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Amthrianius
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Posted - 2005.02.01 21:52:00 -
[1]
Seem to have this problem only when armour hardners are on causing screen to freeze every 5 seconds unless i zoom maximum out.
Anyone else having this issue? ---------------
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MAcheTT3
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Posted - 2005.02.01 22:00:00 -
[2]
So that's what it is... I did notice insane lag, but didn't make the connection... 
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Occam
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Posted - 2005.02.01 22:29:00 -
[3]
I can confirm that at least flying the apoc equipped with the hardeners causes this. Dunno if it's tied to hardware or software though. Took the Raven out and had zero "freeze" issues.
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Virtuozzo
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Posted - 2005.02.02 00:03:00 -
[4]
A corp member of mine is having the same issue: hardeners active, insane lag & screen freezes (doing a general spawn in a maller ^^), also hearing the same from a few folks in Omist (including 3 ship losses due to it ..) Cheers,
Virtuozzo |

j0sephine
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Posted - 2005.02.02 00:52:00 -
[5]
Edited by: j0sephine on 02/02/2005 00:54:35
"Anyone else having this issue?"
Yup, lot of people. 'Tis old bug, reported multiple times, last time less than two weeks ago.
(mind you, used happen to me before but doesn't really happen anymore, so it might be issue with graphics card type and/or drivers ^^;
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Ethidium Bromide
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Posted - 2005.02.02 01:10:00 -
[6]
i'm having this too. started with the new patch and makes hunting a pain. checked my GFX drivers and updated them, still the same. and i don't even want to think about the option that an x800 xt wouldn't be able to handle eve
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Virtuozzo
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Posted - 2005.02.02 01:27:00 -
[7]
Well ... after having heard about it from others in corp and alliance I thought to have a go at it ... I'm no longer sure this is a graphics card related issue. The system at work had it twice out of 3 quick hunts, my laptop once out of 6, at home twice out of by now 13 .. can't put the finger on it as each system has a different graphics card. Confused. Filed a bug report though with systems details on each. Cheers,
Virtuozzo |

Atandros
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Posted - 2005.02.02 02:04:00 -
[8]
Goddammit, yes. 
And I've found no way to stop it so far.
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Primer Xenius
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Posted - 2005.02.02 03:12:00 -
[9]
Yer I came here searching for a lag post and found this. I've been hunting rats for a long time now and had no problems until this patch.
Today I patched and jumped into a system and the got periodic pauses which got worse and worse. Didn't know it was the hardeners (have 3 running).
A fix would be nice :)
"we all know CA planned to attack Xetic "when the time was right" from day1" - Lallante
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Captin Biltmore
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Posted - 2005.02.02 04:21:00 -
[10]
Yup, same here. After this patch I can't use armor hardeners. What he hell caused this? I'm assuming thats what the devs are saying too :).
Good luck finding a hotfix for this one guys...cause it seems really obscure.
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Golgrath
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Posted - 2005.02.02 07:32:00 -
[11]
Edited by: Golgrath on 02/02/2005 07:37:05 This is strange..
I was having this armor hardener lag on Sisi right before patch deployment into TQ. I was told by a BH that devs were looking at this.
After patch was applied to TQ i went in and immediatly tried it with my tempest. No lag.
But now, i get the lag on my apoc.
Either it's connected to the ship or there was a hotfix for this that somehow got 'unloaded'
edit: looks like there's a graphics bug related to it. When i activate hardeners, i get a sort of second layer of guns on my tempest. Bug reported with a screenshot.
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Lily Savage
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Posted - 2005.02.02 07:55:00 -
[12]
"Work around": Energised adaptive nano-plating II (or whatever the name is) instead of hardeners.
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ShyLion
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Posted - 2005.02.02 08:19:00 -
[13]
Have the same problem. Was submiting bug weeks before patch.
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Illvin Bujold
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Posted - 2005.02.02 09:32:00 -
[14]
Edited by: Illvin Bujold on 02/02/2005 09:33:24
Quote: When i activate hardeners, i get a sort of second layer of guns on my tempest.
I got that as well, though I don't use hardeners. Think I was using an armor repairer. And this was a couple of hours after the latest patch.
'I was gratified to be able to answer promptly, and I did. I said I didn't know.' ùMARK TWAIN
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Scotari
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Posted - 2005.02.02 11:34:00 -
[15]
Well in my case I dont see how it is a Gfx card problem.....all working fine until yesterday, but now the minute i switch on 3 hardeners the screen lags to hell and back. 10-15 second freezes are the norm
All latest drivers, with a month old Radeon X800 Pro. What with this bug and the fact I wanna fly a Megathron, I really think CCP dont want my monthly subscription 
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Bambi
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Posted - 2005.02.02 11:50:00 -
[16]
tested last night with all 4 armor hardners and large repairers with no lag whatsoever. A corp mate reckons its a direct-x issue and only effects Dx9 cards as mine is Dx8. If God made us to be just like him, then God is dumb and maybe a little ugly on the side...[F.Z] |

