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Tatator
Gallente 14th Legion Raptors Allegiance
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Posted - 2011.01.31 16:10:00 -
[1]
Last night I got podded in a gate camp of a couple of T3 ships with -10 sec waiting at a 0.4 system gate.
I'm wondering how is it possible for such low sec ships to settle a gatecamp in a 0.4 system?
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Jim Tudeski
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Posted - 2011.01.31 16:12:00 -
[2]
wut. Can you restate your question in English, please?
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KRABBORG
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Posted - 2011.01.31 16:18:00 -
[3]
CONCORD doesn't have any presence in <.4 systems, and the pirates were camping the gate guns.
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Murq
Helljumpers
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Posted - 2011.01.31 16:54:00 -
[4]
No cops in .4 .3 .2 .1 and ofc .0
Gate and Station guns shoot DPS at ships that attack other non reds... but this DPS is easily tankable. Especially by T3.
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Lord Ryan
Warriors of Faith
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Posted - 2011.01.31 18:28:00 -
[5]
Originally by: Murq No cops in .4 .3 .2 .1 and ofc .0
Gate and Station guns shoot DPS at ships that attack other non reds... but this DPS is easily tankable. Especially by T1.
^this^
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2011.01.31 19:43:00 -
[6]
What is it recently with people thinking you get CONCORDed in lowsec...
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ZeJesus
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Posted - 2011.01.31 20:13:00 -
[7]
It's possible because the turrets are only there as an ornament.
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Daphne Q
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Posted - 2011.01.31 20:28:00 -
[8]
That's right. The gate guns in low sec don't do any appreciable damage. You should try out your PvP skills on a gate sometime where it's easy to catch your target.
You can trust me on this.
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Tatator
Gallente 14th Legion Raptors Allegiance
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Posted - 2011.01.31 22:14:00 -
[9]
Edited by: Tatator on 31/01/2011 22:16:15 Thanks all for those explanations.
I was actually not expecting for a Concord help but for the sentries guns to protect the gate. Apparently they are not so efficient though...
Is there any difference of risk between 0.4, 0.3, 0,2 and 0.1 system?
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Murq
Helljumpers
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Posted - 2011.01.31 22:31:00 -
[10]
Originally by: Tatator Edited by: Tatator on 31/01/2011 22:16:15 Thanks all for those explanations.
I was actually not expecting for a Concord help but for the sentries guns to protect the gate. Apparently they are not so efficient though...
Is there any difference of risk between 0.4, 0.3, 0,2 and 0.1 system?
There isn't a difference. Once you leave the safety of CONCORD the threat level is high.
Solo ships can easily sit and tank the gate guns all day. If they have logistics ships on the field they can easily sit there with a fleet of people and rep each other while camping. Not to mention it's easy to get a ship to insta-lock you with an infinite point (Heavy Interdictor), making going through ANY lowsec gate nearly suicide without a scout.
Your only protection in space less than .5 is having a scout, pref with a cloak.
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ROXGenghis
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Posted - 2011.01.31 22:40:00 -
[11]
All correct information in this thread, but none address the original question very well.
Being flashy red (i.e., <5 security status) doesn't case gate guns to shoot at you in lowsec or highsec. It doesn't even case CONCORD to shoot you in highsec.
Pirates can sit on a gate in lowsec without being shot by gate guns as long as they don't have a 15-minute long GCC (Global Criminal Countdown; Google it). If they do have a GCC, they don't sit on the gate, but instead at a bookmark near the gate but out of range of the gate guns. They usually have a cloaked neutral alt on the highsec side of the gate. When the alt sees an incoming ship on their directional scanner, the pirates on the lowsec side warp to the gate just in time for you to jump in to them. They get off the gate again after you're dead and they've looted your ship.
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knentil
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Posted - 2011.01.31 23:32:00 -
[12]
Is a Carebear but Ill ask anyways.. I always thought concord eventually does show up in low sec if the person sites there for a very very long azz time..
