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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.19 20:43:00 -
[1]
Edited by: Carniflex on 19/01/2011 20:42:57 Is it just me or do anoms (0.0, upgraded system) actually take longer to spawn than before patch after completing one ? Before patch I saw one spawn within few minutes after completion but today after giving a try to anoms I noticed that I can actually complete some lower end anom before next one spawns, so spawn time is somewhere above 5 minutes.
Am I imaging these things or has anyone else noticed similar behavior as well ?
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Ryan Starwing
Gallente Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2011.01.19 21:33:00 -
[2]
Noticed that as well. 0.0 space shouldnt be nerf'd
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Hendrik Tiberius
Light Years Ahead Violent Entity
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Posted - 2011.01.20 04:06:00 -
[3]
Hello,
I noticed the same thing yesterday. Anoms respawned for me within 2 minutes usually, now it is more like 6. I haven't tested it again today, I was hoping it was just some kind of error.
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Goose99
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Posted - 2011.01.20 05:21:00 -
[4]
Very good. Null nerf in the right direction. More is still needed.
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F0rum Tr0ll
Amarr Imperial Academy
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Posted - 2011.01.20 05:33:00 -
[5]
Haha, CCP doesn't need to nerf anoms....they have already been nerfed by low dps alliance mates who sit in a single anom for hours. I guess thats why they resorted to warping in, in a covops and stealing isk, figured may as well. luls. ----------------------------------- They see me trollin... |
el M
Caldari Haita de lupi ROMANIAN-LEGION
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Posted - 2011.01.20 05:37:00 -
[6]
Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :). ----------------- aspiring carebear |
Goose99
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Posted - 2011.01.20 05:54:00 -
[7]
Originally by: el M Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :).
About time. Those are fountains of liquid isk pouring out. Not loot/salvage that's traded, not LP with isk sink on cashing in, but pure isk faucet. The nerf is a necessity for eve economy. More is still needed.
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Dumb Thukker
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Posted - 2011.01.20 06:24:00 -
[8]
If you can make an ishtar fit which can basically AFK dozer its way thorugh Sanctums with sentries and nett the owner 25M ISk an hour, then yes, nerf the respawn rate. It will make nulltards have to travel around more to get their ISK versus just sitting in a ISK factory. Dis IS My Wisdem: BUHHHH! |
Hendrik Tiberius
Light Years Ahead Violent Entity
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Posted - 2011.01.20 06:58:00 -
[9]
It's even longer today, I have waited over 10 minutes for a site to respawn now. I guess it's an error.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.20 07:09:00 -
[10]
If it's still happening after todays patch it stands to reason to file bugreport about it. As it's obviously a bug seeing as this is not mentioned in the patch notes.
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Hendrik Tiberius
Light Years Ahead Violent Entity
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Posted - 2011.01.20 07:24:00 -
[11]
I notice another thing, I'm getting less isk per bounty payment than I'm used to while at the same time people in fleet in the same system, but not on grid, get small parts of the bounty. I'm sure they were not involved in the ratting, my alt was sitting at the pos the whole time for example. He never used to get any isk from the anomalys I was running on my other character but now he does.
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r3voo
Macabre Votum Morsus Mihi
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Posted - 2011.01.20 08:05:00 -
[12]
Originally by: Goose99
Originally by: el M Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :).
About time. Those are fountains of liquid isk pouring out. Not loot/salvage that's traded, not LP with isk sink on cashing in, but pure isk faucet. The nerf is a necessity for eve economy. More is still needed.
they should nerf you a little bit. Talking about easy cash living in empire having no troubles with reds. not needing to watch local every 5sec.
bug or nerf is still 6min on respawn for me. Ah well in waiting time i do a Guristas HUB meanwhile hoping it will escal :).
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Tester128
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Posted - 2011.01.20 12:54:00 -
[13]
GJ CCP, 0.0 bears must suffer
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Nanferr
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Posted - 2011.01.20 13:37:00 -
[14]
Bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Cry more. You 0.0 guys are fauceting too much isk into the system.
Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .
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Urethra Infection
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Posted - 2011.01.20 14:06:00 -
[15]
ITT: Empire carebears spout terrible opinions about the eve econonmy
No seriously, fix the sanctum respawn rate or Test will come to empire to grief empire carebears on a large scale.
0.0 Dwellers are getting shat on, with ever increasing plex costs, ship prices and meta 4 mods soaring through the roof please for the love of god fix it.
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D0lVl0
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Posted - 2011.01.20 14:15:00 -
[16]
I've noticed this too. Is this intentional? |
Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.20 14:38:00 -
[17]
Originally by: D0lVl0 I've noticed this too. Is this intentional?
Most likely no. However as todays patch was not deployed then probably best cource of action is to file in bugreport about this issue. At least thats what I plan to do this evening. This way hopefully it will make it into that bugfix patch if it's not there already.
And to all butthurt empire dwellers - I can earn more isk than you in empire hi sec level 4 missions. Just bcos I know what I'm doing. In addition to option of running level 4 missions for pirate factions in unprobeable interdiction nullified T3 ship with scout. I can also still earn the same isk from anomalies unless the system where I live is uncharacteristically highly populated.
Anyway in a more serious note drawing artifical line between carebear / empire dweller / pvp pilot is kinda artificial. One day I will farm level 4 missions, another day 0.0 anoms and if you come after my cookie yar I'll be podding you without blinking twice.