Redundancy
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Posted - 2005.02.02 11:54:00 -
[17]
Looking into this as a matter of urgency.
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Virtuozzo
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Posted - 2005.02.02 11:58:00 -
[18]
Thanks, much appreciated. Is this maybe also a matter of urgency? Cheers,
Virtuozzo |

Jasmine Constantine
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Posted - 2005.02.02 13:22:00 -
[19]
Edited by: Jasmine Constantine on 02/02/2005 13:36:20 I can confirm this too its been driving me nuts since last night.
I run 4 active armour hardeners on a Dominix tank and the game freezes every few seconds with the effects of all four being to make it virtually unplayable and very hazardous for npc hunting.
I cleared my cache, reinstalled eve and defragged my system to hell and back.
If this can get hotpatched as a priority I'd be very grateful since I imagine its just killed all the armour tank loadouts in eve.
PS
I am running a new Geforce card and it worked beautifully before the patch (and still does when the armour hardeners aren't running)
Star Fraction
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Bon3s
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Posted - 2005.02.02 13:55:00 -
[20]
Have the same problem, zooming out in a belt to max is the only way to avoid some lag atm. And i updated my drivers too, no result.
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Redundancy
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Posted - 2005.02.02 13:56:00 -
[21]
Edited by: Redundancy on 02/02/2005 13:58:19 I'm evaluating a possible fix for this. Will try and keep you as updated as possible.
This is not related to drivers, or defragging, and I expect you need turrets fitted on your ship to see any effect. The more Repairers and armour hardeners you have fitted, the worse this is going to be.
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Mithrindar
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Posted - 2005.02.02 15:46:00 -
[22]
Last nightI had the same problem using a raven with shield hardeners during a lvl 3 pirates extravaganza. the game went into jerk-o-vision with a gurista wall in particular showing artifacts and dissapearing. logged off then back on and the problem went away. first time it's happened to me though.
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Redundancy
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Posted - 2005.02.02 16:19:00 -
[23]
Originally by: Mithrindar Last nightI had the same problem using a raven with shield hardeners during a lvl 3 pirates extravaganza. the game went into jerk-o-vision with a gurista wall in particular showing artifacts and dissapearing. logged off then back on and the problem went away. first time it's happened to me though.
Shield hardeners use completely different code, so if there's a connection, it's not the one you'd first think of.
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Illuvitar
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Posted - 2005.02.02 16:59:00 -
[24]
Don't know if this helps: The same thing was happening to me last night. I turned on two hardeners and lag was barely noticable. Turned on one repairer in addition to the two hardeners and lag was present but bearable. Turned on a second repairer and lag got insane. Something like 1 frame per 10-15 seconds. Zooming out seemed to help enough so that I could cope with the battle. |

Kane Jacobs
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Posted - 2005.02.02 19:29:00 -
[25]
Its evil I tell you... EVIL !!!!
Been trying to do some npc'ing today but its rediculous, totally not playable. _______________________________________________
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RedClaws
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Posted - 2005.02.02 19:35:00 -
[26]
Edited by: RedClaws on 02/02/2005 19:37:07 it's not a driver problem or anything like that. CCP programmers must have made a mistake somewhere , seems like you'll have to fly zoomed out to max for a day.
In that other thread they mentioned a "shimmer" effect on armor hardeners? I can't see it 
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smitor
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Posted - 2005.02.02 19:45:00 -
[27]
So this is a new thing then with the new patch ?
i had just formatted my machine and put service pack 2 on , ive reformatted tried old new sound and gfx drivers and i only get lag when in belt with npcs, seems to lock the machine for a split second every 10 seconds or so. I assumed it was a service pack 2 thing as thats the new thing i installed but i guess this is due to the new patch ?
any resolutions yet ?
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OFRogue
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Posted - 2005.02.02 19:46:00 -
[28]
I sent a petition and a CSR said the devs had a fix.... so what are ya'll waitin for? restart the servers and load it up.
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Diego
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Posted - 2005.02.02 20:02:00 -
[29]
Did a agent miss and go my apoc Blown up. real bady. But i also noted that when a Raven fired Trops the Lag got even bader. Anybody esle got that ?
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Dark Cyraxo
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Posted - 2005.02.02 20:07:00 -
[30]
I found the lag was more of a combo of repairers and hardeners in my case the repairers caused more lag then the harenders
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FileCop AI
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Posted - 2005.02.02 20:54:00 -
[31]
Originally by: Bambi tested last night with all 4 armor hardners and large repairers with no lag whatsoever. A corp mate reckons its a direct-x issue and only effects Dx9 cards as mine is Dx8.
I have dx8 card and I have the lag in apoc with hardners + armor rep. Not sure if it's the armor rep or the hardner though.
FileCop AI of MASS Co-CEO |

