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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fallout
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Posted - 2011.02.17 17:40:00 -
[1]
CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Crucis Cassiopeiae
Amarr PORSCHE AG
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Posted - 2011.02.17 17:44:00 -
[2]
Originally by: CCP Fallout CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
1st :)
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"Everybody's at war with different things... I'm at war with my own heart sometimes" (by 2Pac) |
Captian Conrad
Minmatar Empyrean Warriors
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Posted - 2011.02.17 17:54:00 -
[3]
2ed and HOLY F****************************************** THAT LOOKS GOOD! _________________________________ Looking for cool pilots, check our advert |
The Mittani
GoonWaffe Goonswarm Federation
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Posted - 2011.02.17 17:54:00 -
[4]
the cool-kid reply you're going to see is that space dollies etc aren't awesome and that this feature sucks, but in reality if this is properly implemented in stages it's going to be amazing from an immersion perspective, and eve desperately needs some immersion (as it has basically zilch)
not like it means anything, but i'm really impressed with this blog
Sins of a Solar Spymaster: my ~fair and balanced~ column TheMittani @ Twitter
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.02.17 17:56:00 -
[5]
Rawr!
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Minsc
Gallente A.W.M
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Posted - 2011.02.17 17:57:00 -
[6]
The ship hangar balcony alone already makes summer expansion a win IMO. I can't wait to see my thanatos in all it's full scale glory in my hangar.
oh and 4th
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Del orian
Betrugers Invention Stiftung
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Posted - 2011.02.17 17:57:00 -
[7]
nice Nice conceptart - more agile development coming to eve and AURA is coming back!
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thatbloke
Gallente
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Posted - 2011.02.17 17:59:00 -
[8]
that looks...
FREAKIN SWEET
Also, I approve of the "phased" approach - looking at the scope of it, my guess is that Incarna will encompass the next 2/3 expansion cycles, as you add more and more to it?
Originally by: CCP Shadow I think we'd be better off with a troll shard.
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Shandir
Minmatar EVE University Ivy League
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Posted - 2011.02.17 17:59:00 -
[9]
Edited by: Shandir on 17/02/2011 18:01:28 I'd like the indoors spaces to feel real and big - please don't have people teleporting around or in and out of the station. They want to go somewhere, they should have to walk/run there. If someone's at the bar enjoying a cool beer when the **** hits the fan, I'd like to see people jogging and/or sprinting to the docking bays. Can't wait to see stuff in action on Sisi.
Edit: I say this referring to you 'automatically' appearing in your quarters. If you do this, make it so you reasonably can get from the docking bay to the quarters in a handful of seconds (turbolift?)
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Jonni Favorite
Red Slice Enterprise The Company LLC
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Posted - 2011.02.17 18:00:00 -
[10]
Very cool. Can't wait for more! |
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Aramis Defranzac
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Posted - 2011.02.17 18:00:00 -
[11]
Can't wait!!! Hopefully the quarters are proportional to the ship you fly :)
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EcthelionStrongbow
Caldari PROCORP Plutonix
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Posted - 2011.02.17 18:00:00 -
[12]
Definitely a very good devblog that is starting to shine a little bit of light onto what Incarna is going to be and stopping some of the speculation. I think the hardest thing for the team will be keeping hype and expectations at an apporpriate level. It sounds like they are using a lot of new and very interesting technology that could have a profound effect on Eve in general.
Keep it up!
EC
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.02.17 18:01:00 -
[13]
Originally by: The Mittani the cool-kid reply you're going to see is that space dollies etc aren't awesome and that this feature sucks, but in reality if this is properly implemented in stages it's going to be amazing from an immersion perspective, and eve desperately needs some immersion (as it has basically zilch)
If we get private quarters this summer, and some kind of avatar interaction next winter, then that'll really boost recruitment. And new player retention. I'm pretty sure a lot of new players quickly lose interest, when they realize they're just a ship, and not a real, physically movable character.
-- Salpad |
Mike AntHunt
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Posted - 2011.02.17 18:01:00 -
[14]
This looks like a good idea but what about the bugs that will come with it? And hopefully they will let you see your ship from the outside and maybe later on the inside : ).
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sg1jack
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Posted - 2011.02.17 18:01:00 -
[15]
Wow my jaw hit the floor when I seen this. I can see this leading off in so many directions for EVE.
You guys are awesome.
One thing I would like to ask. How do you see the old interfaces merging with the walking in stations as clicking an icon and moving to the old flat 2d view we have of station uses like repair, manufactiuring, market would be a bit lame.
The TL;DR version of my question - Will there be a whole new set of station interfaces to go along with this.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 18:02:00 -
[16]
There is no gameplay at all. Nothing to gain or to lose.
But it's really cool... It's fine as far as feel and eye candy are concerned.
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ShipSpinner
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Posted - 2011.02.17 18:06:00 -
[17]
Originally by: DevBlog One important requirement in our approach to CaptainÆs Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have.
This is really key, and something I hope you're dead serious about. I really don't want to be forced to log into an Incarna environment either in a station or when I log on in space. I want to have the option to log on and be in space in a ship I can control from the second I hit "enter game."
With that caveat, this looks pretty cool beans and I'm looking forward to it.
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Golanik
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Posted - 2011.02.17 18:07:00 -
[18]
Oh great, an already-addictive spaceship game with little to no immersion is going to get more immersion and therefore become even more addictive.
I guess I should say goodbye to my RL friends and family now.
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TeaDaze
Agony Unleashed Agony Empire
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Posted - 2011.02.17 18:07:00 -
[19]
A big win would have been to implement the CSM suggestion of a configuration option where people could chose to dock into the existing hanger environment instead of loading the avatar environment.
Of course this doesn't seem to gel with the current direction CCP want to take so we get the CQ and nothing else.
TeaDaze.net Blog | CSM Database |
Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.02.17 18:09:00 -
[20]
Edited by: Commissar Kate on 17/02/2011 18:09:54 Nice, that balcony looks awesome, love the art.
In my opinion a balcony over looking your ship is a must have feature. I just hope is captures the true scale of our ships cuz some of them are truly massive.
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PTang
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Posted - 2011.02.17 18:13:00 -
[21]
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Myxx
Risen Angels
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Posted - 2011.02.17 18:13:00 -
[22]
Originally by: The Mittani the cool-kid reply you're going to see is that space dollies etc aren't awesome and that this feature sucks, but in reality if this is properly implemented in stages it's going to be amazing from an immersion perspective, and eve desperately needs some immersion (as it has basically zilch)
not like it means anything, but i'm really impressed with this blog
this. I want to give birth to hellmar's children. and oveurs, and the dev that wrote this.
very well done.
question: taverns/bars/other spaces in the initial release, or later on? do you know yet? or can you not talk about it? or are you not sure? --
Originally by: CCP Explorer (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.02.17 18:13:00 -
[23]
I still can't say that I care, but it looks like you're at least doing a good job with it.
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Mallikanth
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Posted - 2011.02.17 18:13:00 -
[24]
Cracking start.
1) Keep it as you (and the CSM) say, and ensure it does not slow down players who are in a hurry. 2) Good plan to keep it to the Captains Quarters first to see how it all pans out 3) I like the fitting idea, the balcony view, and the method of telling new players about Corps. 4) Damm shame I can't dock while in a WH Makes me want to see Empire again.
Just a quick Q... How would changing active ships work?
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DmitryEKT
Point of No Return Waterboard
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Posted - 2011.02.17 18:14:00 -
[25]
quarters, yes, but what about other fractions? halves, thirds... don't discriminate!
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krickettt
Golden Orb Technology inc
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Posted - 2011.02.17 18:14:00 -
[26]
That is sexy! Also, Aura needs a floaty hologram head like in the Chronicle :D! Give us some cool TV to watch also. Maybe fan-submitted videos/tournament videos. Or come up with some Empire news or the Scope!! yesss...
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Shandir
Minmatar EVE University Ivy League
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Posted - 2011.02.17 18:17:00 -
[27]
Let us watch the Jita 4-4 undock from our couches. Then maybe interesting things too.
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Derus Grobb
Minmatar Selectus Pravus Lupus Transmission Lost
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Posted - 2011.02.17 18:17:00 -
[28]
Standing looking up at your ship is going to be incredible ---
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Tornicks
Caldari The Green Cross Controlled Chaos
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Posted - 2011.02.17 18:19:00 -
[29]
Edited by: Tornicks on 17/02/2011 18:20:27 Fantastic news. This is going to change EVE a lot, and for better.
Originally by: Derus Grobb Standing looking up at your ship is going to be incredible
My thoughts exactly.
--
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Jupix
Minmatar MuroBBS United
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Posted - 2011.02.17 18:25:00 -
[30]
Edited by: Jupix on 17/02/2011 18:25:18 This, sir, was true devblog adult-material.
Even more so, that I get to have a go on sisi so soon.
When I took my first steps in STO, I saw the in-station view of the huge Galaxy-class. I always said "I'm so looking forward to CCP doing this in EVE". I'm glad it's in the first release.
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Dess Biggs
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Posted - 2011.02.17 18:26:00 -
[31]
I just want to have the galaxy map and solar system map open in a widow rather than a whole screen. That would be a better improvement than any "captains Quarters".
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Altarica
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Posted - 2011.02.17 18:26:00 -
[32]
Hang on a sec, this
Originally by: CCP Chiliad When you dock you will appear on the balcony by default
Sounds like the thin edge of the wedge.
In other words we will be forced out of our ships everytime we dock, wether or not we want to be? For all you say you don't want this to get in the way of the veteran's and that the CSM has pointed out you need to keep the load times the same do you really expect to be able to do that? (more to the point do you expect us to believe you?) Load up a new 3d environment in the same time as docking takes now? on all the varied types of machines we players are using? .. or will the "similiar load times" only apply to the people with SOTA machines and nice fat internet pipes?
Make the balcony an option. Same as the rest of Incarna.
Once we are forced into the hangar balcony how long before we are forced to get out of our ships and walk to the agents office, or walk to the stock exchange to use the market etc etc.
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PsychoBitch
Playboy Enterprises
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Posted - 2011.02.17 18:28:00 -
[33]
I can't believe i had to wait 8 years for this!
AWESOME!
Keep up the good work!
Psycho***** Chnnl: PLAYBOY
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Vincent Athena
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Posted - 2011.02.17 18:29:00 -
[34]
I had seen some of the much earlier work, so I sort of expected to see this level of quality. Glad to see I my expectations were realized, looks excelent.
When the first iteration hits sisi, will us Mac people get to see it? Or we get locked out like in the last mass test?
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PTang
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Posted - 2011.02.17 18:30:00 -
[35]
Originally by: Camios There is no gameplay at all. Nothing to gain or to lose.
But it's really cool... It's fine as far as feel and eye candy are concerned.
epic success CCP, you've even gotten the people that think this whole thing is pointless, to get on board!
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Shas'we Hashur
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Posted - 2011.02.17 18:30:00 -
[36]
Originally by: Derus Grobb Standing looking up at your ship is going to be incredible
The first ten times. Then you'll get sick of having to run around to do everything in station. Believe me, they "say" that we will still be able to use a station interface similar to what we have now. How long before we have to walk to each individual section of the station to do repairs, refit, and request missions?
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Berikath
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Posted - 2011.02.17 18:32:00 -
[37]
Erm- I may have been wrong, but I was always under the impression we were "capsuleers" because we hopped from ship to ship in our clone-ready bubble of goo (capsule).
I'm certainly not arguing against Incarna features because of this, but... it did kinda make me go "wut?"
*** [ SIG] ***
Wish list for PI:
*One-click input routing *Copy product, inputs & outputs in factories *Launchpad upgrades: twice the space, twice the cost, half the hassle! [ /sig ] |
Sered Woollahra
No Fixed Abode Saints Amongst Sinners
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Posted - 2011.02.17 18:32:00 -
[38]
Never thought I'd find myself in agreement with The Mittani, but there you go. Eve indeed needs more immersion, and I think this is a very good - and cautious - step! http://sered-sl.blogspot.com/ http://www.koinup.com/SeredWoollahra/works/
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boseo
Gallente Azure Horizon
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Posted - 2011.02.17 18:32:00 -
[39]
looks good. though I will miss ship spinning.
Will there be an option to play with the overview settings from inside the station as well? would be nice to set it up in safety.
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De'Veldrin
Minmatar Self Preservation Society the 2nd Dead Terrorists
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Posted - 2011.02.17 18:33:00 -
[40]
DO WANT
NAO!!
Seriously, this is amazing looking work. I can't wait to see it in the flesh (so to speak). --Vel
Originally by: Blacksquirrel
This is EVE. PVE can happen anywhere at anytime. Be prepared.
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Shandir
Minmatar EVE University Ivy League
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Posted - 2011.02.17 18:34:00 -
[41]
Originally by: boseo looks good. though I will miss ship spinning.
Will there be an option to play with the overview settings from inside the station as well? would be nice to set it up in safety.
You, uh, know you can do it on an alt on the same account, right? Make a newb character and set it up there.
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Marec Lupus
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Posted - 2011.02.17 18:34:00 -
[42]
What would be great would be new market items to customize your living quarters. Rugs, tables, lights, paint, decorations, etc... That would make it really feel like home...
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.02.17 18:35:00 -
[43]
CCP Chiliad - please tell me there will be a place for all of my exotic dancers, the damsel, and my 1 prostitute!
BTW Ladies party at my place!
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PTang
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Posted - 2011.02.17 18:36:00 -
[44]
Originally by: Shas'we Hashur
Originally by: Derus Grobb Standing looking up at your ship is going to be incredible
The first ten times. Then you'll get sick of having to run around to do everything in station. Believe me, they "say" that we will still be able to use a station interface similar to what we have now. How long before we have to walk to each individual section of the station to do repairs, refit, and request missions?
your talkign about YOUR opinion. But 90% of peopel that play mass effect never get sick of being able to walk around the ship.
I know I know, in your opnion mass effect would get rid of the ship for a text menu where you pick the next mission.
GET OVER IT, this is YOUR OPINION. YOURS. not MINE. or most player. we won't get board of seeing our ship, we really won't you will, and if you quit over it, the player base will grow without you.
just get it in line that msot games have things like undocking, and they are MASSIVELY POPULAR.
hell even elite had a sort of undocking thing and i never got tired of it...
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Malen Nenokal
The Nightshift
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Posted - 2011.02.17 18:39:00 -
[45]
Question about the ship hangar (which I am absolutely stoked to see is being implemented, since a while back a dev mentioned it was cut): Will CCP be using the current ship models shown distant from the player's location, or newer high res versions that are somewhat closer to the player for a sense of scale?
If anything I'd like to see low detail maintenance crews off in the distance with my ship, so many new players have no idea just how huge these ships really are, and it would be and incredible experience for a new player to see that their tutorial mission Atron is about the size of a 747 and a not an f16.
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Internet Knight
The Kobayashi Maru
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Posted - 2011.02.17 18:40:00 -
[46]
You know, if you wanted to show off something pretty, you don't show off the inside of a Minmatar ship.
I thought ya'll knew that... ---
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Letrange
Minmatar Red Horizon Inc R.A.G.E
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Posted - 2011.02.17 18:41:00 -
[47]
Don't know if it will ever be possible but yes: Jita 4-4 undock cam visible from the CQ screen would be more than extra cool. It would be full of highly radioactive awesomnium. Which we would then need to figure out the market value of...
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2011.02.17 18:42:00 -
[48]
Originally by: CCP Fallout
CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna
Am I authorized to say: "WTF! WOW!" ?
It looks really cool.
And this is the CCP we learned to love: ahead and defining the new frontiers. - Auditing & consulting
When looking for investors, please read http://tinyurl.com/n5ys4h + http://tinyurl.com/lrg4oz
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Shas'we Hashur
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Posted - 2011.02.17 18:42:00 -
[49]
Originally by: PTang Edited by: PTang on 17/02/2011 18:39:09
Originally by: Shas'we Hashur
Originally by: Derus Grobb Standing looking up at your ship is going to be incredible
The first ten times. Then you'll get sick of having to run around to do everything in station. Believe me, they "say" that we will still be able to use a station interface similar to what we have now. How long before we have to walk to each individual section of the station to do repairs, refit, and request missions?
your talking about YOUR opinion. But 90% of people that play mass effect never get sick of being able to walk around the ship.
I know I know, in your opinion mass effect would get rid of the ship for a text menu where you pick the next mission.
GET OVER IT, this is YOUR OPINION. YOURS. not MINE. or most player. we won't get board of seeing our ship, we really won't you will, and if you quit over it, the player base will grow without you.
just get it in line that msot games have things like undocking, and they are MASSIVELY POPULAR.
hell even elite had a sort of undocking thing and i never got tired of it...
edit: also keep in mind I say all of this will the mind set that CCP will never force us to walk to agents. That would cross the line and break the game for me. I beliee in the CSM, and it's power to give CCP dirty looks. In fact based on this very blog I feel like they might of had different ideas untill CSM got ****ed and they made the UI easier for older players.
CCP will never make us run around stations to do everything for space. CCP WILL however give us thing that you might consider fluff, but other consider what makes a good game excellence.
we don't want to play excel in space!
I really hope you are right. I really do hope this will remain as an "option". But something tells me it won't, and we will soon be playing "Internet Space Bar and Cantina", instead of "Internet Spaceships". I am praying that I am wrong, but still preparing to be horribly right.
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2011.02.17 18:42:00 -
[50]
AWE. SOME.
Thank you CCP. Brilliant stuff there.
The balcony idea is utterly superb and a lovely surprise. EVE sometimes misses opportunities to show of the majesty of its ship designs. Hopefully this will work to fix that.
Cannot WAIT to see this on SiSi.
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Sajeera
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Posted - 2011.02.17 18:43:00 -
[51]
OMG!!!
Ages ago i joined EvE expecting this to happen any moment.
Now, years later i finally can see it coming!
/shedding a tear
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Arklan1
Fleet Coordination Commission
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Posted - 2011.02.17 18:44:00 -
[52]
balcony looking at my ship? oh... oh my.
uhm...
i'll be in my bunk.
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silken mouth
Gallente Core Genes Applied Technologies
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Posted - 2011.02.17 18:45:00 -
[53]
looks really nice!
On a sidenote, i'd prefer the captains quarter to be located on the ship you're currently flying, as it sounds kind of weird that every station keeps a quarter reserved for every pod pilot in the whole universe.
Also if the quarter was located on your ship, future expansions might allow you to walk around in your ship. luxury yacht anyone?
But hey... Incarna! This summer! Y E S !!!!!
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Zsel Gant
Amarr
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Posted - 2011.02.17 18:46:00 -
[54]
Originally by: PTang your talkign about YOUR opinion. But 90% of peopel that play mass effect never get sick of being able to walk around the ship. I know I know, in your opnion mass effect would get rid of the ship for a text menu where you pick the next mission. GET OVER IT, this is YOUR OPINION. YOURS. not MINE. or most player. we won't get board of seeing our ship, we really won't you will, and if you quit over it, the player base will grow without you. just get it in line that msot games have things like undocking, and they are MASSIVELY POPULAR. hell even elite had a sort of undocking thing and i never got tired of it...
"You're", "talking", "your", ", but", "people", "who", "Mass Effect", "opinion", "Mass Effect", "Get over it.", "This", "your opinion", "Yours", "Not mine or most player's", "We", "bored", "won't", "Just", "most", "massively popular.", "Hell, ", "."
Your opinion is mostly right, but could you try to express it with just the teeniest bit of style?
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Bruce Destro
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Posted - 2011.02.17 18:46:00 -
[55]
amazing update! I thought i heard somewhere that being able to see your ship was too much of a hassle and made me sad. Glad to see that it is still in the works! I picture the minmatar stations with a dark rustic starcase, steam pouring out of pipes, as you walk up to a huge balcony and get dizzy from the enormous vacuum surrounding your carrier. maybe seeing some animations, like crewmembers boarding and unboarding, crates of food being moved onboard. mechanics toucing up some dings and dents. Take it to the next level, CCP!
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Lee Janssen
CONCARD Privateer Alliance
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Posted - 2011.02.17 18:46:00 -
[56]
Daddy like! - Damn it, out of duct tape again. |
Tau Dades
Caldari Even End of the Universe
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Posted - 2011.02.17 18:47:00 -
[57]
"CaptainÆs Quarters will offer interactions in the 3D space ... adjusting your fittings through a holo-model of your ship."
Is this going to be an in game EFT? or just swapping modules you have in station?
In game EFT plox.
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Chaos Incarnate
Faceless Logistics
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Posted - 2011.02.17 18:47:00 -
[58]
so i take it to mean that the current station UI won't be accessible in any fashion once incarna 1.0 hits? We're always going to be loading into the captains quarters? _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |
Gogela
Freeport Exploration
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Posted - 2011.02.17 18:48:00 -
[59]
....* So what about my exotic dancer harem? Do they get to stay in my quarters yet, or do I have to wait? What about my pleasure hub? Can I build a VIP room? ------------------------------------
"A hungry man will tell you anything if you give him a cookie." |
Commander BlackJack
The Collective Against ALL Authorities
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Posted - 2011.02.17 18:49:00 -
[60]
What about Supercapital pilots?
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tgl3
BrightStar Technologies PIT Industries Enterprises
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Posted - 2011.02.17 18:50:00 -
[61]
Originally by: Chaos Incarnate so i take it to mean that the current station UI won't be accessible in any fashion once incarna 1.0 hits? We're always going to be loading into the captains quarters?
"When you dock you will appear on the balcony by default"
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Rusty Waynne
Caldari N.F.H.P.
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Posted - 2011.02.17 18:50:00 -
[62]
Wow.
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Nightvault
Pilots Without Borders
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Posted - 2011.02.17 18:52:00 -
[63]
My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available. ─────
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theocratis
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Posted - 2011.02.17 18:56:00 -
[64]
niiiiiice. This is going to sell some accounts!
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Mynxee
Veto. Veto Corp
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Posted - 2011.02.17 18:57:00 -
[65]
Been a long time coming to get some solid information about current progress and plans for Incarna, so I'm pleased to read this dev blog and begin to feel informed about what you are planning for the first "in stations" release or two.
This dev blog (and hopefully more like it) is a step in the right direction for helping to ensure that player expectations are based on the here-and-now (rather than ideas tossed around in the past and discarded). This can only help pave the way for the best possible response to Incarna from the community. Thank you for making a start at clear, current communication about this feature.
Chair, CSM5
CSM6 Page on Facebook--keep up with all candidates in one place! |
Vaarun
Amarr Deus Imperiosus Acies
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Posted - 2011.02.17 18:58:00 -
[66]
Excellent.
I hope we will be able to customize them according to our faction. Might be nice to show off "trophies"...like corpses in tubes :) Just pull the model of the character from which the corpse came.
I would be nice to have stations to access things like mail and planetary interaction in my quarters.
The first steps toward true stations and corp HQ's. Looks good. "To bring order to chaos, one must bring chaos to its knees."
-Vaarun |
fencejumper
Minmatar The Suicide Kings Test Alliance Please Ignore
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Posted - 2011.02.17 19:00:00 -
[67]
Originally by: Nightvault My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available.
Pretty sure they said that would just be the begining, as they want to make sure they dont mess the game up too much. :)
also, is this on sisi now?
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Nicoletta Modena
Invicta.
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Posted - 2011.02.17 19:00:00 -
[68]
Any chance we can get an idea of what the current expansion cycle might look like?
ex: Jun- Balcony/CQ/New player experience Jul- Corp Office/map room Aug- station atrium/bars/player stores/gambling establishments
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Sanaki Iori
Caldari
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Posted - 2011.02.17 19:00:00 -
[69]
Originally by: Nightvault My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available.
I would think it to be a tad difficult to implement right ahead, as said in the blog. Take an interactive environement like the one you have in your head as a city, for example, as you could find in other MMOs. Or a smallest scale dungeon of sorts, with NPC and PC interaction, in a character simulated and interactable environement. As said in the blog, I would assume it to be far different than what Eve Online is handling today, techincally speaking.
So I guess it makes sense that it doesn't come immediately as it demands more technical thingies that are above our heads to understand.
However it looks f***ing cool and I can't wait ! "It basically comes down to who started the battle with the biggest boots ! The only strategy involved is realizing when things have gone **** up and legging it." "Yahtzee" |
Ilyashen
Caldari Deep Axion Payment on Demand
|
Posted - 2011.02.17 19:01:00 -
[70]
Wouldn't they have to somewhat re-do all of the ship models with higher fidelity? I mean the current ones are alright but compared to the detail being put into the CQ, they might look somewhat bland.
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manasi
Caldari Ceptacemia Petition This
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Posted - 2011.02.17 19:01:00 -
[71]
Ok but I have been waiting for an answer to the question "Why?"
Why invest so much: time, energy, and incredible graphics, manpower, CSM time, hundreds of meetings, on an {optional) thing?
If is strictly is to draw in new players so that a new player has an idea of how things function in eve, excellent, but SAY so.
If it is to make a more immersive experience ( which has been bandied about and SOME have said why your doing this) fine. Confirmation of this would be nice.
Give us the information so that we know WHY this is being done.
Once we know WHY something is being done, we can connect the pieces together, and develop a cohesive " this is why CCP is doing this"
You want to make EVE more like a themepark game, fine, just say so.
There has been no vision expressed as to why this needs to be done other than we want to best sci-fi MMO there is. That statement is too broad and never reachable, Success must be measured by meeting concrete goals to fulfill and overall vision. How do Planteray flight, DUST 514, Incarna, Fixes to Sov, CSM all contribute towards your vision? It seems so damned scattered brained that even trying to make sense of what is being done is nearly impossible.
Do i want the deep dark secret, no.
I want a Vision, expressed with solid steps, defined by measurable goals so that after 7 years of playing this game I do not HAVE to ask why.
You want to surpise me? Feel free, I like surprises.
Does this look Nice? Certainly, but again I am left with WHY would I wish to exit from my ship (other than to admire my existing ships) if just to walk around my cabin?
Seems pointless and you CCP are better than pointless. Come visit me at http://manasi.eveplayer.net |
Kridsela
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Posted - 2011.02.17 19:01:00 -
[72]
This feels right for me.(Yeah the feeling matters...)
i really want to "/wave" whenever i see someone(ship to ship and in person) (alternative: light singns or radio calls; "o/" quite does not fit)
Private Space is not my main concern. I want a visualization of corporation offices. A Pinwall with corporation assets, open by and sell Orders, Contracts
Possibility to drop item x to favorite Corporation member Hangar 4 Production.(no long search "where the hell is that producer char in this load of members") Like creating an temporary container in destination Hangar with a small note Please Produce Item x. The Contract Window is a litte uncomfortable... You need to know who .. theres no "favorite" |
Dr Sodius
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Posted - 2011.02.17 19:03:00 -
[73]
please tell me iam going to watch youtube on that screen while sitting in my cabine!!!!
looks fantastic, cant wait
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Chaos Incarnate
Faceless Logistics
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Posted - 2011.02.17 19:04:00 -
[74]
Originally by: tgl3
Originally by: Chaos Incarnate so i take it to mean that the current station UI won't be accessible in any fashion once incarna 1.0 hits? We're always going to be loading into the captains quarters?
"When you dock you will appear on the balcony by default"
the phrase 'by default" implies that there's another non-default option, though. _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |
Offensive Bear
Havok. Hav0k.
|
Posted - 2011.02.17 19:04:00 -
[75]
****ed in My Pants.
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mia mia
Caldari Dawn of a new Empire The Initiative.
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Posted - 2011.02.17 19:04:00 -
[76]
Awesome Dev Blog
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Minsc
Gallente A.W.M
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Posted - 2011.02.17 19:05:00 -
[77]
Originally by: Ilyashen Wouldn't they have to somewhat re-do all of the ship models with higher fidelity? I mean the current ones are alright but compared to the detail being put into the CQ, they might look somewhat bland.
When they initially redid all the ship models for trinity in order to get the normal maps they did them all at about 2 million polygons. I'm sure they still have those models and can use those to make large scale detail versions for hangar viewing. That could also explain why we've only had the scorp redone with the new technique as instead of redoing them all twice they can just do both new versions once and save some art team work. Well at least that is what I'd do if I were them.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2011.02.17 19:06:00 -
[78]
Just a few thoughts....
----------------------------------------------------------------------------
What??!?! Billions of ISK and all I can afford is a large studio apartment?
----------------------------------------------------------------------------
Single bed, no posts... Where do I put the handcuffs?
----------------------------------------------------------------------------
"Trust me baby, the bed is small but I fly a Titan."
----------------------------------------------------------------------------
Guess it was a bad idea to put the ash tray on the foot rest....
----------------------------------------------------------------------------
The Captin's Quarters, everything a guy needs. A comfy chair, a place to put the beer and one BIG A** screen to watch Football on!
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.17 19:08:00 -
[79]
Everything looks pretty boring to me.
I had hoped for some really new and cool stuff. Like fully customizable captain's quarters a-la Minecraft.
All I see is a big themepark.
Where is the awesome concept of the sandbox? Where are the tools to design and shape our surroundings after our ideas and imagination.
Where can we be creative?
Yeah, the pics are shiny. But who cares if it is just a themepark? The SANDBOX made EVE unique.
I really really hope that you will consider this in your next designs. At least add a HOLODECK where we can have something similar to Minecraft. |
PTang
|
Posted - 2011.02.17 19:08:00 -
[80]
Originally by: Zsel Gant
Originally by: PTang your talkign about YOUR opinion. But 90% of peopel that play mass effect never get sick of being able to walk around the ship. I know I know, in your opnion mass effect would get rid of the ship for a text menu where you pick the next mission. GET OVER IT, this is YOUR OPINION. YOURS. not MINE. or most player. we won't get board of seeing our ship, we really won't you will, and if you quit over it, the player base will grow without you. just get it in line that msot games have things like undocking, and they are MASSIVELY POPULAR. hell even elite had a sort of undocking thing and i never got tired of it...
"You're", "talking", "your", ", but", "people", "who", "Mass Effect", "opinion", "Mass Effect", "Get over it.", "This", "your opinion", "Yours", "Not mine or most player's", "We", "bored", "won't", "Just", "most", "massively popular.", "Hell, ", "."
Your opinion is mostly right, but could you try to express it with just the teeniest bit of style?
English not my 1st : ( I'm sorry
If I ever work for company I won't be the person writing the blogs don't worry!
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Xearal
Minmatar SOL Industries Black Thorne Alliance
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Posted - 2011.02.17 19:09:00 -
[81]
Oh GODS!!! * has a nerdgasm *
Yes, that looks Seriously, Totally Awesome!!!
Sitting in a comfy chair to do my PI, look over the markets, and modify my orders, then lie back and pop some drugs. Now.. if only we can also move stuff around so we can decorate it the way WE like it...
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Kylira Ulfrinn
Blackstaff Logistics
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Posted - 2011.02.17 19:09:00 -
[82]
So now I'm going to have to move out of Minmatar space if I don't want to get tetanus?
THANKS A LOT CCP
Seriously though this looks utterly fantastic, great job. Ignore all the tears ITT.
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Dandrae Lodes
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Posted - 2011.02.17 19:12:00 -
[83]
looks really, really cool. I guess my biggest concern is how are all my ladies going to fit in that tiny bed with me?
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Minsc
Gallente A.W.M
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Posted - 2011.02.17 19:12:00 -
[84]
Originally by: Xearal Oh GODS!!! * has a nerdgasm *
Yes, that looks Seriously, Totally Awesome!!!
Sitting in a comfy chair to do my PI, look over the markets, and modify my orders, then lie back and pop some drugs. Now.. if only we can also move stuff around so we can decorate it the way WE like it...
*sigh* Does no one use their eyes. Look at the bottom left of the 2nd picture. The one where it says Minmatar captains quarters wall module layout. They are putting in some form of customization.
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Nofonno
Amarr
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Posted - 2011.02.17 19:12:00 -
[85]
I'm afraid those cabins are too spacious for a spaceship.
Nice eye-candy, though. ---
A scientist must be an optimist at heart - to have the strength to rally against a chorus of voices saying "it cannot be done". |
Tippia
Sunshine and Lollipops
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Posted - 2011.02.17 19:13:00 -
[86]
Originally by: Commander BlackJack What about Supercapital pilots?
Now they get to pay the price for their folly!
Originally by: Ashina Sito What??!?! Billions of ISK and all I can afford is a large studio apartment?
Weeeellà you'll have to imagine that space ù especially empty, open, and unused space ù is a premium in a space station, even in New Eden. Billions of ISK buys you exactly that: a huge volume that isn't crammed full of all the stuff that the plebs need to live their miserable livesà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Mirabi Tiane
|
Posted - 2011.02.17 19:13:00 -
[87]
Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.
Why? 1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely. 2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible. 3) Not ****ing Off Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff. 4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm. 5) Not ****ing Off Your Players: Simply, no one likes bloatware.
I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems. _____________________________
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Daelorn
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Posted - 2011.02.17 19:13:00 -
[88]
Can't wait for this.
<3 CCP.
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E man Industries
|
Posted - 2011.02.17 19:15:00 -
[89]
Originally by: Commissar Kate Edited by: Commissar Kate on 17/02/2011 18:09:54 Nice, that balcony looks awesome, love the art.
In my opinion a balcony over looking your ship is a must have feature. I just hope is captures the true scale of our ships cuz some of them are truly massive.
THIS!
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.17 19:18:00 -
[90]
Originally by: CCP Fallout CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
You managed to get all that done in just 5 years?
Impressive.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.17 19:18:00 -
[91]
How do you handle all the chat channels when we are inside the station?
Are we cut off from the channels? Can we access the chat channels/mail only at special access points? What about contract/market/wallet/industry etc.? Do we need to walk around/click lots of times to have access to them while we are outside the pod? |
Faith Triump
|
Posted - 2011.02.17 19:18:00 -
[92]
Quote: How would changing active ships work?
it would be kewl to have the hanger show all your ships, then when you want a dif one a gantry sys would move it into the main dock. Oh this is going to be epic.
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Jada Maroo
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Posted - 2011.02.17 19:19:00 -
[93]
Originally by: Minsc
*sigh* Does no one use their eyes. Look at the bottom left of the 2nd picture. The one where it says Minmatar captains quarters wall module layout. They are putting in some form of customization.
That was my impression as well, but it could just be that they intend to randomly move panels to give the impression of different rooms.
And you should probably start the process now of ralling support for hamster cages.
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ChromeStriker
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Posted - 2011.02.17 19:20:00 -
[94]
Edited by: ChromeStriker on 17/02/2011 19:20:22
ok thats cool!
my thoughts tho: the quaters themselfs however 'my jaw just dropped so low i cant reach it' worthy, they look quite Big and Sparse? are there going to be tables and chairs and holo vids n stuff like that too? is that something us players can change adapt etc?
and am i aloud to buy u guys drinks? cos if the concepts are anything to go by you deserve some!
Chrome
edit: spellingses
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Minsc
Gallente A.W.M
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Posted - 2011.02.17 19:21:00 -
[95]
Originally by: Faith Triump
Quote: How would changing active ships work?
it would be kewl to have the hanger show all your ships, then when you want a dif one a gantry sys would move it into the main dock. Oh this is going to be epic.
My thoughts exactly. And since switching ships starts a 30 second session change timer anyways, why not use that time to animate the process instead of having the new ship just pop up and then having to wait 29 seconds to actually switch again.
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Siona Windweaver
Placeholder Holdings
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Posted - 2011.02.17 19:21:00 -
[96]
NOOOOO!
Station spinning is no more!
WHY?! WHY?!?!
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Xessej
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Posted - 2011.02.17 19:23:00 -
[97]
Can we please have a setting that leaves us with the present hangar and none of the lag and bugs associated with incarna.
Also will players of Eve be getting a discount on our subs for the year or so of bad, tacked on Vampire MMO graphics we'll be getting instead of actual improvements to the game?
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Mirabi Tiane
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Posted - 2011.02.17 19:24:00 -
[98]
By the way, might we ever get an optional decanting cinematic? :D _____________________________
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Faith Triump
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Posted - 2011.02.17 19:24:00 -
[99]
Edited by: Faith Triump on 17/02/2011 19:26:05
Originally by: Nofonno I'm afraid those cabins are too spacious for a spaceship.
Nice eye-candy, though.
This isnt on a ship, its on a station. thats why its so big.
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iP0D
|
Posted - 2011.02.17 19:25:00 -
[100]
@ Chiliad
I understand it is a really nice technological evolution, one to be proud of. It's also clear to see how it benefits in other products and projects, at minimum as an experience base. It is also nice to see that it looks good.
There's a lot of people worried that it will become a battle to maintain balance between "spaceships" and "avatars", especially in the light of how long it has taken, how things got scrapped, and also considering some precedents of zero iteration until Zulu took the flag.
At the same time, keep in mind that the recent CSM Summit made very clear that the first delivery of Incarna is basically going to be just the environment, with probably that minigame. It was put under NDA in the summit minutes, but the inerviews and edia articles CCP released around the same time of that NDA stamp were quite clear on what will be there.
But, I remain a little confused. EVE when it began, was "spaceships". And while it makes commercial sense to expand on environment perspectives within the game (for example avatars, but also flight and many other possible environment niches) there is something which is a little wierd.
EVE has always built on giving people the environment, basic tools, and the ability to make choices, take consequences, and build or born in order to build this wonderful dynamic where players, drive events and trends.
Incarna sofar really looks like it is going to break with that. No pvp, but also no pve. No means or ways to engage in building something either. The logical choice in continuity would be to build on both the prospects and the existing strengths. Simply put to open up expanding on what grew EVE and still goes (player driven crap in the sandbox, so to speak) with the new Incrna side of EVE. But all we see there, is just the environment, and intentions from CCP to get as lost as APB did in content generation.
So, how is Incarna going to enable customers to build or burn, facilitate or hamper, challenge or collaborate on those things that make people grow EVE alltogether.
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Masamune Haro
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Posted - 2011.02.17 19:25:00 -
[101]
Will any of it be implemented for pilots out in w-space, or is this space dock only?
Some of us rarely enter empire space, after all.
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Myxx
Risen Angels
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Posted - 2011.02.17 19:25:00 -
[102]
Edited by: Myxx on 17/02/2011 19:25:44
Originally by: Xessej Can we please have a setting that leaves us with the present hangar and none of the lag and bugs associated with incarna.
Also will players of Eve be getting a discount on our subs for the year or so of bad, tacked on Vampire MMO graphics we'll be getting instead of actual improvements to the game?
it'll be totally optional, it seems, outside of rolling a new character. meaning, you wont apparently ever need to set foot inside it if you dont want to.
or, thats what i get from it. --
Originally by: CCP Explorer (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
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Bacchanalian
Stimulus Rote Kapelle
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Posted - 2011.02.17 19:26:00 -
[103]
Originally by: Commander BlackJack What about Supercapital pilots?
This was going to be my question as well. ____________________ GM Sunshine > oops Neurotica > Hate to see a GM in your gang say 'oops'
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FatLady Scarlet
|
Posted - 2011.02.17 19:28:00 -
[104]
Irony and Timing.
3 days after the biggest lag welp/turkeyshoot in the history of EVE Online, that clearly illustrated that CCP are losing the war on lag, we receive a self-congratulatory blog about walking around in stations.
Perfect evidence that CCP are out of touch with 0.0. To all the fanboi's who are going to criticise this response: every 0.0 player I know has 3+ alts in empire, CCP have designed the game that way, only a tiny minority of players really want this ****
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Tagana Shavar
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Posted - 2011.02.17 19:29:00 -
[105]
Oh. My. God. (I'm Amarr, I can say that.)
Breathtaking stuff!
Though I had my heart set on finally walking inside stations this summer, I'd much rather see all of this get the proper development time and attention it needs. So I for one am happy with these decisions! It looks frickin' awesome, and I can hardly wait to go check it out when it hits Sisi. Been looking forward to this for years, and it truly looks like it's worth the wait.
On a sidenote: WTB uturus so I can have CCP'S babies
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Gumpy Nighthawk
Amarr Roving Guns Inc. RAZOR Alliance
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Posted - 2011.02.17 19:29:00 -
[106]
Edited by: Gumpy Nighthawk on 17/02/2011 19:31:05
Originally by: Bacchanalian
Originally by: Commander BlackJack What about Supercapital pilots?
This was going to be my question as well.
If your only char is flying a supercap and don't have an alt to just dock, then you are doing it wrong
Anyway it looks nice, i really had my doubts about it, i just hope that expanding this won't take another 5 years or so
Originally by: FatLady Scarlet Irony and Timing.
3 days after the biggest lag welp/turkeyshoot in the history of EVE Online, that clearly illustrated that CCP are losing the war on lag, we receive a self-congratulatory blog about walking around in stations.
Perfect evidence that CCP are out of touch with 0.0. To all the fanboi's who are going to criticise this response: every 0.0 player I know has 3+ alts in empire, CCP have designed the game that way, only a tiny minority of players really want this ****
Not going to criticize you, but most of the revenue ccp is getting, is coming from empire dwellers, just sayin, its the sad truth, but its like that and that's the way it is unfortunately Nothing in education is so astonishing as the amount of ignorance it accumulates in the form of facts. |
Valuv
Wraith.Wing Wildly Inappropriate.
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Posted - 2011.02.17 19:32:00 -
[107]
Is this just part of an expansion? Or did you guys seriously worked half a decade only to release 1 room and start working on other stuff after it?
I seriously hope this isn't it, a whole expansion based around captains quarters must be bad joke.
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Jack Gilligan
1st Cavalry Division Phalanx Alliance
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Posted - 2011.02.17 19:32:00 -
[108]
So, what are we going to be able to DO in these things? Other than play "Barbie Avatar Dressup"?
That's my main question.
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GrayLensman
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Posted - 2011.02.17 19:33:00 -
[109]
Amazing graphics and concepts, can't wait!!!
There will need to be a delicate balance between players that *want* that immersion (i.e. marketing/drinking/partying/gaming), vs. the ship-based experience we have today (i.e. dock, do your stuff and back-out-quick).
In particular the out-of-pod experience and the scale and size of the ships and stations we experience "remotely" will be a challenge. There have been various posts where pilots have taken the 3d models of ships and compared them to the size of a pilot - yes those are appropriately huge in comparison. That sense of scale on ships and station currently eludes us, so Incarna shouldn't impose a 15 minute walk to talk to an agent or reach a bar without creating a backlash.
Truly innovative stuff - Dust 514 integration gets closer.
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2011.02.17 19:33:00 -
[110]
1st Person perspective or meh. I *get* the drone camera setup for the ships/in-pod, but if I'm looking at the back of my head OUT OF POD, then I'm hunting for the 'frack-this-turn-the-feature-off-button'.
If 1st person is an option, then this is awesomesauce.
Updated Arch64 Compiz-Linux Desktop Who is John Galt? |
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syrus mac
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Posted - 2011.02.17 19:33:00 -
[111]
Edited by: syrus mac on 17/02/2011 19:35:10 2 questions...
Will you be able to see the **** who's camping you out of the window?
Will there be a mini bar in my quaters?
other than that looks very cool
edit... 3 questions, will you have quaters at only one station, or all you dock at, or as many as you pay for?
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Erik Finnegan
Gallente Polytechnique Gallenteenne
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Posted - 2011.02.17 19:33:00 -
[112]
I love the balcony. That'll never get boring !
I absolutely applaud the staged approach. Will let everyone get a feel for what immersion in EVE means and what needs to be developed on top of Captain's Quarters.
Just some oddness I'm feeling when reading about how massive the technology is and how much new code it introduces, I cannot avoid but think that you have been showing ( specifically ) the technology part of it for three years already on fan fest. Only thing missing now is the game play part.
Still, I see, it will be good. Immersion is game play. For my play-style at least. |
Sebadai
Imperial Academy
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Posted - 2011.02.17 19:34:00 -
[113]
Wow, just wow!
What will be the system requirements for this though?
- Way of the Gun |
Eyeowyn Ozz
|
Posted - 2011.02.17 19:34:00 -
[114]
Ok, so this post might not be that useful for the devs. but... woa! Love it. As a "new" EVE player (11 months and counting), I'm very much looking forward to Incarna. And this looks like a great first step.
Cya on Iceland in 4 short weeks.
/R
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Lord FunkyMunky
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Posted - 2011.02.17 19:35:00 -
[115]
CCP Chiliad = Epic win DevBlog of the year and its only february!
All of this looks awesome, i hope we'll get customization and stuff of our quarters down the line, and i really hope that it will depend where we're docked as to the look of our quarters... can't wait to hear more especially what else is planned beyond captains quarters.
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Parleion
|
Posted - 2011.02.17 19:35:00 -
[116]
A couple things.
Good: The concept art looks great.
The idea of viewing your ship from person scale sounds amazing.
This should create a drastic increase in player population, at least in the short term, and hopefully a noticeable increase in the long term.
Bad: "Captain's Quarters" as a name implies that it will be on your ship. Are you really the captain of the station you're docked at?
This is the 2nd expansion in a row that has done nothing for WH space. The previous expansion even had several unannounced changes that made WH life more difficult than it already was. Looking back, it would have been nice if WH dwellers could scan down occasional Sansha fleet rally sites as they were preparing for an incursion into K-Space. What, if any, of the incarna stuff is going to actually have an effect in WHs, noting that WH dwellers tend to spend at least 90% of their time there, if not more?
Questions: Is there going to be any sort of quarters customization? SW:Galaxies had one of the best decoration systems of any mmo, and led to some really cool stuff going on in ships. I'd even be sated by something a la LOTRO where there's spots for pictures and you can change what picture is there, especially if you could take the pictures from your own screenshots folder or something. With a feature like this, unless you add something where the player can truly modify it to their liking and fulfill their own creative desires, it will simply become a prettier, slower version of the docking menu we have now.
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41 49 3432
Rogue Drone Systems
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Posted - 2011.02.17 19:35:00 -
[117]
Ohboyohboyohboyohboyohboyohboy
Exciting!
My recommendation would be to give us crew members to talk to... even if they are loitering on the balcony. They would further link you to the ship. Make you feel the scope of what you control. Even if it was just a few officers.
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Darkkia
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Posted - 2011.02.17 19:35:00 -
[118]
Looks promesing!
First of all: Proper ingame screenshots and video or did not happen!
- Balcony looks long. It's not fun to always slowly walk into quarters. - Fastwalk modifer key for 1.5x walkspeed. - Proper WASD control and smooth animation blending to make walking and interacting look immersive. - Allow people with great(and future) computers to crank up texture, lightning etc. settings. - Would be cool to see ships other than yours to fly around in background as they arrive to station.(Like in those Station trailers you've made) - ALOT of interaction with enviroments needed for immersion. - Make interactin with other people and stuff like /dance more intuitive than actually typing /dance to chat(Blaintantly copy Heavy Rain)
Hopefully this feature delivers after all these years.
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Jameme Draden
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Posted - 2011.02.17 19:36:00 -
[119]
Originally by: Chribba Rawr!
proof chirbba is joining NC?
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mkmin
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Posted - 2011.02.17 19:36:00 -
[120]
I couldn't find anything snide to say assuming everything said in the devblog is actually true (i.e. no client-side performance hits, no being forced to run around for 30 minutes to do 4 seconds of work.) It actually sounds like a pretty reasonable implementation.
One question though CCP. You have a history of looking for ways to force your players to do stuff they don't want to do, a la spacebook (p-tiew) and incursions. How will you try to force players to use the CQ? Or are there specific features involved to entice us in?
Also, my snide comment:
Quote:
Our UI guys...
CCP has UI guys? Are they actual employees or highschool interns?
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Naga Tokiba
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Posted - 2011.02.17 19:39:00 -
[121]
Originally by: Dess Biggs I just want to have the galaxy map and solar system map open in a widow rather than a whole screen. That would be a better improvement than any "captains Quarters".
Exactly what I suggested with PI - everything must open in a window.
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James Tiberius Kirk
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Posted - 2011.02.17 19:39:00 -
[122]
Originally by: Gumpy Nighthawk Edited by: Gumpy Nighthawk on 17/02/2011 19:31:05
Originally by: Bacchanalian
Originally by: Commander BlackJack What about Supercapital pilots?
This was going to be my question as well.
If your only char is flying a supercap and don't have an alt to just dock, then you are doing it wrong
Anyway it looks nice, i really had my doubts about it, i just hope that expanding this won't take another 5 years or so
Originally by: FatLady Scarlet Irony and Timing.
3 days after the biggest lag welp/turkeyshoot in the history of EVE Online, that clearly illustrated that CCP are losing the war on lag, we receive a self-congratulatory blog about walking around in stations.
Perfect evidence that CCP are out of touch with 0.0. To all the fanboi's who are going to criticise this response: every 0.0 player I know has 3+ alts in empire, CCP have designed the game that way, only a tiny minority of players really want this ****
Not going to criticize you, but most of the revenue ccp is getting, is coming from empire dwellers, just sayin, its the sad truth, but its like that and that's the way it is unfortunately
Between 3 power blocks, there's about 100k characters. If you count other entities, I'd wager at least 1/3 of the EVE population is actually in a 0.0 alliance. If we consider high sec alts of the 0.0 peeps, I'd say revenue between high sec and null sec players are more closer than anyone thinks.
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Mirabi Tiane
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Posted - 2011.02.17 19:40:00 -
[123]
Originally by: Sevarus James 1st Person perspective or meh. I *get* the drone camera setup for the ships/in-pod, but if I'm looking at the back of my head OUT OF POD, then I'm hunting for the 'frack-this-turn-the-feature-off-button'.
If 1st person is an option, then this is awesomesauce.
Good point. First-person should maybe even be default. In any case, both 1P and 3P really ought to be available. _____________________________
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.17 19:41:00 -
[124]
Thanks for the blog and the pictures. The art looks excellent, as usual!
Very good decision to go with the ability to see your ship when in avatar form. Looking forward to hear something about observation decks with views on the local space vistas.
Very bad decision to make it mandatory to leave your ship every time you dock. Not just from the loading time perspective (sounds like you plan to make that a non-issue), but mostly from the immersion/annoyance point of view. Why do I HAVE to leave the ship every time I dock???? ...
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NekoKitten
Gallente Imperium of the Rising Sun
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Posted - 2011.02.17 19:42:00 -
[125]
What I would love to see as well is a view on the undock area from a gazing room / bar sort of thing, watching the ships fly by as they undock and speed up and warp into hyperspace .. and watch pirates kill some noobs. I think I could stare at that for many hours .. ;)
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Baneken
Gallente The New Knighthood
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Posted - 2011.02.17 19:42:00 -
[126]
Oh my, looks like we have interesting times heading our way.
http://desusig.crumplecorn.com/sigs.html |
Guillame Herschel
Gallente NME1
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Posted - 2011.02.17 19:44:00 -
[127]
I think Captain's Quarters as you have imagined it is a perfect way to introduce Incarna to EVE without drastically altering the core game.
But can we have the Gallente station balcony view changed back to the Pleasure Hub interior? Pretty please with Quafe on top? The foggy abyss that extends forever above and below is kind of boring, yanno.
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Nata Asphyxia
Neaga
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Posted - 2011.02.17 19:44:00 -
[128]
Awesome work, CCP. All those shiny holos and stuff, but I'd still vote for fixing the lag. Yesterday we had a fight of only ~700 players in 6YC solarsystem, we had our guns stuck and it took about 40 seconds to target or start shooting anything, which made logistics nearly useless.
p.s. but still, I won't refuse to fap over my nice character in a station :D
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.17 19:47:00 -
[129]
Originally by: Mirabi Tiane
Originally by: Sevarus James 1st Person perspective or meh. I *get* the drone camera setup for the ships/in-pod, but if I'm looking at the back of my head OUT OF POD, then I'm hunting for the 'frack-this-turn-the-feature-off-button'.
If 1st person is an option, then this is awesomesauce.
Good point. First-person should maybe even be default. In any case, both 1P and 3P really ought to be available.
Do it the TES way: single-key toggle between the two and a vanity-fly-by/circling camera that kicks in if you're inactive for too long. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.17 19:48:00 -
[130]
Looks like we will get a predefined themepark set for the quarters at best - sad. I had hoped for new and revolutionary concepts. Look how successful Minecraft is - now imagine that sort of stuff in high quality graphics and a SciFi environment. Imagine you could actually BUILD your OWN quarters. Not from predesigned few patches but completely from scratch - all the way you want. Then you would have something that totally blows the mind - and would attract tons of new players. (No one needs doubled functionality, why should I access the mission agent/market/hangar/chat windows/etc. via the quarters when I can do it much faster with the conventional interface.)
Anyway, maybe they will do that later (tm) with a public/private Holodeck.
My questions: Will we be able to manufacture components for the captain's quarters from existing materials in EVE? Do we need to purchase from the market some decoration for quarters, will CCP sell them for real money/PLEX? And how much can we customize the quarters? |
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Dalmont Delantee
Gallente British Legion
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Posted - 2011.02.17 19:49:00 -
[131]
Problem is, there will be half a tonne of special people who will complaint it is taking time out from fixing lag, faction warfare, PI etc etc etc etc etc
Can they just be banned for being whining boring self serving turds?
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |
Illectroculus Defined
Chooch Inc. Twilight Federation
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Posted - 2011.02.17 19:50:00 -
[132]
'When you dock you will appear on the balcony by default. One important requirement in our approach to CaptainÆs Quarters is that none of it will get in the way of a veteran player.'
Will there be an option to turn off getting out ships altogether, because if Incarna is forcing my PC to load and render a whole bunch of extra resources on docking then it's potentially getting in the way of a veteran player. If the character editor is anything to go by then loading this is going to take a good 30 seconds on every docking for my laptop. Vote Illectro for CSM6! Supporting the New Generation of Eve Players |
Lamthara Lachesis
Amarr Exstreem Mining
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Posted - 2011.02.17 19:50:00 -
[133]
Edited by: Lamthara Lachesis on 17/02/2011 19:51:07 wow... just wow... looking forward to trying it.
This is the reason i'll install SiSi again and count the days will separate me to see my avatar again.
btw.. when you talked about the balcony i remember this --> http://www.youtube.com/watch?v=T3vboyAMWlI probably, i'll play this song the first time i'll watch my Zealot...
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LtCol Laurentius
Zor Industries
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Posted - 2011.02.17 19:51:00 -
[134]
Originally by: FatLady Scarlet Irony and Timing.
3 days after the biggest lag welp/turkeyshoot in the history of EVE Online, that clearly illustrated that CCP are losing the war on lag, we receive a self-congratulatory blog about walking around in stations.
Perfect evidence that CCP are out of touch with 0.0. To all the fanboi's who are going to criticise this response: every 0.0 player I know has 3+ alts in empire, CCP have designed the game that way, only a tiny minority of players really want this ****
As for the lag issue: instead of lying all blame on CCPs feet for this particular battle(everyone knows they are working on lag and making progress - if you dont I suggest u creep out from under the rock u r hiding), try not to use the space with the crappiest server load limits in the game (lowsec) next time.
As for the obligatory "nullsec pilots dont want this" statement, stop extrapolating your opinion on every other nullsec player. Incarna/Captains quarters have a lot of potential for actual gameplay relevant for nullsec combat pilots and not only "vanity" stuff and entertainment. Lets say you introduce planning functionality on a shared holoscreen where fleet commanders could tell their fleet how he/she intends to play out the battle. Or CEOs that wants to make sure their corp members understand and implement common fittings designed for specific purposes. Or you want to conduct a brainstorming session augented by visualization tools where corp members come together to solve tactical problems. Lets say you have some kind of strategic command function in station that links fleet commanders fighting different battles in different systems with an overall campaign commander that has acess to intelligence tool that makes visualization explicit on-screen instead of a picture in each commanders head. You can even toss in a maximum command link range, making holding a nullsec station a defensive advantage. I am just tossing out ideas here, but the POTENTIAL for Incarna is so much more than vanity/entertainment.
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Crucis Cassiopeiae
Amarr PORSCHE AG
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Posted - 2011.02.17 19:52:00 -
[135]
one more thing...
how you appear at that balcony? in Captain's Quarters you have "room" where you exit from your pod... (at least i saw that on fiew pictures in past) but how do you get from that "exiting" room to that balcony then where you appear after docking?
_______________________________________________
"Everybody's at war with different things... I'm at war with my own heart sometimes" (by 2Pac) |
Sparrow Letov
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Posted - 2011.02.17 19:53:00 -
[136]
It's really exciting to see CCP taking this direction. I think it's vital to the future of Eve, and I'm sure you guys will do a great job as always. Can't wait!
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Myxx
Risen Angels
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Posted - 2011.02.17 19:54:00 -
[137]
Edited by: Myxx on 17/02/2011 19:55:47
Originally by: Crucis Cassiopeiae one more thing...
how you appear at that balcony? in Captain's Quarters you have "room" where you exit from your pod... (at least i saw that on fiew pictures in past) but how do you get from that "exiting" room to that balcony then where you appear after docking?
http://www.youtube.com/watch?v=eNWWxD-q-bg http://www.eveonline.com/devblog.asp?a=blog&bid=586
Quote: Until then, I want to leave you with a written preview:
It's a humbling experience, every time. Your legs need to be reminded of the fact that they have a function, that you are supposed to walk upright and that they are supposed to carry your weight. You fall on the floor in a heap of slime and meat held together by skin, muscle and bones. Suddenly, you cough up the goo that is covering you and you drag your sorry ass to the shower. Who is the proud Titan owner now?
The moment when they slide out of the capsule is the most vulnerable you will ever see a pod pilot in EVE. It is a moment that is shared by all the races in EVE; Minmatar and Amarr united in this vulnerable and disgusting state.
You walk out of the shower, having regained control over your body as well as a modicum of dignity. You continue your progress in becoming a member of the pod pilot elite once again by getting dressed, selecting the nicest uniform you have.
You leave your captains quarters, take a deep breath and pretend you weren't on the floor covered in goo a few moments ago. It's time to have some fun, be admired, and spend money on women, gambling and booze.
from 2008... --
Originally by: CCP Explorer (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2011.02.17 19:54:00 -
[138]
This is still all just a waste of time. _____________________________________ Haruhiist since December 2008
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Martin Hartl
7th Space Cavalry Freemason Core
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Posted - 2011.02.17 19:55:00 -
[139]
i would love to see a picture of my son and wife on the table or on the wall... would be great if you could show pictures you have on your harddisk at home :)
another thing would be a nice hologram of your favourite ship on the table.... or also on the wall in a picture.
same with the office you will be able to create, would be awesome to have pictures on the wall and tables that you could define yourself
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.17 19:56:00 -
[140]
Originally by: Ashina Sito What??!?! Billions of ISK and all I can afford is a large studio apartment?
To be fair you get one studio apartment in every single one of the 50k stations in game.
As for the blog, that looks great. Will the style of the captains quarters be based on your birth race or by the type of station you are in?
When we stand on the balcony and decide to swap ship, will the 30s session timer be used to do some nifty animation like the hangar screensaver videos (one ship slides away and the new one takes its place in the dock? Can we please have the Quafe girl back in the Gallente Pleasure hub stations, it just isn't the same looking at the ship without her in the background.
Will we get shelf units to store the glass jars containing the heads of recently deceased pod pilots?
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2011.02.17 19:57:00 -
[141]
Originally by: Tippia
Originally by: Mirabi Tiane
Originally by: Sevarus James 1st Person perspective or meh. I *get* the drone camera setup for the ships/in-pod, but if I'm looking at the back of my head OUT OF POD, then I'm hunting for the 'frack-this-turn-the-feature-off-button'.
If 1st person is an option, then this is awesomesauce.
Good point. First-person should maybe even be default. In any case, both 1P and 3P really ought to be available.
Do it the TES way: single-key toggle between the two and a vanity-fly-by/circling camera that kicks in if you're inactive for too long.
To me (key words) the difference between a "GAME" and a "VR WORLD" is perspective. EVE is the ONLY MMO I've ever played simply due to the fact that the nature of the pod and drone cameras did NOT blow the VR world aspect of things.
If its 3rd person, then hola, welcome to eve-wow. blech. If 1st person is there, then immersion is maintained and a deepening of the VR WORLD is layered in, making EVE the best place on the net to be.
My opinion.
Updated Arch64 Compiz-Linux Desktop Who is John Galt? |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
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Posted - 2011.02.17 19:58:00 -
[142]
Dev blog much welcome, thanks CCP.
No mention of it, but will I be able to invite others to my captain's quarters?
----- Member of CSM 2, 3, 4 and 5. Feel free to contact me with queries. Convo, evemail or join the "meissaCSM" in-game channel. |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.17 19:58:00 -
[143]
Originally by: Meissa Anunthiel Dev blog much welcome, thanks CCP.
No mention of it, but will I be able to invite others to my captain's quarters?
It was mentioned, first build is single player.
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Kylira Ulfrinn
Blackstaff Logistics
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Posted - 2011.02.17 20:00:00 -
[144]
Originally by: Blane Xero This is still all just a waste of time.
Oh hey, welcome to the computer game you play.
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Cpt Buckshot
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Posted - 2011.02.17 20:01:00 -
[145]
WELL ITS ABOUT TIME !!!!!!
I use to play a game called "wing commander" an it had a captains quarters so to say. There was a fish tank to feed fish a table to sit at and bed that even had a drawer that kept a secret box for you metals. There was a couple of other things i am sure but do not remember them. Anyways Cheers because carebears just love stuff that is interactive to pass the time
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.02.17 20:02:00 -
[146]
Those concept images look amazing. Seriously impressive.
I hope we'll get a sneak peek of other faction's interiors soon as well; and the idea of testing all this out on Sisi in the near future is outstanding, too. I log in to Sisi to see if CC content has increased, almost every day - now I'm gonna be hunting for CQ content too... V.happy.
I'd better get fraps dusted-off...
LexHiram HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
Vincent Athena
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Posted - 2011.02.17 20:03:00 -
[147]
Many times I use that 30 second ship change timer to check the new ship fit, ammo, and drone loadout. I would not want to have those functions locked out for 30 seconds because of an animation of ships being swapped.
So sure, have the animation. Just let me do the above stuff while its happening.
Also they could replace the black screen with progress bar we get upon undocking with an animation of me being loaded into my pod, and the pod into the ship. As long as it does not delay my arrival in space.
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Hiram Alexander
Caldari Holdfast Industries
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Posted - 2011.02.17 20:05:00 -
[148]
Originally by: Cpt Buckshot ...There was a fish tank to feed fish...
WTB. HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |
cybore
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Posted - 2011.02.17 20:05:00 -
[149]
I would like to see some work on the space envirnment, it is a pretty booring back drop with worm holes, incursions, and belt rats stuck on top. I thin it would be interesting if the sun was accually hot, I think the coding would not be to painfull set it up like a smart bomb with an effect that reduces over distance, use say thermal and EM damage types and toss in some damping and ecm. it could be possable to take a ship near a sun with the right shelding and it would be hard to spot and target.
skimming hydrogen off a gas giant would be super cool the deeper you go into the atmo the more damage/danger which can be midigated by mods and skills. but also more yeald, you can skim up high safer but less yeald.
mining from comets would be neet also , make the miner stay very close to keep the lasers in range and make them do in manualy, if it is to hard to code a moving body in a curve just make the object go in a strait line but make it irrigular shape and rotate it. I would like to see more ship effects but have them auto scale so the more server load the less the effects you see . Incursions the fleet needs some serious help, there are people spamming the incursion and local channels and if you dont have just the right ship your out of luck. recruting same deal very hard to find a good fit I think a UI where you could input your prefferances and the corp could put in there prefferances would help. should be a way for a corp to define weather it is a pvp primary or mining Pve so they just dont click all the boxes. have the belt rats scale up there attacks over time to a point an afk hulk can't tank them for ever, I am an old miner and I drove a scythe befor there were barges we had to hire combat cover to protect us, we had some standard missiles but that was it.
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Aquila Draco
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Posted - 2011.02.17 20:06:00 -
[150]
Please make Incarna that it interwork with the rest of EVE, and not that its separate game...
ONE game... ONE universe...
whats the point of new part of game if noone will use it... i am afraid of that scenario... thats why i am asking you that you make that two parts of game complement parts that supplement each other...
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Kyseth
Amarr
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Posted - 2011.02.17 20:06:00 -
[151]
Looks awesome and I'm looking forward to it.
I'm kinda curious how the hanger would look for people with multiple ships in the hanger. Would there be an animation that pans the camera to another bay or would the ship just magically appear like it does now?
Anyway, can't wait to see it.
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Flight Inspector
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Posted - 2011.02.17 20:09:00 -
[152]
I've been looking forward to incarna/WIS since i first heard about it, and so far this look great.
My first impression is that the room seem to be 4-5 meters in height, which makes it feel much like a machine hall/repair shop. It does have a 100" screen, a sofa and a mirror, but i'ld expect a captans quarter to offer much more luxury than that, at least a window towards either the ship bay or the station exterior, the room would have a carpet, nice lighting, some colors on the interior, but at the same time, this opens up for customization. Would it be possible to customize these captains quarters in your "home" station? Could we buy/rent a captains quarter at a better location in our favourite station, maybe one with a nice view? Maybe we would be able to access the market and pay with isk for a nice hand-made khanid carpet, caldari sound system, a nice gold-framed picture of the tribe station in rens on the wall and a large gallente desk with a genuine khumaak on it? That would imo be very eve'ish. Specially if you add a 5x skill for interior-decoration :)
With captains quarters as large as illustrated, it would open up for inviting friends/corp mates/guests for discussions and similar, could expect another skill for that :) and maybe help each other out with ship fittings on that 100" monitor or share trade secrets and give each other advice with market orders, or maybe i can use that monitor to show the items i got in station and see if my guest would want to buy some of it (this is a feature that currently don't exist in game, but which would be a great addition)
So far, you're imo on the right track, it looks great, but i hope it's nowhere near finished yet.
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Glin Ratel
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Posted - 2011.02.17 20:09:00 -
[153]
This sounds like a great addition to station based immersion but I often find myself sitting in space at a POS when not flying around. This would especially be true for players who live in wormholes. Can a captain's quarter's feature be integrated into non-outpost player owned structures?
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Destination SkillQueue
Are We There Yet
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Posted - 2011.02.17 20:10:00 -
[154]
Edited by: Destination SkillQueue on 17/02/2011 20:10:32
Originally by: Sevarus James
Originally by: Tippia
Originally by: Mirabi Tiane
Originally by: Sevarus James 1st Person perspective or meh. I *get* the drone camera setup for the ships/in-pod, but if I'm looking at the back of my head OUT OF POD, then I'm hunting for the 'frack-this-turn-the-feature-off-button'.
If 1st person is an option, then this is awesomesauce.
Good point. First-person should maybe even be default. In any case, both 1P and 3P really ought to be available.
Do it the TES way: single-key toggle between the two and a vanity-fly-by/circling camera that kicks in if you're inactive for too long.
To me (key words) the difference between a "GAME" and a "VR WORLD" is perspective. EVE is the ONLY MMO I've ever played simply due to the fact that the nature of the pod and drone cameras did NOT blow the VR world aspect of things.
If its 3rd person, then hola, welcome to eve-wow. blech. If 1st person is there, then immersion is maintained and a deepening of the VR WORLD is layered in, making EVE the best place on the net to be.
My opinion.
Agreed. 3rd person view takes you immediately out of your character and distances you from it. Some people prefer 3rd person view, but I prefer 1st person view. I hope both are supported and you can switch between them by a single press of a button.
I also hope that CCP allows me to adjust my POV degree in first person view. This isn't a first person shooter, so 90¦ viewing angle isn't acceptable. I want to see clearly to my sides a bit, so having the ability to adjust the angle within some limits would also be appreciated.
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Severian Carnifex
Minmatar
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Posted - 2011.02.17 20:10:00 -
[155]
NICE... :)
Originally by: Aquila Draco Please make Incarna that it interwork with the rest of EVE, and not that its separate game...
ONE game... ONE universe...
whats the point of new part of game if noone will use it... i am afraid of that scenario... thats why i am asking you that you make that two parts of game complement parts that supplement each other...
Signed!
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Javajunky
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Posted - 2011.02.17 20:12:00 -
[156]
What I do appreciate is that CCP is a business, it must grow and it must evolve. But all I see here is more of "lets be like other MMO's with the avatar thing", creating an environment where less people are in space creates less opportunities for the sandbox to evolve.
More to the point you create these absolutely awesome videos depicting these epic fleet flights and what not, you portray end game in that context but your allocating resources and dollars to "be like the other mmo's" when you're not getting to the point where the epic fleet fights can actually happen without cycling guns, going to the store, walking the dog cooking dinner and finally getting guns to cycle again. Yes reference the big fleet fight just this week. Horrible, supers dropping not because of skills or strategy but because things are broken.
I'd rather see Eve 2.0 then something like this. You know what's broke. I'm guessing you can't fix it without and entire re-design. Wanna make the 5 year players 10 year players? or do you just want more 1-2 year subscribers with a higher churn rate?
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Jon Helldrunk
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Posted - 2011.02.17 20:14:00 -
[157]
Sweet! Sounds realy great.
Maybe you find a way to implement stuff that we expect from bars into the quaters too. Gives yourself a nice easy-in and sort of testing phase too. -> Some kind of NPC / AI company, maybe Aura that does ask me stuff or interact with me sometimes. Maybe she see's me ship spinning some times and thoughs out a joke or something. Don't forget about Scotty, oh please don't forget about scotty!
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Tomas Tane
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Posted - 2011.02.17 20:15:00 -
[158]
Edited by: Tomas Tane on 17/02/2011 20:15:23 Quoting CCP Chiliad: "Like James Cameron dusting off a 10 year- old manuscript, unfeasible in its own time..."
This has remind me the time before 11 years when i got my hands on Imperium Gallactica, soo superior for its time in graphic art. My love for space games brought me to eve and i hoped that something like this could happen. And if it will works it could be my dream come true. It's 3 yaers i am watching the development of eve universe. And i can say only wau, it's great job. Thx CCP.
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2011.02.17 20:18:00 -
[159]
so does this mean that we get different unique features in our quarters depending on which race they are
for instance
Amarr get a little prayer chapel
Caldari get a little office to manage there PI and stocks
Gallente get a liquer cabinate and stripper pole
and Minmatar get a bike rack for all the bikes they steal??
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |
Liang Nuren
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Posted - 2011.02.17 20:21:00 -
[160]
Sounds fantastic. Please don't confine me to a Caldari CQ just because I'm Caldari :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Kylira Ulfrinn
Blackstaff Logistics
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Posted - 2011.02.17 20:23:00 -
[161]
Also plz to be letting me buy a slaver hound to keep all my um....guests....in check.
kthx
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Mike deVoid
Federal Defence Union
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Posted - 2011.02.17 20:26:00 -
[162]
Quote: Another big change is that the current station hangar will be replaced with an enhanced balcony view where your character can gaze upwards at the majesty of your vessel as it looms above you inside the station. When you dock you will appear on the balcony by default
Unintentional ship spinning nerf?
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Minsc
Gallente A.W.M
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Posted - 2011.02.17 20:33:00 -
[163]
Originally by: Javajunky What I do appreciate is that CCP is a business, it must grow and it must evolve. But all I see here is more of "lets be like other MMO's with the avatar thing", creating an environment where less people are in space creates less opportunities for the sandbox to evolve.
More to the point you create these absolutely awesome videos depicting these epic fleet flights and what not, you portray end game in that context but your allocating resources and dollars to "be like the other mmo's" when you're not getting to the point where the epic fleet fights can actually happen without cycling guns, going to the store, walking the dog cooking dinner and finally getting guns to cycle again. Yes reference the big fleet fight just this week. Horrible, supers dropping not because of skills or strategy but because things are broken.
I'd rather see Eve 2.0 then something like this. You know what's broke. I'm guessing you can't fix it without and entire re-design. Wanna make the 5 year players 10 year players? or do you just want more 1-2 year subscribers with a higher churn rate?
Please tell me your not ACTUALLY as stupid as you just made yourself sound. What exactly do you expect the other 395 CCP employees to do while the 5 who are actually qualified to solve the lag problem are working on it? Sit around playing rockband in the lounge or building a full sized rifter out of beer cans? Honeslty this argument is THE most idiotic against continuing the development of the game in any direction.
P.S. you're already playing EVE 2.0, or more likely 3.0 or 4.0 by now.
