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Jimmy Gunsmythe
Red Federation RvB - RED Federation
147
|
Posted - 2012.08.27 04:52:00 -
[91] - Quote
Christine Peeveepeeski wrote:Its because when I've locked and pointed something no other ECM can get that point off till I'm dead.
ECM can, and it can do it to 4 others if the ecm is from a falcon. It also now has me ****** because I'm pointed and now unable to control range because my web stops functioning.
In small gang ECM shuts everything down, other forms of EW do not. Sensor damps could do it but its hard to get a lock range down to within inside point range.
People like their combat to be nice and neat...no surprises, no unexpected issues, no chaos. ECM introduces chaos and disorder into a combat situation that otherwise might have been cut and dry. ECM is an x-factor, something that many people do not account for, or simply do not want the headache of accounting for. Some people cannot stand when a win has been snatched from their grasp, a victory that they believe they deserve before the battle is over.
I personally support all forms of ECM, even when they have been used against me (and they certainly have been used against me), because it keeps combat from becoming cookie cutter and otherwise predictable. With the presence of ECM, all wins must still be earned, even when ECM is not present. No one is entitled to anything, and those that think they are, ECM ruins that little mindset.
ECM is one of the things that makes Eve hard. Remove it at the risk of becoming more vanilla like so many other MMO's. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |

Soldarius
TreadStone Standard Tribal Band
279
|
Posted - 2012.08.27 05:16:00 -
[92] - Quote
As a recon 5 falcon pilot, I don't think many of the suggestions in this thread are worthy of serious consideration. But they should be addressed.
First, ECM is chance based, but only to a certain extent. If your jam strength is higher than the target's sensor strength, they are permajammed, and that is the only way. Chance to jam is jam str / sensor str per cycle. The maximum attainable jam strength on a Falcon is in the neighborhood of 15. BCs have sensor strengths in the range of 17-19. Logistics, recons, and T1 BS in the low 20s.
Most ECM ships do NOT focus jams on one ship, thus negating the whole multiple jammers issue because getting caught with no available jammers when enemy reinforcements arrive usually gets you or someone else popped. They cycle jammers until one hits, leaving the rest off. So let's not talk about focusing 4 jammers on one target.
ECM ships are notoriously easy to kill once you get dps on them. Get rid of their ECM defense and they would be pretty useless except as dps decoys.
Reducing the max lockable targets would be pointless. Even 1 lockable target is enough to put dps on the ecm ship. With the maximum lockable targets available to some players in certain ships, they would be completely immune to ECM. Frigates with only a couple targets would still get completely locked out. It wouldn't change anything that neesd to be changed while making certain ships immune to ECM. That would be bad game design.
Splitting scan res and range damping between Gallente and Caldari. There is a reason you don't see Arazu/Lachesis/Keres very much. Range damps are easily countered by speed fits, which are prolific due to speed mechanics reducing dps. Scan res damps are useless vs anything that is smaller than a BS. Also, damps are easily countered by the fairly common sebo, though that is not it's primary use.
Tippia made some interesting comparisons between RL ECM and Eve. Not bragging, but I work on ECM and ECCM for a living. We should be glad that eve ECM does not do some of the things that real ECM does. Otherwise we would have to dock for repairs everytime a strong ECM ship blasted our sensors at close range, thus completely burning them out.
As for how well eve ECM does replicate some RL effects, one method of jamming relies on overwhelming the target's sensors with sensor noise. This relies on knowing which type and frequency of noise to produce. Racial jammers simulate this well. There are lso broadband jammers that broadcast on many frequencies. Multifreqs do this well.
ECCM is an able approximation of boosting one's sensor strength. But if the opposing noise is greater than your ability to discern your signal from the noise, you're still screwed. And you can only broadcast with so much strength, and receive a certain level of signal before your transmitter or receiver burns out.
Another method focuses on providing an EWAR suite with false information. The simplest way of doing this would be a decoy system. Flares and/or chaff can confuse sensors and make you miss. They last for only a limited time. I'd be on board for that. But such systems rely on ammo, and are strictly defensive.
Electronically, there are countermeasures suites that do this as well. One need not burn out or even blind a receiver to make it miss or lose lock. Give it multiple targets and confuse it. This could be simulated by screwing with the overview as suggested. I wouldn't like to see things removed from the overview. That would be too much like cloaking. But adding things... that sounds interesting. Could create a lot of confusion. Can you imagine the comms?
"Primary is Falcon."
"Which one?"
"What do you mean? The ******* falcon!"
"There's 3 of them!"
"FFFUUUU!!!! Nerf Falcon!"
The easiest way to put a bit of nerf on ECM would be to make a skill that increases one's sensor strength. So easy, yet so effective. Call it "Sensor Integrity"
However, knowing what ECM and ECCM are capable of and why they do the thgns they do, I have to set myself in the HTFU section. ECM is supposed to be unfair. It is supposed to make ti so you cannot function while your enemies bend you over the barrel and ride your ass like a little *****. You are trying to kill your enemy. Why should combat be fair? There is no e-honoure in combat. Why should a simulation be any different? Fit your ECCM. Be glad you have anything at all.
"How do you kill that which has no life?" |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
50
|
Posted - 2012.08.27 05:20:00 -
[93] - Quote
If you do something to ECM, then you'll have to do something to logistic ships as well.
By current mechanics, other than blobbing the only true way to counter logistic ships is ECM.
Sensor Damps are gimped and are usually not worth using for the purpose.
Logistic ships are a force multiplier like ECM and can usually repair far more dps than an equal number of ships can bring.
Logistic ships like Guardians are very hard to neut and stop the chain unless you have all the logistic ships in neut range, which is most of the time unlikely. |