j0sephine
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Posted - 2005.02.02 20:57:00 -
[32]
"This is not related to drivers, or defragging, and I expect you need turrets fitted on your ship to see any effect. The more Repairers and armour hardeners you have fitted, the worse this is going to be."
If it's somehow related to drawing of turrets on one's ship, could turning off turret drawing in game options help until the proper fix is made? ^^;;
(i don't really experience it so cannot test myself first hand)
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xenocat
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Posted - 2005.02.02 22:23:00 -
[33]
Experiencing the same problem on my armor-tanked Megathron. I have to zoom full out to disable the slideshow if the hardeners and repairers are running. 
Btw, on Singularity there was a "shimmer" effect all over the ship from the armor hardeners, now on TQ there's no such effect.
____________________________ "mostly harmless" |

Kane Jacobs
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Posted - 2005.02.02 23:24:00 -
[34]
Originally by: Diego Did a agent miss and go my apoc Blown up. real bady. But i also noted that when a Raven fired Trops the Lag got even bader. Anybody esle got that ?
Aye, While I was moaning about it one of my corpmates jumped in with a raven and started streaming torps and they started to hit the lag went from bad to beyond worse. _______________________________________________
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Seras Martagne
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Posted - 2005.02.02 23:29:00 -
[35]
Edited by: Seras Martagne on 02/02/2005 23:35:15 I also have had the same problems on my armour tanked Apocalypse since the patch. A standard Armour Hardener+Repairer arrangement causes significant pauses constantly, making the 'poc unsafe to fly unless zoomed out.
I'm glad to hear that this problem is being looked at. /me crosses fingers for a fix soon 
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Doc Brown
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Posted - 2005.02.03 02:01:00 -
[36]
Why was this even added? The hardner "shimmer" is next to impossible to see at low levels of zoom.. and totally invisible (at least to me) at medium to long zoom levels.
Seems like a "Good Idea" that should have been left at the idea stage. _________________________________________________
There are no bad ideas, only bad implementations. |

Hobbsalong
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Posted - 2005.02.03 07:31:00 -
[37]
Just had a friend lose his megathron to a undock gank. He turned on his hardners. and said saw some 4 or 5 frames..
Him getting shot
2 others undocking to shoot.
sentry shoots
his pod
him in station
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Sallyanne
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Posted - 2005.02.03 07:46:00 -
[38]
I am having this insane lag problem on my armageddon also, i have 7 turrets and 5 armor hardners fitted, no armor repairers.
My other pc however is not having any problems atall with lag, on this character i have an apoc fitted with 2 hardners, 2 large armor repairers, no turrets or guns.
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Dathias
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Posted - 2005.02.03 08:20:00 -
[39]
Edited by: Dathias on 03/02/2005 08:28:57
Yes. I can noticed this as negative peaks in FPS which can be viewable on FPS monitor. There i can see neg. peaks with hardeners and repairers. Without them are seems things ok.
Edit: Seems missiles causing lag too. But not this type of lag.
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Siobhan Ni
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Posted - 2005.02.03 09:14:00 -
[40]
I fly an apoc and have also experienced terrible client-side lag with the new patch. My armour hardners are always on but I get lag under the followong scenario:
I warp to a gate and start ganking a ship. The sentries start firing on me and I turn on my armour repairs. The screen freezes up completely. It unfreezes after 5 or so seconds then repeats until I am able to warp out. During the fighting (usually 1v1 or 4 people at most) it feels like a large laggy fleet battle.
So for me it could be the armour hardners, the armour repairers, or the sentries causing the lag, or a combination of all three.
I also had the sound disabled as that can slow things down during battle.
Hope this info helps the bug hunters 
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Mitram
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Posted - 2005.02.03 10:15:00 -
[41]
Not only armor hardeners are causing lag.
I noticed in my Maller with 5 lasers that every time the lasers fire I get a half second where the client is not reacting.
Could it be that it is the audio code causing the lag?
My system: P4-3.06GHz HT-enabled, 1G ram, ATI9800Pro, SB Audigy 2, WindowsXP
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Redundancy
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Posted - 2005.02.03 10:50:00 -
[42]
The server side fix we have for this (which seems to be working) should go onto TQ during downtime.
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Ka'lorn Font'a
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Posted - 2005.02.03 10:58:00 -
[43]
Originally by: Redundancy The server side fix we have for this (which seems to be working) should go onto TQ during downtime.
Good to know, thanks for the update.
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Virtuozzo
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Posted - 2005.02.03 11:30:00 -
[44]
Good to hear there's a server side fix for this bit coming, makes me wish this would be deemed as important :-(
Anyway, looking forward to test it after downtime. Cheers,
Virtuozzo |

