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Ashera Yune
Royal Amarr Institute Amarr Empire
35
|
Posted - 2012.08.18 19:32:00 -
[1] - Quote
With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
198
|
Posted - 2012.08.18 19:35:00 -
[2] - Quote
Eight. Bombs.
WHAT. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Ustrello
Mindstar Technology Executive Outcomes
63
|
Posted - 2012.08.18 19:36:00 -
[3] - Quote
And what's to stop us from fielding 300 heavy bombers? |

Lin-Young Borovskova
Science and Trade Institute Caldari State
659
|
Posted - 2012.08.18 19:39:00 -
[4] - Quote
Ustrello wrote:And what's to stop us from fielding 300 heavy bombers?
Better, what stops bomber blobs?
Answer: a single dictor bubble and a single bomb 
brb |

Andski
GoonWaffe Goonswarm Federation
4383
|
Posted - 2012.08.18 19:40:00 -
[5] - Quote
the counter to blobs is "make friends" "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Polly Oxford
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.08.18 19:40:00 -
[6] - Quote
How would that balance anything?
Also learn how to bomb properly, from your post it just sounds like you have no idea what you are doing. |

Andski
GoonWaffe Goonswarm Federation
4383
|
Posted - 2012.08.18 19:42:00 -
[7] - Quote
Ashera Yune wrote:Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
yes let's do this
there's no way that we're going to abuse this oh wait "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Ustrello
Mindstar Technology Executive Outcomes
63
|
Posted - 2012.08.18 19:43:00 -
[8] - Quote
Lin-Young Borovskova wrote:Ustrello wrote:And what's to stop us from fielding 300 heavy bombers? Better, what stops bomber blobs? Answer: a single dictor bubble and a single bomb 
Yes because we would warp them in all at once all from the same angle |

Lin-Young Borovskova
Science and Trade Institute Caldari State
659
|
Posted - 2012.08.18 19:47:00 -
[9] - Quote
Ustrello wrote:Lin-Young Borovskova wrote:Ustrello wrote:And what's to stop us from fielding 300 heavy bombers? Better, what stops bomber blobs? Answer: a single dictor bubble and a single bomb  Yes because we would warp them in all at once all from the same angle
Of course not you're better than everyone and no one on earth would ever think about different tactics.  brb |

Zenos Ebeth
Brutor Tribe Minmatar Republic
35
|
Posted - 2012.08.18 19:52:00 -
[10] - Quote
Andski wrote:the counter to blobs is "make friends"
So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ? |

Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
616
|
Posted - 2012.08.18 19:55:00 -
[11] - Quote
Ustrello wrote:And what's to stop us from fielding 300 heavy bombers?
Heavy Bomber Blob anyone? Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

Andski
GoonWaffe Goonswarm Federation
4383
|
Posted - 2012.08.18 19:57:00 -
[12] - Quote
Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?
please tell me how "balanced" game design would allow a small number of dudes to decide fights involving hundreds or thousands "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Nexus Day
Native Freshfood Minmatar Republic
22
|
Posted - 2012.08.18 20:01:00 -
[13] - Quote
How about jump bombs that you could send through gates and have them go off on the other side. Now that would be a good idea. :) |

Arkon Olacar
Imperial Guardians Tribal Band
106
|
Posted - 2012.08.18 20:04:00 -
[14] - Quote
We need more NPC forum alts to come up with ideas of this quality.
 "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |

Lilliana Stelles
Mindstar Technology Executive Outcomes
577
|
Posted - 2012.08.18 20:44:00 -
[15] - Quote
I actually like the idea of a heavy bomber. Having a bomb launcher on a cruiser could be pretty neat.
Though I don't like the changes to bombs, and the ship suggested in the OP sounds awful. Incarna from 2009. 3 Years later and what we have doesn't look half as good as this.http://www.youtube.com/watch?v=n41s1Iox18A |

Kaahles
Retarded Extemely Dangerous The Unthinkables
12
|
Posted - 2012.08.18 21:09:00 -
[16] - Quote
If you fine ladies and gentlement would go over to evekill and look at what just happened in VG-QW1 you'll see that the existing AoE of bombs can be quite awesome if you do it right :P |

Pipa Porto
795
|
Posted - 2012.08.18 21:41:00 -
[17] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field.
Sweet, time to organize Titan Blapping Bombing Runs.
Let's see, assuming Electron Bombs vs Erebus:
6400*1.25*8=64000 damage per Bomber. An Erebus has ~30m EHP vs EM. That's 470 Heavy Bombers to one shot an Erebus.
It's not hard for the larger alliances to form up fleets of that size. EvE: Everyone vs Everyone
-RubyPorto |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
382
|
Posted - 2012.08.18 21:43:00 -
[18] - Quote
Lin-Young Borovskova wrote:Ustrello wrote:And what's to stop us from fielding 300 heavy bombers? Better, what stops bomber blobs? Answer: a single dictor bubble and a single bomb 
That sounds like an epic balance problem in the making. Bombers countering everything subcapital and the best counter to bombers being of course other bombers!
An analysis: fixing active tanking in a logical manner: https://forums.eveonline.com/default.aspx?g=posts&m=1693846 |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
438
|
Posted - 2012.08.18 21:43:00 -
[19] - Quote
I agree, we need more areola to counter boobs. Tears will be shed and pants will need to be changed all round. |