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Goose99
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Posted - 2011.01.20 14:51:00 -
[18]
Originally by: Carniflex
Originally by: D0lVl0 I've noticed this too. Is this intentional?
Most likely no. However as todays patch was not deployed then probably best cource of action is to file in bugreport about this issue. At least thats what I plan to do this evening. This way hopefully it will make it into that bugfix patch if it's not there already.
And to all butthurt empire dwellers - I can earn more isk than you in empire hi sec level 4 missions. Just bcos I know what I'm doing. In addition to option of running level 4 missions for pirate factions in unprobeable interdiction nullified T3 ship with scout. I can also still earn the same isk from anomalies unless the system where I live is uncharacteristically highly populated.
Anyway in a more serious note drawing artifical line between carebear / empire dweller / pvp pilot is kinda artificial. One day I will farm level 4 missions, another day 0.0 anoms and if you come after my cookie yar I'll be podding you without blinking twice.
If you really think lvl4s are more profitable, then do it instead. Unlike farming the faucets of liquid isk that is Sanctum, farming LP wouldn't have such a bad effect on the economy.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.20 15:26:00 -
[19]
Originally by: Goose99
If you really think lvl4s are more profitable, then do it instead. Unlike farming the faucets of liquid isk that is Sanctum, farming LP wouldn't have such a bad effect on the economy.
Nah, for me peronally Sanctums give about 10% better isk/h, and as you mentioned it's all liquid isk so I dont have to cash in LP to get my isk/h. So a bit better yield and instant gratification. Top it off with occasional DED complex and it makes economic sense for me to be in 0.0. Before anoms I indeed used level 4 missions to fund myself. A bit hassle though, juggling with all those jumpclone timers to go and be part of blob at the other edge of EVE universe, bcos blood must flow - for the corporation and alliance, as thats the price one has to pay for owning space.
For average grunt ofc difference is bigger, as 'average guys', as far as I have been able to see, are relatively inefficient at running missions.
Should the anoms ever be nerfed to the point so hi sec level 4 missions grant you better yield then hi sec level 4 missions would be what I would be doing. Or wormholes, or whatever else grants me reliably the isk I need. Key word is reliably for me ofc, thats why I tend to do anoms. I know exactly, that getting that sniper HAC I need I have to grind a hour, command ship with proper fit takes 2 hours, a battleship from 45 minutes to few hours, depending what ya want, a Drake is ~20 - 30 minutes and so on. There is better rewarding things to do in EVE than anoms or missions, but Maze does not drop Pith X type stuff every time.
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Ravenal
The Fated E.Y
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Posted - 2011.01.20 15:50:00 -
[20]
Originally by: Goose99 About time. Those are fountains of liquid isk pouring out. Not loot/salvage that's traded, not LP with isk sink on cashing in, but pure isk faucet. The nerf is a necessity for eve economy. More is still needed.
Turn npc bounties into concord/pirate LPs? :) .
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Dar Manic
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Posted - 2011.01.20 16:00:00 -
[21]
Originally by: el M Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :).
Everyone is too busy complaining about the important part of Eve... character creation!!!
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2011.01.20 18:51:00 -
[22]
I dont think this has to do with the respawn.
I think they are respawning normally, but cannot be scanned until you initiate a session change.
Every time I jump out of system and immediately back in after finishing an anomaly, I can find it on the first scan (within a reasonable 1-2 minute window of it despawning).
If I do not initiate a session change, I can scan a system with a 32 AU probe for 5-7 minutes had have nothing show up. Sarcasm - Because i'm too far away to strangle you. |
Goose99
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Posted - 2011.01.20 19:55:00 -
[23]
Originally by: Carniflex
Originally by: Goose99
If you really think lvl4s are more profitable, then do it instead. Unlike farming the faucets of liquid isk that is Sanctum, farming LP wouldn't have such a bad effect on the economy.
Nah, for me peronally Sanctums give about 10% better isk/h, and as you mentioned it's all liquid isk so I dont have to cash in LP to get my isk/h. So a bit better yield and instant gratification. Top it off with occasional DED complex and it makes economic sense for me to be in 0.0. Before anoms I indeed used level 4 missions to fund myself. A bit hassle though, juggling with all those jumpclone timers to go and be part of blob at the other edge of EVE universe, bcos blood must flow - for the corporation and alliance, as thats the price one has to pay for owning space.
For average grunt ofc difference is bigger, as 'average guys', as far as I have been able to see, are relatively inefficient at running missions.
Should the anoms ever be nerfed to the point so hi sec level 4 missions grant you better yield then hi sec level 4 missions would be what I would be doing. Or wormholes, or whatever else grants me reliably the isk I need. Key word is reliably for me ofc, thats why I tend to do anoms. I know exactly, that getting that sniper HAC I need I have to grind a hour, command ship with proper fit takes 2 hours, a battleship from 45 minutes to few hours, depending what ya want, a Drake is ~20 - 30 minutes and so on. There is better rewarding things to do in EVE than anoms or missions, but Maze does not drop Pith X type stuff every time.
That's the whole point - it's liquid isk from wave after wave of large bounties. This kind of isk faucet is a horrible idea. It needs additional nerfing. This coupled with a large increase in isk cost of LP shop items would do the eve economy good.