Toqua
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Posted - 2005.02.03 12:16:00 -
[45]
Edited by: Toqua on 03/02/2005 12:18:11
Thanks for the quick fix, Redundancy... I'm eager to test...
Edited by: Toqua on 03/02/2005 12:16:00
Originally by: Virtuozzo Good to hear there's a server side fix for this bit coming, makes me wish this would be deemed as important :-(
Well... What was the name of that member of the Senate in old Rome who always set in that Karthago has to be destroyed on the end of his speeches?
It _was_ getting old then, and, slowly but surely, it's getting old now...
We all know that the Sort Code is crap in the current form, , but that is probably not a thing you can get out of the system fast... and it's definitely not worth an emergency patch...
T. |

bUBbLeS
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Posted - 2005.02.03 12:22:00 -
[46]
Originally by: Redundancy The server side fix we have for this (which seems to be working) should go onto TQ during downtime.
Sorry man
apoc+4 hardners+2 large armour reps = evil lag that ncreases the longer you run it
there is now way i can play eve like this! i will just loose ships which you then wont get replaced if i petition
please- this is client side
i can sit next to my apoc with my other character and dont get any lagg unless i look at him
bubs
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Dymetrie
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Posted - 2005.02.03 13:32:00 -
[47]
Not sure if anyone else has noticed this.. or if it's even important...
I get the same image freeze from armour hardeners and repairers...
But I also noticed something else which is slowing my game down..
In the graphics options, I can now no longer change the shading option.
Or rather, I can change it, but the next time I open options it's reset..
I run 2 clients on my machine, and this increases the lag (shading options are now continually set at 24+8 bit and z buffer set to 32+i forget cos i'mat work and can't have eve here :()..
Anyone got any idea why this is? I now have to run both clients set at full shading and am sure this is not helping the fps, combined with the armour problems (will of course check it out with the hopeful hotfix when i get home in four hours) are meaning i can only run one client and that gets lag...
Machines are..
Eve-system (for watching tv and mining): xp 1800+ 1GB PC2100 Radeon 9600
Good-system (for when there is dross on tv): xp 3000+ 1.25GB PC2700 Radeon 9800 pro
Dymetrie -------------------------------------------------- "It is necessary to resign from the human race..... ...with a forged signature of course." - Luke Rhinehart |

Laendra
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Posted - 2005.02.03 21:06:00 -
[48]
Originally by: bUBbLeS
Originally by: Redundancy The server side fix we have for this (which seems to be working) should go onto TQ during downtime.
Sorry man
apoc+4 hardners+2 large armour reps = evil lag that ncreases the longer you run it
there is now way i can play eve like this! i will just loose ships which you then wont get replaced if i petition
please- this is client side
i can sit next to my apoc with my other character and dont get any lagg unless i look at him
bubs
Hmmm, I was able to have 2 Large Armor Repairers, 3 Armor Hardeners on and tank a 2 Angel Battleship, 4 Angel Cruiser spawn with no noticeable lag. During the battle, I zoomed in and out to test if there was any difference, missiles were flying around the place. Even cycled different configurations of Armor Reps and Hardeners to see if I could cause lag. Unable to. I wonder what the difference is. ------------------- |