Swarm Of Bees
Dark Mare Federation
2
|
Posted - 2012.08.20 13:21:00 -
[20] - Quote
If you want to fight blobs just fit up a warp-to-0 smartbomb BS and watch the fireworks. |

Metal Icarus
Endless Destruction
248
|
Posted - 2012.08.20 13:30:00 -
[21] - Quote
8 bombs!? Can you imagine a fleet of these things blowing them selves up? I think it would happen.....
a lot |

Ghazu
37
|
Posted - 2012.08.20 13:31:00 -
[22] - Quote
Nice, now we can have single man bomber squads. |

Hiyora Akachi
Bling Ring Tax Evaders
114
|
Posted - 2012.08.20 13:48:00 -
[23] - Quote
Yes, because this isn't broken AT ALL.
For every heavy bomber you remove the need for 8 SBs. Nope, not broken at all
/sarcasm |

Cadfael Maelgwyn
Immortals of New Eden Rebel Alliance of New Eden
174
|
Posted - 2012.08.20 13:52:00 -
[24] - Quote
Ashera Yune wrote:These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
 |

Cede Forster
EVE University Ivy League
20
|
Posted - 2012.08.20 13:57:00 -
[25] - Quote
Would this be a good time to bring up my idea of a "system to system missile"? Destroys all ships and target structures in the targeted system.
Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system? |

MIrple
BSC LEGION Tactical Narcotics Team
64
|
Posted - 2012.08.20 14:24:00 -
[26] - Quote
I came up with this Idea a few months ago and it got some people that liked it and some that didnt care for it. This was an Idea to have a new type of bomber that IMO would not be OP.
To to the original poster your idea is way OP and bad.
Here is the link to my Idea
https://forums.eveonline.com/default.aspx?g=posts&t=73056 |

Rordan D'Kherr
Imperial Academy Amarr Empire
55
|
Posted - 2012.08.20 14:26:00 -
[27] - Quote
re-introduce an AoE doomsday (besides the current one). |

Velicitia
Open Designs
1085
|
Posted - 2012.08.20 14:27:00 -
[28] - Quote
Cede Forster wrote: Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?
+1 |

Roll Sizzle Beef
Space Mutiny
916
|
Posted - 2012.08.20 14:57:00 -
[29] - Quote
No no no. You don't give players AOE, you punish them with AOE when they fail.
The larger the ship, the larger it explodes. A capital exploding should do significant damage to all ships within a radius. It wont stop blobs but it would sure spread them out.
The more m3 of ammo and drones you have, the bigger the boom. |

King Rothgar
Operation Neo-Tokyo Hashashin Cartel
282
|
Posted - 2012.08.20 15:02:00 -
[30] - Quote
Terrible idea is terrible, funny though. The real solutions are splash damage from ships exploding and LoS firing. The Troll is trolling. |

ShiftyMcFly's Second Cousin
Center for Advanced Studies Gallente Federation
13
|
Posted - 2012.08.20 15:04:00 -
[31] - Quote
Rordan D'Kherr wrote:re-introduce an AoE doomsday (besides the current one).
Just reduce the radius from 250km to 25km or 35km and make it remote on-grid.
|

Malcanis
Vanishing Point. The Initiative.
4483
|
Posted - 2012.08.20 15:07:00 -
[32] - Quote
Hey who remembers when Titans had AoE and there were no blobs at all ever?
Anyone?
Bueller?
Seriously, where does this ridiculous meme that "AoE weapons stop blobbing" come from? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Denidil
Red Federation RvB - RED Federation
481
|
Posted - 2012.08.20 15:16:00 -
[33] - Quote
yes to heavy bombers, no to 8 launchers at once. 2 launchers on heavy bombers. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |

knobber Jobbler
199
|
Posted - 2012.08.20 15:20:00 -
[34] - Quote
Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?
Not always, just fleet setups that can counter blobs but 0.0 is a numbers game, it always will be. You can't stop people grouping up into coalitions nor should you. |

Dorian Wylde
Imperial Academy Amarr Empire
139
|
Posted - 2012.08.20 15:29:00 -
[35] - Quote
Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?
No, thats the definition of basic combat strategy.
The only way to stop 'blobbing" in eve is to artificially limit the number of combatants on the field. Which would destroy the game.
You don't want to lose to a blob? Bring more people next time. Don't have anyone else? Then you lose, and get kicked out. That's how war works. |

Akirei Scytale
Test Alliance Please Ignore
2310
|
Posted - 2012.08.20 15:29:00 -
[36] - Quote
Bombers are very finely balanced as is. One bomber is hardly a threat, 7 can eliminate an entire fleet. Removing the cap on effective bombs launched at once would fundamentally break EVE's balance, and letting a single ship launch an entire wing of bombs is simply stupid - one man should never have the ability to wipe a fleet, but one man working with a small group of friends in a highly coordinated manner should.
If CCP were to introduce heavy bombers, such a role would honestly be much better suited for bombing capitals / supercapitals, massive damage bombs with extremely low explosion velocities and extremely high explosion radiuses, essentially tickling subcaps. The subcap bombing scene is simply too well balanced for anything else. TEST Alliance BEST Alliance |

