, micro aux, cpu II
this setup rawks, only thing which has killed me ever is an ishkur otherwise it pwns all other AF's an enyo killed me once cos he cheated on a 1v1
run from ishkurs with this setup they will kill u or anything with more nos than you ---------------------------------------------
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Mr Mirage
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Posted - 2006.10.01 06:13:00 -
[98]
Originally by: Chib Edited by: Chib on 01/10/2006 01:59:05 i fit 3x200mm II i small Nos II Med shield booster II, 1 MN ab II, kin hardner II, S Cap batt II
Gyro II, micro aux, cpu II
this setup rawks, only thing which has killed me ever is an ishkur otherwise it pwns all other AF's an enyo killed me once cos he cheated on a 1v1
run from ishkurs with this setup they will kill u or anything with more nos than you
med booster 
two fitting mods on a jag 
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Complacency's Bane
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Posted - 2006.10.01 06:34:00 -
[99]
3x 150mm II
1mn AB II Medium extender II Webber/Scrambler
3x Gyro IIs
You can drop a gyro for a MAPC if you'd rather have a MWD.
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Foulis
Minmatar Chosen Path Lotka Volterra
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Posted - 2006.10.01 06:40:00 -
[100]
Originally by: Complacency's Bane 3x 150mm II
1mn AB II Medium extender II Webber/Scrambler
3x Gyro IIs
You can drop a gyro for a MAPC if you'd rather have a MWD.
Almost there.
Switch all meds to best named and use a rocket launcher or maybe a small nos. ----
Originally by: Nikolai Nuvolari NO WORDS IN THE ENGLISH LANGUAGE ARE SPELLED WITH THE NUMBER "8" IN THEM GODDAMNIT!
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Complacency's Bane
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Posted - 2006.10.01 09:09:00 -
[101]
Originally by: Foulis
Originally by: Complacency's Bane 3x 150mm II
1mn AB II Medium extender II Webber/Scrambler
3x Gyro IIs
You can drop a gyro for a MAPC if you'd rather have a MWD.
Almost there.
Switch all meds to best named and use a rocket launcher or maybe a small nos.
Best named isnt going to get you a nos which you dont need without any tanking apparatus anyway, and a rocket launcher DpS is basically irrelevant. Best named will slow you down and decrease your tank.
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Rhadamanthine
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Posted - 2006.10.02 05:04:00 -
[102]
I use this for PvE, and it works damned well:
3x 200mm AC II 1x Rocket Launcher II
SB II 1mn AB II Cap Recharger Cap Battery
Gyro II named PDS Nano or Inertia Stab
sounds goofy, but I've been soloing pretty well with it.
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