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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Niraia
Zaratha Zarati Shaktipat Revelators
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Posted - 2011.02.05 22:46:00 -
[301]
Hi Soundwave,
I'd like to know how you imagined the pro-Nation RP guys, those that were seemingly used to increase the hype around your feature, would participate in it at all.
Ignoring how you failed to work anything into the design that allowed us to officially participate, which was disappointing yet understandable, the lowsec piracy option (as was suggested elsewhere) is not viable. We can't operate in constellations under attack because Nation NPCs will kill us on gates, and killing them would obviously be completely out of character.
Do you have any intention of addressing this, or should we forget about it and move on?
-
shipsofeve.com eohpoker.com sanshasnation.net
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n00n3r
Caldari Malicious Destruction
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Posted - 2011.02.05 22:55:00 -
[302]
What I would like to see is some penalty for incursions that get ignored. *I'm looking at you Null-Sec*
It would be great if there was a mechanic that allowed an incursion that lasts its full cycle, grow and include neighboring constellations.
Imagine one constellation is ignored, then a few days later there are two, then four, then eight, and so on until Null-Sec turns into a Zombie Apocalypse!
Wouldn't that be fricken awesome? _____________________________________________
Interested in Incursions? Check out our recruitment thread here: Link |
Ghost Hunter
True Slave Foundations
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Posted - 2011.02.06 00:03:00 -
[303]
@TomB: I miss your Jovian face
On topic:
When the news of Incursion first hit and many of the players I fly with on the pro-Sansha side noticed it was labeled as a PvE expansion, they became quite concerned. I told them to voice their worries and we'll see how the actual expansion fairs. Maybe we'll get a surprise with some official mechanical support. That was my hope, at least.
It's been a while since Incursion's final phase has deployed, and I feel confident enough in the direction of the expansion to voice my primary issue with it. Incursion has since its announcement been touted as a PvE expansion and to give PvE players more opportunity to work on a team based level. More group content, as it were. I feel this concept fundamentally crumbles when its introduced to the very PvP friendly environments of low sec and null sec.
In simple terms, there is no mechanical consideration for the PvP aspect of these two locations. Player choice is to either PvE against the Sansha, or PvP players and the Sansha. There is absolutely zero support for Piracy game play, which is the ability to PvE/PvP for the Sansha. Even under the perspective of a pure PvE expansion, why is there no ability to PvE for the Sansha side? Why no group pirate content?
I am dismayed at how this expansion favors the Empire and Mercenary style of game play over the Piracy game play style. Where as the first two benefit greatly from the expansion, the third is shoehorned into the same boat as them with no distinct benefits to its game play style. You're on your own (Mercenary) or you're against the Sansha (Empire), there is no option C (Piracy).
The counterargument to my point may be that Pirate players can simply kill those who attack the Sansha while dodging or evading the Sansha themselves. I disagree with this as an acceptable choice because this is a patchwork of existing mechanics, hence "shoehorning" them in. You receive no distinct benefit from working your Pirate style in, and in fact it is detrimental to try because of how dangerous the Sansha are. Where as the Empire and Mercenary styles are encouraged to kill the Sansha (and possibly other players), the Pirate style has no PvE content or options available to them.
A simple stopgap that borrows from Militia enlisting would help tremendously if it means the Sansha will not liquefy you on sight. Rewards, mission content, and so on would only add more benefit to being an evil bastard noble liberator. It gives more meaning to being a Pirate, and gives players more choices to choose from I believe. Put as many penalties on shooting the friendly Sansha as you want, it is a hell of a lot better than not having anything.
Tl;dr
Pro-Sansha game play needs mechanics to support it. Empire carebears get special blingbling for fighting the Sansha while Sansha aligned players and Pirates do not receive any options distinct from Empire players to their gameplay style.
Yes, I mad. ______
True Slave Foundations Overseer A place of meeting |
Acac Sunflyier
Gallente Ketsui ga Katai
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Posted - 2011.02.06 00:25:00 -
[304]
Null Sec Corps should be given the option to ally with Sansha and keep their territory incursion free but SOS in any sec rated system
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Ciarente
Gallente Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.02.06 00:31:00 -
[305]
Players should be able to use high Sansha standings for their characters to avoid attack by the Nation NPCS, as in FW plexes. Ciarente Roth's Personal Files
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Xenea
Amarr
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Posted - 2011.02.06 01:23:00 -
[306]
Very disappointed with Khanid female options and the CCP response to players who are unhappy with new portrait options. |
Saben Darkmore
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Posted - 2011.02.06 02:31:00 -
[307]
Prime Time US TZ Saturday Night! Highest population all week and 0 high sec Incursions available! YAY for new content!