Gillia Winddancer
Shiny Noble Crown Services
53
|
Posted - 2012.08.27 08:10:00 -
[94] - Quote
Methesda wrote:Gillia Winddancer wrote:Since when does afterburners/MWD's prevent someone from using target painters, sensor dampeners, shooting from afar etc. ect? Er, range? Range can prevent someone from doing anything. Also, my sarcasm is just fine, thanks. Also, I laugh at the people who are stating that 'chance based' ECM is game breaking. The joke is that back in the 'ol days, ECM was *not* chance based. It was simply who had the higher sensor strength. If you sensor strength was higher than the target you where trying to jam, then you perma-jammed them. End of story. Clearly non-chance based is the way to go!
Yes, but unlike ECM there are ways to deal with range. On top of that, keeping a longer range also means you reduce your own DPS by yielding long range weapons. If someone is using range then you have to either be able to shoot further, move faster or some such. You are in no way rendered unable to do anything. Oh, and like someone else mentioned: dont try and use your example as a specific 1vs1 situation.
Pink Marshmellow wrote: If you do something to ECM, then you'll have to do something to logistic ships as well. By current mechanics, other than blobbing the only true way to counter logistic ships is ECM. Sensor Damps are gimped and are usually not worth using for the purpose. Logistic ships are a force multiplier like ECM and can usually repair far more dps than an equal number of ships can bring. Logistic ships like Guardians are very hard to neut and stop the chain unless you have all the logistic ships in neut range, which is most of the time unlikely.
My earlier suggestion to ECM wouldn't really change the situation with logistics much. If nothing else it would force them to use ECCM/remote ECCM more if they want to stay in the action.
As for the other electronic warfare, an easy way to buff them somewhat IF NEEDED would be to simply increase falloff range. It wouldn't be an overkill buff in any way, merely extending the operating range somewhat. Playing around with maximum range as well as strenght of effect at maximum range shouldn't be too hard I believe. Just require tons of testing to find a suitable sweet spot. |

