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Thread Statistics | Show CCP posts - 7 post(s) |

Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.03.06 19:40:00 -
[481]
If anything goons made a ton of money off of the sites
but if the nightmare bpc was the only drop then loot tables need to be redone.
several copies of 1 run bpc's or introduce 5-10 run bpc's for low sec/ null.
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Vily
Eternity INC. Goonswarm Federation
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Posted - 2011.03.07 01:29:00 -
[482]
you can see in my site participation screenshot -> http://dl.eve-files.com/media/1103/2011.03.05.17.20.25.jpg the nightmare in the back in my cargohold.
trust me we'd have a big thread up to sell it had we gotten it. -
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Fearless M0F0
Aliastra
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Posted - 2011.03.07 05:50:00 -
[483]
WTB ECM Burst with 70+ km range 
-- I take offense on people feeling offended by me |

Glasgow Dunlop
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Posted - 2011.03.07 12:47:00 -
[484]
more in null-sec, part from that I really dont care as none have sprouted up within 15-20 jumps of my base station 
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DarthNefarius
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Posted - 2011.03.08 06:46:00 -
[485]
Arg is the streak of Amarr space only Incursion beginning again? There was over the weekend 2 non Amarr space Incursions ( I was in the top 6 in one of them for lp ) but I'm getting seriously blocked out of all these Amarr Incursions. Development how about spreading out these High security space Incursions to other then Amarr space. This is SERIOUSLY ASKEW. Give the Galls some fun too! PLEEEEZ 
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Leu Ga
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Posted - 2011.03.08 14:36:00 -
[486]
Prior to this patch, if a corporate courier contract was delivered to a station, an appropriately authorized corp member could deliver individual products to a member's hangar at that station.
This no longer appears to work the way it did, and all you get is an error message:
This station does not have a corporation office.
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Vily
Eternity INC. Goonswarm Federation
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Posted - 2011.03.09 07:10:00 -
[487]
2 low-sec incursions 2 nightmare blueprints :( -
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Solosky
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Posted - 2011.03.10 11:01:00 -
[488]
Make purchasable face remap/s - $10 or 300m isk vouchers like PLEX.
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Harbingour
Gallente
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Posted - 2011.03.10 16:38:00 -
[489]
The Incursion spawn generator is broken. Almost all the high security space Incursions are in Amarr space CCP! Like before the recent Caldari Incursion it had been a month since the previous one in Caldari space. There was a streak of 12 straight @#$%! Hi sec Incursions in Amarr space at one point :( Now the low security space Incursion in Gallante space is in the SAME EXACT PLACE AS THE PREVIOUS Gall space Incursion! Once again pretty much unplayable for me. WTF? REDO THE SPAWN CODE TO SPREAD THESE OUT PLEASE THIS IS SO FRUSTRATING
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DarthNefarius
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Posted - 2011.03.10 17:09:00 -
[490]
Yet again the Gall Incursion is in Nadir :( I think someone else already in the forums pointed out that Nadir is defined in the dictionary as: the lowest point; point of greatest adversity or despair.
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Vily
Eternity INC. Goonswarm Federation
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Posted - 2011.03.12 23:22:00 -
[491]
0/3 on revenant BPC drops now.
could i get an actual confirmation it ACTUALLY drops? -
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Nessa Aldeen
Caldari The Sword and The Shield
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Posted - 2011.03.14 11:24:00 -
[492]
Here is my feedback on the incursions:
- OTAs, though can be done, need to be reduced when they spawn e.g. 7 OTAs in all vanguards or redo OTAs to be more inline with the other vanguards - increase number of incursions especially during weekends.. something like 1-2 incursions for each empire and 3 for both low/0.0 - increase more vanguard systems - reduce the number of incursion sites recurring in the same constellation e.g.Algintal had 4x already - increase the rate of incursion because they die very quickly
Other than that, this is quite fun to do.
p.s.can we have gatecamps in hisec? as advertised in the videos:P
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Mr Smooth
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Posted - 2011.03.14 21:21:00 -
[493]
I suspect that the "random number" generator, that determines where the incursions spring up, isn't working properly. Two only two incursions that i am aware of in Branch both appeared in the same constellation. Surely, this shouldn't happen and along with other posters in this thread, there is enough evidence to suggest that it isn't just the "luck of the draw" or the "law of averages" that is causing it.
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Nyabinghi
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2011.03.14 23:10:00 -
[494]
Edited by: Nyabinghi on 14/03/2011 23:11:18
OK, just finished my first foray into fighting off Sanshas with the Incursion in Ani. I flew a BC, thought it was tanked well enough (well silly me, armor tanked FTL) as I hoped the BSs would take majority of aggro. Which initially worked until I happened to be at the wrong place when the Sansha second wave spawned on top of me and I died well before I could get out a shield request or anything. At any rate it was a learning experience, however I take issue with the following:
Apparently if you get blown up and warp pod out of the battle and do not return in time for the battle finish you get zip, zero, nada. Now, I was unaware that my pod would be safe at the site and that if I left and did not return quick enough I would get nothing for my efforts (not to mention losing a ship). I went to get another ship, I paid an even heavier price for that. So, I'd like to see that rewards go out to those who fought, whether remained at site or had to warp out. Losing a ship and rewards is a pretty high price to pay.