Originally by: Ravenal
Originally by: Goose99 About time. Those are fountains of liquid isk pouring out. Not loot/salvage that's traded, not LP with isk sink on cashing in, but pure isk faucet. The nerf is a necessity for eve economy. More is still needed.
Turn npc bounties into concord/pirate LPs? :)
Now there's an idea.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.20 21:21:00 -
[24]
Originally by: Magnus Orin I dont think this has to do with the respawn.
I think they are respawning normally, but cannot be scanned until you initiate a session change.
Every time I jump out of system and immediately back in after finishing an anomaly, I can find it on the first scan (within a reasonable 1-2 minute window of it despawning).
If I do not initiate a session change, I can scan a system with a 32 AU probe for 5-7 minutes had have nothing show up.
I measured the respawn times today, it were about 5 min 30 sec after finishing warp and dropping probe after warp out. I used the probe life timer to note the time it takes new one to spawn. Incidentially it's exactly the time it takes me to complete a Forlon Hub I used to pass time waiting for the one particular anom I used for testing to respawn. I'll have to give a try to a session change. If I move between spots in fleet that makes the session change as well, or is it only jumping out of system and back in ?
Originally by: Goose99
That's the whole point - it's liquid isk from wave after wave of large bounties. This kind of isk faucet is a horrible idea. It needs additional nerfing. This coupled with a large increase in isk cost of LP shop items would do the eve economy good.
Well thats matter of opinion. Before anomalies 0.0 other than high beltcount lowest true sec systems were in general crap and not worth it over the empire level 4 missions. At least now there is some population in 0.0 other than only pvp alts. It's not a lot better than lev 4 missions, but it's good enough to be making isk near the combat zones.
If the change is intentional it is not a huge nerf in most systems - other than these few with high population density. Devs have stated that they wish a 0.0 system to be able to support approx 20 guys. Even before the change the anoms were not good enough to support that many. You can have about 10..12 guys in a system before it gets kinda crowded currently. Plus miners ofc, but with afk cloaking being as easy as it is then mining is rather easy to disrupt. In anoms you can kinda group up and just ignore the afk cloaker as you are at least in a combat capable ship.
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Cyn0 A17
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Posted - 2011.01.20 22:23:00 -
[25]
Edited by: Cyn0 A17 on 20/01/2011 22:26:49 When running sanctums you need to constantly watch intel and local. If a red shows up you got a little over 10 seconds to get out of the sanctum be for they are warping to it. Also you still can get killed by a log on trap. Also reds normaly pack enough punch with their ships to gank your ratting ship in just a few seconds so if you are in a fleet you will still probly die get looted and red warped off all before fleet lands.
step 1 pop a core/combate scanner probe
step 2 set max range (most 0.0 systems can be covered by a probe or two on max range)
Step 3 scan (anoms dont need to be scanned down)
Step 4 ???
Step 5 profit
Also highsec level 4's make enough isk to be competative with sanctums. A large reason is most people wont risk more then a standard t2 fitted raven for you will lose your ship but in highsec alot more people will use a multi billion isk mach or some high end ship to run them. Also most highsec carebears dont do large scale fleet fights on a regular basis. Highsec Level 4's need a nerf not 0.0 in fact sanctums could maby use a buff such as high rates of meta four droppings for concord lp (Sanctums on adverage are only about 10% better in terms of isk per hour than level 4's). Remember highsec=alot more risk then 0.0
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Goose99
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Posted - 2011.01.21 04:38:00 -
[26]
Originally by: Cyn0 A17 Edited by: Cyn0 A17 on 20/01/2011 22:28:29 Edited by: Cyn0 A17 on 20/01/2011 22:26:49 When running sanctums you need to constantly watch intel and local. If a red shows up you got a little over 10 seconds to get out of the sanctum be for they are warping to it. Also you still can get killed by a log on trap. Also reds normaly pack enough punch with their ships to gank your ratting ship in just a few seconds so if you are in a fleet you will still probly die get looted and red warped off all before fleet lands.
step 1 pop a core/combate scanner probe
step 2 set max range (most 0.0 systems can be covered by a probe or two on max range)
Step 3 scan (anoms dont need to be scanned down)
Step 4 ???
Step 5 profit
Also highsec level 4's make enough isk to be competative with sanctums. A large reason is most people wont risk more then a standard t2 fitted raven for you will lose your ship but in highsec alot more people will use a multi billion isk mach or some high end ship to run them. Also most highsec carebears dont do large scale fleet fights on a regular basis. Highsec Level 4's need a nerf not 0.0 in fact sanctums could maby use a buff such as high rates of meta four droppings for concord lp (Sanctums on adverage are only about 10% better in terms of isk per hour than level 4's). Remember highsec=alot less risk then 0.0
Wrong. In many of sov null sanctum farming systems deep within the blue ass of an alliance, you don't see a single hostile for weeks on end. You're more likely to get suicide ganked in highsec mission hubs then even seeing a hostile in those sanctum farming carebear heavens, much less die to one. Sanctums are ran in 1500dps carriers, even the most pimped multi-billion isk highsec BS can't come close in either gank or tank. The determining factor is the fact that sanctums are faucets of liquid isk, while mission payout is mostly LP, which is isk sink when cashing in. A healthy mmo economy need fewer isk faucets and more isk sinks.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.22 08:52:00 -
[27]
Originally by: Goose99
Wrong. In many of sov null sanctum farming systems deep within the blue ass of an alliance, you don't see a single hostile for weeks on end. You're more likely to get suicide ganked in highsec mission hubs then even seeing a hostile in those sanctum farming carebear heavens, much less die to one. Sanctums are ran in 1500dps carriers, even the most pimped multi-billion isk highsec BS can't come close in either gank or tank. The determining factor is the fact that sanctums are faucets of liquid isk, while mission payout is mostly LP, which is isk sink when cashing in. A healthy mmo economy need fewer isk faucets and more isk sinks.
