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Herufaia
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Posted - 2011.01.22 15:23:00 -
[1]
Be there a way to turn off the autolading of the character portraits in local chat
Pre patch you had to "opt in" to autload (iirc) now you cannot even "opt out"
I know ccp are rightly proud of their new character shots, but the novelty has grown old and is getting very stale
If you in busy system the constant portrait loading of characters i have remotly no interest in viewing OH VOW! ITS ANOTHER BALD MIMNATAUR WITH SHADES! - is resource grabbing and annoying to the eye
Please a tick to turn it off
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Poeser Rufus
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Posted - 2011.01.22 15:28:00 -
[2]
might wanna try make the folder containing the shots read only. don¦t know if the game puts them into Ram then, but sure it would not be able to save them to hdd anymore. should be somewhere in /cache/???
i¦m not at an eve pc right now, but might be worth a shot.
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Rixiu
Impetar
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Posted - 2011.01.22 16:31:00 -
[3]
Block the image server? Probably forbidden though ^^
Seriously though, I don't see any reason why there isn't an option to turn of the automatic image gathering...
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HighwayMan DhD
Highwaymen
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Posted - 2011.01.22 16:33:00 -
[4]
but i like your chin,
All should be viewing it, wether they want to or not.
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Bad Messenger
draketrain
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Posted - 2011.01.22 16:35:00 -
[5]
It has been CCP policy for a long time to make it harder to track player movements, these portraits are new addition to whole system.
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BaliAgha
Black Mesa Mavericks
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Posted - 2011.01.22 16:36:00 -
[6]
Originally by: Rixiu Block the image server? Probably forbidden though ^^
Seriously though, I don't see any reason why there isn't an option to turn of the automatic image gathering...
Simple really..
Since all avatars are loaded and stored on the server, having people click (queue) on portraits to load would require the server to 'fetch' or 'retrieve' the avatars your clicking. Having 40k people clicking on different avatars for the server to load would in turn have some negative affects on the server load.
Since the default setting is the for server not to 'queue' or 'retrieve' something your clicking but rather be there in the first place is there to 'help' or 'speed' things along.
Since I'm not apart of the CCP team and not 100% sure how they are coding this, I am NOT 100% sure that this is the EXACT case.
[RKDST] Black Mesa Mavericks |

Niveon
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Posted - 2011.01.22 16:42:00 -
[7]
Don't be stupid, serving all images to all players causes more lag than having to process a few requests for a few pics from a few players. It affects CCP's servers' resources and each player's. |

BaliAgha
Black Mesa Mavericks
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Posted - 2011.01.22 16:44:00 -
[8]
Originally by: Niveon Don't be stupid, serving all images to all players causes more lag than having to process a few requests for a few pics from a few players. It affects CCP's servers' resources and each player's.
You are not a coder it seems, this statement makes absolutely no sense young one.
[RKDST] Black Mesa Mavericks |

Tippia
Sunshine and Lollipops
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Posted - 2011.01.22 16:50:00 -
[9]
Originally by: BaliAgha having people click (queue) on portraits to load would require the server to 'fetch' or 'retrieve' the avatars your clicking.
So what you're saying is that having to 'fetch' all images as they appear in the local window takes less of a toll than having to 'fetch' only some (or no) imagesà
Ehmà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.01.22 16:57:00 -
[10]
I too do not want it to auto-load, it makes it harder to keep track of pilots.
/c
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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BaliAgha
Black Mesa Mavericks
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Posted - 2011.01.22 17:00:00 -
[11]
Originally by: Tippia
Originally by: BaliAgha having people click (queue) on portraits to load would require the server to 'fetch' or 'retrieve' the avatars your clicking.
So what you're saying is that having to 'fetch' all images as they appear in the local window takes less of a toll than having to 'fetch' only some (or no) imagesà
Ehmà
No, having images there in the first place requires no 'loading' for you. In return does not put extra stress on the server.
[RKDST] Black Mesa Mavericks |