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Aerilis
Gallente Percussive Diplomacy
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Posted - 2011.02.01 00:51:00 -
[13]
No Concord in low sec whatsoever. Only protection you have is sentry guns at gates and stations.
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Devil tiger
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Posted - 2011.02.01 08:11:00 -
[14]
Originally by: Aerilis No Concord in low sec whatsoever. Only protection you have is sentry guns at gates and stations.
I'd hardly call it as protection, it's more like an illusion of safety. I've been killed often enough in front of low sec. stations where I have high standing to know the guns won't react unless you or the other guy are dumb enough to shoot at the station/npc haulers.
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Tatator
Gallente 14th Legion Raptors Allegiance
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Posted - 2011.02.01 11:33:00 -
[15]
Edited by: Tatator on 01/02/2011 11:34:09
Originally by: Murq
Originally by: Tatator Edited by: Tatator on 31/01/2011 22:16:15 Thanks all for those explanations.
I was actually not expecting for a Concord help but for the sentries guns to protect the gate. Apparently they are not so efficient though...
Is there any difference of risk between 0.4, 0.3, 0,2 and 0.1 system?
There isn't a difference. Once you leave the safety of CONCORD the threat level is high.
Solo ships can easily sit and tank the gate guns all day. If they have logistics ships on the field they can easily sit there with a fleet of people and rep each other while camping. Not to mention it's easy to get a ship to insta-lock you with an infinite point (Heavy Interdictor), making going through ANY lowsec gate nearly suicide without a scout.
Your only protection in space less than .5 is having a scout, pref with a cloak.
Then what is the point for the game to differentiate different levels in low sec systems (0.4....0.1) if the risk is the same everywhere?
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.02.01 12:32:00 -
[16]
Originally by: Tatator Edited by: Tatator on 01/02/2011 11:34:09
Originally by: Murq
Originally by: Tatator Edited by: Tatator on 31/01/2011 22:16:15 Thanks all for those explanations.
I was actually not expecting for a Concord help but for the sentries guns to protect the gate. Apparently they are not so efficient though...
Is there any difference of risk between 0.4, 0.3, 0,2 and 0.1 system?
There isn't a difference. Once you leave the safety of CONCORD the threat level is high.
Solo ships can easily sit and tank the gate guns all day. If they have logistics ships on the field they can easily sit there with a fleet of people and rep each other while camping. Not to mention it's easy to get a ship to insta-lock you with an infinite point (Heavy Interdictor), making going through ANY lowsec gate nearly suicide without a scout.
Your only protection in space less than .5 is having a scout, pref with a cloak.
Then what is the point for the game to differentiate different levels in low sec systems (0.4....0.1) if the risk is the same everywhere?
Whats the point of having different levels of high-sec? The only difference right now is in the rats and bounty you get from killing them.
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Bad Messenger
draketrain
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Posted - 2011.02.01 12:37:00 -
[17]
Originally by: Tatator Then what is the point for the game to differentiate different levels in low sec systems (0.4....0.1) if the risk is the same everywhere?
In 0.4 system you lose more sec status than in 0.1 on same kill, but if you are -10 already it does not matter.
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Von Sauerdieter
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Posted - 2011.02.01 13:04:00 -
[18]
Originally by: Tatator Edited by: Tatator on 31/01/2011 22:15:23 Last night I got podded in a gate camp by a couple of T3 ships having -10 sec camping at a 0.4 system gate.
I'm wondering how is it possible for such low sec ships to settle a gate camp in a 0.4 system?
you sir, are an idiot !
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Ben Dourion
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Posted - 2011.02.01 13:17:00 -
[19]
Originally by: Jim Tudeski wut. Can you restate your question in English, please?
