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Goose99
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Posted - 2011.01.31 19:54:00 -
[61]
Originally by: Tippia
Originally by: Goose99 A high quality highsec lvl4 pays ~8k LP, 4k isk reward and 10k isk bounty if you farm all rats instead of blitz. A 5k batch of CN cruiser missiles cost 4.2k LP and 4.2 mil isk. Even if you farm the whole mission for bounty like a noob, majority of isk faucet sinks back to the LP shop. If you blitz like some people, LP shop isk sink is greater than your rat bounty.
Sanctums, on the other hand, is pure faucet of liquid isk.
Yes, but that still doesn't change the fact that, for 70% of the ISK generated by L4s to be fauceted away through the LP store, the ISK generated by those L4s in the first place would have to be less than a quarter of the ISK generated from bounties overall in the game.
How large a portion of the EVE citizens sit in highsec, running L4s? How large a portion sits in nullsec running sanctums? The former group is by all accounts much larger than the latter, and the idea that the L4 runners would only be generating 25% of the bounties in the game is thoroughly implausible.
More likely, people are not spending their LP sensibly or properly, or they're going after those bounties to a far higher degree than what you're stating (whether this makes them noobs or not is largely irrelevant ù the fact is still that they create a huge amount of ISK).
You can't "go after those bounties to a far higher degree" than what I stated. There are only so many rats in a mission. What I said is already based on clearing a site. You can wait until downtime for rat respawn and farm the same site again next day, but very few people do this. Blitzing, on the other hand, is a much more common practice. Blitzers get less isk from bounties than LP shop sink. Not to mention drone and faction kill missions don't pay isk bounty at all. Sanctums are faucets of pure liquid isk, this needs to change.
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.31 20:17:00 -
[62]
Edited by: Tippia on 31/01/2011 20:20:57
Originally by: Goose99 You can't "go after those bounties to a far higher degree" than what I stated. There are only so many rats in a mission. What I said is already based on clearing a site. You can wait until downtime for rat respawn and farm the same site again next day, but very few people do this. Blitzing, on the other hand, is a much more common practice. Blitzers get less isk from bounties than LP shop sink. Not to mention drone and faction kill missions don't pay isk bounty at all. Sanctums are faucets of pure liquid isk, this needs to change.
Yes you can: by not using those LP as effectively. By "a far higher degree" I mean that the percentage of the income the LP represent is not as high as that ù people are buying wasteful things for them (or not using them at all) or blowing them on stuff that don't have an ISK cost attached.
Missions can be "pure liquid ISK" if you pick the right things form the LP store.
But again, likse I said in my edit, this could be sorted out quite nicely if we had some useful guesses for the average ISK/LP conversion rate, the average ISK-per-LP cost, and some kind of guess as to how that total income is proportioned between the different sources. Nanferr claims that the last of these numbers is 70% from LPà
àso let's run with that and with an average 1000:1 ISK per LP cost and, at the other end, a profit of 1000 ISK per LP (a 2:1 ROI). On average. Let the high-end mission runners complain that they're just part of the statistic, and for each of them, there's some nublet who gets 300 ISK/LP because he inefficiently sells CNRs.
135 billion ISK is destroyed through the LP store in a day ù that means 135 million LP are cashed in, which is turned back into 135 billion ISK profit. That 135 bil ISK is 70% of the mission income ù mission runners thus earn 192 bil ISK per day, of which 57 billion is from other sources than LP (in total, they earn 327 bil, but 135 of those are invested into the LP store).
As it happens, the rewards and time bonuses from missions go towards paying the investment for that LP, so that explains where that money comes from and where it goes. This means that those 57 extra billions come from the mission bounties.
It's just that, in a day, 876 billion ISK is paid out in bounties. Using those modest conversion rates and the 70% claim, we actually end up with a mere 7% of the bounties paid out across the entire EVE universe coming from missions. 7% from what is probably the most popular activity among the majority of EVE characters (and I'm being kind here and assuming that people don't loot and salvage ù if they do, the portion that is mission bounties comes down even further).
I don't buy that.
When I said <25%, I was using my ISK/LP conversion rate and my ISK:LP cost, but I suspect I'm not getting the average numbers the way I do ità ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Lugalzagezi666
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Posted - 2011.01.31 20:29:00 -
[63]
Poor 0.0 bears.

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Srioghal moDhream
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Posted - 2011.01.31 20:50:00 -
[64]
Originally by: Urethra Infection ITT: Empire carebears spout terrible opinions about the eve econonmy
No seriously, fix the sanctum respawn rate or Test will come to empire to grief empire carebears on a large scale.
0.0 Dwellers are getting shat on, with ever increasing plex costs, ship prices and meta 4 mods soaring through the roof please for the love of god fix it.
You understand the reason these prices are increasing is because of all the isk that is dumped into the game? So when people make isk more easily it loses it's value. Since it is easy to get they don't mind paying more for a plex so the price of a plex constantly goes up. The same is true for all items.
