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Xan'Thia
Gallente Center for Advanced Studies
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Posted - 2011.03.16 15:40:00 -
[1]
Hello
Im here because ive had enuff fo the way T2 Amarr crystals works. If your flying say a Zeolot. And i fit T2 crystals. After two missions i need to replace the crystals again. And there selling for nearly one million per unit.
So if u buy Missiles/Hybrid/Projectile ammo - it is cheaper to buy by a bloody long shot. And it in massive stacks
So CCP. what are you going to do to sort this massive void which is quite clearly a huge screwup towards Amarr players. Not to mention the fact u wont give us KINETIC or EXPLOSIVE DMG crystals.
I think personally its time u stopped screwing amarr pilots over. And no i dont want to skill into anythying else. i want to play Amarr.
/flame on
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Chaos Incarnate
Faceless Logistics
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Posted - 2011.03.16 15:44:00 -
[2]
Have you considered not using the expensive tech2 ammo you don't need for missions and instead using cheap tech1 ammo? _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |

Theodoric Darkwind
Gallente
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Posted - 2011.03.16 15:51:00 -
[3]
Edited by: Theodoric Darkwind on 16/03/2011 15:53:50 why waste isk using T2 crystals for missions? T1 crystals are just fine for missions.
If Hybrid, Missile, Projectile users used T2 or faction to mission with it would probably be even more expensive than T2 crystals.
Its definitely T1 ammo for PvE and T2/Faction for PvP.
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Burnharder
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Posted - 2011.03.16 15:52:00 -
[4]
Imperial Navy Crystals ftw.
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Everyone's Mother
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Posted - 2011.03.16 16:23:00 -
[5]
If price is your #1 complaint, you really haven't given the issue enough thought.
Yes, amarr t2 ammo is expensive. But at about 1000 volleys per crystal it's not far off from the cost of other t2 ammos.
The real issue is the way they interface. Crystals will only stack if they've never been loaded. They can't be repackaged, they can't be repaired. They take up a ton of visual space in your cargo/hangar. And worst of all, there's no way to tell how much damage a crystal has.
You might have 14 units of scorch M in your cargo. Each one takes up it's own spot or line in your inventory, depending on how you view your items. There's no way to know which crystals have 998 shots left and which ones have 212 shots left. So invariably you load your guns unevenly.
Have you ever broken JUST ONE crystal in a group of guns? your group turns off, and you can't right click -> reload. You have to open your cargo and drag the crystals onto your guns.
It's a giant pain in the ass.
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Gavjack Bunk
Gallente Genos Occidere Pandemic Legion
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Posted - 2011.03.16 16:29:00 -
[6]
You can have my Scorch M when you pry my cold dead hand off of it.
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Sarmatiko
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Posted - 2011.03.16 16:33:00 -
[7]
Originally by: Xan'Thia
I think personally its time u stopped screwing amarr pilots over. And no i dont want to skill into anythying else. i want to play Amarr. /flame on
You will get kinetic or explosive lazors only after all smokers will get lighters that first shoot them in the face with kinetic bullet and then blast their head off.
Missioner on zeAlot is an idiot. /flame support
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Linda Flamewalker
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Posted - 2011.03.16 16:44:00 -
[8]
Originally by: Everyone's Mother If price is your #1 complaint, you really haven't given the issue enough thought.
Yes, amarr t2 ammo is expensive. But at about 1000 volleys per crystal it's not far off from the cost of other t2 ammos.
The real issue is the way they interface. Crystals will only stack if they've never been loaded. They can't be repackaged, they can't be repaired. They take up a ton of visual space in your cargo/hangar. And worst of all, there's no way to tell how much damage a crystal has.
You might have 14 units of scorch M in your cargo. Each one takes up it's own spot or line in your inventory, depending on how you view your items. There's no way to know which crystals have 998 shots left and which ones have 212 shots left. So invariably you load your guns unevenly.
Have you ever broken JUST ONE crystal in a group of guns? your group turns off, and you can't right click -> reload. You have to open your cargo and drag the crystals onto your guns.
It's a giant pain in the ass.
What i do is have a small container where i keep fresh crystals. So only the ones that are in use are in the cargohold. when one breaks i toss out that whole set (as they are all likely to be very worn out by that time) move another 6 from the container into the cargohold and load up. Works like a charm really. Yes it is a little bit more hassle but.. meh..