I would not go as far as to say that 0.0 is safer than hi sec. It is safer than low sec ofc, but it does have somewhat longer list of risks associated with it. Not all of those risks are about time spent inside the actual anomaly - there is other ways to take losses in 0.0 as well, especially during the transport of assets. No matter how vigilant you are sometimes **** just happens. Thats the way of EVE.
Risk of getting suicide ganked can be minimized very well in hi sec without losing any combat effectivity in missions. It's the people who insist on funny paradigms like 'permatank' or just pimp their ships unreasonably that end up in the crosshairs of a suicide ganker.
Carriers are good, but they are not the best. Properly skilled and reasonably pimped gank battleship is more effective in 0.0 anoms than a carrier. On paper dps does not kill ships. Dps that is actually applied to the target does however.
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Jack Abramof
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Posted - 2011.01.22 08:59:00 -
[28]
Edited by: Jack Abramof on 22/01/2011 09:00:26
Originally by: r3voo
they should nerf you a little bit. Talking about easy cash living in empire having no troubles with reds. not needing to watch local every 5sec.
bug or nerf is still 6min on respawn for me. Ah well in waiting time i do a Guristas HUB meanwhile hoping it will escal :).
Living in a 0.0 alliance with lots of blue near you is not dangerous at all, unless you re a complete idiot. Ninja ratting in those space is far more challenging.
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Landraar
Caldari Perkone
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Posted - 2011.01.22 11:15:00 -
[29]
Edited by: Landraar on 22/01/2011 11:15:35
Originally by: Goose99
In many of sov null sanctum farming systems deep within the blue ass of an alliance, you don't see a single hostile for weeks on end.
Interesting to know, as I am trying to live in low sec, but as far as I can figure, the problem is to get that far into the blue ass of an alliance without being blue oneself, and out again, isn't it? ...or at least I did not find a way in yet :-)
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raukosen
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Posted - 2011.01.22 19:49:00 -
[30]
For me it took 10 minutes for a Sanctum to respawn today It's stupid
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Blancanieves
X-Ray Industries United Pod Service
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Posted - 2011.01.23 00:51:00 -
[31]
When will this stealth nerf finally be rolled back?
Waiting 6-7 minutes for a respawn, that's stupid.
And to all those mission runners who talk about "healthier" income: you don't know what you're talking about. Where do you think does the ISK come from that people spend on your precious items from the oh-so-healthy LP store?
Regardless of that, being an ISK faucet does not justify to nerf effective income of 0.0 anomalies in relation to income from missions. If you want to reduce ISK faucets, do it otherwise.
Also, highsec missioning might be more dangerous than 0.0 due to the highsec gankers, but you can disrupt 0.0 income very efficiently with just one cloaker. And if that doesn't scare anyone, just use a few bombers for the occasional black ops gank to show that you mean it. And also don't forget blue tacklers as an additional risk. -
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Goose99
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Posted - 2011.01.23 00:58:00 -
[32]
Originally by: Blancanieves When will this stealth nerf finally be rolled back?
Waiting 6-7 minutes for a respawn, that's stupid.
And to all those mission runners who talk about "healthier" income: you don't know what you're talking about. Where do you think does the ISK come from that people spend on your precious items from the oh-so-healthy LP store?
Regardless of that, being an ISK faucet does not justify to nerf effective income of 0.0 anomalies in relation to income from missions. If you want to reduce ISK faucets, do it otherwise.
Also, highsec missioning might be more dangerous than 0.0 due to the highsec gankers, but you can disrupt 0.0 income very efficiently with just one cloaker. And if that doesn't scare anyone, just use a few bombers for the occasional black ops gank to show that you mean it. And also don't forget blue tacklers as an additional risk.
This nerf is weak, additional nerf is needed.
You can't kill sanctum farming carriers with just a few bombers. And black ops suck, they're good for big uninsurable kills. Spawning time only affects those hardcore sov null farmers that chain sanctums for extreme farming. Hit that fountain of liquid isk with der Nerf Bat!
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Dark Striped
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Posted - 2011.01.23 11:59:00 -
[33]
this has effectivly reduced the number of people a system can support. so less crowded 0.0 systems, is that what ccp really wanted? |
Marlona Sky
Global Criminal Countdown
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Posted - 2011.01.23 13:29:00 -
[34]
The people raging about having to wait an additional couple minutes to get access to the ISK facet is disgusting. It just goes to show you how ****ers up 0.0 has gotten to with power blocks. |
Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.01.23 13:47:00 -
[35]
Originally by: Dark Striped this has effectivly reduced the number of people a system can support. so less crowded 0.0 systems, is that what ccp really wanted?