His English is more than fine, maybe you should try to learn to read English first, then get some brain if you cant understand that some people don't have English as native language.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.01 14:13:00 -
[20]
Originally by: Devil tiger
Originally by: Aerilis No Concord in low sec whatsoever. Only protection you have is sentry guns at gates and stations.
I'd hardly call it as protection, it's more like an illusion of safety. I've been killed often enough in front of low sec. stations where I have high standing to know the guns won't react unless you or the other guy are dumb enough to shoot at the station/npc haulers.
Oh so you tested the station guns in highsec.
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Sookeh
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Posted - 2011.02.01 14:46:00 -
[21]
Buff sentry guns!
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Tatator
Gallente 14th Legion Raptors Allegiance
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Posted - 2011.02.01 16:26:00 -
[22]
OK, thanks for those who choose to help (despite the fact I'm an "idiot" non-english native rooky...)
Allow me a very last noob question regarding gate camp, for my understanding:
Reading at the different guides and threads relative to gatecamps I found a lot of useful advices to avoid them or to escape, but I come to a very simple question which I prefer not to experiment: what would happen if, poping-up in the middle of a gate camp I choose to log off while I'm still cloacked...?
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Caius Sivaris
Dark Nexxus S I L E N T.
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Posted - 2011.02.01 17:35:00 -
[23]
Originally by: Tatator OK, thanks for those who choose to help (despite the fact I'm an "idiot" non-english native rooky...)
Allow me a very last noob question regarding gate camp, for my understanding:
Reading at the different guides and threads relative to gatecamps I found a lot of useful advices to avoid them or to escape, but I come to a very simple question which I prefer not to experiment: what would happen if, poping-up in the middle of a gate camp I choose to log off while I'm still cloacked...?
Assuming you didn't get shot on the other side you'll likely save your pod and possibly your ship if it has enough EHP. You'll also be remembered as below amoeba as life form go.
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Allegra Orion
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Posted - 2011.02.03 09:16:00 -
[24]
Originally by: Idicious Lightbane Whats the point of having different levels of high-sec? The only difference right now is in the rats and bounty you get from killing them.
Used to be CONCORD reaction time. Not sure if this is the case anymore. And, ofc, there are different kinds of ore at belts.
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maxi
Gallente Orbital Corporation
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Posted - 2011.02.03 11:31:00 -
[25]
Edited by: maxi on 03/02/2011 11:31:38 http://wiki.eveonline.com/en/wiki/PvP_Logout_Timer.
Log off at your peril!
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TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2011.02.03 11:40:00 -
[26]
Originally by: Allegra Orion
Originally by: Idicious Lightbane Whats the point of having different levels of high-sec? The only difference right now is in the rats and bounty you get from killing them.
Used to be CONCORD reaction time. Not sure if this is the case anymore. And, ofc, there are different kinds of ore at belts.
This.
Also iirc 0.1 systems have less sentries than 0.4, not sure how the progression works.
There is no concord in lowsec. Sentry guns are only powerful enough to stop cruiser/battlecruisers sitting at them for long with aggression, and stops frigates from engaging entirely.
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Thorian Baalnorn
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Posted - 2011.02.03 14:33:00 -
[27]
Quote: I was actually not expecting for a Concord help but for the sentries guns to protect the gate. Apparently they are not so efficient though...
Tanking gate guns for 15 minutes in a buffer tanked onyx sitting still it dropped me a whole 5-7% or so on shield. The main usefulness of gate guns is to prevent fast tackle from camping the gate, giving you a better chance of getting away. Though a T2 cruiser with a sebo can get a fast enough lock on most ships anyway. So its more of a false safety net.
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terrible alt
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Posted - 2011.02.03 16:21:00 -
[28]
assign fighters in below .3 - make ama .3 for great honour
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Qui Binder
Dead Pilots Society
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Posted - 2011.02.03 16:56:00 -
[29]
It must of been a glitch. Please continue your travels in lowsec. I'm sure it won't happen again. --- Dead Pilots Society |
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