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Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2011.02.17 20:34:00 -
[164]
Edited by: Niccolado Starwalker on 17/02/2011 20:35:21
Originally by: CCP Chillad Dev blog This dev blog is specifically about Captain's Quarters. It's coming to Singularity test server before Fanfest and hitting Tranquility and your computers this summer.
YESSSS!!!! Oh YESS!!!! HAHAHAHAHA!!!!!!
Originally by: CCP Chillad Dev blog Incarna will follow a similar staged deployment strategy as EVE Online: Incursion is currently usingùnamely more frequent, smaller deployments of polished features rather than having you wait for the big expansions.
Wonderful!!!
Originally by: CCP Chillad Dev blog To fans of Aura weÆve got some good news. She will make a come-back after losing her voice in the Apocrypha expansion. We can rebuild her.
YES!!! OH YES!!!! OH YESS!!! OH YESS!!!!!!!!! LET ME HUMP YOUR LEG!!!!!
Originally by: CCP Chillad Dev blog WeÆll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized weÆll be ready for other future Incarna features.
Wonderful!!! So speaks the wise devs!!
Originally by: CCP Chillad Dev blog CaptainÆs Quarters will offer interactions in the 3D space like slouching on your sofa and clicking an interface on the wall to bring up the planetary interaction (PI) interface, customizing your appearance through a vanity mirror and adjusting your fittings through a holo-model of your ship.
Finally!!
Originally by: CCP Chillad Dev blog One important requirement in our approach to CaptainÆs Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have. Throughout our discussions, the Council of Stellar Management (CSM) has been adamant about this as well as about the load times when docking. Our UI guys are working on some pretty amazing things, and they will keep the current usability very much in mind, aiming to further improve it.
So speaks the wise Devs!!!
Honestly guys and gals! This is beyond fantastic!!!
I simply cant wait to see it live on testcenter!!!! Even if it will be bit by bit!
KEEP UP THE BLODY GOOD WORK!!!! YOU ARE THE BLODY BEST GAMECOMPANY THIS WORLD CAN EVER HOPE TO SEE!!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
Kruselloyne
United Systems Navy Wildly Inappropriate.
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Posted - 2011.02.17 20:35:00 -
[165]
I'm still skeptical, but CCP's approach on this is actually not half bad.
My biggest annoyance will be when/if people stop x'ing up.
'sorry redecorating'
WHAT.
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.02.17 20:36:00 -
[166]
Further improving the UI - I laughed.
Also rest will only half be implemented - to (never) be iterated upon later - the other half will be broken.
Hoping that balcony thing is really optional. --
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.02.17 20:40:00 -
[167]
I'm looking forward to Incarna and, despite the wild stereotyping being done, I live in 0.0 and shoot people regularly. That said, I'm really, really, really, hoping a more dynamic load balancing mechanic is coming soon for fleet fights.
This signature is useless, but it is red.
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Arturos Rex Pendragon
Gallente Anti Carebear Combat Operations
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Posted - 2011.02.17 20:41:00 -
[168]
absolutely insane CCP. Nicely done.
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Sajeera
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Posted - 2011.02.17 20:44:00 -
[169]
IMO this stuff shouldn't be made optional because if you look at other games like Mass Effect, no matter how much people loved the way you needed to walk around the ship to do your duties, if there was an option to turnoff all of this and just do it with one click all players would do it no matter how better it felt the other way and what an immersion it created.
My point is that sometimes you need to "force" some things on the players for their own good. And don't pay attention to the old bitter vets and skilled trolls who wants everything to be forever like in 2003. It will not be a game only about spaceships anymore, deal with it.
This is the first step of transformation from only a spaceship game to entirely functioning game universe.
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James Moroci
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Posted - 2011.02.17 20:47:00 -
[170]
dear ccp.
what is your ideas regarding supercap pilots ? will they have quarters aboard there ships then ? or will we finaly be able to dock on upgraded stations perhaps ? the ability to dock a super would really rock.. but having ones own qurters aboard with trofies after batlles or something hehehe.. or even a corp display room mmmm i LOVE the idea of that.
can we get some ideas on what you think ?
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Cresalle
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Posted - 2011.02.17 20:54:00 -
[171]
I support this feature set, but I do not support this:
Quote: When you dock you will appear on the balcony by default.
I've said this before and I'll say it again (probably another 500 times):
DO NOT FORCE PLAYERS TO USE NEW CONTENT
Let people discover things on their own.
As for starting new toons in the CQ I don't mind as it will help noobs transition, but when I dock in a station I want to be in my gorram ship like I ought to be unless I give the order to get out of it.
FFS
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Avila Cracko
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Posted - 2011.02.17 20:54:00 -
[172]
Originally by: Sajeera IMO this stuff shouldn't be made optional because if you look at other games like Mass Effect, no matter how much people loved the way you needed to walk around the ship to do your duties, if there was an option to turnoff all of this and just do it with one click all players would do it no matter how better it felt the other way and what an immersion it created.
My point is that sometimes you need to "force" some things on the players for their own good. And don't pay attention to the old bitter vets and skilled trolls who wants everything to be forever like in 2003. It will not be a game only about spaceships anymore, deal with it.
This is the first step of transformation from only a spaceship game to entirely functioning game universe.
We think the same... :)
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Tagana Shavar
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Posted - 2011.02.17 20:55:00 -
[173]
I'm wondering how the racial quarters are assigned. Will you always get a Minmatar Captain's Quarter if you yourself are Minmatar, or is it tied to the station you are docked?
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Circumstantial Evidence
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Posted - 2011.02.17 20:58:00 -
[174]
The writer's implication is that from the balcony we shall see the current active ship, just as we currently do. I think other ships in hanger will not be visible, until you switch active ship(s).
It would be cool to have this view be dynamically built based on a player's compliment of ships, floating in a vast space - and up, out of sight, if you have more than can be reasonably crammed into that hanger space. One would be brought forward as we switch the active ship (by using a wall-mounted interface on the balcony.)
Additionally, I'd like to see on a floor below the ships, orderly stacks and piles of my Stuff, with hover-bots patrolling and re-arranging things.
Amorphous blobs like mineral piles could be represented by doors in the floor, gas cloud storage represented by cannisters... and as I continue to think out loud here, if a player has everything stored in containers, I suppose the hanger floor would be appear rather cubic and boring... lol
Also, in the captain's quarters, I want to find a secret door (someday) behind which I can see the hamster wheel that is powering the whole place.
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Mogandi
Gallente Solar Storm Sev3rance
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Posted - 2011.02.17 21:00:00 -
[175]
As far as i understand it you will never be able to walk in your ship, as you are in a capsule when pilo9ting the ship. THe ship is constructed that way. So it having windows might onla be for the repair crew so that they can wave their friends 500m below.
Costumizing the Commanders Quarters makes no sense as it will be given to you when you dock and it might be you never get the same one. Its just for you to havbe a room to stay and it will look different in every station, but always the same in minmatar stations for example. You might think about that when renting an office, while beeing an ceo or director or somebody with corp roles (please overhaule this anytime soon - but dont delay incarna for it! lol)
I have allready a pretty weak PC for this game. I can still play incarna with it, i am sure as it is not THAT crappy. But i have allready some serious lag from time to time and modelling my own face with the Character creator was an as in the pain. Please do soemthing similar that i will be able to walk in a station although i dont have a superb computer. Thanks!
Also: Please include a kinect patch so that i will be able to hook the kinect to the pc, switch on the beamer and do trading, PI or whatever with my hands, standing in my living room like beeing in a real scifi environment.
Thank you :-)
Oh and please give it some nice noises. So much experiences go right into your brain over noise. I want to regulate every tiny bit of it and i want to speak with auro as it would be my own assistent. Give her boobs, a head only is firing the imagination but i just want to grab it!
Its verry inspiring btw to see how to do some quality work in a slow pace. The speed of this is important. You do it slowly and calm but with a vision and some crafting ability which amazed me everytime you bring something new.
Keep upo tzhe amazing work.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 21:00:00 -
[176]
I was so very set to finish the thread before replying, but 1) more pages got added faster than I could read them, and 2) I got sick and tired of peeps -not- bothering to -read everything-. Far less do some thinking on their own, or even remembering what's been blogged before. The CQ IS NOT THE EXPANSION! And the only real danger with going Avatar(no, not the lousy movie or the great anime; the player character-thing) that I can see, is all the pvp'ers leaving, thus making Eve shut down. Cause as we all know, MMO's live and breathe depending on whether people bother killing other players in them. Ideally, RP and immersion should take center seat, leaving pvp for the folks stupid/brave enough to enter sub-security levels(on-station and outside them) Living in another world; That is my Eve. To do that right, they can take as long as they want. This jabber about something being 'bad', 'copycat' and 'buggy' is borderline ******ed, or at the very least childish. And no, I have no interest in ending up in my CQ every time I dock. Having it as an option from my pod would be stylin', though.
As for new players starting outside the ship...not too sure about that. EVE is spaceships, after all, starting as a humanoid I don't think you'll get the right 'feel'.
As for all of you who'll call my idea of eve a 'glorified chatroom' and the like, go ahead. Then tell me what other way they could do it. We don't have consumer-base VR, yet. So no 'real' rp. mouse and keyboard is the best we can do. So until those suits/chairs become common property, 'glorified chatrooms' is the extent of MMO RP.
And having aura back...ahhhh. I just hope they'll have her do more than have her say 'hello' and 'goodbye'. or a once-off description of the various rooms and functions. I for one would not mind getting a gigabyte or so of audiofiles, if it could help make EVE a more immersive game. I don't mean conversation, just...atmosphere stuff. newsbits, rumors, good bargains in surrounding systems, that sort of thing. Developing her from a static 'now you're doing this', 'now you're doing that' to a full(medium?)-blown companion AI. But please; no cortana-figure. head and shoulders would be more than sufficient for a visual interface.
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Josia
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Posted - 2011.02.17 21:03:00 -
[177]
Maybe already asked but am to lazy to find out
-Will we automatically have a Captain's Quarter in every station we visit or only in the stations we have stuff in or only in one "main" station? -Do we have to pay isks for it?
Other then that potential awesomeness all around _________________________________________________________
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Motriek
Navy of Xoc Wildly Inappropriate.
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Posted - 2011.02.17 21:03:00 -
[178]
As a software developer, some of the most thoughtful and courageous work I have to do is portion out features into workable delivery units that meet both customer critera and address technical risk in a phased fashion.
I, as I am sure many, have been concerned that Incarna has been approached in a waterfall, big-design-up front method that is doomed to attempt too much too soon, but after reading this, am reassured. This sounds like a really great way to explore the ship<->walking transition in a really controlled, but fun way.
Big Kudos, and I'm really looking forward to it.
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Ariane VoxDei
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Posted - 2011.02.17 21:05:00 -
[179]
Originally by: The Mittani space dollies etc aren't awesome and that this feature sucks
Well, yes. This is the internet spaceships business, not internet dollies business. Speaking of the former, it is most unsatisfying that the job you enthusiactically volunteered to carry out, is not finished yet. No doll-doll until you are done.
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Jali Prince
Minmatar JelliBeans
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Posted - 2011.02.17 21:06:00 -
[180]
I like the sound of this, I approve! Sounds a bit like the PS3 Home houses.
Now lets get my sisi client up to date.....
Life is chocolate |
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Hikaru Kuroda
Amarr Shimai of New Eden
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Posted - 2011.02.17 21:07:00 -
[181]
Just amazing, no words.
Finally, I'll feel in a game that I'm in a living and grunge universe like Blade Runner.
You'll get a feeling of true sci-fi romanticism here...
Thanks CCP Gods. You've made my day. |
Gershom O'Ravensvoid
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Posted - 2011.02.17 21:15:00 -
[182]
This stuff looks awesome, nice work guys.
Will this feature be for NPC stations and player built outposts? As a Nullsec Pilot, I hope so.
I assume that wormhole and Nullsec POS-dwellers will miss out.
Perhaps POS's could have a cutdown version in corphangers or something along those lines.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 21:15:00 -
[183]
The visuals are really good, the feel is good, but there is no gameplay, so people will get bored of it.
There is nothing special in it, for the time being: it has not an EVE feeling. Why do we need walking?
When I will be able to feel the universal breath of EVE through Incarna, I will like it.
If ever.
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Overlord PinKy
Gallente Garoun Investment Bank
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Posted - 2011.02.17 21:17:00 -
[184]
Edited by: Overlord PinKy on 17/02/2011 21:20:43 Other things to consider for atmosphere of captains quarters:
Music, stereo system in there that plays eve music including commercials regarding current events.
Television, live feeds of ships undocking outside station
Table game, game inside your quarters that you can wager/gamble on with other players in station/system
Voice Comms box?? A wall or table mounted voice comms to speak with fleet members outside station??
* Visual notification system such as flashing lights, for special events happening if your in your quarters but still in fleet. Example, your fleet is taking a 10 min break to use restroom etc, your all docked up. When it's time to undock/leave, in addition to calling over TS, your FC can hit a button that flashes lights in your quarters...
* 3D notifications such as evemails, messages etc. received while in quarters, maybe a mail icon floating over your coffee table or TV? Add ability to open read and reply to such notifications.
* Add/edit events to corp calendar from your quarters.
Move all tabs to 3D interface while in your quarters, Industry, Market, Fitting, Character sheet etc... Add functionality to run everything you can now from station window to 3D quarters environment.
Later down the line, add a conference table so corp officers can sit and meet in your quarters, talking through eve client animates your toon and sound to others has real feeling such as speaker toon is on right, sound coming out of your right speaker.
Map option for fleet fight strategy on table top etc...
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P5yc0killer
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Posted - 2011.02.17 21:21:00 -
[185]
Originally by: Overlord PinKy Other things to consider for atmosphere of captains quarters:
Music, stereo system in there that plays eve music including commercials regarding current events.
Television, live feeds of ships undocking outside station
Table game, game inside your quarters that you can wager/gamble on with other players in station/system
Voice Comms box?? A wall or table mounted voice comms to speak with fleet members outside station??
* Visual notification system such as flashing lights, for special events happening if your in your quarters but still in fleet. Example, your fleet is taking a 10 min break to use restroom etc, your all docked up. When it's time to undock/leave, in addition to calling over TS, your FC can hit a button that flashes lights in your quarters...
* 3D notifications such as evemails, messages etc. received while in quarters, maybe a mail icon floating over your coffee table or TV? Add ability to open read and reply to such notifications.
* Add/edit events to corp calendar from your quarters.
Move all tabs to 3D interface while in your quarters, Industry, Market, Fitting, Character sheet etc... Add functionality to run everything you can now from station window to 3D quarters environment.
+1 to these ideas, especially a minigame of some kind, Space invaders comes to mind
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Rogue Wisdom
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Posted - 2011.02.17 21:22:00 -
[186]
While I don't want to sound like the spoilsport in all this, you may find that this update will not only take up tonnnes of space on hard drives, but any further updates (such as meeting other characters in stations) will likely become laggy as hell when there's enough people in the place. Think about it; all the custom faces will need to be preloaded as soon as the character docks in station. Don't get me wrong though, this sounds beyond excellent. I just hope that computers other than the current best on the market will be able to implement them properly. P.S. I just got a nostalgia feeling thinking about Clear Skies.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 21:22:00 -
[187]
Originally by: Overlord PinKy Other things to consider for atmosphere of captains quarters:
Music, stereo system in there that plays eve music including commercials regarding current events.
Television, live feeds of ships undocking outside station
Table game, game inside your quarters that you can wager/gamble on with other players in station/system
Voice Comms box?? A wall or table mounted voice comms to speak with fleet members outside station??
* Visual notification system such as flashing lights, for special events happening if your in your quarters but still in fleet. Example, your fleet is taking a 10 min break to use restroom etc, your all docked up. When it's time to undock/leave, in addition to calling over TS, your FC can hit a button that flashes lights in your quarters...
* 3D notifications such as evemails, messages etc. received while in quarters, maybe a mail icon floating over your coffee table or TV? Add ability to open read and reply to such notifications.
* Add/edit events to corp calendar from your quarters.
Move all tabs to 3D interface while in your quarters, Industry, Market, Fitting, Character sheet etc... Add functionality to run everything you can now from station window to 3D quarters environment.
All excellent suggestions. I approve. As for options...I strongly doubt CCP will make popping into CQ on docking standard without 'copying' all functions of the current 'docked' interface. Might just take some searching to find them all. :) And Agents...full-motion video on that big screen, anyone? :D We can dream. :)
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Rada Ionesco
Caldari Black Reaches Interstellar C.S.
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Posted - 2011.02.17 21:24:00 -
[188]
I love it! I hope this works out and isn't a huge issue with the main game play though, and doesn't cause all kinds of server issues. Also any idea when it will be on SISI?
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Skanthra
Minmatar Bath and Body Works Bed Bath and Beyond
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Posted - 2011.02.17 21:24:00 -
[189]
I was kinda not caring about the whole Incarna thingy, but
dude.. this looks awesome gotta give you thumbs for this.
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Cresalle
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Posted - 2011.02.17 21:25:00 -
[190]
@Gnulpie - Didn't you know that they already added Minecraft to EVE? You open it with the shortcut key combo ALT + TAB.
Honestly, if you need lessons in *****ing I can give you a tutorial.
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Cheeseburger Jesus
The Pearly Gates
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Posted - 2011.02.17 21:26:00 -
[191]
Whew, that was close! I was just about to stop my subscription because of the super awesome lagged out incursion cluster frucks.
Make mine a cave with rock for a door, kthxbye.
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Geana Tem
Gallente The Order of Symbolic Measures
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Posted - 2011.02.17 21:27:00 -
[192]
I'm looking forward to seeing how you deal with the potentially immersion breaking issue of where the bleedin' CQ are physically located.
i.e. jumpclones leap from one end of the known universe to the other only to sit back in their comfy CQ loafer? Really?
I'm sure you've got it covered, 'cos that's some beautiful architectural space you've got going on there. It'd be a shame to break it with farce.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 21:28:00 -
[193]
Originally by: Rogue Wisdom While I don't want to sound like the spoilsport in all this, you may find that this update will not only take up tonnnes of space on hard drives, but any further updates (such as meeting other characters in stations) will likely become laggy as hell when there's enough people in the place. Think about it; all the custom faces will need to be preloaded as soon as the character docks in station. Don't get me wrong though, this sounds beyond excellent. I just hope that computers other than the current best on the market will be able to implement them properly. P.S. I just got a nostalgia feeling thinking about Clear Skies.
As I understand it, we're approaching the top for what graphics can reasonably manage short of VR-environments. So buying a decent comp now will probably make it last longer than it would a decade ago. Just sayin'. Money-troubles can make me cut three of my four accounts. they can never make me quit eve. Even my faulty memory about refreshing subs can't do much more than slow me down. :)
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Duane Derp
The Special Olympics
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Posted - 2011.02.17 21:32:00 -
[194]
Ken mine has a bunch of shiny buttons to press? I like shinies, and I also recommend arrows so I know which door to get out cuz sometmies I get lost.
Also I play my EVE on the slowest computers because mom says that's all my brain can handle. I reckon it better not put the lag on, because of when I tried to make my face sometimes it came out a little weard with the new character creator I was seeing at 1 or maybe 2 FPS, so that's I think why I look weard. If I get lost in my new "captain crunch quarters" it might make it sum a bit harder to play.
Sincerely, Dwayne!
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 21:33:00 -
[195]
I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?
This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.
And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
And there's not a word on significant gameplay.
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Xia Kairui
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Posted - 2011.02.17 21:34:00 -
[196]
My opinion: the dev blog shows that Minmatar still haven't developed advanced technologies like wallpapers (or even paint) yet.
Seriously, what's with all the rust texture?
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DEFIER ORILIS
Amarr Imperial Shipment
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Posted - 2011.02.17 21:35:00 -
[197]
That would be a cool scenery. to be able to lay down and have all the cables hooked up to our body to learn our skill faster?
Thx, DEFIER.
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Atserc Dawnfire
Gallente Sons of Ivaldi
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Posted - 2011.02.17 21:35:00 -
[198]
Originally by: Geana Tem I'm looking forward to seeing how you deal with the potentially immersion breaking issue of where the bleedin' CQ are physically located.
i.e. jumpclones leap from one end of the known universe to the other only to sit back in their comfy CQ loafer? Really?
I'm sure you've got it covered, 'cos that's some beautiful architectural space you've got going on there. It'd be a shame to break it with farce.
I believe they coverd it a while back, u have u see it a a hotel room that is fitted to your spec every time u enter a station. so the room is not the same the stuff is not the same but. the slaves make sure it looks the same as the last one.
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LegendaryFrog
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.02.17 21:37:00 -
[199]
It's looking pretty amazing. I am really glad to hear that you are taking your time with this and adding features bit by bit to ensure consistent smooth gameplay. You guys seem to be doing it right, by slowly adding polished features as the technology stabilizes, we start drooling over some potentially amazing features that will be implemented well!
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Spumantii
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Posted - 2011.02.17 21:38:00 -
[200]
"The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay, server performance and other unforeseen but possible side effects in an environment as complex and interwoven as EVE is. WeÆll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized weÆll be ready for other future Incarna features."
1- Let me first say, yes, it looks nice 2- You guys don't exactly have a track record of introducing anything without a vast array of embarassing bugs and shortsighted design features appealing to the shallowest gameplay
3- How, exactly, do you plan to implement this 'without detrimental effect to existing gameplay' except by funneling existing functions into some interior space, such as forcing the use of an in space feature into the captain's quarters?
4- Eve is about flying ships, in space. Eve is not the sims. As sexy as my character is, I consider this nothing but a gimmick. If I wanted to play the sims, there are plenty of other less appealing games out there that do it better. How is this going to make people want to do anything in space? How will this do anything but take carebears out of space so they can dance around naked and admire themselves in hi fidelity for new facebook pictures? Does that make the game more fun? Does it encourage people to get out and fight? Does it even encourage anyone to go out and mine? This is not my EVE. What game are you making, really?
5- Have you considered what it is that makes people enjoy playing the game? How does this fall into either category? The answer is it doesn't.. At all. Being an artist I respect good work but this truly seems like nothing more than portfolio buffer. I don't care about running around naked in stations, no matter how good looking you can make us, that's not why I or anyone else plays the game. Are you planning to allow pvp in stations? What are you going to do about the fact that all you've done is add another 'homefree' zone where people can 'escape' the true world of eve? Is your intention to take people out of the game? Even hi sec is more risky than this. Surely your design team is aware of this fact. Unless I can walk into a station and put my 3k poly normal mapped dynamically lit blaster against someone's hi res head, I'm going to ignore this whole feature completely.
5- Anyone in any kind of management knows attempting to appeal to the largest crowd results in losing your greatest fans. "If you try to chase 2 rabbits you will lose them both"
Forget what this game is and you can bet you will have less people playing the game. I can already play gambling games in vitrtual casinos. I can already play the sims. I can already look at fake good looking characters in other games, the only difference is, in those games I can go over and kick their heads in for being too pretty.
Eye candy, not gameplay. Disappointed.
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Sebastian GZ
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Posted - 2011.02.17 21:42:00 -
[201]
Nice and cute but how bout you fix the fleet lag first. Not sort of fix it but actually fix it. While all this captains quarters may give CCP and other geeks who cant get laid on Friday night a woody, it does nothing for those of us who want to PVP without getting killed because the server froze.
FIX WHATS BROKE BEFORE ADDING MORE GARBAGE |
Triple Entendre
Emergence Inc.
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Posted - 2011.02.17 21:44:00 -
[202]
I only hope that this balcony thing isn't a nerf to ship spinning.
But honestly? I think the word that comes to play is 'FINALLY'. Even for those who don't see much interest in Incarna, it's nice to know that the technology has finally caught up with the intentions and aims set out by CCP a long time ago.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 21:44:00 -
[203]
Originally by: Atserc Dawnfire
Originally by: Geana Tem I'm looking forward to seeing how you deal with the potentially immersion breaking issue of where the bleedin' CQ are physically located.
i.e. jumpclones leap from one end of the known universe to the other only to sit back in their comfy CQ loafer? Really?
I'm sure you've got it covered, 'cos that's some beautiful architectural space you've got going on there. It'd be a shame to break it with farce.
Personally, I wouldn't mind differences(sometimes GLARING ones) between my -homebase- and some random place I drop by to take five and pick up some guns. Again, immersion. travelling twenty jumps in a (reasonably) straight line and dumping into the precisely same room-arrangement you left back at base is NOT immersion. Maybe some preferences you can set, that the various places try to fit as best they can? You're an all-powerful pod-pilot, after all; your business can be death or glory to them. :)
And to those who haven't caught on yet; See the number of subscribers logged on? Cut that in about 200 pieces. one or two of those pieces are the -actual- podpilots out there. We do -not- exist in the hundreds of thousands. At least we didn't the last time I checked. If it's the case that we're suddenly as common as spit, the 'baseline' setup of he CQ's suddenly make a lot more sense. Whatever. Just gimme...when you're ready.
I believe they coverd it a while back, u have u see it a a hotel room that is fitted to your spec every time u enter a station. so the room is not the same the stuff is not the same but. the slaves make sure it looks the same as the last one.
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garus banta
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Posted - 2011.02.17 21:45:00 -
[204]
What a great start!
Love the idea of looking at the ship and actually seeing the size relative to the avatar.
I would also love to be able to play a hologame in the captains quarters and invite other capsuleers to play. Imagine something as simple as chess inside the captains quarters. Docking games will be a lot more fun!
I would also like to see a fake "spin a ship" game, where you spin a fake model and try to get it to land on a number, kind of like roulette.
Aside from mini games, I want to see livestock, especially exotic dancers etc.
:)
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TLWE
Dark Angel Confederation
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Posted - 2011.02.17 21:46:00 -
[205]
Edited by: TLWE on 17/02/2011 21:50:00 Vote: AGAINST!
I didn't ask for <it>. I do not want <it>. I do not wish <it>.
Plus how it can possibly look good on Linux with lowest graphic settings anyway, right? BAD IDEA!
I want an option to out this feature in my game experience to keep it simple like it is right now.
For all I know we will need soon GMs running immortal on stations with magic swords playing stations' CONCORD. :-)
PS. Implement for God's sake "downgrade" button besides "upgrade" one on links in planetary industry. Downgrading link lv4 to link lv3 and rerouting is annoying. :| -- B=g, Honor, Nar=d. Semper Fidelis. Nec Hercules Contra Plures. |
Flag Gon
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Posted - 2011.02.17 21:47:00 -
[206]
Shame we cant look out onto the docking port as some have already stated - or atleast see what the weather is like outside :)))
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Maybelater Headache
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Posted - 2011.02.17 21:48:00 -
[207]
All that reminds me on Privateer...
Maybe we will see more and better PVE content coming soon.
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Mithrasith
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Posted - 2011.02.17 21:48:00 -
[208]
Edited by: Mithrasith on 17/02/2011 21:50:38 Nice blog. Very exciting, and looking forward to it.
In particular I appreciate your approach -One step at a time rather than trying to roll it all out at once. -Committing to some high polish.
Edit: I read a couple of the other posts, and just to provide some feedback - the Character generator for me provided a lot of immersion elements. I actually look at people's portraits now, and associate a character name with a picture.
I think the immersion factor for this will be fantastic and will make many of us feel more a part of the EVE universe than before.
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Minsc
Gallente A.W.M
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Posted - 2011.02.17 21:49:00 -
[209]
Originally by: Camios
I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?
This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.
And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
And there's not a word on significant gameplay.
I dissagree that this feature doesn't have longevity. If all they ever did was add captains quarters then maybe I could agree with your argument but we know that is not the case. If I have my choice between station spinning and capsuleer quarters (captain's quarters does imply it's on the ship) then I will choose CQ every time. The thing is that in order to be able to even do any of the other things you mentioned they need to start somewhere and CQ is a good way to do that.
viewing outside of stations is mostly fluff but there could be gameplay elements added. I don't think it's technically feasible though. Walking in POS's could have perfectly viable gameplay reasons, as could PVP in Incarna, in fact I can see several scenarios where the two are inter-related. Sneaking into the POS to shut down an enemies moon mining array anyone. POS's need a complete rework anyways so why not incorporate meaningfull gameplay through Incarna with that.
I've always seen EVE as more than a spaceship combat game it's just NOW realizing its potential IMO.
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zaknafael
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Posted - 2011.02.17 21:53:00 -
[210]
All I can say is awesome
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Amorphisis
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Posted - 2011.02.17 21:55:00 -
[211]
Edited by: Amorphisis on 17/02/2011 21:55:55 I want a wall with a screen on it that i can pull up the news/internetz on. Yes a computer within a computer
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Triple Entendre
Emergence Inc.
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Posted - 2011.02.17 21:57:00 -
[212]
Originally by: Amorphisis Edited by: Amorphisis on 17/02/2011 21:55:55 I want a wall with a screen on it that i can pull up the news/internetz on. Yes a computer within a computer
Then you'll use that to SSH into your alt, right?
OH GOD INFINITE TUNNELLING.
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Snowflake Tem
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Posted - 2011.02.17 21:57:00 -
[213]
Originally by: Camios
I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?
This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.
And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
And there's not a word on significant gameplay.
kk, well "significant" made me lol. I'd apologise for my indiscretion, but, I pretty much disagree with your whole viewpoint.
EVE is evolving beyond the spaceship. You can continue to limit yourself to that aspect of the game if you wish, in fact, You can petulantly stamp your feet and rant as much as you want because other people arn't playing the game the same way as you think they should play it.
But I like the new environs that are being provided. I'm sure new markets and new materials will open up to cater for denizens of Captain's Quarters and beyond. but your right, that's not even a consideration to folk who's mind is stuck in lag.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.17 21:58:00 -
[214]
Originally by: Camios And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
Congratulations. You've just figured out CCP's business plan. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Taria A'nor
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Posted - 2011.02.17 21:59:00 -
[215]
For all those getting excited about seeing their "Massive" ships in the hanger bay from their Quarters.....
CCP will first have to sharpen the ship models tenfold before this is even remotely possible.
Otherwise I foresee the ships either being far away, or not scaled(as they currently are.)
But anyway, I'm looking forward to it.
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Kylira Ulfrinn
Blackstaff Logistics
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Posted - 2011.02.17 22:00:00 -
[216]
Can't help but laugh at everyone whose reaction to this devblog is "OH LOOK SOME PICTURES OF A ROOM, THAT MEANS THERE'S NO REAL CONTENT RAAAAAAGGEEE"
Seriously people, chillax
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TLWE
Dark Angel Confederation
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Posted - 2011.02.17 22:00:00 -
[217]
Edited by: TLWE on 17/02/2011 22:01:50
Originally by: Mike deVoid
Quote: Another big change is that the current station hangar will be replaced with an enhanced balcony view where your character can gaze upwards at the majesty of your vessel as it looms above you inside the station. When you dock you will appear on the balcony by default
Unintentional ship spinning nerf?
Oh yes, they are nerfing spinning ships. Now we will spin our nakked avatars instead... CCP wants all these kiddies in Eve to be coming into new creative ideas how to play in nakked avatars of their opposite sexes. Welcome to new Eve, where WoW meets Sims and some unknown 3d XXX game favored on Iceland. :-)) -- B=g, Honor, Nar=d. Semper Fidelis. Nec Hercules Contra Plures. |
Zenst
Hall Of Flame Chain of Chaos
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Posted - 2011.02.17 22:01:00 -
[218]
Originally by: CCP Fallout CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
That was a long read akin to a novel before I got to anything close to facts.
Summary WALKING IN STATIONS 2011 REMIX - wake me up when it actualy happens so i can once again say as a Eve player that I care not for this direction as I said back in what 2006/7 when WIS was first mooted and regurgitated every year. Just give us a TF2 station interface and lots will be happy. But if you turn eve into SIMS then please tell me now so I can walk.
Big tip - when you have to roleplay a dev blog like some epic story then you know the content is lacking. Also when you add lines like this "The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay" after you just blank battered x% of players from ever playing eve again becasue you introduce avatar **** then i think you have to rethink how you word things as you have already clearly demonstrated the exact opposite of what you just said.
PS next time have the original *** box pic's - would make this more credable than the previous spinnings.
REFERENCE: Walking in stations aka walking in circles, the dead horse remix WIKI
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 22:06:00 -
[219]
Other places in the world, people live in fear for their lives every day. Here, I yawn myself to sleep everyday. A world where -everywhere- is a gun-free zone is -not- immersive. That's counterstrike. All-pvp games exist and thrive elsewhere. space-versions even. If you can point to games that do space-combat better than Eve...why are you here? When I started, there was safe empire, and the rogue low-sec zones...now we got stuff like Hulkageddon, which I can sort of understand if it weren't for the out-of-game reasoning. War? Fine, so long as people remember that non-consensual war is more correctly slotted under 'slaughter'. In my book, podpilots flying around blowing people out of the sky for no reason other than being bored, ought to be -real- careful where they keep their clones...
I'm all for PVP in an MMO RP...Just so long as I can do my travelling/sightseeing/communicating in properly regulated locales. If I head out into sub 0.5 space in a pod, I'll be fully expecting to be blown out of the sky by the first ship to cross my path; I'd deserve no better. But a world allowing large-scale pvp inside 'regulated' lines is a world on it's last legs. You'd end up with podpilots fighting in a space completely void of other life, having been cloned so often, so rapidly, they hardly have a coherent, non-hostile thought left in their heads.
Nobody in their right mind would -want- to live in a warzone. I know I don't. And fresh from generations of slavery, my guys would be perfectly satisfied poking roids with blunt lasers and bringing the load in for a refine or sell, spending the odd evening(or pre-sleep period) sipping alcohol they've become all but immune to in the local watering hole. Just surviving, in freedom.
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Elanor Vega
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Posted - 2011.02.17 22:08:00 -
[220]
Nice intro to Incarna... :)
just, I am worried... are you going to leave that all things you can do from neocom??? that would be so bad... 1st. It would kill this expansion becouse many ppl would not even try to use "longer way" to do something 2nd. It would feel that its just add-on to a game, and not part of the game 3rd. It would kill that feel of ONE universe 4th. If you want to create Sci-fi simulator, then make it that way that its simulator not click-click game
And whats the point of this if you can trade from ship (by the ship)? where is here simulation? or if you can use joump-clone from that balcony... that dont have any logic... or invention, production... or even first contact with mission agent... or, or, or... you see where i am going...
and this all Incarna thing used too much of CCPs time to be only one of the choices you can do something... to be only backup system...
I realy like that holo projection of ship - fitting idea... and i hope that in other things that kind of things wont be just backup way to do that...
"meh... i dont want to spend that one minute on walking... lets just press the button"... and after some time ppl dont even think... they just press the button...
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Overlord PinKy
Gallente Garoun Investment Bank
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Posted - 2011.02.17 22:13:00 -
[221]
Originally by: Camios
I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?
This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.
And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
And there's not a word on significant gameplay.
hahaha, I'm already bored with eve. All I want to do now is open a bar with exotic dancers and sell beer and drugs... That will make eve fun again! Looking forward to the shoot outs that my bar will proudly host, just don't shoot my dancing girls...
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Dr Qui
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Posted - 2011.02.17 22:14:00 -
[222]
It looks quite nice - not sure why though?
Why are you doing this? Where does this lead that enhances game play or even the game?
So you got a really cool room, maybe eventually ability to roam stations - but to do what?
that is the part I am not clear on
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 22:15:00 -
[223]
Originally by: Elanor Vega Nice intro to Incarna... :)
just, I am worried... are you going to leave that all things you can do from neocom??? that would be so bad... 1st. It would kill this expansion becouse many ppl would not even try to use "longer way" to do something 2nd. It would feel that its just add-on to a game, and not part of the game 3rd. It would kill that feel of ONE universe 4th. If you want to create Sci-fi simulator, then make it that way that its simulator not click-click game
And whats the point of this if you can trade from ship (by the ship)? where is here simulation? or if you can use joump-clone from that balcony... that dont have any logic... or invention, production... or even first contact with mission agent... or, or, or... you see where i am going...
and this all Incarna thing used too much of CCPs time to be only one of the choices you can do something... to be only backup system...
I realy like that holo projection of ship - fitting idea... and i hope that in other things that kind of things wont be just backup way to do that...
"meh... i dont want to spend that one minute on walking... lets just press the button"... and after some time ppl dont even think... they just press the button...
It will be possible to do everything from ship because, yes, some people would find it easier and faster, but mostly because some people would kick up a ****storm if it was not an option. But the idea, as I see it, is to create a whole world. A world seen from inside your ship is not complete. Finito.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 22:15:00 -
[224]
Originally by: Minsc
I dissagree that this feature doesn't have longevity. If all they ever did was add captains quarters then maybe I could agree with your argument but we know that is not the case.
I know it has a lot of potential, but I am afraid that the realization of this potential will be far from optimal. I think my concerns are well grounded: do you remember PI? and FW? and Dominion? All the MuSCoW planning reduced only to Must features?
Don't misunderstand me, I like it, but since we don't
Originally by: Minsc If I have my choice between station spinning and capsuleer quarters (captain's quarters does imply it's on the ship) then I will choose CQ every time.
It's not much, but it's better than station spinning! I'm impressed.
Originally by: Minsc The thing is that in order to be able to even do any of the other things you mentioned they need to start somewhere and CQ is a good way to do that. viewing outside of stations is mostly fluff but there could be gameplay elements added. I don't think it's technically feasible though. Walking in POS's could have perfectly viable gameplay reasons, as could PVP in Incarna, in fact I can see several scenarios where the two are inter-related. Sneaking into the POS to shut down an enemies moon mining array anyone. POS's need a complete rework anyways so why not incorporate meaningfull gameplay through Incarna with that.
I've always seen EVE as more than a spaceship combat game it's just NOW realizing its potential IMO.
My point was that, even being confident about future development, I want to see a vision, a list of real features and some decent gameplay ideas before applauding.
I want to warn you: if you imaginate, you will be deluded.
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Spumantii
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Posted - 2011.02.17 22:15:00 -
[225]
Originally by: Spumantii "The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay, server performance and other unforeseen but possible side effects in an environment as complex and interwoven as EVE is. WeÆll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized weÆll be ready for other future Incarna features."
1- Let me first say, yes, it looks nice 2- You guys don't exactly have a track record of introducing anything without a vast array of embarassing bugs and shortsighted design features appealing to the shallowest gameplay
3- How, exactly, do you plan to implement this 'without detrimental effect to existing gameplay' except by funneling existing functions into some interior space, such as forcing the use of an in space feature into the captain's quarters?
4- Eve is about flying ships, in space. Eve is not the sims. As sexy as my character is, I consider this nothing but a gimmick. If I wanted to play the sims, there are plenty of other less appealing games out there that do it better. How is this going to make people want to do anything in space? How will this do anything but take carebears out of space so they can dance around naked and admire themselves in hi fidelity for new facebook pictures? Does that make the game more fun? Does it encourage people to get out and fight? Does it even encourage anyone to go out and mine? This is not my EVE. What game are you making, really?
5- Have you considered what it is that makes people enjoy playing the game? How does this fall into either category? The answer is it doesn't.. At all. Being an artist I respect good work but this truly seems like nothing more than portfolio buffer. I don't care about running around naked in stations, no matter how good looking you can make us, that's not why I or anyone else plays the game. Are you planning to allow pvp in stations? What are you going to do about the fact that all you've done is add another 'homefree' zone where people can 'escape' the true world of eve? Is your intention to take people out of the game? Even hi sec is more risky than this. Surely your design team is aware of this fact. Unless I can walk into a station and put my 3k poly normal mapped dynamically lit blaster against someone's hi res head, I'm going to ignore this whole feature completely.
5- Anyone in any kind of management knows attempting to appeal to the largest crowd results in losing your greatest fans. "If you try to chase 2 rabbits you will lose them both"
Forget what this game is and you can bet you will have less people playing the game. I can already play gambling games in vitrtual casinos. I can already play the sims. I can already look at fake good looking characters in other games, the only difference is, in those games I can go over and kick their heads in for being too pretty.
Eye candy, not gameplay. Disappointed.
Walk safe,
CCP Chiliad, Producer
"Walk Safe" what part of walking is dangerous? Should we expect some kind of drunken simulation too?
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E man Industries
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Posted - 2011.02.17 22:16:00 -
[226]
So are we getting engine trails? really really should with any grafical update
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 22:17:00 -
[227]
Originally by: Tippia
Originally by: Camios And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
Congratulations. You've just figured out CCP's business plan.
No, I know that these things will never happen, or will happen in the far future.
The strange thing is that these are the fatures that the average joe would like first, and will never be implemented.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 22:19:00 -
[228]
Originally by: Spumantii
"Walk Safe" what part of walking is dangerous? Should we expect some kind of drunken simulation too?
Almost mandatory, I would say, considering the apparent importance of beer to the majority of the EVE playerbase(or at least the majority attending Fanfest). :)
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.02.17 22:21:00 -
[229]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 17/02/2011 19:22:19 Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.
Why? 1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely. 2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible. 3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff. 4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm. 5) Not Angering Your Players: Simply, no one likes bloatware.
I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.
Ideally there should be several options: - "Always remain in pod when docking." - "Always leave pod when docking." - "Prompt to decant when docking."
P.S. I see the "by default" wording now, but that's very little reassurance.
All your immersion reasons are somewhat discredited by all the immersion-breaking elements to current docking. I can scramble a spare ship crew and have all my ships ready to rock, be installed in that ship and undock in 30 seconds? Really? To say the least of how many ships fit inside those stations. And that I don't have to pay anything to take up all that valuable real-estate in someone's station.
It already doesn't make any sense, so it might as well be prettier.
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Commander TGK
Gallente Kinetic Cartel Shadow of xXDEATHXx
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Posted - 2011.02.17 22:21:00 -
[230]
CCP, awesome stuff.
One very important piece of advice.
Listen to all the ideas posted in this thread, some of them are freaking splendid. Integrate them and listen to the players, you'll do well.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 22:21:00 -
[231]
Originally by: E man Industries So are we getting engine trails? really really should with any grafical update
Heard conflicting things about this...What causes such trails and would they make any sense at all in a vakuum?
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Lynx Australis
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Posted - 2011.02.17 22:22:00 -
[232]
Originally by: CCP Fallout CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
Never really understand why you should be able to walk in station.
Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.
I thought that there would be atleast new mining system when I rejoined, ships are basically same that there was three years ago. Sov system has changed from bashing POS's to bashing TCU's from what I have heard.
I would rather get bugs fixed and new stuff to space instead of stations.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 22:25:00 -
[233]
Originally by: Snowflake Tem
Originally by: Camios
I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?
This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.
And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
And there's not a word on significant gameplay.
kk, well "significant" made me lol. I'd apologise for my indiscretion, but, I pretty much disagree with your whole viewpoint.
EVE is evolving beyond the spaceship. You can continue to limit yourself to that aspect of the game if you wish, in fact, You can petulantly stamp your feet and rant as much as you want because other people arn't playing the game the same way as you think they should play it.
But I like the new environs that are being provided. I'm sure new markets and new materials will open up to cater for denizens of Captain's Quarters and beyond. but your right, that's not even a consideration to folk who's mind is stuck in lag.
Don't confuse me with those bitter veterans (completely respectable people) who are fond on their gamestyle.
My point is that every content we see in EVE (missions excluded) have a good level of replayability, and much of the content is provided by other players. This allows CCP to save manpower: you don't have to design all the content, you give your players the tools to create their gameplay.
Where are these tools for incarna? Where are the bars I can open on the promenade? The tools to create my gameplay? I don't see them.
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Abulurd Boniface
Gallente Legio Geminatus
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Posted - 2011.02.17 22:26:00 -
[234]
I see amazing potential for this feature. If this is done right, and there certainly appears to be enough brain power behind it, this will be a wonderful extension of the experience.
Imagine looking out from the balcony on the Iteron V, the Obelisk or a Nidhoggur [to name a few] docked in station.
Amazing ideas! Keep it coming.
You guys are fabulous :-).
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |
Cmdr Baxter
Caldari The Synenose Accord
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Posted - 2011.02.17 22:27:00 -
[235]
Two words about the blog:
HELL YEAH. --
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 22:27:00 -
[236]
Originally by: Lynx Australis
Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.
AAAAAAAAAAAARGH!!! THE ROOM IS NOT THE EXPANSION! IT*S NOT ALL THEY*VE BEEN WORKING ON! IT*S A ROOM! THAT IS ALL IT IS! GEEEZus...
Good night.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.17 22:33:00 -
[237]
Originally by: Lynx Australis Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.
Because for the last 5+ years, CCP have pretty consistently said that they don't envision EVE as a spaceship game, but as something that will grow into a scifi simulator. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 22:34:00 -
[238]
A question: when I look at my ship from the balcony and I activate another one, what will I see?
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 22:40:00 -
[239]
Originally by: Tippia
Originally by: Lynx Australis Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.
Because for the last 5+ years, CCP have pretty consistently said that they don't envision EVE as a spaceship game, but as something that will grow into a scifi simulator.
Yes, but what the hell will I do in a SciFi simulator?
CCP should tell us more in detail about this.
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JustSharkbait
Gallente Sardaukar Merc Guild General Tso's Alliance
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Posted - 2011.02.17 22:42:00 -
[240]
I think this could be cool. It can open the door to allow for other more immersion things. However, it is very key, as the blog and many ppl have said, that it not interfere at all with normal game play. Especially docking/un-docking times.
This could be fixed, at least for the un-docking, by instead of having the little "progress bar" that says you are un-docking and entering space, you just have an animation of the captain getting back into his ship and pulling out of the docking bay. By that time that is done, the game should have loaded outside space and then your ship comes out of the docking bay. It should take about the same amount of time.
Your character runs to his ship, it powers up, and you see it pulling away...then the screen goes black and then outside space shows up. Then you don't have to watch the "undocking" progress bar and it is more interactive.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.17 22:43:00 -
[241]
Originally by: Camios Yes, but what the hell will I do in a SciFi simulator?
CCP should tell us more in detail about this.
"Anything" is probably the ultimate goalà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Olleybear
Minmatar I R' Carebear
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Posted - 2011.02.17 22:45:00 -
[242]
Edited by: Olleybear on 17/02/2011 22:47:55 Just wanted to say beautifully done guys. So very glad it doesnt look cartoonie like so many of the other games out there.
Waiting for this to be rolled out is like being a kid in the backseat of a car going to an amusement park bugging the hell out of their parents on how much longer is it going to take?
Is it done yet? When is it going to be done? How much longer? Is it done yet? That pirate is hitting me. I have to pee....
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Sevarus James
Minmatar Meridian Dynamics
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Posted - 2011.02.17 22:47:00 -
[243]
Originally by: Camios
Originally by: Tippia
Originally by: Lynx Australis Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.
Because for the last 5+ years, CCP have pretty consistently said that they don't envision EVE as a spaceship game, but as something that will grow into a scifi simulator.
Yes, but what the hell will I do in a SciFi simulator?
CCP should tell us more in detail about this.
Lose your imagination much? Try this then. Instead of "simulator", think VR WORLD. This is just the first of many steps to attempt to create a fully realized "place" on the internet. If that doesn't work, think The Matrix only with 5000+ star systems and all of the stuff currently there plus more.
And, in a sandbox, which EVE still is, what to do is up to you.
Updated Arch64 Compiz-Linux Desktop Who is John Galt? |
Spumantii
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Posted - 2011.02.17 22:47:00 -
[244]
Question: Should we also expect hairdresser salons? Can my character develop a lisp and become an interior designer? I won't be satisfied until I can apply EVE brand cosmetics to myself. Where ith my ekthcluthive brand of thpathe*** clothing for me to try on in my capthtainth quarterth? Can I buy a full length mirror too?
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Jackyl
Caldari Wolfram Corp Capital Storm
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Posted - 2011.02.17 22:48:00 -
[245]
I started playing EVE shortly after release, Aug 2003 to be specific. Since then, I've had the image that when you became a pod pilot, you were irreversibly "plugged into" a sensory deprivation chamber and physically attached to your ship via the "Egg." This is what allowed the pilot to become "One" with his/her ship, faster and more capable than any mere human captian could ever accomplish. While I applaud the concept and effort, I, for one, am not a fan.
If you don't know where you're going, any road will take you there. |
Elanor Vega
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Posted - 2011.02.17 22:48:00 -
[246]
Originally by: Sartorami
Originally by: Elanor Vega Nice intro to Incarna... :)
just, I am worried... are you going to leave that all things you can do from neocom??? that would be so bad... 1st. It would kill this expansion becouse many ppl would not even try to use "longer way" to do something 2nd. It would feel that its just add-on to a game, and not part of the game 3rd. It would kill that feel of ONE universe 4th. If you want to create Sci-fi simulator, then make it that way that its simulator not click-click game
And whats the point of this if you can trade from ship (by the ship)? where is here simulation? or if you can use joump-clone from that balcony... that dont have any logic... or invention, production... or even first contact with mission agent... or, or, or... you see where i am going...
and this all Incarna thing used too much of CCPs time to be only one of the choices you can do something... to be only backup system...
I realy like that holo projection of ship - fitting idea... and i hope that in other things that kind of things wont be just backup way to do that...
"meh... i dont want to spend that one minute on walking... lets just press the button"... and after some time ppl dont even think... they just press the button...
It will be possible to do everything from ship because, yes, some people would find it easier and faster, but mostly because some people would kick up a ****storm if it was not an option. But the idea, as I see it, is to create a whole world. A world seen from inside your ship is not complete. Finito.
If you can do everything from ship (or by the ship)... Then i am afraid that this is wasted 5 years of devalopment...
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PTang
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Posted - 2011.02.17 22:50:00 -
[247]
Originally by: Jackyl I started playing EVE shortly after release, Aug 2003 to be specific. Since then, I've had the image that when you became a pod pilot, you were irreversibly "plugged into" a sensory deprivation chamber and physically attached to your ship via the "Egg." This is what allowed the pilot to become "One" with his/her ship, faster and more capable than any mere human captian could ever accomplish. While I applaud the concept and effort, I, for one, am not a fan.
Then you never read any lore since 2003. I'm sorry.
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Mister Short
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Posted - 2011.02.17 22:50:00 -
[248]
This sounds great, just let us change what race out captain's quarters reflect. The Minmatar one isn't as fancy as i would like :P
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Nika Dekaia
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Posted - 2011.02.17 22:52:00 -
[249]
Quote: Walk safe,
CCP Chiliad, Producer
New Eve-meme spotted.
Other than that: Spoons...Incarna needs them.
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Ork Alarm
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Posted - 2011.02.17 22:56:00 -
[250]
Since there gonna be some interaction among players, maybe it's time to implement a system of private war between two characters ?
If X feel for some reason that he 'd like to show some love to Y he could defy him. Y could accept or deny. The defy could be public or not.
If accepted, the two players are in private war. Same rules as the corporation wars except that it applies only for two characters. Anyone, neutral or from one of the fighters corporation, trying to help encurs Concord 's wrath if in Hi-sec.
Something like that, any ideas ?
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 22:57:00 -
[251]
Originally by: Sevarus James
Originally by: Camios
Originally by: Tippia
Originally by: Lynx Australis Still don't understand why to spend years of development on creating one room without any real purpose related to flying spaceships in space.
Because for the last 5+ years, CCP have pretty consistently said that they don't envision EVE as a spaceship game, but as something that will grow into a scifi simulator.
Yes, but what the hell will I do in a SciFi simulator?
CCP should tell us more in detail about this.
Lose your imagination much? Try this then. Instead of "simulator", think VR WORLD. This is just the first of many steps to attempt to create a fully realized "place" on the internet. If that doesn't work, think The Matrix only with 5000+ star systems and all of the stuff currently there plus more.
And, in a sandbox, which EVE still is, what to do is up to you.
how naive
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Keiko Kobayashi
Amarr Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2011.02.17 23:01:00 -
[252]
Originally by: Shandir If someone's at the bar enjoying a cool beer when the **** hits the fan, I'd like to see people jogging and/or sprinting to the docking bays.
Oh, although IÆm not really wanting to make docking more slow, this sounds very cool :). If it could be optimised so that part of the loading and undocking setup could be done while running towards the docking bayà I guess wishful thinking :).
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P5yc0killer
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Posted - 2011.02.17 23:02:00 -
[253]
Hopefully this doesn't slow down eve too much, because I can see it happening unless it isn't done right. Some of us are already spending too much time on eve as it is, keeping in mind this is with everything at your fingertips, you don't have to run and get anything yet.
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P5yc0killer
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Posted - 2011.02.17 23:04:00 -
[254]
Lets be honest, how many of us undock and forget to accept the mission... yeah. just think about that.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2011.02.17 23:06:00 -
[255]
My sentiments about Incarna have been pretty cold so far, but I must say, this Devblog has served to warm them substantially.
Captains Quarters looks very cool. Can't wait till Summer. Sarcasm - Because i'm too far away to strangle you. |
Jackyl
Caldari Wolfram Corp Capital Storm
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Posted - 2011.02.17 23:07:00 -
[256]
Originally by: PTang
Originally by: Jackyl I started playing EVE shortly after release, Aug 2003 to be specific. Since then, I've had the image that when you became a pod pilot, you were irreversibly "plugged into" a sensory deprivation chamber and physically attached to your ship via the "Egg." This is what allowed the pilot to become "One" with his/her ship, faster and more capable than any mere human captian could ever accomplish. While I applaud the concept and effort, I, for one, am not a fan.
Then you never read any lore since 2003. I'm sorry.
Nope, never did read any lore.
If you don't know where you're going, any road will take you there. |
Geana Tem
Gallente The Order of Symbolic Measures
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Posted - 2011.02.17 23:13:00 -
[257]
Originally by: Nika Dekaia
Quote: Walk safe,
CCP Chiliad, Producer
New Eve-meme spotted.
Other than that: Spoons...Incarna needs them.
Oh jeez Spoons? EVEs' got 'em in spades.
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Peter Anun
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Posted - 2011.02.17 23:13:00 -
[258]
How about a walkaround inside ur ship? while on autopilot, 24 jumps out from destination u manage PI, trading, misc stuff, and keeping in touch with fleet/corp through holographic tech..?? and a pilot view will just add to the feeling of actually BEING there. I see the downside in pvp/pve fights, but how much effective time do the regular player actually spend shooting at each other? I need to feel that connection with the ship and surroundings.. :)
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Bloody Thought
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Posted - 2011.02.17 23:17:00 -
[259]
The concept SOUNDS great. But what is the reality going to be? Are people going to have to go buy a new computer to actually be able to play the game after this environment is introduced? My computer will run 2 clients at the same time with no problem, but when incursion was released I had to load EVE onto a friends NEW computer just so that I could use the character creator. I love this game and really enjoy interacting with the people that I meet, but most people can't afford to buy a new computer every time CCP decides to stress the loads on our video cards.
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Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.02.17 23:20:00 -
[260]
please make sure that you get the scale right and this will probably involve going back and changing the "size" tag on the ship preview thing. IIRC it lists all the amarr battleships as being exactly 1km long or something.
So don't just ignore that and use the (wrong) values that you already have. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Manfred Rickenbocker
Pan Galactic Gargle Blasters Important Internet Spaceship League
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Posted - 2011.02.17 23:20:00 -
[261]
Edited by: Manfred Rickenbocker on 17/02/2011 23:22:51 Some simple questions if I may:
1) Will there be higher-res textures and models for ships now that you are scaling them against an individual capsuleer?
2) Can we use the giant wall screen seen in the office concepts into a screen that displays the In Game Browser?
Edit: 3) Will the office travel with you and be available in the form you select at every station in which you dock?
4) How much customization can we make to the office setup? Can we choose which race (you have Minmatar displayed) and layouts? ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Avernus
Gallente Paragon Fury Cascade Imminent
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Posted - 2011.02.17 23:23:00 -
[262]
Originally by: garus banta
I would also like to see a fake "spin a ship" game, where you spin a fake model and try to get it to land on a number, kind of like roulette.
This. This is pure ****ing genius!
I don't care what the mini game is, as long as it revolves around spinning ships.
As for Incarna, I won't make early judgments, but I refuse to allow my hopes to rise. Blog looks good.
PS. Malcanis... awesome comment.
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Grendel Wulfsbane
Caldari Underground-Industries
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Posted - 2011.02.17 23:23:00 -
[263]
I want to watch alliance tourney on the screen while sitting on the couch in my quarters.
If that ability were added, we would have epic win, and lots of ppl would be happy :p
Other than that, it looks great, awesome art, and not slowing ppl down is win.
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Avernus
Gallente Paragon Fury Cascade Imminent
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Posted - 2011.02.17 23:25:00 -
[264]
Originally by: Jackyl
Originally by: PTang
Originally by: Jackyl I started playing EVE shortly after release, Aug 2003 to be specific. Since then, I've had the image that when you became a pod pilot, you were irreversibly "plugged into" a sensory deprivation chamber and physically attached to your ship via the "Egg." This is what allowed the pilot to become "One" with his/her ship, faster and more capable than any mere human captian could ever accomplish. While I applaud the concept and effort, I, for one, am not a fan.
Then you never read any lore since 2003. I'm sorry.
Nope, never did read any lore.
Look up 'Jovian Wet Grave'. I think you'll like the pod technology introduction given to the Caldari.
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Mors Magne
Paxton Industries -Mostly Harmless-
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Posted - 2011.02.17 23:26:00 -
[265]
It's taken three years to produce four buildings (one for each empire) - that's not good.
I'm really surprised people are so easily pleased.
I thought the following were being created: bars, mini-games, meeting rooms, a place where you see lesser mortals walking about.
What happened to it all?
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Korerin Mayul
Amarr
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Posted - 2011.02.17 23:29:00 -
[266]
i know i sound a bit like a CCP shill, and, for what its worth, i really really want to be unimpressed by this feature.
but hell, if it delivers on whats written on that blog, it will be face-meltingly good.
however, if i have 'amassed the wealth of nations' you can get wonked if you think im sleeping on as meager a bed as described in those pictures. Mines a *five* poster thankyouverymuch.
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Avernus
Gallente Paragon Fury Cascade Imminent
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Posted - 2011.02.17 23:30:00 -
[267]
Originally by: Mors Magne It's taken three years to produce four buildings (one for each empire) - that's not good.
I'm really surprised people are so easily pleased.
I thought the following were being created: bars, mini-games, meeting rooms, a place where you see lesser mortals walking about.
What happened to it all?
5 years dude, 5 years.
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tengen san
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Posted - 2011.02.17 23:32:00 -
[268]
Nice, but it is missing the video conference device for corp. and ally meetings, and where the heck is the mini bar?
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Zzazzt
Gallente Millennium
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Posted - 2011.02.17 23:33:00 -
[269]
Originally by: tgl3
Originally by: Chaos Incarnate so i take it to mean that the current station UI won't be accessible in any fashion once incarna 1.0 hits? We're always going to be loading into the captains quarters?
"When you dock you will appear on the balcony by default"
That sucks. Should be a choice. By all means put funky new stuffs into CQ to encourage its use, but the current station interface should remain more or less unchanged and available for use if desired. ____________________________________________
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tengen san
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Posted - 2011.02.17 23:35:00 -
[270]
Originally by: Peter Anun How about a walkaround inside ur ship? while on autopilot, 24 jumps out from destination u manage PI, trading, misc stuff, and keeping in touch with fleet/corp through holographic tech..?? and a pilot view will just add to the feeling of actually BEING there. I see the downside in pvp/pve fights, but how much effective time do the regular player actually spend shooting at each other? I need to feel that connection with the ship and surroundings.. :)
Seconde live(eve) is coming sone enough.
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Aemmaria
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Posted - 2011.02.17 23:36:00 -
[271]
Originally by: Sevarus James [ Lose your imagination much? Try this then. Instead of "simulator", think VR WORLD. This is just the first of many steps to attempt to create a fully realized "place" on the internet. If that doesn't work, think The Matrix only with 5000+ star systems and all of the stuff currently there plus more.
And, in a sandbox, which EVE still is, what to do is up to you.
Thanks for enlightening !! Now I got it, it is really up to me whether I will walk in a room from left to right, or in an opposite direction. Oh, I may even sit here.
I just need to use my imagination !
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Omega Tron
Amarr Amarr Mining Inc
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Posted - 2011.02.17 23:37:00 -
[272]
CCP - This is an excellent start and looks very interesting in my opinion. However, I really would like to see you folks use your graphics skills and make my SLI GTX cards from Nvidia break into a real sweat. That would be beyond awsome.
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Minsc
Gallente A.W.M
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Posted - 2011.02.17 23:39:00 -
[273]
Originally by: Mors Magne It's taken three years to produce four buildings (one for each empire) - that's not good.
I'm really surprised people are so easily pleased.
I thought the following were being created: bars, mini-games, meeting rooms, a place where you see lesser mortals walking about.
What happened to it all?
They developed a brand new graphics engine from scratch. Exactly how long do you think that would take genius. Not only that but you're assuming that's all that is going to be released in the summer when from what I gathered captains quarters are just going to be the first part of the summer release. Did you even read the dev blog before spewing your ******edness everywhere?
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.02.17 23:42:00 -
[274]
My only concern...where can I mount my corpses ? You promised !
----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Vincent Athena
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Posted - 2011.02.17 23:42:00 -
[275]
It would be nice to walk in ships as well as stations. Ive always said I got a hot tub pre-equipped with an exotic dancer on the bridge of my Hulk. (Well, where do you want to be while mining? Sitting in a tank of goo?)
Clone jumping: First remember there is a 30 second timer associated with it. So what if:
You go to your character sheet and select a clone, and hit jump. Now during that 30 seconds you see (all happening automatically without your having to "drive")
You walk over to a turbolift and go to the med station. You walk over and get into a clone storage tube. Your eyes close. The screen fades to black, then returns. You get out, walk to the turbolift, and go back to the CQ balcony.
And it all takes 30 seconds, so its no more time than now, but does maintain immersion.
Hope to see a dev blog on content soon.
Oh, and skill stopping and starting would be automatic too.
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2011.02.17 23:44:00 -
[276]
Notice : You do not have enough PLEX in your hangar to upgrade your Captain's Quarters Furniture. -----
Originally by: GM Horse
Remember kids, both meth and macro use are Really Quite Bad Things.
Originally by: CCP Shadow Tragic smelting accidents.
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Crenshaw Dallas
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Posted - 2011.02.17 23:45:00 -
[277]
Does this mean I am actually going to have to put PANTS on my avatar?
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Vincent Athena
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Posted - 2011.02.17 23:47:00 -
[278]
Originally by: Crenshaw Dallas Does this mean I am actually going to have to put PANTS on my avatar?
I hope not. I want a kilt.
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tengen san
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Posted - 2011.02.17 23:47:00 -
[279]
Originally by: Minsc
Originally by: Mors Magne It's taken three years to produce four buildings (one for each empire) - that's not good.
I'm really surprised people are so easily pleased.
I thought the following were being created: bars, mini-games, meeting rooms, a place where you see lesser mortals walking about.
What happened to it all?
They developed a brand new graphics engine from scratch. Exactly how long do you think that would take genius. Not only that but you're assuming that's all that is going to be released in the summer when from what I gathered captains quarters are just going to be the first part of the summer release. Did you even read the dev blog before spewing your ******edness everywhere?
Probably not, before character creation, which makes us all so pretty to walk around and meet up each other for a face to face smack talk, customer acceptance for INCARNA simply would not have be possible!!
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Gangster101 PureLove
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Posted - 2011.02.17 23:51:00 -
[280]
Everything sounds amazing and I am very impressed with the upcoming features. I'm also happy to hear that you are revamping how new players are exposed to the content and gameplay once they first start out in the Universe. I've mentioned this in the "mission/complex" section of the forums and truely believe the epic arcs are a great benchmark for new players as they progress in the game. As you rework the new player "crash course," I feel confident these changes will defenitely yield high dividens for CCP and our EVE Universe.
The downside to all of this is the players that are still using stone age technology. I recall when Incursion went live the help channel was flooded with issues regarding shader tehcnology during their character creation! That's not good lol. And when you touched on load times for docking .... I was caught scratching my head. I guess you guys will have to do the ol' balancing act providing the new material for those with poor PC performance and those with high performing pc's (and ineternet connection lol).
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stu007
Controlled Chaos
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Posted - 2011.02.17 23:52:00 -
[281]
Don't think I will be able to cope with the rigors of space without my daily dose of ship spinning
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Valeronx
Celestial Horizon Corp. Fallen Angels Alliance
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Posted - 2011.02.17 23:59:00 -
[282]
I am very much looking forward to this. Being able to see something besides a static protrait and a ship will be very interesting.
.
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ACESsiggy
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Posted - 2011.02.17 23:59:00 -
[283]
Posted on my alt :(
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Extremely Extreme Extremist
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Posted - 2011.02.18 00:01:00 -
[284]
Pray place a copy of Pax Amarria in each domicile.
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Vincent Athena
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Posted - 2011.02.18 00:03:00 -
[285]
Originally by: Extremely Extreme Extremist Pray place a copy of Pax Amarria in each domicile.
Does this mean we will have fireplaces too?
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Aubrey Vherokior
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Posted - 2011.02.18 00:06:00 -
[286]
Allow us to launch a camera drone so we can still station spin. I doubt any of us wants to have a single view of their ship moving up and down. I want to admire all of its curves. This could also explain why we play in 3rd person etc. (With the UI being related to an iris implant or something).
If balcony is an option, sweet.
If customization of Captain's Quarters is available (As implied by the numbered wall sections), even better.
Allowing us to watch a camera feed of the space outside the station would practically kill 0.0 and low sec/warring corp station camps. That is a balance issue, and as awesome as it would be, i don't want the game to break.
Glad to hear it performs well, etc. Looking forward to new ships (hopefully the contest ones will come in sometime in the future) and new avatar clothing and items.
Also, as many have pointed out, we want 3d dancing models at some point of exotic dancers, a la ME2's asari. That and Slaver Hounds, hehe.
The suggestions for small work crews and animations for switching ships are good ideas, but should remain an option not only due to performance issue possibilities but also due to repetition (watching the same animation over and over forever would get on my nerves).
Good work CCP.
Alt out.
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Mr LaForge
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Posted - 2011.02.18 00:07:00 -
[287]
I would like the option to NOT get out the ship every time I dock.
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Integra Arkanheld
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Posted - 2011.02.18 00:14:00 -
[288]
Edited by: Integra Arkanheld on 18/02/2011 00:15:01 WOW, it really looks good!!! I hope that with time we will have a lot of NPCs to interact with.
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Del Narveux
Dukes of Hazard
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Posted - 2011.02.18 00:18:00 -
[289]
Edited by: Del Narveux on 18/02/2011 00:20:53 Coolsauce. One of the neater things about the old, sadly underappreciated scifi RPG Freelancer is it's one of the few space sims that ever saw your pilot wandering around. It was just a few scripted, animated scenes but it still felt a heck of a lot more immersive than the Eve/X3 "disembodied ship head" thing or the Halo/insert-random-FPS-other-than-Deus-Ex-here "you only see your guy when he's kicking somebody's ass to advance the plot" thing.
I'll have to agree with others that the classic view should still be an option, for when people aren't wanting to do the station walking thing or are just in a hurry and don't wanna be loading a bunch more junk.
edit: Speaking of old RPGs, once this is up and going you guys ought to think about porting it to an offline RPG that's set in the Eve universe but isn't about internet spaceships. There's basically zero decent scifi RPGs out there that weren't made before 2001 so it'd be a great opportunity for everyone. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Mors Magne
Paxton Industries -Mostly Harmless-
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Posted - 2011.02.18 00:18:00 -
[290]
OK - perhaps I was a bit too harsh and negative.
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Windjammer
Gallente
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Posted - 2011.02.18 00:20:00 -
[291]
Personally, I donÆt really want to get out of my ship. However, if there is no speed difference in getting into and out of station and I donÆt have to walk/run from console to console, IÆve no problem with Incarna as envisioned.
The current in station icon system is extremely quick and easy to use. Market, refit, character sheet, etc. are all instantly available with the press of a button and as such are extremely efficient. If Incarna impedes this by requiring pilots to run around, even short distances, to do the same thing, IÆm going to have a serious problem with it.
Regards, Windjammer
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Cockroach
Amarr Kinetic Vector
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Posted - 2011.02.18 00:21:00 -
[292]
As long as its still as quick and easy to refit, trade, talk to agents etc as it is now then its gotta be a good thing......Dont wanna be walking around to different consoles trying to load ammo or stuff, specially if your in a hurry.
'Have we sent the 'dont shoot us we're pathetic' transmission yet?' |
Komen
Gallente Flying Target LLC
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Posted - 2011.02.18 00:22:00 -
[293]
So I'm going to be forced into the captain's quarters every time I dock? If it truly does not take any longer to load the environment, switch ships, drop off cargo, refit, etc, etc, etc than it does today, then fine.
1 picosecond longer and it's gonna be rabble rabble rabble, because I do not care about the house the meat body lives in. I am a (fictional internet spaceship game) demigod.
Also, will trade fancy quarters for return of Intaki topknots. TIA.
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Guillame Herschel
Gallente NME1
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Posted - 2011.02.18 00:23:00 -
[294]
Originally by: Mashie Saldana
Originally by: Ashina Sito What??!?! Billions of ISK and all I can afford is a large studio apartment?
To be fair you get one studio apartment in every single one of the 50k stations in game.
No, you just have one studio apartment that is carried around in the cargo hold until you dock, when automated systems plug it into the station to receive your pod.
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Rer Eirikr
Gallente Greywolf Enterprises Syndicate Of Independant Nations
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Posted - 2011.02.18 00:25:00 -
[295]
Definitely exceeded my expectations, well done CCP!
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Molish
Gallente Aliastra
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Posted - 2011.02.18 00:25:00 -
[296]
I love it! I think this type of immersion will be great for the game and especially for the role players. However there are some questions that come to mind.
So the CQ will be in stations, right? It doesn't make sense to me that it would look exactly the same on every station. How will you get around this?
and..
I want a damn "Ready Room". On a side note, as if you didn't notice this was my signature! --------------------------------
Originally by: CCP Fallout We have Internet space ships. And that's serious business.
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tengen san
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Posted - 2011.02.18 00:29:00 -
[297]
Originally by: Gangster101 PureLove Everything sounds amazing and I am very impressed with the upcoming features. I'm also happy to hear that you are revamping how new players are exposed to the content and gameplay once they first start out in the Universe. I've mentioned this in the "mission/complex" section of the forums and truely believe the epic arcs are a great benchmark for new players as they progress in the game. As you rework the new player "crash course," I feel confident these changes will defenitely yield high dividens for CCP and our EVE Universe.
The downside to all of this is the players that are still using stone age technology. I recall when Incursion went live the help channel was flooded with issues regarding shader tehcnology during their character creation! That's not good lol. And when you touched on load times for docking .... I was caught scratching my head. I guess you guys will have to do the ol' balancing act providing the new material for those with poor PC performance and those with high performing pc's (and ineternet connection lol).
True words, but I guess that is one of the consequences of participating in a high end Game. In fact my Graphic card was smoldering down, so I decide to have a high end LP, must be a conspiracy of CCP with the Hardware industry. Ore simply, they can refuse going from their status development standard to the next to stay ahead competition. CCP do have a lot of to catch up on by their own, doubles, but by the way they develop a money creating entertainment machine you have to keep up pace if you want to stay on top of the development and I daub this is be ruled by adjusting or justifying low end hardware. Even if only a low marginal group of players is affected by it. The marketing strategy for the coming years in the gaming industries is targeting to the customer with abilityÆs to finance fancy in game stuff via PLEX (In game currency . Get yourself a second account is speaking volumes of it. On a certain point you can not sufficient participate in the game without boosting your finances by at least one PLEX. Of course this will lure in the extra money otherwise spend on movie tickets. People will accept it if the service justify extra expense! CCP it up on you now, where is my Commander quarters mini bar? With INCARNA there will be players running a business in the stations never ever set foot on a ship.
Second live I hear you coming,going to space!
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tengen san
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Posted - 2011.02.18 00:35:00 -
[298]
Originally by: Molish
"................."
I want a damn "Ready Room".
Come one, at least a fire place with an Ice bear fur in front of it! Space is harsh and cold environment.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2011.02.18 00:38:00 -
[299]
CCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.02.18 00:39:00 -
[300]
Will we get the airlock in December, The docking bay next summer, and a corporation office in following winter expansion?