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Sasio Shihari
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Posted - 2011.02.06 04:26:00 -
[308]
To be honest, it would be *really* nice to have a way to be on the Sansha side of things.. It would bring a nice polarization to Eve, which leads to conflict, which is what Eve is all about.
Seriously, just make it a part of the FW upgrade.. let us join the Sansha..
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Medarr
Amarr ZeroSec
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Posted - 2011.02.06 05:05:00 -
[309]
Originally by: Sasio Shihari
To be honest, it would be *really* nice to have a way to be on the Sansha side of things.. It would bring a nice polarization to Eve, which leads to conflict, which is what Eve is all about.
Seriously, just make it a part of the FW upgrade.. let us join the Sansha..
Then allso make sure every navy around is shooting them...
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Emmy Mnemonic
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Posted - 2011.02.06 05:28:00 -
[310]
A small suggestion to CCP: In your Journal->Incursion it sais "Global Report". Shouldn't it say something like "Universal Report" instead? I mean this IS a universal scale conflict, not a planetary scale conflict?
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Marconus Orion
Global Criminal Countdown
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Posted - 2011.02.06 08:31:00 -
[311]
Originally by: Emmy Mnemonic A small suggestion to CCP: In your Journal->Incursion it sais "Global Report". Shouldn't it say something like "Universal Report" instead? I mean this IS a universal scale conflict, not a planetary scale conflict?
Don't you mean galaxy?
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RKColdFire
Gallente
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Posted - 2011.02.06 12:07:00 -
[312]
The incursion thing suxs! is just no more than lagg in the server.....
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Musashi IV
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Posted - 2011.02.06 12:39:00 -
[313]
What incursion?
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Desolate Sorrow
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Posted - 2011.02.06 20:28:00 -
[314]
i <3 these incursions. they are making me very rich indeed. and to all the carebears crying about how they are to hard and they lost ships and ninjas this and that. if it bugs you or you cant do it STAY OUT! if you are not prepared then thats your fault, and it takes more skill and planning to be a successful ninja at these then most fleets i've seen die.
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Ataxio
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Posted - 2011.02.06 22:14:00 -
[315]
What is this Hybrid Turret Black Ops Faction Warfare Wormhole Incursion I keep hearing about?
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Blackbrock
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Posted - 2011.02.07 03:23:00 -
[316]
Now that people are getting good at incursions I personally would like to see each incursion dragged out longer. At current I usually run at most two HQ sites and then it's time to form for the mothership.
I always try to get in on the mothership battle too, so I have feedback about that as well, and here it is: currently the way things are evolving in-game there are shield fleets and armor fleets. Only the fleet that does the most damage gets the mothership reward, and in the last 5 motherships or so I've fought that's been the armor fleet. That has to be very aggravating for shield tankers... I'm also worried that this will evolve to the point where fleets are forced to give up most of the reward by inviting enough people to attempt receiving any award at all. Sorry if that's confusingly typed. Thanks though, incursion is incredibly fun. I hope it gets attention to keep it fun for everyone.
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Julianus Soter
Gallente Moira.
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Posted - 2011.02.07 04:39:00 -
[317]
Ghost Hunter, you could just join the Sansha Loyalist wardec bandwagon .
I will say though, I was extremely satisfied to see tweaks/variation in the spawn dynamics in the Sanctum constellation incursion. I wait with bated breath to see if it continues. . . if it does, you've got me sold.
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Herzog Wolfhammer
Gallente Sigma Special Tactics Group Fleet Coordination Coalition
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Posted - 2011.02.07 05:47:00 -
[318]
First: Stevie how did you get your avatar to look just like you? But that's another topic.
Second:
I think that as people become more adept at handling incursions, they are ..........
<complaint mode>
not lasting long enough
</complaint mode>
Now it's possible to check the neocom say at night before going to bed (not necessarily before going to sleep for having already gone and finding the keyboard stuck to my head) and then check next day at noon and see an entire new incursion going on but it's already at 50 percent, and by days end, gone.
I hope Sansha are just as good at adapting and ratcheting up, lest Incursions become just another feature thing to become common and end up like the sleeper mystery or faction warfare.
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Darkkines
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Posted - 2011.02.07 09:00:00 -
[319]
I'm fairly new to the game and yesterday when i logged in, system where i was carebearing were under incursion. So i decided to particapate on the action.
Finding a group was fairly easy(atleast this time) useing incursion chat channel, but i think having a better fleet finder would be great for easier grouping.
Anyway, i joined a HQ fleet and it was my first proper large fleet experience. Everything went well, no ships lost and i had a blast! This event definitely raised my intrest in EVE and i want to pursue further fleet action in form of incursions and possibly also pvp.
Hopefully these incursions stay fairly fresh, dynamic and doesnt end up like farming dungeons in other games.
