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Thread Statistics | Show CCP posts - 7 post(s) |

Medarr
Amarr ZeroSec Excuses.
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Posted - 2011.02.15 17:14:00 -
[391]
Originally by: LOLOLOLURFRIG
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
that poster has yet to see some mothership battle... otherwise he would know that there are just some kind of ship shooting torpedoes pwning big ships and not BOMBS. please get some experience before posting more nonsense plz
and have you been at incursions recently ? almost no one dies anymore in the mom fight. Sometimes someone gets 1shotted at the beginning when he get priamried too hard, sometimes a logi dies in the middle of the fight but that's it. oh yeah rarely someone gets smartbombed/ganked by other players but that doesn't count.
Your so clueless im not even gonne bother.
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freshspree
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Posted - 2011.02.15 19:53:00 -
[392]
People should work towards making the game better and stop giving biased opinions. Incursions are ok generally, imho. You need a team to run any of the incursions that pays well. That's as hard as it gets. I've lost 2 BSs thanks to logi warping out on my team spontaneously.
Low sec and null sec incursions should be made harder not easier but with better bounties because nothing will motivate any highsec dweller to go and run lowsec or nullsec incursions. Null sec ones should have the highest bounties and should be the hardest to run. Sansha should spawn like 3 supercaps instead of one in sovs. This will make the null sec dwellers fight hard and stop growling that PVE isn't competitive. Let them work hard for their sov but give them the best bounties. Null sec peeps keep goofing around cause the rats in null sec aren't hard enough. Let them get a taste of incursions. I was under the impression that rats get harder to kill as you go down the sec levels but it's not true. If you spawn some 20 BSs and a chain of frigs and cruisers on a gate in null sec. Some clueless hauler/passer by can get instapopped if not careful. The sov dwellers will have to gather to fight the sansha scums and this can lead to a chain of events. A group of peeps roaming can jump on them right when they are fighting the sansha scums and believe me. It will be one hell of a fight.
Finally, if incursions are left undone in a certain region. Let the sansha rats start roaming and camping gates. I'll let you guys figure the rest.
~Checks if there's any bias opinion.
CHECK*
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Melisandra Palenis
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Posted - 2011.02.16 10:40:00 -
[393]
Running scout sites again. Seems the whole idea of having a fleet is not really relevant anymore. 5 in the fleet and we did the Distress Beacon, at the end only 2 of the 5 in the fleet got a payout. All 5 were shooting and causing damage. Is there a minimum amount of damage each player has to do now?
Another site and there were 2 fleets of 5 ships. Only 2 pilots were paid - one of ours and one of theirs. I thought the whole idea of incursions was for fleet members of 1 fleet to be rewarded as they were the fleet with the highest damage. The mechanic seems broken.
Also what did you do to drones - mine no longer engage when I fire my weapons and no matter what setting I try they wont do it.
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gfldex
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Posted - 2011.02.16 13:13:00 -
[394]
Originally by: Melisandra Palenis All 5 were shooting and causing damage. Is there a minimum amount of damage each player has to do now?
The five top dmg dealers get payed. Those sites don't care about fleets at all. It's actually fairly easy to get quite a few LP with scout sites. With a bit of luck you can get 950LP/h.
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Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.02.16 14:45:00 -
[395]
It has been mentioned before - but it would be real nice to see how much game time you have left on the new PLEX button in the Character Sheet.
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Skareon
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Posted - 2011.02.16 14:50:00 -
[396]
My Incursion Feedback:
I have been playing Eve since around 2005.
I can honestly say that in the past 6 years this patch (Incursion) is the best darned patch of all time.
Great work CCP. I love all of the new features and fixes you've made. 
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LOLOLOLURFRIG
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Posted - 2011.02.16 18:02:00 -
[397]
Originally by: Medarr Your so clueless im not even gonne bother.
ofc you're not going to bother. you come here, quote a semilol suggestion, get your crap troll out that had absolutely nothing to do with the quote and then try to act as some elite pr0 incursion dude when youre just a tard among the others
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Medarr
Amarr ZeroSec Excuses.
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Posted - 2011.02.16 19:59:00 -
[398]
Originally by: LOLOLOLURFRIG
Originally by: Medarr Your so clueless im not even gonne bother.
ofc you're not going to bother. you come here, quote a semilol suggestion, get your crap troll out that had absolutely nothing to do with the quote and then try to act as some elite pr0 incursion dude when youre just a tard among the others
maybe you should ask around a bit first mate... I'm pretty sure most people running these incursion known me.. On the winning side that is.