Honestly, the tiny bite size chunks is starting come off as you don't trust yourself to release something that works.
...Then when you stopped to think about it. All you really said was Lalala. |
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Reiisha
EVE University
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Posted - 2011.02.18 00:40:00 -
[301]
OMIGAWD
That is all.
"If you do things right, people won't be sure you've done anything at all"
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Orb Lati
Minmatar Sebiestor Tribe
|
Posted - 2011.02.18 00:43:00 -
[302]
tbh. The concept design for the captains quarters looks dull.
Assuming the captains quarters are a client site interface back into the game I would rather see instead of 1 (or 4 racial) set piece modelled interior, rather a building tool kit of various modules that players can assemble for their own space.
Also don't forget many pilots in this game are so wealthy in terms of ISK that would easily exceed the GOP of many nations, even minmatar characters. Where is the opulence?
"We worship Strength because it is through strength that all other values are made possible" |
ACESsiggy
|
Posted - 2011.02.18 00:51:00 -
[303]
Originally by: Bomberlocks CCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.
I quote, "When you dock you will appear on the balcony by default. One important requirement in our approach to CaptainÆs Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have."
Reading is pretty insane if you try it.
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Maximus Gillian
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Posted - 2011.02.18 00:52:00 -
[304]
Well, all this sounds very good except for one thing. You make references to the new character creator and how great it is. I think it sucks! It's limited and incomplete and allows less creativity than the old character creator. It reminds me of a beta version that hasn't been fully thought out yet but got released anyway. I hope you're not going to do this with Incarna. Overall EVE has been a very good game but I hope you're not going to loose sight of the main focus for more "bells and whistles". I'd like to see more personal customization of ships, and an EXPANDED character creator with far more choices for hair, clothing, and accessories and Tattoos, etc. than we have now. I also think P.I. sucks too. Don't get me started on how bad that is, another half ass addition that looks and performs like another beta version. So far, I'm not impressed at all. It's looking more and more fail to me.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.02.18 00:53:00 -
[305]
Edited by: Tres Farmer on 18/02/2011 00:54:31 Finally.. I think 3 years after I first heard of it and what kept me playing AND paying for Eve. Lol. Gratz there CCP. You made me warm and fuzzy inside.
Originally by: DevBlog *snip* CaptainÆs Quarters will offer interactions in the 3D space like slouching on your sofa and clicking an interface on the wall to bring up the planetary interaction (PI) interface, customizing your appearance through a vanity mirror and adjusting your fittings through a holo-model of your ship. There are a couple of very slick, completely new features weÆre also bringing in but weÆll talk about those in greater detail in future dev blogs. *snap*
Any Dev care to comment if it's possible to link information from outside the station (ships movement especially) to this new 3D rendering engine within the new Incarna nodes? I hope you guys have this on the drawing board.. cause I want the ability to see what's going on at the undocking ramp from within the station.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Grikath
T.E.L.O.G.S. Mostly Clueless
|
Posted - 2011.02.18 00:53:00 -
[306]
Originally by: Orb Lati Also don't forget many pilots in this game are so wealthy in terms of ISK that would easily exceed the GOP of many nations, even minmatar characters. Where is the opulence?
You have private quarters, fully fitted for your convenience, connecting right to your private hangar... If that isn't opulence in an environment where families tend to live in cubicles, judging from the chronicles...
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Dassel
|
Posted - 2011.02.18 00:54:00 -
[307]
CCP has learned next to nothing from our forums posts all the years.
1st) Make the game itself common around the world.
2nd) Make it playable for everyone.
Meaning that all spaces (low, hi, 0.0) should be reachable for everyone without being forced to be in a corp./alliance, and having also fun even when one has decided not to play this game as an evil-greefer-scum-pilot.
The Interface is nothing worth EvE being in competition with future on-line games, when EvE tends to be boring in its 7th year of existence.
Yes this new 3d UI will probably make it more impressive on the first glance, but the game play itself is dying.
EvE itself is an old zombie body. getting bigger, inflated by foul-gazes of mental farts of CCP's developers, but absolutely contrary to the player base's needs (see upwards 1st and 2nd rule).
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Badden Powell
|
Posted - 2011.02.18 00:59:00 -
[308]
Looks good. Can I put my slaver hounds in there? Or a pole for my exotic dancers?
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Jaigar
|
Posted - 2011.02.18 01:01:00 -
[309]
Edited by: Jaigar on 18/02/2011 01:04:25 EVE has a problem that is different from most MMOs: they have so much they want to add and do and are awaiting the technology and time to do it. Look at the avatar based games out there right now. How many of them can list off projects for their game for years to come? EVE has an almost limitless number of ways to expand and will probably outlast all of them.
I'm glad to see some more immersive content. And the new balcony feature, it will probably be similar to how it works now; I imagine you will load up the hangar with your character in the foreground overlooking the ship, and the UI will still be available to quickly swap modules, talk to agents, etc.
And CCP said a while back that they will not add a /dance emote. So I'm not so worried about space dollies.
EDIT: There was a live dev blog a couple weeks ago where they talked about improvements they plan to add to the character creator. CCP Soundwave was there talking about how much he can't wait to add chest hair to his character and whatnot. They are working on adding the facial tattoos back in, and the masks/hoods will probably follow.
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Mattias Kerensky
Minmatar The Flying Tigers United Front Alliance
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Posted - 2011.02.18 01:07:00 -
[310]
Sigh.
I didn't bother to take the time to read all the replies to this, so I'm pretty sure someone already said it. But eh.
Why not take all the effort that's supposedly being poured into walking in stations (cause that's so important to our internet spaceship game) and focus it on fixing the major problems so that the core aspects of the game (flying SPACESHIPS) aren't so crappy in some situations? Like massive fleetfight lag? Or fixing of some ships that have virtually no purpose/can't properly fulfill the role they're meant for? Or maybe adding sleeper-like AI to all pirate npc's everywhere so ratting and missioning become more, dare I say it, immersive and interesting?
Anyway, it depresses me to see resources devoted to walking in stations with glaring problems still left in the game. Fix my spaceships. Give me more spaceships to play with. Give players the ability to design skins and have them uploaded to the client for everyone to enjoy. Pleaaaaaaase!
tl;dr Grumble grumble grumble this is dumb grumble.
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Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.02.18 01:13:00 -
[311]
Fl- I mean, uh, WALK Safe. -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |
Syekuda
Valor Inc. Valor Empire
|
Posted - 2011.02.18 01:18:00 -
[312]
To CCP dev's:
So if I read this correctly we will only see the captain's quarters this summer ? Not the entire station, right ? --------------------------------------------------
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
ISAAC ASIMOV |
Bomberlocks
Minmatar CTRL-Q
|
Posted - 2011.02.18 01:25:00 -
[313]
Originally by: ACESsiggy
Originally by: Bomberlocks CCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.
I quote, "When you dock you will appear on the balcony by default. One important requirement in our approach to CaptainÆs Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have."
Reading is pretty insane if you try it.
I did read that, but I want confirmation. CCP has a terrible track record when it comes to things like this. Station docking and undocking is already very slow and I am worried that this will make it even slower. I'm not a carebear and don't particularly care for CCP's incarnation of Second Life in space.
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RaptorXL
Caldari Tax Evasion R US
|
Posted - 2011.02.18 01:30:00 -
[314]
Originally by: Mattias Kerensky Sigh.
I didn't bother to take the time to read all the replies to this, so I'm pretty sure someone already said it. But eh.
Why not take all the effort that's supposedly being poured into walking in stations (cause that's so important to our internet spaceship game) and focus it on fixing the major problems so that the core aspects of the game (flying SPACESHIPS) aren't so crappy in some situations? Like massive fleetfight lag? Or fixing of some ships that have virtually no purpose/can't properly fulfill the role they're meant for? Or maybe adding sleeper-like AI to all pirate npc's everywhere so ratting and missioning become more, dare I say it, immersive and interesting?
Anyway, it depresses me to see resources devoted to walking in stations with glaring problems still left in the game. Fix my spaceships. Give me more spaceships to play with. Give players the ability to design skins and have them uploaded to the client for everyone to enjoy. Pleaaaaaaase!
tl;dr Grumble grumble grumble this is dumb grumble.
I second this opinion! Captain quaters look nice, but totally stupid idea. Waste of resources.
CCP FIX THE DAMN ISSUE WITH PINNED WINDOWS!!!!!!
that should totally be done before this captain quaters crap. I mean what.. my tiny ass frigate or shuttle going to have this huge space to walk around in? Or I am going to look up at my 500m long ship? What will I see? A big kinda ugly wall thing since it's so fu**** masive compared to my size? Or will my ship shrink when I leave it? ... I can't see any benefit coming from this other then pleasing the idiots who like pretty things and ****ing off people who actually enjoy gameplay.
And fix this stupid autoscroll thing going on with the message board. I can never read what I'm typing as it always auto focus' at the top....
tl;dr Grumble grumble grumble this is dumb grumble
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Dawn Harbinger
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Posted - 2011.02.18 01:30:00 -
[315]
I was just thinking the other day, while spinning my ship in station, that it was time to upgrade our post-dock environment. Glad to hear CCP is on the same page. This sounds awesome!
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Molish
Gallente Aliastra
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Posted - 2011.02.18 01:31:00 -
[316]
Originally by: tengen san
Originally by: Molish
"................."
I want a damn "Ready Room".
Come one, at least a fire place with an Ice bear fur in front of it! Space is harsh and cold environment.
My thoughts exactly. A polar bear rug in front of an ivory fire place. Relaxing, wearing my seal cub slippers, sippin' on some brandy. Sounds like spreadsheet spaceships to me. :)
On a side note, as if you didn't notice this was my signature! --------------------------------
Originally by: CCP Fallout We have Internet space ships. And that's serious business.
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Preston FateForger
Caldari
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Posted - 2011.02.18 01:31:00 -
[317]
We want a reason to be in station. Like PVP. The station environment should be an extension of the EVE universe, not a cute add-on feature. ----------------------------------
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.02.18 01:34:00 -
[318]
Originally by: Preston FateForger We want a reason to be in station. Like PVP. The station environment should be an extension of the EVE universe, not a cute add-on feature.
Its not on add-on feature, its the beta for the Twilight MMO.
...Then when you stopped to think about it. All you really said was Lalala. |
RebelCid
|
Posted - 2011.02.18 01:36:00 -
[319]
This sounds fantastic! I could definatly use this to bring more of my friends into the EvE community from other MMO's.
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Beanard
|
Posted - 2011.02.18 01:41:00 -
[320]
Edited by: Beanard on 18/02/2011 01:41:53
Originally by: Dawn Harbinger I was just thinking the other day, while spinning my ship in station
Based on devblog it sounds like we may not be able to station spin our ships anymore, if so...THAT BLOWS!!!
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Astomichi
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Posted - 2011.02.18 01:46:00 -
[321]
Confirming that still no one cares about WIS. Fix spaceships first, then you can add your creepy dolls.
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AthlonJedi
Gallente RazorBlade Smile Inc. Trifecta.
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Posted - 2011.02.18 01:49:00 -
[322]
Few things,
1. Seeing your toon acculy come out of your pod as in the original version teaser trailer should be in Incarna, Just poping out of your ship onto the balcony would be unrealistic. We need to "Feel" as if leaving your ship and pod brings a sort of relief.
2. Spaces in the station sould be IMMENSE as the true scale of how huge these places would be in RL would be truly Staggaring, thus it sould take a good amount of time to get from top to bottom or one side of the station to the other, Afterall there are suposed to be hundereds of thousands of people living in these stations. This should be reflected in the indoor spaces of stations. not just the Balcony where even a frigate is going to be Huge in comparison to your avitar.
3. If you make it possible to walk around inside your ship, this should NOT be possible while in space, That contradicts the whole POD concept all together, Instead, make this possible while docked as maybe you oversee the loading and unloading of cargo, weapons being fit to your ship , or other simalar things, IE make repair shops and fitting services accual places in a station you have to go to and talk with an npc to set up a work order or something , then watch the acual actions of the repair crew or fitting crew carry out thier work. Ofcourse if you choose not to leave your ship and keep it old school , leave the same funtionality as current in the game for those not intrested in using this feature.
4. Pos "Living modules" Sanhsa, bloods, all the Npc mission content have places they are living in at thier poses, why not give us the same and Tie in the ability to "dry dock" your ship in an SMA and board a transport that takes you from inside the SMA to the Living areas at a POS.
5. Add office spaces and living quarters to things like Customs Offices and IHUBs for even more immersion.
I am currently running eve in eyefinity across 3 22 in HD lcds, sometime in late April I am Planning to run eyefinity with 3 HDMI PROJECTORS on a 20 FT screenspace I am setting up in my ManCave, Yes this is a bit of overkill but just think of how amazing all of this will look once it is all said and done, and yes I am holding out for incarna to do this 8) so PLEASE CCP make this worth my madness!!!!!
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Cryten Jones
Gallente Advantage Inc The Matari Consortium
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Posted - 2011.02.18 01:54:00 -
[323]
Any chance of getting some sort of habitat module for POS's that allows you to have a CQ in space? There used to be one on the drawing board list when there was one :-)
Just thinking of Wormhole dwellers and super cap pilots, but would be just cool to have :-)
-CJ
Originally by: Nogap toosmall
and your understanding of probability is on par with a radish.
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iP0D
|
Posted - 2011.02.18 01:56:00 -
[324]
Omg, the alts and brosefs of alts is strong in this thread
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Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.02.18 02:14:00 -
[325]
Excellent,
I've been waiting for more information on Incarna. I've watched the CCP videos a few times through and it's quite exciting. Actually, the new direction for EVE was what I, as a beta tester many moons ago, was hoping would happen. That's actually why I'm back as a player again.
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Dalilus
|
Posted - 2011.02.18 02:17:00 -
[326]
Walk safe. Omnios. LOL! |
olsted
|
Posted - 2011.02.18 02:19:00 -
[327]
Oh Dear God NO!
Quote: CaptainÆs Quarters will offer interactions in the 3D space like slouching on your sofa and clicking an interface on the wall to bring up the planetary interaction (PI) interface, customizing your appearance through a vanity mirror and adjusting your fittings through a holo-model of your ship.
Why oh why would I want a more cumbersome and complex way to do things I allready have HUD buttons for??? What can the real purpose of this be???
Quote: There are a couple of very slick, completely new features weÆre also bringing in but weÆll talk about those in greater detail in future dev blogs.
Hmmm... /me wonders can the pose balls be far behind? Finally something to do with those Exotic Dancers??? Will Eve go the way of Second Life??
Quote: 3D buttons arenÆt an impressive technological feat, yet the interactions in the CaptainÆs Quarters allow us overcome some old, persistent problems newbies currently have with the complexity of the EVE UI and goal setting.
Quote: CaptainÆs Quarters allow us to highlight, hint at and expose existing EVE content and gameplay in a very intuitive way without forcibly dragging them along with lengthy tutorials.
Aah.!!! Now we see the REAL reason behind this foolishness. It's all about making EVEmore accessible for the STUPID!!! I can't wait for the next EVE to come out and make this ever-devolving-toward-the-least-common-denominator game seem like the World of Warcraft it seems Hellbent on becoming.
Please for the love of GOD let this be a big, cruel Joke.
-O. |
cyndrogen
|
Posted - 2011.02.18 02:20:00 -
[328]
I love seeing concept sketches!
The rib cage like entrance ledingup the quarters is SLICK!
Very good concept and strong visuals! |
Raid'En
|
Posted - 2011.02.18 02:22:00 -
[329]
Edited by: Raid''En on 18/02/2011 02:22:15 so... after all these years we will have in some months a room with nothing to do ? hum... okay it's nice but what is the use ?
sure people will play a bit on the 1st days, but after... no one will care until real content is here. and for your tests for the next level i doubt it would be much usefull if it's what happen.
so i hope you'll add a little something at least. give use minigames for example, some basic things that exist by dozen on the net, but that if we can have on eve, we will play on eve. |
Dsynon
Minmatar SMANews.net SpaceMonkey's Alliance
|
Posted - 2011.02.18 02:22:00 -
[330]
Edited by: Dsynon on 18/02/2011 02:23:44 So to the sounds of it SpaceMonkey's Alliance won't be able to "Physically" Steal Couches till the Winter Expansion. Oh Well we will continue to role play it as listed on the web site SMAnews.net But at least there looks to be Couches. Which is most important! as seen in this photo:http://www.smanews.net/resources/bobanddoug.jpeg |
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iP0D
|
Posted - 2011.02.18 02:27:00 -
[331]
Originally by: Dsynon Edited by: Dsynon on 18/02/2011 02:23:44 So to the sounds of it SpaceMonkey's Alliance won't be able to "Physically" Steal Couches till the Winter Expansion.
There were a few interviews very recently, where it was stated Incarna would not have any PVP or shady sides.
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Mina Sebiestar
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Posted - 2011.02.18 02:29:00 -
[332]
that mini wall is missing weapons of mass destruction -quad plasma shotguns comes to minds- and lacking of 3 meter dual mini gun robot @ the door is somewhat unfriendly and or unwelcoming but the rest of it is epic win
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Artik Fawkes
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Posted - 2011.02.18 02:35:00 -
[333]
I think the idea sounds pretty awesome so far. It's as close as we can get to standing around on the bridge of your ship, a concept which is as ridiculous as it is suicidal to a capsuleer pilot. Personalization of the space itself would be nice, making use of the modular components the design is focusing on. But, again, I think it would be a good idea to leave some sort of stripped-down, basic interface for people that don't want that kind of stuff getting in the way. That, or just make this system so accessible that it 1) loads quickly and 2) menus are accessible from across the room from their relevant panels. Or perhaps some kind of quick-list menu, offering the current station services (market, repair, fitting, etc.) right at the balcony. Some kind of console that's right there, in your face, very apparent in both visibility and function.
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Andromecin
|
Posted - 2011.02.18 02:37:00 -
[334]
While i think this will be an awesome addition to EVE, and am all for the idea of Incarna, Which the staged deployment is awesome. I do have some concerns that the focus of incarna will be shifting away from the focus of the games main concept. Capsuleers supposedly spend most of their time in their capsuls, if we just magically appear on the balcony dried and fully clothed doesn't that detract from the concept of what a capsuleer is? Maybe you could add an animation of a gantry above the balcony, when the charcter spawns on the balcony, with a pod held in a set of lifting clamps, retracting from where it deposited the capsuleer on the balcony. Nothing complex but enough to underly where the capsuleer came from, emphasize the nature of the capsuleer a bit more than just having them spawn on the balcony all Star Trek online like and stuff.
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Atacdad
Amarr Amarr Metalworks Interstellar Corporate Alliance
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Posted - 2011.02.18 02:37:00 -
[335]
I want the couch from Clear Skies. It would be fitting as a little anachronism.
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Cloudnebula
|
Posted - 2011.02.18 02:39:00 -
[336]
Dream come true Man eve is already epic this is going to make eve FRACKING EPIC! :) can't wait to test it on sing.
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PTang
|
Posted - 2011.02.18 02:39:00 -
[337]
Originally by: Bomberlocks CCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.
well then, so long to dead weight!
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Artik Fawkes
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Posted - 2011.02.18 02:41:00 -
[338]
Originally by: Atacdad I want the couch from Clear Skies. It would be fitting as a little anachronism.
YES. No. No, that's dumb. First I want "walking in bridges" and THEN we can start talking about cameos of a certain piece of living room furniture.
And, agreed, I think there needs to be some depiction of the capsule technology at work. You guys have an awesome trailer of a pod draining, maybe something like that?
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James Giovanni
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Posted - 2011.02.18 02:42:00 -
[339]
Originally by: Astomichi Confirming that still no one cares about WIS. Fix spaceships first, then you can add your creepy dolls.
yeah! which is why 98% of the posts are in support of this dev blog!
wait what?
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Cloudnebula
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Posted - 2011.02.18 02:44:00 -
[340]
Originally by: Andromecin While i think this will be an awesome addition to EVE, and am all for the idea of Incarna, Which the staged deployment is awesome. I do have some concerns that the focus of incarna will be shifting away from the focus of the games main concept. Capsuleers supposedly spend most of their time in their capsuls, if we just magically appear on the balcony dried and fully clothed doesn't that detract from the concept of what a capsuleer is? Maybe you could add an animation of a gantry above the balcony, when the charcter spawns on the balcony, with a pod held in a set of lifting clamps, retracting from where it deposited the capsuleer on the balcony. Nothing complex but enough to underly where the capsuleer came from, emphasize the nature of the capsuleer a bit more than just having them spawn on the balcony all Star Trek online like and stuff.
I have to agree with adding animations and such and not that you just appear. It makes it more true to what eve is and more realistic as well but more then likely they already thought of that lol. :)
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Paveway Taran
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Posted - 2011.02.18 02:55:00 -
[341]
Along the lines of interacting with your environment, I think it would be cool to add a personal coffee/quafe machine where you could push a little button and it would pour a cup of coffee or dispense a can. Then you could hold said object while you read your mail or checked your planetary mining colonies. Also, when you look up at your ship if you could see small repair drones performing maintenance I feel that would also add to the immersion level.
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Elmore Jones
The Graduates Morsus Mihi
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Posted - 2011.02.18 03:24:00 -
[342]
Looks pretty damn fine Asap on Sisi please __________________________________________________
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Reachok
Amarr Holchek Mining
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Posted - 2011.02.18 03:26:00 -
[343]
Originally by: Paveway Taran Along the lines of interacting with your environment, I think it would be cool to add a personal coffee/quafe machine where you could push a little button and it would pour a cup of coffee or dispense a can. Then you could hold said object while you read your mail or checked your planetary mining colonies. Also, when you look up at your ship if you could see small repair drones performing maintenance I feel that would also add to the immersion level.
Add the pod going to the extraction position near the balcony from a previous post and an animation of your ship actually being towed into the station would top it all off. However, for people who don't need/want to see those animations have the ability to bypass some or all of them would be a great addition as well.
________________________________________________
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Cors
It's A Trap
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Posted - 2011.02.18 03:32:00 -
[344]
Edited by: Cors on 18/02/2011 03:33:43 Looks great, but one big problem from my end is multiple accounts.
I have 4 accounts. 3 char's on each. That's 12 "captain quarters" that I'll have to manage/fit out/use.
Can we get some way of at LEAST merging the 3 per account into one(OPTIONALLY) so those like me with alt-itis, can cut down on our personal overhead? Hell, allow me to merge the captains quarters from all 12 char's into ONE "Captains Quarter". Hell, this would help with server storage, as I'd only need one "quarters" instead of 12.
Ohh, and 2nd, can MOM/Titan pilots get one on their ships? :)
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Hald Stradhome
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Posted - 2011.02.18 03:38:00 -
[345]
Edited by: Hald Stradhome on 18/02/2011 03:41:38
Originally by: Reachok
Add the pod going to the extraction position near the balcony from a previous post and an animation of your ship actually being towed into the station would top it all off. However, for people who don't need/want to see those animations have the ability to bypass some or all of them would be a great addition as well.
Ditto on the last sentence only. ~75% of the time I'm getting in station and leaving as fast as I can dump or refit. Time is isk.
//edit. A Captain's Quarters may be nice though for inviting friends. Maybe a Mona Lisa or David for each 10 billion in assets.
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cyclobs
Minmatar
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Posted - 2011.02.18 03:43:00 -
[346]
:O:O:O:O and so soon?
omg you are my hero <3
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Vyktor Abyss
Abyss Research
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Posted - 2011.02.18 03:48:00 -
[347]
Great blog, and very nice to finally hear some more details about Incarna. I look forward to having a captain's quarters to play with.
One major concern I have (and I guess a question) is whether the money men at CCP are really throwing money at this to develop it significantly, or whether it is a kind of pet project or tangent for one or two teams.
For Incarna to be properly successful you will need to deliver some significant gameplay that actually enhances and interacts with the core of Eve rather than just some pretty interfaces for stuff we can already do in game (PI, browsing corps etc, managing market orders).
My suggestion would be to have a set of station based "missions" (so we too can become like Han Solo and smuggle stuff for some fat Jabba for example) as well as mini-games (POKER!) and eventualy have the players feel like they are immersed and part of an amazing story that can impact the rest of Eve. Your in-house story writer should be having a field day imagining the possibilities of what players could achieve.
Of course all of this would require massive investment and development : which brings me back to my original concern - Is there enough money at CCP to develop this feature significantly as well as develop the core non-incarna gameplay we players expect every six months?
Unfortunately my feeling based upon recent releases is that the content being delivered to the game recently has been less and less, which I'd personally attribute to you at CCP splashing the money into other projects (W.O.D, Dust, etc). So I expect Incarna to be delivered so slowly that people will be bored with Captain's Quarters by the time new and potentially interesting functionality gets released.
But thats just my cynical opinion after my 5 year relationship with you at CCP. I hope you can prove me wrong. Cheers.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 03:58:00 -
[348]
Originally by: ACESsiggy
Originally by: Bomberlocks CCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.
I quote, "When you dock you will appear on the balcony by default. One important requirement in our approach to CaptainÆs Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have."
Reading is pretty insane if you try it.
I bolded the important part for you.
What this means is, even if CCP somehow solve the loading time issue (I'll believe it when I see it), you will still be required to be in avatar mode (and have the avatar centered camera view, most likely) to do all that in-station stuff. Also, notice how the devblog does not talk about how long all these normal in-station things will take, just that it'll be "easy".
Another problem with this is off course immersion. Why would you want to go to all the trouble of leaving your pod just to pick up some ammo you purchased remotely? Didn't CCP insist that Incarna is there to increase immersion? There is nothing immersive about being dumped on a balcony every time you dock. In fact it's pretty stupid. ...
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Vincent Athena
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Posted - 2011.02.18 04:01:00 -
[349]
Wondering if when we appear on the balcony we should be in some sort of pod suit, maybe still a little damp. If we want clothes, we got to go into the CQ and put them on. Be more immersive, after all we just got out of the pod, no time for a change.
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freshspree
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Posted - 2011.02.18 04:13:00 -
[350]
Originally by: Vincent Athena Wondering if when we appear on the balcony we should be in some sort of pod suit, maybe still a little damp. If we want clothes, we got to go into the CQ and put them on. Be more immersive, after all we just got out of the pod, no time for a change.
LMFAO!
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Dani Nardieu
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Posted - 2011.02.18 04:17:00 -
[351]
The thing that worries me is that there's no multiplayer at all
Yeah i know they said gradual deployment but the way i see it Incarna server side is a huge undertaking so if none of it is being deployed this summer it's probably going to take years before i can go play poker or watch the exotic dancers with my friends while being camped in station.
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Kile Kitmoore
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Posted - 2011.02.18 04:24:00 -
[352]
I think it may be a bad assumption that actually walking around a station and interacting with others is going to make the Summer Expansion, me thinks CQ will be the Summer Expansion. Instead of just saying it straight up we get marketing spin. If you can't deliver, fine, but come on guys just say the Summer Expansion is a very basic single player environment which won't have a whole lot of game play. Cool at first then back to your Neocon because doing things in CQ versus the Neocon doesn't make sense. Let's walk through an example:
Planetary Interaction You have an existing UI that is accessed through the Neocon but now you want to add "something" to CQ. Your obviously not going to get rid of the Neocon button. If PI though CQ brings up the existing interface why would one travel through CQ to access it? If you create something new are you now creating two UI's for PI? If you add functions in the CQ PI why would you leave the old PI UI out? This is the problem with the entire project when you insert existing game mechanics into CQ? Sure, at first many people will find walking through CQ to access PI interesting but for how long?
Housing in MMO's always suck when developers leave three very important components out, #1 The ability customize #2 Others players gaining access (preferably for a reason) #3 Reason to have a home. I suppose this is why SWG still has one of the best housing systems. It lets you customize it in detail and people can sell things out of their homes which drives people to explore what the player accomplished with the housing tools. Just as important, it's a place to store stuff and even hide if your being attacked by NPC's or other players. CQ as it stands doesn't meet any of the three, maybe customization but that will need to be determine.
The bottom line is someone at CCP years ago thought to themselves, "self, we should let players walk around with full body avatars". Instead of determining some really fun game mechanics that would require the use of a full body avatar. Cart before the horse.
So here we are years later and our very first Devblog about this feature in god knows how long with over 12+ pages already and not a single dev response. So, instead of turning this into yet another drive-by-devblog (you know where you post and either don't respond or stop following after a day) let this be the thread to open a real dialog to put forth good ideas on how to salvage CQ/Incarna/WIS or whatever.
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Annabel Katt
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Posted - 2011.02.18 04:37:00 -
[353]
After reading these first 12 pages... yes I did read all the posts. Nobody mentioned one of the advantages of having the pilots appear in the CQ. It will greatly hamper all the bots/macro users.
Instead of dumping their ore and going back to another mining run immediately they will now face another problem of navigating the 3d avatar interface.
Actually all of those who often complain about the excessive number of macro farmers should rejoice.
My Blog |
Minou Delaplante
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Posted - 2011.02.18 04:44:00 -
[354]
And this: see 2nd post by CCP Chronotis
QUOTE: This is very much desired and the tech to allow it to happen is coming out of our incarna development as there is a huge amount of refactoring going on behind the scenes and the foundations being laid there will allow us to do things like proper DPS/tanking stats and allow you to create fits where you do not need the actual physical skills/ships or modules and can see yourself with different setups and run simulations for capacitor drain, damage analysis and module cycling to give some examples.
Not on 'near future' plans, but definitely on our want list as well :)
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Vak Keelin
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Posted - 2011.02.18 04:52:00 -
[355]
Originally by: Shandir Let us watch the Jita 4-4 undock from our couches. Then maybe interesting things too.
I love this idea. Being able to see real game action as it occurs in a high traffic environment would be very cool.
If people are worried that it might create an unfair tactical situation, then put the vid stream on a delay. Heck, knowing that you have 10 mins to dock and see the action unfold may be even better.
As another poster said, having people teleport in and out of the station halls and bars would be distracting in the extreme. While not slowing down the action is important, if someone is off boozing it up a bar, they should have to at least run to the nearest lift before they suddenly appear in their ship. Of course that will only matter when later expansions come out.
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Mayhem Schizobadger
Caldari Confederated States of Anton
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Posted - 2011.02.18 04:58:00 -
[356]
Very cool. Some of the stick in the mud EVE veterans might turn their nose up at this but this will make EVE a very immersive and far more polished experience. I can see this helping new players get into the game and stick around.
This is sounding like it will be a lot like the single player menu in Starcraft 2 in a lot of ways. I can't wait to gaze across the massive hangar at my Machariel in the distance.
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whaynethepain
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Posted - 2011.02.18 05:02:00 -
[357]
Yes, very good, also ccp, when you get the time i would like to get my charector very drunk and try to fly some space ships, i think that would amuse me for years.
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Toshiro GreyHawk
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Posted - 2011.02.18 05:02:00 -
[358]
1) My understanding of the purpose of Incarna is to give EVE a part of the Social Interaction gaming pie from games like The Sims and such. Other than that - it is a technology looking for a purpose and what they've come up with is some nice eye candy but nothing more.
2) Given that this is what we're going to get - if I'm gonna get eye-candy - I want Eye Candy. I want to strip my chick characters down to their undies and make them dance! Emotes and Player Mods to Emotes would enhance that and we could all make You Tube Videos like these:
Guild Wars
Oblivion
3) Of course ... what I really want is:
Planetside
I want drop ships slamming their bellies up against the sides of stations as breaching charges snake out to blow holes in the outer hulls, Space Marines in Powered Armor dropping through into compartments suddenly open to vac****and moving out towards the command center of the station to take control.
Take this as a basis for THAT - and I'm a happy camper ... otherwise ... *shrug* ... at least let us make the girls dance ...
. Orbiting vs. Kiting Faction Schools |
Vlad Texi
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Posted - 2011.02.18 05:41:00 -
[359]
The HUGE question for me is, how you're planning on handing the logistics of having multiple people appear in station. I mean, if you have 40 people docking all at once, do the all have their own quarters in the station model? I know it's WAY to soon to ask this, but I'm just running this through my brain, trying to figure out how this could even be possible.
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Territh Vaar
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Posted - 2011.02.18 05:50:00 -
[360]
Edited by: Territh Vaar on 18/02/2011 05:51:23 Phased releases=better deployments=less disasterous expansions? Here's to progress.
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samurai226
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Posted - 2011.02.18 05:50:00 -
[361]
Looking Good and I can't wait to see my ship from a different perspective!!
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Rakamy
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Posted - 2011.02.18 05:51:00 -
[362]
Originally by: Toshiro GreyHawk
1) My understanding of the purpose of Incarna is to give EVE a part of the Social Interaction gaming pie from games like The Sims and such. Other than that - it is a technology looking for a purpose and what they've come up with is some nice eye candy but nothing more.
2) Given that this is what we're going to get - if I'm gonna get eye-candy - I want Eye Candy. I want to strip my chick characters down to their undies and make them dance! Emotes and Player Mods to Emotes would enhance that and we could all make You Tube Videos like these:
Guild Wars
Oblivion
3) Of course ... what I really want is:
Planetside
I want drop ships slamming their bellies up against the sides of stations as breaching charges snake out to blow holes in the outer hulls, Space Marines in Powered Armor dropping through into compartments suddenly open to vac****and moving out towards the command center of the station to take control.
Take this as a basis for THAT - and I'm a happy camper ... otherwise ... *shrug* ... at least let us make the girls dance ...
.
So your basically looking for Dust then?
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Nardman
Amarr
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Posted - 2011.02.18 06:07:00 -
[363]
So every station is going to have ~1,000,000 captains quarters in them? (300,000+ active accounts, 3 chars per account, 1 quarters per char) And each of our chars has quarters in ever station in EvE? THIS IS DOMINION! |
Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.18 06:11:00 -
[364]
Just LOL at all the fanboys (and girls) here.
All I see is some modern gfx with absolutely NO functionality that would make it worth playing.
Furthermore if I look back through the years what you all promised us (factional warfare, 0.0 reshapening, PI) and what you delivered to us then I see HUGE HUGE gaping holes. You promised us 100%, you gave us 10% at best.
So excuse me, but I am sceptical. Before I don't see it in game I won't believe a single word.
And yeah, big fail that you STILL have NO IDEA about additonal functions in Incarna. Is the only additional functionality (compared to current client) that we can run around inside stations like 11yo hyperactive kiddos?
WHERE IS OUR SANDBOX???
No, this is a huge letdown for me. |
Hazz Ardous
Red Slice Enterprise
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Posted - 2011.02.18 06:17:00 -
[365]
Originally by: Zenst
Originally by: CCP Fallout CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
That was a long read akin to a novel before I got to anything close to facts.
Summary WALKING IN STATIONS 2011 REMIX - wake me up when it actualy happens so i can once again say as a Eve player that I care not for this direction as I said back in what 2006/7 when WIS was first mooted and regurgitated every year. Just give us a TF2 station interface and lots will be happy. But if you turn eve into SIMS then please tell me now so I can walk.
Big tip - when you have to roleplay a dev blog like some epic story then you know the content is lacking. Also when you add lines like this "The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay" after you just blank battered x% of players from ever playing eve again becasue you introduce avatar **** then i think you have to rethink how you word things as you have already clearly demonstrated the exact opposite of what you just said.
PS next time have the original *** box pic's - would make this more credable than the previous spinnings.
REFERENCE: Walking in stations aka walking in circles, the dead horse remix WIKI
Can I has your stuffs?
But seriously, chill. Not everybody drinks whiskey (or spells it) the same way you do and not everyone plays the same way you do. There are plenty new players (actual RL girls anyone?) that don't get much into the testosterone filled chest beating but would play the game if you give them the SIMS you so abhorre. But perhaps you don't like women. We understand! |
p1ngp0ng
Gallente Wrecking Shots Wildly Inappropriate.
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Posted - 2011.02.18 06:22:00 -
[366]
He mentioned matching the quality of the character creator, which sent up a huge red flag for me. Matching the quality of the character creator means docking in a station is going to make me drop down to 1 fps and be unable to function effectively. It seriously does not need to look as good as the character creator. I think it's an awesome idea all around, but such a high demand on the GPU is not going to work well for many people, including myself. Please don't make it so players with older machines can't navigate it freely, that will ruin the game for a vast number of people. I'm not sure I would continue subscribing if I can't play the game once I've docked in a station because my computer can't handle it.
Quote: That is a bad idea wrapped in a horrible plan and shipped in a artarded box.
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Gryganne
Gallente Rockhound Inc.
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Posted - 2011.02.18 06:27:00 -
[367]
This is a huge step for this game, and the blog was AWESOME.
I'm in favor of making these changes an integral part of the game, not just an afterthought. Don't place too much emphasis on making sure the vets can mission grind as fast as they every could. Incarna should fundamentally change how we all interact with the game environment so that EVE makes steps toward being a real sci-fi simulator. I'm a mission runner, and I'm in favor of anything that builds the game immersion, even if it takes a little bit more time to grind. It's a step in the right direction and will bring MANY new players to the game, players who see the current state of the game as cold and lifeless.
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p1ngp0ng
Gallente Wrecking Shots Wildly Inappropriate.
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Posted - 2011.02.18 06:30:00 -
[368]
Originally by: Toshiro GreyHawk
3) Of course ... what I really want is:
Planetside
I want drop ships slamming their bellies up against the sides of stations as breaching charges snake out to blow holes in the outer hulls, Space Marines in Powered Armor dropping through into compartments suddenly open to vac****and moving out towards the command center of the station to take control.
Take this as a basis for THAT - and I'm a happy camper ... otherwise ... *shrug* ... at least let us make the girls dance ...
.]
Planetside was my first MMO. Seriously loved that game, too bad the devs were awful. Good news, though. Planetside 2 comes out next month. I know there have been many trolls about Planetside 2, but it's confirmed legitimate. Can't wait.
Quote: That is a bad idea wrapped in a horrible plan and shipped in a artarded box.
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Cid SilverWing
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Posted - 2011.02.18 06:38:00 -
[369]
I love the mention of "private environment" in there. That means newcomers and veterans alike can play alone without having to deal with griefer pirates.
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Juil
Gallente Phoenix Industries Pty. Ltd.
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Posted - 2011.02.18 06:42:00 -
[370]
First off I have to say the artwork etc is looking great, especially given that you know they've been promising W.I.S for years now and we have never seen it.
Second off the big one that constantly gets on my nerves is the excuse technology has't been up to it.. Any one remember Earth and Beyond? It had both 8+ years ago.
To those saying that this is going to suck blah blah blah, how is adding something that makes the game seem more real taking away from the gameplay? If anything it makes things more real, I'm if anything disapointed that we are going to get only single player area's to begin with.. this is after all a MMORPG! I want to be able to have friends over, I want to be able to go down to a market and buy junk rather then just clicking a damned button constantly or staring at another room while i'm in station going through what appears to be spreadsheets constantly.
If done right Incarna has the potential to merge the Traditional and Non-Traditional Scifi Elements togeather especially over time, we know at the moment it's limited to Station Enviroments but who's to say this is the be all and end all? We know Dust is aimed to tie into eve which is FPS, eventually there is nothing to say CCP won't add missions etc for us either...
Not only that it add's something I doubt a lot of the Capsulaer population has even thought about, if they ADD features that mean hey I don't ever have to get into a Ship if I don't want to into the game then you have an entire new section of the game which will obviously be screaming for resources for whom we can sell our products to. Make Incarna good enough / large enough / real enough and you may have the equivilent of a much tigher ran Second life effect only it's on the stations and with that comes increased demand for products... especially if some of those trade products become even more important.. ie water/alcohol etc food..
And on top of this.. it means that rather then 50 ships hanging in a dock or the like durring a corporate meeting you could have people actually sitting in a bar or the like talking going over plans, especially if CCP looks at developing even some of the EXISTING tools we have to be more user friendly in regards to the in station effect. Here's an example..
Alliance 1 is planning a big massive invasion of Alliance 2, they want to launch a 2 pronged attack and they want to be certain that every one of their fleet and wing leaders understand where and how they are gonig to do it.. They all go to the captains quarters where he's got a holographic map projected up and can highlight and label out the route they need to take, etc etc.. Rather then having to constantly go in chat.. 'Ok guys I need ya to set AP To here because if you don't you might get lost!'
I mean ok there's nothing stopping that continuing there is nothing in all of the stuff CCP has listed that says you have to change your style of play, but for a lot of people the extra immursion and simply having more options avalible to us is what a lot of us have been waiting for and the options that having those options opens up in future expansions. - Juil Intergrated Information Services Information is Power
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JackBear
GR3Y N0MADS
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Posted - 2011.02.18 06:50:00 -
[371]
The core of eve is broken for half of the player base and this is the focus......?
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Cygnet Lythanea
Shamrock Technical Solutions Independent Faction
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Posted - 2011.02.18 07:01:00 -
[372]
Hopefully if I get fish for it, they won't die if I'm afk too long.
Is it just me or does this have a EVE meets ME2 feel?
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Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.02.18 07:05:00 -
[373]
Originally by: Raid'En Edited by: Raid''En on 18/02/2011 02:30:03
Quote: we are now ready to start a conversation with you on the very concrete, deliverable features being worked on. And itÆs not a barely concealed retelling of the Pocahontas story...
i only see a pocahontas story here. we were already talking WIS when i joined the game 4 years ago.. and now, after all this time, we only have that ? the dev blog was fun to read, sure the images are nice but... i didn't saw any content.
seriously what do we will get from this blog ? a a nice room where you can move, see your ship outside, and activate manually the items of our normal UI.
people will play a bit on the 1st days, but after... no one will care until real content is here. and for your tests for the next level i doubt it would be much usefull if it's what happen.
so i hope you'll add a little something at least. give use minigames for example, some basic things that exist by dozen on the net, but that if we can have on eve, we will play on eve.
Raid'En, check this video out. It's the first in a series of three videos. It shows the scope of what they are doing... and yes, you can see the minigame they have in store for us:
http://www.youtube.com/watch?v=r7R6AxoO8yY For the Republic, For the Matari
My EVE-inspired art.
http://sig.gamerdna. |
Liu Ellens
Minmatar
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Posted - 2011.02.18 07:08:00 -
[374]
It's been more than eight years ago since I first saw a screenshot of a Tempest in space, which ultimately let me become a space pilot back then.
The first tidbits of Incarna and the new character generator came close to that initial feeling, but these few shots (specifically again, Minmatar ;) ) nailed it and let me remember why I am part of this.
Thank you.
(Possibly more critical posts when I've been there the first time - for now: holographic map anyone?) -- We race. We die. There is no beauty anymore. |
Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.18 07:09:00 -
[375]
Originally by: Nardman So every station is going to have ~1,000,000 captains quarters in them? (300,000+ active accounts, 3 chars per account, 1 quarters per char) And each of our chars has quarters in ever station in EvE?
When we can clone ourselves and occupy every station in the cluster, yes.
Until then we're dealing with rapidly-refurnished modular rooms. This isn't the 21st century.
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zcar300
Gallente
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Posted - 2011.02.18 07:16:00 -
[376]
I thought we would get to see the character exit the pod... Which meant docking like normal,seeing the shipped docked like normal, then clicking on exit ship and going into incarna mode.
I know your not going to loose any time this way. But I liked the idea of having that clear transition between being safe in a ship and being vulnerable outside.
I thought just having a window to see your ship was awesome. But now we have a whole balcony to walk out on! I can't wait to see this on the test server.
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Gayllente Lance
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Posted - 2011.02.18 07:19:00 -
[377]
oh my god this looks so delicious!
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Nova Lux
Gallente TalCorp Enterprises TalCorp United Federation
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Posted - 2011.02.18 07:19:00 -
[378]
Quote: To fans of Aura weÆve got some good news. She will make a come-back after losing her voice in the Apocrypha expansion. We can rebuild her.
Good, I've missed her.
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Parleion
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Posted - 2011.02.18 07:30:00 -
[379]
Edited by: Parleion on 18/02/2011 07:30:28 Does anyone else find it amusing that the time when a pod pilot is supposed to be most vulnerable is also the only time she's 100% safe? |
Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.18 07:38:00 -
[380]
Originally by: Del Narveux
Speaking of old RPGs, once this is up and going you guys ought to think about porting it to an offline RPG that's set in the Eve universe but isn't about internet spaceships. There's basically zero decent scifi RPGs out there that weren't made before 2001 so it'd be a great opportunity for everyone.
An RPG set in the eve-universe? YES! One for pvp(dust) one for RP(something else). That would be perfection...and then you could start working on 'recombining' everything. ;D
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.18 07:46:00 -
[381]
Originally by: Parleion Does anyone else find it amusing that the time when a pod pilot is supposed to be most vulnerable is also the only time she's 100% safe?
Nope, it doesn't seem amusing to me. Pretty logical that pod pilots would be the most protected when they're in stations no matter what security status of the system, in the same way as diplomatic anonymity is strongly protected IRL.
If any capsuleer were to get killed in a station due to poor security, then that station management would get so much **** up their ass... Besides that capsuleer would just be restored from a backup scan, so the damage would be limited.
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Sinooko
Gallente The Program Controlled Chaos
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Posted - 2011.02.18 07:50:00 -
[382]
I wish to command my ship from my captains quarters.
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Arland Endisil
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Posted - 2011.02.18 07:54:00 -
[383]
I played this game for 5 years and then stopped. I became dissilusioned and it seemed like things were becoming stagnant. After joining again I have been plsently surprised. Reading that devblog has got my hardon for eve back again :O)
So far it looks amazing. I am very happy with you guys taking it one step at a time and polishing each little bit rather than bringing out a whacking great expansion and it all going ass up. I remember my freind telling me about this upcoming game years and years ago where you can roam space and be and do what you wanna do and I still think he was talking about EvE. Since then I have always believed that this game would progress into something spectacular and there would be nothing else like it and it seems it is going that way.
This will be the game we are playing in 2100 jacked in with a plug in our heads heh.
One thing I would like to ask. You guys are innovative and push boundaries. You are not afraid to tackle things that other developers shy away from. So with that in mind. Are you going to be the first game to have full scale nudity? You will probably scoff and take the **** out of me but think about it. We have gore upon gore upon gore in games that kids as young as 15 can buy legally. How many people actually go around slaughtering people. They release a game with murder and death and it is a 15 they release one with partial nudity in it and it is an 18. Grinds my gears it does. Everyone has sex but games developers are scared to death of introducing it because games are still seen as that...games. For kids.
In my personal opinion Eve is not for kids and it is far more than a game to many of its players, Eve is a full blown space opera that we control, a story that we write as we play and if you want to be as immersive as possible I truly think that relationships, which include optional nudity and sex if you so wish should be a feature down the line. Many people in WoW have actually ended up married in game then married in real life. Why not in eve, and going by the books that have come out, it seems like everyone in eve is at 'it'! lol.
Its not something I need to enjoy the game, its just I wondered whether you had the balls to implement it just to say, "Yeah so what, we did it, whats your problem?' :O)
Keep it up guys, you really have bought me back to this game through sheer excitment of whats to come.
Fly safe all.
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Lukas Rox
Monastery of Eternal Life
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Posted - 2011.02.18 08:06:00 -
[384]
1. CQ MUST be optional. There is no way a computer can load more data in the same time (environment + avatar + ship) against the current station UI (ship + environment).
2. Incarna mode MUST allow use of the old interface (chats, charts, and tables)
Sandbox is about a choice - if you dont give players choice, you are making a sandbox with concrete instead of sand. ---
Faction Ships | Sansha NPC |
Cygnet Lythanea
Shamrock Technical Solutions Independent Faction
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Posted - 2011.02.18 08:16:00 -
[385]
Originally by: Lukas Rox 1. CQ MUST be optional. There is no way a computer can load more data in the same time (environment + avatar + ship) against the current station UI (ship + environment).
2. Incarna mode MUST allow use of the old interface (chats, charts, and tables)
Sandbox is about a choice - if you dont give players choice, you are making a sandbox with concrete instead of sand.
What I find to this day hilarious is that people are *****ing because they're being offered something nice?
I hate to break it to you, but the new UI that's coming out probably will get you even more hopped up.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.18 08:19:00 -
[386]
Quote:
What this means is, even if CCP somehow solve the loading time issue (I'll believe it when I see it), you will still be required to be in avatar mode (and have the avatar centered camera view, most likely) to do all that in-station stuff. Also, notice how the devblog does not talk about how long all these normal in-station things will take, just that it'll be "easy".
Default, standard, grabbagaplutz...what (two of) these words have in common, is that they refer to ONE CHOICE, out of a SELECTION. Basically, the one you START WITH. Wether you continue with it, or pick something more fitting your mood/time of day/location/system specs is UP TO YOU. THAT, is what it MEANS.
It is as of yet impossible to get the setup at FIRST START that would mesh perfectly with your location/time of day/system specs/mood/attitudes to various ways of doing things. Get back to me when we got machines that requires no controls whatsoever, and take all their direction directly from our subconcious minds....
Thank you.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.02.18 08:24:00 -
[387]
Originally by: Gryganne This is a huge step for this game, and the blog was AWESOME.
I'm in favor of making these changes an integral part of the game, not just an afterthought. Don't place too much emphasis on making sure the vets can mission grind as fast as they every could. Incarna should fundamentally change how we all interact with the game environment so that EVE makes steps toward being a real sci-fi simulator. I'm a mission runner, and I'm in favor of anything that builds the game immersion, even if it takes a little bit more time to grind. It's a step in the right direction and will bring MANY new players to the game, players who see the current state of the game as cold and lifeless.
Your idea is just bad. Adding more immersion and eye candy is good. Stripping away existing usability and forcing people to do it the hard way is bad, and I mean really bad. Incarna should fundamentally change the way you CAN interact with the environment. Nothing wrong with you wanting to do all that for hundreds of times and never getting bored, but you can understand that forcing people to do it every single time is bad game design.
Some of us, at times or all the time, just want to play the game and not waste time on useless timesinks and at the moment this project is a useless timesink as far as fuctionality is concerned. It offers no efficiency improvements on how to do existing things. It's just fluff. Granted it is much needed fluff, but it's still just fluff and there is no need to make anyones existing gameplay experience worse because of it.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.18 08:24:00 -
[388]
Originally by: Kile Kitmoore
The bottom line is someone at CCP years ago thought to themselves, "self, we should let players walk around with full body avatars". Instead of determining some really fun game mechanics that would require the use of a full body avatar. Cart before the horse.
Ah, but of course it would just make a TON more sense to create a whole station environment with ****loads of stuff we'd need an avatar to play with...and -then- start on the avatar-system....???
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Commander Kahn'Alzaor
Gallente Sliced Awesome
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Posted - 2011.02.18 08:31:00 -
[389]
Considering the Mass Effect binge I have been on this feels very similar which is AWESOME! Keep up the amazing work CCP! <3
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Hentes Zsemle
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Posted - 2011.02.18 08:33:00 -
[390]
They are going to have to redesign all the ship models in such graphic quality that matches that of incarna, otherwise it is going to be a bad joke. If this is going to lead to a total graphic redesign of the game, this is going to be a very nice expansion.
Otherwise it's just a techdemo for world of darkness, and another unfinished feature by ccp.
If i wouldn't be pessimistic enough so far, is walking in stations delayed again, and are we getting walking in a nice box instead?
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Freyya
Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2011.02.18 08:41:00 -
[391]
Finally some information to get exited with!! After reading the blog i can honestly say my dwindled expectations have been boosted again by the quality of effort that has gone into the first stage of Incarna. It's good to see the rooms are bigger than i first anticipated and i look forward to testing them on sisi. Will there be any reinforcements for sisi as to the number of people hooking up to see the new quarters, given the chance that it might require a boost in server performance?
Oh and will the stations be resized for massiveness again or will it be in the everlasting words of the Doctor "Strange little box?Ohhh... It's just slightly bigger on the inside, that's all really."
I'd love to see stations being BIIIIIIIG with multiple exits where people are randomly ejected when undocking...but i guess that's not going to happen soon¦ is it? ___________
NOW COLLECTING ISD AND CCP AUTOGRAPHS It'll be worth something someday. -Rauth Pink is the color of passion xxx Shadow |
paracidic
Destructive Influence
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Posted - 2011.02.18 08:47:00 -
[392]
Edited by: paracidic on 18/02/2011 08:49:56 I cannot wait to look out of my quarters and gaze up at my Erebus. Majestically floating .......
wait what?
Anyway I guess the basic premise of capsulers is going to change unless there is time delays while you get back into your capsule and have it loaded into the ship for undocking.
I love it. I bid 50b to own the first capsuler casino in jita 4-4
Also it would be really cool if, when you wake up in your clone, you pop out of the fridge and into your captains quarters.
***********************************************
Everything ever written by a goon or DS1 member is absolutely factual and should not be challanged in anyway. |
Iam Widdershins
rock lobster mining guild
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Posted - 2011.02.18 08:53:00 -
[393]
ITT we witness the beginning of the end of the most used feature in the entire game:NO MORE SHIP SPINNING?
How dire.
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Sealiah
Minmatar Coffee Lovers Brewing Club Care Factor
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Posted - 2011.02.18 09:02:00 -
[394]
AWESOME!
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Omea
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Posted - 2011.02.18 09:04:00 -
[395]
Edited by: Omea on 18/02/2011 09:04:11 It sounds exciting, but honestly, it doesn't jive with the idea of capsuleer-piloted ships.
These ships, regardless of size, have a crew of one. That implies hyper-automation and integration to the extent that the pilot is necessarily hooked up 24x7 to ship sensorium and controls in the womb of her capsule. In a universe like that, no reason to have a conventional bridge or 'captain's quarters'. The capsule is all. Sustenence supplied intravenously; in situ sleeping at the pilot station snug in the high-g compression field, etc.
So now suddenly these virtually crewless ships have superfluous, pressurized office accomodations. How far is it from the capsule, and if you're entertaining guests in it, do you get a combat penalty to reflect the fact that you have to take a turbolift back?
Ah well.
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Hyperforce99
Gallente Infinite Covenant Majesta Empire
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Posted - 2011.02.18 09:09:00 -
[396]
can we still spin our ship from the hangar platform? --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
Reza Najafi
UK Corp -Mostly Harmless-
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Posted - 2011.02.18 09:15:00 -
[397]
Did you fix lag yet and make the game playable?
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Vorkesh
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Posted - 2011.02.18 09:16:00 -
[398]
hi
what ive seen so far looks really good. However i would like to see some invilvement with the game in general if possible.
I would also like to see the ability to personalise our quarters and clothing for our characters which would give us a sense of individuality which has been missing in the game so far ie we are either in a standardised ship or not.
if handeled well i think this could be a sure fired winner
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DarkProphet Kalos
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Posted - 2011.02.18 09:19:00 -
[399]
Looks great CCP, keep up the great work.
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Alain Kinsella
Minmatar
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Posted - 2011.02.18 09:24:00 -
[400]
As a true SL 'Oldbie,' I'll reserve judgment until I see it on Sisi. But for now it looks pretty good - on par with my beloved Uru.
Never heard Aura (joined after Apoc release) so that should be interesting.
Staged release is also a good sign, thanks. With a feature like this though I expect bugs anyway, so make sure you're adding some pretty decent fixes/balancing along with it.
I think one core issue you're going to run into very soon (if not already) is the bandwith-crushing size of your release. Uru (both original and Myst Online) had this same problem, to extremes - I think by the end my install folder was close to 5 gigs in size. Adding much more intelligence into your installer and updater will be key, and should be considered a priority.
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PTang
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Posted - 2011.02.18 09:26:00 -
[401]
Originally by: Omea Edited by: Omea on 18/02/2011 09:04:11 It sounds exciting, but honestly, it doesn't jive with the idea of capsuleer-piloted ships.
These ships, regardless of size, have a crew of one. That implies hyper-automation and integration to the extent that the pilot is necessarily hooked up 24x7 to ship sensorium and controls in the womb of her capsule. In a universe like that, no reason to have a conventional bridge or 'captain's quarters'. The capsule is all. Sustenence supplied intravenously; in situ sleeping at the pilot station snug in the high-g compression field, etc.
So now suddenly these virtually crewless ships have superfluous, pressurized office accomodations. How far is it from the capsule, and if you're entertaining guests in it, do you get a combat penalty to reflect the fact that you have to take a turbolift back?
Ah well.
bs sorry, ships have crews of 100s of people. This is tired and gone over 100s of times.
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Iceni
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Posted - 2011.02.18 09:26:00 -
[402]
ooooOOOOooooo Looks nice. Will we have our own captains office in every station we dock in, or just where we have corp offices?
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.18 09:27:00 -
[403]
Originally by: Omea It sounds exciting, but honestly, it doesn't jive with the idea of capsuleer-piloted ships.
These ships, regardless of size, have a crew of one. That implies hyper-automation and integration to the extent that the pilot is necessarily hooked up 24x7 to ship sensorium and controls in the womb of her capsule. In a universe like that, no reason to have a conventional bridge or 'captain's quarters'. The capsule is all. Sustenence supplied intravenously; in situ sleeping at the pilot station snug in the high-g compression field, etc.
Not been reading much backstories have you?
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Devon Ardell
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Posted - 2011.02.18 09:27:00 -
[404]
Edited by: Devon Ardell on 18/02/2011 09:28:31 Edited by: Devon Ardell on 18/02/2011 09:27:42
Originally by: Omea Edited by: Omea on 18/02/2011 09:04:11 It sounds exciting, but honestly, it doesn't jive with the idea of capsuleer-piloted ships.
These ships, regardless of size, have a crew of one.</snip>
Thats actually incorrect - there are still crews. Read the background lore, stories & novels.
Whilst it may be true of frigates etc, larger capsuleer piloted ships have large non-capsuleer crews - they are just "worker drones" however.
Edit... dam I post to slowly when i get in to work in the morning *sigh*.//
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Rosalina Sarinna
Intergalactic Syndicate Galactic Syndicate
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Posted - 2011.02.18 09:29:00 -
[405]
This looks really great!
The only main suggestion I can think of off the top of my head is to enable us to pick background music in the Cabin from our own wma/mp3 collections, instead of the games. That would nicely differenciate the environments - as if you had walked into home from an adventure/business in the outside world.
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Max Hardcase
The Scope
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Posted - 2011.02.18 09:31:00 -
[406]
Is there any option to change avatar height ? Gonna look strange when we're all the same height when we have full incarna.
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Silverpolk
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Posted - 2011.02.18 09:33:00 -
[407]
Very impressive. I like the new idea of the docking bay view, so I've got some thoughts about this. 1) When you switch between ships, may it be possible to see from the balcony how the previous one is being towed away and the next one is towed in to replace it? You'll have to wait 30 seconds anyways to switch back, so during this time it would be cool to see the actual preparation of the ship. (P.S. inspired by the scene of Causality trailer) 2) Will it someday be possible to walk inside the ships? I mean the big ones, carriers, motherships, titans, that has their own hangar and even cloning facility. Alliance meeting on board of a flagship titan :D 3) Will all hangars and captain quarters be similliar on all stations and difference will be only between races, or there will be some kind of modular construction, allowing to make... well... Even if not every single station unique, then at least a dozen different interriors for each race?
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Daedalus II
Helios Research
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Posted - 2011.02.18 09:40:00 -
[408]
14 pages of replies in 16 hours? This must be an interesting subject
Anyway what I think Incarna should be when it's finished:
New player enters game for first time and ends up in the captain quarters: "Ah nice big room, and I can refurnish it!" * plays around * "Oh there is a door here, wonder where it leads?" "Holy ****, there is a large station to be explored here!" * 10 days later, back in captains quarter * "Oh man that was some cool stuff, oh, I didn't see this door here before, wonder where it leads?" "Holy **** there is a large ass ship here!" "Holy **** I can get into the ship!" "Holy **** I can undock into space!" "Holy **** there are like five other stations here!" * notices star map * "Holy **** there are 5000 other systems I can fly to as well and tens of thousands of stations!" * dies of joy *
___________ Interested in incursions? Join Helios Research! |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.18 09:42:00 -
[409]
Originally by: Omea Edited by: Omea on 18/02/2011 09:04:11 It sounds exciting, but honestly, it doesn't jive with the idea of capsuleer-piloted ships.
These ships, regardless of size, have a crew of one. That implies hyper-automation and integration to the extent that the pilot is necessarily hooked up 24x7 to ship sensorium and controls in the womb of her capsule. In a universe like that, no reason to have a conventional bridge or 'captain's quarters'. The capsule is all. Sustenence supplied intravenously; in situ sleeping at the pilot station snug in the high-g compression field, etc.
So now suddenly these virtually crewless ships have superfluous, pressurized office accomodations. How far is it from the capsule, and if you're entertaining guests in it, do you get a combat penalty to reflect the fact that you have to take a turbolift back?
Ah well.
Lol, read a few backstorys, a typical BS has 5-7k crew.
The captains quarters is in the station, NOT in the ship.
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Rhok Relztem
Caldari CGMA Synergist Syndicate
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Posted - 2011.02.18 09:47:00 -
[410]
This looks so friggin AWESOME!!!
My only worry is that by summer when this hits live that I won't have my new system ready. There are a LOT of players (myself included) who still cannot access the Character Creator just to create an avatar. This is going to wipe out an even larger proportion of players' systems that are more than a few years old. But on a more positive note...
I am astounded at the sheer quality these appear to be, and the ramifications for immersion and future additions to Incarna past the CQs are mind-boggling.
A few questions and a few things that I'd like to see are:
- Market screen or ticker display.
- News bulletins and items.
- Will there be access to chat within the CQ?
- Private conversations with other pilots with a full-view of them on the CQ screen.
- Will we be able to add our own furniture, items, and modules to the CQ? In other words, will they be customizable?
- Instead of instantly appearing on the balcony, I'd like to see our pod at a small docking alcove on that balcony. From here we would disembark and likewise return to our ship. It would just 'feel' more realistic and immersive - the tie between the 3D environment and the spaceship environment.
It's late and I'm tired so that's it for now, but I'll probably add more later.
Great blog CCP Chiliad!
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.18 09:51:00 -
[411]
Will we be able to customize our quarters?
Can we customize the quarters on each station individually or will we have one and the same quarter on all the stations? |
Desigre
Minmatar
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Posted - 2011.02.18 09:54:00 -
[412]
Looks nice, but cant help wondering how much its going to rise resource demands of eve on computer.
Or do we get option in esc-menu to disable this captains storage unit?
Btw so far it looks like just replacement of station view we have now, Hope theres something other then just eyecandy to justify this change.
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Rhedea
BlackWing Cartel
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Posted - 2011.02.18 10:05:00 -
[413]
Nice, I'm glad I decided to keep playing. One thing, I would like to say, I don't like walking far. As a red neck I want a station truck. Seriously in station transport like flying taxis and rail is better than walking, I mean wow these are very large stations no one is going to walk it, Right?
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Sathynos
Caldari BSX Industries Inver Brass
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Posted - 2011.02.18 10:14:00 -
[414]
One question - can I bring exotic dancers in and do things to them? Please put that that on top of your TODO list. Tnx! -- "Say yes to pron on Concord billboards" campaing. Eve mercenaries portal: http://www.eve-mercs.com |
Meleric
Caldari Verteidiger des wahren Bloedsinns
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Posted - 2011.02.18 10:15:00 -
[415]
Now this is really rocking! Nice artwork and a very good idea to begin with captains quarters. Can't wait to see it !!!!
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Synderq
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Posted - 2011.02.18 10:18:00 -
[416]
To be honest I have some reservations about this in that it will unnecessarily push up the system requirements for the game for what is essentially a bit of graphical fluff. The phrase "if it isn't broke, don't fix it" springs to mind. Its obvious that EVE wasn't designed with this sort of gameplay in mind (leaving your ship, walking about etc) and by trying to "bolt it on" to the game, you expose yourself to critiscism against games that were built specifically for that type of gameplay.
As things stand I can actually play this game on my laptop using an onboard graphics adapter! If you're going to do this can you include the option to turn it all off? Some people think the current interface/experience is fine. And I'm a new player.
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iP0D
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Posted - 2011.02.18 10:22:00 -
[417]
Originally by: Minou Delaplante And this: see 2nd post by CCP Chronotis
QUOTE: This is very much desired and the tech to allow it to happen is coming out of our incarna development as there is a huge amount of refactoring going on behind the scenes and the foundations being laid there will allow us to do things like proper DPS/tanking stats and allow you to create fits where you do not need the actual physical skills/ships or modules and can see yourself with different setups and run simulations for capacitor drain, damage analysis and module cycling to give some examples.
Not on 'near future' plans, but definitely on our want list as well :)
So basically recreating EFT and that other python based fitting web app, within the Incarna client. |
Gerykos
Gallente Dark Research Project
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Posted - 2011.02.18 10:28:00 -
[418]
Nice! Really Nice.
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Ghorrn Kranthil
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Posted - 2011.02.18 10:34:00 -
[419]
I think the idea of incarna and the the artwork is interesting, makes me want to see more of it :-) but then again, like others already said - please dont slow down gameplay by introducing it! if i want to make a lot of missions... it would be annoying to have to search for the agent in his/her faraway office in future expansions every time i want a mission... but i also wondered... wandering inside the stations would mean we have to get out of and back into our capsules every time...?! for female chars a horror with hairdryers :-D and we'll have to reenter the capsules, i hope without any infective deseases, defective wire connections, used-up capsule fluid..?! otherwise i just imagine 5 eggs sitting in a bar and having a tube of wodka together :-D being polished by station crew
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Dirlewanger
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Posted - 2011.02.18 10:44:00 -
[420]
Regarding crews - there aren't. No consequence. They could be very useful things to the game, even serving as a money sink - wages everyone? They would even add to the immersion by having basic flags. Level in skills, gained through experience. Small growing bonus. Gunnery officer starts at +1, goes to +5% targetting or range, that sort of thing. Nothing that implants and stuff don't do already. Cargo officer can get you +10% load if he's top-rank.
Get your ship blown up and some may get tired and seek employment elsewhere, they'd generate contracts and transport as they go back to a trade hub or wherever.
You got mods, you got rigs, you got slots in the rigs for ammo and scripts, how hard can an extra "rig" called a crew member be? That would add to the CORE game and also to the incarna thing. As is, EVE ships have got no crew regardless of how much they fluff their stories.
For crissakes even spectrum games (Tai-pan to name an old one) had crew and you aactually had to beat them in the head to make them join your pirate ship!
So please I'd like that crew folly out of the conversation.
Back to Incarna: Its as simple as this. When I dock and undock again, I want it to take not an extra second than it does with it. Same with market, inventory and stuff. The 1st 2-3 times would be nice looking, everything else is a time waste, and if I'm in a hurry to redock and refit and get back out I'll be really hating it.
If the fluff's gonna take time, please give me an option to turn it off completely. I'll even take a text interface instead.
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Toshiro GreyHawk
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Posted - 2011.02.18 11:02:00 -
[421]
Edited by: Toshiro GreyHawk on 18/02/2011 11:04:53
Originally by: Rakamy
Originally by: Toshiro GreyHawk
1) My understanding of the purpose of Incarna is to give EVE a part of the Social Interaction gaming pie from games like The Sims and such. Other than that - it is a technology looking for a purpose and what they've come up with is some nice eye candy but nothing more.
2) Given that this is what we're going to get - if I'm gonna get eye-candy - I want Eye Candy. I want to strip my chick characters down to their undies and make them dance! Emotes and Player Mods to Emotes would enhance that and we could all make You Tube Videos like these:
Guild Wars
Oblivion
3) Of course ... what I really want is:
Planetside
I want drop ships slamming their bellies up against the sides of stations as breaching charges snake out to blow holes in the outer hulls, Space Marines in Powered Armor dropping through into compartments suddenly open to vac****and moving out towards the command center of the station to take control.
Take this as a basis for THAT - and I'm a happy camper ... otherwise ... *shrug* ... at least let us make the girls dance ...
.
So your basically looking for Dust then?
No. Not really Dust though it is at least a shooter.
1) Dust is a console only game at least for now.
2) It also remains to be seen what Dust will really be like even if they port it to PC.
3) Planetside 2 is supposed to be coming out ... I'll have to see what that is like.
The thing with both EVE and the original Planetside was that you could have really big battles involving hundreds of people. That is impressive. The other shooters are mostly 64 person areanas which ... is just a bunch of people playing with the weapons not anything approaching a war. WWII Online ... is really what I wanted .... but even with being an older game than either PS or EVE ... it was just to buggy to play and I gave up on it. That and with the few people left playing it ... it wasn't what it had been.
Don't get me wrong about Incarna ... it has the potential to be something great ... it's just that ... to do that - it's got to be something more than just Walking In Stations.
.
Orbiting vs. Kiting Faction Schools |
Macmuelli
Gallente Meltd0wn
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Posted - 2011.02.18 11:05:00 -
[422]
It looks awesome, and i hope u adding more furnitures or probally exotic trophea`s to the headquarter.
eve since 2003
Do we need, Ice mining drones? |
Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2011.02.18 11:11:00 -
[423]
Originally by: 'ccp Chiliad' When you dock you will appear on the balcony by default.
Any way we can turn that off? Nothing wrong with the current station interface - it gets the job done. Or is the old station interface being taken right out of the game?
Looks like your doing a good job with the graphics (and like every other game, going for eye-candy/fluff instead of content). Just give me to the option to not partake, thanks. Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist
NO! |
Jokerface666
Amarr
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Posted - 2011.02.18 11:15:00 -
[424]
Let us decorate our Corp offices with the collected corpses :-)
Also Walking in POSes would be nice, havn't been to a station for weeks. w00t w00t wtfpwnage train |
Randy rollabat
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Posted - 2011.02.18 11:17:00 -
[425]
AWESOME!!! I been waiting for this to happen since rumours started years ago about it,this is the one expansion i have been waiting for more than any other..Awesome job ccp. I would like to see implimented a part of the station with like a big window so u can see whats happening outside,that would be the cherry on the cake for me.I seriously think the eve subscribers numbers will explode when this goes live After this is all sorted can we work on lag?? |
Gibbo3771
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Posted - 2011.02.18 11:19:00 -
[426]
Looks interesting, new and fun but not really what i am looking for... Much prefer my lag to be fixed or my t3s to be useful with every sub. Its a new player thing and if it took Csm to tell you to keep the old way as well, shows that ccp only cares about need customers in my opinion
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Yosarian
Koshaku Dark Syndicate.
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Posted - 2011.02.18 11:19:00 -
[427]
Looking good. Since this is about immersion...
Will 'your' captains quarters be in every station you dock in? Or for every station will they be different: ie like a hotel room?
Is there persistence: if you leave an object out on your desk, then fly off and come back later, will it still be there? What about if you enter a different 'captains quarters' in another station?
What doesn't make intuitive sense is to have the same quarters follow you around to every station you dock in. Perhaps we choose our 'home station' for our main quarters, and then have a 'hotel room type accommodation' everywhere else?
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noltga
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Posted - 2011.02.18 11:20:00 -
[428]
well it looks good and it well bring new plays or old ones back but they are taking there time so im happy about that :D keep up the good work and boo ya :P
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Ka'i
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Posted - 2011.02.18 11:21:00 -
[429]
Shiny.
As previously mentioned is it going to be optional and if so, whats going to be the hook to make ppl use it all the time? Sure there will be the novelty factor but after that?
Presumably you'll have all the other stuff fixed by then too?
"If you don't eat your meat, you can't have any pudding. How can you have pudding if you don't eat your meat?"
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Hactarius
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Posted - 2011.02.18 11:22:00 -
[430]
Nice gfx. It would however be really nice if this were combined with a useful feature instead of just being eye candy. For example: add a window to this room which allows you to look outside of the station at the launch area. This way you would be able to see if theres a gank waiting, watch battles at station, etc.
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Kaizer Douken
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Posted - 2011.02.18 11:22:00 -
[431]
Looks spectacular!
just one thing.
DO NOT DUMB DOWN THE GAME!
I like this game because is very complex. Being easy will drive me away.
Originally by: Imran Tam if your sausage looked anything like that, you should have checked the expiration date.
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DrMedFummel
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Posted - 2011.02.18 11:23:00 -
[432]
Edited by: DrMedFummel on 18/02/2011 11:23:28 First question is... Will there be ANY possibility to deactive this? I am not interested in walking around or wathcing this mikrocosmos in any way.