That's the actual issue here.
I don't feel even a tiny bit sorry if your average isk/h goes down because of whatever reason. There's already way too much isk in the system.
However, CCP apparently opted against using agents to support more people per system in 0.0. That would've been a smart idea, as there's more control over isk faucets and drains.
Nerfing isk influx by increasing the time it takes people to find a new anomaly is a stupidly knee-jerk reaction nerf. It just reduces the amount of people a system can support (which is already pretty low).
Sanctums offer the best isk/h, so people will just spread out again until they have both sanctums in system for themselves, and we're back to the problems dominion was supposedly designed to solve. |
Lord Nurgle
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Posted - 2011.01.23 14:11:00 -
[36]
The idea of nerfing sanctums by just increasing respawn time is terribly stupid. It just ****es off the players. 6Min respawn time is so annoying. Better nerf the isk in it. But letting people wait 6 mins doing nothing is not a good way. |
Black R00k
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Posted - 2011.01.23 14:22:00 -
[37]
So... waiting longer while be able to do noting should benefit the player expirience?
Remember, not everyone in 0.0 is rich... and grinding sanctums is pain enough... wrong place to nerf 0.0... |
Goose99
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Posted - 2011.01.23 14:58:00 -
[38]
Have it occurred to you to, you know, actually do something else after farming a sanctum, instead of chain milking one after another non-stop? There is this thing called pvp which supposedly exist in sov-null. Try it. |
Dark Striped
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Posted - 2011.01.23 15:53:00 -
[39]
reducing the number of poeple that can live in an 0.0 system isnt a smart idea. forget about the isk/hour issue, that isnt the main issue imo.
its bad enough that out of 20 anoms 16 are not worth running as there not even on par with lv3 missions.
isk / hour is way better in missions than sanctums will ever be.
even 0.0 pvp has to be funded this is the way ccp have given us to fund it. |
Ryan Starwing
Gallente Cryptonym Sleepers Test Alliance Please Ignore
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Posted - 2011.01.23 16:04:00 -
[40]
Originally by: Goose99 Have it occurred to you to, you know, actually do something else after farming a sanctum, instead of chain milking one after another non-stop? There is this thing called pvp which supposedly exist in sov-null. Try it.
Yep currently taking fountain atm to get enough systems so everyone can be making isk at once for not enough sanctums to go around pre nerf and isk per hour from pvp sucks but getting space and tears are priceless.
Though adding concord lp to the end of a sanctum does sound like an interesting idea.
So goose basically you want the best stable isk per hour activity in the game to be mission running or basically any activity other than sanctum running?
PS:A few sb can indeed kill a carrier in the matter of seconds. This is how 1 sb opens covert cyno on carrier after pointing it, and then a black ops bs will send like 50+ sb though and kill it. |
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skye orionis
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Posted - 2011.01.23 16:58:00 -
[41]
Originally by: Ryan Starwing
PS:A few sb can indeed kill a carrier in the matter of seconds. This is how 1 sb opens covert cyno on carrier after pointing it, and then a black ops bs will send like 50+ sb though and kill it.
Making note: a few = 50+
If the NPC kill numbers from the drone regions is to be believed this has had a serious effect on the 23.5/7 permaratting enterprises.
Good news for people with stocks of Zydrine and Nocxium built up. |
Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.01.23 17:22:00 -
[42]
My ridiculously overtanked ratting carrier only tanks 2k dps average, and 1.5k on lowest resist.
I'm pretty sure you can gank this with 5-6 sb and an arazu or two. Might take a bit, so make it 8 sb and an arazu+falcon. A few neuts and it's game over.
But first you'd have to tackle a carrier that's in warp in 10 seconds. Yay game mechanics. >.> |
Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.24 05:46:00 -
[43]
So this was not just a fluke it's for real.
Haha sorry. Cant help it. Some up top said something like who do you think buys the LP store iteams. Thats just funny.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
Trinkets friend
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Posted - 2011.01.24 06:31:00 -
[44]
What CCP need to do is put more scramming frigates into Sanctums, so that these ISK-vacuuming carebears risk their carriers because at the moment the chances of catching a carrier in a Sanctum is pretty low, what with the fact they all stay perma-aligned and POS up like pansies the moment someone hits Local. If it takes 10 minutes for a Sanctum to respawn, good. 0.0 space is more full of disgusting carebears than Hisec - how do you think people afford their pimped T3's and Machariels? Its not from running hisec missions!
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AstarothPrime
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Posted - 2011.01.24 06:59:00 -
[45]
Originally by: Nanferr Bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Cry more. You 0.0 guys are fauceting too much isk into the system.
Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .
Guess what - who do you think is draining most ores bears mine in hisec?
How often do hisec bears pop their ship? Once every 6 months? About so, no? I didnt see any hisec fights where 2 fleets of 50 ppl on each side where shooting each other... and 10b burned in about 10 minutes...
I.
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AstarothPrime
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Posted - 2011.01.24 07:09:00 -
[46]
Originally by: Trinkets friend What CCP need to do is put more scramming frigates into Sanctums, so that these ISK-vacuuming carebears risk their carriers because at the moment the chances of catching a carrier in a Sanctum is pretty low, what with the fact they all stay perma-aligned and POS up like pansies the moment someone hits Local. If it takes 10 minutes for a Sanctum to respawn, good. 0.0 space is more full of disgusting carebears than Hisec - how do you think people afford their pimped T3's and Machariels? Its not from running hisec missions!