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Chandaris
Gallente Lethal Devotion
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Posted - 2011.03.16 16:48:00 -
[9]
Originally by: Burnharder Imperial Navy Crystals ftw.
QFT
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.16 17:04:00 -
[10]
Navy crystals last twice as long or more and are dirt cheap with LP.
T2 crystals become a lot cheaper if you manufacture them yourself, invention is only a hassle if trying to make wads of cash on marketable items but perfect for small focused jobs for personal consumption.
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Roi Singe
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Posted - 2011.03.16 17:11:00 -
[11]
op stfu @ buff gallente!
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.03.16 17:14:00 -
[12]
Navy Ammo does a wee bit less damage and lasts a lot longer (damage factor .01 as opposed to .05 IIRC). Also comes dirt cheap with LP (you are missioning, aren't you?).
Anyway you shouldn't be using anything but T1 unless you're really boosting damage with ship bonuses, heatsinks & stuff, specially when riding a pea shooter. BS are a different beast but still they eat T2 at an unecomonomic pace.
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Liang Nuren
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Posted - 2011.03.16 17:37:00 -
[13]
I refuse to believe anyone could be so stupid on accident. It must be a troll.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Rastor Tian
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Posted - 2011.03.16 20:01:00 -
[14]
Originally by: Ishtanchuk Fazmarai Also comes dirt cheap with LP (you are missioning, aren't you?)
LP I EARN MYSELF ARE FREE.  
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Aloe Cloveris
The Greater Goon
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Posted - 2011.03.16 20:11:00 -
[15]
Originally by: Roi Singe buff gallente
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SXyWhile
Gallente Echo Roaming Industries
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Posted - 2011.03.16 20:19:00 -
[16]
You're ****ing terrible at this game if you're running missions.
- S |

Neamus
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Posted - 2011.03.16 20:36:00 -
[17]
Originally by: Chandaris
Originally by: Burnharder Imperial Navy Crystals ftw.
QFT
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.03.16 21:04:00 -
[18]
Originally by: Rastor Tian
Originally by: Ishtanchuk Fazmarai Also comes dirt cheap with LP (you are missioning, aren't you?)
LP I EARN MYSELF ARE FREE.  
How interesting. Also are free the 10x T1 crystals you must supply in addition to the LP? (specially Mf crystals, which don't happen often in loot)
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Lost Greybeard
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Posted - 2011.03.16 21:05:00 -
[19]
Originally by: Rastor Tian
Originally by: Ishtanchuk Fazmarai Also comes dirt cheap with LP (you are missioning, aren't you?)
LP I EARN MYSELF ARE FREE.  
Given that you generally run missions for isk, not LP, they essentially are.
Mine build up forever if I don't get podded and replace implants. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

sableye
principle of motion
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Posted - 2011.03.16 21:10:00 -
[20]
Originally by: Lost Greybeard
Originally by: Rastor Tian
Originally by: Ishtanchuk Fazmarai Also comes dirt cheap with LP (you are missioning, aren't you?)
LP I EARN MYSELF ARE FREE.  
Given that you generally run missions for isk, not LP, they essentially are.
Mine build up forever if I don't get podded and replace implants.
I generally run the isk which includes lp as lp can be convrtted very easily to isk.. whne you get 9k lp a mission you get isk fast.
----------------------------------------- View The North Star! In All Its Glory!! |
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Brannor McThife
Caldari
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Posted - 2011.03.17 01:43:00 -
[21]
Originally by: Everyone's Mother And worst of all, there's no way to tell how much damage a crystal has. ...There's no way to know which crystals have 998 shots left and which ones have 212 shots left.
The only way I know of to see how damaged a crystal is, is to put it in a contract to yourself / alt. It'll show the damage %.
But yes, I agree, the attributes of the Cyrstal should show you the "Uses left".
-G
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Kuronaga
Kantian Principle
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Posted - 2011.03.17 02:26:00 -
[22]
Originally by: SXyWhile You're ****ing terrible at this game if you're running missions.
- S
Depends who you're running them for.
If it's in empire, yes. You're terrible.