Are players like me forced to walk around like the sims or second life chars? Does the Captains Log have to load after every pod kill ?
Please build a function that allows deactivation of stuff like that. Its really annoying for some people.
Edit: USerd from Account. Mainchar is "Tomjhak"
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Zulf BesGUowy
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Posted - 2011.02.18 11:24:00 -
[433]
Edited by: Zulf BesGUowy on 18/02/2011 11:25:42
Originally by: Commissar Kate Edited by: Commissar Kate on 17/02/2011 18:09:54 Nice, that balcony looks awesome, love the art.
In my opinion a balcony over looking your ship is a must have feature. I just hope is captures the true scale of our ships cuz some of them are truly massive.
I have no idea how CCP do it... But here real eve ships scale, in Crysis Island. http://www.youtube.com/watch?v=JPeb547pis0
Ps.Cool dev blog, thanks.
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Aubrey Addams
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Posted - 2011.02.18 11:25:00 -
[434]
Edited by: Aubrey Addams on 18/02/2011 11:25:20 We'll have a 3D room where we can see our avatar.
Wow.
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Sylthi
Minmatar Coreward Pan-Galactic Holy Empire of The Unshaven
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Posted - 2011.02.18 11:27:00 -
[435]
So, FOUR YEARS after Incarna was announced and we still AREN'T getting it? Not even this summer? Just an (admittedly nice looking) couple of rooms to walk around in, an do the things we already do in game? Seriously? That's the "big news"? I mean, it's been a rumor for SO LONG, even the author of the blog is having to say "seriously" to get people to believe even this small piece is coming!
Quality CCP engineering as always.
So, any idea when we are going to be getting the full featured Incarna? Any updates? Or just more CCP silence as always?
I do admit, however, there was one feature mentioned that did spark my interest: You can update your character's appearance in your quarters now? So, does that mean changing your in-game portrait is going to be free now instead of costing money? Or, is it still going to cost money like always? I think I already know the answer..... but, I figured I'd ask anyway. I.E. Micropayments here we come.......
*
* |
Dreistein
Epicurus' philosophy
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Posted - 2011.02.18 11:28:00 -
[436]
Will we be able to steal stuff from a miner's quarters, and if so, will the thief get 'flagged' ? |
Gimmy Rotten
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Posted - 2011.02.18 11:31:00 -
[437]
and how about all the pilots who are not living in stations ? a new POS structure, the pilots quarters ?
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Awl Mine
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Posted - 2011.02.18 11:34:00 -
[438]
Furniture Blueprints - from Polymers? Where is the Wood?
Please don't make this a Sims immitation
Beware the gaming table, players will no longer fly in space if they get Poker. Very social, but ruining many a MMO.
Fix the network I/O issues with the game first, we need better performance from the network before we add more graphic-intensive eye-candy.
Tutorials are fine as they are, only the lazy new player that cannot read has an issue with them - nothing about a new game is 'intuitive' assume nothing in your UI design.
How am I getting from a balcony to my ship? A ladder? A Jeffrey Tube? One dock/ship or will we need to find our Drake among all the Drakes in the station (remember where you parked)?
Other than more eye-candy I see no benefit to the Captains Quarters per se. At lease that I can't accomplish now with the existing interface.
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Tango Hotel
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Posted - 2011.02.18 11:35:00 -
[439]
I second your motion.
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Janos Saal
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Posted - 2011.02.18 11:38:00 -
[440]
Edited by: Janos Saal on 18/02/2011 11:38:50 CCP: Walking in Stations is finally coming! Except that you won't be able to walk in stations or interact with other players.
:ccp:
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Ming Call
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Posted - 2011.02.18 11:59:00 -
[441]
Why do game artists assume that space station quarters will be decorated either by rust, or a manic depressive with a love of brown!!
Great to see some progress though.
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John Triphammer
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Posted - 2011.02.18 12:08:00 -
[442]
this looks pretty awesome so far - the balcony idea is excellent. i also hope for bars and meeting places to happen - but its understandable that this elements are implemented carefully and not all at once.excellent work so far ! for me something that could enhance immersion in eve greatly would be more illustrations,painted sci-fi art- to visualize planets,structures and such. i understand that such images in-game could slow down the experience - but maybe such artwork could be used in the context of the captains quarter holo screen.browsing planet types could be accompanied by sci fi art of structures or landscapes on the respective planets... for myself illustrations like this would be an much more powerful immersion-vehicle than any 3d graphics of toons running around.- anyway, the captains quarters will be an much appreciated addition to the game.
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Dinta Zembo
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Posted - 2011.02.18 12:08:00 -
[443]
Originally by: Golanik Oh great, an already-addictive spaceship game with little to no immersion is going to get more immersion and therefore become even more addictive.
I guess I should say goodbye to my RL friends and family now.
Wait, you haven't yet?
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.02.18 12:14:00 -
[444]
I was going to write about being concerned that ALL developer time would go into Incarna so no content for the 'real' game would be added in the near future.
Then I remembered that CCP just have to allocated one or two teams to minor/major bug fixes and issues (like Team Best Friends Forever just recently did) and the majority of the player base would be satisfied for at least half a year.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |
James Tiberius Kirk
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Posted - 2011.02.18 12:29:00 -
[445]
I understand you don't want to release everything at once. I really do. But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
And to all who say there will be lots of other stuff inc... WRONG! It will be 1 room and few bug fixes and microtransactions. If CCP had anything more than 1 lousy room, they would've said this is the first part of the next expansion, instead they pretty clearly stated this and only this is going to be "walking content" for the summer expansion.
Now, imagine the 5 years worth of resources and dev time being poured into the spaceship stuff. Yeah..
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Juvac
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Posted - 2011.02.18 12:45:00 -
[446]
WTF - SIMS in space - waste of time and resources that should have been deployed to fix existing bugs and broken game content. Speaking of immersion, when are we gonna get some better soundfx , which currently suck and are out of sync most of the time.
B******t!
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Elder Thorn
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Posted - 2011.02.18 12:52:00 -
[447]
Seems pretty cool so far.
I understand that this feature won't be there as soon as the quarters are in the game, but i'd love to see the possibility to acutally customize my room. Different furniture, maybe different shapes for the room itself, move furniture arround to the place where i like it.
I played the trial of City of Villians with some corpies about 2 years ago, i think. All this was possible, not for a personal quarter, but for a Corp quartet, i'd like that one, too.
Also, of course, as it is a multiplayer game, i'd like to see the possibiliy to visit my friends in their rooms and to visit other corporations rooms, when invited, or something.
Keep up the cool work, you're doing great.
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CRONGUS
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Posted - 2011.02.18 12:57:00 -
[448]
What would really be cool and interesting to look at if the Captian Quarters are going to be implamented, as said in CCP Chiliad's blog, "looking at your vessel from the balcony", that the ship be rendered to a scale of how big it is vs a human size eye view
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Xylorn Hasher
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Posted - 2011.02.18 13:01:00 -
[449]
I can't believe that it is finally going to happend. I remember when i first launch EVE. It was late 2005 and i was very excited about game and then first disappointment came: No walking / landing on planets, no zero-g physics, collision detection sux etc. And now THIS. I can't wait to make myself a nice carpet made of those frozen corpses i've colected
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Aineko Macx
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Posted - 2011.02.18 13:05:00 -
[450]
15 pages and many good questions later and not a single dev response. Exactly what one expects from CCP. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
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okst666
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Posted - 2011.02.18 13:10:00 -
[451]
I am curious about how that balcony view will work... I mean, what will I see when I dock my Battleship then. A 1200m long and 500m tall wall of steel?
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My Postman
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Posted - 2011.02.18 13:12:00 -
[452]
Edited by: My Postman on 18/02/2011 13:13:04 Came to work this morning, finding out i actually have to work a bit.
As usually looked into eve-online.
Found a dev-blog, something about Captains Quarters. What is this???? And than:
My jaw dropped to the floor. A shiver ran through my body.
Finished reading the dev blog i wiped a tear of joy off my eyes.
You made my day, and my weekend CCP. Thanks.
Edit: spelling
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Skyreth
Incursion Rapid Response Services
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Posted - 2011.02.18 13:13:00 -
[453]
There will be a lot of bugs when this is released to the open servers as there are far more players stressing the systems out. So be ready for them. Don't get me wrong, i love this step for the game (too bad Star Trek Online beat them too it) but I do hope not to see a few hundred threads about it being a crap expansion due to whatever issue.
That being said, it would be fully possible to access markets, fitting systems and agents through computers (futuristic internet) and comms systems inside your room. Leaving the room to check out bars, speak to agents in person or to check out any number of other aspects would just be an immersion factor (and would be pretty sweet when you are stuck station spinning). I wouldn't be surprised if CCP managed to make it possible to walk around our own ships (to a degree) as well...however i doubt that would be for a good while yet.
Good work guys, I'm amazed at your work from a programmers perspective and overjoyed to see this release as a gamer.
You think your lag is bad? It took Jesus 3 days to respawn! |
yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.02.18 13:14:00 -
[454]
Looks nice, I'm really glad that incarna is finally getting off the ground and am looking forward to putting my feet up.
A number of people have asked about customizable features and to that end I'd like to make a point about hotel rooms. Now I enjoy staying at hotels, the crisp bed sheets, the lack of house chores, the feel of being somewhere different for a few days.
That enjoyment doesn't last however, one Holiday Inn looks much like the next and even upmarket hotels soon start to all look the same. I suspect the captain's quarters will function in a very similar way, it will be awesome for a while but by the time you've seen exactly the same thing over and again it will feel like you're permanently living in cheap airport hotels.
No matter how amazing the graphics are if we can't customize the space we're living in it will never be home, there will never be a difference between my high sec manufacturing base and low sec home station. If every captains quarters is the same it will only be a matter of time before I'm wondering where the trouser press is and expecting a 'continental breakfast' of soggy croissant and filter coffee.
Just look at the massive positive reaction to the character creator, threadnoughts full of people pulling faces at each other, hilarious conversations in chat and players putting many hours in to creating their individualistic look. There is a massive appetite for crafting among the eve community and by denying us the ability to be creative you are ignoring the very thing that made the character creator so popular.
Please stay true to your concept of a sandbox, give us a space and let us play with it.
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Ste'ven Sch'orik
Gallente The Scope
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Posted - 2011.02.18 13:19:00 -
[455]
We won't be forced to have stuff rendered in high detail will we? My GPU is very prone to overheating no matter what I do and I will not accept having to quit Eve just because the system requirements went up. Not all of us have the money to dump into a new computer or new hardware. I think this looks very cool though and look forward to it as long as the above scenario doesn't come true. I do have at least one suggestion though. In the Captain's Quarters I think it would be appropriate to have some kind of holo tv or something like that for watching the news the way we read the news in-game. It could also be used for watching trailers for upcoming expansions and you could make those trailers in a news-like format the same way you did with the Quantum Rise trailer. ________________________________________________
Roses are red and violets are blue, you shoot at me and you will die too. |
Liorah
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Posted - 2011.02.18 13:19:00 -
[456]
Honestly? The concept art looks amazing, and fully realizes the ambiance set forth from the Eve Chronicles.
However, the Character Creator hurts my computer. I want to redo my chars, but I can't tolerate working with the Character Creator long enough to do it again.
If the Character Creator is in any way representative of the strain that will be put on our computers with Captain's Quarters, please allow us to disable it ... from the login screen. Sometimes, we only log in to check skills and not always from computers comparable to the ones you use to design this stuff.
You allow us to turn off the station backgrounds now, so please allow us to turn off the new Captain's Quarters when we need to do so as well.
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John Godsmack
Aesir Frontiers
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Posted - 2011.02.18 13:21:00 -
[457]
Edited by: John Godsmack on 18/02/2011 13:24:12 First off - its good to see that people working in arts at CCP are talented, and know what they are doing .
If I may add an idea ( constructive critique welcome ) - maybe add a new profession to EVE ( not too many skills though ) - something like "Decorator". All the rooms would start looking the same, but a Decorator could manufacture new paints for walls, furniture, better looking carpets, and so on - get the materials from PI. Everybody would like to have the best looking quarters in the universe, but if all items would be available to eberybody - it would ruin the experience - make them EXPLORE space for new ideas, materials and so on.
Think about it - if a wall could have lets say 3 types of decals with 3 or 4 "paint places" and 10 types of paint it would amount to over 30000 possibilities of just the walls. This kind of texturing was used many times with great effects - just look at Warhammer 40k.
Still - Incarna is getting somwhere, and even Duke Nukem Forever will eventually hit the shelves - maby there is an All Knowing Dev In The Sky ?!?!?!
/edit - composition
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valSharen
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Posted - 2011.02.18 13:23:00 -
[458]
hey,
i have a FEATURE REQUEST (if not already requested, didn't read through the 15 pages...)
- if your corp is at war, would be nice to add a siren-like optical (no sound required pls) warning sign (which can be turned off if the war takes longer and starts getting on your nerves, but the deactivation will be resetted after the war has ended, so it turns on again when the next starts...) to one side of the door leading to the dock maybe?
just came to my mind to add some (more) dramatic lightning fx to the quarters, which make some sense (immersion) val |
Opusmind
Imperial Strippers
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Posted - 2011.02.18 13:26:00 -
[459]
It looks great! Can't wait!
Feature idea:
Invite people to your Captains Quarter. Will make Corp Director meetings much more realistic.
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Quetazal
Gallente Clann Fian
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Posted - 2011.02.18 13:26:00 -
[460]
I would love a 'Captains Quarters' module for a POS please too! I came, I saw, I downloaded. |
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Detritus Thermopyle
Minmatar
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Posted - 2011.02.18 13:27:00 -
[461]
Edited by: Detritus Thermopyle on 18/02/2011 13:29:37 Looks amazing.
... For the sake of environmental continuity, please be sure to incorporate some 'You cannot do THAT while running!' advisory messages into the actions menu mix.
A lie can travel halfway around the universe while the truth is un-docking. ~ Mark Twain (paraphrased)
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Marconus Orion
Global Criminal Countdown
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Posted - 2011.02.18 13:32:00 -
[462]
ITT: People easily impressed.
I would just like to remind everone, they have been working on Incarna for 5 years!
So take a moment, think about that. 5 years. Now look at the dev blog again.
Now, what do you think?
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Irkalia
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Posted - 2011.02.18 13:37:00 -
[463]
Quote:
Quote:
Quote:
Quote: 5 Years
And we got captains quarters? No wonder why CSM was ****ed at Ambulation.
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Template 1
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Posted - 2011.02.18 13:38:00 -
[464]
Originally by: Marconus Orion ITT: People easily impressed.
I would just like to remind everone, they have been working on Incarna for 5 years!
So take a moment, think about that. 5 years. Now look at the dev blog again.
Now, what do you think?
That this is just one feature of Incarna?
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Noran Ferah
Red Sky Morning
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Posted - 2011.02.18 13:44:00 -
[465]
I cant wait to push that big, red "remove spirit crushing lag" button next to my bed.
It is there right?
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Mira Lemuria
Gallente Automated Stellar Systems
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Posted - 2011.02.18 13:49:00 -
[466]
Originally by: Noran Ferah I cant wait to push that big, red "remove spirit crushing lag" button next to my bed.
It is there right?
its soul crushing, silly ;-)
oh and gingers DONT have souls.....
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Atropos Kahn
Caldari Dark-Rising
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Posted - 2011.02.18 13:57:00 -
[467]
As long as I can lay on the couch in my Princess Leia jabba costume I am down.
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Torgo San
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Posted - 2011.02.18 13:59:00 -
[468]
You will have to rename the "Out of pod experience" sub-forum once Incarna arrives! ... don`t forget that^^
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Snowflake Tem
|
Posted - 2011.02.18 14:01:00 -
[469]
Originally by: Dassel Edited by: Dassel on 18/02/2011 01:01:23 CCP has learned next to nothing from our forums posts all the years.
1st) Make the game itself common around the world.
2nd) Make it playable for everyone.
Meaning that all spaces (low, hi, 0.0) should be reachable for everyone without being forced to be in a corp./alliance,
and having also fun even when one has decided not to play this game as an evil-greefer-scum-pilot.
The Interface is nothing worth EvE being in competition with future on-line games, when EvE tends to be boring in its 7th year of existence.
Yes this new 3d UI will probably make it more impressive on the first glance, but the game play itself is dying.
EvE itself is an old zombie body. getting bigger, inflated by foul-gazes of mental farts of CCP's developers, but absolutely contrary to the player base's needs (see upwards 1st and 2nd rule).
I can only guess at your "base needs" as a player, but judging from the above I can safely say you don't speak for me. I can only conclude that you are playing the wrong game.
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Kyle Komato
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Posted - 2011.02.18 14:04:00 -
[470]
Bringing back Aura's voice is a very very good idea - i started playing eve in Quantum rise and Aura is acctually the thing that kept me through introduction part of a game . After apocrypha hit the deck i tryied new player expirience and tons of text that you had to read without assistance of Aura was not very funny - i would probably never got throu new player expirience if i started playing in apocrypha. And Aura really adds to scfi eviroment.
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Sheena Tzash
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Posted - 2011.02.18 14:14:00 -
[471]
Looks very nice; a few questions though:
- Instead of just looking at a single ship can we have a view of any / all ships we have at the station. Would be awesome to see an entire fleet out of your window :D
- How will the 'captains quarters' work based on stations? Its not like a mobile home that goes with you everywhere you go and surely the 'captains quarters' would be more applicable on either the ship itself or in a corp base. Its not really MY quarters if it so happens to appear in EVERY station I visit??
- Can we leave the quarters (yet)? Without it I would imagine it would feel more like a captains CELL rather than quarters :P
- Will the interior design differ between races / factions / stations? Ie a pirate player / faction / loc sec station would have a different decor than a mission runner in high sec for example?
- Would there be anything else outside to look at like maybe maintence systems & drones at work? If I pay for my ship to be repaired can I watch an army of drones get to work to fix the damage?
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Mis'tral
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Posted - 2011.02.18 14:15:00 -
[472]
Awesome! I must say that i really like the way things are going. I just wish it'll become (virtual) reality ASAP. :)
Just think on these few possibilities: - commando assaults on enemy stations to destroy shield generators, or disble turrets; - fleet battles with (cloaked?) troop carriers with boarding parties composed of DUST mercenaries, flying to enemy battleships to capture them & maybe kill the captain in his own quarters... :))) The future is a thing to be shaped. |
Ben Fenix
Caldari pyROmaniacs RED Citizens
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Posted - 2011.02.18 14:15:00 -
[473]
Please CCP...do everything you like with incarna but one thing:
"Don't let us players be able to jump around with our characters like a bunny on ecstasy!"
They let them do it in the "World of Wonderfulhoppingbunnies" from Blizzkids and every other kiddy MMO these days. Compared to that EVE is a place of up-grown players and I think it would just look amazingly unrealistic if a human like avatar in the world of New Eden was able to jump around like he has taken some kind of drugs and even without getting out of breath. I mean station spinning when bored...ok...no one else can see it. But for future releases of Incarna, when we'll be able to leave our quarters and interact with other players: "No hopping characters! Please!" There wouldn't even be a reason for a character to jump around in the captain's quarters. Unless you intend to implement a fitness training feature for bored players.
Please CCP, is there already anything you can tell us about the most annoying feature "Hopping Bunnies On Ecstasy" ? __________________________________ Space is massive. Humanity is not. |
Captian Conrad
Minmatar Empyrean Warriors
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Posted - 2011.02.18 14:16:00 -
[474]
Originally by: Aineko Macx 15 pages and many good questions later and not a single dev response. Exactly what one expects from CCP.
Anything CCP say here is gona get blown out of proportion so why even bother _________________________________ Looking for cool pilots, check our advert |
Tendodran
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Posted - 2011.02.18 14:19:00 -
[475]
Originally by: Ben Fenix Please CCP...do everything you like with incarna but one thing:
"Don't let us players be able to jump around with our characters like a bunny on ecstasy!"
They let them do it in the "World of Wonderfulhoppingbunnies" from Blizzkids and every other kiddy MMO these days. Compared to that EVE is a place of up-grown players and I think it would just look amazingly unrealistic if a human like avatar in the world of New Eden was able to jump around like he has taken some kind of drugs and even without getting out of breath. I mean station spinning when bored...ok...no one else can see it. But for future releases of Incarna, when we'll be able to leave our quarters and interact with other players: "No hopping characters! Please!" There wouldn't even be a reason for a character to jump around in the captain's quarters. Unless you intend to implement a fitness training feature for bored players.
Please CCP, is there already anything you can tell us about the most annoying feature "Hopping Bunnies On Ecstasy" ?
You won`t be able to jump. One of the few things CCP told us long ago.
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Virtual Supply
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Posted - 2011.02.18 14:21:00 -
[476]
Sigh
If I wanted to play Dress up Dollies, in thier little houses, to interact with other peoples little dollies, I would go play Second Life.
Please stick to space, the game we have just needs fixing a bit.
The eventual upload will be significant and the daily bandwidth will be a nightmare for any one who's ISP caps them because of 'Bandwidth Management Policies'.
Please, it's pretty, it's a gimic, and it's not eve. Leave the dollies to SL. Please.
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Arland Endisil
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Posted - 2011.02.18 14:27:00 -
[477]
Originally by: Snowflake Tem
Originally by: Dassel Edited by: Dassel on 18/02/2011 01:01:23 CCP has learned next to nothing from our forums posts all the years.
1st) Make the game itself common around the world.
2nd) Make it playable for everyone.
Meaning that all spaces (low, hi, 0.0) should be reachable for everyone without being forced to be in a corp./alliance,
and having also fun even when one has decided not to play this game as an evil-greefer-scum-pilot.
The Interface is nothing worth EvE being in competition with future on-line games, when EvE tends to be boring in its 7th year of existence.
Yes this new 3d UI will probably make it more impressive on the first glance, but the game play itself is dying.
EvE itself is an old zombie body. getting bigger, inflated by foul-gazes of mental farts of CCP's developers, but absolutely contrary to the player base's needs (see upwards 1st and 2nd rule).
1. Make it common around the world? Eh?
2. It is playable by everyone
3. Do you honestly think that in RL if you were to fly into a dangerous space you would be able to do it on your own? Come on mate.
4. Doing missions can be fun, if its not for you go play STO :O)
5. If you find it boring dont play it, cant be that boring if you are still playing lol
6.The gameplay itself is dying? So how come the numbers playing this game have gone up consistently since its first release oh and also there is nothing else like eve in existance.
7.An old Zombie body huh, well dont play it lol, again it cant be that bad if you are still playing.
So two options....stop whining and play the game you know you love or carrying on moaning and leave...oh and by the way if you do leave....
Can I have your stuff?
:O)
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metapath
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Posted - 2011.02.18 14:32:00 -
[478]
can i see every ship in my hangar or only the activated one??
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MR DEMOS
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Posted - 2011.02.18 14:34:00 -
[479]
one of the things i would like to see on the interactice Screen with PI is Something in the Line of News headlines Scrooling across the Bottom Or News Flashes From time to time Something Like CNN. Would Also like the EVE music to be More Interactive..Again On that Interactive Screen. MTV or a Simple Program that Would do some visual effect on the Interactive screen... Not a night club par say but Similar to the Windows Media Player Visual effects :)
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Jaime Wulf
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Posted - 2011.02.18 14:34:00 -
[480]
It's looking Very nice CCP!
I want to add that I appreciate and understand the phased approach and endorse this fully...
I was hesitant back when Incarna was first being discussed, it didn't even have a name then, but I think now that it's going to be a great addition to the game...
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Mordinn
The Bones Brigade
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Posted - 2011.02.18 14:37:00 -
[481]
Awesome, even more excited for this **** to hit!
---
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StuRyan
|
Posted - 2011.02.18 14:38:00 -
[482]
Looks awesome work - I'd love it if we could dock in a NPC station and go fight with those that are docked.
It be even cooler if you could train up station sensor skills to un cover cloaky ships and new types of cosmics :)
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Tol'uhar
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Posted - 2011.02.18 14:55:00 -
[483]
Edited by: Tol''uhar on 18/02/2011 14:54:59 What I don't understand: The CSM was absolutely shocked about the abysmal state of Incarna at the last summit, that is not very long ago.
And now most of the people are cheering wildly and applauding.
Either the people lost their mind and got fooled by mumbjo jumbo marketing talk, or in one month happened extreme progress that was completely unpredictable and unforseeable - but if such progress was possible in just 1 month, then what did the Incarna team all the time before? -, or the CSM is completely unfit of judgement (they proved to have pretty good judgement with all other things though so far).
Either way, very strange. |
Virtual Supply
|
Posted - 2011.02.18 14:58:00 -
[484]
Originally by: StuRyan Looks awesome work - I'd love it if we could dock in a NPC station and go fight with those that are docked.
It be even cooler if you could train up station sensor skills to un cover cloaky ships and new types of cosmics :)
If you want to ground fight other people's dollies, try two other games, WoW and Second Life...
They are both lagged, bloated and filled to the brim with social issues and problems. Go for it...
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Gustav Mannfred
|
Posted - 2011.02.18 15:01:00 -
[485]
how are then possibile to fit ships, buy stuff, changing ships and undock?
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Cali Geta
Caldari Southern Cross Empire Flying Dangerous
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Posted - 2011.02.18 15:11:00 -
[486]
Really excited about this. Looks absolutely stunning.
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Gnulpie
Minmatar Miner Tech
|
Posted - 2011.02.18 15:24:00 -
[487]
Are those 4th pictures screenshots or just paintings? |
Pasmerktas
|
Posted - 2011.02.18 15:26:00 -
[488]
i am astonished, CCP is one hell of a company. EvE online will become a full science fiction wolrd someday, and i am proud i can see the huge and hard steps. Very good job, i am looking forward to try it on Singularity
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Space Wanderer
|
Posted - 2011.02.18 15:47:00 -
[489]
"We can rebuild her."
Long time memories...
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Florestan Bronstein
|
Posted - 2011.02.18 15:48:00 -
[490]
Originally by: Tol'uhar Edited by: Tol''uhar on 18/02/2011 14:54:59 What I don't understand: The CSM was absolutely shocked about the abysmal state of Incarna at the last summit, that is not very long ago.
And now most of the people are cheering wildly and applauding.
Either the people lost their mind and got fooled by mumbjo jumbo marketing talk, or in one month happened extreme progress that was completely unpredictable and unforseeable - but if such progress was possible in just 1 month, then what did the Incarna team all the time before? -, or the CSM is completely unfit of judgement (they proved to have pretty good judgement with all other things though so far).
Either way, very strange.
The CSM did probably see the same we did see in this devblog.
first Incarna release: - just captain quarters - single-player - no mini-games - no bars/exotic dancers - no "off the net" activities - just duplication of current functionality into a 3d environment.
I fully expect public opinion to become much more negative as the summer release date draws near.
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SkyRayFox
United Capital
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Posted - 2011.02.18 15:48:00 -
[491]
Edited by: SkyRayFox on 18/02/2011 15:49:30 Imagine being able to look outside of your Captain's Quarter window and actually see other players ships dock/undock and move around the station, people walking around etc.
EVE Online: Gallente Hangar Visuals
I can dream can't I ?
-------------------------------------------------- The wisest mind has something yet to learn. |
REiiGN15
Caldari
|
Posted - 2011.02.18 15:51:00 -
[492]
Question: Maybe off-topic but maybe not. How is DUST 514 going? Will it still see a target release date of this Summer?
On-topic: This is great news and I'm looking forward to this. Sort of humble but if babysteps is what it takes to ensure quality then I'm all for it. ================================================= What is right is not always popular, and what is popular is not always right. |
Illwill Bill
Reign of Anarchy
|
Posted - 2011.02.18 15:54:00 -
[493]
This looks cool, seriously, it does. *thubms up*
What kind of gameplay elements do you intend to implement?
Last but not least; what is the projected download size of this?
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
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Huan CK
Gallente Koshaku Dark Syndicate.
|
Posted - 2011.02.18 15:58:00 -
[494]
There's one thing that bothers me...
I'll never be able to see my Nyx from the balcony XD
Other than that, I only have to add "FINALLY!". A soon(tm) I've waited for for a long, long, very long time XD I'm impressed, and can't wait XD ---------
My videos: Watch on youtube. |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.18 15:58:00 -
[495]
Originally by: Tol'uhar Either the people lost their mind and got fooled by mumbjo jumbo marketing talk, or in one month happened extreme progress that was completely unpredictable and unforseeable - but if such progress was possible in just 1 month, then what did the Incarna team all the time before? -, or the CSM is completely unfit of judgement (they proved to have pretty good judgement with all other things though so far).
It is a fairly loud anti incarna brigade in the current CSM so no wonder they wanted to tell everyone the sky is falling if CCP dared to implement something that would prevent their Commodore C=64's from playing EVE.
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BlankWithNoSpaces
|
Posted - 2011.02.18 16:00:00 -
[496]
TL;DR: WIS will be neat, I'm sure, but any chance of having a WIS lite for POS's?
elaboration: While WIS will eventually maybe be like big stations in star trek and the like, could there be a smaller space (like the International Space Station in comparison) for those deep spacers out there to do their PI and all that jaz from?
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Sagittarius
|
Posted - 2011.02.18 16:03:00 -
[497]
Originally by: Camios There is no gameplay at all. Nothing to gain or to lose.
But it's really cool... It's fine as far as feel and eye candy are concerned.
It is certainly not about the aiding the battle system but a stepping stone for social interaction. 1st step: Captain's quarters; 2nd step: ability to invite friends to your quarters; 3rd step: station bar hosting interaction with multiple characters at the station face to face
The future is bright ;-)
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 16:04:00 -
[498]
Originally by: Mashie Saldana
Originally by: Tol'uhar Either the people lost their mind and got fooled by mumbjo jumbo marketing talk, or in one month happened extreme progress that was completely unpredictable and unforseeable - but if such progress was possible in just 1 month, then what did the Incarna team all the time before? -, or the CSM is completely unfit of judgement (they proved to have pretty good judgement with all other things though so far).
It is a fairly loud anti incarna brigade in the current CSM so no wonder they wanted to tell everyone the sky is falling if CCP dared to implement something that would prevent their Commodore C=64's from playing EVE.
That's a pretty disingenuous statement.
CSM was advocating for Incarna that has its own gameplay and does not interfere with the current gameplay. What we see in this blog is neither. It remains to be seen if things will improve, however CCP's current track record isn't looking good. ...
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mayefaerie
|
Posted - 2011.02.18 16:08:00 -
[499]
Ugh, I hope I can just keep clicking "NO!" to avoid having all this stuff.
I do not want the character creator as it is and this is even more fluff.
I WANT MY SPACE SHIP GAME. I dont care about what goes on in the stations.
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Dark reminance
|
Posted - 2011.02.18 16:15:00 -
[500]
First off CCP Chiliad,
"So, what do we got?" is not a sentence that you should use..EVER AGAIN. Your run-on sentences are horrible and are probably going to reflect the quality of anything incarna has to offer. So with that fail in mind, PLEASE PLEASE PLEASE add a button to DISABLE anything to do with cartoons walking about or jerkin off in captain's quarters.
Please add this button to disable incarna and place it right next to the "I'M QUITTING EVE" button. You (players and developers) all know, dont FOOL yourselves, this is only going to be lame and laggy and UNNECCESSARY.
So again CCP, if your plan is to grow a community of eve haters, then go ahead and make it easy for us to just hit that QUIT button right away too.
Thanks |
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Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.18 16:16:00 -
[501]
Now this is something I am really looking forward to. Also, seeing how you plan to release Incarna in small parts (so that you can catch those pesky bugs), this will be worth the wait.
However, in an effort to help reinforce the concerns of other players, I like to add my 2 ISK worth.
1. Seeing how some of us find it unlikely that every station in empire (let alone the ones controlled by 0.0 alliances) would possibly have reserved a single CQ for every pilot in New Eden (take 300,000 players multiplied by God-knows how many stations), let me recommend to the developers at CCP something to address this. Upon logging into Eve Online shortly after the new Incarna expansion, the system should allow at least one free purchase of a CQ at whatever station you choose (not just the one you happen to be docked at). After that, every other time you dock into another station, Scotty the Station Manager would ask you if you like to purchase another CQ for about... say... 1 million ISK (depending on your standings with the station's corp or faction).
2. Just like how each hanger on different stations have different items, the CQ on different stations should look unique depending on it the pilot happens to feel home in that station or not.
3. For the love of God, throw in a bigger bed. Many of us have exotic dancers to party with, you know. And, quite possibly (you can call me sexist if you want for saying this) a stripper pole for the female avatars. :)
4. You might want to make the docking area a little bigger. Judging from the pictures posted, I doubt my Myrmidon would fit in there (let alone a Thanny or a Rorqual).
That should be it.
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Alxea
|
Posted - 2011.02.18 16:16:00 -
[502]
CCP I hope later you add the ability to like have more then one person in our personal rooms, for 1 to show off to our friends, or 2 to have alone time with that special somebody in eve.
Is that a plain in the works? I hope.
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Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.02.18 16:16:00 -
[503]
Originally by: Razin That's a pretty disingenuous statement.
CSM was advocating for Incarna that has its own gameplay and does not interfere with the current gameplay. What we see in this blog is neither. It remains to be seen if things will improve, however CCP's current track record isn't looking good.
All they want is to make Incarna a completely standalone game that just happens to share the same characters as the internet spaceship game. So why the separation, everything else we do in EVE will affect someone somewhere.
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Alxea
|
Posted - 2011.02.18 16:20:00 -
[504]
Originally by: Dark reminance First off CCP Chiliad,
"So, what do we got?" is not a sentence that you should use..EVER AGAIN. Your run-on sentences are horrible and are probably going to reflect the quality of anything incarna has to offer. So with that fail in mind, PLEASE PLEASE PLEASE add a button to DISABLE anything to do with cartoons walking about or jerkin off in captain's quarters.
Please add this button to disable incarna and place it right next to the "I'M QUITTING EVE" button. You (players and developers) all know, dont FOOL yourselves, this is only going to be lame and laggy and UNNECCESSARY.
So again CCP, if your plan is to grow a community of eve haters, then go ahead and make it easy for us to just hit that QUIT button right away too.
Thanks
You sound silly right now. As these characters ccp has made are very realistic looking. Perhaps your computer is too old to handle the awesomeness. Go get a upgrade! For realz!!!
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Sagittarius
|
Posted - 2011.02.18 16:23:00 -
[505]
Originally by: Virtual Supply
Originally by: StuRyan Looks awesome work - I'd love it if we could dock in a NPC station and go fight with those that are docked.
It be even cooler if you could train up station sensor skills to un cover cloaky ships and new types of cosmics :)
If you want to ground fight other people's dollies, try two other games, WoW and Second Life...
They are both lagged, bloated and filled to the brim with social issues and problems. Go for it...
There's no way you can please 100K players at the same time! The game will have social features: this is the way all MMORG go. The latency can be avoided: just break EVE into separate worlds! EVE is more and more like a sumo wrestler struggling to make a gracious moves while fighting extra weight. The solution is to set up multiple EVE-world-servers and get into nice muscular shape
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Daron Rostar
Caldari Science and Trade Institute
|
Posted - 2011.02.18 16:25:00 -
[506]
Edited by: Daron Rostar on 18/02/2011 16:26:00 Am I the only one getting the impression that when you dock, instead of seeing your ship, you see your char standing on the balcony with your ship in the background? The UI for the station should stay the same, and a button to "enter station" or such can be added if you want to explore.
Just wondering, since most posts are complaining that you auto exit your ship.
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Dinta Zembo
|
Posted - 2011.02.18 16:35:00 -
[507]
We get rocket propelled shopping carts right? I don't want to walk 50km to my home
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Virtual Supply
|
Posted - 2011.02.18 16:37:00 -
[508]
Why on earth do we need a room with a bed in it...
Is it so that our EvE Dollies can 'socialise' with other eve dollies instead of fighting, stealing, manufacturing and mining???
Like I said, At least two ther MMO's already do that, WoW and SL, and they are bloated, laggy and filled with all those dreams that didn't work. Instead of Re-Inventing, why not learn from those who have already done it, and failed ...
Incarna is going to be bloated, laggy, socially screwed up and is drifting further away from the EvE we love to play.
Come On Devs. Fix the game we got before you let your ego's invent more stuff no one needs.
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Chip Packer
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Posted - 2011.02.18 16:37:00 -
[509]
Dang! It looks sweet! If I were a woman I'd have your baby! One point at this time. Can you please improve the color palette? By that I mean more color. Right now Eve's palette is dark and dull and limited. I'm not talking cartoon here but real life is more colorful. I think a real station would be well lit for one thing and generally have a broader use of color.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 16:41:00 -
[510]
Originally by: Mashie Saldana
Originally by: Razin That's a pretty disingenuous statement.
CSM was advocating for Incarna that has its own gameplay and does not interfere with the current gameplay. What we see in this blog is neither. It remains to be seen if things will improve, however CCP's current track record isn't looking good.
All they want is to make Incarna a completely standalone game that just happens to share the same characters as the internet spaceship game. So why the separation, everything else we do in EVE will affect someone somewhere.
The connection between the avatar and the spaceship parts of the game has to make sense (both in terms of being consistent within the game's lore, and in terms of the sandbox/choices/consequences nature of EVE) and has to be compelling. So far this blog shows that CCP plans to force wis on the players without any thought to those requirements. This was the CSM's chief complaint. ...
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TLWE
Dark Angel Confederation
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Posted - 2011.02.18 16:43:00 -
[511]
Edited by: TLWE on 18/02/2011 16:44:02
Originally by: Daedalus II 14 pages of replies in 16 hours? This must be an interesting subject
Anyway what I think Incarna should be when it's finished:
New player enters game for first time and ends up in the captain quarters: "Ah nice big room, and I can refurnish it!" * plays around * "Oh there is a door here, wonder where it leads?" "Holy ****, there is a large station to be explored here!" * 10 days later, back in captains quarter * "Oh man that was some cool stuff, oh, I didn't see this door here before, wonder where it leads?" "Holy **** there is a large ass ship here!" "Holy **** I can get into the ship!" "Holy **** I can undock into space!" "Holy **** there are like five other stations here!" * notices star map * "Holy **** there are 5000 other systems I can fly to as well and tens of thousands of stations!" * dies of joy *
When seeing the ship, the OLD tutorial jumps in and asks for study before letting him/her out. "Holy crap I must study now?" *never sees outside station* *never flies out of station* *never sees the star map* *returns to first EASY door, and plays on... for one week more*
But at least it has lowered entrance requirements to the age of new born babies.
There is only one kind of grownups left who will stay in Eve shouting out "Hey under age Barbie, wanna party?".
PS. Plus all Linux players will be able still to play on this new beast? -- B=g, Honor, Nar=d. Semper Fidelis. Nec Hercules Contra Plures. |
Star Blade'98
|
Posted - 2011.02.18 16:43:00 -
[512]
Just one statement and question. In life the Captain's Quarters is his personal quarters on his ship where he chiles. Why now have it on his ships and not in an run down old station? That would give players that spend there time in space logging in the safety of there pos shields also a change to see there captain's quarters. And what about some customizing of there quarters? Thanks. |
Nadjia Saluor
The Arrow Project Morsus Mihi
|
Posted - 2011.02.18 16:43:00 -
[513]
To be honest I haven't been overly excited about Incarna. I love EVE (almost) just the way it is. (Minus large fleet fight lag) I admit I'm slow to adjust to change. For example: just started playing with PI and loving it.
Then: the new character creation - awesome. But I still wasn't convinced "walking in station" would be anything I'd be interested in.
Now: CCP Chiliad's blog has me excited about the changes to come. While I'm still not overly convinced how it will affect game play, I'm getting a glimmer. I really do appreciate that y'all have listened to CSM about this not affecting delays in station, as this was actually one of my first thoughts.
Well written blog - and Incarna -WOW - can't wait
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Dark reminance
|
Posted - 2011.02.18 16:45:00 -
[514]
Originally by: Alxea
Originally by: Dark reminance First off CCP Chiliad,
"So, what do we got?" is not a sentence that you should use..EVER AGAIN. Your run-on sentences are horrible and are probably going to reflect the quality of anything incarna has to offer. So with that fail in mind, PLEASE PLEASE PLEASE add a button to DISABLE anything to do with cartoons walking about or jerkin off in captain's quarters.
Please add this button to disable incarna and place it right next to the "I'M QUITTING EVE" button. You (players and developers) all know, dont FOOL yourselves, this is only going to be lame and laggy and UNNECCESSARY.
So again CCP, if your plan is to grow a community of eve haters, then go ahead and make it easy for us to just hit that QUIT button right away too.
Thanks
You sound silly right now. As these characters ccp has made are very realistic looking. Perhaps your computer is too old to handle the awesomeness. Go get a upgrade! For realz!!!
Quad GSO's in SLI mode biatch. I see just fine, so stick your tongue on that circuit [ep33ning], I triple dog dare you. |
Gryganne
Gallente Rockhound Inc.
|
Posted - 2011.02.18 17:07:00 -
[515]
Originally by: Mike AntHunt This looks like a good idea but what about the bugs that will come with it? And hopefully they will let you see your ship from the outside and maybe later on the inside : ).
You are good at reading.
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ImmaSplodeYou
HAMMERHOUSE
|
Posted - 2011.02.18 17:08:00 -
[516]
I'm happy to say this feature looks very good. Please ensure it is delivered intact and not mangled :)
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blaine thepain
|
Posted - 2011.02.18 17:17:00 -
[517]
Eve is a game still in development since the first release. Hopefully staying alive when it's finished and i can plug me in into the EVE Matrix ;)
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Newt Rondanse
|
Posted - 2011.02.18 17:19:00 -
[518]
It's been said before, but combine this with a proper undocking animation (to replace the current progress bars) and stations become even cooler.
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Maldranan
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Posted - 2011.02.18 17:27:00 -
[519]
While we're having CCP accommodate the request of the DO NOT WANT sissies that they give the option to disable this new content, we should give the carebears the option to disable pvp, suicide gankers to disable concord, traders to disable taxes and broker fees, and pretty much anyone else to disable anything they don't want to deal with.
Seriously, do any of you actually think that by introducing a different station interface that we're losing the internet spaceships we all know and love?
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Solicis
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Posted - 2011.02.18 17:28:00 -
[520]
Looking great.
Ignore the whiners who don't want any "station delays," which will slow down their rate of isk grinding. It's pretty sad that people are so used to the grind that they no longer have any interest in the things that really make MMOGs fun and interesting--namely, character interactions, being part of an immersive game world, having diverse and multifaceted gameplay. They've become so blind that they are now content to spend their entire time in EVE clicking pictures of agents, running the exact same missions in the exact same way hundreds of times, over and over, spending their time worrying about whether they can complete the Blockade in 17 minutes as opposed to 17 minutes and 15 seconds, which would increase their isk/hour by 100k, and finding ways to shave a few nanoseconds from the time it takes to load into a station, accept a mission, and then exit.
It's really quite sad. And remember a couple things, CCP:
1. The people who whine the most are the people who are most addicted to the game. They are so addicted that the moment they perceive a slight change to their drug of choice--mission whoring--they start to cry like toddlers. Do you really think that these addicts will quit, as they are threatening to do, if Incarna forces them to spend a few extra minutes in station? Of course not. They are addicts. They will have some withdrawals, get over it, and soon enough become addicted to the changes themselves.
2. If anyone does actually quit, as they threaten to do, understand that the changes Incarna will bring are going to attract A LOT more new players to the game. Right now, many of the people interested in games like Everquest and WoW simply cannot understand why anyone would play a game like EvE. It's all a big mystery to them. Incarna, if you really do it right and design it as if it were in the game from the start, making it a part of the way all players interact with the game (even if that means load times and all the other extra baggage) it will do a lot to make the skeptics interested in your game.
Bravo on this move. Get it right and don't be fooled by the whiners. Sometimes it's best to let a baby have a good cry to help them grow up and get over it.
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flyrod
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Posted - 2011.02.18 17:51:00 -
[521]
After a career going to sea in real life where the captian quarters were onboard it makes no sense to have captians quarters in station. How do you have personalized, or not, quarters in every station you visit? Not possible. Being able to move to a 'public' balcony to view your ship makes more sense. In RL even when in the shipyard we lived/worked/relaxed in our shipboard quarters.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.02.18 17:51:00 -
[522]
Originally by: Maldranan While we're having CCP accommodate the request of the DO NOT WANT sissies that they give the option to disable this new content, we should give the carebears the option to disable pvp, suicide gankers to disable concord, traders to disable taxes and broker fees, and pretty much anyone else to disable anything they don't want to deal with.
Seriously, do any of you actually think that by introducing a different station interface that we're losing the internet spaceships we all know and love?
Why don't you address the specific complaints instead of making up your own? In your response give examples of CCP past performance in delivering on promises and results of iterations on content. ...
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Val Panjc
Amarr Delta Academy
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Posted - 2011.02.18 17:54:00 -
[523]
Amazing concept art and news!! Great work CCP
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chezling
|
Posted - 2011.02.18 17:56:00 -
[524]
liking what i am reading hope that the components don't gave any trouble but one thing to keep in mind is most people if not all well be on laptops that cant run run eve to the max so setting for the graphics for the CQ should be in place i had hell deal with the character screen but made it wuk looking forward to the CQ hopefully know i can tell my WoW buddy's get on eve u dumbs lool we got 3d know
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Artanea
|
Posted - 2011.02.18 17:57:00 -
[525]
Superb--the out-of-ship dimension is something that Eve really needs to round out the experience. The more VR elements incorporated, the better. I *LOVE* what you have planned and the visuals so far are mouthwatering
I do want to say though that I was seriously disappointed with the accessory aspects of the Incarna character creation. I don't honestly see the point in having this fabulous realism in skin tones and textures when the range of clothing is so dull and homogenous, and barely if at all distinct between races! That's one heck of a large ball to drop, and I hope CCP is planning a fix. Right now it looks like one heck of a dull future, sartorially speaking.
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Siouxsie B
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Posted - 2011.02.18 18:00:00 -
[526]
Really not remotely bothered for Incarna.
If I wanted Second LifeÖ I would be playing it.
It adds NOTHING useful to the game and is a complete and utter waste of dev time when so many potentially useful features in space have been abandoned. FW for instance is a useless, uninteresting mess, but walking around in stations is somehow more important? pffft.
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Aline Kia
Caldari FireStar Inc Majesta Empire
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Posted - 2011.02.18 18:03:00 -
[527]
Edited by: Aline Kia on 18/02/2011 18:04:58
Originally by: flyrod After a career going to sea in real life where the captian quarters were onboard it makes no sense to have captians quarters in station. How do you have personalized, or not, quarters in every station you visit? Not possible. Being able to move to a 'public' balcony to view your ship makes more sense. In RL even when in the shipyard we lived/worked/relaxed in our shipboard quarters.
You don't have many ships in ur hangar do you?? I mean i can throw the exact same argument to the 50+ ships I have just on one account...
However, I argue that most people probably spend the majority of their time in maybe one or two stations in EvE. I know I personally hate having my assests split up more than that if I can help it...
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Dark reminance
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Posted - 2011.02.18 18:05:00 -
[528]
Originally by: Artanea Superb--the out-of-ship dimension is something that Eve really needs to round out the experience. The more VR elements incorporated, the better. I *LOVE* what you have planned and the visuals so far are mouthwatering
Yea, a beauty bolt-on to distract you from what CCP SHOULD be sp..[loading]....................................................end..[loading].............................ing..[loading]..........................................money..[loading]...........................................................................on. |
Ma'Kahn
|
Posted - 2011.02.18 18:06:00 -
[529]
Edited by: Ma''Kahn on 18/02/2011 18:06:30
Originally by: Virtual Supply Like I said, At least two ther MMO's already do that, WoW and SL, and they are bloated, laggy and filled with all those dreams that didn't work. Instead of Re-Inventing, why not learn from those who have already done it, and failed ...
Incarna is going to be bloated, laggy, socially screwed up and is drifting further away from the EvE we love to play.
Come On Devs. Fix the game we got before you let your ego's invent more stuff no one needs.
We'll talk again when I show you that Royal Flush in all its HDR illuminated awesomeness
There's ****loads of fun to be had with all this stuff... if you keep an open mind that is.
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Anselm's MajorDomo
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Posted - 2011.02.18 18:13:00 -
[530]
Maybe what they should do is have the captain's cabin be a huge architectural module that can be plugged or unplugged from the side of your ship and plugged or unplugged into a big "life-support bay" in whatever station you are currently in. The EVE ships are large enough to have such modules--say the comparative size of a double-wide trailerhouse--slotted into or out of the massive ship itself, then moved into or out of the side of a massive station by gigantic robot arms and tubes.
This wouldn't work with jump cloning from station to station, but it could work if you move from ship to station and then make a new ship active. All your stuff--your room layout, furniture, trophy corpses, and wall art--moves with you that way. Perhaps you could buy 1 captain's quarter for each single jump clone you own. Plus, the animation of the captain's quarter module being mechanically moved might be really cool--click any button to fade out from the animated cutscene if you don't want to watch it.
Or maybe the station charges you $30,000 ISK each time you move your captain's quarters--they are looking for ISK sinks to help cut down inflation in game, as I understand it. Two birds, one pulse laser.....
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Maldranan
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Posted - 2011.02.18 18:14:00 -
[531]
Originally by: Razin Why don't you address the specific complaints instead of making up your own? In your response give examples of CCP past performance in delivering on promises and results of iterations on content.
I'm attempting to show that it doesn't make a lot of sense to ask for the option to disable a portion of the game. The usual response to carebears who don't want pvp is "pvp is a part of the game, suck it up or play something else". My comment is a round about way of saying, "incarna is going to be a part of the game, suck it up or play something else".
In the same vein as your comment, people should be asking for how they'd like to see this implemented, not that they want a checkbox to disable it entirely.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 18:35:00 -
[532]
Originally by: Maldranan
Originally by: Razin Why don't you address the specific complaints instead of making up your own? In your response give examples of CCP past performance in delivering on promises and results of iterations on content.
I'm attempting to show that it doesn't make a lot of sense to ask for the option to disable a portion of the game. The usual response to carebears who don't want pvp is "pvp is a part of the game, suck it up or play something else". My comment is a round about way of saying, "incarna is going to be a part of the game, suck it up or play something else".
In the same vein as your comment, people should be asking for how they'd like to see this implemented, not that they want a checkbox to disable it entirely.
I understand your logic, all I'm saying is that it is misplaced.
I personally have been looking forward to wis for several years, but I don't want to be forced out of my ship every time I dock. It is ridiculous and immersion breaking to always end up outside your ship if all you're doing is making the rounds to pick up the stuff you purchased from several jumps away. Getting out of your pod should be a special thing that you do because you are compelled by Incarna content, not because CCP decided to hardcode it that way.
All CCP has to do is give players the option to disable auto-disembarking, and this will go a long way to satisfying those who feel they do not want to take part. ...
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Sarmatiko
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Posted - 2011.02.18 18:37:00 -
[533]
In my personal quarters i want to see glass tube with flowing corpses of my enemies (something similar to transport tube from Futurama only with frozen corpses). Ability to fastforward between them (different corpses for different mood) and watch the killmail for this corpse) Of course they should be generated just same as the original body only with some dead skin differences CAN I HAZ IT?
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Lev Aeris
b.b.k Fidelas Constans
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Posted - 2011.02.18 18:38:00 -
[534]
This makes me think back to the old mech warrior 2 game where you could walk around the clan hall. Then I got to thinking, it would be pretty cool if the CQ had a display of some sort where you could browse all the backstory and eve chronicles in there.
Also a holo-table version of eft would be nice. If folks can write eft in their own free time, there is no reason that a group of professional programmers can't add the same to their product.
Having something like a battle recorder where you could watch fights over would be very cool, especially if you could save certain engagements ala 'corp fittings' (corp tactics anyone?) so that anyone in a corp could watch them.
Its pretty on the surface, I hope you add equally appealing articulated content with that eye candy.
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Carreen
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Posted - 2011.02.18 18:40:00 -
[535]
How will Chribbas Captains Quarters look like? ^^ Signature is too large. Spitfire
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Di Mulle
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Posted - 2011.02.18 18:40:00 -
[536]
Originally by: Maldranan [ I'm attempting to show that it doesn't make a lot of sense to ask for the option to disable a portion of the game. The usual response to carebears who don't want pvp is "pvp is a part of the game, suck it up or play something else". My comment is a round about way of saying, "incarna is going to be a part of the game, suck it up or play something else".
In the same vein as your comment, people should be asking for how they'd like to see this implemented, not that they want a checkbox to disable it entirely.
I'd probably say it depends on what you call a game. Staring at some graphics assets for a thousandth time I would call not...
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Buzz Narrenschiff
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Posted - 2011.02.18 18:40:00 -
[537]
Here's my big problem with Incarna. To me, it's lore breaking. Look at the number of people who don't even know the "history" of EVE. Lets take "Hay guys why not captains quarters on mah ship!" Dude, you are a pod pilot. You have no need for quarters on your ship. Hell, you'd not want to leave the pod anyway! Get ganked out-of-pod, you are dead forever. (read the Pod and the Clone)
Even in station, lore has put it that pod pilots rarely interact with others. (See "Jita 4-4, Incarna trailer). We're basically rich paranoids with some serious God complexes. Why would I, as character, put myself in a position that I could be killed forever by random passerby. In the pod, immortal. Out of pod, a "piece of meat".
Along with that, normal people really hate podders (Xenocracy). If you lorethink on exactly how many normal people have died due to pod pilots with regards to things like ship crew loss, PI, slavery, things of that nature, you start thinking that maybe wandering around that station is a bad idea.
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Largo Coronet
GoonWaffe Goonswarm Federation
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Posted - 2011.02.18 18:44:00 -
[538]
For those of us who have zero interest in this, will be be able to skip the whole thing and stick with the station view? Worst pilot in Goonfleet.
There's a herd of killer rabbits coming this way, and we need your help! |
Maldranan
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Posted - 2011.02.18 18:51:00 -
[539]
Edited by: Maldranan on 18/02/2011 18:51:53
Originally by: Razin I understand your logic, all I'm saying is that it is misplaced.
I personally have been looking forward to wis for several years, but I don't want to be forced out of my ship every time I dock. It is ridiculous and immersion breaking to always end up outside your ship if all you're doing is making the rounds to pick up the stuff you purchased from several jumps away. Getting out of your pod should be a special thing that you do because you are compelled by Incarna content, not because CCP decided to hardcode it that way.
All CCP has to do is give players the option to disable auto-disembarking, and this will go a long way to satisfying those who feel they do not want to take part.
That's a good point. I stand corrected. :-)
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Damion Rayne
Gallente Dark-Rising
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Posted - 2011.02.18 18:53:00 -
[540]
Originally by: Largo Coronet For those of us who have zero interest in this, will be be able to skip the whole thing and stick with the station view?
For those of you (idiots) who have no interest in this, aka no ability to handle change in the real world or otherwise, please just leave now and do the rest of us a favor. I'm sick of hearing the whine whine whine and "confirmed no one wants this" BS. Seriously, just leave.
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PTang
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Posted - 2011.02.18 18:58:00 -
[541]
Originally by: Marconus Orion ITT: People easily impressed.
I would just like to remind everone, they have been working on Incarna for 5 years!
So take a moment, think about that. 5 years. Now look at the dev blog again.
Now, what do you think?
2 things
they have been working on incarna for FOUR years. talking about how cool is would be or what it could do in spare time for a year does not count as work. : P
AND
Eve online originally took 4 years to build, and that was just stations, mining, building, and battleships as the biggest ship combat.
games take a **** long time to build. this is not an eve expansion, it IS a whole new game.
also to the comment about poker killing the game, you can already play poker in eve, with the poker groups and the in game browser.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 18:58:00 -
[542]
Originally by: Maldranan
That's a good point. I stand corrected. :-)
...
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PTang
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Posted - 2011.02.18 19:04:00 -
[543]
Edited by: PTang on 18/02/2011 19:04:58
Originally by: Buzz Narrenschiff Here's my big problem with Incarna. To me, it's lore breaking. Look at the number of people who don't even know the "history" of EVE. Lets take "Hay guys why not captains quarters on mah ship!" Dude, you are a pod pilot. You have no need for quarters on your ship. Hell, you'd not want to leave the pod anyway! Get ganked out-of-pod, you are dead forever. (read the Pod and the Clone)
Even in station, lore has put it that pod pilots rarely interact with others. (See "Jita 4-4, Incarna trailer). We're basically rich paranoids with some serious God complexes. Why would I, as character, put myself in a position that I could be killed forever by random passerby. In the pod, immortal. Out of pod, a "piece of meat".
Along with that, normal people really hate podders (Xenocracy). If you lorethink on exactly how many normal people have died due to pod pilots with regards to things like ship crew loss, PI, slavery, things of that nature, you start thinking that maybe wandering around that station is a bad idea.
2 things, half the lore has pilots out of thier ships.
also we need to sleep, eat, ****, drink. think about it. I am a god not a test tube. I don't want to **** in a tube unless I have too. GRR.
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CCP Chiliad
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Posted - 2011.02.18 19:06:00 -
[544]
Thank you for all the comments so far! Replying to some select recurring topics and questions in no particular order:
Originally by: Darkkia First of all: Proper ingame screenshots and video or did not happen!
I would've actually liked to include screenshots or fraps. The reason why I didn't was that the skin shaders haven't been implemented yet for the deferred rendering we use in the interiors. It looks very awkward right this moment.
Originally by: Bruce Destro amazing update! I thought i heard somewhere that being able to see your ship was too much of a hassle and made me sad. Glad to see that it is still in the works!
It still is a massive hassle and still being worked on. This is one of the things I dont expect us to have working yet in the build we have ready for Fanfest. Remember the first version of character creator with WiP brows, a lot of missing assets and long loading times? The very first public version is going to be a bit like that.
Originally by: Altarica For all you say you don't want this to get in the way of the veteran's and that the CSM has pointed out you need to keep the load times the same do you really expect to be able to do that?
A lot of hard work has been put into performance optimization. It comes down to a big arm wrestling match between visual quality and reality of what the benchmarks tell us. This is the goal but it doesn't mean that even our back-up plans don't have back-up plans.
On the topic of performance, min specs and optimization; we wont use the high fidelity and resolution characters used in the character creator. It would be total overkill and unfeasible especially for rendering multiple characters in the same scene later on. When I say we want to match the quality of the character creator I simply mean that we set the bar very high with that feature in terms of feel, quality and simply the amount of love and polish we gave it.
Originally by: Nightvault My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available.
Server performance when handling character movement and movement updates is one big hurdle every MMO has to deal with. It's a very different set of problems to tackle between ships in EVE and human avatars. It's not that we don't have functional multi-player environments. We are putting a lot of work into both client and server side optimization to make sure your computer wont melt, and TQ doesn't horribly die on it's feet.
By choosing the single player Captain's Quarters as our first Incarna feature we can take on less fallout at a time, and we can reduce the risk of having to postpone the feature if any of the many interconnected puzzle pieces dont fall into place on time.
Originally by: Tagana Shavar I'm wondering how the racial quarters are assigned. Will you always get a Minmatar Captain's Quarter if you yourself are Minmatar, or is it tied to the station you are docked?
Racial variations of these Captain's Quarters are linked to the station. Amarr station, Amarr Captain's Quarters.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.02.18 19:07:00 -
[545]
Nice!!! So instead of fixing the 0.0 pvp game mechanics and ships u make it more pleseant to be docked, an awesome solution to a problem but its not the right one Could we also get a slot machine in our quarters? Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Dalilus
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Posted - 2011.02.18 19:07:00 -
[546]
Question: Will we have one main cpt. quarters or as many as we like? Some carebears have multiple ship fleets scattered all over EVE, eg Motsu, Yarebap, Jel, etc., so they can run missions wherever, whenever.
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Richecko
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Posted - 2011.02.18 19:07:00 -
[547]
If you're going for eye candy - I'd like a window. Can you make it so quarters has a window and you can watch traffic come-and-go from the station, and if there are fights outside I can watch that as well? thx.
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CCP Chiliad
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Posted - 2011.02.18 19:08:00 -
[548]
And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers.
This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face.
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Mackenzie Hawkwood
Gallente Don't Run Naked
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Posted - 2011.02.18 19:13:00 -
[549]
It sure looks nice and expect that lots of man hours were expended to get it that way and congrats to the team doing the work, but I wont be using it or anything associated with it, that's not why I play the game. As long as I can disable it like I have for Eve-gate, the calendar and eve-voice and play the game as it stands now without extra hoops to jump through I will be happy to keep paying the monthly fee. No boom today... boom tomorrow. There's always a boom tomorrow. |
Cresalle
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Posted - 2011.02.18 19:15:00 -
[550]
Originally by: Solicis Ignore the whiners who don't want any "station delays," which will slow down their rate of isk grinding.
Actually, you pathetic hypocritical carebear, I think people are a lot more concerned about the pvp aspect of extended load times. When your fleet is screaming for backup and you need to grab a load of supplies from two systems out the dock/undock time is already painfully slow. When you're nabbing something out of a station filled with hostiles and trying to get away before they have time to react to your presence then longer loading times means you're going to get bubbled and either camped or killed depending on the station architecture.
The amount of stupidity that happens in these threads is makes me feel physically ill. 90% of the complaints in this one thread are things that are specifically addressed in the blog itself. There are some people raising a couple of valid points but they are being drowned out by a threadnaught full of fail and poop as people complain about problems that don't even exist.
My only concerns at this point are load times and the 'force the feature' bloatware nonsense that CCP always gets up to. Apart from that there is NOTHING TO COMPLAIN ABOUT HERE. They haven't told us anything yet that would justify any other gripes. Some people may be *****ing about the mere existance of WiS but those are the same people that ***** about every expansion that comes out and then end up enjoying the new features (with the notable exception of these worthless and frustrating incursions).
I promise you all that there will be an epic mountain of problems with incarna... YOU WILL HAVE CAUSE TO COMPLAIN! ...But FFS let them actually say something about it before you waste all your energy screaming about things that they haven't even said yet.
Also, for those of you demanding to see CCP's "vision" regarding Incarna, you had better swim over there and sign an NDA first.
FFS.
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Iokasti palaiologou
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Posted - 2011.02.18 19:22:00 -
[551]
I am old enough in eve to know that Dev blogs as well as the promissfull speeches of Torfi are only player wet dreams of a perfectly shaped dreamgame that CCP ALLWAYS fails to deliver.
I am afraid that so will incarna. One more half finished project launched in a haste. Tell me pls. Is the avatar creation feature what you dreamed off? Where are our tattoos? Why are we getting only rayban style sunglasses? Why are there any hats? Why no jewelry and apparel, why no visible scarring, eye patches, moles bad teeth one armed or toons with one leg? Why not choose our own background and lights with multi choice color pallete to work with?
For me this looks more and more like the so promising industrial expansion were we would get to see in game system wide roid fields. You were freaking working on Incarna for three or more years now. We had Torfi show us stuff you promise us now three years ago. Mini games cool fx walking and fun fun. And now 3 years later you tell us that this Is not totally ready and it will come out in stages? I look at my toon and feel so sorry, this is a let down for me. Major one as well. I find myself keep playing just cause I invested 5 years f my life in this game and I made many friends. DonÆt get me wrong. I love eve, my sentiments have yet to find what I get promised though. "World of Darkness and Dust greed" from CCP have sucked EvEÆs potential out of scope I am afraid.
Prove me wrong, i dare you!
Cool art work though
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Daedalus II
Helios Research
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Posted - 2011.02.18 19:26:00 -
[552]
Originally by: Mackenzie Hawkwood It sure looks nice and expect that lots of man hours were expended to get it that way and congrats to the team doing the work, but I wont be using it or anything associated with it, that's not why I play the game. As long as I can disable it like I have for Eve-gate, the calendar and eve-voice and play the game as it stands now without extra hoops to jump through I will be happy to keep paying the monthly fee.
Well aren't you a little sun ray?
When you discover that incarna can't be disabled, make sure you give me all your stuff, and don't let the door hit you on your way out
___________ Interested in incursions? Join Helios Research! |
Sebanx
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Posted - 2011.02.18 19:27:00 -
[553]
Are we going to be able to ineract with other player this summer or CQ is all we gonna see? Socializing in station was my main reason to play EVE and i am thinking about suspending subs till it works.I love science-fiction and i dont want to pay for developing technology which is designed for some stupit vampire game.Can players get clear timetable of what we gonna get or we just idiots without any customers rights?
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Sirius Cassiopeiae
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Posted - 2011.02.18 19:35:00 -
[554]
Just please make this expansion epic... make it a real part of EVE... and don't cripple it becouse some peoples grumble...
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Strazdas Unstoppable
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Posted - 2011.02.18 19:46:00 -
[555]
The quarters are good looking and hope it works as intended. this feature may be promising. however i cant seem to go past the fact how much you gloom over the character creation. its not something world has never seen. we had similar, and in some cases even better character creations in some games, and it looks like in most RPGs such thing now is a given feature. besides i didnt relaly like the sculpting and how body reacted anyway.
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Cailais
Amarr Neo-Tech Solutions
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Posted - 2011.02.18 19:46:00 -
[556]
Originally by: Iokasti palaiologou
I am old enough in eve to know that Dev blogs as well as the promissfull speeches of Torfi are only player wet dreams of a perfectly shaped dreamgame that CCP ALLWAYS fails to deliver.
Just wait. We haven't even had the Fan Fest Hype yet -this is just the first stage of the great "Soon tm" machine rolling into action.
C.
the hydrostatic capsule blog
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The Lost Penguin
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Posted - 2011.02.18 20:15:00 -
[557]
Nice to see some dev response eventually in here, but still no direct answer to the most common question: Can we disable any and all autoloading of the WiS feature?
This is important not just for those of us that aren't particularly interested in it in the form described or even what we might get by this time next year, but purely because of client performance. Look at the client now, there's an option to disable loading the CURRENT station envoroment because it causes serious performance issues for some peoples computers, and frankly everything new is going to be far more testing on your pc (or is going to look really, REALLY crappy) so we have a situation where we basicly NEED to have the option to just use the current "old" station interiors (or none at all).
There is of course an alternative option, which is to say "This is part of EVE now, run it or GTFO" but that's going to mean a massive hike in minimum system specs if we assume stations are to look even half decent, to date EVE has allways been about preserving the option for people with by most standards laughably outdated comps to play, and only moving things higher when really necesary. Don't get me wrong I think this policy means that the game is held back massively as a result and frankly the ingame gfx are pretty poor compared to what a modern machine can render, but it means EVE is open to large number of people that simply cannot afford/justify keeping at the very forefront of technology, I doubt CCP are willing to turn their backs on this policy, and would we really want them too (other than out of selfish wish for shinier game)? I have to say personally despite not much interest in WiS I'm slightly disheartened that the highest settings will be worse than the quality in the char creator, ok it's slow to respond to input but doesnt drop frames for me, Yeah I have to admit at this point I have a quad SLI system and I know for many it's pretty poor performance wise, being purely selfish I would have at least liked the option to run at something like that quality level, which is in itself a predictable massive step down from the pre-rendered vids CCP showed of the Carbon character rendering a while ago, but I can understand the desire to try and keep the system reqs from being ludicrous.
Other slightly off topic ramble over, I've allways seen this feature as loading the existing station enviroment, and having another button so you can "Leave Station" (into space) or "Leave Ship" (and load into the WiS engine), with ofc the option to allways load directly into WiS if you wish selectable in ESC, can we get a straight answer from anyone at CCP that this is basicly how things will work? There's million other things we can ask about and discuss that are more feature-related and for the future, just a simple confirmation on this point will put an end to so much of the speculation/*****ing about this, and then every can get back to asking about how many moves their exotic dancers will be able to perform.....
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.02.18 20:17:00 -
[558]
Originally by: bloggy mcbloggerton Our UI guys are working on some pretty amazing things, and they will keep the current usability very much in mind, aiming to further improve it.
Thank you.
Progress is nice. Bling is nice. Neither are nice when they **** up existing (and working) functionality.
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Sarmatiko
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Posted - 2011.02.18 20:21:00 -
[559]
Originally by: Strazdas Unstoppable Actually, no you dont. same for drnking. now if in **** you mean s**t/p**s then once again, since you dont get unnecessary nutrition that need dissapear, if you mean the thing done betwee male and female, then it depends on the pilot to take the risk getting out of pod. you are a pod pilot, you do not get out of pod EVER.
Well you can keep rotting in your pod forever. As for me, right after CQ hit TQ i will make large pile of radioactive goo on some of those Sarum Prime stations and noone in New Eden will stop me
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optima militia
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Posted - 2011.02.18 20:24:00 -
[560]
keep up the good work CCP.
i wish i could find myself a job in a business like this to make the 3d models you guys do :)
so back to my drawing table and get more practice :P
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Damion Rayne
Gallente Dark-Rising
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Posted - 2011.02.18 20:26:00 -
[561]
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers.
This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face.
Make sure to read this people.
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URTI KRESHTABARDE
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Posted - 2011.02.18 20:27:00 -
[562]
I appreciate the work of EVE DEV TEAM , but I would like to say that it will demand other years of hard work to build a virtual EVE reality, similar to real live human interactions, as some of the capsuleer's dream to live in. Little steps will bring CCP and players far away. This is why I think we'll have to wait, simply cause its impossible to achieve DUST or Incarna complex objectives in several years. So it would be better not to have fake tastes about far future IMO, and enjoy this magnificent game with its evolution.
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Eldiora
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Posted - 2011.02.18 20:29:00 -
[563]
So a question for CCP about Incarna/Captain's Quater:
Will any of this be aviable to the part of the population that lives in Wormhole space and hardly ever gets outside into one of the stations of eve?
Or will that part of the Eve population get the short stick and a "oh we are sorry you choose to play in that part of the game, Incarna has nothing to offer for you there" answer?
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iP0D
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Posted - 2011.02.18 20:35:00 -
[564]
Originally by: Mashie Saldana
Originally by: Razin That's a pretty disingenuous statement.
CSM was advocating for Incarna that has its own gameplay and does not interfere with the current gameplay. What we see in this blog is neither. It remains to be seen if things will improve, however CCP's current track record isn't looking good.
All they want is to make Incarna a completely standalone game that just happens to share the same characters as the internet spaceship game. So why the separation, everything else we do in EVE will affect someone somewhere.
Who is the "they" here. Because if you are referring to the CSM, I'm afraid it is a falsehood. If it is CCP, well anything is possible, but only time will tell.
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Sarmatiko
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Posted - 2011.02.18 20:37:00 -
[565]
Originally by: Eldiora
Will any of this be aviable to the part of the population that lives in Wormhole space and hardly ever gets outside into one of the stations of eve? Or will that part of the Eve population get the short stick and a "oh we are sorry you choose to play in that part of the game, Incarna has nothing to offer for you there" answer?
Build your own station in WH then return with this question. You have chosen path of the ISK farming in the zero populated space and now ask if there will be something to entertain you in the middle of nowhere? U Mad? Sleepers is your friends,farm is your life - enjoy your permanent pod experience)
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Medarr
Amarr ZeroSec Excuses.
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Posted - 2011.02.18 21:00:00 -
[566]
Edited by: Medarr on 18/02/2011 21:00:40 I want a screen in my captains quarters wich displays eve news and possibly youtube? would that be possible. Or a web surfing console
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S'Jet
The Scope
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Posted - 2011.02.18 21:01:00 -
[567]
Wow this is a mind blow up. The initial concept sketch and the final refine model are excellent work. CCP chiliad you and your team are to be commended for such a great work.
"Here's everything I know about war: Somebody wins, somebody loses, and nothing is ever the same again." |
Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.02.18 21:08:00 -
[568]
Edited by: Ranger 1 on 18/02/2011 21:12:27
Originally by: Eldiora So a question for CCP about Incarna/Captain's Quater:
Will any of this be aviable to the part of the population that lives in Wormhole space and hardly ever gets outside into one of the stations of eve?
Or will that part of the Eve population get the short stick and a "oh we are sorry you choose to play in that part of the game, Incarna has nothing to offer for you there" answer?
CCP has discussed the possibility of putting a Captains Quarters on your ship, and I would probably be possible to add one to a POS. The question of "will they go that route" is a good one, but I'm sure it has been considered.