Redundancy
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Posted - 2005.02.03 21:34:00 -
[49]
He probably logged on immediately after the reboot, but before the fix had been enabled. It had to be specifically turned on.
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bUBbLeS
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Posted - 2005.02.03 23:26:00 -
[50]
\o/
i hear its fixed
but i built a raven instead
:( Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Deros
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Posted - 2005.02.04 02:15:00 -
[51]
i think that it is due to the new effect that was added as i noticed that when you zoom out to a distance (where you can not really see the ship as more than a small dot) that the lag spikes were not noticeable, this came to mind when speaking to a friend who was on the main server while i was testing
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Hawk Firestorm
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Posted - 2005.02.04 07:48:00 -
[52]
I never really made any connection with hardners but I suppose it could explain alotta the grp activety lag.
Overall the clients performance solo has improved but any type of grp activety it truely suckeths compared to pre exodus.
But well guess I'll go check if it has made any difference.
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Deianeira
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Posted - 2005.02.04 08:16:00 -
[53]
I wasn't able to play yesterday evening. So my question. Did the patch do the trick? Is the insane lag gone?
What you do in life ... echoes in eternity
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Seras Martagne
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Posted - 2005.02.04 09:07:00 -
[54]
Originally by: Deianeira I wasn't able to play yesterday evening. So my question. Did the patch do the trick? Is the insane lag gone?
For me, the fix has indeed done the trick. Turning on multiple armour hardeners and repairers no longer causes pauses. Thank you!
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Captin Biltmore
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Posted - 2005.02.04 11:28:00 -
[55]
GM's - Will ships lost to this bug be replaced?
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Laendra
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Posted - 2005.02.04 13:02:00 -
[56]
One thing I noticed that may be related, or not (might be related to all the server disconnects that happened last night). I was in combat, and noticed a particularly fine shot that I wanted to view, so I opened the Log so I could look for that shot. I instantly locked up, and eventually the system crashed. Apparently it crashed for everyone else too, tho, so I am not sure if it was just coincidence or if they are related. I had all my hardeners and repairers on at the time, and was engaged in combat with NPCs ------------------- |

Laendra
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Posted - 2005.02.04 13:03:00 -
[57]
Originally by: Captin Biltmore GM's - Will ships lost to this bug be replaced?
*Laendra sighs* Only if there is server log proof that you were killed because of lag, which that is one hard sucker to prove. Don't hold your breath on this one. ------------------- |

Redundancy
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Posted - 2005.02.04 13:28:00 -
[58]
Completely impossible to speculate without a log
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bUBbLeS
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Posted - 2005.02.04 20:41:00 -
[59]
well
tbh the lagg on me apoc is reduced.....
but it hasnt gone
i still get a slowly building amount of lagg, which after about 15 minutes makes game play impossible, so i'll not be using my apoc, but my other accoount doesnt get lagg.
And no i'm not gonna play zoomed right out.. i need to see my ship to play the way i want to
please take another look redundancy its not 100% fixed yet Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Jamius
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Posted - 2005.02.07 12:34:00 -
[60]
There is a lag problem outwith armour hardeners. Both me and a freind lost our ships in the same npc rat fight last night because of lag. I started fighting 1st and I had no hardeners or repairers of any type fitted. The moment I fired my guns (blasters or rockets) I start getting 1 frame every 15 secs or so. I knew I was in trouble so called a freind in to help me and the moment he fired the same thing happened. I got blown up and the lag was gone and I got to watch him get blown up too.
The rats were ones I could handle on my own no problem usually.
Was hoping my petition would be succesfull but by the sounds of it it won't.
Very poor show and has put a real downer on the game for me as I am quite new to Eve and what I lost was a lot of work for me.
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Captin Biltmore
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Posted - 2005.02.08 00:13:00 -
[61]
If you lost your ship due to the armor hardener issue please petition the loss. I have gotten my prophecy re-imbursed back to me because of this issue.
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Redundancy
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Posted - 2005.02.08 10:08:00 -
[62]
Originally by: Jamius There is a lag problem outwith armour hardeners. Both me and a freind lost our ships in the same npc rat fight last night because of lag. I started fighting 1st and I had no hardeners or repairers of any type fitted. The moment I fired my guns (blasters or rockets) I start getting 1 frame every 15 secs or so. I knew I was in trouble so called a freind in to help me and the moment he fired the same thing happened. I got blown up and the lag was gone and I got to watch him get blown up too.
Unfortunately, without a log, and without an idea of how to reproduce the problem, I can't do much.
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Dugal
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Posted - 2005.02.08 12:39:00 -
[63]
hmm.. am i the only one who got this armorhardener lag back again after todays downtime? 
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Laendra
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Posted - 2005.02.08 12:44:00 -
[64]
Lag seems to be back today. It is just after downtime (< 1 hour), I was set upon by 2 Generals and their lackys. Had a Large Armor Rep and 3 Armor Hardeners on, and everytime they would cycle, my screen would lock up. ------------------- |