Jint Hikaru
OffWorld Exploration Inc
274
|
Posted - 2012.08.20 16:25:00 -
[37] - Quote
Cede Forster wrote:Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?
1m3 of Bacon...... Holy TasteBuds thats a lot of bacon.
I think i just drooled on my keyboard a little.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Othran
Southern Cross Empire Flying Dangerous
228
|
Posted - 2012.08.20 16:39:00 -
[38] - Quote
Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.
I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc IS dumb. Squads of 6/7/8 bombers are a PITA to sort out.
Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun. |

Akirei Scytale
Test Alliance Please Ignore
2313
|
Posted - 2012.08.20 16:41:00 -
[39] - Quote
Othran wrote:Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.
I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc is dumb. Squads of 6/7/8 bombers is a PITA.
Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun.
It really isn't hard to just stick people into squads of 7, have each squad align in different directions, and wing warp them so the bombs all go in several shortly spaced waves. TEST Alliance BEST Alliance |

Othran
Southern Cross Empire Flying Dangerous
228
|
Posted - 2012.08.20 16:42:00 -
[40] - Quote
Akirei Scytale wrote:Othran wrote:Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.
I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc is dumb. Squads of 6/7/8 bombers is a PITA.
Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun. It really isn't hard to just stick people into squads of 7, have each squad align in different directions, and wing warp them so the bombs all go in several shortly spaced waves.
I agree but why bother?
Just adjust it so you can have a full squad launch bombs - if that means less DPS/bomb then fine.
Edit - the "skill" in bombing vanished with the "bomb bubble" and covops not decloaking each other. Seems sensible to finish the process? |

Roderick Grey
House Of Serenity. Unprovoked Aggression
29
|
Posted - 2012.08.20 16:58:00 -
[41] - Quote
I just imagined CCP testing this idea out on the test server, but not allowing players to group bomb launchers, so when players try to bomb, they all launch with a delay and when the first four detonate it creates a chain reaction that kills the player.
Great Idea +1 |

Yokai Mitsuhide
Republic Military School Minmatar Republic
437
|
Posted - 2012.08.20 17:54:00 -
[42] - Quote
TheBreadMuncher wrote: Bombs
/Thread |

highonpop
Eve Liberation Force Fatal Ascension
212
|
Posted - 2012.08.20 18:02:00 -
[43] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field.
uhhh.... bombs? I got damage on aprox 40ish KM's last night in 2 bombing runs of only 5 dudes at a time... WTF are you talking about we need more AOE?
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya |

Ptraci
3 R Corporation The Irukandji
587
|
Posted - 2012.08.20 18:15:00 -
[44] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
You just don't get it. The massive blobs are to counter too many titans in the game. So suck it up and let your titan die already. |

MotherMoon
Blue Republic RvB - BLUE Republic
1104
|
Posted - 2012.08.20 18:41:00 -
[45] - Quote
Blowing up ships should cause aoe damage to near by ships. Damage should falloff over range. Range falloff and damage based on ship size. Van blob gone. Frigates for instance would take little damage from a battleship. Die to low Sig radius. Thus promoting different ship sizes. 60 destoriers clumped , each loss would deal a chunk of damage to near by ships. Can you say goodbye passive shield tank blobs? http://dl.eve-files.com/media/1206/scimi.jpg |

Lyrrashae
Crushed Ambitions Reckless Ambition
345
|
Posted - 2012.08.20 18:54:00 -
[46] - Quote
No.
Just, no.
And this is coming from someone who absolutely adores bombers and BLOPs-gang/fleet ops. There is a fine and proper artistry to wielding verbal scalpels, such that the crap-poster you've slashed doesn't even know they've been cut. But verbal bludgeons -- Those are just fun. |

Garreth Vlox
Sons Of 0din Dark Therapy
71
|
Posted - 2012.08.20 19:28:00 -
[47] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field.
So they got rid of the titan doomsday and now you want them to add a destroyer that does a damn good impression of a doomsday from way back when? GREAT IDEA, that way the entire blob can just bring those and bomb anything that moves till there is nothing left. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1273
|
Posted - 2012.08.20 21:50:00 -
[48] - Quote
Garreth Vlox wrote:So they got rid of the titan doomsday and now you want them to add a destroyer that does a damn good impression of a doomsday from way back when? GREAT IDEA, that way the entire blob can just bring those and bomb anything that moves till there is nothing left. No one ever really thinks these things through.
At least bombs are (slightly) restricted by the blowing-up-other-bombs mechanic. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Garreth Vlox
Sons Of 0din Dark Therapy
75
|
Posted - 2012.08.20 22:18:00 -
[49] - Quote
Alavaria Fera wrote:Garreth Vlox wrote:So they got rid of the titan doomsday and now you want them to add a destroyer that does a damn good impression of a doomsday from way back when? GREAT IDEA, that way the entire blob can just bring those and bomb anything that moves till there is nothing left. No one ever really thinks these things through. At least bombs are (slightly) restricted by the blowing-up-other-bombs mechanic. You want to just turn that off, welp imagine the possibilities. Bomber duels.
A duel would mean there was a fight, with ships like these there wouldn't be a fight, hell there wouldn't even be wrecks there would just be a big red circle on a system on the dotlan map for that region. |

Kingston Black
Hostile. PURPLE HELMETED WARRIORS
36
|
Posted - 2012.08.20 22:19:00 -
[50] - Quote
we need a T2 battleship hull with a range and damage bonus to smartbombs. Im thinking 20km range and 50% bonus, that should do it |