After the Incursion was ended I got a note from Concord, it gave special recognition to certain pilots. Nothing if you took one for the team like I did. Guess I should have been in a Macheriel or Navy Raven, alas I do not have those BS skills. I came with my best, lost a ship and I would have liked at least some recognition. Bronze metal or something. Sounds silly but it would have been nice.
Other than that well...It's pretty much a long range fight with big ships. It's perhaps a lil too tough but I see with enough people in fleet it can be done.
***
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Evo YaMing
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Posted - 2011.03.15 12:44:00 -
[495]
I really like the Incursion thing, because it makes a lot of PVE Mission Runners now work together as a team. So overall thumps up CCP this is the best PVE Content you introduced for a while.
But there is one thing I don't like. Normally there is 1 Staging, 1 HQ, 2 Assault, 4 Vanguards in a Constellation. ATM the Vanguards are pretty much used to gain fast ISK- i guess a good Vanguard fleet can make 80 mill an hour plus the LP. So i would like to see less Vanguard Systems in a Constellation so people are more willing to merge for HQ/ Assault fleets. So in my opinion a good Constellation layout would be something like 2 Vanguards , 3 Assault, 2 HQ.
The Problem with the Supercarrier drop cant you just drop the loot into a wreck, so if someone try to steal it you can open fire on him.
 So overall you have done a good job with the Sansha Incursion
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Mr Smooth
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Posted - 2011.03.15 19:50:00 -
[496]
Originally by: Leu Ga Prior to this patch, if a corporate courier contract was delivered to a station, an appropriately authorized corp member could deliver individual products to a member's hangar at that station.
This no longer appears to work the way it did, and all you get is an error message:
This station does not have a corporation office.
As far as i am aware, and this is certainly the case on the live server, you need to have a corporate hangar in a station before you can transfer items directly to another members hangar. Try contracting it or trading it.
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mkmin
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Posted - 2011.03.15 20:22:00 -
[497]
Originally by: Mr Smooth
Originally by: Leu Ga Prior to this patch, if a corporate courier contract was delivered to a station, an appropriately authorized corp member could deliver individual products to a member's hangar at that station.
This no longer appears to work the way it did, and all you get is an error message:
This station does not have a corporation office.
As far as i am aware, and this is certainly the case on the live server, you need to have a corporate hangar in a station before you can transfer items directly to another members hangar. Try contracting it or trading it.
No, anything in the deliveries hangar you should be able to deliver to any individual corp member regardless of whether or not you have an office. Haven't tested myself if it's broken, but if it is, it needs to be fixed.
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Caneb
GoonWaffe Goonswarm Federation
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Posted - 2011.03.16 16:01:00 -
[498]
The Revenant BPC being a rare drop is fine. If we continue at the current pace, a lowsec incursion will be cleared every 4-5 days. If the Revenant BPC was a guaranteed drop, it would devalue way too fast.
The Mothership encounter already rewards the participating pilots with the equivalent of 5.4 billion isk total, not counting faction drops, LP or any isk+LP gained from previous sites.
As for the individual sites..
Override Transfer Array - This needs looked at. As it is you need to sacrifice one dps ship for a dedicated hacker in a fast ship since they are so far apart. The wait between the repair station reactivating and the control arrays becoming hackable is too long as well, it's just a pointless waste of time where you can't hack and the fleet can't deal meaningful damage.
Nation Consolidation Network - Oh god, never again. The idea of having to split your fleet is fine, but don't put kiting ships behind the gate that doesn't let long range HACs in. :cripes: The amount of remote repping on each side seemed a bit much for 7 ships worth of DPS as well. It took about an hour to finish this site, compared to ~20 minutes for the other Assault sites.
True Power Provisional HQ - What everyone else said. If I wanted to spend half an hour AFK shooting 10 million HP time sinks, I'd go invade Delve again.
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Lev Aeris
b.b.k Fidelas Constans
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Posted - 2011.03.18 06:03:00 -
[499]
So far this patch it seems like more phantom content. Like the craptacular PI and spacebook.
Until you get the incursions to feel like an actual invasion, with raiding parties and scorched earth...then its just another unimpressive spawn. I want to see Sanshas dominating systems with roaming gangs and camps, and using WMDs on NPC assets.
Somebody mentioned having the NPC factions actually fight too, this makes sense. This could also be used to scale the difficulty as you would have less and less support the lower you went in security.
As it stands now its just more unappealing content to add to the reject hell that Faction Warfare, COSMOS and Sovereignty mechanics live in.
Still awaiting that fabled industry expansion, the Assault Frigate buff, and the other 60% of Dominion's sov content that was blogged about but never delivered. (Treaties and taxation anyone?)
You were asking about incursions, which is silly. You know as well as I that you will abandon this content for new fluff in 60 days. Alternatively you could complete content before releasing it. I'm getting sick of playing Beta Test Online.