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Ingvar Angst
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Posted - 2011.02.07 14:40:00 -
[320]
I managed to get into an Incursion in hi-sec last night (0.5 space) and had an absolute freakin' blast. First time in a huge fleet (70+ ships), we wound up popping the mother carrier at the end of the incursion. Over 52 million isk and 11K LP later I'm ready for more.
We need more incursions in hi-sec. It's ok to add a little to the difficulty as well, it seemed almost too easy, but then again, nothing actually shot directly at me so that no doubt clouded my judgement on the difficulty of it.
I liked it. I really did.
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Mindnut
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Posted - 2011.02.07 15:04:00 -
[321]
Edited by: Mindnut on 07/02/2011 15:04:16 So far thumbs up for incursions :D
Yesterday was my second incursion. I've only killed belt rats but I plan to join a fleet next time for vanguard plex's. My alt has around 30 mil SP and I was able to solo the frig rats in Tar (staging system) in a t2 fitted Jaguar. It was balancing around 1/2 shield or so. In the last (gallente - Vay) incursion I also killed some cruiser sized rats in a Deimos.
I know that incursions are for fleets but it's nice that one can still have a chance at this solo to test the new Sansha AI. Also, I noticed that people flying around belts tend to keep together even without forming a fleet.
Tar kept in staging mode most of the time. I tried a couple of scout plexe's but the high number of players there disqualified me from getting a reward most of the time... I kept killing rats in belts cause I always get rewarded, but frigs are boring, hehe.
I only wish that there would still be rewards for killing belt rats when the incursion goes vanguard or higher. Even if it's that poor 50 LP, hehe.
That way I could go enjoy bigger rats too.
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Panhead4411
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Posted - 2011.02.07 17:27:00 -
[322]
Originally by: Blackbrock
I always try to get in on the mothership battle too, so I have feedback about that as well, and here it is: currently the way things are evolving in-game there are shield fleets and armor fleets. Only the fleet that does the most damage gets the mothership reward, and in the last 5 motherships or so I've fought that's been the armor fleet. That has to be very aggravating for shield tankers... I'm also worried that this will evolve to the point where fleets are forced to give up most of the reward by inviting enough people to attempt receiving any award at all. Sorry if that's confusingly typed.
I think this is because 95% of the incursions so far have happened in every other empire outside of Caldari.
The one Mom fight i have done so far, the shield fleet kicked the pants off the armor fleet, i think this was b/c it was in Caldari space, where there are likely to be more caldari trained big ships flying around...just a guess.
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Xel Ra
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Posted - 2011.02.07 19:16:00 -
[323]
Originally by: Ghost Hunter @TomB: I miss your Jovian face
On topic:
When the news of Incursion first hit and many of the players I fly with on the pro-Sansha side noticed it was labeled as a PvE expansion, they became quite concerned. I told them to voice their worries and we'll see how the actual expansion fairs. Maybe we'll get a surprise with some official mechanical support. That was my hope, at least.
It's been a while since Incursion's final phase has deployed, and I feel confident enough in the direction of the expansion to voice my primary issue with it. Incursion has since its announcement been touted as a PvE expansion and to give PvE players more opportunity to work on a team based level. More group content, as it were. I feel this concept fundamentally crumbles when its introduced to the very PvP friendly environments of low sec and null sec.
In simple terms, there is no mechanical consideration for the PvP aspect of these two locations. Player choice is to either PvE against the Sansha, or PvP players and the Sansha. There is absolutely zero support for Piracy game play, which is the ability to PvE/PvP for the Sansha. Even under the perspective of a pure PvE expansion, why is there no ability to PvE for the Sansha side? Why no group pirate content?
I am dismayed at how this expansion favors the Empire and Mercenary style of game play over the Piracy game play style. Where as the first two benefit greatly from the expansion, the third is shoehorned into the same boat as them with no distinct benefits to its game play style. You're on your own (Mercenary) or you're against the Sansha (Empire), there is no option C (Piracy).
The counterargument to my point may be that Pirate players can simply kill those who attack the Sansha while dodging or evading the Sansha themselves. I disagree with this as an acceptable choice because this is a patchwork of existing mechanics, hence "shoehorning" them in. You receive no distinct benefit from working your Pirate style in, and in fact it is detrimental to try because of how dangerous the Sansha are. Where as the Empire and Mercenary styles are encouraged to kill the Sansha (and possibly other players), the Pirate style has no PvE content or options available to them.
A simple stopgap that borrows from Militia enlisting would help tremendously if it means the Sansha will not liquefy you on sight. Rewards, mission content, and so on would only add more benefit to being an evil bastard noble liberator. It gives more meaning to being a Pirate, and gives players more choices to choose from I believe. Put as many penalties on shooting the friendly Sansha as you want, it is a hell of a lot better than not having anything.