Mocam
EVE University Ivy League
169
|
Posted - 2012.08.27 08:31:00 -
[95] - Quote
Soldarius wrote:As a recon 5 falcon pilot, I don't think many of the suggestions in this thread are worthy of serious consideration. But they should be addressed.
First, ECM is chance based, but only to a certain extent. If your jam strength is higher than the target's sensor strength, they are permajammed, and that is the only way. Chance to jam is jam str / sensor str per cycle. The maximum attainable jam strength on a Falcon is in the neighborhood of 15. BCs have sensor strengths in the range of 17-19. Logistics, recons, and T1 BS in the low 20s.
Most ECM ships do NOT focus jams on one ship, thus negating the whole multiple jammers issue because getting caught with no available jammers when enemy reinforcements arrive usually gets you or someone else popped. They cycle jammers until one hits, leaving the rest off. So let's not talk about focusing 4 jammers on one target.
ECM ships are notoriously easy to kill once you get dps on them. Get rid of their ECM defense and they would be pretty useless except as dps decoys.
Reducing the max lockable targets would be pointless. Even 1 lockable target is enough to put dps on the ecm ship. With the maximum lockable targets available to some players in certain ships, they would be completely immune to ECM. Frigates with only a couple targets would still get completely locked out. It wouldn't change anything that neesd to be changed while making certain ships immune to ECM. That would be bad game design.
Splitting scan res and range damping between Gallente and Caldari. There is a reason you don't see Arazu/Lachesis/Keres very much. Range damps are easily countered by speed fits, which are prolific due to speed mechanics reducing dps. Scan res damps are useless vs anything that is smaller than a BS. Also, damps are easily countered by the fairly common sebo, though that is not it's primary use.
Tippia made some interesting comparisons between RL ECM and Eve. Not bragging, but I work on ECM and ECCM for a living. We should be glad that eve ECM does not do some of the things that real ECM does. Otherwise we would have to dock for repairs everytime a strong ECM ship blasted our sensors at close range, thus completely burning them out.
As for how well eve ECM does replicate some RL effects, one method of jamming relies on overwhelming the target's sensors with sensor noise. This relies on knowing which type and frequency of noise to produce. Racial jammers simulate this well. There are lso broadband jammers that broadcast on many frequencies. Multifreqs do this well.
ECCM is an able approximation of boosting one's sensor strength. But if the opposing noise is greater than your ability to discern your signal from the noise, you're still screwed. And you can only broadcast with so much strength, and receive a certain level of signal before your transmitter or receiver burns out.
Another method focuses on providing an EWAR suite with false information. The simplest way of doing this would be a decoy system. Flares and/or chaff can confuse sensors and make you miss. They last for only a limited time. I'd be on board for that. But such systems rely on ammo, and are strictly defensive.
...
The easiest way to put a bit of nerf on ECM would be to make a skill that increases one's sensor strength. So easy, yet so effective. Call it "Sensor Integrity"
However, knowing what ECM and ECCM are capable of and why they do the thgns they do, I have to set myself in the HTFU section. ECM is supposed to be unfair. It is supposed to make ti so you cannot function while your enemies bend you over the barrel and ride your ass like a little *****. You are trying to kill your enemy. Why should combat be fair? There is no e-honoure in combat. Why should a simulation be any different? Fit your ECCM. Be glad you have anything at all.
It's a /facepalm logic chain you and Tippia like to follow - very "blinder" style logic.
Do you realize where some of the best "hardened" equipment came from? NASA -among other things, to reduce the redundancies of systems used to keep spacecraft and satellites operating. They developed hardened chipsets, resistant to radiation damage and electromagnetic effects cause by such things as solar-flares. The backup systems were needed for when primaries failed - not *IF* but when they failed.
IRL we don't have ships designed to be safely shielded from all the effects of space; nor do our ships pass through wormhole powered gates without messing up systems. Any ECM comparison from our day and age would be like the fears of tank crews against spearmen of the stone age - "ohh... careful of the pointy sticks!!!".
Simple fact: EVE's ECM doesn 't effect smaller, less shielded items like missiles and small drones - if these are protected, then why the hell wouldn't those "cheap systems" be put into *ALL* ships?
As for ECM vs other EW - well, the same "defenses" response to those technologies work under ECM effects - except CCP added "stacking penalties" to them because they were seen as "overpowered" - after that is when ECM took the lime-light -- lack of proper BALANCING.
Fixes? - Remove the stacking penalties from other EW - we can have "staring matches" in space as SD's go "god mode". -- OR -- - Drop the effect duration to 10s while keeping the cycle duration 20s. ECM drones? they don't coordinate firing times. Ships would *NEED* more than 1 specific mod to keep the jam going by cycling the timing correctly. Actual skills? *gasp!* -- OR -- - Block targeting of anything *EXCEPT* the ECM controlling ship. *pop* goes the EW! ...
Like the fixes?
The first one puts it back towards "weakest" EW in the game. The second requires multiple modules to keep a target jammed. The last gets your ECM EW ships relegated to the "disposable ships" category.
It is messed up and your "justifications" for the imbalances... Yup; we're talking with ECM users alright. |