Blane Xero
Amarr The Firestorm Cartel
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Posted - 2011.01.22 17:00:00 -
[12]
Part of the problem is that the client no longer does the rendering. All it does now is request the images. _____________________________________ Haruhiist since December 2008
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.22 17:05:00 -
[13]
Edited by: Tippia on 22/01/2011 17:05:35
Originally by: BaliAgha No, having images there in the first place requires no 'loading' for you. In return does not put extra stress on the server.
In order to "have the images there in the first place," they still have to be fetched from the server. Having to click to fetch them means you can choose not to fetch themà ever.
Having to fetch more images than you are interested in certainly causes more stress on the server than only fetching the ones you want. Sure, once they're cached locally, it no longer matters, but why fetch and cache them to begin with if you have no need for them? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.01.22 17:07:00 -
[14]
Originally by: BaliAgha
Originally by: Niveon Don't be stupid, serving all images to all players causes more lag than having to process a few requests for a few pics from a few players. It affects CCP's servers' resources and each player's.
You are not a coder it seems, this statement makes absolutely no sense young one.
You must not be either, because your an idiot.
If you look in local, the game is loading the faces you see - not all of them. Jita local would take an hour to load if it was autoloading everyone. Instead it is requesting what only the player can see at that time.
There is no benefit here. Only shiny portraits.
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BaliAgha
Black Mesa Mavericks
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Posted - 2011.01.22 17:19:00 -
[15]
Originally by: TimMc
Originally by: BaliAgha
Originally by: Niveon Don't be stupid, serving all images to all players causes more lag than having to process a few requests for a few pics from a few players. It affects CCP's servers' resources and each player's.
You are not a coder it seems, this statement makes absolutely no sense young one.
You must not be either, because your an idiot.
If you look in local, the game is loading the faces you see - not all of them. Jita local would take an hour to load if it was autoloading everyone. Instead it is requesting what only the player can see at that time.
There is no benefit here. Only shiny portraits.
Again, its very simple..
What you see for portraits are already there, already loaded.. your not queuing the server to fetch what your clicking..
Please people.. if you have no idea how to code or how coding works.. stop trolling..
[RKDST] Black Mesa Mavericks |

Forum Guy
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Posted - 2011.01.22 17:26:00 -
[16]
I thought whereas the images that you clicked used to be stored in your pc's cache, it's now just stored on CCPs side.
Only your character portraits get stored in your cache, not the ones of other characters. Unless if you add them to your friends list etc.
Not sure if that is how it works but it would make more sense.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.01.22 17:27:00 -
[17]
Delayed local would solve this. ...
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Tippia
Sunshine and Lollipops
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Posted - 2011.01.22 17:29:00 -
[18]
Edited by: Tippia on 22/01/2011 17:35:24
Originally by: BaliAgha What you see for portraits are already there, already loaded.. your not queuing the server to fetch what your clicking.
Already where? Already loaded for whom?
Quote: Please people.. if you have no idea how to code or how coding works.. stop trolling..
àand if you don't know how caching works, don't try to tell people that more fetches are fewer than no fetches.
Originally by: Forum Guy I thought whereas the images that you clicked used to be stored in your pc's cache, it's now just stored on CCPs side (without any need to click).
Only your character portraits get stored in your cache, not the ones of other characters. Unless if you add them to your friends list etc.
No, they're still cached locally, just like before. The main difference lies in where and how they're rendered (which among other things means that fetching and rendering an image does not lock the UI).
What this new system does is to fetch, cache and load all faces you come across on the local list, rather than just fetch and cache the ones you click, and only load the ones you have cached.
àand only storing them on CCP's end would have made this issue even worse ù every time you changed systems and every time you scrolled the local list, you would have to re-download all the images you saw. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

