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BlackSparrowHawk
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Posted - 2011.02.12 01:59:00 -
[1]
Edited by: BlackSparrowHawk on 12/02/2011 02:02:12 So i've decided i'll try my hand at all things PI. At the moment i'm waiting through the weekend so most of my PI skills are at least 4. I've decided to setup in low sec. What ship/ships would you recommend me using 1. for actually setting up the command centres etc. and 2. a ship to haul the stuff out of low sec. Or should i even have 2 separate ships? I was thinking with something like a t2 hauler its easier to get scanned down. Don't want to be ambushed while i'm in plantery screen.
Anyway what ships do you all use (preferably ones fitted for low sec) and also as well as ships, how have you fitted them? Obviously cov ops cloak is a must i'm guessing.
Thanks
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.02.12 02:40:00 -
[2]
Blockade Runner. Anything else is stupid.
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Greg Huff
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Posted - 2011.02.12 03:14:00 -
[3]
Originally by: Breaker77 Blockade Runner. Anything else is stupid.
^^ Ditto This
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Matalino
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Posted - 2011.02.12 03:45:00 -
[4]
Edited by: Matalino on 12/02/2011 03:45:06
Originally by: BlackSparrowHawk Obviously cov ops cloak is a must i'm guessing.
Since you figured this out, the answer should also be obvious. Originally by: Breaker77 Blockade Runner. Anything else is stupid.
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Moleculor
Gallente Center for Advanced Studies
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Posted - 2011.02.12 04:06:00 -
[5]
What none of them are actually stating is the class of ship.
"Blockade Runner", so far as I know, is only mentioned in the description of some (all?) of these ships. They're actually listed as "Transport Ships" in the client.
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Matalino
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Posted - 2011.02.12 05:01:00 -
[6]
Originally by: Moleculor "Blockade Runner", so far as I know, is only mentioned in the description of some (all?) of these ships. They're actually listed as "Transport Ships" in the client.
Each race has two types of Transport ships. One of these is the Blockade Runner, the other is the Deep Space Transport. The Blockade Runner can fit a Covert Ops Cloak, and therefore can warp while cloaked. The Deep Space Transport has a larger cargo capacity and a built-in double warp core stabalizer.
Cover ops cloak will make you almost completely immune to low sec gate camps: you only need to worry about getting caught at the customs office. The built-in warp core stabalizer is somewhat useful against most solo pirates, but an orginized gate camp will have enough points to lock you down.
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Adrian Idaho
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Posted - 2011.02.12 09:37:00 -
[7]
Edited by: Adrian Idaho on 12/02/2011 09:37:39
Originally by: Matalino The built-in warp core stabalizer is somewhat useful against most solo pirates, but an orginized gate camp will have enough points to lock you down.
Wouldn't an organized gate camp burn towards you and decloak your blockade runner before you can align? |
BlackSparrowHawk
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Posted - 2011.02.12 10:03:00 -
[8]
So it doesnt matter which race of ship then? Would you use blockade runner even while scanning and building your networks on planet? Since i might be spending 15-20 minutes in plantery screen, i'm afraid during that time i may get scanned down, which is why is why i thought i may need a different (unscanable) ship.
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Hockston Axe
Amarr
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Posted - 2011.02.12 10:21:00 -
[9]
Originally by: Adrian Idaho Edited by: Adrian Idaho on 12/02/2011 09:37:39
Originally by: Matalino The built-in warp core stabalizer is somewhat useful against most solo pirates, but an orginized gate camp will have enough points to lock you down.
Wouldn't an organized gate camp burn towards you and decloak your blockade runner before you can align?
My Prorator aligns in 3.2 seconds and can outrun any ship at warp (9.0 au/sec base, 14.9 au/sec for mine)
except for malediction/raptor/ares/stiletto (13.5 au/sec base) if they have warp speed rigs mounted or implant used.
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.02.12 10:22:00 -
[10]
Originally by: Adrian Idaho
Wouldn't an organized gate camp burn towards you and decloak your blockade runner before you can align?
They could, however most BRs align and warp in about 3 seconds or less.
Originally by: BlackSparrowHawk Would you use blockade runner even while scanning and building your networks on planet? Since i might be spending 15-20 minutes in plantery screen, i'm afraid during that time i may get scanned down, which is why is why i thought i may need a different (unscanable) ship.
You can do all PI functions except access the customs office while cloaked.
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Kiyirari
All Star Shipyards
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Posted - 2011.02.12 10:23:00 -
[11]
Originally by: BlackSparrowHawk So it doesnt matter which race of ship then? Would you use blockade runner even while scanning and building your networks on planet? Since i might be spending 15-20 minutes in plantery screen, i'm afraid during that time i may get scanned down, which is why is why i thought i may need a different (unscanable) ship.
Once the command centre is deployed at a suitable location and activated/installed/submit etc the rest can be done sitting in a station.
Also of note the transport ship/blockade runner which use's the cloaking device has a much smaller cargo bay - not good when ya moving 10s of thousand of units of PI about...