This post is hilarious.
Ofc - noone wants to be caught in their ratting ship. Ill gladly show you the finger if you think thats cowardly... Tho i never run from a fair fight in PvP ships... (fair fight = fleets of the same size both ends)
I.
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Goose99
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Posted - 2011.01.24 15:47:00 -
[47]
Originally by: AstarothPrime
Originally by: Nanferr Bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Cry more. You 0.0 guys are fauceting too much isk into the system.
Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .
Guess what - who do you think is draining most ores bears mine in hisec?
How often do hisec bears pop their ship? Once every 6 months? About so, no? I didnt see any hisec fights where 2 fleets of 50 ppl on each side where shooting each other... and 10b burned in about 10 minutes...
I.
Ship kills cash out insurance, it's a material sink and another isk faucet.
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L A G
Gallente Hysteria Nexus
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Posted - 2011.01.24 16:47:00 -
[48]
Im just glad I am not getting blamed for this
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Col Callahan
Caldari Waiting for Palli Angry Dogs
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Posted - 2011.01.24 18:49:00 -
[49]
Edited by: Col Callahan on 24/01/2011 18:55:31 Edited by: Col Callahan on 24/01/2011 18:49:00 I've resulted to Pushing the red button during the time I wait for them to respawn. Please roll back this steath nerf. I don't want to go back to empire and run missions again. Kthxs. I heard you the last time. |
Doris Dragonbreath
StarHunt R.A.G.E
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Posted - 2011.01.24 18:53:00 -
[50]
We'll see if they manage to fix it tomorrow, when applying that little switch turning incursions on or they have binned this with black ops and FW in the bin 'perhaps one day'.
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.01.27 10:41:00 -
[51]
From todays patch notes: "Dungeon beacons have been changed and will disappear when a dungeon is completed. This should result in fewer empty dungeons."
Will see if this resolves the issue. Finally got enough data collected to file a bugreport about this issue today as well. The situation in Geminate makes me to sit in fleets most of my online time instead of getting my bear on so time for anomaly testing has been somewhat limited.
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kyrieee
Shiva Morsus Mihi
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Posted - 2011.01.27 11:09:00 -
[52]
That refers specifically to Incursions
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Rabbi Tikvah
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Posted - 2011.01.27 12:35:00 -
[53]
While you wait for the Sanctum to respawn, jump into the newly introduced Noctis Starcraft vessel and loot the old Sanctum's in the meantime, OH WAIT ...
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Guytron
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Posted - 2011.01.27 19:25:00 -
[54]
So I'm assuming that the re-spawn time is still about 10 min?
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Doris Dragonbreath
StarHunt R.A.G.E
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Posted - 2011.01.28 11:28:00 -
[55]
Originally by: Guytron So I'm assuming that the re-spawn time is still about 10 min?
6 minutes actually. I have not measured after the yesterdays patch though. Bug report is not filtered at the moment either so cant tell if there is documented defect in the system currently or no.
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Khin'charin
Incidental Damage
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Posted - 2011.01.31 15:23:00 -
[56]
anyone bothered checking if patch fixed it or not? -Khin
I run L4's in my rifter.
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.31 15:39:00 -
[57]
Edited by: Tippia on 31/01/2011 15:42:45
Originally by: Nanferr Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .
No.
Unless you try to claim that non-mission bounties account for >75% of all ISK payouts, in which case I'd like to see you square that with the population figures for 0.0 and highsec.
Yes, LP is an ISK sink that stave off some of the excesses of L4 runners. No, it's nowhere near as large or as effective at flushing ISK as you claim. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
slita itari
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Posted - 2011.01.31 16:10:00 -
[58]
i have noticed they take a while it seems.
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Goose99
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Posted - 2011.01.31 17:38:00 -
[59]
Originally by: Tippia Edited by: Tippia on 31/01/2011 15:42:45
Originally by: Nanferr Lv 4 missioning in the other hand, is one of the biggest isk sink by virtue of Earning 70%-80% of the isk from LP .
No.
Unless you try to claim that non-mission bounties account for >75% of all ISK payouts, in which case I'd like to see you square that with the population figures for 0.0 and highsec.
Yes, LP is an ISK sink that stave off some of the excesses of L4 runners. No, it's nowhere near as large or as effective at flushing ISK as you claim.
A high quality highsec lvl4 pays ~8k LP, 4k isk reward and 10k isk bounty if you farm all rats instead of blitz. A 5k batch of CN cruiser missiles cost 4.2k LP and 4.2 mil isk. Even if you farm the whole mission for bounty like a noob, majority of isk faucet sinks back to the LP shop. If you blitz like some people, LP shop isk sink is greater than your rat bounty.
Sanctums, on the other hand, is pure faucet of liquid isk.
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.31 19:35:00 -
[60]
Originally by: Goose99 A high quality highsec lvl4 pays ~8k LP, 4k isk reward and 10k isk bounty if you farm all rats instead of blitz. A 5k batch of CN cruiser missiles cost 4.2k LP and 4.2 mil isk. Even if you farm the whole mission for bounty like a noob, majority of isk faucet sinks back to the LP shop. If you blitz like some people, LP shop isk sink is greater than your rat bounty.