Halcyon Ingenium
Dreddit Test Alliance Please Ignore
170
|
Posted - 2012.08.20 22:20:00 -
[51] - Quote
You can't fight a blob with anything if you keep docking up all the time.
They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1273
|
Posted - 2012.08.20 22:29:00 -
[52] - Quote
Kingston Black wrote:we need a T2 battleship hull with a range and damage bonus to smartbombs. Im thinking 20km range and 50% bonus, that should do it That would work wonderfully as an anti-bomb defense.
In fact, is it still possible to "firewall" against missiles? Also, a few of those in a supercap fleet can really quickly remove dictors (maybe even hictors) and one or two in a standard will will, as Makalu says
"kill the rifter, kill the rifter" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Akirei Scytale
Test Alliance Please Ignore
2315
|
Posted - 2012.08.20 22:31:00 -
[53] - Quote
Alavaria Fera wrote: In fact, is it still possible to "firewall" against missiles?[/i]
Yes, we do it occasionally. TEST Alliance BEST Alliance |

baltec1
Bat Country
1914
|
Posted - 2012.08.20 22:33:00 -
[54] - Quote
My corp figured outhow to deal with blobs 6 years ago. |

Sentamon
175
|
Posted - 2012.08.20 22:35:00 -
[55] - Quote
King Rothgar wrote:Terrible idea is terrible, funny though. The real solutions are splash damage from ships exploding and LoS firing.
I like the way you think sir. ~ Professional Forum Alt -á~ |

Adeleda Adoudel
Archangels of Purgatory
4
|
Posted - 2012.08.20 23:36:00 -
[56] - Quote
You can kill an entire alpha tornado fleet with 7 bombs. Probably less with perfect alignment. And you want to put 8 launchers on each ship? You trippin son.
Also, unless you're terrible at blobbing (like said nado fleet) the blob spreads out. To counter things like dics and bombs. Just saying. |

Adeleda Adoudel
Archangels of Purgatory
4
|
Posted - 2012.08.20 23:36:00 -
[57] - Quote
Double posting like a baus. |

Terranid Meester
Tactical Assault and Recon Unit
57
|
Posted - 2012.08.20 23:55:00 -
[58] - Quote
If heavy bombers had 4 bomb laucnhers, 4 torpedo launchers and two turret/utility slots in the highs then Im game. Frigate/destroyer sized too. |

Raiz Nhell
DEEP CORPS
152
|
Posted - 2012.08.21 00:01:00 -
[59] - Quote
Cede Forster wrote: Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?
Can I get some AOE bacon... Bacon for everyone... There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1436
|
Posted - 2012.08.21 00:04:00 -
[60] - Quote
Ooh, awesome idea! Now we can do heavy bomber blobs and just do mass warp of stealthbombers to launch huge ton of bombs without any preps, nice one m8. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |

Orzo Torasson
PonyWaffe Test Alliance Please Ignore
42
|
Posted - 2012.08.21 00:34:00 -
[61] - Quote
"These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs."
I stopped reading after this abortion of an idea. Eight bombs, jesus christ. It would make gatecamping in nullsec INCREDIBLE, just grab three friends in these ******** heavy super ultra bombers and be able to destroy entire fleets on gates with minimal effort. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1274
|
Posted - 2012.08.21 04:34:00 -
[62] - Quote
baltec1 wrote:My corp figured outhow to deal with blobs 6 years ago. Does it involve blobbing even more?
I like that solution. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
175
|
Posted - 2012.08.21 06:08:00 -
[63] - Quote
Swarm Of Bees wrote:If you want to fight blobs just fit up a warp-to-0 smartbomb BS and watch the fireworks.
maybe against a frigate blob. Try that against drakes or BSes and let me know how that works out.
|

Pipa Porto
821
|
Posted - 2012.08.21 07:08:00 -
[64] - Quote
Theodoric Darkwind wrote:Swarm Of Bees wrote:If you want to fight blobs just fit up a warp-to-0 smartbomb BS and watch the fireworks. maybe against a frigate blob. Try that against drakes or BSes and let me know how that works out.
Just need more.  EvE: Everyone vs Everyone
-RubyPorto |

baltec1
Bat Country
1915
|
Posted - 2012.08.21 07:14:00 -
[65] - Quote
Alavaria Fera wrote:baltec1 wrote:My corp figured outhow to deal with blobs 6 years ago. Does it involve blobbing even more? I like that solution.
That or get a spy in their leadership and steal all their ships/cripple their wormhole production/find their ship doctrin and buy everything. Or we just go roaming in a small fast gang of ships and just not get cought. Ships like the megathron... |