As to those worried about the "lore" of EVE, and POD pilots being vulnerable outside their PODs, please keep in mind that in DUST cloning technology apparently advances to the level where the POD is no longer necessary to the "record your thoughs up until the moment of death and transmit them to the location of your new clone" process. Perhaps it's an implant, perhaps they go with "pre-recorded" memories that you are obliged to update from time to time, who knows... but even the DUSTIES will make some use of cloning technology similar to what we have now but without the POD restriction.
If this is the case, the only pressing reason to get into your capsule would be to take advantage of the incredibly efficient interaction with your ship. In game terms that would mean you would want to climb into your POD any time you wanted your skills or implants to affect what is happening, so during a long autopilot trip it really wouldn't matter if you were in your POD or your Captains Quarters doing something more entertaining.
===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
RipperZane
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Posted - 2011.02.18 21:14:00 -
[569]
COnfuses me how this will fit into lore. I recommend you put a "breakthrough" in tech, Jovians, or OOH pulled from Sansha's Nation like a segway into Incarna.
I am also thinking, and I know no one might care, but what about a faster method to disengage. Like whe n you undock, you walk into a small dark room, the darkness wraps you & you undock into space. It might make some people who are clostraphobes take real issue, but it could be the pod you go into like a small room/vessel/goo carbon keeper.
I know I likely misspelled plenty, but meh
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The Lost Penguin
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Posted - 2011.02.18 21:15:00 -
[570]
Originally by: The Lost Penguin
This is important not just for those of us that aren't particularly interested in it in the form described or even what we might get by this time next year, but purely because of client performance. Look at the client now, there's an option to disable loading the CURRENT station envoroment because it causes serious performance issues for some peoples computers
Sorry but behind your crying i only see "New station enviroment will make bots life harder now","Blalabla i cant play on my Pentium 3 now, blabla my macro is broken blabla". Who cares?
First off, read peoples posts somewhere near properly before babbling, I have a system that can easily run 4 clients atm (I don't have capacity to test with more), if I can't run multiple WiS station instances at max settings it means CCP really screwed up their performance optimisations more than that my system sucks, so your suggesting I'm whining about not increased system reqs is kinda silly, I even stated that personally I'd like it to run at a higher quality than CCP seem to be aiming for, because I expect I could run it. The people that wouldn't be able to probaly make up a fair portion of the playerbase (I'd bet a higer % than those who COULD run everything maxxed smoothly) and would basicly all be kicked out the door, bad for CCP and bad for gameplay to suddenly lose a big chunk of playerbase.
Also you say this would make life harder for macroers, how exactly? Add however many extra seconds it might take to be sure station has loaded as delay between sending keystrokes to dock and the unload ore routine kicks in and everything works exactly the same, any and every UI CCP can implement can be macroed and nothing can change that no matter how much anyone dislikes it. You might make it harder (altho you'll probaly make the UI really really bad to use doing so) but the guys actualy making money from reselling macroed ISK have the time and resources to write and rewrite their macros faster than you can break bits of the UI to try and spite them. Not saying we should just shrug and say "hey ok, macroing is fine now" but this feature itself will do nothing to hinder them, if you think it will you have no idea how easy it is create macros....
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Maplestone
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Posted - 2011.02.18 21:18:00 -
[571]
It looks fantastic, but so did the character creator and it turned out to be an absolute nightmare on my computer - full seconds for the screen to respond to mouse clicks or to rerender a tiny change. That experience that has left me concerned over whether I will be able to continue playing in the brave new world of character models - as much as I am enjoying Eve, I just wouldn't have the patience to play through that if it was happening every time the hanger loads.
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Mother Fokker
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Posted - 2011.02.18 21:22:00 -
[572]
Originally by: okst666 I am curious about how that balcony view will work... I mean, what will I see when I dock my Battleship then. A 1200m long and 500m tall wall of steel?
Well proportions, and scale of spaceships as perspective has been a week point of eve for a long time. If anyone doubts that put a machariel next to a thanatos check size proportions and look how much bigger the tiny thanatos should be. Its a FREAKING carrier, not a coffe cup dish darn it. Looks like one though
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xKillswitchx
Reliables Inc Majesta Empire
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Posted - 2011.02.18 21:26:00 -
[573]
Edited by: xKillswitchx on 18/02/2011 21:26:26 With all due respect this is BS, CCP can't even fix the nodes from crashing when we have 400 people in a system outside of Jita and now you want to dump this on us as well? You are making things far to complicated in the game and though this looks cool, the individual systems and nodes will never support it. Till CCP can fix the basics of their node capacity and the ability for systems to not crash this whole new thing will only cause things to be more laggy and more frustrating.
CCP says email us ahead of time when there is a big fleet fight, How the frack do you know when a big fleet is going to happen or that it doesn't move to a system or two nearby. I mean get real.
CCP you need to listen to us players and REALLY fix this crap or tons of us are leaving to the newest MMO that's kicking EVE's ass right now World of Tanks. If you don't think EVE players are fed up with you think again.
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Mother Fokker
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Posted - 2011.02.18 21:30:00 -
[574]
Originally by: Kyle Komato Bringing back Aura's voice is a very very good idea - i started playing eve in Quantum rise and Aura is acctually the thing that kept me through introduction part of a game . After apocrypha hit the deck i tryied new player expirience and tons of text that you had to read without assistance of Aura was not very funny - i would probably never got throu new player expirience if i started playing in apocrypha. And Aura really adds to scfi eviroment.
Well if CCP had put on thenth of the efford they say to put into eve than you would have a different AI voice for each ship you own. I mean dont you really think that it would make sense to have a different AI voice per race and type-class of ships?
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RipperZane
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Posted - 2011.02.18 21:35:00 -
[575]
Edited by: RipperZane on 18/02/2011 21:35:54 They need to make the ability to "thumbs up" a post. I would thumb-up (rate a +1) this one. Also, everything below this point isn't me.
Originally by: The Lost Penguin
Originally by: The Lost Penguin
This is important not just for those of us that aren't particularly interested in it in the form described or even what we might get by this time next year, but purely because of client performance. Look at the client now, there's an option to disable loading the CURRENT station envoroment because it causes serious performance issues for some peoples computers
Sorry but behind your crying i only see "New station enviroment will make bots life harder now","Blalabla i cant play on my Pentium 3 now, blabla my macro is broken blabla". Who cares?
First off, read peoples posts somewhere near properly before babbling, I have a system that can easily run 4 clients atm (I don't have capacity to test with more), if I can't run multiple WiS station instances at max settings it means CCP really screwed up their performance optimisations more than that my system sucks, so your suggesting I'm whining about not increased system reqs is kinda silly, I even stated that personally I'd like it to run at a higher quality than CCP seem to be aiming for, because I expect I could run it. The people that wouldn't be able to probaly make up a fair portion of the playerbase (I'd bet a higer % than those who COULD run everything maxxed smoothly) and would basicly all be kicked out the door, bad for CCP and bad for gameplay to suddenly lose a big chunk of playerbase.
Also you say this would make life harder for macroers, how exactly? Add however many extra seconds it might take to be sure station has loaded as delay between sending keystrokes to dock and the unload ore routine kicks in and everything works exactly the same, any and every UI CCP can implement can be macroed and nothing can change that no matter how much anyone dislikes it. You might make it harder (altho you'll probaly make the UI really really bad to use doing so) but the guys actualy making money from reselling macroed ISK have the time and resources to write and rewrite their macros faster than you can break bits of the UI to try and spite them. Not saying we should just shrug and say "hey ok, macroing is fine now" but this feature itself will do nothing to hinder them, if you think it will you have no idea how easy it is create macros....
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The Lost Penguin
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Posted - 2011.02.18 21:41:00 -
[576]
Edited by: The Lost Penguin on 18/02/2011 21:45:20
Originally by: xKillswitchx Edited by: xKillswitchx on 18/02/2011 21:26:26 With all due respect this is BS, CCP can't even fix the nodes from crashing when we have 400 people in a system outside of Jita and now you want to dump this on us as well? You are making things far to complicated in the game and though this looks cool, the individual systems and nodes will never support it. Till CCP can fix the basics of their node capacity and the ability for systems to not crash this whole new thing will only cause things to be more laggy and more frustrating.
CCP says email us ahead of time when there is a big fleet fight, How the frack do you know when a big fleet is going to happen or that it doesn't move to a system or two nearby. I mean get real.
CCP you need to listen to us players and REALLY fix this crap or tons of us are leaving to the newest MMO that's kicking EVE's ass right now World of Tanks. If you don't think EVE players are fed up with you think again.
I may be utterly wrong and CCP may have changed their minds since then, but I recall reading that all new "out of ship" content ie WiS would take place on its own hardware rather than existing on the same nodes as star systems currently do. Makes sense in that CCP have recently been moving stuff off general "space" nodes and onto dedicated ones ie the market/character nodes discussed in various other devblogs, ofcourse they may just be taking a bunch of nodes off "space" duty and reassigning them to run other stuff, can only hope that's not the case and that this will get it's own new hardware to run on.
Of course you can complain they should be spending the monies on more stuff for TQ, but at least WiS itself shouldn't (in theory) cause any huge performance hit, probaly something else launched/"fixed" at the same time will tho
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Thorvik
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2011.02.18 21:50:00 -
[577]
Originally by: manasi Ok but I have been waiting for an answer to the question "Why?"
Why invest so much: time, energy, and incredible graphics, manpower, CSM time, hundreds of meetings, on an {optional) thing?
If is strictly is to draw in new players so that a new player has an idea of how things function in eve, excellent, but SAY so.
If it is to make a more immersive experience ( which has been bandied about and SOME have said why your doing this) fine. Confirmation of this would be nice.
Give us the information so that we know WHY this is being done.
Once we know WHY something is being done, we can connect the pieces together, and develop a cohesive " this is why CCP is doing this"
You want to make EVE more like a themepark game, fine, just say so.
There has been no vision expressed as to why this needs to be done other than we want to best sci-fi MMO there is. That statement is too broad and never reachable, Success must be measured by meeting concrete goals to fulfill and overall vision. How do Planteray flight, DUST 514, Incarna, Fixes to Sov, CSM all contribute towards your vision? It seems so damned scattered brained that even trying to make sense of what is being done is nearly impossible.
Do i want the deep dark secret, no.
I want a Vision, expressed with solid steps, defined by measurable goals so that after 7 years of playing this game I do not HAVE to ask why.
You want to surpise me? Feel free, I like surprises.
Does this look Nice? Certainly, but again I am left with WHY would I wish to exit from my ship (other than to admire my existing ships) if just to walk around my cabin?
Seems pointless and you CCP are better than pointless.
tbh ^ This
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Xyfu
Minmatar Applied Mechanics
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Posted - 2011.02.18 21:59:00 -
[578]
Quote: the current station hangar will be replaced with an enhanced balcony
Quote: replaced
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO. WHAT IN THE HELL.
YOU'D BEST BE JOKING. _____ ^ That is a sig line. It should be there without me having to put one in. |
jade ranger
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Posted - 2011.02.18 22:05:00 -
[579]
Originally by: Xyfu
Quote: the current station hangar will be replaced with an enhanced balcony
Quote: replaced
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO. WHAT IN THE HELL.
YOU'D BEST BE JOKING.
bye! we won't miss you!
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Aenachreon
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Posted - 2011.02.18 22:12:00 -
[580]
For the love of God...
...can we PLEASE include functionality that will allow a docked capsuleer to view tactical space around the station (ie, 3D space, overview, etc) as if we were undocked?
Hell, I'd be satisfied with a 2D top-down "radar" screen out to 200km. It's almost like there are no windows in the future.
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Bobbith
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Posted - 2011.02.18 22:26:00 -
[581]
Quote: your character can gaze upwards at the majesty of your vessel as it looms above you inside the station
I don't mind admitting, this made me a little hard
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Kyra Felann
Gallente The Scope
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Posted - 2011.02.18 22:37:00 -
[582]
Edited by: Kyra Felann on 18/02/2011 22:43:14
Originally by: Eldiora Will any of this be aviable to the part of the population that lives in Wormhole space and hardly ever gets outside into one of the stations of eve?
This question boggles my mind. Why would it be? When you choose to live in w-space, you are choosing to live somewhere where there are no stations. So, no, you can't station-spin, you can't buy things off the market, and you can't walk around in a station, because you live in w-space, where there are no stations.
Originally by: Ranger 1 POD...POD...POD...POD...POD
"pod" is not an acronym and thus should not be in all caps any more than 'the' or 'of' or 'platypus' should be. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
Neve R'yon
Gallente CyanoMorphics
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Posted - 2011.02.18 22:49:00 -
[583]
wow
first started working digitally with control data in dallas texas 1976 dialing up into PLATO from one of my EAGLE Demos that i sold instead of vacuum cleaners door to door
in my high school IT WAS rocket science
our local industries were The aforementioned CDI TI GD LTV BELL TANDY and IBM
i studied structured assembler on 360's and RPGII RPGIII conversions to the system 370 but for all the work the wonder of play was the driving force computers brought us the future today yes but they still needed to be fun
years and years ago
1988 arlington tx sitting with a friend playing ad&d fiddled with some mods in an IBM Licensed proggie 255 layers of textured passthrough
now Captains Quarters
i have watched Privateer wandervolve through and into Tachyon and Freelancer
I've witnessed worlds.com(still have an account till 2015 lol) active worlds there second life and entropia mold shape and form while utherverse holds its breath to make us all **** in our pods
many people wonder how to describe the allure appeal and binding fascination with eve
we have no magic shop where a flash of light makes something be cause we say it we mine rocks liquids and gasses and fabricate the items objects modules and structures that safe guard and protect our tiny human frames against the one and only true beast and bane of existence...cold vacuum...out of our own quite imaginable comprehensible and understandable universes' own brilliance of magical awareness...the endless sea of stars around us
we have no monsters or aliens trying to destroy us as inferiors to be wantonly wastreled in all directions by blasts of mana manifested maniacal magicks just the monstrous rage of determinitation and intent to make sure that it will be our race our clan our ancestors ongoing dream of insuring it will be our progeny...our kids kids kids kids who will get to eat the food
if you arent living that way you arent even in the one and only real game in town anyway
nothing goes on in our game that is not at least startable by off planet ucavs in our own asteroid belt in our own solar system right here past mars from ole sol three terra
sooner or later humans will
its just how we are
we in eve just happen to think that its fun to play at a future on its way already having fun with the devices that will make it possible
in ancient times magicians would take a golden crown from their lieges fallen enemy king and invert it onto its points and into it they would place a large clear sphere molten from silica sand and merged with lead and with that golden crown to hold it apart from the mundane they would peer into that crystal balls emptiness and see places far away in the fallen kings land and learn of things from a distance...the crowns gold is now contacts and connections the lead has become power supplies and the silicon is now the chips of our computer crystal balls
Thanks Fallout for sharing Chiliad's intentions from ATL
thats what its all been about
"...a little bit of this and a few drops of that and that and that, a couple of these...now...shake it all up and pour it in a pod and let it grow for a while...you can be anything you want...if you' |
crymyname
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Posted - 2011.02.18 22:55:00 -
[584]
thx .. but this game gives you more without the attachment of a facebook walk round .. most play the game just to play ..i don't need to see joe blogs legs in a station to talk to him .. i'm a pod pilot in a pod ..simple's
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Commander TAK
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Posted - 2011.02.18 23:02:00 -
[585]
I love how people keep comparing world of tanks to eve like its a competitor, get real you trolls. If you're going to compare eve to another game, make sure its remotely in the same league, go rage about new features somewhere else.
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CRONGUS
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Posted - 2011.02.18 23:10:00 -
[586]
Another thing that would be good to have in the captains quarters or somewere in station access to market not just to see what ships or items that is avalible in the region but in other regions as well instead of have to shout out to some one for a price or log off and go to your alt to see whats buying or selling price is in another region are.
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Der Valkirie
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Posted - 2011.02.18 23:11:00 -
[587]
Question, Is there a point to this garbage Is this a game improvement or a pointless exercise for some 3D graphics designer, of course it could also be yet another CCP attempt to turn this game into a portal for their "DUST" game. It seems they could not improve the current UI but can waste time on a silly "Captains Quarters".
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Pasmerktas
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Posted - 2011.02.18 23:18:00 -
[588]
I wanted to ask about this holographic ship feature, will by any chance it be a in-game ship simulator with avarage dps count, module fitting, avarage price check or something like that, something like evehq, or just a useless eye candy?
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Zen Jardo
Merkhan Industries Anarchy Unlimited
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Posted - 2011.02.18 23:20:00 -
[589]
I need a stripper pole in my captains quarters and places for all my exotic dancers. Also I need a back room for "experiments" on frozen corpses.
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Der Valkirie
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Posted - 2011.02.18 23:23:00 -
[590]
Edited by: Der Valkirie on 18/02/2011 23:23:53
Originally by: Zen Jardo I need a stripper pole in my captains quarters and places for all my exotic dancers. Also I need a back room for "experiments" on frozen corpses.
Pervert
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James Bullseye
Caldari
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Posted - 2011.02.18 23:38:00 -
[591]
Hy!
I have an idea.
Imagine your character head, inside this head there are implants.There are parts of your character barin for example perception,willpower,memory,charisma,intellingence these parts are colored.This can be a hologram or "realistic meat" or something like that.Actually you can look inside your own character head and when you loook inside you can see wich part(for example perception,willpower) your character corrently using for training.I can make a concept but i'am worst painter ever.
So this is my idea i hope you like it.
Bee good. Hy i'am James, James Bullseye.... |
BuckStrider
Amok. Goonswarm Federation
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Posted - 2011.02.18 23:40:00 -
[592]
Man, I can't wait to play IMVU on EVE
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Super mommabear
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Posted - 2011.02.18 23:46:00 -
[593]
Will it be possible to have the captains quarters in superrcarriers and titans considering the pilot can not dock and the ship itself is a floating city.
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Sarina Berghil
Minmatar New Zion Judge Advocate Multiple Sargasm
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Posted - 2011.02.19 00:15:00 -
[594]
I think it has the potential to look very pretty. But it begs the ancient question 'why?'.
What essential game play features would make us use this stuff? In traditional MMOs, unless a zone has a hard gameplay purpose it will go unused and ignored. Is Eve for some reason different in this respect?
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Fau Ti
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Posted - 2011.02.19 00:28:00 -
[595]
I can't wait for this.
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Bayushi Tamago
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Posted - 2011.02.19 00:40:00 -
[596]
Originally by: Sarina Berghil I think it has the potential to look very pretty. But it begs the ancient question 'why?'.
What essential game play features would make us use this stuff? In traditional MMOs, unless a zone has a hard gameplay purpose it will go unused and ignored. Is Eve for some reason different in this respect?
I am also curious as to why you are wasting resources on turning a space game into sims? I am one of the many people who think WiS is a neat idea, however, it is not in line with what I thought was the feel of eve, which is internet space ships. Like I've said before, stop coming up with random marketing crap to bring in new players because it's making the older players angry because they are asking for current things to be improved, and CCP just seems to keep pushing out half-finised buggy new stuff which is going to make newer players not want to play. CCP has a buddy program - I'm sure that brings in a lot of new subs, so why make useless features that are going to kill your subscription base out of frustration?
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Sebanx
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Posted - 2011.02.19 00:49:00 -
[597]
Edited by: Sebanx on 19/02/2011 00:51:06 Have you ever been in situation when someone invites you for vodka and all you get is tea? I feel like that.
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Kelian Underdwar
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Posted - 2011.02.19 00:56:00 -
[598]
Edited by: Kelian Underdwar on 19/02/2011 00:56:59 This idea is very bad. Only 1.01% of the EVE population actually want this implemented. I say its bad because if you're in a heavy PVP situation, and need to refit quickly, we don't want to spend 3 minutes to try and load all the useless eye-candy, 1 minute to run to the fitting hologram and another to run back, and then 3 minutes for a fancy undock. This is also bad because it will take a huge toll on computers, there is no way, that "Captain's Quarters" will take the same time as the previous docking experience. I will be disappointed if there is no way to turn off this lagfest you call Incarna.
This game is turning into a Sims/Spaceship/WoW MMO. It's losing its authentic feel.
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Saska Dax
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Posted - 2011.02.19 00:59:00 -
[599]
looks great
few things i think are important we need to be able to customise our quarters and clothing to allow us to be individuals at the moemt we are just ships.
secondly the stations should be relative ie we walk them no teleporting we have to interact with them in 3 dimensions.
but overall i think its gonna be great
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 01:04:00 -
[600]
Originally by: Kelian Underdwar Listen to the community, and put this idea away.
The community wants this idea.
Also, your reasons for why it would be a bad idea are based onà what, exactly? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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toofpick
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Posted - 2011.02.19 01:07:00 -
[601]
Quick question; Will players be able to spin their ships while on the balcony?
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Geralden
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Posted - 2011.02.19 01:08:00 -
[602]
Looks very nice!
Is there a way to turn it off?
Undocking is killing me as it is, it seems like the session timers has increased by at least 50% since incarna 1.1 alleready... so, can we please, please turn it compleatly, utterly off?
I really dont care about a station, i play this for piloting the spaceships...
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Der Valkirie
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Posted - 2011.02.19 01:16:00 -
[603]
Originally by: Tippia
Originally by: Kelian Underdwar Listen to the community, and put this idea away.
The community wants this idea.
Also, your reasons for why it would be a bad idea are based onà what, exactly?
Tippia, Did not realize that you were the sole voice of the community
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Richard Royce
Caldari Abh Academy
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Posted - 2011.02.19 01:21:00 -
[604]
I just want a fully functional lovebot, no really. If Mr. Universe can get one so should I. Not joking, really. I don't have a cool signature, sorry. |
Der Valkirie
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Posted - 2011.02.19 01:25:00 -
[605]
Originally by: Richard Royce I just want a fully functional lovebot, no really. If Mr. Universe can get one so should I. Not joking, really.
Now that is funny since I am also watching Serenity as I type. Though I am more into Red Heads than Blondes
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 01:25:00 -
[606]
Originally by: Der Valkirie Tippia, Did not realize that you were the sole voice of the community
I'm not. I just pulled my majority claim from the same place he pulled his. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Der Valkirie
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Posted - 2011.02.19 01:29:00 -
[607]
Edited by: Der Valkirie on 19/02/2011 01:31:19
Originally by: Tippia
Originally by: Der Valkirie Tippia, Did not realize that you were the sole voice of the community
I'm not. I just pulled my majority claim from the same place he pulled his.
Tippia, Not sure where either of you is pulling your stats from. Just seems your stats do not match the conversations I have with other players. Please educate me.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 01:37:00 -
[608]
Originally by: Der Valkirie Just seems your stats do not match the conversations I have with other players.
And his does not match mine. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Der Valkirie
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Posted - 2011.02.19 01:44:00 -
[609]
Edited by: Der Valkirie on 19/02/2011 01:46:05
Originally by: Tippia
Originally by: Der Valkirie Just seems your stats do not match the conversations I have with other players.
And his does not match mine.
What I was asking is where do these stats come from. So that I can judge who is right. That way I can discount the opions of the several dozens of other players chat with who disagree
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Weltact
INVICTUS.
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Posted - 2011.02.19 01:46:00 -
[610]
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
Now that statement yields a bit of confusion now. 4 years of presentations, interviews, demonstrations, screenshots, industry media coverage through articles, and several fanfests worth of speeches :P Not to mention the message management in eh more corporate growth circles. But it has not been worked on? Has all that been just a ruse? Or is there something missing from the picture.
It is starting to look like expectation management was indeed a very sensitive and important topic to pursue. Smart move, this way it is going to be much more managable to take small steps on a foundation of a solid and worked out vision statement while also facing the need to balance allocation of resources on Incarna with "spaceships".
I really hope the marketing for it all will not simply create a hype (the difference between presentation and delivery can not be too big, or even just big for too long or too often - unless the target is strictly a sales / acquisition only focus). Take the addicted life angle, or build on older but very powerful identification angles (cashier by day, ceo by night - IT Analyst by day, Bartender by night). Either way, expectation management is a cross disciplinary excercise.
Good blog, healthy approach. Why these things had to be put under NDA for the CSM (in light of publications in EON and other more general industry media) remains however a mystery.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 01:47:00 -
[611]
Edited by: Tippia on 19/02/2011 01:47:41
Originally by: Der Valkirie What I was asking is where do these stats come from. So that I can judge who is right.
You already know the answerà and for that reason, you can't judge anything on that one. That was the whole point. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Der Valkirie
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Posted - 2011.02.19 01:49:00 -
[612]
Originally by: Tippia Edited by: Tippia on 19/02/2011 01:47:41
Originally by: Der Valkirie What I was asking is where do these stats come from. So that I can judge who is right.
You already know the answerà and for that reason, you can't judge anything on that one. That was the whole point.
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Der Valkirie
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Posted - 2011.02.19 01:53:00 -
[613]
Edited by: Der Valkirie on 19/02/2011 01:56:24
Originally by: Der Valkirie
Originally by: Tippia Edited by: Tippia on 19/02/2011 01:47:41
Originally by: Der Valkirie What I was asking is where do these stats come from. So that I can judge who is right.
You already know the answerà and for that reason, you can't judge anything on that one. That was the whole point.
Strange, If I already knew the answer why would I ask the question. Shows me you do not have a clue as to what you are talking about.
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iP0D
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Posted - 2011.02.19 01:57:00 -
[614]
Originally by: Der Valkirie
Originally by: Der Valkirie
Originally by: Tippia Edited by: Tippia on 19/02/2011 01:47:41
Originally by: Der Valkirie What I was asking is where do these stats come from. So that I can judge who is right.
You already know the answerà and for that reason, you can't judge anything on that one. That was the whole point.
Strange, If I already knew the answer why would I ask the question. Shows me you do not have a clue as to what you are taking about.
You two could be blue alts, so hilarious Get a room
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Terminal Entry
New Fnord Industries
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Posted - 2011.02.19 01:59:00 -
[615]
21 pages.... has anything been said about a Window in the CQ? May be a monitor connected to a camera? Something?!
Originally by: CCP kieron If you feel we as an entity are corrupt and abhorrent, we bid you good luck in finding a game and company that suits your interests.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 02:00:00 -
[616]
Originally by: Der Valkirie If I already knew the answer why would I ask the question.
Rhetoric. And like I said, the whole point was the absence of an answer.
Quote: Shows me you do not have a clue as to what you are taking about.
I know perfectly well what I'm talking about. I just choose to do it in a thoroughly obfuscated manner, because there's a point to be made from that method as well. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Der Valkirie
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Posted - 2011.02.19 02:07:00 -
[617]
Sorry I hate when I get into pi@@ing contests. As for the room I have a four bedroom house so the rooms are available By the way what are "blue alts". Dave.
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Der Valkirie
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Posted - 2011.02.19 02:20:00 -
[618]
Edited by: Der Valkirie on 19/02/2011 02:21:14
Originally by: Tippia
Originally by: Der Valkirie If I already knew the answer why would I ask the question.
Rhetoric. And like I said, the whole point was the absence of an answer.
Quote: Shows me you do not have a clue as to what you are taking about.
I know perfectly well what I'm talking about. I just choose to do it in a thoroughly obfuscated manner, because there's a point to be made from that method as well.
Do you know the purpose of obfuscation if not let me explain it is a tool used by those who cannot answer a question honestly.
"Generally the word obfustication is used in reference to statements that have intentionally been written to be difficult to discern their true intention."
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Primaxin
Gallente 104th Ranger Mobile Combat Regiment
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Posted - 2011.02.19 02:21:00 -
[619]
Character creator doesn't interest me (can you tell?) and neither does this. I agree with those who say that "Sims in Space" is not in any way helpful to this game.
This expansion sadly adds absolutely nothing to gameplay. I echo those who say this is a waste of developer time.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 02:25:00 -
[620]
Originally by: Der Valkirie Do you know the purpose of obfuscation
Yes. That's why I chose that word, and why I said that this was the point of it all. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Bayushi Akemi
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Posted - 2011.02.19 02:44:00 -
[621]
Originally by: Primaxin Character creator doesn't interest me (can you tell?) and neither does this. I agree with those who say that "Sims in Space" is not in any way helpful to this game.
This expansion sadly adds absolutely nothing to gameplay. I echo those who say this is a waste of developer time.
I'm not sure how many people are aware, and I hope CCP *is* aware of this, but someone from the current CSM resigned, and has quit the game over the PLEX for MT debate. I do hope that CCP realizes that they are likely to lose a lot of players because of incarna and related features. A lot of people I know in game have principles, and will do things based on that, including quitting the game because of the direction CCP seems hellbent on pursuing.
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Ranka Mei
Caldari
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Posted - 2011.02.19 02:47:00 -
[622]
To all the ****ers and whiners who cry: "SIMS in Space!," I just want to say: I totally and utterly love captain's quarters and the road to Incarna, as reported by CCP Chiliad! It's what I've been waiting for like for ever. So, thank you CCP, from the bottom of my heart, for making a great game even greater!
Now, just add a mall, and I'm in seventh heaven! :) --
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Karin Harada
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Posted - 2011.02.19 03:12:00 -
[623]
Am I going to be able to spend PLEX to upgrade my pad to a bigger and better one?
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Uronksur Suth
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Posted - 2011.02.19 03:16:00 -
[624]
Originally by: CCP Fallout Edited by: CCP Fallout on 18/02/2011 19:45:30 CCP Chiliad's newest dev blog details Captain's Quarters, and important feature of Incarna. Read all about it here.
Update: CCP Chiliad has posted some replies that may be of interest to players:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469548&page=19#544 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469548&page=19#548
You know, I love you CCP people.
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Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.19 03:31:00 -
[625]
@ Der Valkirie and Tippia
God, would you two quit it already? It feels like I'm listening two brothers nagging at each other about who's right and who's right along with the whole he-said-she-said routine. It's annoying and it detracts from the whole conversation. Who the frakk cares about statistics anyways?
Eve Online has been improving for a very long time and it is the only MMO that I know of that has been evolving since then. I have played many online games along with Magic The Gathering, Guild Wars and (unfortunately) the Sims. I have played the Microsoft Flight Simulator series since FS95 came out and have been engaged with its online community ever since and I can tell you that I have seen my fair share of people who simply don't like new things in the simulator. The same can be said with any other game that has a very vocal community. Eve Online is no different in terms who likes it and who hates it. There will always be folks who can never be satisfied with Eve no matter how hard CCP tries to appease them.
So far, I have had the audacity to read all 20+ pages of this single thread (I was that bored today) and I found that about 2/3 of the people who replied in this thread like the idea of the CQ and hangar deck (as well as Incarna for that matter). As for the remaining 1/3 who don't like the new features that most people in this one thread seem to support, that's their opinion. If they don't like it, then they don't like it so stop arguing with them since there is no way to convince them otherwise as they have already made up their own damn minds.
So, let's cut the crap and get back on topic here and provide our own opinions here. That is after all the whole point of this thread. So let's give our opinions so that CCP and its developers can know how to improve this upcoming feature that took backseat during the last 4 years. And since this feature now appears to be slated for release this summer, we might as put in our two ISK worth on what parts of Incarna should improve. If people want a "do not enable Incarna" feature in Eve, then so be it. And if people want a bigger bed in their CQ to accommodate the exotic dancers, then so be it. If people want a slightly bigger hangar area so that their Rorqual can fit in it, then so be it as well.
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Kruddcake
Caldari
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Posted - 2011.02.19 04:14:00 -
[626]
Originally by: Strazdas Unstoppable you are a pod pilot, you do not get out of pod EVER. chaging ships means trnasfering your pod from one ship to another. you dont go out. you have no need for your physical body whatsoever other than to sustain your brain function.
(emphasis added)
You don't use it, you lose it.
We're all going to be skinny, bony pilots without the muscles to even get out of the pod, let alone walk through the captain's quarters.
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Icarion
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Posted - 2011.02.19 04:19:00 -
[627]
I remember seeing a video from the last Fanfest of a capsuleer getting out of his pod within what seemed a CQ. Now, what Im wondering is-when you dock, will you be given the choice to go to de-pod and go to your CQ or just sit in ship and do what we have always done? From a hypothetical technical standpoint, how long does it actually take a capsuleer to de-pod or unplug? Is it akin to taking ones shoes off before entering a room? Would it be that simple? I woult think the transition would be one that you wouldnt want to go through unless you really had to. Will it just be assumed you are depodding and you appear in the balcony and you miss the whole graphical wonder of you slipping out of your gel world? Also, will the CQ be the eventual link of characters between Dust 514 and Eve-Online? Will characters in Eve-Online be able to play in Dust 514?
Thanks Icarion
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Kruddcake
Caldari
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Posted - 2011.02.19 04:39:00 -
[628]
Originally by: Icarion Also, will the CQ be the eventual link of characters between Dust 514 and Eve-Online? Will characters in Eve-Online be able to play in Dust 514?
Thanks Icarion
As far as I am aware, pod pilots will NOT be the same guys that go down and fight on the ground in Dust 514.
However, I'm not 100% certain on this and if CCP is able to give some clarification on this, I'd definitely appreciate that!
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Mark Pegasus
Nex Exercitus
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Posted - 2011.02.19 05:47:00 -
[629]
BUT
can we knife each other?!?!?!
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Mister Short
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Posted - 2011.02.19 05:56:00 -
[630]
This sounds great, just let us change what race out captain's quarters reflect. The Minmatar one isn't as fancy as i would like :P
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Daniel Whateley
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Posted - 2011.02.19 06:01:00 -
[631]
i was wondering if its possible to maybe create a room in station where people can meet even if its not walking around and stuff in a room but if its just better than a list in station down the side of guests that would be nice in my opinion and you should also be able to change it to just a list too or have a list already set out and a option to see players in a room only a thought\suggestion, i dont know if this is already in plans or anything tho
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.19 06:01:00 -
[632]
Originally by: Bayushi Akemi I'm not sure how many people are aware, and I hope CCP *is* aware of this, but someone from the current CSM resigned, and has quit the game over the PLEX for MT debate. I do hope that CCP realizes that they are likely to lose a lot of players because of incarna and related features. A lot of people I know in game have principles, and will do things based on that, including quitting the game because of the direction CCP seems hellbent on pursuing.
He resigned, no one cared, and the rest of the CSM went forward and did they job.
E.g. discussed with CCP and figured out where MT was acceptable and where not. Adults negotiate, children walk out.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.02.19 06:22:00 -
[633]
People who don't care for the Space-Sims-Part.. remember what the first thing was once you launched this game as noob? Was it a ship or a character?
I rolled a character, not a Thorax or a Malediction. If this game had been all about ships and PVP from the get go CCP would had done a very very bad job so far.. there are better PVP games out there which serve this only purpose, to shot other people into the face. You don't even roll chars there, you jump straight in and get to the action.
Eve always was more than that simpleton stuff. The whole politics, meta game, industrial, market, scamming & whatyounotknow stuff TODAY in game proves this. We now get another layer and hopefully a useful one at that.
Personally I can't wait for CCPs disclosure about Incarna vs. Drugs/Boosters/BlackMarket.. that's where new gameplay will emerge first for us to see.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
galphi
Gallente Furnulum pani nolo THE SPACE P0LICE
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Posted - 2011.02.19 07:23:00 -
[634]
I don't know how many of you tried star trek online, but characters only ever sprinted full speed around the place, except when they were jumping up and down on consoles. i.e. immersion breaking.
Allow jogging perhaps, but consider restricting players to walking speed for the most part.
I was thinking that you could have some sort of alert system that would allow players to sprint back to their ships, if say, sov was threatened or something similar to that. That's the only time anyone should see people moving hastily around the stations.
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Ashemi Darkhold
hirr Morsus Mihi
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Posted - 2011.02.19 07:38:00 -
[635]
Any way you dice it this is depressing.
As a company you CCP built up expectations about what this expansion would be like. You had total control of what we were to expect. Walking around the inside of a station. Looking at others and interacting with them. Bars and games.
And this doled out over a pretty long time, leading us to also expect there must have been tangible progress on this besides the completion of the code required to make Incarna itself.
Now its just a small dirty room. The Eve equivalent of a bad motel, where I can even see my car from my room. |
Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.02.19 08:01:00 -
[636]
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers.
This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face.
IIRC, The Ambulation project was announced in 2006, so presumably someone was doing some work on the project from that time? We were shown demos in FanFest 2008, after all, which rather implies that work was started before then, making it at least 3.5 years. When did the project start, exactly? That would be really interesting to know.
And regardless of the exact date, Incarna has received the lion's share of development resources for quite a long time - since Apocrypha? Don't get me wrong, I've long been a supporter of the ambulation concept. I still believe that in the long term it is both desirable and necessary for EVE's continued growth and survival. But that means that I'm very, very interested in the progress and direction of the project. And equally, concerned about some of the things I've been reading.
Transparency is always the best reassurance.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
nails
Caldari Ota Corps
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Posted - 2011.02.19 08:04:00 -
[637]
This is very exciting. This is the first expantion I've ever wanted to install singularity for. --------------
http://nails.otaku.jp/ota-corps/ |
Chiana Moro
Sons Of 0din Fatal Ascension
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Posted - 2011.02.19 08:07:00 -
[638]
I was first scared ****less of the space dollies, then the blog says Incarna wont interfere with the current dock/undock routine. So now I can take a crap again I see potential in this.
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Kizz Amarr
Amarr
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Posted - 2011.02.19 08:16:00 -
[639]
To all those of you who beleive this latest idea is going to be great, and wonderful, and so much fun to play. Do me a fovour, load up a MMO called Second Life, try it for an hour and then come back to eve and wonder why on earth CCP are trying to play Second Life in Eve.
I simply wonder why CCP have allowed themselves to be talked into committing to a multi-million dollar investment with Incarna and all that it entails, when had they listened to the users, they would have seen that they simply want what we already have, fixing.
Every upgrade the forum is full of people wanting things to be fixed before we go into the next development. "Fix it please", is all we ask for when we are told another upgrade is rolling out.
This coming addition will make the downloads more large, your daily bandwidth usage will increase, (hope your ISP doesnt cap you) but your game of Mining, pew pew or however you play, from Pirating to Scamming Jita, will not change one iota.
You will simply have more stuff that doesn't quite work like we see in the adverts. And that must upset a few players who have paid into Eve for years waiting for their promises to mature.
Fix it CCP, Please.
K.Amarr.
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Quebber
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Posted - 2011.02.19 08:29:00 -
[640]
Wooti! you guys are so bloody awesome.
Yay!!!!
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Keisty Fitten
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Posted - 2011.02.19 08:29:00 -
[641]
Originally by: CCP Chiliad
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE.
is this a serious statement? 5 years of dedicated "Eve Development" is what pushed the Incarna project to the backburner, and you still are nowhere near a fix for unbearable lag and load times in large fleet fights that you try to use as marketing tools in your videos?
5 years of "developing eve" and all we got was a new sov system, a couple extra ships, incursions and some graphical updates?
I'm sorry, but your resources are not spent wisely at all. And for you to make a statement that the Incarna project was put on hold to ensure the "development of eve" was not hindered is pretty bold, seeing as the "development of eve" hasnt come too far in the last 5 years. |
Katsu Masanori
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Posted - 2011.02.19 08:52:00 -
[642]
This new feature is very exciting. I do have a problem. How does a Mac user actually access singularity? I would have used the Character Creator in Singularity but could not figure out how to get there. So, if I cannot get there form a Mac, how can I give realistic impressions about these new developments?
I do like how the Character Creator allows the feel of a breathing person. The character is so real it is very scary almost as if the character is a live being and not an animation. I know the interactive fittings window from the Captain's Quarters will be equally good.
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CCP Spitfire
C C P C C P Alliance
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Posted - 2011.02.19 08:55:00 -
[643]
Offtopic posts removed.
May I please remind everyone to keep the discussion civil and constructive and do not use this thread for personal communications.
Spitfire Community Representative CCP Hf, EVE Online |
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Althorn
Caldari Azure Flame
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Posted - 2011.02.19 08:56:00 -
[644]
Looks awesome!
However, if I can quote a CSM member:
Quote: CSM suggested that there be a configuration option to allow players to retain the current docking to hanger environment. Like any other suggestions that might reduce the number of people using the Avatar environment it hasn't been taken on board.
Please please please listen to them - with a cherry on top! my PC creaks as it is with two clients, I don't want to have to cancel one of my accounts because I can't run both when this hits.
... |
Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.02.19 09:24:00 -
[645]
Originally by: CCP Chiliad We haven't worked on Incarna/WiS/Ambulation for five years.
If I recall, Incarna was announced in 2006. And not as "Well, it'd be cool if...", but as a planned feature that people were working on. It's possible my memory is fuzzy here, of course, but I don't think so. And if I'm right, was CCP lying then, or are you lying now?
Of course, it wasn't at the "Three teams for internet spaceships, nine teams for Incarna" levels of the last year(I hope...), and I think it's obvious that the focus was on Eve proper certainly up to Apocrypha and likely to at least Dominion, but that's still a whole lot of man-years CCP has been pumping into this. We'll have to wait and see what this summer brings, of course, but I hope it's got a lot more to it than this. Captains quarters are a decent starting place, and staged releases seem to be working out well, but there'd better be a mountain of follow-up. If not, I think you're going to see the fan base go from "Well it's stupid, but at least it'll be out of the way and we can get back to useful features" to :18months: levels of rage. I'm still hoping it'll blow us all away, of course, but my expectations are not high.
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Mother Fokker
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Posted - 2011.02.19 09:36:00 -
[646]
Sitting on the beachbar drinking some cold coffee and thinking of Incarna a bit.
I wonder, i have been waiting for this expansion for three years, and tbh the last two years i would have stopped playing if it was not for the juicy carrots of Dust and Incarna videos that made me dream of a better eve, and than i realised the following: Many people like me wait for this feautre so they can alter they game type a bit, flex and have something different in theyr game lifes.
I mean come on people. When was the last time you did smt new in EvE? Incursions? OMG, so you have never fought NPC together with other people? Planetary interaction? Ok better, but were are the population control, the feel of echievement? Were are the cool buildings?
Would it not be so much better if for example you could actualy visit the planet and have a higly customisable cafeteria in one of your PI modules and watch the enviroment change from there. Or a common meeting place in a POS for you and your friends? Offcourse it would need soem added functionality as well.
How about a cafeteria in a station were you could see virtualy representation of dockign undocking of ships at the port. A procces slow and tedius that does nto need necessarily to be so in real game as well.
How about a chess sqared floor were e.g 32 people could serve for a few minutes as chess pawns in a virtual chess game if they wish too for soem reward. Virtual theatres were talking avatars would be able to play theatrical plays. Clubs, places were we could listen to our own music mixed by ONE player. Or a jukebox feature.
Or smt like a cinema were we could see pics like 50;s b-movies you would stream for us and have the rights reserved. Let us the option to download the film slowly over days in order to do so and than go to a virtual cinema and watch our selected b-movie sci-fi horror flick with our corpies. Or renderings of our previous battles.
3-4 years in the making this is what Incarna should be about. I reallise that this is my own daydream, bt if ylu fail to deliver partly what old players are excpecting to see in incarna than you will suffer a big player loss, cause francly, this is your biggest project we are waiting for for years now. you let us down, so will wee.
Greedings to all youu wonderfull players from Greece.
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Ophelia Ursus
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Posted - 2011.02.19 09:39:00 -
[647]
Will the neocom still be available when I'm in my quarters or am I going to have to do something stupid like click on a computer to bring up the market tab or a model ship to access my hangar and the fitting window? Signature removed. |
Hoya en Marland
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Posted - 2011.02.19 09:41:00 -
[648]
Edited by: Hoya en Marland on 19/02/2011 09:45:54
Looks... well, interesting. I wonder how much time will they need until this basic concept evolves into the avatar interactions, bars, casinos etc. Because Tyrannis was also promoted in such pompous way that one would think PI is going to be something like Planet Tycoon mini game... sort of. However, after 8 months it's still only dots & lines
All in all, I am pretty sceptical about all this.
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James Bullseye
Caldari
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Posted - 2011.02.19 09:55:00 -
[649]
Hy there again!
I visualize a bar where are people and the barkeeper is and there are somewhere agents talking some of them are palying card game.:)And i also visualize my quaters where i actually change my clothes and put sunglases on if i want to.From there i can go to my ship or from the bar and i also can take a lokke to my items so i have own warehouse.
CCP if you have a moment please take a look a to my comments there are now 2. Hy i'am James, James Bullseye.... |
James Bullseye
Caldari
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Posted - 2011.02.19 10:01:00 -
[650]
Originally by: Hoya en Marland Edited by: Hoya en Marland on 19/02/2011 09:45:54
Looks... well, interesting. I wonder how much time will they need until this basic concept evolves into the avatar interactions, bars, casinos etc. Because Tyrannis was also promoted in such pompous way that one would think PI is going to be something like Planet Tycoon mini game... sort of. However, after 8 months it's still only dots & lines
All in all, I am pretty sceptical about all this.
Don't be too sceptical all these projects need money and time to be sure it's ready to use. Hy i'am James, James Bullseye.... |
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Hadesgate
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Posted - 2011.02.19 10:18:00 -
[651]
I see some people say things about the incarna, the time it took and the interaction. The RL technology is growing so fast that i have a question:
Nowadays you can buy touchscreen monitors, isn't there a way to implement a touchscreen based hologram of your ship and its fitting service? in this way you get even more out of the interaction. I personally would love such a feature!
Keep up the good work so far, it looks small, but really amazing! :)
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Zivator
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Posted - 2011.02.19 10:26:00 -
[652]
How comes most of the whiners think you will have to load the hole station just because the station view will be changed. It will change from "I¦m looking at a oh so cute model of my ship" to "My ship is so ****ing epic, I want to wipe out civilizations".
You don`t need to load the bar of Mr. XY to change the station view!!!
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Private Martin
Caldari
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Posted - 2011.02.19 10:44:00 -
[653]
I can't wait to get onto Singularity and see this in action, should give a good sense of scale to the ships. Would be cool if the captain's quarters had a view port you could look out of in space though I'm not sure how much use that would get.
Originally by: Dev Blog You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have.
I'm going to hold you guys to that.
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Sibyllina Nemesys
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Posted - 2011.02.19 10:59:00 -
[654]
Quote: This January we demonstrated this with the new character creator, unlike anything seen in any computer game.
In french : ce n'est pas bien de se vanter tout en Ttant inconscient de ce qui existe ailleurs... On appelle ta de la vantardise et ce n'est pas trFs bien vu. En plus, ta vous rend particuliFrement ridicule... Alors si, Second Life vous explose en terme de crTation de personnage. Plus efficace, plus prTcise, plus de choix, plus de personnalisation, plus rapide, plus intuitive, avec des rTglages a barrettes + nombres au lieu de simplement gesticuler la souris en espTrant trouver LE rTglage qui nous convient pour votre systFme. Bref, vous devriez avoir honte de vous vanter de quelque chose qui est "bon" mais trFs loin d'arriver a la cheville de ce qui se fait de mieux dans les autres jeux. AprFs, si vous vous comparez a WoW, lineage, Aion et compagnie... ForcTment... Mais autant se comparer a ce qu'il y a de meilleur, non ? Au lieu de se comparer a ce qu'il y a de pire... A bon entendeur, je vous salue !
In english : Pouah... And now we see that games creators don't look at the other games... So, indeed, if you are studying WoW, Aion, Lineage and other MMORPG Character's creator, yours is really the best one. But... Do you know there are already a lot better than yours ? Just one of the best samples : Second Life. Okay, okay... Could we call that a game ? But that doesn't mind. Their character creator is : easier to understand than yours (we have to move the mouse around, hoping to find the best detail we want, instead of really clear settings to put with "in real time" visualisation on SL), we have more choices, the customisation is a lot more detailled.
So... Really... Before to say "we are the best !", please... Check if you are right ! That's just boring to read brags from ignorant people. Thank you for reading. *bows*
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Nogag Reflex
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Posted - 2011.02.19 11:09:00 -
[655]
Really cool stuff guys.
Anything in the works to deal with the soul crushing lag experienced in very large engagements.
We really need your help and attention on this issue.
Thanks.
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Hroya
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Posted - 2011.02.19 11:18:00 -
[656]
Looking forward to it.
I know some plans for expanding EvE have been put in the fridge or out of the spotlights a couple of times allready. Idea's meet reality and cant be accomplished at the desired schedule.
I for one am glad to see the expansion of eve still going on. The original vision was to make it a complete sifi and at the scale eve is setup it's an enourmous task, one that is not easilly done.
Eve takes one step at a time and aslong as it keeps walking that way it will get there. Stick around and adapt people. laughter and tears inbound at any time, any place.
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Morgan Regenkind
Weekend Heroes
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Posted - 2011.02.19 11:19:00 -
[657]
I believe this can be great for the more industrial or trade focused players (like I am).
Can't wait to see it in action. But I also hope that it doesn't slow down the gameplay for "normal" players ...
Cheers
-- Never give up, Never surrender. |
TalonClark
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Posted - 2011.02.19 11:21:00 -
[658]
This time i really think CCP is making a BIG BIG mistake. Not because of Incarna, but because of HOW they release said expansion.
Tyrannis was a nice idea, but a terrible way of implementing it, and is STILL missing an awfull lot of features everyone was hoping for when it was presented (like player interaction!!!! for once, fighting on planets, you know the cool stuff).
Now, you have this Incarna feature on your hands. Possibly the BIGGEST thing since Apocrypha, at least regarding marketing potential. And you plan is to split it up in mini-packages released over 1-2 years?!
Fire your marketing head, now. This is not something you release in small steps (if you want to test it do it on sisi). This is something you release feature complete so that it HITS THE MARKET with a BANG.
When ppl will hear about this they will be all exciting, subscribe (or trial) for 2 weeks to see what the fuss is all about. Then, they are stuck in a quarter, NO PLAYER INTERACTION, and its fun for 30min. Thats just terrible.
I would NEVER release this before i have a solid player interaction (and if its only bars + minigames + cloth-shop + plastic surgery = charcreator).
No really, this is just bad marketing.
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Skyreth
Incursion Rapid Response Services
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Posted - 2011.02.19 11:31:00 -
[659]
Originally by: TalonClark Stuff
*facepalm* please, for the love of all that is holy, read up on some basic programming or something? Releasing one huge expansion multiplies the amount of issues that will arise. Releasing smaller "bundles" means they can keep track of (and fix) bugs easier, and they will be a lot smaller. They release the small package expansions now because of people complaining about the amount of bugs in the EVE expansions. You lot complain about the game being buggy, but when they try to take steps to fix it you complain about that too?
That being said. Character creation: They noted several times that what we have so far is a base. When Incarna is fully active we will have far more options in terms of clothing, tattoos and everything else you WoW players get excited over.
Choice and implementation: Several of you complain about not wanting it. I'm sure CCP would release a "skip" option for it, if for nothing more than the fact it would help limit the amount of server side resources used by people roaming the stations.
As long as there is no loading issues, none of you should be complaining. And if you hate the fact that EVE is evolving, go play Freelancer. Now I do everything from PvE, to mining and my main (this character) is a nullsec pvp pilot. The ability to walk around stations will help with the monotony of station spinning and (if you lot had read the "lore" and/or dev blogs) would make EVE far more realistic.
You think your lag is bad? It took Jesus 3 days to respawn! |
TalonClark
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Posted - 2011.02.19 11:47:00 -
[660]
you sir have obviously NO IDEA about marketing...and thats why programmers are usually kept out of that business field.
Yes, it may be better for Q&A to have the REAL testbed (tranquility) for their bughunting experience because they get the largest feedback. But since when do you split your product in little pieces, and in the process make it look worse, to make Q&A happy?
This is the best horse in the stable for CCP since a long time, and it can hit BIG. If you are splitting it up and serving it in pieces, new players will just taste a piece, see its not that good, and NEVER COME BACK. You may then release other pieces, and when they are all there its really a great experience, but you will already have lost alot of potential clients because they dont come back.
Thats basic marketing 101. Clients try once, and make a decision. If they dont like it you can improve upon it as much as you want, you will never get them back (only with large incentives to do so).
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Skyreth
Incursion Rapid Response Services
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Posted - 2011.02.19 11:51:00 -
[661]
Originally by: TalonClark More stuff
Also can work the other way. Its like a drug, give them a little to get them hooked, then slowly give them more as time goes on. Not too worried about how they release it. I'm happy they are going the "bug fixing" route instead of your "cash happy" way.
You think your lag is bad? It took Jesus 3 days to respawn! |
mandaro
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Posted - 2011.02.19 11:56:00 -
[662]
Regarding character movement: Will you be able to jump?
Also: Will you still be able to spin your ship? I assume you'll have to have a camera drone or something...
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TalonClark
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Posted - 2011.02.19 11:58:00 -
[663]
For it to be "viral" or a drug, it has to challange you for the duration of time till the next release (next piece of the puzzle).
How can you even think captians quarters with no player interaction can accomplish this? And thats my point. Yes, make it "viral", but in order to do so you have to have AT LEAST something like minigames to make ppl interact, to use the feature. Let them meet in their quarters, to compare Avatars, cloths, whatever.
Thats the underlying drive in all social networks, competition (who has the most followers, who looks best, who does the coolest things).
But ok, CCP is not reading this stuff anyways, they already made their choice, and it will work out as good/bad as all the other expansions they split in little pieces....
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2011.02.19 12:31:00 -
[664]
Originally by: Malcanis
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers.
This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face.
IIRC, The Ambulation project was announced in 2006, so presumably someone was doing some work on the project from that time? We were shown demos in FanFest 2008, after all, which rather implies that work was started before then, making it at least 3.5 years. When did the project start, exactly? That would be really interesting to know.
And regardless of the exact date, Incarna has received the lion's share of development resources for quite a long time - since Apocrypha? Don't get me wrong, I've long been a supporter of the ambulation concept. I still believe that in the long term it is both desirable and necessary for EVE's continued growth and survival. But that means that I'm very, very interested in the progress and direction of the project. And equally, concerned about some of the things I've been reading.
Transparency is always the best reassurance.
What, you expect CCP to admit that they restarted WiS twice and wasted 70% of their dev resources on that while everything else in game was floundering? My experience of CCP has been rather more along these lines:
Honesty and Transparency<--------------------------------------------------------------------------------------------------->CCP
Also, I'm still pretty sure that WiS/Incarna is and will be the alpha release for World of Emo, aka WoD. I think CCP will put WiC, aka Walking in Concourses, and other pretties like Microtransactions for vanity items like bars, corp/alliance offices, tatoos and hairdos into LO, aka Lolsuckaz Online, and then also make it obligatory for certain in game high level items. Once they have thereby forced enough "Oooh Shiny!" carebears and "Pimp my Ride" PvPers into the stations they will then loudly proclaim it a success, and then never touch it again as they head off to implement the whole concept into WoD.
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.02.19 13:09:00 -
[665]
Originally by: Skyreth
Originally by: TalonClark Stuff
*facepalm* please, for the love of all that is holy, read up on some basic programming or something?
Please, read up about marketing and Psychology before you try to lecture other people.
Staggered release is HORRIBLE for selling stuff. And that is what CCP is doing in the end - selling stuff.
Besides, it is just an excuse for lazy programmers and bad QA. |
ACESsiggy
Gallente
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Posted - 2011.02.19 13:18:00 -
[666]
Edited by: ACESsiggy on 19/02/2011 13:18:11 I forgot to mention this in my original thread: Bringing Aura to life during gameplay will defenitely be epic! I hope you include her voice for missions and other various things in game (i.e. maybe market?). Again, I am really looking forward to this patch!!! :)
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Ranka Mei
Caldari
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Posted - 2011.02.19 13:25:00 -
[667]
Originally by: TalonClark you sir have obviously NO IDEA about marketing...and thats why programmers are usually kept out of that business field.
Yes, it may be better for Q&A to have the REAL testbed (tranquility) for their bughunting experience because they get the largest feedback. But since when do you split your product in little pieces, and in the process make it look worse, to make Q&A happy?
*facepalm* please, for the love of all that is holy, read up on some basic marketing or something? You don't sell 1 thing 1x; you sell it in installments, over time, always wanting them to come back for more -- at each time of which you can market the next installment as a new addition, and profit from it.
Incarna, I'm loving it! :) --
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 13:46:00 -
[668]
Originally by: Keisty Fitten is this a serious statement? 5 years of dedicated "Eve Development" is what pushed the Incarna project to the backburner, and you still are nowhere near a fix for unbearable lag and load times in large fleet fights that you try to use as marketing tools in your videos?
Lag can't be fixed.
They've improved it. The result? More people cram into the system until it lags. That's why it can't be fixed. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Snowflake Tem
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Posted - 2011.02.19 13:51:00 -
[669]
Originally by: Sylthi So, FOUR YEARS after Incarna was announced and we still AREN'T getting it? Not even this summer? Just an (admittedly nice looking) couple of rooms to walk around in, an do the things we already do in game? Seriously? That's the "big news"? I mean, it's been a rumor for SO LONG, even the author of the blog is having to say "seriously" to get people to believe even this small piece is coming!
Quality CCP engineering as always.
So, any idea when we are going to be getting the full featured Incarna? Any updates? Or just more CCP silence as always?
I do admit, however, there was one feature mentioned that did spark my interest: You can update your character's appearance in your quarters now? So, does that mean changing your in-game portrait is going to be free now instead of costing money? Or, is it still going to cost money like always? I think I already know the answer..... but, I figured I'd ask anyway. I.E. Micropayments here we come.......
It's taken years to develop because it TAKES YEARS TO DEVELOP! Dolt. Obviously the only thing you've ever produced - other than your opinion - stinks just as bad and usually gets flushed when your done.
I really don't understand why so many people feel threatened by this aspect of CCPs investment in the games future.
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Skyreth
Incursion Rapid Response Services
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Posted - 2011.02.19 13:55:00 -
[670]
If CCP releases on a single expansion as a market ploy: People complain cause they aren't working on the bugs first.
If CCP releases in sections to lower issues: People complain because it isn't a smart market move.
(Market ploy depends on opinion of customer, I'd personally thing smaller "expansions" would make more sense since they can run off it longer).
Either way you will find a way to complain with no thought to the hours of work these "lazy" programmers put in, or the artists, producers etc. They are working to entertain you and make EVE evolve with the times when they could easily go work in any number of other professions.
Stick to coming up with ways to improve the game, stop whining.
You think your lag is bad? It took Jesus 3 days to respawn! |
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GFL Kalor
Amarr Shadow Council
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Posted - 2011.02.19 14:13:00 -
[671]
Captains quarters is a little stark. A set of chairs opposite the Captains desk would be a cool addition seeings how the Captain might like to have guests over from time to time. One chair and one work station in the room looks a bit out of place. Might also want to make a small dining area near the food replicator/dispenser. Only a twin bed in the Captains quarters? Are we celibate? Kalor |
GFL Kalor
Amarr Shadow Council
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Posted - 2011.02.19 14:15:00 -
[672]
Another idea while you are headed down this road would be a bridge view angle option when you are flying your ship, in addition to the current one. Kalor |
arcyaxiom
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Posted - 2011.02.19 14:18:00 -
[673]
Edited by: arcyaxiom on 19/02/2011 14:21:58 I like this a lot.
But
If this means I HAVE to have the new 3d awesome hangar displaying on ALL the clients I run at a time, well .. it's going to result in a couple accounts not updating their subscription. If it does not come with the option to yes/no it then I wont be able to multibox to the same degree. You'll find a LOT of people have this same problem. You might want people to 'use incarna/wis!' but if that comes at the price of them NOT using it, or EVE, on their second or third account then is that price really worth paying?
My industrial/station trading alt does not need to see the hangar in all the Incarna glory, and if I can't run it in the background with my main accounts also turned on and have to switch accounts to keep it running smoothly then then I will have no need to have the trade client on a seperate account now will I ..
p.s. honestly though I do think it looks good and look forward to trying it out, just don't want it getting in the way of every day functioning is all.
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Val Amora
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Posted - 2011.02.19 14:24:00 -
[674]
Edited by: Val Amora on 19/02/2011 14:24:45 I'm glad to see this on the way, it seems like a cool feature...
Seems like it will also lose its luster quite fast as well.
I think I can speak for everyone when I say we were looking forward to a true multiplayer experience when Incarna was released. Honestly I don't think we'll see that this year, see as how it was never mentioned in the blog. Seems like all we're getting is a tech demo. Or a bone, depending on your viewpoint.
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Jolent
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Posted - 2011.02.19 14:31:00 -
[675]
It's a nice addition without doubt but I still have some reservations regarding its integration. I wrote some paragraphs on my site about it, though. See here.
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Kizz Amarr
Amarr
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Posted - 2011.02.19 14:39:00 -
[676]
Watching the replies here, I see a good many players looking forward to playing space dollies in the prison cell we are being given.
I see too, many players asking for it to be delayed until important bits are fixed, improved and or repaired.
CCP have already invested in this project so I doubt they will A) Stop it, or B) listen to users asking for anything but.
But I thought about it, mind ticking over, about walking in Jita, about walking to my Agent only to get some loud foul mouth telling me my Boobs are too small and what Am I going to do about it... Yeah, suddenly it is real attractive.
Lets see, Dollie in a prison cell, or walking into a cess pit. brrr, my mind shudders.
KK
K.Amarr.
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Orephia
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Posted - 2011.02.19 14:48:00 -
[677]
So, this walking around stuff, on the road to Incarna, in hallways, & stations, the CQ...this *will* be wsad walking, right?
I mean, you're not going to have us right-clicking each leg in succession, are you?
Are you? |
Niccolado Starwalker
Gallente Shadow Templars
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Posted - 2011.02.19 14:51:00 -
[678]
Originally by: Orephia So, this walking around stuff, on the road to Incarna, in hallways, & stations, the CQ...this *will* be wsad walking, right?
I mean, you're not going to have us right-clicking each leg in succession, are you?
Are you?
I certainly hope its right clicks/mouse! WSAD is partly what killed SWG! And I loathe it! Its so FPS!
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL. |
GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 15:21:00 -
[679]
wsad is okay in multiplayer games when servers running it are capped sub 1000 players etc... much like wow or other multiplayer games.
when you're talking about tens of thousands of players wsad input would add soo much lag cause of sooo many server requests per second.
chances are it'll be "click to walk to this location" click to activate this item etc... even so it wont be so much of a massive click fest as some are already trying to complain about.
have to say im looking forward to Incarna, one of the few things that ive always thought stops new/intermediate players is the ever increasing feeling of being emotionally disconnected to this game. actually seeing and controlling your avatar will help keep that connection/solidify that feeling of actually being that person.
the other thing i think will help is to give a sense of genuine scale to some of the more used aspects of eve... i mean we all know how big the ships are on paper and i guess we've all seen the youtube vids of eve ship models against other more real worldly things bt you quickly become ignorant of that when playing eve. seeing your ship in its hangar from a perspective that can gauge size in-game will keep that wow scale factor.
i would agree with other posters about having an option to turn on and off the incarna function to keep multiboxing at its current glory. tbh as you have an option atm to load station environments it only makes sense CCP will implement the option to "load incarna/wis" unless its going to be tied in to the "load station environment" option in the escape menu. CSM Prop 1 CSM Prop 2 |
Shepard Book
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Posted - 2011.02.19 15:46:00 -
[680]
I think the baby steps approach is probably best for this feature. I am interested in hearing about the other features that will be included seeing how captain quarters is only a small portion of Incarna.
I hope we can expect to handle industry jobs as well as market selling, and buying from the captains quarters. I am sure some would not like the current way to change. This would be in addition.
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Mother Fokker
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Posted - 2011.02.19 16:01:00 -
[681]
Originally by: Gnulpie
Originally by: Skyreth
Originally by: TalonClark Stuff
*facepalm* please, for the love of all that is holy, read up on some basic programming or something?
Please, read up about marketing and Psychology before you try to lecture other people.
Staggered release is HORRIBLE for selling stuff. And that is what CCP is doing in the end - selling stuff.
Besides, it is just an excuse for lazy programmers and bad QA.
Gnu Gnu ftw
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Amarr Priest
Amarr Legion of Darkness.
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Posted - 2011.02.19 16:06:00 -
[682]
I would love to see something like "Eve Fitting Tool" in the captain quarters. This way I don't need to go to another program and import fits I like. Having it in the game would just make it so much easier.
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Mother Fokker
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Posted - 2011.02.19 16:18:00 -
[683]
Originally by: Skyreth If CCP releases on a single expansion as a market ploy: People complain cause they aren't working on the bugs first.
If CCP releases in sections to lower issues: People complain because it isn't a smart market move.
(Market ploy depends on opinion of customer, I'd personally thing smaller "expansions" would make more sense since they can run off it longer).
Either way you will find a way to complain with no thought to the hours of work these "lazy" programmers put in, or the artists, producers etc. They are working to entertain you and make EVE evolve with the times when they could easily go work in any number of other professions.
Stick to coming up with ways to improve the game, stop whining.
Dear Sir obviously this is because unlike others, certain players preffer a game without bugs. Unless unlike me you preffer a game that loses the num keybad (.) dot after switchign between languages loosing tenths of millions in one go cause of a -bug-.
As for CCP developing and presenting WIS (ambulation) in segments. They were working on it for over 4 years. They got money (our money) and many proffesionals working for this since than. Do you realisa that they were hiring cloth designers and interior architects for Incarna three years ago? Now look at your avatar's wardrobe selection and tell me that YOU feel justified by the sheer selection of clothes you could choose from by a project Sir Torfi Frans presented in blaze and full workign glory (according to fan fest vids) before apogrypha.
CCP are slackers, or they are just too devoted on theyr other game projects for the time being.
Dont get me wrong please. I love EvE as well as i love all its players. Its just so hard to feel disappointed by this that it makes me wana go out and shout for the lost potential.
In other words, i would feel like i would if i had Shakira as a girl friend and she did not gave any Ahmmm..... but than again i am Greek. And i can easily be obsessed about erm..... EvE Shakira n stuff....
Cheers all
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boba fett666567
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Posted - 2011.02.19 16:23:00 -
[684]
the question i have. is are you going to be able to walk through your ship in the middle of space? or only while in a station? both could be cool, but im not sure i understand everything you said.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 16:25:00 -
[685]
you wanna talk about slackers? then buy any recent game under the Electronic Arts label and see how they stack up against Eve Online.
as far as i know ccp is one of the few companies in the games industry that actually fixes game bugs. sooo many others release games with such poor coding that bugs become either commercially non viable to fix or require too much time and effort! CSM Prop 1 CSM Prop 2 |
GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 16:36:00 -
[686]
Originally by: boba fett666567 the question i have. is are you going to be able to walk through your ship in the middle of space? or only while in a station? both could be cool, but im not sure i understand everything you said.
aww man hate to burst ur bubble here bt thats not going to happen. eve chronicles have always stated that capsuleers are hooked up to their ships much like Neo is hooked into the matrix.
we're in our pods that are directly linked to the ships systems. the ships do have crews to continually maintain the ship.
pirate ships u see in space though are meant to be non capsuleer piloted ships, the reasoning why they pale in comparison to capsuleers is the lack of direct connection to the ship and capsuleer only skills freeing up the maximum potential of the ship :)
CSM Prop 1 CSM Prop 2 |
Jeesa
Pew Pew Laz0rz
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Posted - 2011.02.19 17:00:00 -
[687]
Originally by: GeeShizzle MacCloud you wanna talk about slackers? then buy any recent game under the Electronic Arts label and see how they stack up against Eve Online.
as far as i know ccp is one of the few companies in the games industry that actually fixes game bugs. sooo many others release games with such poor coding that bugs become either commercially non viable to fix or require too much time and effort!
I've played quite a few MMOs and can tell you from personal experience that CCP are extremely slow in fixing bugs and balancing stuff. Often there are years of time from the moment they identify a problem till the moment they fix it. I really cant understand how a company that have 2/3 of the Blizzard employees can be so slow in game developing.
I hate Blizzard and WOW but their patches have often more content then the EVE's entire expansions, with their expansions every two years they bring from scratch entirely new content into the game not to mention the speed with which they hotfix broken things. CCP needed 7 years to change two digits in the rockets code while i remember how Blizzard hotfixed the broken damage of one of their classes in 19 hours after the launch of the patch.
I honestly have no idea what these hundreds of employees do when they are at work. My only explanation is that they have like 20 people working at the new stuff, another 20-30 working at the lag and the bugs and the rest are at some randon WOD Dust514 stuff. On top of that these people tend to downgrade and replace stuff that is actually cool like the old cyno effects and the old warp tunnel graphics and sound instead of working on the horrible game UI for example.
There are issues and suggestions brought by CSM years ago and the response by CCP is that they agree and they will "look" at them. When? After how many more years?
Sorry but productivity is not one of the qualities i associate CCP with. I like EVE, but "new content" is a dirty word in this game.
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Mack Brain
Gallente
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Posted - 2011.02.19 17:06:00 -
[688]
If my Avatar could step onto that balcony, and watch the "Tornado"spin, that expansion would probably be my favourite, so far
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 17:22:00 -
[689]
Originally by: Jeesa
Originally by: GeeShizzle MacCloud you wanna talk about slackers? then buy any recent game under the Electronic Arts label and see how they stack up against Eve Online.
as far as i know ccp is one of the few companies in the games industry that actually fixes game bugs. sooo many others release games with such poor coding that bugs become either commercially non viable to fix or require too much time and effort!
I've played quite a few MMOs and can tell you from personal experience that CCP are extremely slow in fixing bugs and balancing stuff. Often there are years of time from the moment they identify a problem till the moment they fix it. I really cant understand how a company that have 2/3 of the Blizzard employees can be so slow in game developing.
I hate Blizzard and WOW but their patches have often more content then the EVE's entire expansions, with their expansions every two years they bring from scratch entirely new content into the game not to mention the speed with which they hotfix broken things. CCP needed 7 years to change two digits in the rockets code while i remember how Blizzard hotfixed the broken damage of one of their classes in 19 hours after the launch of the patch.
Sorry but productivity is not one of the qualities i associate CCP with. I like EVE, but "new content" is a dirty word in this game.
im sorry bt in the real world getting tihngs done requires money to do so. you want to compare ccp to blizzard on their work then u have to consider the amount of assets they have to play with.
blizzard arent exactly expanding into new game territory at all.. so content is basically... more of the same with new excel sheets of numbers and names.
subscribers to eve online are in the hundreds of thousands, subscribers to wow are in the millions if not tens of millions. that produces a vast amount of money to pay for contract art dev teams and the pick of the crop coders from all over the world.
yes blizzard can hotfix bad code in a matter of hours bt thats cause their coders have been called in to fix something they were paid considerable amounts of money to do properly first time, and are then subsequently called in at time and a half most likely to fix.
lets not go into the fact multiple servers consisting of less that 1000 players each, dotted all around the world is a walk in the park to keep stable and relatively lag free compared to a single server consisting of tens of thousands of players at once.
all your arguments fail when u actually consider the real world aspects of game development. and its why ccp are given the awards they have been! CSM Prop 1 CSM Prop 2 |
Reddx Panther
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Posted - 2011.02.19 17:36:00 -
[690]
Well, ok, we'll get a bit of a 3D GUI for the station and will be allowed to have our Avatars move around in a little closet. I see that's a good start, what with the technology that needs to be introduced and mastered.
The interesting question is of course, what kind of new game/playstyle would complement the Eve spaceship sim :)...
I personally would like to see a down-sized adaptation of 'GTA IV/Red Dead Redemption', where you can start running errands etc. within an sand box large space station environment with a lot of NPC interaction. Eventually even integrate it with the Dust experience, e.g. take a shuttle down onto the planetary surface to do whatever space hero have to do, like hunt the mammoth with miniguns and sabotage capitalist, anti-ecologist industry.
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Hoya en Marland
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Posted - 2011.02.19 18:07:00 -
[691]
Originally by: GeeShizzle MacCloud yes blizzard can hotfix bad code in a matter of hours bt thats cause their coders have been called in to fix something they were paid considerable amounts of money to do properly first time, and are then subsequently called in at time and a half most likely to fix.
So basically you are implying that CCP employees are underpaid and therefore lack motivation to work? Interesting view.
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Kara Sandorn
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Posted - 2011.02.19 18:11:00 -
[692]
WE DO NOT NEED INCARNA! FIX THE LAG!