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.02.16 21:06:00 -
[399]
Now children stop fighting I saw both of you last night at the mom battle in gallente space, 1 of you was in fleet 1 of you was trying to steal the loot.
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Kelnarn Shaelingrath
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Posted - 2011.02.16 21:34:00 -
[400]
Originally by: LOLOLOLURFRIG
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
and have you been at incursions recently ?
Yes he has, and so have I, if 20 odd ships from a very organized, very structured fleet who know their jobs and does them over the past few mom fights equates to "almost no one dies anymore" then I'd love to use your type math to do the calculations. This is without even mentioning the losses of ships from other fleets...
The fact is the fleets who have awesome FCs and members who know what their jobs are, (and do them) are going to have a much higher survivability rate than fleets who do not...
Lastly, whether people choose to realize it or not, that was one of CCP's major goals in this expansion.
jmho
o/ K.S.
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Goose99
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Posted - 2011.02.16 22:33:00 -
[401]
Originally by: LOLOLOLURFRIG
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
that poster has yet to see some mothership battle... otherwise he would know that there are just some kind of ship shooting torpedoes pwning big ships and not BOMBS. please get some experience before posting more nonsense plz
and have you been at incursions recently ? almost no one dies anymore in the mom fight. Sometimes someone gets 1shotted at the beginning when he get priamried too hard, sometimes a logi dies in the middle of the fight but that's it. oh yeah rarely someone gets smartbombed/ganked by other players but that doesn't count.
Sounds bitter. Weren't you the guy from the mom fight earlier today that suicide smartbombed everybody's drones just before mom is about to go down? Then had sec dropped to -7 in one go for the effort? Drones are the hax0r5, mom should have cleared them all out beforehand. Buwahhh...
Thanks for clearing out the other ninjas. Too bad your ninja standing by didn't make it for the loot, jumped the gun too early on those sbs.
So, what are you gonna do now? Let the ratting begin.
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Medarr
Amarr ZeroSec Excuses.
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Posted - 2011.02.17 00:04:00 -
[402]
Originally by: Goose99
Originally by: LOLOLOLURFRIG
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
that poster has yet to see some mothership battle... otherwise he would know that there are just some kind of ship shooting torpedoes pwning big ships and not BOMBS. please get some experience before posting more nonsense plz
and have you been at incursions recently ? almost no one dies anymore in the mom fight. Sometimes someone gets 1shotted at the beginning when he get priamried too hard, sometimes a logi dies in the middle of the fight but that's it. oh yeah rarely someone gets smartbombed/ganked by other players but that doesn't count.
Sounds bitter. Weren't you the guy from the mom fight earlier today that suicide smartbombed everybody's drones just before mom is about to go down? Then had sec dropped to -7 in one go for the effort? Drones are the hax0r5, mom should have cleared them all out beforehand. Buwahhh...
Thanks for clearing out the other ninjas. Too bad your ninja standing by didn't make it for the loot, jumped the gun too early on those sbs.
So, what are you gonna do now? Let the ratting begin.
Actually we did get the Nightmare BPC from that one.. get your facts straight.
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Lurtz
Caldari Gunrunners and Gamblers
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Posted - 2011.02.17 13:29:00 -
[403]
Right, have we now seen 2 or 3 constellations repeat?
Did ccp recycle the random number generator from T2 lottery for choosing Sansha incursion locations?
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cytheras wrath
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Posted - 2011.02.17 21:20:00 -
[404]
too start, i only read the first 2 pages of this topic, so i might repeat something already said.
Here are my main concerns: 1) Why would concord pay more for removing low/null sec incursions? wouldn't they just let it happen as its not effecting empire space as much? low sec rewards seems about right, as concord has low numbers to protect those systems, but really? why would concord pay to protect null sec?
2) Farm-ability, currently people are able to set up fix'd fleets to farm these sites. typically BS's BC's and logistics, with 1 or 2 command ships is all that gets in, and even at that, its all preset fits.
3) Wouldn't Sansha rather attack Empire space as they are the ones that kicked his ass before? at a given time there is maybe 1 or 2 high sec sites, 1 low sec, and 3 null sec. and the null sec sites are never above 10% influence.
Ideas for issues: 1) Concord should pay more isk to high sec incursions, and more LP for lower sec sites. since most concord LP is used for implants or capital ship BPC's it would make sense that Null sec get payed 2x LP and maybe 0.5x isk reward where as high sec should get 2x isk and 0.5x LP. in the end, the LP can be sold to high sec'rs and null sec'rs get the option to make more isk or get fun capital stuff. since LP is typically worth more then isk in general, because of the things they can be converted into, it would fit where null sec makes more isk, but in the form of faster LP gathering.