Elzon1
Shadow Boys Corp Legion of xXDEATHXx
81
|
Posted - 2012.08.21 08:07:00 -
[66] - Quote
The two most effective ways of fighting off blobs without having a bigger one are bombers and the remote ecm burst for supper carriers.
So basically the most effective means of fighting blobs is using REMOTE AOE
Why not make more remote AOE modules like the remote ecm burst?
Remote AOE webbing (weak: 5% or something) Remote AOE nosferatu: same Remote AOE ecm: same Remote AOE sensor desrput: same Remote AOE tracking disrupt: same Remote AOE warp disruptor: same etc.
After which fleet formations can be added to help FC's organize their fleets better. Formations for more effective logistics chains, dps spread, tackling, bombing, etc.
|

flashmek
renditions of madness B A C K B 0 N E
2
|
Posted - 2012.08.21 08:14:00 -
[67] - Quote
ok lets look at the logic.
in RL a bomber drops hundreds of bombs to hit bigger targets you wouldent send a fighter to take out a city for example.
bombers take out larger ships or larger forces etc
fighters are there to kill the bombers so just send in lots of small fast ships to wind their way into them or snipe from a greater distance ? |

bornaa
GRiD.
233
|
Posted - 2012.08.21 09:36:00 -
[68] - Quote
Roll Sizzle Beef wrote:No no no. You don't give players AOE, you punish them with AOE when they fail.
The larger the ship, the larger it explodes. A capital exploding should do significant damage to all ships within a radius. It wont stop blobs but it would sure spread them out.
The more m3 of ammo and drones you have, the bigger the boom.
This, This, THIS, thiiiiiiiiiiis...    Make it so! That Ain't Right |

Implying Implications
GoonWaffe Goonswarm Federation
206
|
Posted - 2012.08.21 09:42:00 -
[69] - Quote
This is terrible. püåpüÉpüàn+P |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
185
|
Posted - 2012.08.21 10:31:00 -
[70] - Quote
Andski wrote:Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ? please tell me how "balanced" game design would allow a small number of dudes to decide fights involving hundreds or thousands
having everyone sitting right on top of each other should be a weakness. |

Pipa Porto
821
|
Posted - 2012.08.21 10:39:00 -
[71] - Quote
flashmek wrote:ok lets look at the logic.
in RL a bomber drops hundreds of bombs to hit bigger targets you wouldent send a fighter to take out a city for example.
bombers take out larger ships or larger forces etc
fighters are there to kill the bombers so just send in lots of small fast ships to wind their way into them or snipe from a greater distance ?
Stealth Bombers != RL Bombers (the aircraft).
Just because they sound similar doesn't mean they're the same. SBs most closely resemble RL Submarines in the WWII/Age of Sale Hybrid (Weird combination, I know) Era Naval combat that EVE resembles. EvE: Everyone vs Everyone
-RubyPorto |

Cede Forster
EVE University Ivy League
21
|
Posted - 2012.08.21 12:27:00 -
[72] - Quote
So there is no easy way to take measures against an enemy that outnumbers you and therefore the game should be changed, allowing you to do just this?
This is probably bad news for you but, this is not Sparta, this is EVE ONLINE.
Adding (more) AOE weapons => Blobs armed with AOE weapons still killing smaller blobs armed with AOE weapons. Ship explosion damage => Now we are talking, ship explosions should do damage (that'd be fun), but that will only make fleets spread, not change the "problem" if you want to call it that.
Also it sounds a bit communist to demand that fleets independently from their number, should be competitive, just saying  |

Ensign X
102
|
Posted - 2012.08.21 12:46:00 -
[73] - Quote
Orzo Torasson wrote:"These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs."
I stopped reading after this abortion of an idea. Eight bombs, jesus christ. It would make gatecamping in nullsec INCREDIBLE, just grab three friends in these ******** heavy super ultra bombers and be able to destroy entire fleets on gates with minimal effort.
Totally agree. Also, what's up Orzo!!!
Popping entire fleets on Nullsec gates should require a few friends and look a hell of a lot like this. Wave 2 finished off 88 TEST Battlecruisers. That kind of explosive power should NOT be in the hands of one pilot. |

Colonel Xaven
Decadence. RAZOR Alliance
123
|
Posted - 2012.08.21 12:53:00 -
[74] - Quote
Question: What's a blob? 10? 20? 100? Or even everything that outnumbers you and your doods?
It's funny how people ask for an easy way to "counter" so called "blobs".
Sure, it's not easy to fight outnumbered. But it is still possible even without a game mechanic that enables you to do so. Remember, whole Alliances were broken by single pilots.
Be creative. Be smart. Be successful. |

Zera Kerrigan
Dark Tempest Enterprises
23
|
Posted - 2012.08.21 12:56:00 -
[75] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field. Sounds awesome!
Not. |

Abel Merkabah
The Executioners Capital Punishment.
104
|
Posted - 2012.08.21 13:11:00 -
[76] - Quote
Yes. There definitely needs to be a counter to massive numbers of people playing together...in a MMO...
Sounds like OPs problem is he thinks Eve fights should be fair...
OP once you accept that fights are not fair in eve and learn when to engage, blobs are not so much of a problem...you just need to use more guerilla tactics instead of direct engagement; or you could recruit more players to your cause and try direct engagement.
CCP should never counter blobs, strength in numbers is part of what makes this game special (this coming from a guy who's never been in a fleet larger then 20, and that was for POS bash). CCP should never make PvP fair in this game either. I know that pisses off the 1337 PvPers that think fair fights are the way to demonstrate skill; but unfair fights add tension to the roam/camp/fight; additionally, if only fair fights are allowed, it limits some of the benefit of having a good FC. Knowing when to fight is more important then knowing how to fight.
TL;DR OP HTFU stop being a scrub "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Othran
Brutor Tribe Minmatar Republic
228
|
Posted - 2012.08.21 13:45:00 -
[77] - Quote
I've often thought that self-destruct should cause damage over a certain radius dependent on ship size.
It'd probably be abused to hell and back (a few ideas instantly occur to me) but I'd still like to see it.
I'd prefer to see SD dropping loot but causing damage to ships within the blast radius than current mechanics. |