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 18:16:00 -
[693]
Originally by: Hoya en Marland
Originally by: GeeShizzle MacCloud yes blizzard can hotfix bad code in a matter of hours bt thats cause their coders have been called in to fix something they were paid considerable amounts of money to do properly first time, and are then subsequently called in at time and a half most likely to fix.
So basically you are implying that CCP employees are underpaid and therefore lack motivation to work? Interesting view.
no im not saying ccp employees are underpaid, im saying theres comparison between the two in the same way Western Union compares to Lehman brothers.
neither are underpaid... 1 just has the pick of the crop cause they offer considerably more for the best of the best in their profession. CSM Prop 1 CSM Prop 2 |
Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.02.19 18:26:00 -
[694]
Edited by: Malcanis on 19/02/2011 18:26:23
Originally by: Hoya en Marland
Originally by: GeeShizzle MacCloud yes blizzard can hotfix bad code in a matter of hours bt thats cause their coders have been called in to fix something they were paid considerable amounts of money to do properly first time, and are then subsequently called in at time and a half most likely to fix.
So basically you are implying that CCP employees are underpaid and therefore lack motivation to work? Interesting view.
Why suggest anything when you can read when they have to say themselves?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Cygnet Lythanea
Shamrock Technical Solutions Independent Faction
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Posted - 2011.02.19 18:41:00 -
[695]
Originally by: Kara Sandorn WE DO NOT NEED INCARNA! FIX THE LAG!
You do realize that fixing lag is a massive hardware issue, and not a software one? Of course, if everyone screaming about fixing lag would just shift alt Q, then it would, indeed, be reduced.
Personally I look forward to Incarna, and think it will be interesting to see how the game develops. Besides, it could allow for interesting cross game interactions with Dust players.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 18:41:00 -
[696]
Originally by: Malcanis Edited by: Malcanis on 19/02/2011 18:26:23
Originally by: Hoya en Marland
Originally by: GeeShizzle MacCloud yes blizzard can hotfix bad code in a matter of hours bt thats cause their coders have been called in to fix something they were paid considerable amounts of money to do properly first time, and are then subsequently called in at time and a half most likely to fix.
So basically you are implying that CCP employees are underpaid and therefore lack motivation to work? Interesting view.
Why suggest anything when you can read when they have to say themselves?
thats an... interesting website... not too sure how genuine and accurate it is as the reviews are a bit contradictory.
"no career growth" then a few lines down "great growth opportunity" was a great contradiction btw! CSM Prop 1 CSM Prop 2 |
GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 18:51:00 -
[697]
Originally by: Cygnet Lythanea
Originally by: Kara Sandorn WE DO NOT NEED INCARNA! FIX THE LAG!
You do realize that fixing lag is a massive hardware issue, and not a software one? Of course, if everyone screaming about fixing lag would just shift alt Q, then it would, indeed, be reduced.
Personally I look forward to Incarna, and think it will be interesting to see how the game develops. Besides, it could allow for interesting cross game interactions with Dust players.
lol soo true! soo many players ive heard getting all emo about lag are running the game at max graphics, in massive fleet battles with all brackets on while downloading stuff peer to peer and streaming tv from their comps on their second screens etc... ohh uve got lag? no ****!
:P CSM Prop 1 CSM Prop 2 |
Jeesa
Pew Pew Laz0rz
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Posted - 2011.02.19 18:59:00 -
[698]
Originally by: Malcanis read
Well this pretty much sums it all. Confirms and explains the reasons for the negative things I've observed for years and highlighted in my previous post.
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Hoya en Marland
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Posted - 2011.02.19 19:01:00 -
[699]
Originally by: Malcanis Why suggest anything when you can read when they have to say themselves?
sure it explains a lot
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ACESsiggy
Gallente
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Posted - 2011.02.19 19:10:00 -
[700]
First off I would like to say that one of the main reasons I came to play EVE was due to all the updates and patches that are taking place. EvE universe is evolving and so should the player. If you read the article it isn't just a place to sit around and do nothing, which I read from some replies, but a place for new and old pilots to interact with the game like never before. By providing tools in an interactive way which will help new players (such as myself) to find things in a more intuitive way and also eliminate certain hurdles, but more importantly, streamline how new players begin the game in EVE universe. And from a veterans standpoint you still can "dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have." This is just a dent in the features they are including à so for some of the hate replies, IÆm left scratching my head. To the veterans that just wanting new ships, enhanced null sec mechanics, etc àà what multiplayer game doesnÆt have veteran players wanting more characters/ships, less lag in battles, or updates on balance issues?
What I think it comes down to is some peeps that have horrible PC performance and even bad internet connections. A ton of people couldnÆt even handle character creation section once it went live and I think it was due to the shader models. This can mean one thing: time to update your video card. This is a massive multiplayer game! The good side to this is that Chaliad responded to this issue and I quote, ô we wont use the high fidelity and resolution characters used in the character creator. It would be total overkill and unfeasible especially for rendering multiple characters in the same scene later on. When I say we want to match the quality of the character creator I simply mean that we set the bar very high with that feature in terms of feel, quality and simply the amount of love and polish we gave it.ö So no need to panic for those that are needing video card updates and with regards to horrible internet connections, Chaliad resonded to docking times as well.
DidnÆt spell check and sorry for any errors.
-ACES-
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Ahnew
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Posted - 2011.02.19 19:51:00 -
[701]
Edited by: Ahnew on 19/02/2011 19:51:03 Things I think would add to Incarna in a positive way.
-Personal Kill Board screens that can be purchased and placed on a wall.
-Corporation and Alliance killboard screens in Corportation Head Quarters
-A system screen giving you more detailed information on who and whats been destroyed in the system of that station. Statistics would be updated shorter then 30 mins and go back up to 7 days. (statistics not availabe anywhere else)
-The areas that are not Capsuleer specific should look very busy, with a lot of traffic and automated drones transporting goods and cleaning.
-Add a special smuggling mission agent which are difficult to get to creating a mini game in itself. Possibly open up lower areas of the station with the risk of getting caught by security. This would risk losing standing or security loss. Trying to get in contact to set up a meeting, disabling security cams, avoiding and sneaking around patrols, requring a change in outfit for some areas. Stealing security clothing or keycards, or adding a hacking minigame that also ties in to the current hacking skill.
-You should be able to walk into a lobby area of a Corporation Head Quarters and find out all you need to know, elimating the need for new players to search on forums. (I think I read talk about this somewhere)
-While the Captians Quarters are more office and work oriented. Appartments that can be co-habited by other Capsuleers with more customization would be nice, and it wouldn't follow you to each station it remains as a home where purchaced. Different window views some in station overlooking a promenade, other more expensive ones viewing a planet, moon, or sun. Or just adding another screen acting like a window, and you can upgrade to better views with isk. Adding pets to roam around in these places and placing lavish fountians are some ideas.
-Screens that can be bought and placed which would display captured images from screenshots or charactor portriats.
-All purchaseable items for shops, bars, etc should be player made opening up another profession route.
-Hair salons with more options then the basic character creation or plastic surgery and other moding shops. (similar to what was in the Burning Life novel)
-Lots of gambling mini games, I really like the first one that focuses on strategy. Seasonal tournament ladders built in would be fun.
-Food and drink, making people act like they want to eat every now and then. Have food give you a non attribute bonus similar to boosters, increase turret tracking by 1% for an hour or two, but you can only eat once every 5 hours. Alcohol should give you a greater bonus 2-3% but have a penalty in an area as well. It would take 10-15 mins of consumption to take affect allowing someone to strike up a conversation in the cafe or bar.
Having practical reasons to come into a station (eatting and checking details on system information screens) without making them so important its required to compete, should give a nice feel for role players and non rolepayers alike. Keeping stations fairly populated.
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Sarmatiko
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Posted - 2011.02.19 19:51:00 -
[702]
Edited by: Sarmatiko on 19/02/2011 19:56:16
Originally by: Malcanis Why suggest anything when you can read when they have to say themselves?
You saying everyone can leave their **** comment as a "former CCP employee" because anonymous free registration on this 110%-true site? 5 comments in total? I should make some more comments about free virgins in viking hats, volcano hot springs in main office and unlimited beer in "pros" then. Believe its true!
Originally by: Ahnew
-Food and drink, making people act like they want to eat every now and then.
Who needs food when you sitting heavy on boosters and Quafe+
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Ahnew
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Posted - 2011.02.19 20:06:00 -
[703]
Edited by: Ahnew on 19/02/2011 20:10:33
Originally by: Ahnew
-Food and drink, making people act like they want to eat every now and then.
Who needs food when you sitting heavy on boosters and Quafe+
It lasts a little longer but is not as good with less harmful effects, and requires no skill. Just adds more flavor to the mechanic. You could even make them stack for a slight incentive.
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Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.19 20:21:00 -
[704]
Originally by: TalonClark you sir have obviously NO IDEA about marketing...and thats why programmers are usually kept out of that business field.
Yes, it may be better for Q&A to have the REAL testbed (tranquility) for their bughunting experience because they get the largest feedback. But since when do you split your product in little pieces, and in the process make it look worse, to make Q&A happy?
This is the best horse in the stable for CCP since a long time, and it can hit BIG. If you are splitting it up and serving it in pieces, new players will just taste a piece, see its not that good, and NEVER COME BACK. You may then release other pieces, and when they are all there its really a great experience, but you will already have lost alot of potential clients because they dont come back.
Thats basic marketing 101. Clients try once, and make a decision. If they dont like it you can improve upon it as much as you want, you will never get them back (only with large incentives to do so).
This is not about marketing. This about giving Eve Online a greater level of immersion and making it become more competitive towards other MMOs. As for the CCP releasing this expansion in parts, from a technical standpoint, releasing it in parts is the better option because no about of marketing hype will ever save an MMO from failure if a new expansion is released in one big sweep with lots of bugs.
To give you an example: Microsoft has been working on the Flight Simulator series for ages (even for operating systems as old as Windows 95). At first, due to limitations of technology, the series was pretty basic and had very little issues. But as the series expanded along with the accelerated growth of technology, Microsoft then decided (since the release of FS2000) to make one big release after another during a 3-5-year period. That's were it became evident that one big release after another is not a very good marketing tactic considering the growing number of players in the online community growing frustrated with the fact that the simulator became so advanced with each new release, that I had to spend $3,500 for a brand new computer with 4GB of RAM, the latest NVidia graphics cards, a quad core processor etc. in order to have "reasonable" frame rates. Any less than that and your computer will have a slide show effect. On top of that, there were issues with the blue screen of death and possibly startup issues. A lot of people attributed these issues to the fact that the software was rushed or not given enough time to fix any bugs that cropped up. Players were given beta versions for testing across three to five years (to the Microsoft Flight Simulator fans, 3-5 years is a short time). There was even one instance that one FS version was rushed intentionally (according to a MS developer blog) because of the time constraint while there were still bugs to be had. After that, more and more players decided to switch over to the X-Plane series (A competitor to the FS series) since they provide minor updates and the software is more stable.
To me, waiting 1-2 years with little mini-Eve-expansions during that time makes a lot more sense both technically and competitively since the game will have most of the bugs cleared out with the maximum amount of feedback possible.
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Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.02.19 20:35:00 -
[705]
Originally by: Sarmatiko Edited by: Sarmatiko on 19/02/2011 19:56:16
Originally by: Malcanis Why suggest anything when you can read when they have to say themselves?
You saying everyone can leave their **** comment as a "former CCP employee" because anonymous free registration on this 110%-true site?
I don't believe I did say that. Why dont you try it yourself and see how well it works?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Sarmatiko
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Posted - 2011.02.19 21:07:00 -
[706]
Originally by: Malcanis I don't believe I did say that. Why dont you try it yourself and see how well it works?
Since when i need to prove my point of view to obvious troll? Next time you can post "CCP employee experience" right on 4chan. Dont forget to mention drunk comunnist pandas on bikes in Shanghai office, there is a serious lack of such company views really.
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Lieutenant Whitford
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Posted - 2011.02.19 21:14:00 -
[707]
Maybe this would fit in the lore by forcing you to "bank" your skill points while ever you are our of your pod... and that if you die your clone wakes up with the last saved version of you? I dunno :P
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 22:00:00 -
[708]
Originally by: Henry Haphorn To give you an example: Microsoft has been working on the Flight Simulator series for ages (even for operating systems as old as Windows 95 MS-DOS 1.0).
Fixed. MSFS is a 30 year old series.
ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Nokturos
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Posted - 2011.02.19 22:28:00 -
[709]
To All Concerned, I am no stranger to STO and PS3 Home, but the thought of doing bussiness with "a contact" in a dingy bar in some backwater system is mind blowing. Corperate meetings, fleet stratigy sessions....oh my, I'm getting dizzy.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.19 22:52:00 -
[710]
Edited by: GeeShizzle MacCloud on 19/02/2011 22:53:55
Originally by: Malcanis Edited by: Malcanis on 19/02/2011 18:26:23
Originally by: Hoya en Marland
Originally by: GeeShizzle MacCloud yes blizzard can hotfix bad code in a matter of hours bt thats cause their coders have been called in to fix something they were paid considerable amounts of money to do properly first time, and are then subsequently called in at time and a half most likely to fix.
So basically you are implying that CCP employees are underpaid and therefore lack motivation to work? Interesting view.
Why suggest anything when you can read when they have to say themselves?
id just like to say that the same website linked in the quoted post gave...
landsbanki (famous for the masive icelandic bank crash that caused 3.6B pounds of lost savings)
and Northern Rock (famous in england for exceptionally blind and financially suicidal banking practises that caused its inevitable downfall and loss of hundreds of millions of pounds of investments)
a rating of 3 out of 5 on reviews. compared to CCP who only had 2 out of 5, so yahh u wanna read some random horrendously slanted websites reviews on how great or poor a company is then go right ahead bt i think those are 2 very horrific examples of im sure many more company reviews on that website.
just wanted to point out that some posters have an inability to quote 'credible' sources for their arguments, yet word it to seem ohh soo credible! CSM Prop 1 CSM Prop 2 |
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.19 22:53:00 -
[711]
Edited by: Tippia on 19/02/2011 22:53:02 Wtf, wrong threadà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Snowflake Tem
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Posted - 2011.02.19 23:29:00 -
[712]
Originally by: Hoya en Marland
Originally by: Malcanis Why suggest anything when you can read when they have to say themselves?
sure it explains a lot
No it does not. The negative comments of the disgruntled explain the negative thoughts of the disgruntled - s'all there is to it. In my book if you're not happy with the leadership you're right to give your reasons and leave, not stab the organisation that has been supporting you in the back on the way out.
Fun and positive human friendships trumps staid processes 8 times out of 10 in any organisation. It's called a company because of the people working together in it not an individuals desire to progress their career.
CCP has produced entertainment I'm willing to pay for even when I'm not making money myself. That's praiseworthy. This blog makes be believe that they will continue to do so.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.20 00:07:00 -
[713]
i actually really like Ahnews ideas at the top of page 24 on additional things to include in the captains quarters and incarna in general...
although some things like co-habitation quarters i cant see happening purely because it breaks the role play aspect of being at the top echelons of eves fictional society.
some really interesting and thought provoking ideas there! would love to grab a bite to eat with my corpmates during fleet formups while chatting on ts to them as well :)
CSM Prop 1 CSM Prop 2 |
Zeta Zhul
Caldari Preemptive Paranoia
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Posted - 2011.02.20 00:29:00 -
[714]
Edited by: Zeta Zhul on 20/02/2011 00:32:58 Congratulations!
You've made the gaming equivalent of "Microsoft Bob".
Oh sweet baby Jesus....
You know could you guys add in "locks" to this game? I find it not very credulous that supposedly Battlecruisers and above have largish non-player crews that inhabit said ships regardless of where the capsuleer is. So basically there are perhaps thousands of people in a crew manning a battleship but .... some twit boards said battleship and everyone aboard is ok with the change in ownership?
So how about putting in a lock. You know. Like the kind I use at the local gym. I'm seriously amazed that in the future nobody has ever heard of a lock.
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St'arsky
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Posted - 2011.02.20 00:59:00 -
[715]
Looks amazing. Character to ship scale comparison is long overdue! Can't f*cking wait.
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DarKRealm
ORB enterprises
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Posted - 2011.02.20 01:17:00 -
[716]
this is absolutely amazing! I'm waiting for this since I have started to play EVE in the year 2003 ;)
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Acac Sunflyier
Gallente Ketsui ga Katai
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Posted - 2011.02.20 01:54:00 -
[717]
Edited by: Acac Sunflyier on 20/02/2011 01:56:03 There are a few things I'd like to toss around for discussion and consideration.
First off, I'd hope that we can jump over furnature. The jump ability can actually be very valuable if somebody starts attacking your ship and you find yourself stuck trying to get to the stairs. Allowing people to jump over couches and get to where ever you have to be to fly the ship could be invaluable.
Secondly, I would really like to see windows that look out into space in our captains lounge This is not only amazingly cool and provides realism, but can also allow us to see ourselves being attacked. It would be much better than say, an alarm only sytem that would go off every single time a belt rat decided to attack us. It would become very annoying. Not to mention the fact that, especially in larger ships, the hulls have all these dots on them that are for us to assume are windows with light shinning through.
Thirdly, I would hope the idea of a captain's lounge could edventually lead to us ahving acess to manually inspect, or even repair drones in our drone bay. It could be a cool specal ability with new skills for onboard repair of these drones when you're not piloting the ship. In super carriers and titans, and if multiple players can be onboard a ship, this would give a very cool way for people to launch out of a carrier bay with their friggates or what have you. The Amarr titan is atleast big enough to fit an Abaddon in their hangars.
I would like to know if these captains lounges are going to only be one size fits one race. Like all the minmitar ships, from frig -> titan have the same captains lounge. Or if there will be any variation in their size and how they look.
I would also like to know how the non-empire ships are going to look. Like if exhumers are going to have their own unique captains longe or even mining barges. What about pirate faction ships?
It looks really cool and I might download sisi just to see it.
*Edit* I also wanted to know if we can have decorating. Like can we customize the lounges with paintings or anything. And before I hit submit. You spoke about changing the hangars. What if it was like a pylon that reached out to your ship that was on repulsors or what ever they use to stay afloat in station and you walked to an enterance compartment on the side of the ship so you can just arrpeciate how big your ship is.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.20 02:40:00 -
[718]
i lol'd at the microsoft bob comment! :)
tbh its non totally dissimilar, bt unlike certain things related to less popular aspects of eve life being buried somewhere odd or only remotely connected to something else, i think ccp wants to bring a more physical A-R feel to eve.
its an odd way to go about it and im sure the the more cynical vets will see it as a change from 'clicking this then clicking that', to a much more streamlined 'click this, then click that'.
yes the inputs the same but the route towards achieving those tasks will take a more human and familiar route than the currently "connected to the matrix' form currently in eve.
the desire for this to be done is so that eve wont feel cold and emotionless, but that players will have a stronger emotional connection to their avatars.
if i hadnt have found the friends in this game when i did, im sure the feel of disconnection from RL and the eve universe would have driven me off to somewhere else (probably the nightclub at my closest town!) but social interaction is what makes this game amazing! and im all for new features that makes it easier and more human-like to do so! CSM Prop 1 CSM Prop 2 |
Punx Django
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Posted - 2011.02.20 03:21:00 -
[719]
I think the main key to this is going to be customization. Let us be able to pick as many details of the CQ as possible.
-Punx
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Super Whopper
I can Has Cheeseburger
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Posted - 2011.02.20 04:31:00 -
[720]
This had better be the DX10 client CCP said they were working on in 2006.
Incarna... after Duke Nukem Forever. Well done CCP, it's only taken you 7 years to release a 'feature' that will transform EVE into Second Life in space, not to mention this 'feature' was spoken of in 2003.
Also we'd better be able to turn Incarna off, considering pleasure hubs and everything else that was touted in 2006 has been removed. Otherwise I'm spamming petitions for it to be turned off.
Where is the Quaf girl, CCP? Where is she?
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.02.20 05:28:00 -
[721]
Load Station Environment = Off.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.02.20 05:30:00 -
[722]
Originally by: arcyaxiom
If this means I HAVE to have the new 3d awesome hangar displaying on ALL the clients I run at a time, well .. it's going to result in a couple accounts not updating their subscription.
me too.
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Zeta Zhul
Caldari Preemptive Paranoia
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Posted - 2011.02.20 06:53:00 -
[723]
Originally by: GeeShizzle MacCloud Edited by: GeeShizzle MacCloud on 20/02/2011 04:09:59 i lol'd at the microsoft bob comment! :)
tbh its non totally dissimilar, bt unlike certain things related to less popular aspects of eve life being buried somewhere odd or only remotely connected to something else, i think ccp wants to bring a more physical A-R feel to eve.
its an odd way to go about it and im sure the the more cynical vets will see it as a change from 'clicking this then clicking that', to a much more streamlined 'click this, then click that'.
yes the inputs the same but the route towards achieving those tasks will take a more human and familiar route than the currently "connected to the matrix' form currently in eve.
the desire for this to be done is so that eve wont feel cold and emotionless, instead the players will have a stronger emotional connection to their avatars.
if i hadnt have found the friends in this game when i did, im sure the feel of disconnection from RL and the eve universe would have driven me off to somewhere else (probably the nightclub at my closest town!) but social interaction is what makes this game amazing! and im all for new features that makes it easier and more human-like to do so!
1. "Microsoft Bob": are you agreeing with me or disagreeing with me? You got two negatives in that sentence.
2. The nonsense I have to do in order to complete basic tasks is frankly irritating as it is. This has all the hallmarks of a massively major fail.
3. Frankly there is absolutely zero point to this ... without in-station pvp. Unless you can walk around a station, meet other players and kill them. There is zero point to this. Because the only people who will like this are the newbies ... and that for all of about 10 minutes. Sorry folks but I'm not entranced by watching ship models floating by. Now being able to watch a ganking outside the window, that might be something. For about 1 additional minute.
If you can walk around station (eventually) and there is no possibility of being ganked or engaged in pvp in-station, then there's no point. It's just a 3d chat room with rugs.
If you can walk around station (eventually) and there is absolutely a possibility of getting ganked or engaged in pvp in-station, then that's going to make life even more hazardous. Throw in regular CONCORD rules in-station and I'll make the popcorn for when the tidal wave of noobs invoke a CONCORD response.
Look it's a nice idea. But I frankly don't see the point of it. Are people going to hang out in these quarters? If my gameplay isn't oriented around hanging out in these quarters then ... what? They will be irrelevant? Is this massive undertaking really necessary to give birth to something largely irrelevant?
|
Xing Sh'an
|
Posted - 2011.02.20 07:32:00 -
[724]
Fracking Beautiful..........I love this game!
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2011.02.20 07:59:00 -
[725]
So what GAMEPLAY can we expect?
And especially what gameplay that fits into NEW EDEN and EVE can we expect?
Namely the sandbox priciple, pvp and dark universe setting?
Is there any such gameplay planned? Or just running around?
And no, please don't come with buzz words like "minigames" "social <insert something>" "bar". That are no plans, that are just rought ideas.
What PLANS do you have?
How cares about gfx in the first place? The GAMEPLAY must be awesome! FIRST comes the gameplay, and THEN you can work on the gfx. |
Caius LiviusCerso
Caldari Moonlight Productions
|
Posted - 2011.02.20 08:42:00 -
[726]
when?
|
Titas Agor
TITANS OF PEACE
|
Posted - 2011.02.20 09:03:00 -
[727]
Personally cant wait for this to get released already, but a bit dis-hearted your ONLY releasing the captains quaters and thats it right now, especially when you have the test server to bug hunt and do all the twinkering you need to iron out as much as possible before release, you will always have bugs that pop up on TQ after a release, but most of the time they are small now because of the availability of the test server, its not like the days of old where the server completely crashes after an expansion now. Been waiting for the better part of 3 years i think for this, been nice as one person said, not to just get one room! lol. Can understand the "logic" though and before i say any more, it looks absoutely amazing, it really does.
Abulation as a whole is amazing, the concept is amazing, the potential is amazing, and despite what others might feel or say, i personally think EVE has desprately needed the avatars in eve other then a ship, just to add something extra to the already exsisting gameplay. A LOT of people or ALTS sit at stations all day and dont even move, which has to be said, is frakking boring as hell, so many people earn their isk by watching the market, taking calculated risks on proffit margins and just plain trade, or are waiting on current ships and modules to be built via their BPCs ect... cant imagine how bored they must get heh.
What im hoping is that CCP take the potential of the whole ambulation system, and just RUN with it, dont restrict it, dont hold back, being able to board ships would be an amazing thing to happen, imagine you have to bored some sansha or guristas war station to detonate it from the inside to complete a mission for example? or bored a mining vessel to turn off the capacitor core to prevent it blowing up an Amarr emperor?
I have to say im with CCP when it comes to pvp and WIS, its useless accept for one thing, and thats the bounty system, but that wouldn't work anyway because if anyone has a good high bounty, they'd just never dock anyway. You can add some extremely high level PVE content with the use of whole ambulation engine, mixing epic space battles with walking around empire/pos and mission stations without even firing or shooting anything, which i hope CCP has thought about and just not dismissed this line of thinking completely because its supposed to be social only implementation.
Being able to walk on planets with the endless posibilitys there would turn EVE into something i think would never be matched in an mmo again. STO's mix and balance of the space and walking around has got the general idea right, but where they fail, CCP could go WELL beyond them. They say they have extreme visions, but i remember the Tech demo from fanfest several years ago about flying your ship into an asteroid mission dungeon and flying into and around a planets atmosphere and landscape, but apart from that one video and 3/4 min speach on that aspect, theres been nothing else even mentioned about it. I like to know when your on the docking balcony, if you'll be able to select your ship there, and you'll be able to see it? Just hope they will reveal the WHOLE picture on what they want ambulation/incarna/WIS at this years fan fest.
Like to know more about the bars and the other social things you'll be able to do, if you'll be able to put entrance fee's on the bars/clubs, do you need to be in an alliance to rent the spaces on the stations to use all that? Will you be able to open clothing stores to sell some good uniforms? will you be able to create your own with stuff you find on missions and loot? Will you need special social skills like surgery in order to change your apearence?
At some point, I hope CCP uses the character creation tool to let us customize our ships, with putting logos on the side of our ships, colours, paint design without going all wacky like the hello kitty kestrel, but would be nice to have set colored ships for your corp instead of 1000 ravens all looking the same Please re-size your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |
Kizz Amarr
Amarr
|
Posted - 2011.02.20 09:33:00 -
[728]
CCP have made a business descision and they will stick to it, the opportune cost is too high for them to change thier minds or alter it midstream.
There are threads for people to express thier ideas on what they would like to see, or what they would not like to see. This thread is to discuss the OP stating that CCP are introducing vague specifics regarding a change of appearance for the time when you are docked. Nothing about inventing Jumping, Bars, Double beds, Walking PVP, pictures or customization of any kind. Please, address your concept idea's to the right thread.
This thread is to acknowledge CCP's intention to spend developer time creating space dollies that can walk around a single room in a station. Nothing about personalising it, or having friends come over for a beer, or a private lapdancer.
It will be one room, identical to everyone for that race, ie, there will be four rooms per station but each of us will only see ourselves in the one room applicable to our race, and the ship we see from our balcony will be the one currently selected. You wont see approaching pvp, other people, sexy girlies or anything you don't see currently when docked. If you like, it will be a different GUI to click on selections to do stuff, like market, repair, manufacture etc. It will be nothing more or less than what we have now, but a different screen view and it will be called Captains Quarters. You are not getting a room in a Motel to do with as you please, or a private apartment, or a suite with gym attached, mezzanine and corporate meeting rooms, you are simply getting a different perspective on the one you enjoy at the moment.
Think of the logistics of every player having thier own quarters on every station! The mind boggles.
Get a grip people, comment on CCP's simple offering, not what YOU think YOU should have, that belongs in another thread.
KA
K.Amarr.
|
Liranan
Silver Snake Enterprise Against ALL Authorities
|
Posted - 2011.02.20 09:50:00 -
[729]
Originally by: Kizz Amarr CCP have made a business descision and they will stick to it, the opportune cost is too high for them to change thier minds or alter it midstream.
You mean like 18 months?
Originally by: Kizz Amarr Think of the logistics of every player having thier own captain quarters on every station! The mind boggles.
Fixed.
Originally by: Kizz Amarr Get a grip people, comment on CCP's simple offering, not what YOU think YOU should have, that belongs in another thread.
KA
Good idea.
CCP, where's the DX10 client you showed off in 2006?
CCP, where's the rebalancing of guns you said you were working on?
See? only things CCP have offered and haven't delivered. Unlike you, some of us have been around for years (much, much longer than you). Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |
Cpt Toxic
Freelancers Inc. Marketing Division United Manufacturing and Technology Alliance
|
Posted - 2011.02.20 10:09:00 -
[730]
One cool feature would be to have an actual small Library Bookshelf in your quarters, in which Skillbooks that you bought and did not train would be stored, and you may choose to read them at a later time on your sofa or by whichever means possible.
That would immensely add to the concept of 'Skill BOOKS' and the fact that the capsuleer can actually 'Read' a Skillbook to master that specific skill.
Incarna would certainly allow this to be an actual player experience.
Skillbooks could actually be Holo-books, or a Data Storage Device artistically shaped like an actual book so it resembles empirical forms of data storage of the past, and it could be insterted into a machine that the player would sit in, and it would enable him to start the training process, and afterwards could disconnect from the device and the training would continue (thus being compatible with the current time-based skill training system)
It would be really nice if the player would actually be able to pick up the book from the bookshelf and actually take it to the said machine and insert it in, and then use said machine for the task.
|
|
Komaito
AFK
|
Posted - 2011.02.20 10:26:00 -
[731]
The things in this blog look just awesome! ------------------------------------ radiation... too much radiation... |
Lance Nineteen
Caldari Command Center
|
Posted - 2011.02.20 11:04:00 -
[732]
Nicely done, CCP, nicely done. I can't wait to walk on station.
|
Skyreth
Incursion Rapid Response Services
|
Posted - 2011.02.20 11:21:00 -
[733]
Originally by: Super Whopper This had better be the DX10 client CCP said they were working on in 2006.
Incarna... after Duke Nukem Forever. Well done CCP, it's only taken you 7 years to release a 'feature' that will transform EVE into Second Life in space, not to mention this 'feature' was spoken of in 2003.
Also we'd better be able to turn Incarna off, considering pleasure hubs and everything else that was touted in 2006 has been removed. Otherwise I'm spamming petitions for it to be turned off.
Where is the Quaf girl, CCP? Where is she?
You realise (and same goes for the people that have had the same response as you) that apart from the ability to walk around in stations, the game mechanics wont be changing...right? Combat will still be the same, trade will still be the same, mining and manufacturing will all still be the same.
Nothing of what EVE is now is going to magically vanish or change just because we will be able to walk in stations. So apart from the empty "second life" remarks, whats your reason for crying over it?
Also, if you lot find the ability to walk in stations so distressing, maybe you should give EVE a pass and go try out other games that are a little less mentally challenging. --------------------------------- You think your lag is bad? It took Jesus 3 days to respawn! |
Celgar Thurn
Minmatar Department 10
|
Posted - 2011.02.20 11:29:00 -
[734]
I would rather see CCP fixing some of the faults and problem areas such as the LP Store window which is still squashed to the left of screen with 'i' buttons that are hard to activate. The 'Corporation Management' side of things also deserves a complete overhaul as it is extremely user UNfriendly and very difficult to use. You would make a large percentage of the players happier by doing things like that rather than bringing more content out.
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Le Redoubtable
|
Posted - 2011.02.20 11:59:00 -
[735]
Hi ****s,
Really would love the new update with a captains quarter. Maybe you could think off nice items to be found in Magnetometrics to decorate the room. Ancient relics in the form off chairs/benches/beds/wall decoration etc.Maybe later an office function to discuss tactics with my fellow pilots and corp members ..
|
Eclorc
|
Posted - 2011.02.20 13:50:00 -
[736]
Anyone stuck for ideas on CQ: take a look on youtube/google for 3DNA
I fell for their marketing spew early on and bought the licence for the environment, expecting them to continue development. Sadly this didn't happen, but the potential for a great 3D desktop environment was there. I wouldn't bother buying it now as it seems to be abandoned, but it's interesting to see how they allowed customisation and hanging pictures on the wall, links to the media player and all that.
|
Bombardier McJones
|
Posted - 2011.02.20 14:31:00 -
[737]
Nice blog. Thoug it would be nice if you could select if you wanted to enter the CQ everytime u docked, instead off just shoving ppl there by default. Just my .2 isk.
|
Mother Fokker
|
Posted - 2011.02.20 15:00:00 -
[738]
Originally by: Henry Haphorn This is not about marketing. This about giving Eve Online a greater level of immersion and making it become more competitive towards other MMOs. As for the CCP releasing this expansion in parts, from a technical standpoint, releasing it in parts is the better option because no about of marketing hype will ever save an MMO from failure if a new expansion is released in one big sweep with lots of bugs.
To give you an example: Microsoft has been working on the Flight Simulator series for ages (even for operating systems as old as Windows 95). At first, due to limitations of technology, the series was pretty basic and had very little issues. But as the series expanded along with the accelerated growth of technology, Microsoft then decided (since the release of FS2000) to make one big release after another during a 3-5-year period. That's were it became evident that one big release after another is not a very good marketing tactic considering the growing number of players in the online community growing frustrated with the fact that the simulator became so advanced with each new release, that I had to spend $3,500 for a brand new computer with 4GB of RAM, the latest NVidia graphics cards, a quad core processor etc. in order to have "reasonable" frame rates. Any less than that and your computer will have a slide show effect. On top of that, there were issues with the blue screen of death and possibly startup issues. A lot of people attributed these issues to the fact that the software was rushed or not given enough time to fix any bugs that cropped up. Players were given beta versions for testing across three to five years (to the Microsoft Flight Simulator fans, 3-5 years is a short time). There was even one instance that one FS version was rushed intentionally (according to a MS developer blog) because of the time constraint while there were still bugs to be had. After that, more and more players decided to switch over to the X-Plane series (A competitor to the FS series) since they provide minor updates and the software is more stable.
To me, waiting 1-2 years with little mini-Eve-expansions during that time makes a lot more sense both technically and competitively since the game will have most of the bugs cleared out with the maximum amount of feedback possible.[/quote
I am flying MS flight sim since 1984, and ever othr flight sim i could imagine since. The problem with ms s one simple one. They have absolutely no clue nor will to perform actuall programming and they preffer to use obsolete engines that are outdated instead of making a game engine from scratch, relying on Hardware that has yet to be invented.This comparison prety much resambles the EvE-Infinity one. Though i am guessing that after 5 years of eve playing i wll most probably still play it for another 5 nomatter what other game comes out. Freaking CCP has got us by the balls.
BALLS i tell ya.
|
Liranan
Silver Snake Enterprise Against ALL Authorities
|
Posted - 2011.02.20 15:19:00 -
[739]
Originally by: Skyreth You realise (and same goes for the people that have had the same response as you) that apart from the ability to walk around in stations, the game mechanics wont be changing...right? Combat will still be the same, trade will still be the same, mining and manufacturing will all still be the same.
My heart can't take the shock!
Originally by: Skyreth Nothing of what EVE is now is going to magically vanish or change just because we will be able to walk in stations. So apart from the empty "second life" remarks, whats your reason for crying over it?
You don't know CCP very well, do you?
Originally by: Skyreth Also, if you lot find the ability to walk in stations so distressing, maybe you should give EVE a pass and go try out other games that are a little less mentally challenging.
I've been giving EVE a pass since 2005. Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |
KristineKochanski
|
Posted - 2011.02.20 15:49:00 -
[740]
Sounds all very nice but please ensure that it is optional, I disagree with some other posters I want to be sure that it isn't going to break anything and that means retaining the existing game controls in parallel.
Also the time taken to change ships is already annoying enough lets not add to this.
|
|
Reyna Miromme
|
Posted - 2011.02.20 16:31:00 -
[741]
Originally by: Liranan
Originally by: Skyreth Nothing of what EVE is now is going to magically vanish or change just because we will be able to walk in stations. So apart from the empty "second life" remarks, whats your reason for crying over it?
You don't know CCP very well, do you?
Neither, it seems, do you.
Originally by: Liranan
Originally by: Skyreth Also, if you lot find the ability to walk in stations so distressing, maybe you should give EVE a pass and go try out other games that are a little less mentally challenging.
I've been giving EVE a pass since 2005.
Then why are you here?
|
Dark reminance
|
Posted - 2011.02.20 17:06:00 -
[742]
CCP, can I have the rights to remake your spaceship game and remarket it? Please send neccessary information to my email account. Thx
To CCP ****-strokers, incarna is to eve as vanilla icing is to a steammy pile of shi&.
To all customers of eve, since most of you dont watch tv because you're on this pig most of the time, I would suggest a method Egypt used to boot their leader completely out of their country to relay/remind CCP what they really need to invest in before they find a new place to spackle a wall where there's no need.
I would suggest that ALL capsuleers fly to Vuorassi 5-1 EVERY monday for a gathering of discussions in LOCAL. Perhaps thru these repeated rallys and gatherings, which will be peaceful of course, CCP will have no choice but to give in to what the customers would rather have our money being spent on.
I dont see how a company can say all pilots (every single account) can all be in one place at one time, like they advertise. So let's start some Peaceful Protesting. I dont think a once a week reminder is asking too much. |
Matsumuri
Caldari Short Wave Frequency
|
Posted - 2011.02.20 17:24:00 -
[743]
All I can think about is how excited I am to see CPP's version of this... anyone remember that stations in earth and beyond... http://www.youtube.com/watch?v=siXxjIsu-MI
now update that to CCP's standards. ya this is gonna get fun :)
|
Oxcidiax
|
Posted - 2011.02.20 17:39:00 -
[744]
sorry, it just seems like a colossal waste of time, & it looks like its going to be forced down our throats, id rather have the option to NOT have to deal with it & stay inside my ship if I choose.I sure hope the option to not participate will be considered.
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Henry Haphorn
Gallente Majesta Empire
|
Posted - 2011.02.20 18:06:00 -
[745]
Originally by: Mother Fokker
Originally by: Henry Haphorn This is not about marketing. This about giving Eve Online a greater level of immersion and making it become more competitive towards other MMOs. As for the CCP releasing this expansion in parts, from a technical standpoint, releasing it in parts is the better option because no about of marketing hype will ever save an MMO from failure if a new expansion is released in one big sweep with lots of bugs.
To give you an example: Microsoft has been working on the Flight Simulator series for ages (even for operating systems as old as Windows 95). At first, due to limitations of technology, the series was pretty basic and had very little issues. But as the series expanded along with the accelerated growth of technology, Microsoft then decided (since the release of FS2000) to make one big release after another during a 3-5-year period. That's were it became evident that one big release after another is not a very good marketing tactic considering the growing number of players in the online community growing frustrated with the fact that the simulator became so advanced with each new release, that I had to spend $3,500 for a brand new computer with 4GB of RAM, the latest NVidia graphics cards, a quad core processor etc. in order to have "reasonable" frame rates. Any less than that and your computer will have a slide show effect. On top of that, there were issues with the blue screen of death and possibly startup issues. A lot of people attributed these issues to the fact that the software was rushed or not given enough time to fix any bugs that cropped up. Players were given beta versions for testing across three to five years (to the Microsoft Flight Simulator fans, 3-5 years is a short time). There was even one instance that one FS version was rushed intentionally (according to a MS developer blog) because of the time constraint while there were still bugs to be had. After that, more and more players decided to switch over to the X-Plane series (A competitor to the FS series) since they provide minor updates and the software is more stable.
To me, waiting 1-2 years with little mini-Eve-expansions during that time makes a lot more sense both technically and competitively since the game will have most of the bugs cleared out with the maximum amount of feedback possible.[/quote
I am flying MS flight sim since 1984, and ever othr flight sim i could imagine since. The problem with ms s one simple one. They have absolutely no clue nor will to perform actuall programming and they preffer to use obsolete engines that are outdated instead of making a game engine from scratch, relying on Hardware that has yet to be invented.This comparison prety much resambles the EvE-Infinity one. Though i am guessing that after 5 years of eve playing i wll most probably still play it for another 5 nomatter what other game comes out. Freaking CCP has got us by the balls.
BALLS i tell ya.
I forgot to add that the reason why 3-5 years is a short time for the MSFS fans is because the software they use doesn't rely on a server to do most of the calculations for the client like Eve Online. As a result, with every new release, it was a nightmare for veteran players because the series not only expanded in the online communities but it even gave rise to the birth of 3rd party addons that can be bought online and installed on FS. But with each new release, the addon developers have to redo all of their previous releases to catch up with the changes of the new FS version and that took time. But more on that later.
The reason Eve only takes 1 year per expansion release (or 1-2 years with many mini-releases during that time) is because much of the calculations are handled server side. It's easy for the CCP developers to get better control of their software when they slowly add in new features in a well-controlled environment like TQ and Sisi since that is where most of the players spend their time on
|
KVR
|
Posted - 2011.02.20 18:19:00 -
[746]
I think this is one of the best improvements ever. This way we could go play Barbie and Ken while our main PVPers are trying to load grid for 30 minutes on any combat system. I never thought CCP will be so kind to us.
|
Avernus
Gallente Paragon Fury Cascade Imminent
|
Posted - 2011.02.20 18:30:00 -
[747]
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
GDC 2007 Presentation The above video is likely the reason for the very strong impression that CCP has been working upon Walking In Stations / Ambulation / Incarna, for the previous 5 years.
I suppose it is possible that it is some sort of mock-up, though the clear statement in response to a question that 'This is in-game' gives the viewer the understanding that it is not. The presenter is very clear that a lot of work still has to be done, that we're basically getting a glimpse of the future.
It is without question that a vast variety of other features and concerns have been attended too by CCP for the last 5 years. After having done such a vast amount of work that allowed CCP to make this presentation in 2007 in the first place however, are you saying that work upon it actually ground to a halt at some stage? Or that what had been worked upon was somehow incompatible with Eve as-is, and it had to be redone? Did a bulk of the effort and work already completed have to be discarded?
I, and I believe many others, while applauding a sane staged release of Incarna, would have held an expectation that the line up of content to be near ready for deployment after five years of it having 'some' development upon it since the initial presentation of what had been put together at that stage, would be very significant.
That is why people say, 'Five years for one room?'
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Raimo
Genos Occidere Pandemic Legion
|
Posted - 2011.02.20 20:38:00 -
[748]
FWIW, I wouldn't care less, it could be great in the end but that remains to be seen
However, I will be seriously outraged if CQ is mandatory and its load time is at all higher than our current "don't load station environment" hangar on a mid- speed computer. ----------
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chaosjj
|
Posted - 2011.02.20 21:31:00 -
[749]
just have one question about the CQ thing, will it be available ( test version on singularity ) on the same time for both supported platform? or will there a delay for mac users, as i expect.
nice artwork, btw
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Arodi
Caldari 0-Deflex
|
Posted - 2011.02.20 21:45:00 -
[750]
Ok, did I just look at a factory or a bedroom? It has a bit of a prison-like atmosphere if you ask me, but I guess, this being EVE, that is all as intended...
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CPT Pojjo
|
Posted - 2011.02.20 21:46:00 -
[751]
This has a lot of potential to add a more social aspect to the game. The bigger the ship the bigger the quarters? Also different ship manufacturers have different interior shapes and look? Some Customization of the interior? Have what skills books you have on a bookshelf? Some sort of pet in a cage or tank like fish,lizard, rodent(in a ball?),alien life form, slaver hound or maybe some house plants? Later maybe have bars store etc for socializing? EVETV? There is a mighty large screen in there why not have some "EVE original" shows or sporting events with in game gambaling? (and of course a DVR for when your too busy to catch the show when aired)? Limitless potential to add all sorts of new content into the game but by all means keep being smart about it and take it one step at a time.
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Nardman
Amarr
|
Posted - 2011.02.20 22:04:00 -
[752]
Originally by: Rakshasa Taisab
Originally by: Nardman So every station is going to have ~1,000,000 captains quarters in them? (300,000+ active accounts, 3 chars per account, 1 quarters per char) And each of our chars has quarters in ever station in EvE?
When we can clone ourselves and occupy every station in the cluster, yes.
Until then we're dealing with rapidly-refurnished modular rooms. This isn't the 21st century.
Ah, so it's more like renting a hotel room. When we are out killing things other people come in and use it. Sounds weird. THIS IS DOMINION! |
GeeShizzle MacCloud
Caldari
|
Posted - 2011.02.20 22:47:00 -
[753]
definitely have a holographic spinning globe as a shortcut to PI!
and btw the captains quarters (CQ's) are in the station and NOT in your ship! lol!
i would like CCP and the art department to realise that even though there are particular stylistic cues to the 4 races, i would want them to confirm that the captains quarters are for capsuleers, NOT lower classes of the eve universe. and the quality of the rooms decor should reflect that.
this can be difficult to achieve with a race like the minmatar but even so... many minmatar capsuleers are incredibly wealthy and dont sleep in rusty bunkbeads. their quarters should reflect this upper echelon of society. CSM Prop 1 CSM Prop 2 |
Lan Staz
|
Posted - 2011.02.20 23:54:00 -
[754]
Looking forward to this hitting SISI for us to play with.
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Liranan
Silver Snake Enterprise Against ALL Authorities
|
Posted - 2011.02.21 00:36:00 -
[755]
Edited by: Liranan on 21/02/2011 00:42:46
Originally by: Reyna Miromme Neither, it seems, do you.
I don't know anything about CCP and their 18 months time frame.
Originally by: Reyna Miromme Then why are you here?
Good question.
Originally by: Avernus
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
GDC 2007 Presentation The above video is likely the reason for the very strong impression that CCP has been working upon Walking In Stations / Ambulation / Incarna, for the previous 5 years.
Ignore Chiliad, he/she's clueless. At fanfest 2006 a short film was unveiled showing a character walking around in a station. Tentonhammer only reported what CCP put out themselves. It's very hard for them to admit they've really screwed it up but that's the truth. If you go back to threads dating to 2006-7 you'll see threads asking about WIS (Walking In Stations). Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |
Henry Haphorn
Gallente Majesta Empire
|
Posted - 2011.02.21 00:43:00 -
[756]
I'm surprised by how many people actually think that the CQ will be inside the ships. It's pretty obvious that the CQ will be in the stations rather than a ship (considering what I read in the blog).
As for the thought of having 1mil CQs per station, that seems unlikely. It's better to give players the option to purchase a CQ rather than setup 1mil CQ for every station in New Eden (free purchase for the first CQ - as a redeemable item maybe with no expiration date).
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Lion O ThunderCats
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Posted - 2011.02.21 00:52:00 -
[757]
yes, yes! love it, just one little request though... Futuristic TV With funny shows
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iamnotacriminal
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Posted - 2011.02.21 00:58:00 -
[758]
Originally by: Shandir Edited by: Shandir on 17/02/2011 18:01:28 I'd like the indoors spaces to feel real and big - please don't have people teleporting around or in and out of the station. They want to go somewhere, they should have to walk/run there. If someone's at the bar enjoying a cool beer when the **** hits the fan, I'd like to see people jogging and/or sprinting to the docking bays. Can't wait to see stuff in action on Sisi.
Edit: I say this referring to you 'automatically' appearing in your quarters. If you do this, make it so you reasonably can get from the docking bay to the quarters in a handful of seconds (turbolift?)
I don't really like to be contrary, but when I read things like this I cringe. If I wanted WOW or STO, I'd buy a subscription to them. I play EVE to shoot things in space NOT to spend half my day trying to navigate a station to find agents or market terminals. I don't dislike the idea of being able to "see" things, but I really don't want to get stuck with WOW/STO syndrome every time I dock.
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Avernus
Gallente Paragon Fury Cascade Imminent
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Posted - 2011.02.21 01:42:00 -
[759]
Originally by: Liranan Edited by: Liranan on 21/02/2011 00:42:46
Originally by: Reyna Miromme Neither, it seems, do you.
I don't know anything about CCP and their 18 months time frame.
Originally by: Reyna Miromme Then why are you here?
Good question.
Originally by: Avernus
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
GDC 2007 Presentation The above video is likely the reason for the very strong impression that CCP has been working upon Walking In Stations / Ambulation / Incarna, for the previous 5 years.
Ignore Chiliad, he/she's clueless. At fanfest 2006 a short film was unveiled showing a character walking around in a station. Tentonhammer only reported what CCP put out themselves. It's very hard for them to admit they've really screwed it up but that's the truth. If you go back to threads dating to 2006-7 you'll see threads asking about WIS (Walking In Stations).
I hear ya.
Started playing in late beta, and I've been studiously watching Incarna since it was first shown off. I'd be surprised if there is any published Incarna material or related threads that I haven't seen at this point... which ofc leads me to my questions about what the hell happened to all this previously produced content I expected to see lined up for staged deployment. I started to get concerned when I saw the character creator reflecting none of the designer created material previously touted by CCP.
There is a frigging wealth of content that is now going unremarked and has disappeared into the ether.
CCP, seriously, wanting an explanation of what's going on.
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Tasko Pal
Spallated Garniferous Schist
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Posted - 2011.02.21 02:41:00 -
[760]
Originally by: Camios
And there's not a word on significant gameplay.
This is my concern as well. We're hearing about all these interesting UI developments, but what's going to pull me out of my pod? The chance to look at other peoples' pants?
Some people have mentioned player-created content. What will we be able do? While the chance to create a bar or a casino sounds somewhat intriguing, how many bars or casinos can really exist in Eve? What will distinguish these locations? For example, just plunking rent down for a generic setup isn't going to work long term. If your casino is exactly like 50 other peoples' casinos, then that's a fail (perhaps even if your income is NPC generated).
What sort of pve/pvp experiences will we be able to have in station? It seems logical that agents or mission objectives might be in walk-space. Past that, I have no clue.
I note that in this Incarna teaser, the narrative suggests that there are secretive things which pilots will want to do "offline" ("Sometimes you need to get offline, to get things done. Things that you don't want to register on any network."). This is to my knowledge the only hint at what "significant gameplay" might be in walk-space.
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Liranan
Silver Snake Enterprise Against ALL Authorities
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Posted - 2011.02.21 04:40:00 -
[761]
Bars, casino's, exotic dancers were all supposed to be in WiS/Incarna. Then they removed pleasure hubs, because this is supposed to be some Teen game. CCP have failed hard to deliver on anything they've promised:
- DX10 client - exotic dancers (anyone mind linking the pictures of a guy watching a dancer?) - bars - casino's - windows to look out the station (unknown as of yet)
This is just what I remember off the top of my head.
The only consolation we have is that CCP will release Incarna then abandon it, leaving it unfinished. Interest will die, everyone will go back to farming ISK or kill mails and CCP will be able to say "Great success!"
Examples of this approach to the game:
- EVERYTHING
Now I await the newbs who have no idea what we're talking about to come and fail to troll this thread with their cluelessness, devs included. Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |
Mr Minnah
Caldari
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Posted - 2011.02.21 05:40:00 -
[762]
I think this would really help the immersion in the game IF there's any reason for someone to actually walk around other than just to look how cool it is. To me, this means that there must be some things for which you need to be in your avatar to do, that is, this must have some effect on gameplay. Otherwise we'll have a lot of resources wasted in a beautiful part of the game that is never used by the players.
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PTang
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Posted - 2011.02.21 06:04:00 -
[763]
Edited by: PTang on 21/02/2011 06:05:27 to the guy with the 7 alts. CCP never promised a dx10 client. Infact they promised they would not make it DX10.
when trinity came out they told us, DX10 has 0 improvements for eve. it has nothing to do with textures or models or lighting. it's things like water, and other displacement maps.
So i guess with dx11 we could have... a cooler cloaking effect? or better planet oceans?
They have never promised DX10, and DX10 would do nothing to make eve look different... at all.
the end.
p.s.(they seriously promised to never push the engine to DX10 like 5 years ago)
edit: they also Never promised to have WINDOWS. they in fact promised they would not have them.
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Ro8in Wood
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Posted - 2011.02.21 06:32:00 -
[764]
First as a single player walk around!?
HTFU!
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.02.21 06:52:00 -
[765]
I like your suggestion that there will be racial distinctiveness to the designs and decor. I chose Amarr for the role playing potential.. now that we're getting to see more and use imagination less I hope you remember that these cultures developed on different planets.. with no input from other outside races. I don't mind a little cross over.. but only a little.
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Titas Agor
TITANS OF PEACE
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Posted - 2011.02.21 07:20:00 -
[766]
Edited by: Titas Agor on 21/02/2011 07:20:21
Originally by: Liranan Edited by: Liranan on 21/02/2011 00:42:46
Originally by: Reyna Miromme Neither, it seems, do you.
I don't know anything about CCP and their 18 months time frame.
Originally by: Reyna Miromme Then why are you here?
Good question.
Originally by: Avernus
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
GDC 2007 Presentation The above video is likely the reason for the very strong impression that CCP has been working upon Walking In Stations / Ambulation / Incarna, for the previous 5 years.
Ignore Chiliad, he/she's clueless. At fanfest 2006 a short film was unveiled showing a character walking around in a station. Tentonhammer only reported what CCP put out themselves. It's very hard for them to admit they've really screwed it up but that's the truth. If you go back to threads dating to 2006-7 you'll see threads asking about WIS (Walking In Stations).
Even though the concept of walking in stations have been around for a long time, i think that Chiliad's comment about not been working on incarna for 5 yrs might be more related to the current iteration of WIS, because ambsulation has been scrapped, and completely re-done twice already if i remember right, so about 3 yrs of work in the current installment which is known as incarna is most likely what their refering to. Its been close to 5 yrs but i dont think its been that long since the very beginning, prolly 4 at most i'd say, i think the IDEA of it has always been up for discussion, but actual development probably hasn't. Please re-size your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |
Technomagez
Gallente
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Posted - 2011.02.21 07:50:00 -
[767]
Originally by: Liranan Bars, casino's, exotic dancers were all supposed to be in WiS/Incarna. Then they removed pleasure hubs, because this is supposed to be some Teen game. CCP have failed hard to deliver on anything they've promised:
- DX10 client - exotic dancers (anyone mind linking the pictures of a guy watching a dancer?) - bars - casino's - windows to look out the station (unknown as of yet)
Here's the Video. Would you mind to link a source to back up your claim that they removed all the mentioned stuff? I read virtually everything on Incarna/WiS/Ambulation/Whatever and did not read anything alike.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.21 08:10:00 -
[768]
everything you do on the neocom atm you should be able to do on the neocom in the future when incarna comes out. theyre creating a new neocom yes but it has all the features and functionality of the current one. ccp are not removing it, so you can do everything you normally do at the speed you do it now... actually some things faster as you can create shortcuts to certain things buried under sub menus on the new beta neocom.
the incarna feature is a choice for players to interact in a more human/physical way. so dont get your knickers in a twist thinking ccp will bork your ability to do things efficiently. they wouldnt be creating a new faster streamlined neocom if they were just going to get rid of it. CSM Prop 1 CSM Prop 2 |
Elizabeth Vokan
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Posted - 2011.02.21 08:15:00 -
[769]
So... Eve is finnaly turning to Second Life... hmmm.. i wonder if there will be stores selling clothes and stuff...
Will we be able to slap ppl around:? that would be cool..
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Dark reminance
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Posted - 2011.02.21 08:47:00 -
[770]
Yea, please make sure the walkers are solid so I can log 13 toons to block hallways, and your precious hangars...so gay and fail. |
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.21 08:52:00 -
[771]
Originally by: Dark reminance Yea, please make sure the walkers are solid so I can log 13 toons to block hallways, and your precious hangars...so gay and fail.
auto avoidance ftw! plus man wheres ur manners... ohh wait ur a capuleer, nvm! :D CSM Prop 1 CSM Prop 2 |
John Godsmack
Aesir Frontiers
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Posted - 2011.02.21 08:54:00 -
[772]
Originally by: GeeShizzle MacCloud everything you do on the neocom atm you should be able to do on the neocom in the future when incarna comes out. theyre creating a new neocom yes but it has all the features and functionality of the current one. ccp are not removing it, so you can do everything you normally do at the speed you do it now... actually some things faster as you can create shortcuts to certain things buried under sub menus on the new beta neocom.
the incarna feature is a choice for players to interact in a more human/physical way. so dont get your knickers in a twist thinking ccp will bork your ability to do things efficiently. they wouldnt be creating a new faster streamlined neocom if they were just going to get rid of it.
Thank You - this sums up Incarna just fine. If Incarna can give me a customizable AVATAR I'll welcome it. If the only thing that makes the "hard-core" gamers happy is the size of their wallets and killmails - don't worry guys - it will still be there, but not everybody harvests tears. Think about it - if everybody would be pvp'ing then this would be DESCENT, and if I'm not mistaken EVE ONLINE is an RPG (http://www.eveonline.com/faq/faq_01.asp - first line).
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PTang
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Posted - 2011.02.21 09:00:00 -
[773]
Originally by: Dark reminance Yea, please make sure the walkers are solid so I can log 13 toons to block hallways, and your precious hangars...so gay and fail.
they already talked about this.
1.characters animate the same way people do when passing through crowds. Like assassins creed.
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xAnabioZx
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Posted - 2011.02.21 09:13:00 -
[774]
Hello! Prompt and a new update will be a changed animation gipper jumping between systems, and a warp in the nutri systems really want to see beautiful, animation, if you honestly how it looks now, it's very simple and not very nice. And also want to know is, whether paid attention to detail is the appearance of drones from the hangar ship and not from the void, and also why when a rocket they shoot vylitayut anywhere from different parts of the ship's hull but not from the launcher.
I'd love to finally see a jump in the warp or jump between systems to be opened first with a tunnel and navy Hop in it and at the other end, before leaving the jump, just opened a tunnel and the fleet jumped out of it. I'd like to believe that my wishes will be Completed. I think many people of the world igrakov and eve it, too, had on the soul.
I really like the idea of coming upgrade and am looking forward to it ...
Apologies for the problems of translation used the translator!
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Ranka Mei
Caldari
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Posted - 2011.02.21 10:06:00 -
[775]
Let me reiterate how much I'm loving Incarna and Captain's Quarters! Y'all can moan and b*tch all you want, but in the end WiS/Incarna is nothing more than putting the RPG back in MMORPG. Remember the part where EVE is supposed to be a Role Playing Game?!
Also, I love how y'all go ballistic over "SIMS in Space!," "Barbie & Ken," etc. Look at Mass Effect, for instance. You have personal quarters there too, and you have your own wardrobe with personal Armors and Casual Wear. And none of it is childish, or typically teensy in any way. Instead, it just serves to greatly strengthen true immersion and true 'bonding' with your virtual environment. The same will happen for EVE: it will become much better. Epic, I'm guessing.
I therefore applaud CCP and the way forward! --
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.21 10:15:00 -
[776]
Originally by: Liranan - DX10 client
The original WiS client was DX10 only, however as Vista was a complete failure and the adoptation rate was much lower than expected CCP had to rewrite it to be DX9 instead.
I don't recall CCP ever promising a DX10 client for the flying in space part of EVE.
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Rob Helle
Amarr
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Posted - 2011.02.21 11:36:00 -
[777]
So am I getting this right. This 'upgrade' will have no effect on gameplay. It removes the left hand station tabs and station view to be replaced by a room that I have to walk around to 'find' the relevant areas to send emails, fit my ship, setup training etc. Oh and it is only for me with no interaction with other players.
It looks nice but what is the point? It is just a new interface. How did this become a top priority when there are many gameplay issues within EVE? What are the gameplay features coming in Incarna? Hopefully this will be better than Incursion which only seems to be a good way to loose high value ships.
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Jareck Hunter
Rubicon Legion
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Posted - 2011.02.21 11:47:00 -
[778]
Originally by: Rob Helle So am I getting this right.
No you are not.
Read this page only and you will find all informations you need. ------------------------------------------------- Sorry for my bad english^^ |
GeeShizzle MacCloud
Caldari
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Posted - 2011.02.21 11:47:00 -
[779]
Originally by: Rob Helle So am I getting this right. This 'upgrade' will have no effect on gameplay.
Correct, although you will 'feel' more connected to eve
Originally by: Rob Helle It removes the left hand station tabs and station view to be replaced by a room that I have to walk around to 'find' the relevant areas to send emails, fit my ship, setup training etc.
Incorrect, the Neocom will still be there to do things normally
Originally by: Rob Helle Oh and it is only for me with no interaction with other players.
initially yes, but the only reason is to test stability with every users computer setups until CCP are sure that they can open a full station environment up (ie full incarna features)
;) CSM Prop 1 CSM Prop 2 |
Kylira Ulfrinn
Blackstaff Logistics
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Posted - 2011.02.21 12:20:00 -
[780]
EVE players whiniest players.
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gs384
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Posted - 2011.02.21 12:27:00 -
[781]
26 pages to read excuse me if repeating previous points, anyways. First person perspective for this game is great news and possibilities are many for this aspect of the game.
Having hand held pdu like in Doom 3 would be awesome feature; place one on a table ready to be picked up. Being able to read e-mails and watch videos/listen to voice logs would be great.
Large lcd computer display type screen on wall to manage ship fitting/marketing/contracts/skills..... sounds awesome.
Being able to customize your own living space would be nice feature too - picture frames with choices of pictures; even better, some way of uploading/importing your own pictures into the game to truly make your living space unique.
Shame this game not got a modding aspect to it - being able to create your own room :)
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The Snowman
Gallente The Ascension
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Posted - 2011.02.21 12:42:00 -
[782]
I dont understand why the whole thing about performance of the interface and the loading speeds would be an issue for "vets"... "vets" arnt even the problem.. its just for anyone who wants to dock quickly and un-dock quickly.
Surly you dock and undock and use the station facilities exactly as you did before, except this time there would be a button that says 'Enter captains quarters'.
Until you click this button there would be NO difference at all.
Are people really expecting to dock up and find themselves in the captains quarters and then have to run back to the ship to undock?
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.21 13:07:00 -
[783]
Originally by: Kylira Ulfrinn EVE players whiniest players.
Confirmed
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cold finger
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Posted - 2011.02.21 13:20:00 -
[784]
A vue off the outside docking bay ,ie to be able to see the ships outside of the station from inside maybe by a galery with big windows or an outside station vue panable from the cpt quaters :) this would benifit everyone in the game hehe for obius reasons .sooner the better
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Ciar Meara
Amarr Virtus Vindice
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Posted - 2011.02.21 13:33:00 -
[785]
Originally by: Dr BattleSmith
Originally by: arcyaxiom
If this means I HAVE to have the new 3d awesome hangar displaying on ALL the clients I run at a time, well .. it's going to result in a couple accounts not updating their subscription.
me too.
Just in case nobody asked already, can I have both your guys stuff then? I'll put in into my aweseome hangar!
EPITOTH GUARD A friend of death, a brother of luck and a son of a *****
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Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.21 14:05:00 -
[786]
Quote: 26 pages to read excuse me if repeating previous points, anyways.
I was so board a few days ago that I actually took the time to read all 26 pages all the way through. I was amazed at how many people jump to conclusions (some reasonable, others silly).
Quote: Having hand held pdu like in Doom 3 would be awesome feature; place one on a table ready to be picked up. Being able to read e-mails and watch videos/listen to voice logs would be great.
Don't we have that already with the in-game browser and eve-mail?
Quote: Large lcd computer display type screen on wall to manage ship fitting/marketing/contracts/skills..... sounds awesome.
Pardon me for sounding like an ass, but did you even bother reading the blog? Ship fitting will be shown on a hologram model, there will be a big screen tv, and you can still do all the things you normally did with the streamlined neocom that was announced earlier.
Quote: Being able to customize your own living space would be nice feature too - picture frames with choices of pictures; even better, some way of uploading/importing your own pictures into the game to truly make your living space unique.
The dev blog does mention more things to come, but I don't think custom pictures would happen. Sounds like an unnecessary load on the server to me.
Quote: Shame this game not got a modding aspect to it - being able to create your own room :)
That remains to be seen. In the meantime, let's all enjoy the beta version when it releases in Sisi and then on TQ.
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Bhattran
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Posted - 2011.02.21 14:51:00 -
[787]
Well I'm underwhelmed, I guess incarna has been in the works for what 6months a year?
Captain's Quarters is pretty lame version of 'incarna', walk around in your ship's CQ, and look at your ship from a balcony in a station.
I get the marketing spin of selling that you release things in bits then build upon them much like you said you would do in the past and often patched the broken release then left it to rot after moving on to the next project. Here we have the same thing except you start out from the position that you are 'iterating' on it. So CCP lowers the bar to manage expectations which you should do with your past performance but don't try and tell me it is anything different. When you hold back releases to make them better that is different but if it isn't 'done' it is the same old CCP drill push out the unfinished product + promise to fix it later if you DO fix it that is different.
Only in a CCP blog would someone say the CC is "...unlike anything seen in any computer game.", you should play some other games or read some game reviews.
Quote: When you dock you will appear on the balcony by default.
I object to being kicked from my ship and pod upon docking, this is stupid and makes no sense UNLESS you intend to either force people to 'try' your beta test or intend on removing the neocomm forcing us to use the CQ to do all we do from the neocomm now.
As for what I'd like to see in the CQ as I mentioned in the post where it was revealed you were hiring a graphic artist/animator to redo all the game effects create a holographic simulator/movie player that shows EVERY GRAPHICAL/SHIP EFFECT IN THE GAME. Players should not have to 'learn' what it looks like when a player is using a scanner, salvager, warp scrambler, webber, etc ONLY when they do it themselves or have it done to them.
I could come up with more ideas but really you have **** tonnes of work to do as it is and won't get much if any of player's ideas implemented if they even make it into your 'possible' list to try so I'll leave it there.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |
Turon Le'Rue
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Posted - 2011.02.21 15:45:00 -
[788]
I am happy that this feature is here. I have learned to play without an avatar. But as with most games I think Eve will benifit from this. It's a mess in the void, with some care a capsuleer can eek a livin'.
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Lord Lewtz
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Posted - 2011.02.21 15:58:00 -
[789]
Edited by: Lord Lewtz on 21/02/2011 15:58:48 Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.
Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.
If I wanted to play house, I'd go play Second Life.
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Kylira Ulfrinn
Blackstaff Logistics
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Posted - 2011.02.21 16:00:00 -
[790]
cool story
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Damion Rayne
Gallente Dark-Rising
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Posted - 2011.02.21 16:09:00 -
[791]
Originally by: Lord Lewtz Edited by: Lord Lewtz on 21/02/2011 15:58:48 Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.
Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.
If I wanted to play house, I'd go play Second Life.
Cool Story Breh, U Mad? <--Typical internet meme for giggles.
It's people like you that bring Eve down. Please just get the hell out of our game.
As to the rest of you idiots talking smack about CCP, and this feature, "DO BETTER" seriously. I'll be waiting for links to videos, dev blogs, websites, fully playable games. Do it better, you can't.
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Kizz Amarr
Amarr
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Posted - 2011.02.21 16:20:00 -
[792]
I want Eve, not some cranked out copy of Second Life with space Dollies.
Just fix the bits that need fixin CCP.
I love new content, don't get me wrong, but when it contributes negativly or needlessly to Eve-Online game play, I prefer you all to not invest too heavily in it.
K.Amarr.
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Pasmerktas
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Posted - 2011.02.21 17:10:00 -
[793]
I see a lot of people who would kick the baby because he fell making first steps and the kick him again because of failing to tell first words... that's what you are doing now all those smack talkers who say this is going to be a second life or whatever, open your eyes it's just the first steps, be glad that you are the part of this evolution. I hope and know EvE will becoma a virtual sci-fi reality where you can choose what you want, either internet spaceship game or a third/firs person action game, the ultimate universe.
Also for those who deny's this is not awesome it's like kicking baby because he started to walk and saying "i liked when he was sitting"
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Mother Fokker
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Posted - 2011.02.21 17:24:00 -
[794]
Originally by: Jae Car'das I think the default of docking and appearing on the balcony is fine, providing you have an option whilst docking or something to choose to stay in your ship. Otherwise times when you just dock to pick up ammo or repair quickly would be a bit tedious and time wasteful if you are in a battle.
Originally by: silken mouth
On a sidenote, i'd prefer the captains quarter to be located on the ship you're currently flying, as it sounds kind of weird that every station keeps a quarter reserved for every pod pilot in the whole universe.
I agree with this comment, from a realism point of view which is what incarna is presumably trying to add (immersion through added realism). But even then it would not be totally logical, as when you lose a ship and get a new one, you'll have exactly the same quarters on that ship. Tricky one really
Although it is just concept art, it's looking really good and I for one will be eager to check it out on Sisi.
Nice one CCP for providing a decent update, keep em coming
Two fanfests ago a lady developer with a cool name justified this selection by saying the following lines:
"We figured out the paradox how a POD pilot gets the excact room wherever he docks. POD pilots are so important to New Eden and the economy so they resamble a Casino High Roller. So everytime they know h arrives they make sure he gets a room excactly as he wishes it would be."
Personaly though, i find this is a mitake, i am guessing that the quarterts SHOULD be considered as part of the ship that is retrieved whole from the hull and in the proccess the POD gets unladen in that premmisses.
There is potential in WIS, but as i said earlier in other posts it is a sesaw that can swing both ways. And i am used that my excpectations from that sesaw end up hitting my mouth and leave me toothless. But i have learned to live with this mode of CCP. After all it is kind of a silly eve moto that CCP failes to accept but does fullfil every single time. The moto goes: "We fullfill our goals by lowering excpectations." Perhaps EvE is so great that we excpect too much from it. Either way cheers all.
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Cory Sopapilla
Minmatar Kiroshi Group
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Posted - 2011.02.21 17:36:00 -
[795]
Needs a big screen TV and the ability to resize the IGB over it and watch hulu or youtube while sitting on the couch. A window that can actually see outside the station would be an epic win as well.
And whoever said it on the first page or 2, the captains quarters being on the ship itself would make more sense than a duplicate apartment in every single station in the universe. Leaving the ship to enter station could put you on a docking bay entry corridor that shows the ship.
Nice job on the graphics. I do hope that "by default your'e on the balcony" refers to when you click 'leave ship' kinda like in the Incarna demo from fanfest.
P.S. - don't forget the red couch option like the one in Clear Skies.
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Dark reminance
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Posted - 2011.02.21 17:37:00 -
[796]
Edited by: Dark reminance on 21/02/2011 17:39:04
Originally by: Damion Rayne
Originally by: Lord Lewtz Edited by: Lord Lewtz on 21/02/2011 15:58:48 Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.
Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.
If I wanted to play house, I'd go play Second Life.
Cool Story Breh, U Mad? <--Typical internet meme for giggles.
It's people like you that bring Eve down. Please just get the hell out of our game.
As to the rest of you idiots talking smack about CCP, and this feature, "DO BETTER" seriously. I'll be waiting for links to videos, dev blogs, websites, fully playable games. Do it better, you can't.
-->It's people like you that bring Eve down. Please just get the hell out of our game.<--"Are YOU MAD?!?!" ahahahaha you've been trolled (BEING DONE BETTER SINCE who the fu(% even cares anymore. |
Skyreth
Incursion Rapid Response Services
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Posted - 2011.02.21 17:57:00 -
[797]
Just something I've noticed...but you guys n gals do realise the quarters are in the station, not the ship...right? Consider it a hotel room in the station designed for capsuleer pilots. You dock, they give you a key for a captains quarters they have in station.
This way they don't need to have over a million captains quarters per station and also, when your ship is blown up, you don't lose your room. Plus, if the quarters were in your ships, that would mean you'd have to have however many individual rooms. So instead of needing 1mil available rooms in stations for characters, CCP would have to make space for 30+ million rooms. ---------------------------------
You think your lag is bad? It took Jesus 3 days to respawn! |
Kizz Amarr
Amarr
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Posted - 2011.02.21 18:07:00 -
[798]
Originally by: Mother Fokker
Originally by: Jae Car'das ... Two fanfests ago a lady developer with a cool name justified this selection by saying the following lines:
"We figured out the paradox how a POD pilot gets the excact room wherever he docks. POD pilots are so important to New Eden and the economy so they resamble a Casino High Roller. So everytime they know h arrives they make sure he gets a room excactly as he wishes it would be."