2) Add changing ships, with the civilian rescue site, snipers are a pain as they move out to 120km and have MWD's, make it so there can be more or less of a ship type, make some sites spawn more snipers then others, or randomly spawn a wing of 6 sansha bombers. make it so that fleets have to change once in a bit, rather then have the same ship setup and do the same thing for the same site.
3) Empire should be infected with multiple incursions, 55% of all incursions SHOULD be in high sec, 15% in low sec, and 30% in null sec, as sansha wants to attack those who turned against him (empire). throwing more incursions into high sec will LOWER its isk income for mission runners and slow down miners. as for null sec, it should be a rare occurrence that allows a waring alliance to have a advantage or a disadvantage on a field. imho there should be 3-5 incursions at all time in empire, 2 in low sec and maybe 3-4 in null sec. also sansha should attack star gates and all the stations as well as moons and belts instantly just as the incursion starts, so it causes a more dire situation and more carnage. adding small bounty's on these npcs would be nice to start a incursion as it would involve more and more people to feel they need to remove this threat rather then passively going along with life of safety in incurred systems. maybe add a global dock timer of maybe a min or 2 where u cant re-dock due to evacuation of the stations. incursions are not as dangerous as they should be, make them more dangerous! Please!
as i saw the fix for the null sec and low sec incursions becoming "easier" to complete, i don't have feedback about this change as its too recent to say, but def a good fix.
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Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.02.17 23:27:00 -
[405]
Originally by: cytheras wrath
Ideas for issues: 1) Concord should pay more isk to high sec incursions, and more LP for lower sec sites. since most concord LP is used for implants or capital ship BPC's it would make sense that Null sec get payed 2x LP and maybe 0.5x isk reward where as high sec should get 2x isk and 0.5x LP. in the end, the LP can be sold to high sec'rs and null sec'rs get the option to make more isk or get fun capital stuff. since LP is typically worth more then isk in general, because of the things they can be converted into, it would fit where null sec makes more isk, but in the form of faster LP gathering.
The LP is worth roughly the same as the isk, but that's not what's important here: Highsec incursions already pay more than enough, and offer more isk/hour than just about any other highsec activity. Boosting it further would be a nono.
Originally by: cytheras wrath
2) Add changing ships, with the civilian rescue site, snipers are a pain as they move out to 120km and have MWD's, make it so there can be more or less of a ship type, make some sites spawn more snipers then others, or randomly spawn a wing of 6 sansha bombers. make it so that fleets have to change once in a bit, rather then have the same ship setup and do the same thing for the same site.
All this will accomplish is further punishing the people who don't already min/max. If a fleet of X ships is really better suited to run incursions than fleet y, making the incursions more difficult/random will only widen that gap. So people min/maxing will have to carry a set of long range weapons in their cargoholds, the regular joes will most likely end up getting wiped or won't be able to complete the sites.
Originally by: cytheras wrath
3) Empire should be infected with multiple incursions, 55% of all incursions SHOULD be in high sec, 15% in low sec, and 30% in null sec, as sansha wants to attack those who turned against him (empire). throwing more incursions into high sec will LOWER its isk income for mission runners and slow down miners.
This I sort of agree with, but FFS, don't use RP crap to try and make an argument for gameplay balance changes. RP stuff gets changed to explain whatever balancing changes were made, not the other way around. |

freshspree
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Posted - 2011.02.18 04:53:00 -
[406]
3) Empire should be infected with multiple incursions, 55% of all incursions SHOULD be in high sec, 15% in low sec, and 30% in null sec, as sansha wants to attack those who turned against him (empire). throwing more incursions into high sec will LOWER its isk income for mission runners and slow down miners. This I sort of agree with, but FFS, don't use RP crap to try and make an argument for gameplay balance changes. RP stuff gets changed to explain whatever balancing changes were made, not the other way around.
I don't get.
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Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.02.18 18:39:00 -
[407]
Originally by: freshspree
Quote: This I sort of agree with, but FFS, don't use RP crap to try and make an argument for gameplay balance changes. RP stuff gets changed to explain whatever balancing changes were made, not the other way around.
I don't get.
When you want something relating to balance to change in the game, you don't argue your case based on some roleplaying reason. Game balance is what gets looked at when making gameplay changes. Then after the changes are made, some sort of RP crap gets written to justify it.
A good reason to have more highsec incursions is that the content, as it stands, tends not to be available to a lot of people because of how scarce the incursions are in highsec and the poorly laid out balancing issues with lowsec.