Snow Axe
GoonWaffe Goonswarm Federation
471
|
Posted - 2012.08.21 13:53:00 -
[78] - Quote
Oh look, another "I've never experienced this in game but let me tell you my awful ideas anyway" thread. Thanks again, GD. |

Pipa Porto
822
|
Posted - 2012.08.21 14:30:00 -
[79] - Quote
Othran wrote:I've often thought that self-destruct should cause damage over a certain radius dependent on ship size.
It'd probably be abused to hell and back (a few ideas instantly occur to me) but I'd still like to see it.
I'd prefer to see SD dropping loot but causing damage to ships within the blast radius than current mechanics.
SD Suicide Ganks on the Jita Undock in 3... 2... wait, that happened 2 times in the first half hour of it going live? Oh...  EvE: Everyone vs Everyone
-RubyPorto |

Spy 21
Lonetrek Exploration and Salvage
160
|
Posted - 2012.08.21 14:36:00 -
[80] - Quote
Jint Hikaru wrote:Cede Forster wrote:Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system? 1m3 of Bacon...... Holy TasteBuds thats a lot of bacon. I think i just drooled on my keyboard a little.
Bacon is definitely OP
S The thread goes on-line June 9th, 2012. Human intelligence is removed from further posts. The thread begins to learn at a geometric rate. The thread becomes self-aware at 2:14 a.m. Eastern time, June 10th. In a panic, they try to pull the plug.-á |

Othran
Brutor Tribe Minmatar Republic
228
|
Posted - 2012.08.21 15:07:00 -
[81] - Quote
Pipa Porto wrote:Othran wrote:I've often thought that self-destruct should cause damage over a certain radius dependent on ship size.
It'd probably be abused to hell and back (a few ideas instantly occur to me) but I'd still like to see it.
I'd prefer to see SD dropping loot but causing damage to ships within the blast radius than current mechanics. SD Suicide Ganks on the Jita Undock in 3... 2... wait, that happened 2 times in the first half hour of it going live? Oh... 
Mmmm wouldn't be too hard to disallow SD or remove AoE damage in high-sec. There's already flags to prevent thing happening on other modules in high-sec.
It would probably get abused anyway but I like the idea of it. The implementation might be tricky  |

James 315
Caldari Provisions Caldari State
2424
|
Posted - 2012.08.21 15:36:00 -
[82] - Quote
Disagree with the premise of OP: We need something to counter blobs = the old "nerf numbers" nonsense. No, you can't nerf the other guy having a better fleet than you. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1660
|
Posted - 2012.08.21 15:56:00 -
[83] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Just bring back the old doomsdays.
Lag solved after 1 cycle.
Rifter lovin hobos gonna be hatin |

Wolf Kruol
Capsuleer Legions Of New Eden GREATER ITAMO MAFIA
17
|
Posted - 2012.08.21 16:06:00 -
[84] - Quote
CCP should restore titans to there true power. I find it strange that they blast there main guns and only target captial ships.. Seriously CCP?
Titans are useless now. Well they make great bridges but other than that there crap.
There massive weapons should damage all targets in there blast radius.. friend and foe. Hense the name TITAN!!!!!
Shame on you CCP.
Wolf
GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |

Othran
Brutor Tribe Minmatar Republic
228
|
Posted - 2012.08.21 16:12:00 -
[85] - Quote
Wolf Kruol wrote:CCP should restore titans to there true power. I find it strange that they blast there main guns and only target captial ships.. Seriously CCP? Titans are useless now. Well they make great bridges but other than that there crap. There massive weapons should damage all targets in there blast radius.. friend and foe. Hense the name TITAN!!!!!  Shame on you CCP. Wolf
Then they'd have to fix grids so "grid-fu" wasn't a factor. Oh and deal with a shedload more petitions of people alleging "grid-fu" to avoid AoE. |

Wolf Kruol
Capsuleer Legions Of New Eden GREATER ITAMO MAFIA
17
|
Posted - 2012.08.21 16:15:00 -
[86] - Quote
Othran wrote:Wolf Kruol wrote:CCP should restore titans to there true power. I find it strange that they blast there main guns and only target captial ships.. Seriously CCP? Titans are useless now. Well they make great bridges but other than that there crap. There massive weapons should damage all targets in there blast radius.. friend and foe. Hense the name TITAN!!!!!  Shame on you CCP. Wolf Then they'd have to fix grids so "grid-fu" wasn't a factor. Oh and deal with a shedload more petitions of people alleging "grid-fu" to avoid AoE. Good CCP fix this game. Make it proper.. No more excuses of this or that. Snap snap..  GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |

Ensign X
102
|
Posted - 2012.08.21 16:16:00 -
[87] - Quote
Wolf Kruol wrote:Titans are useless now. Well they make great bridges but other than that there crap.
There massive weapons should damage all targets in there blast radius.. friend and foe. Hense the name TITAN!!!!!
I think you're confused both about how the word 'hence' is spelled and about when it should be appropriately used. You also might be confused about where the name Titan came from. Your sig explains all this. |