Sanctums, on the other hand, is pure faucet of liquid isk.
Yes, but that still doesn't change the fact that, for 70% of the ISK generated by L4s to be fauceted away through the LP store, the ISK generated by those L4s in the first place would have to be less than a quarter of the ISK generated from bounties overall in the game.
How large a portion of the EVE citizens sit in highsec, running L4s? How large a portion sits in nullsec running sanctums? The former group is by all accounts much larger than the latter, and the idea that the L4 runners would only be generating 25% of the bounties in the game is thoroughly implausible.
More likely, people are not spending their LP sensibly or properly, or they're going after those bounties to a far higher degree than what you're stating (whether this makes them noobs or not is largely irrelevant ù the fact is still that they create a huge amount of ISK). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Goose99
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Posted - 2011.01.31 19:54:00 -
[61]
Originally by: Tippia
Originally by: Goose99 A high quality highsec lvl4 pays ~8k LP, 4k isk reward and 10k isk bounty if you farm all rats instead of blitz. A 5k batch of CN cruiser missiles cost 4.2k LP and 4.2 mil isk. Even if you farm the whole mission for bounty like a noob, majority of isk faucet sinks back to the LP shop. If you blitz like some people, LP shop isk sink is greater than your rat bounty.
Sanctums, on the other hand, is pure faucet of liquid isk.
Yes, but that still doesn't change the fact that, for 70% of the ISK generated by L4s to be fauceted away through the LP store, the ISK generated by those L4s in the first place would have to be less than a quarter of the ISK generated from bounties overall in the game.
How large a portion of the EVE citizens sit in highsec, running L4s? How large a portion sits in nullsec running sanctums? The former group is by all accounts much larger than the latter, and the idea that the L4 runners would only be generating 25% of the bounties in the game is thoroughly implausible.
More likely, people are not spending their LP sensibly or properly, or they're going after those bounties to a far higher degree than what you're stating (whether this makes them noobs or not is largely irrelevant ù the fact is still that they create a huge amount of ISK).
You can't "go after those bounties to a far higher degree" than what I stated. There are only so many rats in a mission. What I said is already based on clearing a site. You can wait until downtime for rat respawn and farm the same site again next day, but very few people do this. Blitzing, on the other hand, is a much more common practice. Blitzers get less isk from bounties than LP shop sink. Not to mention drone and faction kill missions don't pay isk bounty at all. Sanctums are faucets of pure liquid isk, this needs to change.
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.31 20:17:00 -
[62]
Edited by: Tippia on 31/01/2011 20:20:57
Originally by: Goose99 You can't "go after those bounties to a far higher degree" than what I stated. There are only so many rats in a mission. What I said is already based on clearing a site. You can wait until downtime for rat respawn and farm the same site again next day, but very few people do this. Blitzing, on the other hand, is a much more common practice. Blitzers get less isk from bounties than LP shop sink. Not to mention drone and faction kill missions don't pay isk bounty at all. Sanctums are faucets of pure liquid isk, this needs to change.
Yes you can: by not using those LP as effectively. By "a far higher degree" I mean that the percentage of the income the LP represent is not as high as that ù people are buying wasteful things for them (or not using them at all) or blowing them on stuff that don't have an ISK cost attached.
Missions can be "pure liquid ISK" if you pick the right things form the LP store.
But again, likse I said in my edit, this could be sorted out quite nicely if we had some useful guesses for the average ISK/LP conversion rate, the average ISK-per-LP cost, and some kind of guess as to how that total income is proportioned between the different sources. Nanferr claims that the last of these numbers is 70% from LPà
àso let's run with that and with an average 1000:1 ISK per LP cost and, at the other end, a profit of 1000 ISK per LP (a 2:1 ROI). On average. Let the high-end mission runners complain that they're just part of the statistic, and for each of them, there's some nublet who gets 300 ISK/LP because he inefficiently sells CNRs.
135 billion ISK is destroyed through the LP store in a day ù that means 135 million LP are cashed in, which is turned back into 135 billion ISK profit. That 135 bil ISK is 70% of the mission income ù mission runners thus earn 192 bil ISK per day, of which 57 billion is from other sources than LP (in total, they earn 327 bil, but 135 of those are invested into the LP store).
As it happens, the rewards and time bonuses from missions go towards paying the investment for that LP, so that explains where that money comes from and where it goes. This means that those 57 extra billions come from the mission bounties.
It's just that, in a day, 876 billion ISK is paid out in bounties. Using those modest conversion rates and the 70% claim, we actually end up with a mere 7% of the bounties paid out across the entire EVE universe coming from missions. 7% from what is probably the most popular activity among the majority of EVE characters (and I'm being kind here and assuming that people don't loot and salvage ù if they do, the portion that is mission bounties comes down even further).
I don't buy that.
When I said <25%, I was using my ISK/LP conversion rate and my ISK:LP cost, but I suspect I'm not getting the average numbers the way I do ità ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Lugalzagezi666
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Posted - 2011.01.31 20:29:00 -
[63]
Poor 0.0 bears.
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Srioghal moDhream
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Posted - 2011.01.31 20:50:00 -
[64]
Originally by: Urethra Infection ITT: Empire carebears spout terrible opinions about the eve econonmy
No seriously, fix the sanctum respawn rate or Test will come to empire to grief empire carebears on a large scale.