Halcyon Ingenium
Dreddit Test Alliance Please Ignore
180
|
Posted - 2012.08.27 10:15:00 -
[96] - Quote
Osabojo wrote:But it's not its only counter, is it? I know you are smart enough to know that, so you are probably just being dishonest, here.
The old Tip is being absolutely dishonest here, there is more then one way to counter, Tippia knows this, and is misrepresenting the situation.
Osabojo wrote:ECM is a great way for lower SP players to pee in the Cheerios of higher SP players, and that's what these gripe threads are all about, end of story.
But, but... the higher SP players put all that time in, they should be able to beat and wail on the newer players without fear of reprisal, because, because... WELL JUST BECAUSE DAMMIT!
They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |

Halcyon Ingenium
Dreddit Test Alliance Please Ignore
180
|
Posted - 2012.08.27 10:17:00 -
[97] - Quote
Tippia wrote:Osabojo wrote:You are the one making the claim that ECM needs to be changed. Yes, but not for the reasons you claim, and my reasons and demonstration of why it's a problem have already been presented. If you want to argue them, do so, or I can only conclude that you agree.
It has been presented and we have rejected your claim that it is a problem. YOU have failed to convince us, please provide further, better, arguments or go find someone gullible enough to buy into the ones you already have.
They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |

pussnheels
549
|
Posted - 2012.08.27 10:30:00 -
[98] - Quote
Osabojo wrote:If only there were some way to prevent ECM ships from locking in the first place. Some kind of counter-measure to their electronics. already exist, i think it is called a ECM dedicated ship I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
230
|
Posted - 2012.08.27 11:02:00 -
[99] - Quote
Soldarius wrote: The maximum attainable jam strength on a Falcon is in the neighborhood of 15.
DOH HO HO THAT SLAPS ME ON ZE KNEE. That was a silly thing to say - you can get much stronger falcons. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Just Lilly
24
|
Posted - 2012.08.27 11:33:00 -
[100] - Quote
People just rather die and refit another ship then giving up those Tank/DPS slots.
I don't know how good the FoF's are, but probably not good enough to save your butt. If they were, there would have been posts on the forum about how OP the FoF's are and falcons crying out for FoF nerfage.  May 15 2012 |

Alavaria Fera
GoonWaffe Goonswarm Federation
1288
|
Posted - 2012.08.27 11:47:00 -
[101] - Quote
Halcyon Ingenium wrote:Osabojo wrote:ECM is a great way for lower SP players to pee in the Cheerios of higher SP players, and that's what these gripe threads are all about, end of story. But, but... the higher SP players put all that time in, they should be able to beat and wail on the newer players without fear of reprisal, because, because... WELL JUST BECAUSE DAMMIT! It's pretty nice when you get lucky and manage to jam that logistics ship with your blackbird. Then you might just pop after (usually before) that but oh well. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Xyon Xero
True Xero
3
|
Posted - 2012.08.27 13:22:00 -
[102] - Quote
Gÿ+/ /Gûî /n++ \ |