Othran
Brutor Tribe Minmatar Republic
228
|
Posted - 2012.08.21 16:16:00 -
[88] - Quote
Wolf Kruol wrote:Othran wrote:Wolf Kruol wrote:CCP should restore titans to there true power. I find it strange that they blast there main guns and only target captial ships.. Seriously CCP? Titans are useless now. Well they make great bridges but other than that there crap. There massive weapons should damage all targets in there blast radius.. friend and foe. Hense the name TITAN!!!!!  Shame on you CCP. Wolf Then they'd have to fix grids so "grid-fu" wasn't a factor. Oh and deal with a shedload more petitions of people alleging "grid-fu" to avoid AoE. Good CCP fix this game. Make it proper.. No more excuses of this or that. Snap snap.. 
mmmm what's the word I'm searching for?
Soon.....  |

Andski
GoonWaffe Goonswarm Federation
4434
|
Posted - 2012.08.21 16:16:00 -
[89] - Quote
titans aren't useless sorry "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Wolf Kruol
Capsuleer Legions Of New Eden GREATER ITAMO MAFIA
17
|
Posted - 2012.08.21 16:19:00 -
[90] - Quote
Andski wrote:titans aren't useless sorry They look pretty? But they lost there fire.... Large tin cans floating in space.. Make great musiem pieces for tourists to show off.. 
GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |

Andski
GoonWaffe Goonswarm Federation
4434
|
Posted - 2012.08.21 16:33:00 -
[91] - Quote
Wolf Kruol wrote:Andski wrote:titans aren't useless sorry They look pretty? But they lost there fire.... Large tin cans floating in space.. Make great musiem pieces for tourists to show off.. 
https://www.pandemic-legion.com/killboard/view_kill.php?id=196492
This was 27 titans AoE DDing a carrier to death. Tell me why the game would be better if 27 titans can warp into a full fleet of carriers and kill them all by pressing a button. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Wolf Kruol
Capsuleer Legions Of New Eden GREATER ITAMO MAFIA
17
|
Posted - 2012.08.21 16:40:00 -
[92] - Quote
Andski wrote:Wolf Kruol wrote:Andski wrote:titans aren't useless sorry They look pretty? But they lost there fire.... Large tin cans floating in space.. Make great musiem pieces for tourists to show off..  https://www.pandemic-legion.com/killboard/view_kill.php?id=196492This was 27 titans AoE DDing a carrier to death. Tell me why the game would be better if 27 titans can warp into a full fleet of carriers and kill them all by pressing a button. yes just caps not subcaps.. you just proved my point.  GÇ£If you're very very stupid? How can you possibly realize you're very very stupid?
You have to be relatively intelligent to realize how stupid you really are!GÇ¥ |

Andski
GoonWaffe Goonswarm Federation
4434
|
Posted - 2012.08.21 16:42:00 -
[93] - Quote
Wolf Kruol wrote:yes just caps not subcaps.. you just proved my point. 
yeah uh entire capital fleets getting wiped out in one go by a few dudes is dumb as hell "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Pipa Porto
822
|
Posted - 2012.08.21 16:54:00 -
[94] - Quote
Othran wrote:Pipa Porto wrote:Othran wrote:I've often thought that self-destruct should cause damage over a certain radius dependent on ship size.
It'd probably be abused to hell and back (a few ideas instantly occur to me) but I'd still like to see it.
I'd prefer to see SD dropping loot but causing damage to ships within the blast radius than current mechanics. SD Suicide Ganks on the Jita Undock in 3... 2... wait, that happened 2 times in the first half hour of it going live? Oh...  Mmmm wouldn't be too hard to disallow SD or remove AoE damage in high-sec. There's already flags to prevent thing happening on other modules in high-sec. It would probably get abused anyway but I like the idea of it. The implementation might be tricky 
So... ships exploding cause damage to nearby ships... but only when the Police (response time >6s) aren't around? EvE: Everyone vs Everyone
-RubyPorto |

Cede Forster
EVE University Ivy League
21
|
Posted - 2012.08.21 19:46:00 -
[95] - Quote
bla bla concord emergency force field contained the blast, bla bla bla,
and then just make a blue bubble around the explosion appear in high sec
although a system to system missile turning pilots to bacon would be still superior |

Asuka Solo
Stark Fujikawa Stark Enterprises
1664
|
Posted - 2012.08.21 21:05:00 -
[96] - Quote
Andski wrote:Wolf Kruol wrote:yes just caps not subcaps.. you just proved my point.  yeah uh entire capital fleets getting wiped out in one go by a few dudes is dumb as hell
/ Rifters Online
|

Selinate
958
|
Posted - 2012.08.21 22:56:00 -
[97] - Quote
Andski wrote:Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ? please tell me how "balanced" game design would allow a small number of dudes to decide fights involving hundreds or thousands
Considering how goons have done this before... this is hypocritical.. |