Tl;dr
Pro-Sansha game play needs mechanics to support it. Empire carebears get special blingbling for fighting the Sansha while Sansha aligned players and Pirates do not receive any options distinct from Empire players to their gameplay style.
Yes, I mad.
RE: lowsec pirate comments like this one, can I get you a cigar with that whine? Cry me a river. The last thing that the pvp "leet" pirates need is help ganking easy kills for their utterly un-challenging noobie-killing gameplay style. I mean, what a bunch of crybabies: some of the most uninteresting, pathetic players in Eve. I don't care if you go back to WoW or wherever, just go.
Take note, New Eden, these are the guys who make such big noise about "collecting tears". If you want more tears than you know what to do with, go harvest your own noisy sobs.
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Ingvar Angst
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Posted - 2011.02.07 20:06:00 -
[324]
Edited by: Ingvar Angst on 07/02/2011 20:06:45
Originally by: Ghost Hunter Tl;dr
Pro-Sansha game play needs mechanics to support it. Empire carebears get special blingbling for fighting the Sansha while Sansha aligned players and Pirates do not receive any options distinct from Empire players to their gameplay style.
Why would the Sansha want any lawless individuals joining with them? You can't be trusted in your own society, how can you be trusted not to try to mess up their vision of how the universe should be? This isn't an "enemy of my enemy" thing... you're just a lower level of scum than the rest of us scum.
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Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.02.07 20:34:00 -
[325]
My less-than-well-versed-in-the-use-of-a-dictionary (or spell check) corp-mate Dark Drifter posted on the Assembly Hall regarding this topic, and was promptly flamed. I did my best to redirect the trolls towards a constructive conclusion... I guess.
Linkage to said poast-ion.
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Niraia
Zaratha Zarati Shaktipat Revelators
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Posted - 2011.02.07 21:39:00 -
[326]
Originally by: Ingvar Angst Why would the Sansha want any lawless individuals joining with them? You can't be trusted in your own society, how can you be trusted not to try to mess up their vision of how the universe should be?
Master Kuvakei seemed rather grateful, last time we flew with him. -
shipsofeve.com eohpoker.com sanshasnation.net
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Fred Freedom
GoonWaffe Goonswarm Federation
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Posted - 2011.02.07 21:59:00 -
[327]
So, initially, I said they were boring as hell and the timer made them impossible. Last week, I said CCP fixed the timer very well and they were now appropriately difficult (except the override and dual gated sites, but whatever.)
I still think they're appropriately difficult in Empire. They might even be okay in 0.0; we haven't seen one in NC space yet but we'll duly kill it when it appears.
They do, however, remain boring as hell (at least for us 0.0 residents) to actually do. This seems to extend to lowsec. So what are you going to do when another 3 months goes by and not one Sansha BPC is in the game?
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Zarlis
Gallente
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Posted - 2011.02.08 00:05:00 -
[328]
My online time is generally the 3-4 hours before downtime and there is never any hisec incursions available. I did play from midnight to 4am one night on the weekend and there were 2 incursions that i was able to join a fleet for but when i logged in the morning they were gone.
I distinctly remember you promising that you were going to stop linking new features to downtime. What happened?
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Emmy Mnemonic
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Posted - 2011.02.08 06:50:00 -
[329]
CCP, I guess you have already taken notice, but here's another suggestion in line with other posts:
Incursions in Highsec now gets done much to quickly. You tuned Sanshas retake-time a bit in the beginning, but now I think it's gone to far. An incursion should last at least 24 hours in higsec, to let all timezones have a piece of the action, ISK and LPs. Nothing is more annoying than finding out an Incursion has spawned in your high-sec home system during night, right at your doorstep and is already at 60%, just as you are about to head over to work, knowing that by the time you get back some 10h later, the Incursion will be long gone leaving only the lowsec and nullsec Incursions which we don't do anywayz.
...or an Incursion in Amarr space where our corp cannot move around, due to a RP legacy of being true to Gallente and Minmatar leaving our standings to Amarr/Caldari severly low...
So please PLEASE tune back the Sanshas retake time (or whatever it is called). 24h it should last in highsec, at least!
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Lionel Redstar
Gallente Fleet Coordination Commission Fleet Coordination Coalition
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Posted - 2011.02.08 13:13:00 -
[330]
I love the Incursions. The only problem I have is, like many other said, that they don't last too much. People are rushing trough vanguard/assault/hq sites to get the influence to 0% so the mom spawns and then they rush again to kill it. In my opinion that is a waste of resources. I've never seen a incursion system to run out of sites. The mothership should not spawn right after the influence hits 0%. Or the people should (could) just ignore it and keep running sites. That would maximize profit/incursion. There might be some solutions to this: make the incursions (re)spawn faster and/or make it spawn several/day. That would make players spread across the universe so there will be less players/incursion leading to a slower finishing rate.
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