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Thread Statistics | Show CCP posts - 5 post(s) |

JcJet
Caldari Pretenders Inc W-Space
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Posted - 2011.02.25 08:57:00 -
[901]
Edited by: JcJet on 25/02/2011 09:01:54
Quote: To fans of Aura weÆve got some good news. She will make a come-back after losing her voice in the Apocrypha expansion. We can rebuild her.
\0/ Finally  I thought that cool tutorial is gone forever... "Click OK to continue" :) like HW :) ---
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Merkus Letifer
Gallente Everset Dropbears Fidelas Constans
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Posted - 2011.02.25 13:42:00 -
[902]
It all resumes to a higher purpose.
Skill-based MMO has a long life term. Games "for life" get boring and repetitive sometimes, by the obvious reasons. New content sends the "boring" away. New content makes people lurk in and be curious about the game. New content eventually and as an end result, gets more subscribers. More subscribers means more money. More money means more resources. Resources mean that they can have many more hamsters. The number of hamsters is inversely proportional to the dilation of L.A.G. Then, ultimately, INCARNA will be highly beneficial to all of us, in the long run.
Good move CCP.
Go ahead and do it!
"I believe!!!"
Merkus Out 07
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Angst IronShard
Minmatar Sense of Serendipity Echoes of Nowhere
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Posted - 2011.02.25 14:20:00 -
[903]
It will be nice, now we are inside the station and especially in captain quartet, that we get an extra functionnal purpose of the cabin, I mean a radar/overview to scan station's surroundings. That would be great !
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Morgaine Abenader
Abenader Holdings
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Posted - 2011.02.25 19:54:00 -
[904]
This looks really nice. I like. :) I am beautified! |

Astenion
Spiritus Draconis
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Posted - 2011.02.25 23:05:00 -
[905]
Is there a projected date yet for launch on Sisi?
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Bachous Kotor
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Posted - 2011.02.26 03:35:00 -
[906]
You guys are awesome...The game continually improves and you never ask for the players to pay for an expansion...thanks...keep up the good work! :D
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Castaspella
Leadership in Energy and Environmental Design
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Posted - 2011.02.26 08:06:00 -
[907]
Edited by: Castaspella on 26/02/2011 08:06:37 CCP Chiliad said: ------------------ With CaptainÆs Quarters, we are introducing an immense set of new technologies into our codebase. As a spaceship game, EVE Online never had to deal with high fidelity character animation, interior lighting and rendering, terrestrial object interactions and camera systems, user interfaces designed for avatar-based gameplay or the tools to pull all of this off efficiently. This first feature is a battle test for all these technologies, rendering and delivering the environments and characters, our internal work processes and matching the quality of the character creator.
The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay, server performance and other unforeseen but possible side effects in an environment as complex and interwoven as EVE is. WeÆll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized weÆll be ready for other future Incarna features.
So, this is CaptainÆs Quarters. What youÆll see first on Singularity is the stripped down essential core of whatÆs to come. There will be more to them in time, but while weÆre making that happen weÆd love to hear how this sounds so far and what youÆd want to see in CaptainÆs Quarters this summer and in the future. WeÆll be reading the comments to this post and answering the questions we can at this point. ------------------
Wow... Such a big new platform for future game evolution, I am so stoked! Hope it is as good as it sounds, and great to hear they are taking seriously the impact on the spaceship side of things. Castaspella Antarian Ranger |

Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.26 17:01:00 -
[908]
Originally by: Astenion Is there a projected date yet for launch on Sisi?
The blog said that it will be released on Sisi just before this year's Fanfest. How long before, I don't know. Could be a week or maybe days before.
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Tevius
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Posted - 2011.02.27 18:52:00 -
[909]
Would be cool to have a screen where one can see different game info like how their planetary business is going, the local/system market, work as a browser, etc
Plus, superficial, but it would be nice to be able to use stuff in the cabin, like sit on your couch or use a change of clothes in your wardrobe.
On a side note, would also be interesting if one could craft/design clothing and players can sport stuff like guild emblems and rank further on in incarna.
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Laechyd Eldgorn
Caldari draketrain Test Alliance Please Ignore
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Posted - 2011.02.27 19:39:00 -
[910]
It would be nice if you could do some corporate meeting in captains quarters.
Like:
THE BOSS opens eve map editor and he can draw there routes and stuff and everyone in room can look at it.
The other cool thing would be sort of strategic map where you can place different ship icons and THE BOSS can explain to rest of goons where they need to be in battle and possibly even draw some lines how they are supposed to move etc. Like in ICE HOCKEY.
Also just some chilling equipment like virtual drinks and stuff is cool for saturday night operations.
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Bhattran
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Posted - 2011.02.28 02:23:00 -
[911]
Originally by: Mortania I sometimes feel like I was the only person that play Earth & Beyond.
Walking in stations just to walk in stations is stupid. There I said it (again). It's been proven, time and again. (Yes, I get that CQ is just the start to prove out many things.)
If CCP is going to go this route, and it appears they are, then they have to really go for it.
There needs to be a purpose to WIS. Yeah, I get the appeal of people who do most of their game from in-station, and creating a way for people to socialize in stations is important, but it has to have game meaning. Think SWG and dancers. It created a sticky component to the cantinas. You didn't have to go to them, but your game play experience was accelerated by going there. And often times you'd end up sticking around for a bit to chat. And most cantinas at the same time of day had a several of the same faces, which lent a player driven life to the cantinas. Early on SOE freaked out and moved away from this and the cities and cantinas had a lifelessness about them (sorta like EVE stations do).
Allow for player driven advantages, that people can sell/profit from. Mechanics, Scientists, etc. Services that players CAN do without (rely upon the NPC driven game mechanics as they are now), but if they engage in the player driven mechanics then they get a boost/boon/advantage in some small way (cheaper, better, etc.)
If you want immersion it takes more than legs and an exterior view of your ship. Throw caution to the wind and make it something CCP would be proud of, something sandboxy, something meaningful.
Agreed, sadly I feel it will take years before CCP implements real, useful, fun, immersive, content *IF* they ever do and it will, realistically detract from the numerous things that need/should be addressed with EVE spaceships. Rather I think CCP will give us yet another 'lite' distraction that has potential but isn't fully realised as they chase the new flavor of the month to get more new players to signup, incarna will grow enough to offer 'something' to those that need the 'human' avatar to identify with but not enough IMO to make it 'excellent'. |

Cloned S0ul
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Posted - 2011.02.28 23:10:00 -
[912]
Edited by: Cloned S0ul on 28/02/2011 23:13:33 Any chance for windows in Capitan's quaters, even one window, or any things that give ability to see outside environment or imitations of envoroment like planters, moons , stars, nebulas etc.
CCP your Incarnia is awesome it self, but if possible add windows... lack of windows, or any outside view give negative impact to whole incarna project, personally withaut windows i got claustrophobic felling, just lack of freedom.
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Myrmirdania
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Posted - 2011.03.01 02:34:00 -
[913]
Originally by: manasi Ok but I have been waiting for an answer to the question "Why?"
Why invest so much: time, energy, and incredible graphics, manpower, CSM time, hundreds of meetings, on an {optional) thing?
If is strictly is to draw in new players so that a new player has an idea of how things function in eve, excellent, but SAY so.
If it is to make a more immersive experience ( which has been bandied about and SOME have said why your doing this) fine. Confirmation of this would be nice.
Give us the information so that we know WHY this is being done.
Once we know WHY something is being done, we can connect the pieces together, and develop a cohesive " this is why CCP is doing this"
You want to make EVE more like a themepark game, fine, just say so.
There has been no vision expressed as to why this needs to be done other than we want to best sci-fi MMO there is. That statement is too broad and never reachable, Success must be measured by meeting concrete goals to fulfill and overall vision. How do Planteray flight, DUST 514, Incarna, Fixes to Sov, CSM all contribute towards your vision? It seems so damned scattered brained that even trying to make sense of what is being done is nearly impossible.
Do i want the deep dark secret, no.
I want a Vision, expressed with solid steps, defined by measurable goals so that after 7 years of playing this game I do not HAVE to ask why.
You want to surpise me? Feel free, I like surprises.
Does this look Nice? Certainly, but again I am left with WHY would I wish to exit from my ship (other than to admire my existing ships) if just to walk around my cabin?
Seems pointless and you CCP are better than pointless.
actually..like it was said in the presentation @ fanfest '08...they are doing all this (Dust, PI, Incarana) to broaden our game experience and make eve the ultimate Space-Sci-Fi Simulation.
That sounds like a vision to me!
An epic cross-plattformed Sandbox.
They even wont force you to use everything in the game nor to like every feature there is, but they try to give us an even larger degree of freedom to roam the stars than there is today.
So whats to complain about there?
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Kerrisone
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Posted - 2011.03.03 00:01:00 -
[914]
Oh wow, a room, maybe in a year the door will get unlocked.
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Lei Saraki
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Posted - 2011.03.03 20:51:00 -
[915]
Originally by: Kerrisone Oh wow, a room, maybe in a year the door will get unlocked.
Oh wow, an avatar, maybe in a year in will have its brain unlocked.
IT'S HAPPENING - LIVE WITH IT OR LEAVE THE GAME!
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Omnicyber
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Posted - 2011.03.04 05:18:00 -
[916]
Originally by: Damion Rayne
Originally by: Largo Coronet For those of us who have zero interest in this, will be be able to skip the whole thing and stick with the station view?
For those of you (idiots) who have no interest in this, aka no ability to handle change in the real world or otherwise, please just leave now and do the rest of us a favor. I'm sick of hearing the whine whine whine and "confirmed no one wants this" BS. Seriously, just leave.
You can't be comfortable at all with your head stuck in that portion of your anatomy, really, you need to see a doctor.
I also would much prefer the ability to opt out of 'Second Life in Space', and would really like to see work done on improving the core game and fixing pre-existing bugs. Seems CCP is on the wrong track, again.
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James Bullseye
Caldari
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Posted - 2011.03.04 08:40:00 -
[917]
Hy!
I visalize a station walking like this.... and it will never end and continue....and i also imagine a fanfest like that..   Hy i'am James, James Bullseye.... |

