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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.19 20:43:00 -
[1]
Edited by: Carniflex on 19/01/2011 20:42:57 Is it just me or do anoms (0.0, upgraded system) actually take longer to spawn than before patch after completing one ? Before patch I saw one spawn within few minutes after completion but today after giving a try to anoms I noticed that I can actually complete some lower end anom before next one spawns, so spawn time is somewhere above 5 minutes.
Am I imaging these things or has anyone else noticed similar behavior as well ?
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Ryan Starwing
Gallente Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2011.01.19 21:33:00 -
[2]
Noticed that as well. 0.0 space shouldnt be nerf'd
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Hendrik Tiberius
Light Years Ahead Violent Entity
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Posted - 2011.01.20 04:06:00 -
[3]
Hello,
I noticed the same thing yesterday. Anoms respawned for me within 2 minutes usually, now it is more like 6. I haven't tested it again today, I was hoping it was just some kind of error.
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Goose99
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Posted - 2011.01.20 05:21:00 -
[4]
Very good. Null nerf in the right direction. More is still needed.
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F0rum Tr0ll
Amarr Imperial Academy
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Posted - 2011.01.20 05:33:00 -
[5]
Haha, CCP doesn't need to nerf anoms....they have already been nerfed by low dps alliance mates who sit in a single anom for hours. I guess thats why they resorted to warping in, in a covops and stealing isk, figured may as well. luls. ----------------------------------- They see me trollin... |
el M
Caldari Haita de lupi ROMANIAN-LEGION
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Posted - 2011.01.20 05:37:00 -
[6]
Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :). ----------------- aspiring carebear |
Goose99
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Posted - 2011.01.20 05:54:00 -
[7]
Originally by: el M Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :).
About time. Those are fountains of liquid isk pouring out. Not loot/salvage that's traded, not LP with isk sink on cashing in, but pure isk faucet. The nerf is a necessity for eve economy. More is still needed.
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Dumb Thukker
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Posted - 2011.01.20 06:24:00 -
[8]
If you can make an ishtar fit which can basically AFK dozer its way thorugh Sanctums with sentries and nett the owner 25M ISk an hour, then yes, nerf the respawn rate. It will make nulltards have to travel around more to get their ISK versus just sitting in a ISK factory. Dis IS My Wisdem: BUHHHH! |
Hendrik Tiberius
Light Years Ahead Violent Entity
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Posted - 2011.01.20 06:58:00 -
[9]
It's even longer today, I have waited over 10 minutes for a site to respawn now. I guess it's an error.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.20 07:09:00 -
[10]
If it's still happening after todays patch it stands to reason to file bugreport about it. As it's obviously a bug seeing as this is not mentioned in the patch notes.
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Hendrik Tiberius
Light Years Ahead Violent Entity
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Posted - 2011.01.20 07:24:00 -
[11]
I notice another thing, I'm getting less isk per bounty payment than I'm used to while at the same time people in fleet in the same system, but not on grid, get small parts of the bounty. I'm sure they were not involved in the ratting, my alt was sitting at the pos the whole time for example. He never used to get any isk from the anomalys I was running on my other character but now he does.
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r3voo
Macabre Votum Morsus Mihi
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Posted - 2011.01.20 08:05:00 -
[12]
Originally by: Goose99
Originally by: el M Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :).
About time. Those are fountains of liquid isk pouring out. Not loot/salvage that's traded, not LP with isk sink on cashing in, but pure isk faucet. The nerf is a necessity for eve economy. More is still needed.
they should nerf you a little bit. Talking about easy cash living in empire having no troubles with reds. not needing to watch local every 5sec.
bug or nerf is still 6min on respawn for me. Ah well in waiting time i do a Guristas HUB meanwhile hoping it will escal :).
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Tester128
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Posted - 2011.01.20 12:54:00 -
[13]
GJ CCP, 0.0 bears must suffer
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Nanferr
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Posted - 2011.01.20 13:37:00 -
[14]
Bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Cry more. You 0.0 guys are fauceting too much isk into the system.
Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .
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Urethra Infection
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Posted - 2011.01.20 14:06:00 -
[15]
ITT: Empire carebears spout terrible opinions about the eve econonmy
No seriously, fix the sanctum respawn rate or Test will come to empire to grief empire carebears on a large scale.
0.0 Dwellers are getting shat on, with ever increasing plex costs, ship prices and meta 4 mods soaring through the roof please for the love of god fix it.
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D0lVl0
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Posted - 2011.01.20 14:15:00 -
[16]
I've noticed this too. Is this intentional? |
Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.20 14:38:00 -
[17]
Originally by: D0lVl0 I've noticed this too. Is this intentional?