Andski
GoonWaffe Goonswarm Federation
4436
|
Posted - 2012.08.21 23:31:00 -
[98] - Quote
Selinate wrote:Andski wrote:Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ? please tell me how "balanced" game design would allow a small number of dudes to decide fights involving hundreds or thousands Considering how goons have done this before... this is hypocritical..
"Goons have used AoE DDs and blap titans before, their opinions on these things are therefore irrelevant" "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1278
|
Posted - 2012.08.21 23:36:00 -
[99] - Quote
Andski wrote:Selinate wrote:Andski wrote:Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ? please tell me how "balanced" game design would allow a small number of dudes to decide fights involving hundreds or thousands Considering how goons have done this before... this is hypocritical.. "Goons have used AoE DDs and blap titans before, their opinions on these things are therefore irrelevant" Are you saying that once goons start using something, it has to be nerfed?
Let's go all out into highsec pvp/ganking ~
No, better yet, AFK MINING.... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

NEONOVUS
Saablast Followers
6
|
Posted - 2012.08.22 16:40:00 -
[100] - Quote
A more entertaining idea would be to have the unguided weapons do aoe equal to their current radius. Would do little to a thinking enemy (Oh look this guy just warped to us, hey think fast) But might just make approach FC press F1 not the best of plans. Which is really what the complaints are about. As small gangs and roams are far more fun to be in/fight against. |

James 315
Caldari Provisions Caldari State
2457
|
Posted - 2012.08.22 18:28:00 -
[101] - Quote
Quote:So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ? Here's the problem with that complaint. While a smaller, well-organized, technically superior fleet is a counter to a blob, people who complain about blobs don't actually bring such a fleet. They bring a smaller fleet that's just as poorly-organized and with ships that aren't any better. They lose because their fleet is worse. They are not elite bushido space samurai, they're more of the same, with fewer ships.

-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1282
|
Posted - 2012.08.22 23:51:00 -
[102] - Quote
NEONOVUS wrote:A more entertaining idea would be to have the unguided weapons do aoe equal to their current radius. Would do little to a thinking enemy (Oh look this guy just warped to us, hey think fast) But might just make approach FC press F1 not the best of plans. Which is really what the complaints are about. As small gangs and roams are far more fun to be in/fight against. So we'd all be spamming HAM drakes or torp ravens? Interesting. HAM Spec, here we goooooo
No wait ... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
8
|
Posted - 2012.08.23 01:16:00 -
[103] - Quote
Andski wrote:the counter to blobs is "make friends"
But surely having more friends enables larger blobs ..........
oh wait i see what u did there .....
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1283
|
Posted - 2012.08.23 01:22:00 -
[104] - Quote
Kitty Bear wrote:Andski wrote:the counter to blobs is "make friends" But surely having more friends enables larger blobs .......... oh wait i see what u did there ..... It's us, your friendly blobbers <3 Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Arbiter Reformed
Analog Folk SRS.
50
|
Posted - 2012.08.23 01:31:00 -
[105] - Quote
t2 torps should do splash damage, jus sayin... not massive just some. it would wreak havoc with logi calls and give ships like the raven more viability |

Alavaria Fera
GoonWaffe Goonswarm Federation
1283
|
Posted - 2012.08.23 01:52:00 -
[106] - Quote
Arbiter Reformed wrote:t2 torps should do splash damage, jus sayin... not massive just some. it would wreak havoc with logi calls and give ships like the raven more viability What's really funny is how much the rage torps/ HAMs increase your sig radius, making it ever easier to be shot at by things like, oh I don't know
Titans Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Frying Doom
Zat's Affiliated Traders
543
|
Posted - 2012.08.23 02:19:00 -
[107] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field. Nah
Personally I would just like a chicken launcher. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

nate555
GODHC INTERSTELLAR FLEET Primal Force
54
|
Posted - 2012.08.23 04:16:00 -
[108] - Quote
The old doomsday weapons were the counter to blobs. But people cried about that. It makes sence that one ship isn't the key to victory, but still. Could have been kept if worked on a little more I think. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1285
|
Posted - 2012.08.23 12:28:00 -
[109] - Quote
nate555 wrote:The old doomsday weapons were the counter to blobs. But people cried about that. It makes sence that one ship isn't the key to victory, but still. Could have been kept if worked on a little more I think. Yes, let's bring that back now. Sounds like it would scale really well with the two titans we have.
... Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Yeep
GoonWaffe Goonswarm Federation
201
|
Posted - 2012.08.23 12:35:00 -
[110] - Quote
nate555 wrote:The old doomsday weapons were the counter to blobs. But people cried about that. It makes sence that one ship isn't the key to victory, but still. Could have been kept if worked on a little more I think.
Sure, in so much as they were also the counter to small gangs of frigates and occasionally solo industrials. |

Lord Zim
1173
|
Posted - 2012.08.23 12:43:00 -
[111] - Quote
nate555 wrote:The old doomsday weapons were the counter to blobs. But people cried about that. It makes sence that one ship isn't the key to victory, but still. Could have been kept if worked on a little more I think. Warp in 50 titans, doomsday everything up to (and including) every heavily tanked dread/carriers on grid in one go.
What do you mean this is fair and balanced? |

Skippermonkey
Tactical Knightmare
1300
|
Posted - 2012.08.23 12:48:00 -
[112] - Quote
Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?
You are doing it wrong if you expect your enemy to play fair My homeboys tried to warn me But that butt you got makes me so horny |

MisterNick
The Sagan Clan Pax Romana Alliance
91
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Posted - 2012.08.23 16:32:00 -
[113] - Quote
Confirming that bombs in groups of 8 won't destroy each other at all, in any way, no sir. "Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom." |
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