A BAD reason to have more highsec incursions is that the sansha have decided they don't like empire space. This has nothing to do with gameplay or balance, and as such it's a bad argument to put forth if you're looking to convince someone that CCP should be changing the gameplay or balance. |

sabre906
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Posted - 2011.02.19 07:55:00 -
[408]
Nation consolidation sites are bugged. BS side gate no longer allow logis in after latest patch. Noticed this as we were warping in, and logis got stuck on gate. Lost a Scorp who stayed to jam rats so everyone else can get out.
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.02.20 00:16:00 -
[409]
Originally by: Ai Mei A list of stuff that incursions need to do.
a. the incursion spreads to a new constellation but DOES NOT go past the region. b. in 0.0 failure to complete will result in a Loss of Sov in the HQ incursion system and 0.0 people will be forced to online SBU's and take back the system by force, which will be fun since you cannot jump dreads in it. c. in 0.0 failure to complete will result in a loss of 1 level of upgrades for non hq systems. d. more failures to complete sanshas will proceed to drop dreads in incurion systems and attack pos towers regardless of it being npc space or 0.0
5. Incursion constellations have all moon mining nerfed to 0 units per hour and 0 production from pi.
This!
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bgummer
Gallente Malicious Destruction
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Posted - 2011.02.20 01:16:00 -
[410]
after a few weeks of incursions on TQ I'm still enjoying the content but have one pretty large complaint
every Saturday since these things come out I've seen 12 hour chat logs of bummed out subscribers. and people who feel ccp wants them to find new employment as if you work mornings or nights on the other side of the planet, you pretty much don't get to participate in many as they are in between spawns. so when the weekend rolls around these guys are online almost foaming at the mouth for some space zombie action.
so on behalf of myself and the rest of the MD's, I'd kindly ask for some more incursions on the weekend, and maybe even just more incursions all around as I'm only speaking from the working stiffs point of view. there may even be some that are on during the week that feel the same.
besides that small complaint nice job thus far, the group content is much appreciated and i hope to see more fleet content in the future. Anything worth doing, is worth over doing. |

Goose99
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Posted - 2011.02.20 02:27:00 -
[411]
Originally by: bgummer after a few weeks of incursions on TQ I'm still enjoying the content but have one pretty large complaint
every Saturday since these things come out I've seen 12 hour chat logs of bummed out subscribers. and people who feel ccp wants them to find new employment as if you work mornings or nights on the other side of the planet, you pretty much don't get to participate in many as they are in between spawns. so when the weekend rolls around these guys are online almost foaming at the mouth for some space zombie action.
so on behalf of myself and the rest of the MD's, I'd kindly ask for some more incursions on the weekend, and maybe even just more incursions all around as I'm only speaking from the working stiffs point of view. there may even be some that are on during the week that feel the same.
besides that small complaint nice job thus far, the group content is much appreciated and i hope to see more fleet content in the future.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469618
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Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.02.22 02:41:00 -
[412]
2 vanguard sites, Hilmar and Shura, 6 override transfer arrays in each.
FFS how bad does it need to get before you acknowledge that there's a problem? |

Bubbled
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Posted - 2011.02.22 11:07:00 -
[413]
Originally by: Cambarus 2 vanguard sites, Hilmar and Shura, 6 override transfer arrays in each.
FFS how bad does it need to get before you acknowledge that there's a problem?
Just because ppl avoid some sites doesn't mean that there is a problem. Or if it is a problem, it's player's problem. Adapt, L2P and run those sites too. If you wanna just farm something easy, go play Farmville.
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Kithran
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Posted - 2011.02.22 11:59:00 -
[414]
Originally by: Bubbled
Originally by: Cambarus 2 vanguard sites, Hilmar and Shura, 6 override transfer arrays in each.
FFS how bad does it need to get before you acknowledge that there's a problem?
Just because ppl avoid some sites doesn't mean that there is a problem. Or if it is a problem, it's player's problem. Adapt, L2P and run those sites too. If you wanna just farm something easy, go play Farmville.
And conversely just because people avoid them doesn't mean there _isn't_ a problem. As you don't appear to understand the issue let me spell it out.
There are three vanguard sites:
Nation Commander Outpost - simply requires killing all rats Nation Mining Colony - kill rats, mine ore, put ore in can. Players have adapted and now tend to have the ore pre-mined (basically mining every now and then to replenish ore stockpile) Override Transfer Array - kill rats, either with overwhelming dps or by hacking the arrays. The only vanguard site where BS sized rats appear. Even by trying to adapt (hacking ship basically sitting by array ready to hack as soon as it is possible) this site takes about 3 times as long to run as the others. This is the problem.