Tippia
Sunshine and Lollipops
9264
|
Posted - 2012.08.27 13:59:00 -
[103] - Quote
Halcyon Ingenium wrote:The old Tip is being absolutely dishonest here, there is more then one way to counter, Tippia knows this, and is misrepresenting the situation. Just one problem: you're the one being dishonest here. I am not saying it's the only counter GÇö the people defending ECM do, and I'm reminding them of what happens when that argument comes up. I'm saying that when people start brandishing the GÇ£bring your ownGÇ¥ defence, your odds have drastically improved that the mechanic will be changed in short order, and that it's probably not an argument anyone should rely on to try to show that there is no problem since it only ever shows the exact opposite.
So you can drop the ignorant strawman arguments now and start reading. It'll do you no end of good.
Halcyon Ingenium wrote:It has been presented and we have rejected your claim that it is a problem. No, you haven't. You haven't even responded to the issues. You've left them completely unanswered so I can still only conclude that you agree with my assessment since you are so unable to come up with any kind of counter-argument, much less a rejection. You have responded to various strawman arguments, and that's your problem. Your fallacies are your problem, not mine.
So, again, if you want to argue the points I've made, do so, or I can only conclude that you agree. I would also suggest reading them first so you know what to respond toGǪ
Soldarius wrote:Tippia made some interesting comparisons between RL ECM and Eve. Not bragging, but I work on ECM and ECCM for a living. We should be glad that eve ECM does not do some of the things that real ECM does. Otherwise we would have to dock for repairs everytime a strong ECM ship blasted our sensors at close range, thus completely burning them out.
[GǪ]
Another method focuses on providing an EWAR suite with false information. The simplest way of doing this would be a decoy system. Flares and/or chaff can confuse sensors and make you miss. They last for only a limited time. I'd be on board for that. But such systems rely on ammo, and are strictly defensive.
Electronically, there are countermeasures suites that do this as well. One need not burn out or even blind a receiver to make it miss or lose lock. Give it multiple targets and confuse it. This could be simulated by screwing with the overview as suggested. I wouldn't like to see things removed from the overview. That would be too much like cloaking. But adding things... that sounds interesting. Could create a lot of confusion. GǪtbh, making ewar damaging much in the way of normal weapons could be an interesting way to go. We already have module damage and ways of repairing it, after allGǪ
Anyway, I was mainly talking about the effects it has on your detection ability and how some of them are simulated quite nicely by the other ewar types, whereas ECM is radically different and how it renders the others rather meaningless.
When I was talking about messing with the overview, I was rather thinking about simply removing information from it GÇö not about removing targets. Eg. suddenly all ship types are replaced with GÇ¥small, medium, largeGÇ¥ and/or names are blotted out. Or you lose things like range and tracking, as well as the damage indicators under your locked targets. With this kind of scheme, it might even be possible to get rid of the whole random nature and make it gradated instead: the better the jamming strength compared to sensor strength, the more information is lost and at the extreme end of the spectrum, you're just given a list of [unknown pilot] [unknown ship] and you have to rely on visual identification through your camera drones to pick your targets.
The main point is that it needs to be something different than GÇ£render all targeted modules uselessGÇ¥ because that's just too wide-ranging an effect. If the random nature can be removed as well, that would be a bonus. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Ensign X
114
|
Posted - 2012.08.27 13:59:00 -
[104] - Quote
TheBreadMuncher wrote:Soldarius wrote: The maximum attainable jam strength on a Falcon is in the neighborhood of 15. DOH HO HO THAT SLAPS ME ON ZE KNEE. That was a silly thing to say - you can get much stronger falcons.
Realistically, unless you're flying with a Command Proteus and an Information Warfare Mindlink, no you cannot.
With MAX skills, no heat and minus a Proteus or Info Mindlink, you're looking at just under 15 jam strength.
With MAX skills, overheat and minus the Proteus/Mindlink, you're looking at just over 16 jam strength.
Add a Proteus, or even an Eos if you're poor, and a Mindlink, now you're looking at 18 (no heat) or 21(w/ heat) for jam strength.
Realistically, in the neighborhood of 15 jam strength is the most you'll ever face from a Falcon pilot. 
|