Soul Searcher
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Posted - 2005.02.08 12:44:00 -
[65]
no it is back again happened to me straight after dt an also some others that i have talked to
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DarkD
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Posted - 2005.02.08 12:51:00 -
[66]
Yep the bug is back and it's still very annoying. can't play the game zoomed out to the max. It's a bit hard to navigate this way 
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Amthrianius
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Posted - 2005.02.08 12:53:00 -
[67]
yeap its back, with the same problem, multiple drawing of guns causing lag
even got a screenie ---------------
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Laendra
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Posted - 2005.02.08 12:54:00 -
[68]
Edited by: Laendra on 08/02/2005 13:05:31
Originally by: Laendra Lag seems to be back today. It is just after downtime (< 1 hour), I was set upon by 2 Generals and their lackys. Had a Large Armor Rep and 3 Armor Hardeners on, and everytime they would cycle, my screen would lock up.
I captured a Logserver file and experienced the lag again. Will submit it in a couple of minutes.
EDIT: Bug submitted with DXDIAG and Logserver. Bug title was Armor Hardener Lag for Redundancy (LOGSERVER INCLUDED) ------------------- |

ElfeGER
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Posted - 2005.02.08 12:55:00 -
[69]
there was a server hotfix for that and someone wrote that it has to be enabled after starting the server (maybe someone forgot that after dt)
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Amthrianius
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Posted - 2005.02.08 13:05:00 -
[70]
ok the fix has been re-enabled just relog and all will be fine ---------------
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redi
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Posted - 2005.02.08 13:29:00 -
[71]
Edited by: redi on 08/02/2005 13:31:35
Originally by: Jamius There is a lag problem outwith armour hardeners. Both me and a freind lost our ships in the same npc rat fight last night because of lag. I started fighting 1st and I had no hardeners or repairers of any type fitted. The moment I fired my guns (blasters or rockets) I start getting 1 frame every 15 secs or so. I knew I was in trouble so called a freind in to help me and the moment he fired the same thing happened. I got blown up and the lag was gone and I got to watch him get blown up too.
The rats were ones I could handle on my own no problem usually.
Was hoping my petition would be succesfull but by the sounds of it it won't.
Very poor show and has put a real downer on the game for me as I am quite new to Eve and what I lost was a lot of work for me.
I had the same issue i think, you can easyle see if you have the same issue by in space dropping a can and fire at it, if it lags when you fire then you have the same issue. Ive found that a solution for it is to delete the char settings file under the cashe folder. I did petition this and the GM was not able to solve it but trough tests, i managed to figure out that its the char setting file that are corrupt. contact me ingame if you need further help.
EDIT:
Ive done alot of test's on this before I was able to figure it out, and it seems that it laggs only the second the weapon is activated and is about to fire, if you use guns with long ROF they will only lag at fire stage (with only one gun of curse)
-------------------------------------------------
HavokTBP: lieing about kills... noobs don't count. |

BlackPlague
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Posted - 2005.02.08 13:46:00 -
[72]
Yup, it's back
My Siggie Scares Seleene... Boo! |

Moncada
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Posted - 2005.02.09 09:58:00 -
[73]
It got fixed for me when I changed from the newest Omega drivers to generic ATI drivers on my X800 XT PE. I dunno what happned really just that the driver change helped. I havent tested the new ATI drivers in fear that the same thing will happen.
My 2 cents Monşada Cardinal Maledictus Sanguine
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Seras Martagne
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Posted - 2005.02.15 21:00:00 -
[74]
Earlier in this thread, I reported that the lag issue had gone away on my armour tanked Apoc. That is still the case, however I've noticed the lag issue occur when fighting Supreme Drone Parasites. The problem was worse when fighting more than one Supreme drone.
For those of you not in the know, the ship model used for this drone type is the same as the Dominix. Maybe the fancier graphical effects are not working as intended?
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