...
Resample?? Resemble?? Casino High Roller, erm... Like, "We need to make sure we get all his money before he leaves, and, that we part with as little as possible".
Sorry, cant help it, but, Where is the 'Paradox' .... and what is it to do with Eve and Casino's???
Yeah, I'm a trolling, I guess I should just Sppp Tpp Fppp Up
K.Amarr.
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Iva SlackFanny
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Posted - 2011.02.21 18:37:00 -
[799]
why not fix fleet lag first
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St'arsky
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Posted - 2011.02.21 18:47:00 -
[800]
So many people are giving CCP a hard time about this. F*ck knows why. This is long overdue and a welcome addition to Eve Online. It's going to add so much more depth to Eve (not to mention a shedload of new players for CCP - I know you're rubbing your hands together). I've been playing for nearly 4 years now (I think) and the fact that your character has been based only on a static profile picture, feels a bit impersonal and distant from Eve's lore. Even by adding the ship to player comparison via the viewing balcony (!) will vastly enhance the scale of this seamless, massive universe.
For those having a bit of a moan, you'll still be able to play Eve as you've always played Eve. Yes, there are still a few other things to iron out. It's Eve, it's a massive, complex game; there are always going to be things to iron out. CCP are investing in the future (and the future of its players) as this will undoubtedly attract a new bigger client base (albeit different from current players).
This new update will herald a new dawn in Eve Online, once it's fully implemented of course (walk-in stations/full avatar interaction etc). CCP are going to rake it in and fair play to them. It's looking incredible. Can't wait for further updates/dev blogs. Bring 'em on!
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Vincent Athena
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Posted - 2011.02.21 18:50:00 -
[801]
Ive been thinking about windows. The issues I see:
Most likely the window you would have would not look out at the station's undock, but show some more boring side of the station, giving you just stars, maybe a moon or planet or the sun.
Even if you did get a window overlooking the undock, most ships would be tiny dots in the distance. And none would have color tags. The view would not be that great. (Well, you may get to see explosions in space).
So you may say "OK, make it a view screen that gives me a view like I get when I'm in my ship". But that would require access to the node driving space while you are walking (walking is on a different node), adding load to the in-space node. Imagine a large fleet battle at the station. Everyone in station rushes to the view screen to watch and the node crashes. Such view screens would at best add lag, at worst crash nodes.
But we want windows and view screens! Is there a compromise? Maybe... how about...
Windows: They never show ships, just space, and are there for immersion alone. They would be done by making the space scene outside just a wallpaper seen through a portal in the wall of your CQ or wherever. All of that would be handled on your client with no sever load at all. This is possible as the space scene outside any given station is unchanging.
View screen: Here I take a cue from the "Jita cam" set up at the last alliance tournament. CCP would set up a "thin client" that sits at the undock. It streams its screen to the internet, and any client can access that stream if the user wants to watch the view screen. This does add load to the CCP servers, but as its a thin client taking no actions, its less than one player.
Actually seeing whats out there: A feature thats been requested alot, to be able to see who is waiting for you before undocking. If this were added, it would have to be something that you only get when you are in your ship, but before undocking. So your client is back on the "space" node, not the walking node. But this gives an advantage to the undocking ship, an advantage that is not presently in the game. A balance to it would be to make scrams prevent docking. This would add alot of load to the servers, as many people can be sitting in docked ships watching space.
Anyway, CCP, please think about giving us something that lets us look outside, rather than nothing.
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Joshua Cy
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Posted - 2011.02.21 18:53:00 -
[802]
Originally by: Iva Slack***** why not fix fleet lag first
Why not do both?
Its not clear that adding people to team griglock will make the work go faster. They may be at the "too many cooks spoil the broth" level now, and adding more people will just made managing the effort a mess, and slow it down.
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Nabuch Sattva
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Posted - 2011.02.21 18:55:00 -
[803]
Like whats beeing done.
Few thoughts to make it worth while:
- Illegal items could be negotiated outside the market, maybe inside a minmatar bar, or some dirty dark corner in the station, directly with the dealer. Maybe he would have to pay off the station guards or keep on th move. - We should have a basic quarters. And we we'd like pay rent to have improved, larger quarters. - look outside of station from promanade (this one i think has already been mentioned) - transport ships to planets. - Civilian transports from one station to another in high sec. May be usefull for smugling small quantities of goods or in periods of a war dec. - 18 and up bars, for those interested in the more sensual stuff. - Corporation offices for members - Recruiment in bars and the like. - Some interface for EFT warrioring. - Chess like in the millenium falcon - doing PI from your captains desk or sofa. - Interacting with mission agents and in station missions.
So I think there are many (million) ways to integrate Incarna into the game. And at the same time let people use a more 2D aproach if they are on the run.
Oh and I agree, FIX THE LAG also!!!
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.02.21 18:57:00 -
[804]
I'd like to be able to to explore inside my ship as well.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.02.21 19:15:00 -
[805]
i've tried to inject some sanity, some logical and rational thinking into this forum thread and combat the whirlwind of ignorant, idiotic and downright ******ed comments made but ive got to the point where i cant be arsed!
ccp knows what its doing even though some of u imbeciles couldn't tell ur arse from ur elbow. That's after thinking u finally hit puberty and gaining ur first pubic hair before ****ing through it!
i just hope u idiots stay in the game long enough for me to pop ur ship, ur pod, scoop ur body up and violate it in many demeaning and humiliating ways! CSM Prop 1 CSM Prop 2 |
Jae Car'das
Minmatar T.R.I.A.D
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Posted - 2011.02.21 19:41:00 -
[806]
Originally by: Skyreth Just something I've noticed...but you guys n gals do realise the quarters are in the station, not the ship...right? Consider it a hotel room in the station designed for capsuleer pilots. You dock, they give you a key for a captains quarters they have in station. ...
Yeah, the Hotel approach would def work, but I think it is presumed and hinted at, that the quarters will be customisable by the player, making it a permanent personal space differing from person to person. If so it would be a bit ilogical for it all to magically be there at every station you dock at. The ship idea was a alternative suggestion, but that doesnt fully work. I'm sure there will be a bit of fiction slotted in at some point to make everything make sense though. -------------------------------------------------------------------------
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Virtuozzo
Against ALL Authorities
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Posted - 2011.02.21 19:49:00 -
[807]
Forget about ship crews, food is the new awesome!
≡v≡ once was about internet spaceships. Then those became serious business. Now all that's left, serious business, and spaceships are docked for two years till after the Dust of Incarna. |
Bhattran
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Posted - 2011.02.21 19:50:00 -
[808]
Originally by: Pasmerktas I see a lot of people who would kick the baby because he fell making first steps and the kick him again because of failing to tell first words... that's what you are doing now all those smack talkers who say this is going to be a second life or whatever, open your eyes it's just the first steps, be glad that you are the part of this evolution. I hope and know EvE will becoma a virtual sci-fi reality where you can choose what you want, either internet spaceship game or a third/firs person action game, the ultimate universe.
Also for those who deny's this is not awesome it's like kicking baby because he started to walk and saying "i liked when he was sitting"
Confirming I hate babies, would kick them, but would not say I liked it when it was sitting but rather I found it less annoying when it was sitting provided it was silent.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |
Jondar Valador
Intergalactic Crossing Nihilists Social Club
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Posted - 2011.02.21 20:02:00 -
[809]
Hey, Incarna!
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Random Citizen
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Posted - 2011.02.21 20:32:00 -
[810]
Is that all? Two rooms? My 15 year old cousin makes more lvls with details. You want his phone number, because you guys are kinda slow.
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FeralShadow
RipStar Mining Industries United Front Alliance
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Posted - 2011.02.21 20:41:00 -
[811]
I like anything that brings more immersion into the game. I play for fun, unlike a lot of eve'ers who play for work. I'm all for it and everything else they're bringing. _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura
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Anxiir
The Tuskers
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Posted - 2011.02.21 21:12:00 -
[812]
So will I have to load up all that stuff every single time I dock to rep/change mods?
If so, sounds more like a chore, waiting 3 - 5 mins on it all to load every single time I need to dock up.
Just sayin, its internet spaceships, waiting around to load up the environment upon docking could turn into a real pain. |
NOT Mohammed
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Posted - 2011.02.21 21:23:00 -
[813]
It all looks so new, shiny and awesome. Keep the work up guys! :-) Your loyal capsuleer: NM
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Daedalus Arcova
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Posted - 2011.02.21 22:07:00 -
[814]
I hope there will be some variation between CQs on different stations - not just between the different races. It would immersion-breaking if the CQs on every Gallente station turn out to be exactly the same.
Quote: Captain's Quarters are your place of power, center of your control, operational nucleus, living room and home office. They are the dusty motel room for the vagabond capsuleer.
To me, the 'home' CQ and the 'motel' CQ should be quite different. I don't know how much (if any) customisation will be possible in these environments, but making it 'your' place should be only possible in your home station. The CQs in other stations should leave you with a feeling of only being a visitor - as hinted at by Chiliad's vision of the 'dusty motel room'. If you want to keep a customised home away from home in another station, you should have to pay for that privilege, and supply of those permanent quarters should be limited.
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Jaysin Fury
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Posted - 2011.02.21 22:42:00 -
[815]
I'm really looking forward to this feature coming out, and my only real question is; Will we be able to customize the look of our quarters? I know it would probably be unrealistic to expect the customization to extend to every station, but say you have a home-base and you want to customize the looks, add furnishings, etc. Would you be able to?
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N88 TOE
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Posted - 2011.02.21 23:41:00 -
[816]
what I would also like to see is being able to see all of the items you have in a cargo area and the ability to rent or purchase different quarters in diffrent stations, like an industrial pilot might want quarters close to the refinery or a mission runner's near the agent offices.
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Omega Sunset
Caldari Roughnecks
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Posted - 2011.02.22 01:06:00 -
[817]
My only concern is minimum system requirements. Don't want to see the threshold raised to multi-core, at all.
Pilot's Journal |
LtCol Laurentius
Zor Industries
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Posted - 2011.02.22 01:12:00 -
[818]
Good job CCP. Haters gonna hate, no matter what you do. Dont give them a second thought.
Work with the CSM, implement the feature step by step as you are doing, and keep on beeing visionary, because nobody else will (at least not your playerbase). Incarna will have an potential game changing effect on eve, but not in the direction the haters choose to look. Rather than "sims in space" Incarna can open up new avenues of competition, deciet, griefing and revenge. Your vision is the ultimate sci-fi simulator. Dont loose that vision, because its gonna be awesome. Yes some bitter old vets will refuse to adapt and leave you. Who cares. Most will stay when they see what you have in store for them.
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Andre Coeurl
Gallente TOHA Heavy Industries TOHA Conglomerate
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Posted - 2011.02.22 02:01:00 -
[819]
I also want to add my kudos to CCP and the devs for the work they're doing... I really look forward to the chance of stepping out of my pod, it's become a bit cramped after all these years XD
As my bit of constructive criticism, I agree with those who said it would really make sense that pilots will have their "personal" quarters only in some stations they use as main bases, where they can fully customize them as if they were real houses, and that the quarters in all other stations will be more like a "luxury suite" of a Grand Hotel, with many standard features but still in line as decoration level and style is concerned, to the kind of they're in. Obviously it's easy to imagine that the "houses" can be moved to a new station of choice...
As a second note (and maybe someone said this already but 23 pages of comments are a bit too much to scan atm) I would not expect a Minmatar station to have such a rusty and dark private quarter as the corridors and hangars of the station are... Minmatar style surely is very "industrial" but it's still a high-tech and developed interstellar civilization we're talking about, so the interior of a private house will surely be a lot more elegant, detailed and clean than the exterior, as it usually is in all cultures. So, even though the general design of a minnie quarter will surely have many metal parts, they will probably be polished or even varnished, maybe engraved with tribal patterns, and there will be a variety of other materials. I can imagine knitted leather standards on the walls and bold colours on the sofas and carpets, parts of the walls or floorings covered with stone tiles or exotic wood panels, maybe some funny mechanical shenanigan to make strange drinks in the bar corner and even glass stands with decorative glazed traditional pottery and ancient Matari hardwood weapons.
While I understand the need for consistency, it's not so difficult to find it in the details and general style... I remember in Blade Runner when we get from the street level to Tyrell's office... we get from a steamy rainy grimy noisy situation into a world of luxury there, but the light and atmosphere alone make them perfectly consistent. Please don't make the living spaces too rusty and grim, we're talking about "the lives of the rich and wealthy" here --- --- ---
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Ghazu
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Posted - 2011.02.22 03:09:00 -
[820]
NO NEIN NON WRONG i(you all) will probably enjoy this for about three days then carry on as usual
i don't get why your all talking-in-tongues like in a mega church
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Liranan
Silver Snake Enterprise Against ALL Authorities
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Posted - 2011.02.22 04:52:00 -
[821]
Originally by: Omega Sunset My only concern is minimum system requirements. Don't want to see the threshold raised to multi-core, at all.
You should never have started EVE or better quit now, EVE's been dual threaded for years. Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |
Kuorn Taarn
Minmatar Legio XI Avaricious Cartel
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Posted - 2011.02.22 07:59:00 -
[822]
which 3D modeling software is used by CCP?
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Obllivian
Gallente Erebus Innovations
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Posted - 2011.02.22 09:12:00 -
[823]
Originally by: Liranan
Originally by: Omega Sunset My only concern is minimum system requirements. Don't want to see the threshold raised to multi-core, at all.
You should never have started EVE or better quit now, EVE's been dual threaded for years.
+ 1 to this
would be good to know at least one month before the system requirements. So will avoid some discussions on this forum.
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JitaPriceChecker2
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Posted - 2011.02.22 11:31:00 -
[824]
Soo CCP, we can now expect even more lag ?
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onyu
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Posted - 2011.02.22 11:45:00 -
[825]
Good stuff for sure...
But you know, captain's quarters are actually aboard the ship...
Would be nice if you could switch to real captain's quarters while in space some day... similar to the simplicity you can change in many games from space view to cockpit view... would be nice if you actually had to switch to cockpit view to perform certain tasks, like scanning or probing or some such activity... Madness is taking its toll, please have exact change ready. |
xaja
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Posted - 2011.02.22 12:10:00 -
[826]
would seem to make sense to adapt the POD lore as Incarna gets released...
POD's were initially just a crutch concept, introduced to explain technological/design restrictions in the game.
To avoid howls over blasphemy or inconsistency, you might want to have some scientist invent new, much more flexible pods with easy entry and exit doors.
My preference would be to turn them into something you only get into if your ship is about to explode. Otherwise you lounge around your ship, drinking quafe and eating synthetic chicken bbq, while running some scans. ... _____________________________________ I'm Paper; Rock's fine, nerf Scissors |
Destination SkillQueue
Are We There Yet
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Posted - 2011.02.22 12:40:00 -
[827]
Originally by: xaja would seem to make sense to adapt the POD lore as Incarna gets released...
POD's were initially just a crutch concept, introduced to explain technological/design restrictions in the game.
To avoid howls over blasphemy or inconsistency, you might want to have some scientist invent new, much more flexible pods with easy entry and exit doors.
My preference would be to turn them into something you only get into if your ship is about to explode. Otherwise you lounge around your ship, drinking quafe and eating synthetic chicken bbq, while running some scans.
Yes they were used as a crutch in the beginning, but now the pod is one of the basic backbones of the EVE universe. I'm not sure what inconsistency you refer to though and what you seem to describe is an escape pod and not a hydrostatic control pod that EVE has. Do you seriously think, that wouldn't cause howls of blasphemy and inconsistency? Because from my experience throwing most of your previous lore to the trashcan is pretty much the worst and laziest things you can do as a writer and will result in huge amounts of nerdrage.
The whole concept of what EVE is is based around pods and pod pilots. There is no changing that at this point. The good news is there isn't any need to change it. We were always able to get out of pods in the backstory. The only inconsistency was that we weren't able to do it in the game.
That doesn't change the fact that you can't just change all that and make pods as a some kind of escape vessel only. Everything in EVE is build around the fact, that being pod pilots is what makes us special. It and the related implants are the basis of our superior control of vessels and our immortality. If you change that, you remove a large chunk of the whole backstory for the practical gain of what exactly? We can already project a hologram of ourselves anywhere on the ship, so what you suggest would be possible even with you being in the pod.
CCP is also unlike to waste time modeling every individual ship just for you to walk around in, since they are trying to implement walking in stations for exactly that purpose and walking around your ship would be impractical while actually flying in space.
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Mithrasith
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Posted - 2011.02.22 13:40:00 -
[828]
Reporting that I would like to be able to use Captins Quarters in Capital Ships only as well (perhaps just Mother ships, Titans and possibly carriers).
You have to admit that it would be ub3r cool to be able to have your friends dock up to your carrier or Mom and come in to your quarters for some poker.
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Jesspa
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Posted - 2011.02.22 13:49:00 -
[829]
I was going to quote a couple of people in this reply but it turns out there are too many to choose from.
I am amazed at the objections raised by some of you. Ok, if you're concerned that it's lore-breaking, fine. That sucks if it's true and you really care. I've had the same experience with other games. You just have to hope that you like so much you forget that you mind.
And yes, if the current docking/undocking times already bother you and time is really of the essence for you of course you're going to be concerned. Let's hope that CCP are true to their word that this is a priority for them. I'm prepared to reserve judgement until I try it.
But as for all the pathetic, whiny ignorant people who are complaining about CCP having been developing Incarna for n years (where n = whatever hyperbolic figure said troll cares to insert) all I can say is that you clearly have no clue what you are talking about. I work in the industry, I know more than a thing or two about the infrastructure and tech required to make EVE a reality. Those who are making these kinds of complaint simply cannot grasp the enormity of what CCP is introducing here. It's not just a case of designing a couple of rooms. The magnitude of the tech development which has had to go on in the background is vast, from hardware upgrades to lighting and texture rendering engines to character animation to UI design.
If you think that CCP have been working on this for years and you've yet to see anything of it please read Chiliad's post again. The tech which has finally made Incarna possible has been in gradual deployment for years. We're already using a lot of it and have been for a long time. Most of what will make Incarna happen is already deployed.
What's more, even if it has taken three years, that's still pretty good going. For something like this to be delivered properly - and let's not forget that EVE's avatar implementation seems to be far superior graphically to any other MMO - takes that amount of time. Again, some of you really don't seem to have any idea how long development of these things takes. And it's not as if CCP have been ONLY developing Incarna - we've had many expansions and improvements client-side and server-side whilst Incarna has been in the works. To take this long to bring Incarna from concept to reality whilst still delivering other major updates along the way is perfectly reasonable.
And finally, before my fingers burn up my keyboard, I read one post (there may be more) suggesting that the new character creation system is somehow half-baked or only part-delivered because he/she can't have scars or jewellery or a style of sunglasses other than aviators. Are you serious? After all of the months of development, testing, iterating and deployment of that feature do you really think that a few clothing accessories not being present in the first release is a reason to criticise? I am staggered. Now that the VERY hard part is done adding big, pink, star-shaped glasses ß la Elton John circa 1975 as an optional accessory for your avatar will take moments in relative dev time. If that's the kind of thing you were hoping for I'm sure you will find that CCP will add lots of new customisations for your character in the future. Hell, Chiliad even hinted as much when he mentioned a vanity mirror for your captain's quarters. Try reading and thinking, particularly before putting your fingers to the keyboard. Complaining that a lack of clothing accessories makes the character creation screen unfinished is like having someone build you a house from scratch and decorate it throughout, then complaining that the job is incomplete because the tap in the kitchen drips. As I said: the hard part is done. What comes next is the gradual bearing of its fruitage (not that it won't involve hard work too).
Shut up and stop complaining about trivial things you don't understand. And for the non-trivial complaints, let's wait and see, huh?
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Mithrasith
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Posted - 2011.02.22 14:14:00 -
[830]
Originally by: Jesspa I was going to quote a couple of people in this reply but it turns out there are too many to choose from.
But as for all the pathetic, whiny ignorant people who are complaining about CCP having been developing Incarna for n years (where n = whatever hyperbolic figure said troll cares to insert) all I can say is that you clearly have no clue what you are talking about. I work in the industry, I know more than a thing or two about the infrastructure and tech required to make EVE a reality. Those who are making these kinds of complaint simply cannot grasp the enormity of what CCP is introducing here. It's not just a case of designing a couple of rooms. The magnitude of the tech development which has had to go on in the background is vast, from hardware upgrades to lighting and texture rendering engines to character animation to UI design.
If you think that CCP have been working on this for years and you've yet to see anything of it please read Chiliad's post again. The tech which has finally made Incarna possible has been in gradual deployment for years. We're already using a lot of it and have been for a long time. Most of what will make Incarna happen is already deployed.
What's more, even if it has taken three years, that's still pretty good going. For something like this to be delivered properly - and let's not forget that EVE's avatar implementation seems to be far superior graphically to any other MMO - takes that amount of time. Again, some of you really don't seem to have any idea how long development of these things takes. And it's not as if CCP have been ONLY developing Incarna - we've had many expansions and improvements client-side and server-side whilst Incarna has been in the works. To take this long to bring Incarna from concept to reality whilst still delivering other major updates along the way is perfectly reasonable.
And finally, before my fingers burn up my keyboard, I read one post (there may be more) suggesting that the new character creation system is somehow half-baked or only part-delivered because he/she can't have scars or jewellery or a style of sunglasses other than aviators. Are you serious? After all of the months of development, testing, iterating and deployment of that feature do you really think that a few clothing accessories not being present in the first release is a reason to criticise? I am staggered. Now that the VERY hard part is done adding big, pink, star-shaped glasses ß la Elton John circa 1975 as an optional accessory for your avatar will take moments in relative dev time. If that's the kind of thing you were hoping for I'm sure you will find that CCP will add lots of new customisations for your character in the future. Hell, Chiliad even hinted as much when he mentioned a vanity mirror for your captain's quarters. Try reading and thinking, particularly before putting your fingers to the keyboard. Complaining that a lack of clothing accessories makes the character creation screen unfinished is like having someone build you a house from scratch and decorate it throughout, then complaining that the job is incomplete because the tap in the kitchen drips. As I said: the hard part is done. What comes next is the gradual bearing of its fruitage (not that it won't involve hard work too).
Shut up and stop complaining about trivial things you don't understand. And for the non-trivial complaints, let's wait and see, huh?
+1
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Vincent Athena
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Posted - 2011.02.22 14:46:00 -
[831]
Originally by: Destination SkillQueue
Originally by: xaja would seem to make sense to adapt the POD lore as Incarna gets released...
POD's were initially just a crutch concept, introduced to explain technological/design restrictions in the game.
To avoid howls over blasphemy or inconsistency, you might want to have some scientist invent new, much more flexible pods with easy entry and exit doors.
My preference would be to turn them into something you only get into if your ship is about to explode. Otherwise you lounge around your ship, drinking quafe and eating synthetic chicken bbq, while running some scans.
Yes they were used as a crutch in the beginning, but now the pod is one of the basic backbones of the EVE universe. I'm not sure what inconsistency you refer to ........
The inconsistency is that up to now getting into and out of a pod has been portrayed as a long, difficult process that is physically and psychologically stressful. Now, to keep docking and undocking times unchanged, yet allow an avatar to be on the balcony, it seems getting into and out of the pod will be fast and easy. Its a big change, and without an explanation it is immersion breaking for existing players or anyone reading existing lore.
There are things that CCP can do, like say new pods just became available that contain the decanting equipment on board, and a new drug relieves the stress, allowing fast ingress and egress. Also, say that our implants have a wireless access mode, that allows limited functions even when we are out of the pod and includes a system to transfer our minds to the med clone even if we die outside the pod.
That way you still need to be in the pod to properly fly the ship, but being out of it is not such a big deal.
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Storsha
Minmatar Brutor Tribe
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Posted - 2011.02.22 14:53:00 -
[832]
crap, crap, mega crap...
Just another useless feature, that will be interesting for exact 5 days and then be forgotten or boring.
I dont understand, why you guys are wasting you productivity into things, that will make spinning ships more interesting.
think about how to encourage people to leave station an blow **** up.
(i know, i know, more then one department a.s.o. mimimi)
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Noremac Cormyr
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Posted - 2011.02.22 16:16:00 -
[833]
to be honest this doesn't appeal to me. I'd rather have new ships and items, new missions and enemies. thats what makes eve great. your charcter image is not really a huge part of eve for me. the charcter is only who you make through your leader ship and actions. having a movable avatar is not an upgrade in my mind but a step away from the true point of eve. to me the best part of the last update was then new ship and incusions, and the character editor was just a buggy add on that contributed very little to the game. |
Alastar Frost
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Posted - 2011.02.22 16:27:00 -
[834]
The idea of captains quarters is nice, but it needs some additions to make it interesting. 1. Dont make complete quarters, make tiles that can be put together by players (customization). (with some simple rules as quarters have to have a complete wall or may not penetrate the outside/balcony side of the station. Every player can then build his own quarters. 2. Build special tiles with specialized interfaces. The standard UI holds all information, but they are not presented well for many usecases. But making a lot of diffrent "views" in the standard UI would overcrowd it. On the other Hand, with the captains quarters you could choose the tile(interface) you want. Some examples: 2.1: Traders Quarter/ Check market order tile: It has two holographic displays, one shows the "my orders" tab, one shows the market window. (yes, you can get that view via standard interface with a bit of searching, but you could have it here prepared and easy to find for new players) 2.2: Industrials Quarter / PI Overview tile: A display with all planets with pics, name, a chart with all availialbe stocks (to see with one look wich materials are running out) and a timer overview for running extractor programmes and factory activity. You can get the info with a lot of clicking and not presented well, but with a tile such an interface would fit in nicely. There are a lot of things that can be presented diffrently and more specialized, and the quarters are the place to do that. This would also mean, that the quarters really represent the player, as he can customize the layout and the displays avialble in his quarters. It should not be too difficult for the UI guys to come up with some usecases and specialized views for them. Its just about presenting things a bit diffrently. And for all people in space or who dont like/need those views, the standard UI holds them all, maybe with a bit more clicking and searching.
To the "Quarters in every station, how does that work" question: All stations have very efficient loading bays. Once you dock, you neocom transmitts your layout to the stations loading systems and the tiles are assembled by the stations systems. Then your neocom feeds the holograpic displays, voila. If you leave the station, the tiles are automatically cleaned and repackaged until someone else uses them. If the loading system can change fits in seconds and move tons of cargo in seconds aswell, it is no problem to assemble a room from preconstructed tiles while a ship docks.
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Wizzkidy
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Posted - 2011.02.22 16:35:00 -
[835]
Can I ask why you have decided to bring this feature in? I mean what does it bring to the table? I can sit at a table? whoops big wow, I will never use it!
This game isn't about walking around in your office and re-doing your hair style. I do not even care that much about what my character looks like and am not likly to care after this comes out
You have lots of problems with this game as it is let alone adding in some god awful "I want to see my house and ship in a station" crap.
If this effects my gameplay I won't be sticking around to play thats for sure. This is on your head CCP do not mess this up (boot.ini comes to mind)
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Opeth Blackwater
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Posted - 2011.02.22 17:34:00 -
[836]
I think I rather see the sov system and tech moons fixed...
It's and interesting idea, and will bring a lot of new players in. However, EVE is loosing their long term player base and fast!
Here are some ideas:
1. Tech Moons/ New Moon System 2. Macro/Bot Destruction... That includes Market! 3. More ships! Always fun! 4. Do something with DREADS! They have no real use!
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Trinity Lux
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Posted - 2011.02.22 19:40:00 -
[837]
Originally by: Vincent Athena
Originally by: Destination SkillQueue
Originally by: xaja would seem to make sense to adapt the POD lore as Incarna gets released...
POD's were initially just a crutch concept, introduced to explain technological/design restrictions in the game.
To avoid howls over blasphemy or inconsistency, you might want to have some scientist invent new, much more flexible pods with easy entry and exit doors.
My preference would be to turn them into something you only get into if your ship is about to explode. Otherwise you lounge around your ship, drinking quafe and eating synthetic chicken bbq, while running some scans.
Yes they were used as a crutch in the beginning, but now the pod is one of the basic backbones of the EVE universe. I'm not sure what inconsistency you refer to ........
The inconsistency is that up to now getting into and out of a pod has been portrayed as a long, difficult process that is physically and psychologically stressful. Now, to keep docking and undocking times unchanged, yet allow an avatar to be on the balcony, it seems getting into and out of the pod will be fast and easy. Its a big change, and without an explanation it is immersion breaking for existing players or anyone reading existing lore.
There are things that CCP can do, like say new pods just became available that contain the decanting equipment on board, and a new drug relieves the stress, allowing fast ingress and egress. Also, say that our implants have a wireless access mode, that allows limited functions even when we are out of the pod and includes a system to transfer our minds to the med clone even if we die outside the pod.
That way you still need to be in the pod to properly fly the ship, but being out of it is not such a big deal.
^^ I agree. If every 30 seconds I can be in and out of the pod, By docking and undocking Its no big deal. I think the only use for the pod now should be to letting you escape when your ship its blown up.
That makes me think that I could also have a choice of staying in quarters inside my ship while im docked. I mean do I want to leave my beautiful carrier to go into a cramped and dirty minmatar station.
Yes I want internal view of ships!!! At least the bridge or something. And even if its only when Im docked.
Pretty Please?
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Che Biko
Humanitarian Communists
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Posted - 2011.02.22 20:20:00 -
[838]
I've been waiting for this and the return of live events since I started playing 3 years ago. To quote Racoon: Every day I love you more.
But uhm, I thought that leaving your ship/entering the CQ would be an option you had once docked. And that you would arrive in your pod room/area. That sounds a lot better than what I hear now: you enter the CQ automaticaly and arrive on your balcony. If it's immersion you want, then I suggest you stick to the first scenario. I just can't imagine my character going all the way back to his CQ, out of pod, washed and clothed, just because he docked 'cause he forgot to bring his mining crystals.
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Nabuch Sattva
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Posted - 2011.02.22 20:58:00 -
[839]
Originally by: Che Biko I've been waiting for this and the return of live events since I started playing 3 years ago. To quote Racoon: Every day I love you more.
But uhm, I thought that leaving your ship/entering the CQ would be an option you had once docked. And that you would arrive in your pod room/area. That sounds a lot better than what I hear now: you enter the CQ automaticaly and arrive on your balcony. If it's immersion you want, then I suggest you stick to the first scenario. I just can't imagine my character going all the way back to his CQ, out of pod, washed and clothed, just because he docked 'cause he forgot to bring his mining crystals.
^^ Agreed!
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durablesilver
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Posted - 2011.02.22 21:36:00 -
[840]
I am eager to see what this will end up as in the end. But I am also a bit worried. Whenever I create a new character using the new character creator, my computer lags, heavily, my concern is since my computer lagged so much during character creation, how much more will it lag while in CQ. My computer can handle EVE on max graphics settings, I don't mean the 8x antialiasing I mean the natural max settings, perfectly fine. That is unless I use character creator then it lags like crazy even on the lowest settings. If my computer lags as much as it does when using the new character creator,when I use this feature I will be unable to play EVE with any enjoyment because my computer would lag so much. How much of a priority is issues like these when making a new experience in EVE?
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Koopman van Luxe
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Posted - 2011.02.22 23:24:00 -
[841]
Originally by: Vincent Athena
The inconsistency is that up to now getting into and out of a pod has been portrayed as a long, difficult process that is physically and psychologically stressful. Now, to keep docking and undocking times unchanged, yet allow an avatar to be on the balcony, it seems getting into and out of the pod will be fast and easy. Its a big change, and without an explanation it is immersion breaking for existing players or anyone reading existing lore.
There are things that CCP can do, like say new pods just became available that contain the decanting equipment on board, and a new drug relieves the stress, allowing fast ingress and egress. Also, say that our implants have a wireless access mode, that allows limited functions even when we are out of the pod and includes a system to transfer our minds to the med clone even if we die outside the pod.
That way you still need to be in the pod to properly fly the ship, but being out of it is not such a big deal.
This is a good point, but all the same you don't really want to go through a full animation of this whole exiting the capsule thing every time you dock, do you? I'd say it's an acceptable break from immersion for the purpose of game flow.
When you dock with a station, you are treated to a quick message that you ship will be 'towed into the station', seconds before your ship automagically pops into the station. This isn't very immersive, stations are gigantic things with a limited number of docking bays, sometimes only one on the far side from where you warped in. If the game treated this realistically, docking would take an absolutely painful amount of time. 10 minutes watching your ship slowly maneuver on its own to the docking bay, more time doing who knows what else is required to dock with these things. It can't actually be possible to dock, do all the things we do in the station, and undock in the space of a few minutes. Imagine doing this every time you docked.
Instead, you just pop in. All that junk happens off-screen, for simplicity's sake. It wouldn't be too much of a stretch to say the same thing happens with leaving the capsule.
For those of you worried that your internet spaceships will be RUINED FOREVER, don't assume and stress over the worst possibility. Stress is bad for you! Perhaps it could work this way: docking with a station would work the same as it does now, with a modified station interior model where the camera is fixed in a 'cheap' balcony model. You press a button somewhere or right click to release the camera and spin your ship if that's all you want to do. No real difference in immediate load times.
CQ assets can get prefetched in the background but wouldn't do anything other than take up a bit of memory until a big "Go to Captains Quarters" button is pressed, at which point you are treated to a nice animation of a camera flyby from the balcony, through your quarters, stopping in the pod dock where you arrive and exit the capsule in a short animation.
There could be an option in the graphics menu to disable the prefetching of CQ assets, for those with multiple memory-starved clients or those who simply do not care to use the feature. This would address many worries brought up in this thread, or so I hope.
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Keisty Fitten
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Posted - 2011.02.23 01:56:00 -
[842]
Originally by: GeeShizzle MacCloud
no im not saying ccp employees are underpaid, im saying theres comparison between the two in the same way Western Union compares to Lehman brothers.
Lehman Brothers is also defunct...so, your comparison, for whatever point you were trying to prove, is moot. |
operation ribboncutter
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Posted - 2011.02.23 02:12:00 -
[843]
hopefully they will clearly state the system requirements before promting us to install the update, theres nothing worse than waiting 2 to 4 hours for an update to download/install just to find out your computer can't handle it!
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.23 03:01:00 -
[844]
Originally by: Koopman van Luxe
Originally by: Vincent Athena
The inconsistency is that up to now getting into and out of a pod has been portrayed as a long, difficult process that is physically and psychologically stressful. Now, to keep docking and undocking times unchanged, yet allow an avatar to be on the balcony, it seems getting into and out of the pod will be fast and easy. Its a big change, and without an explanation it is immersion breaking for existing players or anyone reading existing lore.
There are things that CCP can do, like say new pods just became available that contain the decanting equipment on board, and a new drug relieves the stress, allowing fast ingress and egress. Also, say that our implants have a wireless access mode, that allows limited functions even when we are out of the pod and includes a system to transfer our minds to the med clone even if we die outside the pod.
That way you still need to be in the pod to properly fly the ship, but being out of it is not such a big deal.
This is a good point, but all the same you don't really want to go through a full animation of this whole exiting the capsule thing every time you dock, do you? I'd say it's an acceptable break from immersion for the purpose of game flow.
When you dock with a station, you are treated to a quick message that you ship will be 'towed into the station', seconds before your ship automagically pops into the station. This isn't very immersive, stations are gigantic things with a limited number of docking bays, sometimes only one on the far side from where you warped in. If the game treated this realistically, docking would take an absolutely painful amount of time. 10 minutes watching your ship slowly maneuver on its own to the docking bay, more time doing who knows what else is required to dock with these things. It can't actually be possible to dock, do all the things we do in the station, and undock in the space of a few minutes. Imagine doing this every time you docked.
Instead, you just pop in. All that junk happens off-screen, for simplicity's sake. It wouldn't be too much of a stretch to say the same thing happens with leaving the capsule.
For those of you worried that your internet spaceships will be RUINED FOREVER, don't assume and stress over the worst possibility. Stress is bad for you! Perhaps it could work this way: docking with a station would work the same as it does now, with a modified station interior model where the camera is fixed in a 'cheap' balcony model. You press a button somewhere or right click to release the camera and spin your ship if that's all you want to do. No real difference in immediate load times.
CQ assets can get prefetched in the background but wouldn't do anything other than take up a bit of memory until a big "Go to Captains Quarters" button is pressed, at which point you are treated to a nice animation of a camera flyby from the balcony, through your quarters, stopping in the pod dock where you arrive and exit the capsule in a short animation.
There could be an option in the graphics menu to disable the prefetching of CQ assets, for those with multiple memory-starved clients or those who simply do not care to use the feature. This would address many worries brought up in this thread, or so I hope.
Wouldn't it be much easier to just keep the current hangar view and add a 'disembark' button to the station interface that would load the avatar/balcony view? That way everyone is happy? No breaks in immersion with having to leave your ship every time you dock, and load times are the same as currently. ...
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Aphoxema G
Operation Inertia
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Posted - 2011.02.23 04:14:00 -
[845]
When I read the ad at the login screen, "The road to Incarna" I couldn't help but suffix that with "is paved with good intentions." ------------------------------- The fox chases for her meal, but the rabbit runs for her life. |
Samanta Charter
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Posted - 2011.02.23 05:03:00 -
[846]
I would like to propose something about the Captain's Quarters... There are some minor details that will simply hypnotize all the pilots... but at this time i just can't tell what's in my mind... on short i could suggest that we could see from the balcony how the ship's guns are changed by drones when refiting the ship. Of course you should set this up from graphycs settings, and we could change some minor details from our room: we should change the aspect of the sofa, we could put a new dvd in the room (probably at the cost of some isk) and use jukebox to play the music. you can put on the big monitor all the channels you have oppened and the eve news we can read while we are there. And you could make the spawn of the character at the door of the quarters not at the balcony, cause you don't jump from the ship in there. And in the hangar, you can make 2 doors. one is the exit so when you want to undock the screen simply wont blackout, you can put something about the exit door of the hangar opening and you can be waked up outside from the station, and the other one is used for chaning the ships, when you want to change it , a trailer or something could drag the ship out from the hangar trough that door and bring the ship you chosed. These details will surely knock out all the games. And at the end, you could make a dressing room for the headquarters only for headquarters. I could give more ideas but at the moment my english is not so advanced.Hope you like it
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Manticour
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Posted - 2011.02.23 05:32:00 -
[847]
I am very worried that all these changes to the station life in eve are going to almost completely nullify high sec war decs, do you have any solutions as to how you are going to address this? what prevents and entire corp from docking up and just going to the corp bar while all the big nasty pirates sit outside twiddling their thumbs because now there is more to do in station then just spin your ship.
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Dalilus
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Posted - 2011.02.23 05:41:00 -
[848]
Will npc loot now include clothing, badges, helments, faction sunglasses, boots, etc? How cool would it be to dock in a empire faction station, change clothes and WIS with a faction pirate piece of clothing that says, fuuuuu empire faction!!! Oh the humanity. I can imagine the role players clamoring for blood.
Will one be able to use for decor pirate tags? Like for a shower curtain or partition? How about using the device (it does stuff) as the base of a table? Can I get some of my exotic dancers to dance in my cabin for my viewing pleasure? Will I be able to vent my frustation by having a bunch of freed (captured) turists clean my cabin? If I fall in love with cattle and call it Malefant, can it live in the comfort of my cabin while I'm away and be cleaned/fed by slaves? If i dont like my neighbor, can I sneak a fedo into his quarters? How about allowing me to have gladiator style matches between militants and marines in the corridor? Got hundreds of them in storage. I refuse to take Lazron Kamon back to Dominations headquartes, will he share a drink of spiced wine and some blue pills with me some afternoon? Will I finally be able to see all those holoreels that are in my station hangar? Can some of the VIPs tell me how to be better at playing the market? And, finally, since my old pod will no longer be usefull, can I cut it in half and use part of it as a bed and the other as a jacuzzi?
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Bhattran
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Posted - 2011.02.23 07:14:00 -
[849]
Originally by: Manticour I am very worried that all these changes to the station life in eve are going to almost completely nullify high sec war decs, do you have any solutions as to how you are going to address this? what prevents and entire corp from docking up and just going to the corp bar while all the big nasty pirates sit outside twiddling their thumbs because now there is more to do in station then just spin your ship.
As opposed to doing anything else like walking away from the computer and doing 'stuff', or surfing the net, playing another game while 'the big nasty pirates' stupidly sit outside waiting for a WT to undock for hours on end?
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |
docrox
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Posted - 2011.02.23 08:44:00 -
[850]
Personally, I'd like to see a new type of interface inside your Cpt. quarter's. For instance, console interface that will allow you to bring up your current PI data alongside market info. Would save tons of time jumping in and out of game to external tools.
But so far I think this is a great idea!
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BIZZAROSTORMY
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Posted - 2011.02.23 09:26:00 -
[851]
Edited by: BIZZAROSTORMY on 23/02/2011 09:26:44 All the "this game is about X NOT y!!!" posts in a sandbox MMO make me laugh heartily.
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Lederstrumpf
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Posted - 2011.02.23 11:06:00 -
[852]
== SNIP == 3D buttons arenÆt an impressive technological feat, yet the interactions in the CaptainÆs Quarters allow us overcome some old, persistent problems newbies currently have with the complexity of the EVE UI and goal setting. For example, by placing a Corp Recruitment console on the ammo crate you rest your feet on, we can explicitly tell a new player how important it is to find a good player corporation in EVE. == SNIP ==
# You wake up in Captain's Quarters > look at quarters # There is an ammo crate. > look at ammo crate # It serves as a footrest. > examine footrest # There is some embedded console. > examine console # There is a shiny new 3D button. > examine button # It makes your game easy. > push button # Congratulations, you win! Doesn't seem to have changed anything, but hooray all the same. > help # You are in Captain's Quarters : :
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Malleus Vindictus
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Posted - 2011.02.23 11:29:00 -
[853]
Seems interesting and ha a lot of potential but it needs color!! Everything in the game is already cold grays and browns. Is there an interior decorating skill so I can buy some red curtains? Lol
Actually, on the same note, will it ever be possible to custom paint our ships? ie. racing stripes, numbers, bumper stickers, corp ads, etc.
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prospector oen
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Posted - 2011.02.23 11:39:00 -
[854]
ooooooh pretty graphics , sims 3 type stuff in eve awesome. A good way for ccp to take the focus off a massive fail game that is incursions they keep charging thro with rubbish eye candy more and mroe like fail wow every day
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Gillaboo
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Posted - 2011.02.23 12:08:00 -
[855]
Very cool.
Very pretty.
Very exciting and future iterations will be amazing.
Hope the "Sunday Lag" gets fixed first.
-------------------------------------------------------- This space For Rent. |
sg1jack
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Posted - 2011.02.23 12:17:00 -
[856]
Its a shame that so many people want to be stuck with the old days of Eve where they could pvp anywhere ect ect. I think most are looking at the past with rose tinted glasses.
CCP look after us very well from my experiance and I love the work they do. Perosnally I hope they ignore all the people who don't like change or want change in the things that makes only there experiance better. |
Tarrun Demaru
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Posted - 2011.02.23 14:15:00 -
[857]
With this new expansion we (that would be me) hope to see an inside view of the ship where the HUD is somewhat different and the camera angle is fixed. This may possibly give a new feeling of depth to the game. We (me again) would love to take on eve from a in cockpit view; seeing myself as a 3d model behind a few gauges and some switches would truly speak to ambulation, it gets mighty repetitive to look at the ships butt all the time =/
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Photon Ceray
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Posted - 2011.02.23 14:53:00 -
[858]
Originally by: CCP Chiliad
Originally by: Tagana Shavar I'm wondering how the racial quarters are assigned. Will you always get a Minmatar Captain's Quarter if you yourself are Minmatar, or is it tied to the station you are docked?
Racial variations of these Captain's Quarters are linked to the station. Amarr station, Amarr Captain's Quarters.
While I understand the reasoning behind this and that it makes it simpler, however this means that CQ will be very standard and boring, without any chance of customizing to make it personal and unique.
I was hoping we can choose or buy the racial CQ and be able to move stuff around, modify walls, e.g put a visual representation of a region instead of a blank wall, put a corp or alliance logo, posters or cupboards with quafe and vodka, buy new stylish furniture, hire a dancer, buy an extra room for secret w/e stuff...etc.
If CQ will be standard and the same for all pilots then it'll be the most boring feature in eve history.
I am anticipating a reply like "the first version it'll be plain like this but we're planning to do the cool stuff", hope I am not wrong.
Peace.
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xavier69
Gallente Stark Enterprises LLC
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Posted - 2011.02.23 14:54:00 -
[859]
No
First you give us incursions which are pretty much wow style raids for care bears in high sec
Now you want to give players basically what equates into an instanced home or house like all other MMO have done 10 years ago and you are calling this revolutionary or ground breaking
Nothing you are doing is ground breaking here you are copying the old play book of other MMO from 8 years ago
Did you fire the original dev team who created this game or where they all recently lobotomized into wow idiots or did the copy other mmo Plan occur after you destroyed a perfercly good game with sov changes, pi and incursions?
In the end what does PI and incursions and incarna add to the game a bunch of unnecessary Fluff? Or usable real features?
I SEE FLUFF
PI added like 30% more work and brain rattling grind to an already overly repeative grind and time consuming game
I find adding pi to my invention was the kick I wasnÆt going to put that much time into your game running invention and t2 manf was an already daunting tasks and It was enjoyable adding pi just ****ed me off and added an extra step that was not needed
But the only way I would keep my profit margins was to do this added step being forced to do something or play the game in certain manner doesnÆt go over in my play book
Between the sovereign changes and this itÆs no wonder your trying to reinvent yourself
I wouldnÆt be surprised if 40% of the old player base canceled due to the stupid changes you have made in past 2 years
After need for speed 99% of what you have added is down right TRASH
XOXOXOXO |
Komen
Gallente Flying Target LLC
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Posted - 2011.02.23 15:05:00 -
[860]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 17/02/2011 19:22:19 Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.
Why? 1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely. 2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible. 3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff. 4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm. 5) Not Angering Your Players: Simply, no one likes bloatware.
I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.
Ideally there should be several options: - "Always remain in pod when docking." - "Always leave pod when docking." - "Prompt to decant when docking."
P.S. I see the "by default" wording now, but that's very little reassurance.
This, so much this.
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Jae Car'das
Minmatar T.R.I.A.D
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Posted - 2011.02.23 15:14:00 -
[861]
Originally by: Komen
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 17/02/2011 19:22:19 Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.
Why? 1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely. 2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible. 3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff. 4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm. 5) Not Angering Your Players: Simply, no one likes bloatware.
I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.
Ideally there should be several options: - "Always remain in pod when docking." - "Always leave pod when docking." - "Prompt to decant when docking."
P.S. I see the "by default" wording now, but that's very little reassurance.
This, so much this.
Couldn't agree more. I kinda see 90% of the docks I make as quick pitstops, repair restock ammo, blah blah.. The other 10% yeah I might wanna get out and chill in my quarters. -------------------------------------------------------------------------
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Reachok
Amarr Holchek Mining
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Posted - 2011.02.23 15:31:00 -
[862]
I'm looking forward to spending some quality time checking out my captain's quarters. I'd also like to see docking/undocking animations added as well along with the pod sequence spoken of. That being said, I think we should have the option to bypass that feature in the same way we bypass the intro movie. Hit ESC, check or uncheck a box and use it or not. As a previous poster pointed out, getting podded waiting for your screen to load outside the station is no fun. Just my thoughts.
________________________________________________
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Kylira Ulfrinn
Blackstaff Logistics
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Posted - 2011.02.23 15:36:00 -
[863]
I've got kind of strange idea here but...
you guys could always try waiting until the build is out on sisi in like, the next few weeks
before you start hyperventilating and rage quitting
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Rika Yoshino
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Posted - 2011.02.23 16:03:00 -
[864]
sounds cool later on will I be able to invite people into the Quarters like you qould on FFXI
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Omega Sunset
Caldari Roughnecks
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Posted - 2011.02.23 16:13:00 -
[865]
Originally by: Liranan
Originally by: Omega Sunset My only concern is minimum system requirements. Don't want to see the threshold raised to multi-core, at all.
You should never have started EVE or better quit now, EVE's been dual threaded for years.
I said requirement not option. Typically performance settings can range between the options (automatically), though some developers get lazy and abandon one for the other as I have been seeing the past year, usually due to development costs with initial development.
And as a following poster commented, "more lag", yes, multithreading is less efficient and even less stable. The probable reason I don't CTD is because I'm on a 64-bit single core. I don't care so much about eye-candy as I do for performance and stability, especially for other apps/processes where I compile code or execute long render jobs. The development of multi-core is simply a cheat, rather than researching and developing faster chips, they simply added more cores, yet at cost to performance and stability, junk.
Gameplay should always come first, anyway, and such an mmorpg architecture really does not require multi-core systems, not unless you are using some heavy physics engine (like with FPS's) which EVE certainly does not.
So rather than telling people to quit EVE, why don't you pick up a book or take a class.
Pilot's Journal |
Shurikane
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Posted - 2011.02.23 16:44:00 -
[866]
As I think about it some more, I'm not sure I fully agree that the Incarna part of EVE should be optional. At least not to a black-and-white degree.
Let's put it this way: if accessing my quarters is a full option, then I might just never use it. I dock up to repair my ship, reprocess loot, check out the market, manage planets, or to form a gang and go somewhere. If I can do this from inside my pod where it's quick and efficient, I have little reason to leave said pod since in the crew quarters, I would get a prettier picture at the cost of efficiency.
So then, proposal and yeehaw here comes the fire: how about the crew quarters allow a person to perform something better?
Say, you gain access to tools - tools that allow you to better converse with your corp/alliance/gangmates. Tools that allow you to pop a shared star map and write stuff on it. Tools that allow you to open a shared document, or a whiteboard, or a ship fitting window on which friends can comment, edit and preview according to the skills of so-or-so in the quarters.
Idea kicked, let's see if it rolls.
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Soma Khan
Caldari
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Posted - 2011.02.23 17:47:00 -
[867]
Originally by: Mirabi Tiane Edited by: Mirabi Tiane on 17/02/2011 19:22:19 Automatically loading into the balcony instead of the existing station environment doesn't actually make sense. Forcing everyone to do so 100% of the time is a wholly ridiculous proposition.
Why? 1) Immersion: When a capsuleer docks up, usually they are not going to want to leave their pod at all. The most common reason for docking is to perform a quick task semi-remotely. 2) Immersion: Exiting the pod is not a pleasant experience, and I expect that most capsuleers prefer to avoid it if possible. 3) Not Angering Your Players: Loading a character will drastically increase the amount of time it takes for some players to do their station business, no matter how much you optimize stuff. 4) Not Breaking EVE: For the first few months at least, Incarna stuff is going to be glitchy and cause several types of crashes. If you insert it into such a universally and frequently used part of the game as docking in a station, you're going to create a massive ****-storm. 5) Not Angering Your Players: Simply, no one likes bloatware.
I love the idea of Incarna, but forcing any part of it on everyone without providing an alternative or a disabling option has no benefits whatsoever and can only cause problems.
Ideally there should be several options: - "Always remain in pod when docking." - "Always leave pod when docking." - "Prompt to decant when docking."
P.S. I see the "by default" wording now, but that's very little reassurance.
this, so much this __
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PittsburghPunk Denali
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Posted - 2011.02.23 18:03:00 -
[868]
After getting the test runs down with single player interactions and such. First multiplayer interactions should include a Pool Table. Space and Pool together? Who could say no to this game?
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Android Destructoid
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Posted - 2011.02.23 18:49:00 -
[869]
Edited by: Android Destructoid on 23/02/2011 18:51:58 What I would like to see to follow is reshaping some of the ships as now it is hard to imagine how they relate to the characters both in size and in their functionality. I also think the stations' interiors should be reworked as now they look a bit too abstract. For example how does this huge hangar space relate to the whole space station? Coming back to the ships, the turrets projected on them are hard to believe either. They should be modeled better, at the moment you can't see launchers, some of the turrets are placed awkwardly. Why not equip the ships with supports ready for the turrets? Why not give them some extractable landing gear etc. Again some models look all right even now but some don't at all. Caldari looks particularly bad. Some, especially newer ones, look a bit better. But again they should be a bit more detailed and a bit more believable. After all we will still spend more time in our ships than in the stations. It would also be nice to have some form of ship interiors done too, if only to some limited extent.
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Teranul
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Posted - 2011.02.23 19:20:00 -
[870]
Originally by: BIZZAROSTORMY Edited by: BIZZAROSTORMY on 23/02/2011 09:26:44 All the "this game is about X NOT y!!!" posts in a sandbox MMO make me laugh heartily.
Agreed. Hilarious, eye-rolling entertainment! Best part of Incarna is all the QQ from the bitter vets.
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Soma Khan
Caldari
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Posted - 2011.02.23 20:00:00 -
[871]
Originally by: Teranul
Originally by: BIZZAROSTORMY Edited by: BIZZAROSTORMY on 23/02/2011 09:26:44 All the "this game is about X NOT y!!!" posts in a sandbox MMO make me laugh heartily.
Agreed. Hilarious, eye-rolling entertainment! Best part of Incarna is all the QQ from the bitter vets.
ain't that the truth __
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Rob Blob
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Posted - 2011.02.23 20:09:00 -
[872]
Edited by: Rob Blob on 23/02/2011 20:13:33 A request regarding the ship bay. Can you guys find a way to give a better sense of scale to the different ships? Possibly you may need to present different 'vistas' for differnt kinds and sizes of ships, but I am sure you can come up with something that would do the trick. Human forms might be good references and a little activity can 'liven' up a scene. I do still enjoy looking at the ship in the station but it can get a bit samey. As someone who plays more traditional MMOs as well as Eve, the CQ additions are very welcome. I think it may also attract a new wave of newbies for all these old 'hard-core' evil b&st&rds to prey upon. So everyone should be happy.
Quote: I've come to measure you
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John Pierpont Morgan
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Posted - 2011.02.23 23:16:00 -
[873]
Apologies if this has been suggested already; too impatient to read ALL responses...
I think the Captain's Quarters (CQ) should have a mission planning component to it. As we all know, ship fitting, is very important. So why not incorporate something EFT-like as something accessible within (and perhaps only within) the CQ?
Also, career and skill management is something that one does without distraction in real life (or should, anyway). So why not include a skill planner (as opposed to the training queue) along the lines of EVEMon or Mac Eve Tools.
Thanks for the blog. This stuff looks great! |
freshwave
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Posted - 2011.02.23 23:51:00 -
[874]
Dude, that's freaking awesome, what would be even cooler is if we could like buy stuff for our house and upgrade and make it bigger, not like in market but in your own custom market in your house so that it doesn't clutter the current one, which i would mind a update/change of that too :D other than that i will look forward to seeing my golem and soon to be sliepnir in my hanger, this updat=win.
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Qiel
Minmatar The New Guardians of Eden
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Posted - 2011.02.23 23:54:00 -
[875]
Here is the one thing that disappointed me with the character creator. I play a scientist, and I had no options for anything scientist related, not even a lab coat to wear.
While I love he look of the new CQ, it would be even better if we had a choice of room layouts. Could we have a lab? A CEO office? A backwater motel room? a bomb shelter? All of these could fit a different character design, rather than just Minmatar/Caldari/etc.
It really is hard looking like a Minmatar scientist wearing leather flight suits. It would be even worse living in a IKEA living room.
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Omega Sunset
Caldari Roughnecks
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Posted - 2011.02.24 00:45:00 -
[876]
Originally by: prospector oen ooooooh pretty graphics , sims 3 type stuff in eve awesome.
No it's not SIMS 3, it's Multiverse Places. EVE + DUST + ~Multiverse Places as the bridge.
Pilot's Journal |
Mielono
Caldari SWARTA
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Posted - 2011.02.24 01:35:00 -
[877]
"Example of typical exchange from portion of the players during every change to the game"
CCP: Soon we will be adding a new feature where you can switch weapons groups with the scroll key on your mouse" Typical 1 in every 20 post: WHAT THIS IS A WASTE, THIS IS RUINING THE GAME, 90% OF PLAYERS ARE GOING TO QUIT, ARGGGGG FIX WHAT I WANT YOU TO FIX FIRST OR I QUIT.
1 week later
CCP:The Release was made without a hitch, we hope you like the change Same Guy As Before: ARGGGG FIX WHAT I WANT YOU TO FIX SO I CAN PWN HARDER, NEXT TIME I SWEAR 90% OF THE GAME AND I WILL QUIT UNLESS YOU DO WHAT I WANT.
Sorry Could not help it, but I notice this everytime a update is proposed to the game, yet the game pop seems to keep growing.
Originally by: Culmen
A cat is like that carebear who sticks around only while there's food, and at best kills a few rats.A dog F*cking enforces NBSI, and deep down is slightly disappointed you aren't tak |
Forge001
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Posted - 2011.02.24 02:19:00 -
[878]
tan't wait for the day i can finally walk up to scotty, the station manager,and kick his ass for making me wait again...
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Omega Sunset
Caldari Roughnecks
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Posted - 2011.02.24 03:52:00 -
[879]
Edited by: Omega Sunset on 24/02/2011 03:54:22
Originally by: Mielono Sorry Could not help it, but I notice this everytime a update is proposed to the game, yet the game pop seems to keep growing.
Well all ranting aside, what does it really bring to game play in this case? It's a tough question, and even harder to admit once answered. In that I can sympathize with vets, as what it brings is a social network layer to the system. It's not a game system, it's a 3D social network system. Not an opinion, it just is. Some people want that, some don't, but I won't bash on long time vets in either case, whatever my position is on it. Reminds me too much of all the bashing that went on with swg-nge at it's release, but then these forums are probably the worst I've seen in a game community regular basis, rants and nerd rage aside.
Of course, I favor game play improvements. I don't hate social networks, but I'm no fan of them, I'm a gamer. But they are doing it, and the choice is off the table, and I'm not a vet so I have far less invested if it goes bad with the EVE-DUST-Social network thing. I can find something else to occupy my time if/when things go south. Though I'm not a vet, I have followed the development of EVE since the beginning, and what I see happening is probably the biggest gamble they have yet made. The thing is, of course, others have made such large gambles, and lost pretty bad (e.g. see game mention in previous paragraph). But who knows, maybe they will roll a 7 and get everyone on facebook to join, then no need to hold modeling competitions on their network :) win-win for us 3d modelers that want nothing to do with facebook at all. btw, that part I cut from your quote, cool story bro.
Pilot's Journal |
Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.24 04:20:00 -
[880]
Originally by: Omega Sunset Though I'm not a vet, I have followed the development of EVE since the beginning, and what I see happening is probably the biggest gamble they have yet made. The thing is, of course, others have made such large gambles, and lost pretty bad (e.g. see game mention in previous paragraph). But who knows, maybe they will roll a 7 and get everyone on facebook to join, then no need to hold modeling competitions on their network :) win-win for us 3d modelers that want nothing to do with facebook at all. btw, that part I cut from your quote, cool story bro.
It is, of course, a major gamble. But so is accepting a contract in Jita for a faction shuttle without looking it up. You are correct that some companies have gambled big time and lost like the ones that brought Rock Band and Guitar Hero to the world. But others have succeeded with major gambles like Apple and Microsoft. In other words, greater risks come with greater rewards.
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Darkan yorn
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Posted - 2011.02.24 04:39:00 -
[881]
It's looking really amazing! I'm hoping at some point that i could have a slaver hound pet walking around in my captains quarter I've been looking forward to incarna for a long time now, I can't wait
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.02.24 05:18:00 -
[882]
Edited by: Tres Farmer on 24/02/2011 05:18:21
Originally by: Vincent Athena *snip* So you may say "OK, make it a view screen that gives me a view like I get when I'm in my ship". But that would require access to the node driving space while you are walking (walking is on a different node), adding load to the in-space node. Imagine a large fleet battle at the station. Everyone in station rushes to the view screen to watch and the node crashes. Such view screens would at best add lag, at worst crash nodes. *snap*
Solution: Spectator node. Works like a client at each station and relays the information it gets from that grid to any other node/client that is connected to it. So you'd add 1 'silent, read only' client each to any station grid there is (and only if that spectator node is accessed by a wis-node).
On top of it this would open up other possibilities like: - watch alliance tournaments on your client instead of a buggy vid stream - watch public events live on your client as they unfold - watch battles via reporters from anywhere in the galaxy if they offer/enable this - field/war zone reporter could become a profession and people could tap into the stream this one receives from the grid
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Omega Sunset
Caldari Roughnecks
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Posted - 2011.02.24 05:48:00 -
[883]
Edited by: Omega Sunset on 24/02/2011 05:51:41
Originally by: Henry Haphorn
Originally by: Omega Sunset Though I'm not a vet, I have followed the development of EVE since the beginning, and what I see happening is probably the biggest gamble they have yet made. The thing is, of course, others have made such large gambles, and lost pretty bad (e.g. see game mention in previous paragraph). But who knows, maybe they will roll a 7 and get everyone on facebook to join, then no need to hold modeling competitions on their network :) win-win for us 3d modelers that want nothing to do with facebook at all. btw, that part I cut from your quote, cool story bro.
It is, of course, a major gamble. But so is accepting a contract in Jita for a faction shuttle without looking it up. You are correct that some companies have gambled big time and lost like the ones that brought Rock Band and Guitar Hero to the world. But others have succeeded with major gambles like Apple and Microsoft. In other words, greater risks come with greater rewards.
I'm going to need to guess at what you meant by the gamble Apple took. Would that be OSX and onward? Because that probably would not be much in the way of a gamble as *nix was a far better OS platform to develop upon. As well, Linux was a no-risk OS especially due to it being a community development effort which started purely as a hobby. But ask yourself this ragardign this gamble, what 3D social network has had any real success? How many 3D social network systems became fail or are currently ghost towns? They do exist I'm sure you are aware of :)
It's not really the gamble of invention from scratch, but already has had field testing to a good extent. Now the formula adds an existing company, CCP, which has more to loose than investment with an invention, as failure could bring down it's existing projects. Not saying it will, but that is the gamble, not as a start-up project but with a healthy existing project and another being linked to it to be yet released. Of course though, the risk is lessened in CCP's case, they have already made a lot of money, and bust or not, they have what they need to produce WoD to carry them past. So if the gamble upon an existing product/s fail, CCP goes on with the goth mmo nontheless. My guess is CCP isn't targeting most EVE players to play WoD anyway, not unless it's geeky goth in space ;)
If it was your company, your call, would you risk it? I probably wouldn't, not with this at least, but that is just me. But yes, there are good risks, but also bad, but often market research shows (such as your comment on Jita) often the probable result within comparison. As EVE is not purely a social network, doesn't exactly spell overall fail if that aspect of the system is a fail.
btw, MS didn't risk anything, they stole it from apple ;) Never played the guitar games, I've been playing real guitars since long before the games :) Never saw more to it than a karaoke machine. I suppose that if I had a rocket ship in my backyard, I'd be there an not here.
Fingers crossed Maj. Tom :)
Pilot's Journal |
Minacron
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Posted - 2011.02.24 06:02:00 -
[884]
I think it's awsome with this update. I just hope that this will lead to being able to move within the stations and build of pos's that you can in fact walk around in as well. interacting with other players and even walking in the market checking displays of merch for sale. I also find in my fondest wishes this will lead to starship interaction other than just an outside point of view. Capable of walking inside you ships as well. While it may not be possible it still remains one of my fondest wises. :) CHEERS!
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Ignis Sancta
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Posted - 2011.02.24 07:28:00 -
[885]
Edited by: Ignis Sancta on 24/02/2011 07:30:00 Edited by: Ignis Sancta on 24/02/2011 07:29:24 "We are changing the experience and perception of EVE from a complex and abstract space ship game driven by Excel sheets into a true science fiction universe." I hate to burst your bubble but EVE is currently an abstract space ship game driven by excel sheets. Never the less, I've been waiting to hear those words for 3 freaking years. I too feel like this expansion has come extremely slowly. I also feel like its because you wanted to take good care of your hardcore fanbase above any possible new subscribers. You should probably know that a very high percentage of hardcore EVE players tend to have control issues, so they are actually kindof a terrible source of information if you want your mmo to be successful. Normal people come into the game and often dispise what they find in null sec, and quit (if they can get past the spread sheets). I'm glad to see the elimination of learning skills though, and I have to admit im intrigued and a bit excited at that glimmer of common sense. From day 1 I knew those were stupid, im just glad you guys finally figured it out.
The truth is, I want EVE to be a successful mmo very very badly. I really like what little exists of the sci-fi universe and I have been hoping so much that the shennanigans would stop, and some wisdom would walk into ccp's front door and make eve interesting. You guys have been making a game for so long, you have forgotten that it could be a truely compelling and immersive universe. It's like you are trying to make the lord of the rings with only one book. Or trying to fit the entire star wars universe into one movie. Yes ambulation, yes dust 514, and for god's sake put true exploration into the game for once with no combat required. I dont care for combat, I dont care for mining, I dont care for trading and I certainly dont care for the bs politics. I know im not alone when I say this lol, so help me/us out.
In regards to incarna specifically, it's all good, but you guys need to hurry up. You have one of the best production value mmo's out there on your hands, and the only decent sci-fi mmo. So if you dont have loads of subscribers, you are seriously doing something wrong. There are games on the horizon that will be very bad for eve if you dont suck people into the eve universe soon. Black Prophecy is honestly shaping up to be a much more interesting story than eve. I know it hurts guys, but you got to stop saying "we cant do it that fast, its hard" Because believe me, someone else eventually will. It would do you guys some good to figure out what exactly is slowing down your production. My best guess is that you guys spend way too much time dreaming and way to little time doing. That and you need to tell your "council" of players to shut up sometimes :/ I hope some of my opinions help.
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Ignis Sancta
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Posted - 2011.02.24 07:48:00 -
[886]
Originally by: Omega Sunset Edited by: Omega Sunset on 24/02/2011 03:54:22 I won't bash on long time vets in either case,
I just wanted to say that I am all for bashing ignorant prics... Oh wait, you said long time vets... ohwell, its pretty much synonymous anyway...
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Ignis Sancta
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Posted - 2011.02.24 08:04:00 -
[887]
Originally by: Altarica Hang on a sec, this
Originally by: CCP Chiliad When you dock you will appear on the balcony by default
Sounds like the thin edge of the wedge.
In other words we will be forced out of our ships everytime we dock, wether or not we want to be? For all you say you don't want this to get in the way of the veteran's and that the CSM has pointed out you need to keep the load times the same do you really expect to be able to do that? (more to the point do you expect us to believe you?) Load up a new 3d environment in the same time as docking takes now? on all the varied types of machines we players are using? .. or will the "similiar load times" only apply to the people with SOTA machines and nice fat internet pipes?
Make the balcony an option. Same as the rest of Incarna.
Once we are forced into the hangar balcony how long before we are forced to get out of our ships and walk to the agents office, or walk to the stock exchange to use the market etc etc.
My thoughts exactly, docking imo shouldnt change at all, and simply there should be a captains quarters button in the side ui, problem solved in 2 seconds with no headache. It will be this way or im pretty sure ccp is handicapped, and not in the physical sense.
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Ignis Sancta
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Posted - 2011.02.24 08:06:00 -
[888]
I just wanted to put this out there for ccp, you should try posting current problems that you are having a tough time with to the eve community, and let us help you solve them. I guarantee this community can.
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Skyreth
Not So Random Ransomers
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Posted - 2011.02.24 09:12:00 -
[889]
Originally by: Ignis Sancta I just wanted to put this out there for ccp, you should try posting current problems that you are having a tough time with to the eve community, and let us help you solve them. I guarantee this community can.
No...the community wont fix ****. They will complain and groan and if anything, just make things worse (even create problems that weren't there to begin with).
As for some of your other points (replies to others, that is), im sure CCP would make it a choice of the player if they want to get out or not. Logically it would make sense for them to allow this option for simple server resource reasons, if nothing else. As for bashing vets, they seem to jump from one side of a fight to another (bi-polar much?) so personally, id think CCP would have come to the realisation that no matter what they do, the vets will complain that it will kill the game. ---------------------------------
You think your lag is bad? It took Jesus 3 days to respawn! |
Di Mulle
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Posted - 2011.02.24 09:38:00 -
[890]
Originally by: Henry Haphorn
But others have succeeded with major gambles like Apple and Microsoft. In other words, greater risks come with greater rewards.
If we are about to use that analogy...
It is like Apple spent 5 years for making a Mac box decorated with some chrome plating, then someone managed to put a neon light inside and then they went triumphously all around the world "We made da box !!!". While it is empty inside except said neon light.
That's some kind of a gamble...
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.02.24 11:05:00 -
[891]
Originally by: Di Mulle
If we are about to use that analogy...
It is like Apple spent 5 years for making a Mac box decorated with some chrome plating, then someone managed to put a neon light inside and then they went triumphously all around the world "We made da box !!!". While it is empty inside except said neon light.
That's some kind of a gamble...
P.S. and then Apple would spend first year testing if the chrome plating is holding together.
Oh, and there is a big sticker on a box "AWESOME outside".
This is exactly how apple works. There is only the minor difference that they put pieces of older hardware inside their shiny box and then call it awesome.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.24 11:32:00 -
[892]
If the default view when docked will be from the balcony, why can't we have Scotty stand there while we still are in the ship. I mean it will be a bit of an immersion breaker if we can get out of the pod and everything in just a few seconds as would be required by those that don't want any kind of docking delay just because they forgot to bring ammo.
This will open up so when we want to go to the CQ we can have the full de-podding sequence as per the old trailer and end up inside the CQ. From then on we can walk out to the balcony as currently planned.
Just a suggestion as it makes no sence you will end up standing on the balcony every single time you do a quick dock/undock. That if anything, would break the immersion.
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Ignis Sancta
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Posted - 2011.02.24 11:57:00 -
[893]
Originally by: Skyreth
Originally by: Ignis Sancta I just wanted to put this out there for ccp, you should try posting current problems that you are having a tough time with to the eve community, and let us help you solve them. I guarantee this community can.
No...the community wont fix ****. They will complain and groan and if anything, just make things worse (even create problems that weren't there to begin with).
As for some of your other points (replies to others, that is), im sure CCP would make it a choice of the player if they want to get out or not. Logically it would make sense for them to allow this option for simple server resource reasons, if nothing else. As for bashing vets, they seem to jump from one side of a fight to another (bi-polar much?) so personally, id think CCP would have come to the realisation that no matter what they do, the vets will complain that it will kill the game.
haha, yeah there will definitely be lots of stupid people that waste space on the thread, but they are pretty easily ignored. I dont mean give players any control, I just mean let us know what game mechanics they are stuck on, and read what the community has to say. I would know a solution when I see one, I would assume ccp can do the same.
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2011.02.24 19:08:00 -
[894]
Too many CCP alts in this thread ... Inappropriate signature removed. Zymurgist |
Mortania
Minmatar Mining Manufacturing Missioning
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Posted - 2011.02.24 20:12:00 -
[895]
I sometimes feel like I was the only person that play Earth & Beyond.
Walking in stations just to walk in stations is stupid. There I said it (again). It's been proven, time and again. (Yes, I get that CQ is just the start to prove out many things.)
If CCP is going to go this route, and it appears they are, then they have to really go for it.
There needs to be a purpose to WIS. Yeah, I get the appeal of people who do most of their game from in-station, and creating a way for people to socialize in stations is important, but it has to have game meaning. Think SWG and dancers. It created a sticky component to the cantinas. You didn't have to go to them, but your game play experience was accelerated by going there. And often times you'd end up sticking around for a bit to chat. And most cantinas at the same time of day had a several of the same faces, which lent a player driven life to the cantinas. Early on SOE freaked out and moved away from this and the cities and cantinas had a lifelessness about them (sorta like EVE stations do).
Allow for player driven advantages, that people can sell/profit from. Mechanics, Scientists, etc. Services that players CAN do without (rely upon the NPC driven game mechanics as they are now), but if they engage in the player driven mechanics then they get a boost/boon/advantage in some small way (cheaper, better, etc.)