Elvis Fett
Autocannons Anonymous Late Night Alliance
71
|
Posted - 2012.10.02 17:05:00 -
[105] - Quote
Destination SkillQueue wrote:It's because the basic effect of ECM is simply bad gameplay. Getting killed is never exactly enjoyable, but getting killed while you can just twidle your thumbs and pray for the goddess of RNG to smile on you is just terrible. It just takes too much control and options away from the victim. It doesn't exactly help when the counters, outside of having more people, aren't exactly great against anything else.
This isn't just a problem with EVE though. Similar effects are in many games and in most of them there are game mechanics in place to prevent it from working longer then a few seconds at a time with a temporary immunity provided to the victims afterwards. Even in pen and paper games veteran managers avoid using certain enemies, because a bad roll of dice can make it so, that the players can only sit and watch as they are slowly beaten to death and they can only pray for a good dice roll to be able to do something, as in actually play the game. It has never been a good mechanic in any game and only seems to be workable when you put severe limitations on it's use. Something EVE currently doesn't do, so people will complain until the day such restrictions are put in place or ECM is finally changed to something else.
You hit the nail on the head. Losing ships is not a big deal, but losing ships while you don't even get to play but only watch is not fun.
Locking out the victim so they can no longer play but only watch is not the best mechanic in the world to begin with. Making it ridiculously easy to perma-lock makes a bad mechanic terrible. Add some crazy range to this terrible mod and you made a terrible mechanic the worse mechanic in video game history.
The fact that a single ship (not even necessarily a falcon, but even Griffins and Blackbirds.) can completely lock down multiple enemy ships indefinitely, at a range the victim can not possibly fight back is OP. ECCM is a total fail counter, besides gimping your fit they are terribly noneffective at what they do. The only counter to ECM is ECM of your own. That's bad balance when the only counter for a mod/drones is to use that mod/drones yourself.
|

Ager Agemo
Saturn Reaper
105
|
Posted - 2012.10.02 17:57:00 -
[106] - Quote
Any mechanic that is c hance based is flawed because the skills and knowledge of the affected parties becomes irrelevant, that is the problem with ECM. |

Lord Ryan
True Xero
682
|
Posted - 2012.10.02 18:05:00 -
[107] - Quote
no lube? Do not assume-áanything above this line-áwas typed by me. Nerf the Truth, it's inconvenient. Nerf it cause I can't fly it. I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Nicolo da'Vicenza
Air The Unthinkables
1868
|
Posted - 2012.10.02 18:25:00 -
[108] - Quote
What about a rig that boosts sensor strength by like 15%? |

Cede Forster
Enlightened Industries Test Alliance Please Ignore
99
|
Posted - 2012.10.02 19:46:00 -
[109] - Quote
Ager Agemo wrote:Any mechanic that is c hance based is flawed because the skills and knowledge of the affected parties becomes irrelevant, that is the problem with ECM.
OR the skill and knowledge helped you deal with the fact that people might show up with ECM and you prepared for it.
are we talking honorable 1vs1 fights again? this is eve goddammit - it is not support to be fair |

Nylith Empyreal
Federal Navy Academy Gallente Federation
132
|
Posted - 2012.10.02 21:26:00 -
[110] - Quote
CCP's problem, ecm or not, if no one wants to use the other ewars perhaps they need a buff. Can keep ecm chance based if people enjoy roulette.
On a random note to those advocating eccm, would you use it on your ship? Or would you use drones or fof instead, or even ecm? Perhaps eccm needs a buff. "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