If you are making 100 mill an hour easily with no real effort (if you consider checking you direction scanner an effort you need some real help) you have no problem paying 400 mill for something you need if it gets you the item faster. If you only made 10 mill per hour you are less likely to fork out that 400 mill if you can get it for cheaper by taking some time to do it.
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Lugalzagezi666
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Posted - 2011.01.31 20:55:00 -
[65]
Edited by: Lugalzagezi666 on 31/01/2011 20:55:42
Originally by: Urethra Infection No seriously, fix the sanctum respawn rate or Test will come to empire to grief empire carebears on a large scale.
 
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Artemis Shadow
Shiva Morsus Mihi
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Posted - 2011.01.31 23:28:00 -
[66]
My bugreport on this issue just received 'Attached to a defect' status. Hopefully this will get fixed soon. 
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nugget906
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Posted - 2011.02.01 03:47:00 -
[67]
Originally by: Artemis Shadow My bugreport on this issue just received 'Attached to a defect' status. Hopefully this will get fixed soon. 
It's easier for GM to blow you off this way than actually wasting their breath on you.
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Doris Dragonbreath
StarHunt R.A.G.E
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Posted - 2011.02.01 05:33:00 -
[68]
Originally by: Artemis Shadow My bugreport on this issue just received 'Attached to a defect' status. Hopefully this will get fixed soon. 
Took a while but same here. Attached to defect. Lets hope its something that is easy to fix and they go for it as 'low hanging fruit' pushing out the fix soon.
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Dark Striped
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Posted - 2011.02.03 19:51:00 -
[69]
currently ahve a petition open atm, where the gm is stating that this increase is infact ccp implmented and they are monitoring what effect it has
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Rashimas
Vanguard Frontiers Intrepid Crossing
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Posted - 2011.02.03 20:38:00 -
[70]
anyone else notice it's also harder to keep the military index at 5? not that I care cause the lvl 4 is better (atleast where I live)
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Im Blue
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Posted - 2011.02.05 15:26:00 -
[71]
Hi there,
It is currently not a bug and is considered a game design change. But, this is of course open to discussion on the forums if you feel like the change is too severe.
blar blar mr gm
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Siona Windweaver
Placeholder Holdings
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Posted - 2011.02.11 17:20:00 -
[72]
Anyone still having the issue? Or anyone heard back from a GM yet?
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.02.13 14:44:00 -
[73]
Originally by: Siona Windweaver Anyone still having the issue? Or anyone heard back from a GM yet?
GM's do not handle bugs usually. As far as the status of the issue goes my bug reports are still attached to defect so according to CCP's bug tracking system this is still considered bug and open issue. If this would not be so then the defect tracking system would close the reports as far as I understand. Most of my old bug reports have 'fixed in xxx' after them so when something is no longer considered bug the status of the bug report will change.
GM's can be 'out of the loop' in regards of the bugs or can be just misunderstanding the petition if it is not very clearly worded. Even if they would understand you fully it's nothing they can do something about.
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Dark Striped
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Posted - 2011.02.16 17:33:00 -
[74]
Originally by: Carniflex
Originally by: Siona Windweaver Anyone still having the issue? Or anyone heard back from a GM yet?
GM's do not handle bugs usually. As far as the status of the issue goes my bug reports are still attached to defect so according to CCP's bug tracking system this is still considered bug and open issue. If this would not be so then the defect tracking system would close the reports as far as I understand. Most of my old bug reports have 'fixed in xxx' after them so when something is no longer considered bug the status of the bug report will change.
GM's can be 'out of the loop' in regards of the bugs or can be just misunderstanding the petition if it is not very clearly worded. Even if they would understand you fully it's nothing they can do something about.
the 2 gm's that have delt with my petition both stated this was a game change and they are monitoring it and its effects.
Hi there,
It is currently not a bug and is considered a game design change. But, this is of course open to discussion on the forums if you feel like the change is too severe.
blar blar mr gm
Hi there,
At the moment, this is being looked into. Whether it will stay at its current rate or be shorted, I am unsure of as any changes have not been finalized yet. I can assure you that our dev's are looking at the forums and take player posts into consideration.
blar blar mr gm
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el M
Caldari Haita de lupi ROMANIAN-LEGION
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Posted - 2011.02.17 08:29:00 -
[75]
Originally by: el M
Came to the formus expecting a riot, torches, pitchforks and all ...
This is a HUGE NERF to the anomalies and people barely flinch. Still expecting the riot to happen as more and more carebears become aware of the stealth nerf :).
Originally by: Dark Striped
the 2 gm's that have delt with my petition both stated this was a game change and they are monitoring it and its effects.
Hi there,
It is currently not a bug and is considered a game design change. But, this is of course open to discussion on the forums if you feel like the change is too severe.
blar blar mr gm
Hi there,
At the moment, this is being looked into. Whether it will stay at its current rate or be shorted, I am unsure of as any changes have not been finalized yet. I can assure you that our dev's are looking at the forums and take player posts into consideration.
blar blar mr gm
In this case there is clearly not enough whine about it on the forums ----------------- aspiring carebear |
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