Most likely no. However as todays patch was not deployed then probably best cource of action is to file in bugreport about this issue. At least thats what I plan to do this evening. This way hopefully it will make it into that bugfix patch if it's not there already.
And to all butthurt empire dwellers - I can earn more isk than you in empire hi sec level 4 missions. Just bcos I know what I'm doing. In addition to option of running level 4 missions for pirate factions in unprobeable interdiction nullified T3 ship with scout. I can also still earn the same isk from anomalies unless the system where I live is uncharacteristically highly populated.
Anyway in a more serious note drawing artifical line between carebear / empire dweller / pvp pilot is kinda artificial. One day I will farm level 4 missions, another day 0.0 anoms and if you come after my cookie yar I'll be podding you without blinking twice.
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Goose99
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Posted - 2011.01.20 14:51:00 -
[18]
Originally by: Carniflex
Originally by: D0lVl0 I've noticed this too. Is this intentional?
Most likely no. However as todays patch was not deployed then probably best cource of action is to file in bugreport about this issue. At least thats what I plan to do this evening. This way hopefully it will make it into that bugfix patch if it's not there already.
And to all butthurt empire dwellers - I can earn more isk than you in empire hi sec level 4 missions. Just bcos I know what I'm doing. In addition to option of running level 4 missions for pirate factions in unprobeable interdiction nullified T3 ship with scout. I can also still earn the same isk from anomalies unless the system where I live is uncharacteristically highly populated.
Anyway in a more serious note drawing artifical line between carebear / empire dweller / pvp pilot is kinda artificial. One day I will farm level 4 missions, another day 0.0 anoms and if you come after my cookie yar I'll be podding you without blinking twice.
If you really think lvl4s are more profitable, then do it instead. Unlike farming the faucets of liquid isk that is Sanctum, farming LP wouldn't have such a bad effect on the economy.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.20 15:26:00 -
[19]
Originally by: Goose99
If you really think lvl4s are more profitable, then do it instead. Unlike farming the faucets of liquid isk that is Sanctum, farming LP wouldn't have such a bad effect on the economy.
Nah, for me peronally Sanctums give about 10% better isk/h, and as you mentioned it's all liquid isk so I dont have to cash in LP to get my isk/h. So a bit better yield and instant gratification. Top it off with occasional DED complex and it makes economic sense for me to be in 0.0. Before anoms I indeed used level 4 missions to fund myself. A bit hassle though, juggling with all those jumpclone timers to go and be part of blob at the other edge of EVE universe, bcos blood must flow - for the corporation and alliance, as thats the price one has to pay for owning space.
For average grunt ofc difference is bigger, as 'average guys', as far as I have been able to see, are relatively inefficient at running missions.
Should the anoms ever be nerfed to the point so hi sec level 4 missions grant you better yield then hi sec level 4 missions would be what I would be doing. Or wormholes, or whatever else grants me reliably the isk I need. Key word is reliably for me ofc, thats why I tend to do anoms. I know exactly, that getting that sniper HAC I need I have to grind a hour, command ship with proper fit takes 2 hours, a battleship from 45 minutes to few hours, depending what ya want, a Drake is ~20 - 30 minutes and so on. There is better rewarding things to do in EVE than anoms or missions, but Maze does not drop Pith X type stuff every time.
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Ravenal
The Fated E.Y
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Posted - 2011.01.20 15:50:00 -
[20]
Originally by: Goose99 About time. Those are fountains of liquid isk pouring out. Not loot/salvage that's traded, not LP with isk sink on cashing in, but pure isk faucet. The nerf is a necessity for eve economy. More is still needed.
Turn npc bounties into concord/pirate LPs? :) .
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Dar Manic
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Posted - 2011.01.20 16:00:00 -
[21]
Originally by: el M Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :).
Everyone is too busy complaining about the important part of Eve... character creation!!!
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2011.01.20 18:51:00 -
[22]
I dont think this has to do with the respawn.
I think they are respawning normally, but cannot be scanned until you initiate a session change.
Every time I jump out of system and immediately back in after finishing an anomaly, I can find it on the first scan (within a reasonable 1-2 minute window of it despawning).
If I do not initiate a session change, I can scan a system with a 32 AU probe for 5-7 minutes had have nothing show up. Sarcasm - Because i'm too far away to strangle you. |
Goose99
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Posted - 2011.01.20 19:55:00 -
[23]
Originally by: Carniflex
Originally by: Goose99
If you really think lvl4s are more profitable, then do it instead. Unlike farming the faucets of liquid isk that is Sanctum, farming LP wouldn't have such a bad effect on the economy.