ShenanigansBus
Red Federation RvB - RED Federation
32
|
Posted - 2012.10.02 21:34:00 -
[111] - Quote
Not the worst idea for a solution:
ECCM Burst - Breaks any current active (and working) ECM on your ship, maybe an "X" second immunity on top of that? Give it a reasonable cycle time , maybe 1/2 to the same of a standard ECM module. A good ECM pilot can counter by staggering or carefully applying each ECM module. You can still get perma jammed but it requires the ECM pilot to work for it. |

terzslave
RedStar Enterprises RED Citizens
67
|
Posted - 2012.10.03 00:27:00 -
[112] - Quote
It's because it makes caldari good at something and we all know everyone won't be happy until caldari are absolutely useless. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1520
|
Posted - 2012.10.03 00:30:00 -
[113] - Quote
ShenanigansBus wrote:Not the worst idea for a solution:
ECCM Burst - Breaks any current active (and working) ECM on your ship, maybe an "X" second immunity on top of that? Give it a reasonable cycle time , maybe 1/2 to the same of a standard ECM module. A good ECM pilot can counter by staggering or carefully applying each ECM module. You can still get perma jammed but it requires the ECM pilot to work for it. Plus if there is an immunity attached to it a ship with sufficient mids could potentially make themselves unjammable. Well maybe it'll be good enough that people will fit it, unlike with ECCM, but ...
ShenanigansBus wrote:You can still get perma jammed People will still lose "because of falcon" and so on, thus they revert to no anti-ECM modules and whining. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Val'Dore
PlanetCorp InterStellar
6
|
Posted - 2012.10.03 00:47:00 -
[114] - Quote
ECM is perfect the way it is, which is why I have a Jackal set or six. |

Borisk Zeltsh
Alcohlics Anonymous
9
|
Posted - 2012.10.03 01:39:00 -
[115] - Quote
To op
becouse eve has become cry online
All ppl seem to do is cry nurf this nurf that instead of thinking of counters to a situation
ecm ships are specialised there are other specialised ships to counter them but its easyer to cry to ccp and get spoon fed nurfs |

Alavaria Fera
GoonWaffe Goonswarm Federation
1520
|
Posted - 2012.10.03 02:05:00 -
[116] - Quote
Borisk Zeltsh wrote:becouse eve has become cry online
All ppl seem to do is cry nurf this nurf that instead of thinking of counters to a situation
ecm ships are specialised there are other specialised ships to counter them but its easyer to cry to ccp and get spoon fed nurfs Cry Online.
Any relation to Far Cry the game  Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

SmilingVagrant
GoonWaffe Goonswarm Federation
630
|
Posted - 2012.10.03 02:07:00 -
[117] - Quote
Nerfing ECM would make cloak gangs much less viable. So I'm against this. |

Gun Gal
Dark Club
96
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Posted - 2012.10.03 02:14:00 -
[118] - Quote
Whaaa whaaaa the bleating is from poor players needing excuses for why they suck.
It has been said many time how to counter but they don't want to gimp their maxipad fits
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Soldarius
TreadStone Standard Tribal Band
286
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Posted - 2012.10.03 02:48:00 -
[119] - Quote
Tippia wrote:RL comparison to ECM
I strongly recommend you never make this comparison again. I work on that stuff for a living. Any modern jamming system will do its best to literaly burn out your entire sensor suite, thus requiring you to retire from battle entirely and pay a visit to your local friendly maintenance battalion before you can do more than fire a gun straight forward.
"How do you kill that which has no life?" |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1220
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Posted - 2012.10.03 03:21:00 -
[120] - Quote
Soldarius wrote:Tippia wrote:RL comparison to ECM I strongly recommend you never make this comparison again. I work on that stuff for a living. Any modern jamming system will do its best to literaly burn out your entire sensor suite, thus requiring you to retire from battle entirely and pay a visit to your local friendly maintenance battalion before you can do more than fire a gun straight forward.
Ah, the "Appeal to Authority" logical fallacy.
It may be true. That doesn't make it less of a fallacy.
The real problem isn't whether or not a system in-game mimicks a real-life system. The real problem is whether or not a system in-game is balanced with other systems in-game. With regard to ECM, my opinion is "very nearly, but not quite."
I'm not so sure I'd "nerf" ECM. But if it's nerfed, I think it should be in such a way that gives other nearby ships (including friendlies) a smaller chance of being jammed than the target. That way one person isn't hopelessly jammed by a fleet. Hope would remain, because the fleet could inadvertantly jam their own tackle pilot!  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
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