Revenge is my god and my guns are her angels |
Carabidae
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Posted - 2011.02.12 13:03:00 -
[12]
Edited by: Carabidae on 12/02/2011 13:04:14 With the new PI it doesn't matter where you plonk your command center as long as it's on the right planet. So do your planet scanning cloaked, once you know what planet to use, uncloak, drop command center, cloak, warp home. Then setup your planet infrastructure.
As previous poster mentions blockade runner only fits 6600m squared with two extended cargo holds, deep space transport chock full of extended cargo holds can take nearly 30,000m squared...
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Lunaristic
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Posted - 2011.02.12 14:24:00 -
[13]
Originally by: Carabidae
As previous poster mentions blockade runner only fits 6600m squared with two extended cargo holds, deep space transport chock full of extended cargo holds can take nearly 30,000m squared...
Flat transports. Don't square them, cube them.
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Mr Dilkington
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Posted - 2011.02.12 14:53:00 -
[14]
Use the blockade runner to transport between systems and a basic indy for picking the stuff up from the customs. You have to stop at customs and your blockade runner may get caught.
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Fulbert
Gallente
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Posted - 2011.02.12 15:01:00 -
[15]
Edited by: Fulbert on 12/02/2011 15:02:42
Originally by: Adrian Idaho Edited by: Adrian Idaho on 12/02/2011 09:37:39
Originally by: Matalino The built-in warp core stabalizer is somewhat useful against most solo pirates, but an orginized gate camp will have enough points to lock you down.
Wouldn't an organized gate camp burn towards you and decloak your blockade runner before you can align?
If you activate the cloak the same time you align (I mean, click "warp to" and activate the cloak immediatly with the relevant keyboard shortcut, not with the mouse), they will see you in overview less than a second. The basic response time of human brain is almost one second. Any interceptor needs at least one second to catch and decloak you. One other second to target... when you are already in warp.
Being overscrambled in a Deep-space transport (or even be infini-scrambled by a HIC) is 100 times more probable than being catch in a standard lowsec camp when flying a blockade runner. The only thing that can pretend to catch BR is a decent bubble camp in 0.0 (bubbles and at least one inty). -------------------------------- Fulbert. Miner - Industrialist |
Carabidae
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Posted - 2011.02.12 15:50:00 -
[16]
Edited by: Carabidae on 12/02/2011 15:50:51
Originally by: Lunaristic
Originally by: Carabidae
As previous poster mentions blockade runner only fits 6600m squared with two extended cargo holds, deep space transport chock full of extended cargo holds can take nearly 30,000m squared...
Flat transports. Don't square them, cube them.
lolz that's what happens when yuo post when you've got up but not woken up! :D
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Carabidae
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Posted - 2011.02.12 15:55:00 -
[17]
Originally by: Mr Dilkington Use the blockade runner to transport between systems and a basic indy for picking the stuff up from the customs. You have to stop at customs and your blockade runner may get caught.
You don't stop long in a BR - warping to Customs, as you reach 2000m you auto uncloak and at that moment you can open the customs container, then select the next place you're going to warp to in the overview, wait a second until align-to becomes available, click that. Quickly drag items to/from customs/cargo hold (Oh, have cargo hold open already!), click warp. You're uncloaked and out of warp for about 2.5 seconds.
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Chelone
Outside The Asylum
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Posted - 2011.02.12 17:37:00 -
[18]
Just be aware that a Blockade Runner only holds about 10k m3 (or 13k with internal GSC's.) If you only have one account then yes, it would be the way to go. If you have a second account to scout for you, you might be happier with a simple Mammoth, as they can hold 27k m3.
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sableye
principle of motion
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Posted - 2011.02.12 18:20:00 -
[19]
Originally by: Carabidae Edited by: Carabidae on 12/02/2011 13:04:14 With the new PI it doesn't matter where you plonk your command center as long as it's on the right planet. So do your planet scanning cloaked, once you know what planet to use, uncloak, drop command center, cloak, warp home. Then setup your planet infrastructure.
As previous poster mentions blockade runner only fits 6600m squared with two extended cargo holds, deep space transport chock full of extended cargo holds can take nearly 30,000m squared...
I'd kidna disagree it doe smatter were you plonk your command center quite alot as soem planets have differnt abundicies in diffent places like say gas giants it circles th eplanets in bands and the mining heads won;t reach a million miles away plus also the shorter you keep the links the cheaper theya re to upgrade for extra capacity.
----------------------------------------- View The North Star! In All Its Glory!! |
Carabidae
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Posted - 2011.02.12 18:42:00 -
[20]
When you say about 10k do you mean the 8.2k you can fit in a prorator without rigs or is there some trick I'm missing. I cannot see how to fit more than that in any BR..
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.02.12 21:34:00 -
[21]
Originally by: Carabidae When you say about 10k do you mean the 8.2k you can fit in a prorator without rigs or is there some trick I'm missing. I cannot see how to fit more than that in any BR..
My Prorator has 8,566m3 with 3 Expanded Cargohold II's and 2 T1 cargo rigs. Transport ships is level 4. It would hold more if the 4th low slot has a ECII in it as well.
Now my Viator has 10,279m4 with 3 ECII, 2 T1 rigs, and Transport ship 3.