NiM Cal
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Posted - 2011.01.22 17:40:00 -
[19]
Confirming I too find the autofetching irritating. I frequently play eve when traveling on a 3G connection, where usage costs, and it's something I could really live without...
It's also hugely annoying keeping tabs of people in local, when hunting.
Pre incursion, i'd quickly check the character sheet/load portrait of people in system (threat assesment), and know from the loaded faces who I had checked out. Now i've got to try and remember the face/name which is :effort:
/support an option to disable it
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Forum Guy
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Posted - 2011.01.22 17:46:00 -
[20]
Originally by: NiM Cal
Careful, you don't want to turn this into a petition, it'll just get locked.
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Zhou Wuwang
Federal Laboratories
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Posted - 2011.01.22 17:51:00 -
[21]
Edited by: Zhou Wuwang on 22/01/2011 17:52:09 Autofetching portraits is pure hubris on CCP's part. It's bad for your system's performance. Thousands of tiny 4KB files added to your hardisk; useless reads and writes for little or no reward.
On windows OS, setting the read only flag on folders is useless. You need to edit the access control list (ACL) under the folder's security tab. If you don't see it, your system is likely setup for "Use simple file sharing (recommended)" for instance in Windows XP. On my Windows 7 Pro, the tab is always visible. Anyway, by default you will notice the folder is setup for "Full Control". Depending on how you have your OS users and settings and folders for Eve, the short story is you want to set the permissions for the "cache/Pictures/Chat" folder to read only.
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Diomedes Calypso
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Posted - 2011.01.22 17:52:00 -
[22]
you can certainly just close the list of players.
Does it fetch the images anyway if its closed?
(and I wonder what it does if you minimize it?)
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Zhou Wuwang
Federal Laboratories
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Posted - 2011.01.22 18:00:00 -
[23]
Edited by: Zhou Wuwang on 22/01/2011 18:00:51
Originally by: Diomedes Calypso you can certainly just close the list of players.
Does it fetch the images anyway if its closed?
(and I wonder what it does if you minimize it?)
and who is going to close the list of players in local?
Keep in mind these thousands of portrait files are going to effect anything that requires use of your file system. Virus checks, search, etc.
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KerKnight
Defenders of the Kernite
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Posted - 2011.01.22 18:01:00 -
[24]
I have an SSD so loading portraits doesn't bother me.
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Zhou Wuwang
Federal Laboratories
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Posted - 2011.01.22 18:06:00 -
[25]
Originally by: KerKnight I have an SSD so loading portraits doesn't bother me.
So you must understand then how writes effect the performance and life of your solid state drive? 
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.01.22 18:11:00 -
[26]
Originally by: Diomedes Calypso you can certainly just close the list of players.
Does it fetch the images anyway if its closed?
(and I wonder what it does if you minimize it?)
Local portrait icon folder
Total files: 1,332 Total Folders: 100 Size: 1.60 MB Size on disk: 5.20 MB
And that's only after visiting Jita once with local completely minimized.
I find the lack of this option annoying too.
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Iraherag
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Posted - 2011.01.22 18:14:00 -
[27]
Originally by: BaliAgha
Originally by: Rixiu Block the image server? Probably forbidden though ^^
Seriously though, I don't see any reason why there isn't an option to turn of the automatic image gathering...
Simple really..
Since all avatars are loaded and stored on the server, having people click (queue) on portraits to load would require the server to 'fetch' or 'retrieve' the avatars your clicking. Having 40k people clicking on different avatars for the server to load would in turn have some negative affects on the server load.
Since the default setting is the for server not to 'queue' or 'retrieve' something your clicking but rather be there in the first place is there to 'help' or 'speed' things along.
Since I'm not apart of the CCP team and not 100% sure how they are coding this, I am NOT 100% sure that this is the EXACT case.
That's easily the most confused posting I have seen in a very long time.
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KerKnight
Defenders of the Kernite
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Posted - 2011.01.22 18:15:00 -
[28]
Originally by: Zhou Wuwang So you must understand then how writes effect the performance and life of your solid state drive? 
Intel SSDs have a rediculous lifetime anyway. It's a non-issue.
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mkmin
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Posted - 2011.01.22 18:51:00 -
[29]
Agreed.
Another pointless change at the cost of the user experience just so CCP can touch themselves on those rare occasions they load the client.
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Guillame Herschel
Gallente NME1
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Posted - 2011.01.22 18:58:00 -
[30]
Originally by: Tippia The main difference lies in where and how they're rendered (which among other things means that fetching and rendering an image does not lock the UI).
This. Busy systems are much smoother now. Switching to a chat tab with a large number of players is much faster now. The UI lags less.
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