Nah, for me peronally Sanctums give about 10% better isk/h, and as you mentioned it's all liquid isk so I dont have to cash in LP to get my isk/h. So a bit better yield and instant gratification. Top it off with occasional DED complex and it makes economic sense for me to be in 0.0. Before anoms I indeed used level 4 missions to fund myself. A bit hassle though, juggling with all those jumpclone timers to go and be part of blob at the other edge of EVE universe, bcos blood must flow - for the corporation and alliance, as thats the price one has to pay for owning space.
For average grunt ofc difference is bigger, as 'average guys', as far as I have been able to see, are relatively inefficient at running missions.
Should the anoms ever be nerfed to the point so hi sec level 4 missions grant you better yield then hi sec level 4 missions would be what I would be doing. Or wormholes, or whatever else grants me reliably the isk I need. Key word is reliably for me ofc, thats why I tend to do anoms. I know exactly, that getting that sniper HAC I need I have to grind a hour, command ship with proper fit takes 2 hours, a battleship from 45 minutes to few hours, depending what ya want, a Drake is ~20 - 30 minutes and so on. There is better rewarding things to do in EVE than anoms or missions, but Maze does not drop Pith X type stuff every time.
That's the whole point - it's liquid isk from wave after wave of large bounties. This kind of isk faucet is a horrible idea. It needs additional nerfing. This coupled with a large increase in isk cost of LP shop items would do the eve economy good.
Originally by: Ravenal
Originally by: Goose99 About time. Those are fountains of liquid isk pouring out. Not loot/salvage that's traded, not LP with isk sink on cashing in, but pure isk faucet. The nerf is a necessity for eve economy. More is still needed.
Turn npc bounties into concord/pirate LPs? :)
Now there's an idea.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.20 21:21:00 -
[24]
Originally by: Magnus Orin I dont think this has to do with the respawn.
I think they are respawning normally, but cannot be scanned until you initiate a session change.
Every time I jump out of system and immediately back in after finishing an anomaly, I can find it on the first scan (within a reasonable 1-2 minute window of it despawning).
If I do not initiate a session change, I can scan a system with a 32 AU probe for 5-7 minutes had have nothing show up.
I measured the respawn times today, it were about 5 min 30 sec after finishing warp and dropping probe after warp out. I used the probe life timer to note the time it takes new one to spawn. Incidentially it's exactly the time it takes me to complete a Forlon Hub I used to pass time waiting for the one particular anom I used for testing to respawn. I'll have to give a try to a session change. If I move between spots in fleet that makes the session change as well, or is it only jumping out of system and back in ?
Originally by: Goose99
That's the whole point - it's liquid isk from wave after wave of large bounties. This kind of isk faucet is a horrible idea. It needs additional nerfing. This coupled with a large increase in isk cost of LP shop items would do the eve economy good.
Well thats matter of opinion. Before anomalies 0.0 other than high beltcount lowest true sec systems were in general crap and not worth it over the empire level 4 missions. At least now there is some population in 0.0 other than only pvp alts. It's not a lot better than lev 4 missions, but it's good enough to be making isk near the combat zones.
If the change is intentional it is not a huge nerf in most systems - other than these few with high population density. Devs have stated that they wish a 0.0 system to be able to support approx 20 guys. Even before the change the anoms were not good enough to support that many. You can have about 10..12 guys in a system before it gets kinda crowded currently. Plus miners ofc, but with afk cloaking being as easy as it is then mining is rather easy to disrupt. In anoms you can kinda group up and just ignore the afk cloaker as you are at least in a combat capable ship.
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Cyn0 A17
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Posted - 2011.01.20 22:23:00 -
[25]
Edited by: Cyn0 A17 on 20/01/2011 22:26:49 When running sanctums you need to constantly watch intel and local. If a red shows up you got a little over 10 seconds to get out of the sanctum be for they are warping to it. Also you still can get killed by a log on trap. Also reds normaly pack enough punch with their ships to gank your ratting ship in just a few seconds so if you are in a fleet you will still probly die get looted and red warped off all before fleet lands.
step 1 pop a core/combate scanner probe
step 2 set max range (most 0.0 systems can be covered by a probe or two on max range)
Step 3 scan (anoms dont need to be scanned down)
Step 4 ???