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Cergorach
Amarr The Helix Foundation
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Posted - 2011.02.12 23:51:00 -
[22]
My advice, when moving/hauling between systems use a blockade runner with a covert ops cloak, there's nothing better then that. But in system (thus when you pick up or drop off PI) use a Deep Space Transport, that cloak isn't going to activate when your right along the Customs Office or the station, and the two 'free' Warp Core Stabilizers might save you from being warped scrambled by a single ship that might show up. You also have about four times the space of a Blockade Runner. I used Iteron Vs previously, but a couple of those got caught by single ships warp scrambling me.
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.02.13 00:32:00 -
[23]
Originally by: Cergorach But in system (thus when you pick up or drop off PI) use a Deep Space Transport, that cloak isn't going to activate when your right along the Customs Office or the station, and the two 'free' Warp Core Stabilizers might save you from being warped scrambled by a single ship that might show up.
If you are hauling materials everyday, why not go for a BR with a WCS in place of a cargo expander? You give up a little cargo room, but you gain the benefit of a cloak for gate jumps and +1 WCS.
It wouldn't stop a dedicated scrambler ship, but neither would a DST.
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Sturmwolke
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Posted - 2011.02.13 00:37:00 -
[24]
Originally by: Cergorach .. in system (thus when you pick up or drop off PI) use a Deep Space Transport, that cloak isn't going to activate when your right along the Customs Office or the station, and the two 'free' Warp Core Stabilizers might save you from being warped scrambled by a single ship that might show up. You also have about four times the space of a Blockade Runner. I used Iteron Vs or Blockade Runners previously, but a couple of those got caught by single ships warp scrambling me, then they call in some friends and poof goes your ship.
DSTs offer roughly 50% more cargo space (ratio-wise) than a normal industrial with 2 warp stabs. Example, Occator vs Iteron V. The price difference is about 70-100x more (!!) ... IN ADDITION to taking almost twice as long to align.
The would be pirate tackler would have no qualms to fit multiple scramblers, or even run faction scramblers (each with 3 pts) since they really have no need for defense against a transport/industrial. Your ultimate horror will be meeting an infini-point HIC.
Cost & benefit wise, DSTs should not even be considered for in-system hauling. Standard T1 indy is not the best option, but if you're careful and clever, you'll get away most times. Losing them is also not an issue.
The best option however, still remain with the blockade runner. Minimize your exposure to under 1-2 secs at the customs office, in addition to doing the proper directional scan to scout the custom office for hostiles before even warping there - if you don't have an alt scout. These safety tricks are non-exhaustive (i.e. there are many more) and having them work in combination, it's almost impossible to lose your blockade runner doing in-system hauling .... unless you had a screw up.
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Xina Tutor
Amarr Hot Chicks
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Posted - 2011.02.13 03:20:00 -
[25]
Blockade runner is good for putting in command centres and some difficult runs, but a cheap hauler is good for customs office pickups. Cheap to lose. Not worth losing a BR for a small return.
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Nypheas Azurai
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Posted - 2011.02.13 12:54:00 -
[26]
Just use a regular Indy for econo flavour that does the job (unless you have the ISK lying around for Transport). I use Itty V with multiple warp stabs or this fit if I think I'm going to hit a camp: http://eve.battleclinic.com/loadout/49901-Iteron-Mark-V-Cheap-Anti-Gatecamp-Lowsec-Indy.html#loadout
does the job every time for a fraction of the cost.
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Thenoran
Caldari Tranquility Industries
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Posted - 2011.02.13 13:37:00 -
[27]
Edited by: Thenoran on 13/02/2011 13:38:48 I use a cargo rig/expanded Skiff for my PI haulage. About 10km3 total space, highslot for a regular cloak just in case and built-in warp strength. Not as much space as an indy, but hard to catch and more cargospace than a Blockade Runner. ------------------------ Low-sec is like sailing along the coast of Somalia...
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BlackSparrowHawk
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Posted - 2011.02.14 00:45:00 -
[28]
Ok, so i've decided to go for prorator since i have Amarr industrial at V anyway. In terms of fitting how would you recommend setup. I've seen fits with ECM burst II's and istabs... i'm thinking are these really necessary ? Since istabs inrease sig radius and ECM bursts cuz well... thats what i have cov ops for. Not really sure on a fit tbh.
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Mister Kwong
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Posted - 2011.02.14 05:33:00 -
[29]
Originally by: BlackSparrowHawk Ok, so i've decided to go for prorator since i have Amarr industrial at V anyway. In terms of fitting how would you recommend setup. I've seen fits with ECM burst II's and istabs... i'm thinking are these really necessary ? Since istabs inrease sig radius and ECM bursts cuz well... thats what i have cov ops for. Not really sure on a fit tbh.
Isn't using an ECM Burst considered aggression thus not allowing you to leave the system for 15 minutes?
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.02.14 10:31:00 -
[30]
Originally by: Mister Kwong
Isn't using an ECM Burst considered aggression thus not allowing you to leave the system for 60 seconds?
Fixed that for you.
It will also give you a GCC, so that if you jump into highsec Concord will be waiting.
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