0.0 Dwellers are getting shat on, with ever increasing plex costs, ship prices and meta 4 mods soaring through the roof please for the love of god fix it.
You understand the reason these prices are increasing is because of all the isk that is dumped into the game? So when people make isk more easily it loses it's value. Since it is easy to get they don't mind paying more for a plex so the price of a plex constantly goes up. The same is true for all items.
If you are making 100 mill an hour easily with no real effort (if you consider checking you direction scanner an effort you need some real help) you have no problem paying 400 mill for something you need if it gets you the item faster. If you only made 10 mill per hour you are less likely to fork out that 400 mill if you can get it for cheaper by taking some time to do it.
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Lugalzagezi666
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Posted - 2011.01.31 20:55:00 -
[65]
Edited by: Lugalzagezi666 on 31/01/2011 20:55:42
Originally by: Urethra Infection No seriously, fix the sanctum respawn rate or Test will come to empire to grief empire carebears on a large scale.
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Artemis Shadow
Shiva Morsus Mihi
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Posted - 2011.01.31 23:28:00 -
[66]
My bugreport on this issue just received 'Attached to a defect' status. Hopefully this will get fixed soon.
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nugget906
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Posted - 2011.02.01 03:47:00 -
[67]
Originally by: Artemis Shadow My bugreport on this issue just received 'Attached to a defect' status. Hopefully this will get fixed soon.
It's easier for GM to blow you off this way than actually wasting their breath on you.
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Doris Dragonbreath
StarHunt R.A.G.E
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Posted - 2011.02.01 05:33:00 -
[68]
Originally by: Artemis Shadow My bugreport on this issue just received 'Attached to a defect' status. Hopefully this will get fixed soon.
Took a while but same here. Attached to defect. Lets hope its something that is easy to fix and they go for it as 'low hanging fruit' pushing out the fix soon.
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Dark Striped
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Posted - 2011.02.03 19:51:00 -
[69]
currently ahve a petition open atm, where the gm is stating that this increase is infact ccp implmented and they are monitoring what effect it has
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Rashimas
Vanguard Frontiers Intrepid Crossing
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Posted - 2011.02.03 20:38:00 -
[70]
anyone else notice it's also harder to keep the military index at 5? not that I care cause the lvl 4 is better (atleast where I live)
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Im Blue
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Posted - 2011.02.05 15:26:00 -
[71]
Hi there,
It is currently not a bug and is considered a game design change. But, this is of course open to discussion on the forums if you feel like the change is too severe.
blar blar mr gm
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Siona Windweaver
Placeholder Holdings
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Posted - 2011.02.11 17:20:00 -
[72]
Anyone still having the issue? Or anyone heard back from a GM yet?
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.02.13 14:44:00 -
[73]
Originally by: Siona Windweaver Anyone still having the issue? Or anyone heard back from a GM yet?
GM's do not handle bugs usually. As far as the status of the issue goes my bug reports are still attached to defect so according to CCP's bug tracking system this is still considered bug and open issue. If this would not be so then the defect tracking system would close the reports as far as I understand. Most of my old bug reports have 'fixed in xxx' after them so when something is no longer considered bug the status of the bug report will change.
GM's can be 'out of the loop' in regards of the bugs or can be just misunderstanding the petition if it is not very clearly worded. Even if they would understand you fully it's nothing they can do something about.
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Dark Striped
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Posted - 2011.02.16 17:33:00 -
[74]
Originally by: Carniflex
Originally by: Siona Windweaver Anyone still having the issue? Or anyone heard back from a GM yet?
GM's do not handle bugs usually. As far as the status of the issue goes my bug reports are still attached to defect so according to CCP's bug tracking system this is still considered bug and open issue. If this would not be so then the defect tracking system would close the reports as far as I understand. Most of my old bug reports have 'fixed in xxx' after them so when something is no longer considered bug the status of the bug report will change.
GM's can be 'out of the loop' in regards of the bugs or can be just misunderstanding the petition if it is not very clearly worded. Even if they would understand you fully it's nothing they can do something about.
the 2 gm's that have delt with my petition both stated this was a game change and they are monitoring it and its effects.
Hi there,
It is currently not a bug and is considered a game design change. But, this is of course open to discussion on the forums if you feel like the change is too severe.
blar blar mr gm
Hi there,
At the moment, this is being looked into. Whether it will stay at its current rate or be shorted, I am unsure of as any changes have not been finalized yet. I can assure you that our dev's are looking at the forums and take player posts into consideration.
blar blar mr gm
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el M
Caldari Haita de lupi ROMANIAN-LEGION
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Posted - 2011.02.17 08:29:00 -
[75]
Originally by: el M
Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :).
Originally by: Dark Striped
the 2 gm's that have delt with my petition both stated this was a game change and they are monitoring it and its effects.
Hi there,
It is currently not a bug and is considered a game design change. But, this is of course open to discussion on the forums if you feel like the change is too severe.
blar blar mr gm
Hi there,
At the moment, this is being looked into. Whether it will stay at its current rate or be shorted, I am unsure of as any changes have not been finalized yet. I can assure you that our dev's are looking at the forums and take player posts into consideration.
blar blar mr gm
In this case there is clearly not enough whine about it on the forums ----------------- aspiring carebear |
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