If you want immersion it takes more than legs and an exterior view of your ship. Throw caution to the wind and make it something CCP would be proud of, something sandboxy, something meaningful. ---
Destroying asteroids one at a time, to make the universe safer. |
Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.24 20:43:00 -
[896]
Originally by: Omega Sunset I'm going to need to guess at what you meant by the gamble Apple took.
I was referring to the gamble that Apple and Microsoft first made when they were infants. IBM laughed at Apple's notion that an individual can own a personal computer in the confirm of their own home while they scoffed at Microsoft for even suggesting the idea of revenue coming an OS like MSDOS. I think Bill Gates paid about $35,000 for the copyright of MSDOS from some guy who made it and later gave up on it.
Well, a couple of decade later and look what happened. Apple and Microsoft crushed IBM's pessimism with high profits and a strong fan base (only to end up attacking each other today).
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.02.24 21:33:00 -
[897]
This looks great to me.
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Omega Sunset
Caldari Roughnecks
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Posted - 2011.02.24 23:29:00 -
[898]
Edited by: Omega Sunset on 24/02/2011 23:37:21
Originally by: Mortania I sometimes feel like I was the only person that play Earth & Beyond.
Walking in stations just to walk in stations is stupid. There I said it (again). It's been proven, time and again.
Yes I was and yes it was. Did love it's space content although, with the huge trails of asteroids through zones etc. A little campy, but nice.
Originally by: Henry Haphorn
Originally by: Omega Sunset I'm going to need to guess at what you meant by the gamble Apple took.
I was referring to the gamble that Apple and Microsoft first made when they were infants. IBM laughed at Apple's notion that an individual can own a personal computer in the confirm of their own home while they scoffed at Microsoft for even suggesting the idea of revenue coming an OS like MSDOS. I think Bill Gates paid about $35,000 for the copyright of MSDOS from some guy who made it and later gave up on it.
Well, a couple of decade later and look what happened. Apple and Microsoft crushed IBM's pessimism with high profits and a strong fan base (only to end up attacking each other today).
Really? ...funny I seem to remember owning a home computer and even using BBSes before IBM even hired Gates to make an OS for their proposed IBM PC. IBM of course low-risk as they had their investments spread out among multiple projects so to lessen the hit from a failure among them, as investors typically do. :)
And what happened, oh that's a whole can-o-worms ;) hehe
Pilot's Journal |
Darkon Wraith
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Posted - 2011.02.24 23:53:00 -
[899]
I like it so far !
As a future step: Bring in pets and Slaves. I want to have my trusted Slaverhound next to my bed while my exotic dancers dance for me ! Let me move my marines as security guards from my hangar to my quarters and let me see them guard the door or kill other players that try to kill me in my quarters...
What¦s the point in being a billionaire when You can¦t have things like that ?
Keep up the good work and bring a casino, shopping, stealing, fighting and multiplayer station assault and sex, if You dare.
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Elf Lord
Gallente
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Posted - 2011.02.25 00:50:00 -
[900]
oh HELL YA!!!!! Bring it baby! I have been waiting and soooooooooooooo looking forward to when this would happen! Keep it coming you folks are definately Shiny! Fly Free, Fly Well
Elf Lord
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JcJet
Caldari Pretenders Inc W-Space
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Posted - 2011.02.25 08:57:00 -
[901]
Edited by: JcJet on 25/02/2011 09:01:54
Quote: To fans of Aura weÆve got some good news. She will make a come-back after losing her voice in the Apocrypha expansion. We can rebuild her.
\0/ Finally I thought that cool tutorial is gone forever... "Click OK to continue" :) like HW :) ---
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Merkus Letifer
Gallente Everset Dropbears Fidelas Constans
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Posted - 2011.02.25 13:42:00 -
[902]
It all resumes to a higher purpose.
Skill-based MMO has a long life term. Games "for life" get boring and repetitive sometimes, by the obvious reasons. New content sends the "boring" away. New content makes people lurk in and be curious about the game. New content eventually and as an end result, gets more subscribers. More subscribers means more money. More money means more resources. Resources mean that they can have many more hamsters. The number of hamsters is inversely proportional to the dilation of L.A.G. Then, ultimately, INCARNA will be highly beneficial to all of us, in the long run.
Good move CCP.
Go ahead and do it!
"I believe!!!"
Merkus Out 07
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Angst IronShard
Minmatar Sense of Serendipity Echoes of Nowhere
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Posted - 2011.02.25 14:20:00 -
[903]
It will be nice, now we are inside the station and especially in captain quartet, that we get an extra functionnal purpose of the cabin, I mean a radar/overview to scan station's surroundings. That would be great !
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Morgaine Abenader
Abenader Holdings
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Posted - 2011.02.25 19:54:00 -
[904]
This looks really nice. I like. :) I am beautified! |
Astenion
Spiritus Draconis
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Posted - 2011.02.25 23:05:00 -
[905]
Is there a projected date yet for launch on Sisi?
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Bachous Kotor
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Posted - 2011.02.26 03:35:00 -
[906]
You guys are awesome...The game continually improves and you never ask for the players to pay for an expansion...thanks...keep up the good work! :D
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Castaspella
Leadership in Energy and Environmental Design
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Posted - 2011.02.26 08:06:00 -
[907]
Edited by: Castaspella on 26/02/2011 08:06:37 CCP Chiliad said: ------------------ With CaptainÆs Quarters, we are introducing an immense set of new technologies into our codebase. As a spaceship game, EVE Online never had to deal with high fidelity character animation, interior lighting and rendering, terrestrial object interactions and camera systems, user interfaces designed for avatar-based gameplay or the tools to pull all of this off efficiently. This first feature is a battle test for all these technologies, rendering and delivering the environments and characters, our internal work processes and matching the quality of the character creator.
The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay, server performance and other unforeseen but possible side effects in an environment as complex and interwoven as EVE is. WeÆll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized weÆll be ready for other future Incarna features.
So, this is CaptainÆs Quarters. What youÆll see first on Singularity is the stripped down essential core of whatÆs to come. There will be more to them in time, but while weÆre making that happen weÆd love to hear how this sounds so far and what youÆd want to see in CaptainÆs Quarters this summer and in the future. WeÆll be reading the comments to this post and answering the questions we can at this point. ------------------
Wow... Such a big new platform for future game evolution, I am so stoked! Hope it is as good as it sounds, and great to hear they are taking seriously the impact on the spaceship side of things. Castaspella Antarian Ranger |
Henry Haphorn
Gallente Majesta Empire
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Posted - 2011.02.26 17:01:00 -
[908]
Originally by: Astenion Is there a projected date yet for launch on Sisi?
The blog said that it will be released on Sisi just before this year's Fanfest. How long before, I don't know. Could be a week or maybe days before.
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Tevius
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Posted - 2011.02.27 18:52:00 -
[909]
Would be cool to have a screen where one can see different game info like how their planetary business is going, the local/system market, work as a browser, etc
Plus, superficial, but it would be nice to be able to use stuff in the cabin, like sit on your couch or use a change of clothes in your wardrobe.
On a side note, would also be interesting if one could craft/design clothing and players can sport stuff like guild emblems and rank further on in incarna.
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Laechyd Eldgorn
Caldari draketrain Test Alliance Please Ignore
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Posted - 2011.02.27 19:39:00 -
[910]
It would be nice if you could do some corporate meeting in captains quarters.
Like:
THE BOSS opens eve map editor and he can draw there routes and stuff and everyone in room can look at it.
The other cool thing would be sort of strategic map where you can place different ship icons and THE BOSS can explain to rest of goons where they need to be in battle and possibly even draw some lines how they are supposed to move etc. Like in ICE HOCKEY.
Also just some chilling equipment like virtual drinks and stuff is cool for saturday night operations.
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Bhattran
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Posted - 2011.02.28 02:23:00 -
[911]
Originally by: Mortania I sometimes feel like I was the only person that play Earth & Beyond.
Walking in stations just to walk in stations is stupid. There I said it (again). It's been proven, time and again. (Yes, I get that CQ is just the start to prove out many things.)
If CCP is going to go this route, and it appears they are, then they have to really go for it.
There needs to be a purpose to WIS. Yeah, I get the appeal of people who do most of their game from in-station, and creating a way for people to socialize in stations is important, but it has to have game meaning. Think SWG and dancers. It created a sticky component to the cantinas. You didn't have to go to them, but your game play experience was accelerated by going there. And often times you'd end up sticking around for a bit to chat. And most cantinas at the same time of day had a several of the same faces, which lent a player driven life to the cantinas. Early on SOE freaked out and moved away from this and the cities and cantinas had a lifelessness about them (sorta like EVE stations do).
Allow for player driven advantages, that people can sell/profit from. Mechanics, Scientists, etc. Services that players CAN do without (rely upon the NPC driven game mechanics as they are now), but if they engage in the player driven mechanics then they get a boost/boon/advantage in some small way (cheaper, better, etc.)
If you want immersion it takes more than legs and an exterior view of your ship. Throw caution to the wind and make it something CCP would be proud of, something sandboxy, something meaningful.
Agreed, sadly I feel it will take years before CCP implements real, useful, fun, immersive, content *IF* they ever do and it will, realistically detract from the numerous things that need/should be addressed with EVE spaceships. Rather I think CCP will give us yet another 'lite' distraction that has potential but isn't fully realised as they chase the new flavor of the month to get more new players to signup, incarna will grow enough to offer 'something' to those that need the 'human' avatar to identify with but not enough IMO to make it 'excellent'. |
Cloned S0ul
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Posted - 2011.02.28 23:10:00 -
[912]
Edited by: Cloned S0ul on 28/02/2011 23:13:33 Any chance for windows in Capitan's quaters, even one window, or any things that give ability to see outside environment or imitations of envoroment like planters, moons , stars, nebulas etc.
CCP your Incarnia is awesome it self, but if possible add windows... lack of windows, or any outside view give negative impact to whole incarna project, personally withaut windows i got claustrophobic felling, just lack of freedom.
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Myrmirdania
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Posted - 2011.03.01 02:34:00 -
[913]
Originally by: manasi Ok but I have been waiting for an answer to the question "Why?"
Why invest so much: time, energy, and incredible graphics, manpower, CSM time, hundreds of meetings, on an {optional) thing?
If is strictly is to draw in new players so that a new player has an idea of how things function in eve, excellent, but SAY so.
If it is to make a more immersive experience ( which has been bandied about and SOME have said why your doing this) fine. Confirmation of this would be nice.
Give us the information so that we know WHY this is being done.
Once we know WHY something is being done, we can connect the pieces together, and develop a cohesive " this is why CCP is doing this"
You want to make EVE more like a themepark game, fine, just say so.
There has been no vision expressed as to why this needs to be done other than we want to best sci-fi MMO there is. That statement is too broad and never reachable, Success must be measured by meeting concrete goals to fulfill and overall vision. How do Planteray flight, DUST 514, Incarna, Fixes to Sov, CSM all contribute towards your vision? It seems so damned scattered brained that even trying to make sense of what is being done is nearly impossible.
Do i want the deep dark secret, no.
I want a Vision, expressed with solid steps, defined by measurable goals so that after 7 years of playing this game I do not HAVE to ask why.
You want to surpise me? Feel free, I like surprises.
Does this look Nice? Certainly, but again I am left with WHY would I wish to exit from my ship (other than to admire my existing ships) if just to walk around my cabin?
Seems pointless and you CCP are better than pointless.
actually..like it was said in the presentation @ fanfest '08...they are doing all this (Dust, PI, Incarana) to broaden our game experience and make eve the ultimate Space-Sci-Fi Simulation.
That sounds like a vision to me!
An epic cross-plattformed Sandbox.
They even wont force you to use everything in the game nor to like every feature there is, but they try to give us an even larger degree of freedom to roam the stars than there is today.
So whats to complain about there?
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Kerrisone
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Posted - 2011.03.03 00:01:00 -
[914]
Oh wow, a room, maybe in a year the door will get unlocked.
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Lei Saraki
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Posted - 2011.03.03 20:51:00 -
[915]
Originally by: Kerrisone Oh wow, a room, maybe in a year the door will get unlocked.
Oh wow, an avatar, maybe in a year in will have its brain unlocked.
IT'S HAPPENING - LIVE WITH IT OR LEAVE THE GAME!
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Omnicyber
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Posted - 2011.03.04 05:18:00 -
[916]
Originally by: Damion Rayne
Originally by: Largo Coronet For those of us who have zero interest in this, will be be able to skip the whole thing and stick with the station view?
For those of you (idiots) who have no interest in this, aka no ability to handle change in the real world or otherwise, please just leave now and do the rest of us a favor. I'm sick of hearing the whine whine whine and "confirmed no one wants this" BS. Seriously, just leave.
You can't be comfortable at all with your head stuck in that portion of your anatomy, really, you need to see a doctor.
I also would much prefer the ability to opt out of 'Second Life in Space', and would really like to see work done on improving the core game and fixing pre-existing bugs. Seems CCP is on the wrong track, again.
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James Bullseye
Caldari
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Posted - 2011.03.04 08:40:00 -
[917]
Hy!
I visalize a station walking like this.... and it will never end and continue....and i also imagine a fanfest like that.. Hy i'am James, James Bullseye.... |
ACESsiggy
Gallente
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Posted - 2011.03.05 22:15:00 -
[918]
You guys need to watch the video on youtube of them actually showing what they've done so far (gallente preview) and even bars, corp offices, etc for this project. It is just completely epic!
3 vids http://www.youtube.com/watch?v=r7R6AxoO8yY |
Bhattran
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Posted - 2011.03.06 04:50:00 -
[919]
Originally by: ACESsiggy You guys need to watch the video on youtube of them actually showing what they've done so far (gallente preview) and even bars, corp offices, etc for this project. It is just completely epic!
3 vids http://www.youtube.com/watch?v=r7R6AxoO8yY
From 3 years ago, Incarna no longer looks like that, the models don't look like that, the content *might* aim for that but it isn't there yet. Maybe FF will shed some more light on it for us.
Also I find the CCP cheer leading in this thread to be pervasive and over the top.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |
Sheldon55
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Posted - 2011.03.06 12:23:00 -
[920]
Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer? Would it be possible to make the captain's quarters a rented room for a price to the station owner. For NPC stations you could set a very low price or make it zero to keep it accessible in empire and lowsec space. This could provide income to the station owner, similar to and (perhaps) as a replacement for the docking fees.
QuartersÆ customization CCP created quarters would give access to a limited variety of rooms, like the tech 1 ships of Eve. Component based it would give access to a multitude of those options, like tech 3 ships do. Instead of renting from station owners directly (who wants to decorate a station while there is a war going on, alliance to be run, etc.) capsuleers could rent simple floor space from station owners, convert the rented floor space into a hotel, bar, shop, etc. and sell products and services to other capsuleers for profit. For this you could use tech 3 like components to create variety in environments. You could rent your captain's quarters from those capsuleers.
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Che Biko
Humanitarian Communists
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Posted - 2011.03.06 23:15:00 -
[921]
Originally by: Sheldon55 Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer?[...]
The way CCP pitched the idea is that the CQ is something you bring with you on your ship and is moved into the station where you dock. There's still holes in that idea too (CQ cannot fit in a capsule surely?) but I've always assumed the EVE tech would be capable of materializing stuff in a way similar to the transporters and food dispensers in Star Trek TNG, seeing as it offers an explanation to the near instantly transportation of stuff to containers in space and hangars and vice versa, not to mention the jetcans themselves. It wouldn't be that farfetched to materialize a room using the same tech from specifics stored in your NEOCOM database.
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Aero Mercury
Gallente
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Posted - 2011.03.06 23:35:00 -
[922]
Originally by: Che Biko
Originally by: Sheldon55 Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer?[...]
The way CCP pitched the idea is that the CQ is something you bring with you on your ship and is moved into the station where you dock. There's still holes in that idea too (CQ cannot fit in a capsule surely?) but I've always assumed the EVE tech would be capable of...
I always thought that there was hundreds or thousands Captains Quarters on the station all alike, that is then customized to your own preferences when you dock with the station.
I don't think that the CQ will be on your ship as CCP clearly said that there will be a balcony facing it. - Dictated but not read. |
Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.03.07 07:40:00 -
[923]
Originally by: Lukas Rox 1. CQ MUST be optional. There is no way a computer can load more data in the same time (environment + avatar + ship) against the current station UI (ship + environment).
2. Incarna mode MUST allow use of the old interface (chats, charts, and tables)
Sandbox is about a choice - if you dont give players choice, you are making a sandbox with concrete instead of sand.
If you look at the Incarna videos CCP put out, it looks like the User Interface is the same, nothing different. _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
Scyee
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Posted - 2011.03.08 12:18:00 -
[924]
Edited by: Scyee on 08/03/2011 12:20:50 I want to put emphasis on: Having a personal quarter furnished and equipped that size on every station thoughout the whole universe for free? Even if i dock the first time? Seems very unrealistic to me!
Even capsuleers should have to buy and upgrade them. I see CCP can be put them together dynamically?
One should have to start with a small dusty chamber and be able to enhance them step by step for isk. Maybe tie the cost to standings.
ty scy
Ps: The quarter is on your ship and transferred to the station? wtf?
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Malcanis
Caldari Alcohlics Anonymous Scum Alliance
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Posted - 2011.03.08 13:12:00 -
[925]
Originally by: Scyee Edited by: Scyee on 08/03/2011 12:20:50 I want to put emphasis on: Having a personal quarter furnished and equipped that size on every station thoughout the whole universe for free? Even if i dock the first time? Seems very unrealistic to me!
Even capsuleers should have to buy and upgrade them. I see CCP can be put them together dynamically?
One should have to start with a small dusty chamber and be able to enhance them step by step for isk. Maybe tie the cost to standings.
ty scy
Ps: The quarter is on your ship and transferred to the station? wtf?
Maybe A WIZARD DID IT!
Seriously, what does it matter? Who cares?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Scyee
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Posted - 2011.03.08 13:43:00 -
[926]
Originally by: Malcanis
Seriously, what does it matter? Who cares?
As the whole concept of Incarna is built around improving eve's immersion, mhhh, let's see...
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Nea Star
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Posted - 2011.03.08 14:46:00 -
[927]
What's with all the customization and (re)furnishing requests??
EVE is not sims online..it's a cold harsh place, and that's what captain's quarters should more or less be. You get what you get..if you don't like the room, you better adapt and HTFU or go sleep with the gankers outside!
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Scyee
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Posted - 2011.03.08 15:03:00 -
[928]
Originally by: Nea Star EVE is not sims online..it's a cold harsh place, and that's what captain's quarters should more or less be.
Absolutely correct, thats why having them everywhere for free seems odd.
Originally by: Nea Star You get what you get..if you don't like the room, you better adapt and HTFU or go sleep with the gankers outside!
If you don't care for Incarna you don't care about its implementation i suppose.
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jizzah
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Posted - 2011.03.08 17:39:00 -
[929]
Originally by: Che Biko
Originally by: Sheldon55 Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer?[...]
The way CCP pitched the idea is that the CQ is something you bring with you on your ship and is moved into the station where you dock. There's still holes in that idea too (CQ cannot fit in a capsule surely?) but I've always assumed the EVE tech would be capable of materializing stuff in a way similar to the transporters and food dispensers in Star Trek TNG, seeing as it offers an explanation to the near instantly transportation of stuff to containers in space and hangars and vice versa, not to mention the jetcans themselves. It wouldn't be that farfetched to materialize a room using the same tech from specifics stored in your NEOCOM database.
I pay for my PLEX every month. For that I get to fly around in, well, nothing, killing for bounties which I'm taxed on, the looted components I sell on the market minus broker's fee, mine for minerals which get used for making ships, again not worth for worth-we lose a % of the materials doing it.
Free room? I should bloomin well think so...Free bar, meals and local calls after 6. Maybe a foot massage and movie channel too.
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Astenion
Spiritus Draconis
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Posted - 2011.03.09 03:55:00 -
[930]
Originally by: ****ah
Originally by: Che Biko
Originally by: Sheldon55 Quarters for rent Who owns their own room in every station? I find that notion hard to fit into the background story of a ruthless economy where everything has its price. Setting up a station is a huge endeavor. Yet station owners would like to give away free rooms to every capsuleer?[...]
The way CCP pitched the idea is that the CQ is something you bring with you on your ship and is moved into the station where you dock. There's still holes in that idea too (CQ cannot fit in a capsule surely?) but I've always assumed the EVE tech would be capable of materializing stuff in a way similar to the transporters and food dispensers in Star Trek TNG, seeing as it offers an explanation to the near instantly transportation of stuff to containers in space and hangars and vice versa, not to mention the jetcans themselves. It wouldn't be that farfetched to materialize a room using the same tech from specifics stored in your NEOCOM database.
I pay for my PLEX every month. For that I get to fly around in, well, nothing, killing for bounties which I'm taxed on, the looted components I sell on the market minus broker's fee, mine for minerals which get used for making ships, again not worth for worth-we lose a % of the materials doing it.
Free room? I should bloomin well think so...Free bar, meals and local calls after 6. Maybe a foot massage and movie channel too.
Massage parlors with happy endings too. Make it happen CCP.
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Astenion
Spiritus Draconis
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Posted - 2011.03.09 04:03:00 -
[931]
While I think the CQ is going to be very nice and I'm very much looking forward to it, I really do hope that something else much bigger comes out in the following couple of months. The entire point of us being able to walk in stations is, well, to walk IN STATIONS. Hotel rooms are nice but we want to interact with each other in the station. After a few docks and checking out the different quarters in the different stations, what are we going to do? The novelty factor will have about a week at most before it gets boring.
Don't get me wrong; it's a huge step and I'm all for it. I just hope there's something else in the works soon and not in October. Instead of spinning our ships we're simply going to be making ourselves dizzy by spinning our toon.
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Zviezda
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Posted - 2011.03.10 21:52:00 -
[932]
How much more loading time is this going to mean? So is it going to be leave captain's quarters.....loading time leave balcony......loading time undock......loading time warp somewhere......loading grid jump gate....loading time. Can't something be done to smooth the flow of game play instead of break it up more.
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2011.03.15 17:09:00 -
[933]
I would also love to have a window that looks out into space, or maybe even a holographic screen that streams a view from outside (think Jitacam).
Though I can understand this may put extra strain on the system and may not be technically possible, it's a nice idea
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Feanor Sill
Amarr
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Posted - 2011.03.16 13:08:00 -
[934]
This entire Incarna feature makes me think, how much is it an actual feature for the game, or are we all but a testing platform for an upcoming MMO "Vampire the Masquerade" which CCP and White Wolf are slowly developing. I think it is a pointless feature from the actual gameplay point of view, brings absolutely nothing in terms of space combat/exploration/mining... whatever you actually do. Nevertheless I am all but excited with the ability to finally take a breath outside the pod. It will break the mould and let me do something else than playing carousel with my ship when waiting that ôhour and a halfö for my precious skill to train up. I certainly hope that CCP will put this thing right, and will let me enjoy staring at my female altÆs butt ;P
Also, please add interaction with environment, market screens, new clothing Ship fitting, and all those useless graphical features mentioned before that will please our eyes and will allow us to do all those things we do atm, just from within my quarter. Window's unlikely, but a view of my ship will do for now.
But please, I beg you! Allow us to turn this damn thing off if we need to hurry up. Maybe three options in the settings menu: Always on Always ask Always off That will solve the problem for all those moaners who canÆt wait for session change timer to expire:)
Walk softly and carry a big gun! |
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CCP Chiliad
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Posted - 2011.03.21 21:19:00 -
[935]
Unfortunately our plans for Singularity deployment didn't pan out quite the way we had planned: Captain's Quarters on SiSi after Fanfest.
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egegergergsdgedgege
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Posted - 2011.03.24 22:11:00 -
[936]
So basically we will now get a PI-Interface and yet another new fitting screen? That's what you spent a major portion of my money for the last few years?
What will be the other one ot two features we will get before you will abandon Incarna like every other content before?
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Maul555
Amarr Nuts and Vindictive
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Posted - 2011.03.25 17:41:00 -
[937]
Relax people. Nobody will be forced to use it. Work on internet spaceships continues. This is complicated stuff, and eve has always been a work in progress. STFU and get some patience and humility.
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Diana Araquez
Caldari
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Posted - 2011.03.25 18:37:00 -
[938]
Originally by: egegergergsdgedgege So basically we will now get a PI-Interface and yet another new fitting screen? That's what you spent a major portion of my money for the last few years?
What part of "it's been in development since January" is hard for you to grasp.
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Infininte escher
Gallente
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Posted - 2011.03.26 21:41:00 -
[939]
i still can't belive people can't put stuff together and see the whole picture
1. incarna walking in stations. (just a imerssion aspect with stuff added not likely) 2. dust (just a one off console game with weak link's to eve that's never gona get intergrated, given the short life span of consol games i don't think so) 3. planitry interaction (just a new source of isk, just a new sov idea, just a gimick so they can have a thoeretical link to eve for dust)
or maybe all the above are linked so i can eventually fly around space in my ship pop some guy's till i've had my fill then go to a station walk from my hanger to i don't know maybe a corp hanger get in a huge ship maybe something like a the war barge's with all my corp mates/ merc's and so on go to the home planet's of the people i just killed and shot his merc's in the face and blow up his properties. i just hope the don't go full hardcore and add fake family's because you know there will be fake war crimes and there's no need to fill that demand
might see a reason why 0.0 sov is not getting properly fixed fast if my dreams of eve's future are right any fix now would be temorary so suck it up and wait for the hopefully good thing's to come.
sorry for any spoiler's ccp just call me a delusional mad man and deny deny deny i won't mind |
Renix Xerar
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Posted - 2011.03.27 17:26:00 -
[940]
Originally by: Infininte escher i still can't belive people can't put stuff together and see the whole picture
1. incarna walking in stations. (just a imerssion aspect with stuff added not likely) 2. dust (just a one off console game with weak link's to eve that's never gona get intergrated, given the short life span of consol games i don't think so) 3. planitry interaction (just a new source of isk, just a new sov idea, just a gimick so they can have a thoeretical link to eve for dust)
or maybe all the above are linked so i can eventually fly around space in my ship pop some guy's till i've had my fill then go to a station walk from my hanger to i don't know maybe a corp hanger get in a huge ship maybe something like a the war barge's with all my corp mates/ merc's and so on go to the home planet's of the people i just killed and shot his merc's in the face and blow up his properties. i just hope the don't go full hardcore and add fake family's because you know there will be fake war crimes and there's no need to fill that demand
might see a reason why 0.0 sov is not getting properly fixed fast if my dreams of eve's future are right any fix now would be temorary so suck it up and wait for the hopefully good thing's to come.
sorry for any spoiler's ccp just call me a delusional mad man and deny deny deny i won't mind
First off - Learn to spell and use punctuation, kthx.
And then:
1. They've been developing it for a long long long time, you really think they're going to drop it and give up? Hilarious. It's practically making 'another' game because of the graphics and gameplay difference. It's outside of CCP's ballpark and they have to adapt to new mechanics, etc.
2. No game company has ever done this before - you don't know whether it will be 'short lived' or the longest lasting game in the business. And explain 'weak' ties. It makes planets up for grabs in pvp, much more competition and you bet your ass people will hire DUST teams for a faster sov game. It opens up a new possibility for a blitzkrieg in sov warfare.
3. Yes, they decided to integrate planets because they wanted a lame link for another project... How about they wanted to actually use the shiny planets they made? Thousands of planets and no use? Honestly? If it wasn't a new source of isk or a new sov idea what in God's name would it be? Features have purpose, Infinite, learn to accept it.
They're trying to expand upon a game to make it even better. I know you wish to live in your small little static world and do your little jobs. You can still do that - for anyone who wants to call these bad ideas, keep doing what you're doing.
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Archaicc
RennTech Fatal Ascension
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Posted - 2011.03.28 02:10:00 -
[941]
Originally by: Renix Xerar
Originally by: Infininte escher i still can't belive people can't put stuff together and see the whole picture
1. incarna walking in stations. (just a imerssion aspect with stuff added not likely) 2. dust (just a one off console game with weak link's to eve that's never gona get intergrated, given the short life span of consol games i don't think so) 3. planitry interaction (just a new source of isk, just a new sov idea, just a gimick so they can have a thoeretical link to eve for dust)
or maybe all the above are linked so i can eventually fly around space in my ship pop some guy's till i've had my fill then go to a station walk from my hanger to i don't know maybe a corp hanger get in a huge ship maybe something like a the war barge's with all my corp mates/ merc's and so on go to the home planet's of the people i just killed and shot his merc's in the face and blow up his properties. i just hope the don't go full hardcore and add fake family's because you know there will be fake war crimes and there's no need to fill that demand
might see a reason why 0.0 sov is not getting properly fixed fast if my dreams of eve's future are right any fix now would be temorary so suck it up and wait for the hopefully good thing's to come.
sorry for any spoiler's ccp just call me a delusional mad man and deny deny deny i won't mind
First off - Learn to spell and use punctuation, kthx.
And then:
1. They've been developing it for a long long long time, you really think they're going to drop it and give up? Hilarious. It's practically making 'another' game because of the graphics and gameplay difference. It's outside of CCP's ballpark and they have to adapt to new mechanics, etc.
2. No game company has ever done this before - you don't know whether it will be 'short lived' or the longest lasting game in the business. And explain 'weak' ties. It makes planets up for grabs in pvp, much more competition and you bet your ass people will hire DUST teams for a faster sov game. It opens up a new possibility for a blitzkrieg in sov warfare.
3. Yes, they decided to integrate planets because they wanted a lame link for another project... How about they wanted to actually use the shiny planets they made? Thousands of planets and no use? Honestly? If it wasn't a new source of isk or a new sov idea what in God's name would it be? Features have purpose, Infinite, learn to accept it.
They're trying to expand upon a game to make it even better. I know you wish to live in your small little static world and do your little jobs. You can still do that - for anyone who wants to call these bad ideas, keep doing what you're doing.
well said. =D
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Kristina Vanszar
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Posted - 2011.03.28 11:26:00 -
[942]
Originally by: Archaicc
Originally by: Renix Xerar
Originally by: Infininte escher i still can't belive people can't put stuff together and see the whole picture
1. incarna walking in stations. (just a imerssion aspect with stuff added not likely) 2. dust (just a one off console game with weak link's to eve that's never gona get intergrated, given the short life span of consol games i don't think so) 3. planitry interaction (just a new source of isk, just a new sov idea, just a gimick so they can have a thoeretical link to eve for dust)
or maybe all the above are linked so i can eventually fly around space in my ship pop some guy's till i've had my fill then go to a station walk from my hanger to i don't know maybe a corp hanger get in a huge ship maybe something like a the war barge's with all my corp mates/ merc's and so on go to the home planet's of the people i just killed and shot his merc's in the face and blow up his properties. i just hope the don't go full hardcore and add fake family's because you know there will be fake war crimes and there's no need to fill that demand
might see a reason why 0.0 sov is not getting properly fixed fast if my dreams of eve's future are right any fix now would be temorary so suck it up and wait for the hopefully good thing's to come.
sorry for any spoiler's ccp just call me a delusional mad man and deny deny deny i won't mind
First off - Learn to spell and use punctuation, kthx.
And then:
1. They've been developing it for a long long long time, you really think they're going to drop it and give up? Hilarious. It's practically making 'another' game because of the graphics and gameplay difference. It's outside of CCP's ballpark and they have to adapt to new mechanics, etc.
2. No game company has ever done this before - you don't know whether it will be 'short lived' or the longest lasting game in the business. And explain 'weak' ties. It makes planets up for grabs in pvp, much more competition and you bet your ass people will hire DUST teams for a faster sov game. It opens up a new possibility for a blitzkrieg in sov warfare.
3. Yes, they decided to integrate planets because they wanted a lame link for another project... How about they wanted to actually use the shiny planets they made? Thousands of planets and no use? Honestly? If it wasn't a new source of isk or a new sov idea what in God's name would it be? Features have purpose, Infinite, learn to accept it.
They're trying to expand upon a game to make it even better. I know you wish to live in your small little static world and do your little jobs. You can still do that - for anyone who wants to call these bad ideas, keep doing what you're doing.
well said. =D
epic!
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Zey Nadar
Gallente Unknown Soldiers Wildly Inappropriate.
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Posted - 2011.03.28 12:23:00 -
[943]
Edited by: Zey Nadar on 28/03/2011 12:25:42 Edited by: Zey Nadar on 28/03/2011 12:23:36
Originally by: Solicis Looking great.
Ignore the whiners who don't want any "station delays," which will slow down their rate of isk grinding.
I can't for the life of me imagine an implementation of this that automatically pops you out of the pod EVERY time you dock. That would be stupidly massive hassle for people who rat/mission/mine etc. Rather than that there should be a button in the station view( when youre still spinning your ship like currently) that lets you dismount and walk at the station..
This is still THE feature Im waiting on the most, actual avatars YEAH. I am standing, applauding and shouting bravos. Finally something that I will actually use.
I just hope we wont get stuck with only captain quarters for too long, lest people get disillusioned that incarna was a failure. Star trek online type bridge for yourself is nice, but its a toy not only for playing alone. Need interaction with other people, market, etc.
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Laser Purification
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Posted - 2011.03.29 07:31:00 -
[944]
Reminds me of the "social patch" the Fallen Earth team put out when they were circling the drain. The idea is that it would add social spaces (bunker bars, really well done) where players would socialize. End result being that with no game-play they were largely abandoned soon after launch and a massive waste of developer time.
Players *already* have social networks. It's called Jabber, Teamspeak, Alliance forums, in game chat channels. And you can use those *while you play the game*.
Still, bring it on, It's only them reusing code from WoD so I'm assuming it's effectively cost-free from Eve's point of view.
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Fronkfurter McSheebleton
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Posted - 2011.03.29 14:51:00 -
[945]
Edited by: Fronkfurter McSheebleton on 29/03/2011 14:52:31 So, we'll have in-station on-foot view, which means the ships will look humongous. That'd be similar so scrolling the camera up close in the current system, which makes the textures look horribad.
So....do we get new/revised textures? Because that would be awesome.
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Infininte escher
Gallente
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Posted - 2011.03.29 15:01:00 -
[946]
Originally by: Renix Xerar
Originally by: Infininte escher i still can't belive people can't put stuff together and see the whole picture
1. incarna walking in stations. (just a imerssion aspect with stuff added not likely) 2. dust (just a one off console game with weak link's to eve that's never gona get intergrated, given the short life span of consol games i don't think so) 3. planitry interaction (just a new source of isk, just a new sov idea, just a gimick so they can have a thoeretical link to eve for dust)
or maybe all the above are linked so i can eventually fly around space in my ship pop some guy's till i've had my fill then go to a station walk from my hanger to i don't know maybe a corp hanger get in a huge ship maybe something like a the war barge's with all my corp mates/ merc's and so on go to the home planet's of the people i just killed and shot his merc's in the face and blow up his properties. i just hope the don't go full hardcore and add fake family's because you know there will be fake war crimes and there's no need to fill that demand
might see a reason why 0.0 sov is not getting properly fixed fast if my dreams of eve's future are right any fix now would be temorary so suck it up and wait for the hopefully good thing's to come.
sorry for any spoiler's ccp just call me a delusional mad man and deny deny deny i won't mind
First off - Learn to spell and use punctuation, kthx.
And then:
1. They've been developing it for a long long long time, you really think they're going to drop it and give up? Hilarious. It's practically making 'another' game because of the graphics and gameplay difference. It's outside of CCP's ballpark and they have to adapt to new mechanics, etc.
2. No game company has ever done this before - you don't know whether it will be 'short lived' or the longest lasting game in the business. And explain 'weak' ties. It makes planets up for grabs in pvp, much more competition and you bet your ass people will hire DUST teams for a faster sov game. It opens up a new possibility for a blitzkrieg in sov warfare.
3. Yes, they decided to integrate planets because they wanted a lame link for another project... How about they wanted to actually use the shiny planets they made? Thousands of planets and no use? Honestly? If it wasn't a new source of isk or a new sov idea what in God's name would it be? Features have purpose, Infinite, learn to accept it.
They're trying to expand upon a game to make it even better. I know you wish to live in your small little static world and do your little jobs. You can still do that - for anyone who wants to call these bad ideas, keep doing what you're doing.
i'd re-read what i said, i like what's in happening in eve i was just trying to point out that maybe the indervidual release's of captain's quater's, dust and so on might be linked in more of a way than there telling atm
p.s you seem to be good at spelling and punctuation how about you retype this ground breaking thread while i scratch my arse and watch tv |
Lev Aeris
b.b.k Fidelas Constans
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Posted - 2011.04.01 02:40:00 -
[947]
I am actually quite giddy over this after seeing the presentations during fan fest.
I was one of the bitter vets *****ing about doll maker. I was a ****, and I am sorry.
Nice work Chilliad, and all the other guys that I don't know of.
I still would like to see all the eve chronicles and back story lore to find a way into the CQ. Also, a little evolution on the 'Current Ship' widget to be a full blown EFT complete with saved fittings would be so very cool.
Also a pipe dream... Battle recorders and replays. (I know major work but if your going to aim, aim for something really cool ^^). I could see such a system doubling as a place to better illustrate the tutorials and certain tactics (also, mission briefings maybe?).
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Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.03 06:16:00 -
[948]
We were told that during Fanfest that 1-2 weeks after Fanfest we'd get Incarna's first iterative release, Captains Quarters. I've been searching, but I don't see any new news on this since Fanfest.
Anyone heard the latest? _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
GalacticRonin
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Posted - 2011.04.03 20:55:00 -
[949]
Originally by: Scitor Nantom We were told that during Fanfest that 1-2 weeks after Fanfest we'd get Incarna's first iterative release, Captains Quarters. I've been searching, but I don't see any new news on this since Fanfest.
Anyone heard the latest?
I know I haven't. At first it was to be before Fanfest, then the weekend after it (at least I think that's what I read). So unless they're putting it up on Sisi later today, I'm wondering where it went off to.
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Reachok
Amarr Holchek Mining Severed Hand.
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Posted - 2011.04.05 12:52:00 -
[950]
Relegated to CCP Soon(TM) no doubt. I have some in-game commitments that are keeping me tied to Eve currently. Those will be finished in a few months and I was hoping to get out of my pod before turning in my pilots license and going planetside for a while. I understand the complexities of the Incarna/Captains Quarters, but Incarna has been the carrot for me for a couple years now. The mule is getting tired.
________________________________________________
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Lev Aeris
b.b.k Fidelas Constans
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Posted - 2011.04.06 13:16:00 -
[951]
This is what happens when you let the lead guy fist fight with a youngster.
Next year I hope they let Nozh and Chilliand fight, mainly because Chilliad looks about 90% Viking and nozh could use a good beating.
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2011.04.10 11:22:00 -
[952]
So, where is it? - Dude where is my Charon? - |
Angst IronShard
Minmatar Sense of Serendipity Echoes of Nowhere
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Posted - 2011.04.10 17:02:00 -
[953]
Originally by: Reachok Relegated to CCP Soon(TM) no doubt. I have some in-game commitments that are keeping me tied to Eve currently. Those will be finished in a few months and I was hoping to get out of my pod before turning in my pilots license and going planetside for a while. I understand the complexities of the Incarna/Captains Quarters, but Incarna has been the carrot for me for a couple years now. The mule is getting tired.
+1 . ____________________________________________ Freedom is nothing but a chance to be better. |
GalacticRonin
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Posted - 2011.04.10 17:11:00 -
[954]
Where is Incarna, CCP? I really hate to add to the Forum Whine Index, as it's something I don't make a habit of doing, but I think alot of us have been looking forward to this one and are eager to try it out on Sisi. While I understand there's a great deal of technical work that has to go into something as radically different as Incarna, was the theme for this fanfest kickoff not "Delivery"? I think many of us just want to see something, get a taste for what it's going to be and experience it firsthand.
Please, just get it out there.
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Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.10 21:24:00 -
[955]
This is the thing I log on to the forums everyday to see. :)
Let's do this thing. _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
Vheras
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Posted - 2011.04.11 02:44:00 -
[956]
Originally by: GalacticRonin Where is Incarna, CCP? I really hate to add to the Forum Whine Index, as it's something I don't make a habit of doing, but I think alot of us have been looking forward to this one and are eager to try it out on Sisi. While I understand there's a great deal of technical work that has to go into something as radically different as Incarna, was the theme for this fanfest kickoff not "Delivery"? I think many of us just want to see something, get a taste for what it's going to be and experience it firsthand.
Please, just get it out there.
Yeah what happened to Captain's Quarters being on SiSi??
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Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.11 04:14:00 -
[957]
Originally by: Vheras
Originally by: GalacticRonin Where is Incarna, CCP? I really hate to add to the Forum Whine Index, as it's something I don't make a habit of doing, but I think alot of us have been looking forward to this one and are eager to try it out on Sisi. While I understand there's a great deal of technical work that has to go into something as radically different as Incarna, was the theme for this fanfest kickoff not "Delivery"? I think many of us just want to see something, get a taste for what it's going to be and experience it firsthand.
Please, just get it out there.
Yeah what happened to Captain's Quarters being on SiSi??
The last thing I heard from anyone's mouth was 1-2 weeks after Fanfest. This was on the Fanfest livestream archives they have on Youtube.
Information about CQ and Incarna status... like a slowly dripping faucet.. we just want it to flow!
:P _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
GalacticRonin
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Posted - 2011.04.11 05:24:00 -
[958]
Originally by: Scitor Nantom Information about CQ and Incarna status... like a slowly dripping faucet.. we just want it to flow!
^ Agree.
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Jokerface666
Amarr
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Posted - 2011.04.11 07:56:00 -
[959]
Nothing happend, they were lying to us again.... w00t w00t wtfpwnage train |
Castor Phaethon
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Posted - 2011.04.11 10:04:00 -
[960]
I think they put everyone on the new forums., so we have to wait until they fixed it...
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Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.12 09:23:00 -
[961]
The term "Captain's Quarters" is now slowly turning into a concept in my mind of a Captain with the name "Quarters".
Captain Quarters! A New Eden super hero! His super power? Providing couches and interface to every pod pilot in New Eden. Soooo... Super provisional powers of couches and interfaces... ACTIVATE! _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.12 09:34:00 -
[962]
Originally by: Scitor Nantom The term "Captain's Quarters" is now slowly turning into a concept in my mind of a Captain with the name "Quarters".
Captain Quarters! A New Eden super hero! His super power? Providing couches and interface to every pod pilot in New Eden. Soooo... Super provisional powers of couches and interfaces... ACTIVATE!
And the meme of "Captain's Quarters" causes one to search... for in searching it temporarily satisfies the minds desire to be preoccupied with thoughts of lounging and looking at interfaces... Google, let's seek search terms and explore memes and themes of a Captain and his Quarters...
Captain's Quarters (Resort)
_______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.13 11:11:00 -
[963]
Quote on When Captains Quarters is coming out (1-2 weeks from Fanfest) at 11:32 _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.15 06:39:00 -
[964]
I believe this has become an official "whine" for me. :)
So, anyone else anticipating Incarna... or are you all running off to other pursuits to get your mind off of the fact Captain's Quarters is not out yet? _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
GalacticRonin
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Posted - 2011.04.15 07:18:00 -
[965]
I'm checking Sisi every so often, and am becoming less and less optimistic. Also makes me wonder if they'll have it out on time come summer, as they seem to have so much work to do just to get something that will run on a test server. |
Ming Sying
Amarr
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Posted - 2011.04.15 12:58:00 -
[966]
Edited by: Ming Sying on 15/04/2011 12:58:21 I don't envision an entirely new game at all from this, but more as an additional social experience for people playing the game.
Some features I will be expecting are:
- Strategy Room, alliance/corp meeting place where officers can upload powerpoint presentations, open the starmap and show pre-flight routes, videos, and audio files or just use a mic.
- Station social area, like a bar or game lounge with multiplayer games for people to play since the rest of EvE is such a terrible game.
- Dozens of other ways to implement a feature without dedicating the full resources required of an entirely new game.
I will say that CCP is not the blackhole company its players make it out to be. They could have charged players $50 for this expansion. If that was the case I could understand all the harsh criticism.
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Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.16 14:36:00 -
[967]
Originally by: Ming Sying Edited by: Ming Sying on 15/04/2011 12:58:21 I don't envision an entirely new game at all from this, but more as an additional social experience for people playing the game.
Some features I will be expecting are:
- Strategy Room, alliance/corp meeting place where officers can upload powerpoint presentations, open the starmap and show pre-flight routes, videos, and audio files or just use a mic.
- Station social area, like a bar or game lounge with multiplayer games for people to play since the rest of EvE is such a terrible game.
- Dozens of other ways to implement a feature without dedicating the full resources required of an entirely new game.
I will say that CCP is not the blackhole company its players make it out to be. They could have charged players $50 for this expansion. If that was the case I could understand all the harsh criticism.
Right, from what I saw of those older videos, it gives the game more flavor, and gives roleplayers a bit more fun and environment. There's also that strategy game as you mentioned. What CCP has been doing, that I think is smart, is iterative releases.
I don't think Eve is a blackhole company selling vaporware or such but what they've shown of Incarna and when they said CQ was coming out have had me expecting CQ out by now.
The new character creator and Incarna are what piqued my interest again. I am a PVPer as well as an RPGer and I enjoy the immersion and sandbox roleplay value Eve has.
In my career, I have found that customers waiting on features or patches to issues appreciate updates when things don't go as expected.
For example, I'd rather hear that CQ is not even coming out two months from now and that the full rollout of Incarna is not coming out until the end of the year than nothing at all. :) _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
Ming Sying
Amarr
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Posted - 2011.04.18 15:16:00 -
[968]
Edited by: Ming Sying on 18/04/2011 15:16:16 Roleplay is overrated. I'm just looking for something to do to kill time because I always find myself sitting in a station. Game immersion does help the "feel" of the game though, and probably draws in more new players for me to exploit and kill.
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Komaito
AFK
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Posted - 2011.04.18 19:23:00 -
[969]
I need a Minecraft interface in captains quarters. ------------------------------------ radiation... too much radiation... |
Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.19 22:29:00 -
[970]
http://www.eveonline.com/devblog.asp?a=blog&bid=874
Yeeeeeeeeeeeees! _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
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Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.19 22:34:00 -
[971]
Edited by: Scitor Nantom on 19/04/2011 22:35:26
Originally by: Ming Sying Edited by: Ming Sying on 18/04/2011 15:16:16 Roleplay is overrated. I'm just looking for something to do to kill time because I always find myself sitting in a station. Game immersion does help the "feel" of the game though, and probably draws in more new players for me to exploit and kill.
It is what you make it to be. Game immersion is a result of great execution of representational storyline. Namely, does what you see and hear portray the story and setting well and in a way that captures the imagination?
Roleplay would be the players response to this that perpetuates this immersion for others.
Yeah, drawing in more players will always be a "win".
Now CQ is out for testing, all is well, hehe. _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com |
Gryganne
Gallente The Scope
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Posted - 2011.04.21 15:47:00 -
[972]
Edited by: Gryganne on 21/04/2011 15:48:43
Originally by: Scitor Nantom Edited by: Scitor Nantom on 19/04/2011 22:35:26 Game immersion is a result of great execution of representational storyline. Namely, does what you see and hear portray the story and setting well and in a way that captures the imagination?
That's too simplistic. A game can have no main storyline at all and still be incredibly immersive. The immersion factor is not something that's easy to pin down. Not only can it work differently for different people but there is no one aspect of a game that is guaranteed to bring it about for every game. It can, as you said, have to do with the storyline; it can have to do with the overall complexity and interest of the environment; it can have to do with graphics; or it can have to do with any number of other things. Important, however, is that no individual factor that contributes to immersion need be present in a given game for someone to get immersed. Some games might rely on graphics to draw players into the world but neglect the backstory, but a text-based game with no graphics at all can still be immersive.
In any case, story was never EvE's strong suit. I've never known anyone who got terribly interested in the lore of New Eden.
I would also say that immersion is seriously lacking in general in this game, as it's missing too many critical things. One of those is a story that draws people in, but I think a bigger problem is that people tend to interact less with other players here than in other games. I also think that this is in part because we do not play as avatars and do not interact with other players as avatars. The whole thing has a very impersonal and distant-from-humanity feel. Incarna, I hope, will make moves to fix this, but it will only help if stations are non instanced. Incarna is only a worthwhile endeavor if players can actually interact in public areas of the station. If it's just an instanced captain's quarter, even if we can invite other people to visit us, I don't see that as adding a great deal of interest to the game or doing anything very revolutionary.
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Komaito
AFK
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Posted - 2011.04.21 18:40:00 -
[973]
Originally by: Scitor Nantom http://www.eveonline.com/devblog.asp?a=blog&bid=874
Yeeeeeeeeeeeees!
Tried the duality installer, installed in another folder like the tranquility client, tranquility client was deleted from that different folder.
So its either Tranquility OR Duality. ------------------------------------ radiation... too much radiation... |
Silinde Telemnar
Minmatar Sebiestor Tribe
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Posted - 2011.04.23 16:38:00 -
[974]
Will there be a way to access your ships cargo from the CQ? the present way to do it is to cumbersome.
I don't like having to click the ships button and then doubleclicking the ship you want. No Pain, No Gain, No Glory. |
Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.24 22:52:00 -
[975]
Edited by: Scitor Nantom on 24/04/2011 22:53:32
Originally by: Gryganne Edited by: Gryganne on 21/04/2011 15:48:43
Originally by: Scitor Nantom Edited by: Scitor Nantom on 19/04/2011 22:35:26 Game immersion is a result of great execution of representational storyline. Namely, does what you see and hear portray the story and setting well and in a way that captures the imagination?
That's too simplistic. A game can have no main storyline at all and still be incredibly immersive. The immersion factor is not something that's easy to pin down. Not only can it work differently for different people but there is no one aspect of a game that is guaranteed to bring it about for every game. It can, as you said, have to do with the storyline; it can have to do with the overall complexity and interest of the environment; it can have to do with graphics; or it can have to do with any number of other things. Important, however, is that no individual factor that contributes to immersion need be present in a given game for someone to get immersed. Some games might rely on graphics to draw players into the world but neglect the backstory, but a text-based game with no graphics at all can still be immersive.
In any case, story was never EvE's strong suit. I've never known anyone who got terribly interested in the lore of New Eden.
I would also say that immersion is seriously lacking in general in this game, as it's missing too many critical things. One of those is a story that draws people in, but I think a bigger problem is that people tend to interact less with other players here than in other games. I also think that this is in part because we do not play as avatars and do not interact with other players as avatars. The whole thing has a very impersonal and distant-from-humanity feel. Incarna, I hope, will make moves to fix this, but it will only help if stations are non instanced. Incarna is only a worthwhile endeavor if players can actually interact in public areas of the station. If it's just an instanced captain's quarter, even if we can invite other people to visit us, I don't see that as adding a great deal of interest to the game or doing anything very revolutionary.
I agree that it's other things than just storyline. I like it all to come together for sure. Yet, the storyline is what everything should abide by. Up until now it was the graphics (at least pertaining to ships and space) and the storyline. I think the short stories are great and offer a framework to go by. The item database also gives details. The timeline is something to keep in mind with roleplay as well.
Incarna will help immersion greatly, I agree. There will be more than just an instanced CQ, based on the early videos I saw. From what I understand, there will even be player owned shops as well as in-station strategy games you can wager on.
Oh, and if you want to see some video I shot of the recent test, here's my submission: Eve Online - First Steps Incarna
It's nice seeing your character "in the flesh". _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com [ |
Scitor Nantom
Minmatar AfterMath. -Mostly Harmless-
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Posted - 2011.04.24 22:54:00 -
[976]
Originally by: Silinde Telemnar Will there be a way to access your ships cargo from the CQ? the present way to do it is to cumbersome.
I don't like having to click the ships button and then doubleclicking the ship you want.
From what I've seen, you can access the ship's menu through an object in the CQ. _______________________________________
For the Republic, For the Minmatar
http://eve.tilt180.com [ |
tofucake prime
The Hatchery
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Posted - 2011.04.25 17:44:00 -
[977]
The most important question is: will I be able to decorate my CQ with the corpses of my enemies/friends/corpmates?
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bormand
Grey Templars
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Posted - 2011.04.25 20:30:00 -
[978]
This look just grate guys, I personally hope we will have a window , to see outside, ships coming, movement, fights, or just the new backgrounds you will build :) ( if it's not too much trouble point of view of developing )
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painpals
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Posted - 2011.04.29 21:05:00 -
[979]
To contribute to the real feeling eve has i want to propose an idea of having an elevator instead of a load screen in the CQ for later expensions. Imagine yourself walking into an elevator hitting a button, the elevator moving up or down to the station welcome center(public place to meet up with other characters and what not) I really hope something like this will replace an ugly load screen
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Azgard Majik
Gallente
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Posted - 2011.04.30 18:39:00 -
[980]
This will add nothing to the game just like Incursion, Tyrannis and Dominion.
Sorry but is true.
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Gecon
4523
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Posted - 2011.05.01 21:41:00 -
[981]
q is here. Will it take 30 mins. to get in, dock, change clothes, refill fuel on ship, etc etc. Or will there be a simple interface option, like the one currently in use?
So if you just are going to pop in and change ship, howlong is that going to take?
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Sasha Steel
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Posted - 2011.05.04 15:28:00 -
[982]
I've seen CCP 'Future Vision' introduction video on youtube. I noticed that the air strike was replaced by orbital strike. I understand that there is a reason for that. There are no game mechanics to fly in the planet airspace yet. Are there any plans to have the ability to enter the airspace and fly close to planet's ground in Incarna? Can we have a real flight simulator with the ability to control the flight with up, down, left and right keys? This will give better feeling for 'dog-fighting' type of battle and bring more arcade style gameplay. I loved Elite game. And it was an arcade game. I could control the flight with my arrow keys on the keyboard there.
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Kal Aith
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Posted - 2011.05.05 21:45:00 -
[983]
Originally by: Sasha Steel Edited by: Sasha Steel on 05/05/2011 09:19:52 I've seen CCP 'Future Vision' introduction video on youtube. I noticed that the air strike was replaced by orbital strike. I understand that there is a reason for that. There are no game mechanics to fly in the planet airspace yet. Are there any plans to have the ability to enter the airspace and fly close to planet's ground in Incarna? Can we have a real flight simulator with the ability to control the flight with up, down, left and right keys? This will give better feeling for 'dog-fighting' type of battle and bring more arcade style gameplay. I loved Elite game. And it was an arcade game. I could control the flight with my arrow keys on the keyboard there.
I liked these words - "We are changing the experience and perception of EVE from a complex and abstract space ship game driven by Excel sheets into a true science fiction universe." How much power is behind them?
I think planetary worlds are the jewels of the game. You can see that in James Cameron's Avatar movie. And they were left behind completely overlooked and undeveloped. How can you imagine "a true science fiction universe" without planets?
I don't think it's feasible to pilot say, a Drake down into the atmosphere and just fly around in dogfights if that's what you meant. They are spaceships, not agile aircraft designed to fly around a planets atmosphere. Even so, I would imagine that would take another few years to even code. I do think this should be part of Dust with different aircraft designed for that sort of dog fighting and you've already got your 360 controller stick to do the flying there.
Me? I will remain in space nuking the console bro's from up there >:)
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Sasha Steel
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Posted - 2011.05.06 11:44:00 -
[984]
Edited by: Sasha Steel on 06/05/2011 11:44:01
Originally by: Kal Aith you've already got your 360 controller stick to do the flying there
I'd rather have a direct plugin. But how long this gonna take? Another 20-30 years? They are so slow. They haven't even built first nanobot yet.
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Amaldor Themodius
Gunship Diplomacy
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Posted - 2011.05.07 11:39:00 -
[985]
Looks ok but i gotta say if the big expansion for the year is just this then im a bit dissappointed. I dont really need to stand in a room by myself in game. Hopfully some actual content in this patch will be a welcomed addition.
1 - Factional Warfare needs some love. 2 - POS mechanics are horrible for most actions particularly industrial action. 3 - Worm holes could also do with some love.
Im not going to get bogged down in details but there has to be better ways to spend your R&D dollars if this is genuinely going to be the key feature of the next update maybe roll it out with more content than it is in its current form. I really dont see the big deal on ambulation tbh if all the real content is being designed for dust514 and is irrellevant to the PC content.
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Lederstrumpf
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Posted - 2011.05.07 12:03:00 -
[986]
Edited by: Lederstrumpf on 07/05/2011 12:03:36
Originally by: CCP Chiliad On the topic of performance, min specs and optimization; we wont use the high fidelity and resolution characters used in the character creator. It would be total overkill and unfeasible especially for rendering multiple characters in the same scene later on. When I say we want to match the quality of the character creator I simply mean that we set the bar very high with that feature in terms of feel, quality and simply the amount of love and polish we gave it.
There is no love in the character creater when it comes to performance.
It runs like crap on systems you list as being supported.
And there's no love in terms of usability.
E.g: Adding a tattoo would force me to adjust the camera angle once again to get a picture similar to the old one. Why should I have to adjust camara angles over and over again for doing what is to be considered little changes? That's lack of concept, not excellency!
And this is the "quality" you aim for? Ha, ha, ha!
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Kal Aith
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Posted - 2011.05.09 19:14:00 -
[987]
Originally by: Lederstrumpf Edited by: Lederstrumpf on 07/05/2011 12:03:36
Originally by: CCP Chiliad On the topic of performance, min specs and optimization; we wont use the high fidelity and resolution characters used in the character creator. It would be total overkill and unfeasible especially for rendering multiple characters in the same scene later on. When I say we want to match the quality of the character creator I simply mean that we set the bar very high with that feature in terms of feel, quality and simply the amount of love and polish we gave it.
There is no love in the character creater when it comes to performance.
It runs like crap on systems you list as being supported.
And there's no love in terms of usability.
E.g: Adding a tattoo would force me to adjust the camera angle once again to get a picture similar to the old one. Why should I have to adjust camara angles over and over again for doing what is to be considered little changes? That's lack of concept, not excellency!
And this is the "quality" you aim for? Ha, ha, ha!
The creator ran perfectly on my 3+ year old machine. Radeon HD4870, 2gb ddr2 (I think) ram w/ quad core athlon.
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Olivia Berett
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Posted - 2011.05.10 04:30:00 -
[988]
This another one of that cases when people mistake "supported hardware" with "supported hardware whatever crapload 3rd part softwares you put on it".
I may say that compared to the load of very lower quality 3d char renders used around, namely SL, SL wannabes, and other 3d virtual worlds not using SL or Opensim, EVE char creator is lighter and better.
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Damia Vanszar
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Posted - 2011.05.11 21:17:00 -
[989]
Yeah would be nicwe if a littel bit more would be in the first incarna release.
Aggreed, POSes need really some love, but i do not really see what love WHs need, living in one for ages.
o7
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Caleb Davis
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Posted - 2011.05.20 12:30:00 -
[990]
hmmm |
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Raglin
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Posted - 2011.05.21 03:21:00 -
[991]
Firstly I have to say how F%$#&ing AWSOME its looking! and I love the Direction CCP is taking with EVE online.
Just one feature I would love added into Incarna which is a pet peeve of mine is Toon Swapping! Im sick of having to log all the way out just to swap to another toon on the same account! Please make it possible to just go back to the character selection screen.
I know its not a bigie but all the little things add up
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Madcapnl
The Rising Stars -Mostly Harmless-
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Posted - 2011.05.21 10:15:00 -
[992]
Originally by: Raglin Edited by: Raglin on 21/05/2011 03:38:03 Edited by: Raglin on 21/05/2011 03:35:54 Firstly I have to say how F%$#&ing AWSOME its looking! and I love the Direction CCP is taking with EVE online.
I have tested the Captains Quarters in Duality and I cannot find anything interesting in there. Its just a walk-in Neocom if you ask me. So enlighten me, what is so fricking awesome and what is the direction you love so much?
Or maybe "CCP dev in disguise" char spotted?
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Ummaa
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Posted - 2011.05.23 02:02:00 -
[993]
Originally by: Madcapnl
Originally by: Raglin Edited by: Raglin on 21/05/2011 03:38:03 Edited by: Raglin on 21/05/2011 03:35:54 Firstly I have to say how F%$#&ing AWSOME its looking! and I love the Direction CCP is taking with EVE online.
I have tested the Captains Quarters in Duality and I cannot find anything interesting in there. Its just a walk-in Neocom if you ask me. So enlighten me, what is so fricking awesome and what is the direction you love so much?
Or maybe "CCP dev in disguise" char spotted?
Was referring to the Video in the latest dev blog looking aswome and i love the direction they are going with Incarna. Finally i can get out of my bloody ship
Your lucky i aint a dev........... i'd delete your account for being sooooo F*&@ING hard to please
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.23 10:27:00 -
[994]
33 pages is too many to read through, so I'll just ask if we've been given any timeline on being able to
(1) Actually do anything in Incarna other than look in a mirror in one room.
(2) Actually socialise with other players in Incarna (this being the alternative justification for the whole thing, or so I'm told).
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Urbalzsac
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Posted - 2011.05.27 05:01:00 -
[995]
Quote: I have tested the Captains Quarters in Duality and I cannot find anything interesting in there. Its just a walk-in Neocom if you ask me. So enlighten me, what is so fricking awesome and what is the direction you love so much?
I would have to agree with that statement. Some of us have been in game for 8 years and in the last 5 years EVE has promised us walking around in stations. On a personal note, i thinks its a lame idea. I've looked at a spaceship and a picture the whole time I've been here. I think the time, money, and resources could be spent on other features in EVE that actually need fixing / improvement.
This is what I believe Incarna is really for: people who get war-decked that don't want to fight, can sit in station and play with themselves till the bad men go away. Then in turn, make faces at us bad men in spaceships waiting on the other side of the glass.
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Tomaki Asakowa
Caldari
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Posted - 2011.05.27 07:08:00 -
[996]
Edited by: Tomaki Asakowa on 27/05/2011 07:11:27 Waiting It's gonna be great!
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Fredrick Engly
RaVal Thyokill Industies Inc. Intergalactic Exports Group
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Posted - 2011.05.30 02:57:00 -
[997]
Im really really looking forward to sitting/standing in my quarters on my lonesome staring into the mirror and my RL paid tattoes.
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Kerrisone
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Posted - 2011.05.30 03:29:00 -
[998]
Originally by: Fredrick Engly Im really really looking forward to sitting/standing in my quarters on my lonesome staring into the mirror and my RL paid tattoes.
You don't think it will be cool to sit at your computer looking at your avatar walk over to a couch and sit down to use a computer?
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Haupfeldwebel
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Posted - 2011.05.30 04:14:00 -
[999]
CCP should also introduce a cockpit mode as well. were a miner can go walk around in its mining barge and look at the ship and also operate drones or doing scan stuff and each ship should look different in cockpit mode and the cockpit mode should make you fly the ship with a joystick witch would be awesome and this option would make autopiloting fun in high sec so you can do some cool stuff on the ship wen its is going
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Fredrick Engly
RaVal Thyokill Industies Inc. Intergalactic Exports Group
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Posted - 2011.05.30 11:09:00 -
[1000]
Originally by: Kerrisone
Originally by: Fredrick Engly Im really really looking forward to sitting/standing in my quarters on my lonesome staring into the mirror and my RL paid tattoes.
You don't think it will be cool to sit at your computer looking at your avatar walk over to a couch and sit down to use a computer?
I would also like the ability to sit down at a virtual computer spend countless hours upgrading a system and spending billions of ISK on iHub upgrades only for CCP to remove it in a single patch. I would also like a completely new currency which can only be purchased with real cash to change the look of my character
Can you do this as well please CC$P Greyscale?
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MatrixSkye Mk2
Minmatar
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Posted - 2011.05.30 17:05:00 -
[1001]
Edited by: MatrixSkye Mk2 on 30/05/2011 17:05:35
Originally by: Fredrick Engly
Originally by: Kerrisone
Originally by: Fredrick Engly Im really really looking forward to sitting/standing in my quarters on my lonesome staring into the mirror and my RL paid tattoes.
You don't think it will be cool to sit at your computer looking at your avatar walk over to a couch and sit down to use a computer?
I would also like the ability to sit down at a virtual computer spend countless hours upgrading a system and spending billions of ISK on iHub upgrades only for CCP to remove it in a single patch. I would also like a completely new currency which can only be purchased with real cash to change the look of my character
Can you do this as well please CC$P Greyscale?
How can you say this when station ship-spinning is so much more fun?
Grief a PVP'er. Run a mission today! |
Tippia
Sunshine and Lollipops
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Posted - 2011.05.30 17:06:00 -
[1002]
àand as far as I can tell, the perhaps most commonly asked question(s) have yet to be answered:
Will there ù at release, or shortly thereafter (or ever) ù be an option not to exit your pod? If not, why not? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.05.30 17:07:00 -
[1003]
Edited by: Lady Spank on 30/05/2011 17:16:06 CCP Navigator:
Quote: Lady Spank,
I can appreciate that players are upset when their thread is locked and that is understandable. There is a Dev Blog which is being monitored by the team which you are free to post in but petition threads are simply not permitted.
locked.
If you bothered to read the thread you locked you will see it is not about you locking my thread, it is about you refusing to address what are blatantly concerns for a large part of the community.
How about you actually address concerns regarding CQ and microtransactions clearly and succinctly.
For example, a simple yes or no to the following question would save you so much speculation and concern (you tend to call it ranting).
"Will walking in stations be an optional feature (like you promised) or is it going to be mandatory for everyone upon docking."
Feel free to moderate this once again rather than simply addressing the playerbase.
Both this thread, and this one, need to be brought to the attention of the people monitoring this discussion. While seemingly supporting different arguments you will see from the responses that the majority of people are unanimous in opinion. ~~~
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Ghoest
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Posted - 2011.05.30 18:36:00 -
[1004]
You told us this would be optional.
You lied.
Wherever you went - Here you are.
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Ghoest
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Posted - 2011.05.30 18:40:00 -
[1005]
Oh and we all know this thread exsits at this point mainly to hide player unhappiness from the rest of the player base.
Really professional CCP.
Wherever you went - Here you are.
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Constantinus Maximus
Paxian Expeditionary Force
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Posted - 2011.05.31 02:05:00 -
[1006]
Edited by: Constantinus Maximus on 31/05/2011 02:06:25
Originally by: Ghoest Oh and we all know this thread exsits at this point mainly to hide player unhappiness from the rest of the player base.
Really professional CCP.
^^ CCP, this approach, makes you..... SUCK!
Apparently this is the place to reply to this thread.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1519240
So.... Why are CCP moderators spending so much effort attempting to silence long-standing customers who are upset with the neglect Eve is suffering?
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Casano
Gallente Trident Holding Corp
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Posted - 2011.06.03 21:27:00 -
[1007]
As novel as the new 3D interface is, it is rather slow and cumbersome. I think it works for the first few minutes, but then you begin to realize what a pain in the neck the captain's quarters is. I honestly think we'd all be best served by an optional toggle between the two front ends. The most obvious reason is to speed things up once the novelty wears off, and believe me, it will. The other reason is to make EVE more laptop friendly. I think one might even consider an "EVE Lite" interface, where 3D and its slowing effects are minimized.
I do appreciate all the time and effort that went into this, but I strongly feel it should be optional. It felt rather uncomfortable using the captain's quarters. Since EVE is not yet an FPS, there really isn't much point to it. Perhaps it would be fine for those who play for the bells and whistles, but please include a way to turn it off for the rest of us.
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Mocam
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Posted - 2011.06.05 08:24:00 -
[1008]
Originally by: Tippia àand as far as I can tell, the perhaps most commonly asked question(s) have yet to be answered:
Will there ù at release, or shortly thereafter (or ever) ù be an option not to exit your pod? If not, why not?
Inquiring minds would like this question "officially" answered.
Seriously. "It's on SiSi" - I have tested stuff there and what you see is quite often part of the testing. Usually it is not how the changes are when it goes live.
So: Will it go live forcing pilots into Incarna or will we have the option to NOT get out of our ships?
If it's optional - thank you and I hope those that are looking at wandering around gain a truly marvelous experience. Congrats to you guys - you finally get what you've waited for.
If it's forced: Why?
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Ranka Mei
Caldari
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Posted - 2011.06.10 08:58:00 -
[1009]
Originally by: Casano As novel as the new 3D interface is, it is rather slow and cumbersome. I think it works for the first few minutes, but then you begin to realize what a pain in the neck the captain's quarters is. I honestly think we'd all be best served by an optional toggle between the two front ends. The most obvious reason is to speed things up once the novelty wears off, and believe me, it will. The other reason is to make EVE more laptop friendly. I think one might even consider an "EVE Lite" interface, where 3D and its slowing effects are minimized.
I do appreciate all the time and effort that went into this, but I strongly feel it should be optional. It felt rather uncomfortable using the captain's quarters. Since EVE is not yet an FPS, there really isn't much point to it. Perhaps it would be fine for those who play for the bells and whistles, but please include a way to turn it off for the rest of us.
I've always been on the side of not being able to turn it off, but I'm beginning to see the other side of things now. While I have an excellent rig, which has no problem loading and/or running CQ, it's true: the novelty does wear off pretty fast, and ere long you just get annoyed for walking all up the controls, just to get some extra missiles. So maybe just doing the regular spinning every once in a while isn't such a bad idea, after all. --
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Xiantra
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Posted - 2011.06.11 03:33:00 -
[1010]
Not to change the topic or anything, but something else to talk about:
1) Perhaps it is performance related but I'm disappointed that there is no glass in the quarters. Why a closed in space? Internal and external station views would be spectacular. Perhaps we will be able to upgrade to more elegant quarters in the future?
2) On the realism of massive ships "bobbing" up and down in the bay... I realize that motion helps give a sense of scale but how about having the ship doing a slow rotation about it's center of mass or something a bit more realistic while on the balcony?
That said, it looks cool and I'm looking forward to it.
Maybe a 1st person perspective toggle (inside one's head), could provide a less performance sensitive interface for fitting, market, and planet interaction...
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REiiGN15
Caldari
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Posted - 2011.06.11 05:05:00 -
[1011]
Wow, Just check the CQ out again after a couple of weeks and this is just freakin' awesome. Well done CCP. Works totally fine on my machine with all high settings and AA at 8. Now lets Mass Effect this ***** and have station shootings like your Future Vision. Keep up the great work.
P.S. noticed you got rid of the trash bag and cereal. Or was that just for Minmatar? ================================================= What is right is not always popular, and what is popular is not always right. |
Vandrion
Gallente The Collective Against ALL Authorities
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Posted - 2011.06.12 05:19:00 -
[1012]
Originally by: Lady Spank Edited by: Lady Spank on 30/05/2011 17:16:06 CCP Navigator:
Quote: Lady Spank,
I can appreciate that players are upset when their thread is locked and that is understandable. There is a Dev Blog which is being monitored by the team which you are free to post in but petition threads are simply not permitted.
locked.
If you bothered to read the thread you locked you will see it is not about you locking my thread, it is about you refusing to address what are blatantly concerns for a large part of the community.
How about you actually address concerns regarding CQ and microtransactions clearly and succinctly.
For example, a simple yes or no to the following question would save you so much speculation and concern (you tend to call it ranting).
"Will walking in stations be an optional feature (like you promised) or is it going to be mandatory for everyone upon docking."
Feel free to moderate this once again rather than simply addressing the playerbase.
Both this thread, and this one, need to be brought to the attention of the people monitoring this discussion. While seemingly supporting different arguments you will see from the responses that the majority of people are unanimous in opinion.
THIS....
You know CCP, I have seen more Dev posts in Sex in Station threads and some OMG my PS3 is on the way garbage then I have in the official feedback threads that you create just for the purpose...... (and sited in closing Lady Spanks thread)
I hate it when I agree with Lady Spank but she is right................
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Arkitcia
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Posted - 2011.06.12 23:30:00 -
[1013]
Will i have to update my video card just for this? Or will there be a feature i can turn off this walking in station?
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Kimberly Bassary
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Posted - 2011.06.13 09:35:00 -
[1014]
I just wondered if my shader 2 machine was or would not be able to at least start the new version of EVE. So I downloaded the SISI launcher, upgraded the install and started the client.
The new EVE client checks on Shader 3 support of ur videocard and if it doesn't support it it CLOSES eve. So no running of EVE after the 21th untill hardware gets replaced .
Yup, big fan of Second Life, thats why I'm playing eve.....
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