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mkmin
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Posted - 2011.03.18 18:30:00 -
[500]
Originally by: Lev Aeris
Somebody mentioned having the NPC factions actually fight too, this makes sense. This could also be used to scale the difficulty as you would have less and less support the lower you went in security.
The ability to have NPCs fighting eachother in non-scripted ways would be an amazing tool for immersion. Even more so if they chose their targets based on standings. It would probably be a lot of work to implement in ways that everyone can see (i.e. spawns of NPCs fighting outside stations, at gates, in belts, missions, and complexes, not to mention what could be done in FW and incursions.) But I can see some amazing immersion and gameplay possibilities.
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Filay Six
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Posted - 2011.03.22 14:29:00 -
[501]
Living in null I've not had any dealings at all with Incursions so this expansion has added nothing to my gameplay. I'm sure they are fun but not much use if you live in 0.0.
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Jihad Jimmy
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Posted - 2011.03.22 15:32:00 -
[502]
So, two incursions within 1 week in the Kurala constellation?
No love for anyone else?
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Zadris
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Posted - 2011.03.23 11:06:00 -
[503]
I don't have a lot of time to go into detail... but I just ran my first(11) incursions today before DT. I absolutely loved it! It was the most fun I've had in Eve in sometime. It was a group of random pilots(half were in same corp, others no idea.) We ran only vanguards, mostly NCO, and the mining one. It was more than just a PvE experience. Thanks, I'll try to answer the OPs question when I have more experience.
:D
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GodsVervloek
Definitive Exploration and Excavations
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Posted - 2011.03.25 00:53:00 -
[504]
I've yet to see an Incursion in high-sec, my guess is that they are all completed long before I get home from work.
Surely they should spawn at different times, if so, then where are they?
Low-sec is a waste of time as too few people are willing to risk it (getting a fleet together with enough numbers to get the pay-outs = fail), 0.0 being controlled by coalitions\alliances and are restricted to them and their blues.
Give us more high-sec Incursions, and let them spawn in all timezones!!!
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Danika Princip
Minmatar Freelance Economics Astrological resources Tactical Narcotics Team
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Posted - 2011.03.25 01:37:00 -
[505]
Originally by: GodsVervloek I've yet to see an Incursion in high-sec, my guess is that they are all completed long before I get home from work.
Surely they should spawn at different times, if so, then where are they?
they do, and they get zerged to completion in a matter of hours.
Quote:
Low-sec is a waste of time as too few people are willing to risk it (getting a fleet together with enough numbers to get the pay-outs = fail), 0.0 being controlled by coalitions\alliances and are restricted to them and their blues.
So find some people who are willing to try it? Or go to one of the NPC null ones? no restrictions there, and I don't think anyone's bothered with them.
Quote:
Give us more high-sec Incursions, and let them spawn in all timezones!!!
You get multiple highsec incursions every day. Less highsec, more low/null.
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Shandir
Minmatar Brutor Tribe
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Posted - 2011.03.30 11:54:00 -
[506]
From the sounds of it, incursions need to be buffed to take a lot longer to complete. When you were planning it, there was talk of days, maybe weeks - it only took about 2 days before it got nerfed so people could complete them before bedtime. Aim for average completion time 5-7 days in high-sec. Adjust if player involvement drops. -
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Chandler Estidal
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Posted - 2011.04.01 03:41:00 -
[507]
My feedback on Incursions is that they are simply more boring PvE missions with terrible AI that has been implimented for the carebear masses.
Incursion mechanics would work perfectly with faction warfare, maybe it should be given a try before everyone cancels sub and low sec/FW is desolate.
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mkmin
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Posted - 2011.04.01 04:03:00 -
[508]
Originally by: Shandir From the sounds of it, incursions need to be buffed to take a lot longer to complete. When you were planning it, there was talk of days, maybe weeks - it only took about 2 days before it got nerfed so people could complete them before bedtime. Aim for average completion time 5-7 days in high-sec. Adjust if player involvement drops.
The issue on launch was that whatever progress may have been made that day was being completely recovered in the 1-2 hours off-peak. It meant that incursions were impossible to clear. But yeah, the recovery rate does need to be adjusted. I wonder if the feature's been abandoned yet.
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lushind
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Posted - 2011.04.01 22:56:00 -
[509]
Personally from a renting corp in 0.0 we just got our first incursion and well with a small corp split over time zones there never really more than 3-4 players on at a time and null sec spawns are impossible to to with low numbers so basically the system has remaind empty and were gone to play other games until it ends just logging to check over every now and then and do a spot of PI etc. so with that as an experiance i personally think they need removing as the rewards are pretty poor too for the risks. Either that or add content that is limit to smaller numbers.
World of warcraft suffers from the same problems they have 25 man plexs to run but a lot of smaller guilds never get that far as they suffer number problems and incursion falls under the same problems. Null sec owning is the same unless you rent from the big boys
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Cambarus
The Baros Syndicate
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Posted - 2011.04.02 01:40:00 -
[510]
Incursion in goins, 3 vanguard systems, 18 override transfer arrays.
Could someone at least confirm that this is being LOOKED at? |
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