ACESsiggy
Gallente
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Posted - 2011.03.05 22:15:00 -
[918]
You guys need to watch the video on youtube of them actually showing what they've done so far (gallente preview) and even bars, corp offices, etc for this project. It is just completely epic!
3 vids http://www.youtube.com/watch?v=r7R6AxoO8yY |

Bhattran
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Posted - 2011.03.06 04:50:00 -
[919]
Originally by: ACESsiggy You guys need to watch the video on youtube of them actually showing what they've done so far (gallente preview) and even bars, corp offices, etc for this project. It is just completely epic!
3 vids http://www.youtube.com/watch?v=r7R6AxoO8yY
From 3 years ago, Incarna no longer looks like that, the models don't look like that, the content *might* aim for that but it isn't there yet. Maybe FF will shed some more light on it for us.
Also I find the CCP cheer leading in this thread to be pervasive and over the top.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |

Sheldon55
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Posted - 2011.03.06 12:23:00 -
[920]
Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer? Would it be possible to make the captain's quarters a rented room for a price to the station owner. For NPC stations you could set a very low price or make it zero to keep it accessible in empire and lowsec space. This could provide income to the station owner, similar to and (perhaps) as a replacement for the docking fees.
QuartersÆ customization CCP created quarters would give access to a limited variety of rooms, like the tech 1 ships of Eve. Component based it would give access to a multitude of those options, like tech 3 ships do. Instead of renting from station owners directly (who wants to decorate a station while there is a war going on, alliance to be run, etc.) capsuleers could rent simple floor space from station owners, convert the rented floor space into a hotel, bar, shop, etc. and sell products and services to other capsuleers for profit. For this you could use tech 3 like components to create variety in environments. You could rent your captain's quarters from those capsuleers.
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Che Biko
Humanitarian Communists
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Posted - 2011.03.06 23:15:00 -
[921]
Originally by: Sheldon55 Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer?[...]
The way CCP pitched the idea is that the CQ is something you bring with you on your ship and is moved into the station where you dock. There's still holes in that idea too (CQ cannot fit in a capsule surely?) but I've always assumed the EVE tech would be capable of materializing stuff in a way similar to the transporters and food dispensers in Star Trek TNG, seeing as it offers an explanation to the near instantly transportation of stuff to containers in space and hangars and vice versa, not to mention the jetcans themselves. It wouldn't be that farfetched to materialize a room using the same tech from specifics stored in your NEOCOM database.
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Aero Mercury
Gallente
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Posted - 2011.03.06 23:35:00 -
[922]
Originally by: Che Biko
Originally by: Sheldon55 Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer?[...]
The way CCP pitched the idea is that the CQ is something you bring with you on your ship and is moved into the station where you dock. There's still holes in that idea too (CQ cannot fit in a capsule surely?) but I've always assumed the EVE tech would be capable of...
I always thought that there was hundreds or thousands Captains Quarters on the station all alike, that is then customized to your own preferences when you dock with the station.
I don't think that the CQ will be on your ship as CCP clearly said that there will be a balcony facing it. - Dictated but not read. |

Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.03.07 07:40:00 -
[923]
Originally by: Lukas Rox 1. CQ MUST be optional. There is no way a computer can load more data in the same time (environment + avatar + ship) against the current station UI (ship + environment).
2. Incarna mode MUST allow use of the old interface (chats, charts, and tables)
Sandbox is about a choice - if you dont give players choice, you are making a sandbox with concrete instead of sand.
If you look at the Incarna videos CCP put out, it looks like the User Interface is the same, nothing different. _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |

Scyee
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Posted - 2011.03.08 12:18:00 -
[924]
Edited by: Scyee on 08/03/2011 12:20:50 I want to put emphasis on: Having a personal quarter furnished and equipped that size on every station thoughout the whole universe for free? Even if i dock the first time? Seems very unrealistic to me!
Even capsuleers should have to buy and upgrade them. I see CCP can be put them together dynamically?
One should have to start with a small dusty chamber and be able to enhance them step by step for isk. Maybe tie the cost to standings.
ty scy
Ps: The quarter is on your ship and transferred to the station? wtf?
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Malcanis
Caldari Alcohlics Anonymous Scum Alliance
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Posted - 2011.03.08 13:12:00 -
[925]
Originally by: Scyee Edited by: Scyee on 08/03/2011 12:20:50 I want to put emphasis on: Having a personal quarter furnished and equipped that size on every station thoughout the whole universe for free? Even if i dock the first time? Seems very unrealistic to me!
Even capsuleers should have to buy and upgrade them. I see CCP can be put them together dynamically?
One should have to start with a small dusty chamber and be able to enhance them step by step for isk. Maybe tie the cost to standings.
ty scy
Ps: The quarter is on your ship and transferred to the station? wtf?
Maybe A WIZARD DID IT!
Seriously, what does it matter? Who cares?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Scyee
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Posted - 2011.03.08 13:43:00 -
[926]
Originally by: Malcanis
Seriously, what does it matter? Who cares?
As the whole concept of Incarna is built around improving eve's immersion, mhhh, let's see...
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Nea Star
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Posted - 2011.03.08 14:46:00 -
[927]
What's with all the customization and (re)furnishing requests?? 
EVE is not sims online..it's a cold harsh place, and that's what captain's quarters should more or less be. You get what you get..if you don't like the room, you better adapt and HTFU or go sleep with the gankers outside! 
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Scyee
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Posted - 2011.03.08 15:03:00 -
[928]
Originally by: Nea Star EVE is not sims online..it's a cold harsh place, and that's what captain's quarters should more or less be.
Absolutely correct, thats why having them everywhere for free seems odd.
Originally by: Nea Star You get what you get..if you don't like the room, you better adapt and HTFU or go sleep with the gankers outside! 
If you don't care for Incarna you don't care about its implementation i suppose.
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jizzah
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Posted - 2011.03.08 17:39:00 -
[929]
Originally by: Che Biko
Originally by: Sheldon55 Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer?[...]
The way CCP pitched the idea is that the CQ is something you bring with you on your ship and is moved into the station where you dock. There's still holes in that idea too (CQ cannot fit in a capsule surely?) but I've always assumed the EVE tech would be capable of materializing stuff in a way similar to the transporters and food dispensers in Star Trek TNG, seeing as it offers an explanation to the near instantly transportation of stuff to containers in space and hangars and vice versa, not to mention the jetcans themselves. It wouldn't be that farfetched to materialize a room using the same tech from specifics stored in your NEOCOM database.
I pay for my PLEX every month. For that I get to fly around in, well, nothing, killing for bounties which I'm taxed on, the looted components I sell on the market minus broker's fee, mine for minerals which get used for making ships, again not worth for worth-we lose a % of the materials doing it.
Free room? I should bloomin well think so...Free bar, meals and local calls after 6. Maybe a foot massage and movie channel too.
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Astenion
Spiritus Draconis
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Posted - 2011.03.09 03:55:00 -
[930]
Originally by: ****ah
Originally by: Che Biko
Originally by: Sheldon55 Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer?[...]
The way CCP pitched the idea is that the CQ is something you bring with you on your ship and is moved into the station where you dock. There's still holes in that idea too (CQ cannot fit in a capsule surely?) but I've always assumed the EVE tech would be capable of materializing stuff in a way similar to the transporters and food dispensers in Star Trek TNG, seeing as it offers an explanation to the near instantly transportation of stuff to containers in space and hangars and vice versa, not to mention the jetcans themselves. It wouldn't be that farfetched to materialize a room using the same tech from specifics stored in your NEOCOM database.
I pay for my PLEX every month. For that I get to fly around in, well, nothing, killing for bounties which I'm taxed on, the looted components I sell on the market minus broker's fee, mine for minerals which get used for making ships, again not worth for worth-we lose a % of the materials doing it.
Free room? I should bloomin well think so...Free bar, meals and local calls after 6. Maybe a foot massage and movie channel too.
Massage parlors with happy endings too. Make it happen CCP.
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