Step 5 profit
Also highsec level 4's make enough isk to be competative with sanctums. A large reason is most people wont risk more then a standard t2 fitted raven for you will lose your ship but in highsec alot more people will use a multi billion isk mach or some high end ship to run them. Also most highsec carebears dont do large scale fleet fights on a regular basis. Highsec Level 4's need a nerf not 0.0 in fact sanctums could maby use a buff such as high rates of meta four droppings for concord lp (Sanctums on adverage are only about 10% better in terms of isk per hour than level 4's). Remember highsec=alot more risk then 0.0
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Goose99
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Posted - 2011.01.21 04:38:00 -
[26]
Originally by: Cyn0 A17 Edited by: Cyn0 A17 on 20/01/2011 22:28:29 Edited by: Cyn0 A17 on 20/01/2011 22:26:49 When running sanctums you need to constantly watch intel and local. If a red shows up you got a little over 10 seconds to get out of the sanctum be for they are warping to it. Also you still can get killed by a log on trap. Also reds normaly pack enough punch with their ships to gank your ratting ship in just a few seconds so if you are in a fleet you will still probly die get looted and red warped off all before fleet lands.
step 1 pop a core/combate scanner probe
step 2 set max range (most 0.0 systems can be covered by a probe or two on max range)
Step 3 scan (anoms dont need to be scanned down)
Step 4 ???
Step 5 profit
Also highsec level 4's make enough isk to be competative with sanctums. A large reason is most people wont risk more then a standard t2 fitted raven for you will lose your ship but in highsec alot more people will use a multi billion isk mach or some high end ship to run them. Also most highsec carebears dont do large scale fleet fights on a regular basis. Highsec Level 4's need a nerf not 0.0 in fact sanctums could maby use a buff such as high rates of meta four droppings for concord lp (Sanctums on adverage are only about 10% better in terms of isk per hour than level 4's). Remember highsec=alot less risk then 0.0
Wrong. In many of sov null sanctum farming systems deep within the blue ass of an alliance, you don't see a single hostile for weeks on end. You're more likely to get suicide ganked in highsec mission hubs then even seeing a hostile in those sanctum farming carebear heavens, much less die to one. Sanctums are ran in 1500dps carriers, even the most pimped multi-billion isk highsec BS can't come close in either gank or tank. The determining factor is the fact that sanctums are faucets of liquid isk, while mission payout is mostly LP, which is isk sink when cashing in. A healthy mmo economy need fewer isk faucets and more isk sinks.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.22 08:52:00 -
[27]
Originally by: Goose99
Wrong. In many of sov null sanctum farming systems deep within the blue ass of an alliance, you don't see a single hostile for weeks on end. You're more likely to get suicide ganked in highsec mission hubs then even seeing a hostile in those sanctum farming carebear heavens, much less die to one. Sanctums are ran in 1500dps carriers, even the most pimped multi-billion isk highsec BS can't come close in either gank or tank. The determining factor is the fact that sanctums are faucets of liquid isk, while mission payout is mostly LP, which is isk sink when cashing in. A healthy mmo economy need fewer isk faucets and more isk sinks.
I would not go as far as to say that 0.0 is safer than hi sec. It is safer than low sec ofc, but it does have somewhat longer list of risks associated with it. Not all of those risks are about time spent inside the actual anomaly - there is other ways to take losses in 0.0 as well, especially during the transport of assets. No matter how vigilant you are sometimes **** just happens. Thats the way of EVE.
Risk of getting suicide ganked can be minimized very well in hi sec without losing any combat effectivity in missions. It's the people who insist on funny paradigms like 'permatank' or just pimp their ships unreasonably that end up in the crosshairs of a suicide ganker.
Carriers are good, but they are not the best. Properly skilled and reasonably pimped gank battleship is more effective in 0.0 anoms than a carrier. On paper dps does not kill ships. Dps that is actually applied to the target does however.
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Jack Abramof
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Posted - 2011.01.22 08:59:00 -
[28]
Edited by: Jack Abramof on 22/01/2011 09:00:26
Originally by: r3voo
they should nerf you a little bit. Talking about easy cash living in empire having no troubles with reds. not needing to watch local every 5sec.
bug or nerf is still 6min on respawn for me. Ah well in waiting time i do a Guristas HUB meanwhile hoping it will escal :).
Living in a 0.0 alliance with lots of blue near you is not dangerous at all, unless you re a complete idiot. Ninja ratting in those space is far more challenging.
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Landraar
Caldari Perkone
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Posted - 2011.01.22 11:15:00 -
[29]
Edited by: Landraar on 22/01/2011 11:15:35
Originally by: Goose99
In many of sov null sanctum farming systems deep within the blue ass of an alliance, you don't see a single hostile for weeks on end.
Interesting to know, as I am trying to live in low sec, but as far as I can figure, the problem is to get that far into the blue ass of an alliance without being blue oneself, and out again, isn't it? ...or at least I did not find a way in yet :-)
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raukosen
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Posted - 2011.01.22 19:49:00 -
[30]
For me it took 10 minutes for a Sanctum to respawn today It's stupid
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