There are three assault sites:
Overwhelmed Civilian Facility - kill rats, pick up civilians, put in can Nation Commander Stronghold - kill rats Consolidation Network - split fleet into two as some gates only allow bs and up and the other bc and down. Originally logistics cruisers could use either gate but since latest patch they can't use the BS one thus now avoided. This is the problem here - the idea of needing the right fleet makeup is great.
There are three hq sites:
Nation Rebirth Facility - kill rats True Power Provisional HQ - kill rats, blow up station, requires travelling approx 120 km to reach two gates thus requires refit for ab or lots of slowboating True Creations Research Facility - in theory kill rats, in practice warp in, lose a bunch of ships due to alpha, especially if logi's get targetted, give up. This is the problem.
As you can see there is currently one site at each level which is being left (though in the case of assault sites this is due to a bug) which is a problem. This was shown last night when an already formed HQ fleet left one incursion to travel to another as the only HQ sites left were Research Facilities.
Kithran
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Malar
HUN Corp. HUN Reloaded
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Posted - 2011.02.22 15:01:00 -
[415]
Edited by: Malar on 22/02/2011 15:01:42
Originally by: Bubbled
Just because ppl avoid some sites doesn't mean that there is a problem. Or if it is a problem, it's player's problem. Adapt, L2P and run those sites too. If you wanna just farm something easy, go play Farmville.
It is a simple matter of balance really, as long as sites in a given level all have the same requirements and rewards, they should all be more or less similar in their difficulty. Because of various factors however, some of the sites are significantly more difficult than others on the same level. This causes the problem, where gangs are competing for one site when there are 4 others totally unused in the system, simply because doing those 4 is not worth it.
Just balancing these sites would increase the number of people a single incursion can sustain by a lot. Incidentally it would also mean that incursions can be completed faster, which might lead to other issues :P |

Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.02.22 20:23:00 -
[416]
Originally by: Bubbled
Originally by: Cambarus 2 vanguard sites, Hilmar and Shura, 6 override transfer arrays in each.
FFS how bad does it need to get before you acknowledge that there's a problem?
Just because ppl avoid some sites doesn't mean that there is a problem. Or if it is a problem, it's player's problem. Adapt, L2P and run those sites too. If you wanna just farm something easy, go play Farmville.
I tend to be of the opinion that imbalance within a game is a problem, but hey, that's just me. There IS an imbalance with regards to the different sites, and because of this some of them never get run, the end result being eventually these sites fill up the incursion system, and everyone stops trying.
With respect to the vanguards the imbalance is that the site with the most eHP to chew through is also the one with the hardest mechanic to overcome, and the end result is that no one bothers running them, as they take several times as long as the others to complete. |

prospector oen
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Posted - 2011.02.23 11:32:00 -
[417]
ccp given low sec ones just arent touched how about just taking the low sec ones out of the game its obvious youve nerfed low sec so much tha tno one lives there except gate campers who kill traffic.... all the pve content has been pared back so u can earn more in high sec and more in 00. Game balance is gone low sec incursions fail. How about lsitening to the player base forgetting uber hard stuff and expanding some of the existing content to be more varied
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Bal'Ayle
Minmatar Low Sec Pharmacies Brotherhood Of The Sick and Twisted
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Posted - 2011.02.23 13:28:00 -
[418]
to be honest i havent to this day seen anything related to the incursions ingame as of yet.
when i first read about this i imagines random attacks on systems by wormhole using sansha's nation ships locking down systems and warping the environment with people fleeing thru blockades of strong pilots stemming the tide until in a heroic finish capital ships burst in and obliterated the sanshas
or even just a random attack on my in null and or high sec by a random event / raiding party.
but nope, as far as i can gleam without looking further then what i have seen and or read since it seems to be some sort of scanning site thing that only a few have seen
now i haven't looked since briefly seeing this for more info so i can stay Ein character so to speak and let it develop but so far bupkis =[
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Rex Zan Darke
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Posted - 2011.02.23 16:31:00 -
[419]
They should be in more places so they become less blobby so i as a pirate can feel the difference...
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Milli Sanchez
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Posted - 2011.02.23 22:39:00 -
[420]
tbh - Incursion is a bit of an anti-climax. I guess unless you go looking for it, it is a non-event. I consider the character creation as prep of Incarna. Happy about the fixes and hope CCP maintains the momentum...
>> Nudge-Nudge, wink-wink - fix/improve POS and hangars next eh?
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