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Le Skunk
Low Sec Liberators Hell's Hide-Out
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Posted - 2011.03.17 03:08:00 -
[23]
Edited by: Le Skunk on 17/03/2011 03:08:27
Originally by: Ishtanchuk Fazmarai
Originally by: Rastor Tian
Originally by: Ishtanchuk Fazmarai Also comes dirt cheap with LP (you are missioning, aren't you?)
LP I EARN MYSELF ARE FREE.  
How interesting. Also are free the 10x T1 crystals you must supply in addition to the LP? (specially Mf crystals, which don't happen often in loot)
Yes they are free as well. You see he pops out in his covetor and mines the minerals to make the t1 crystals.
The covetor was also free because he mined the minerals for it in his brutix
SKUNK
(o)
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Serra Polaris
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Posted - 2011.03.17 03:29:00 -
[24]
To those talking about checking crystal damage, just mouse over the crystal icon on your guns while in space.
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Ebisu Kami
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Posted - 2011.03.17 04:07:00 -
[25]
Edited by: Ebisu Kami on 17/03/2011 04:08:21
Originally by: Everyone's Mother And worst of all, there's no way to tell how much damage a crystal has.
You might have 14 units of scorch M in your cargo. Each one takes up it's own spot or line in your inventory, depending on how you view your items. There's no way to know which crystals have 998 shots left and which ones have 212 shots left. So invariably you load your guns unevenly.
Have you ever broken JUST ONE crystal in a group of guns? your group turns off, and you can't right click -> reload. You have to open your cargo and drag the crystals onto your guns.
It's a giant pain in the ass.
You do know, that you get an indicator, by hovering your cursor over the gun and even an entry into the crystal's stats, once they're equipped? Also grouped guns always apply damage to all crystals within the group at once, if the chance kicks in.
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Aeronwen Carys
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Posted - 2011.03.17 04:11:00 -
[26]
Originally by: Everyone's Mother If price is your #1 complaint, you really haven't given the issue enough thought.
Yes, amarr t2 ammo is expensive. But at about 1000 volleys per crystal it's not far off from the cost of other t2 ammos.
The real issue is the way they interface. Crystals will only stack if they've never been loaded. They can't be repackaged, they can't be repaired. They take up a ton of visual space in your cargo/hangar. And worst of all, there's no way to tell how much damage a crystal has.
You might have 14 units of scorch M in your cargo. Each one takes up it's own spot or line in your inventory, depending on how you view your items. There's no way to know which crystals have 998 shots left and which ones have 212 shots left. So invariably you load your guns unevenly.
Have you ever broken JUST ONE crystal in a group of guns? your group turns off, and you can't right click -> reload. You have to open your cargo and drag the crystals onto your guns.
It's a giant pain in the ass.
Of all the complaints about T2 ammunition I have to say this is the most understandable. It does seem very poorly thought out and is very much in need of fixing. Time and effort was expended fixing silly little things like ammo descriptions, how about the devs spend a few days or weeks sorting this out.
If someone wants to start a vote for getting crystals fixed, I would happily sign it, and I don't even use the damn things since all my characters are Minmatar. Give Amarr a bit of love CCP so when I kill them they can't use this ammo issue as an excuse 
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Uninhabited
Caldari Apocalypse Now.
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Posted - 2011.03.17 04:31:00 -
[27]
Edited by: Uninhabited on 17/03/2011 04:31:45 I think CCP has tied their hands when it comes to damaged crystals. They have put them in the same ident 'damaged' as other modules so anything flagged in that category cannot stack or be repackaged. Of course it still makes sense to me that you cant repair crystals that have immense amounts of energy focused and slammed through them.
They might have to create an entire new item category for each crystal type and size that can be damaged.. compare that amount of work with ignoring a few randoms on forums who are nitpicking.. its an easy choice. In rust we oxidize. |

Kiandoshia
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Posted - 2011.03.17 04:39:00 -
[28]
Originally by: Everyone's Mother If price is your #1 complaint, you really haven't given the issue enough thought.
Yes, amarr t2 ammo is expensive. But at about 1000 volleys per crystal it's not far off from the cost of other t2 ammos.
The real issue is the way they interface. Crystals will only stack if they've never been loaded. They can't be repackaged, they can't be repaired. They take up a ton of visual space in your cargo/hangar. And worst of all, there's no way to tell how much damage a crystal has.
You might have 14 units of scorch M in your cargo. Each one takes up it's own spot or line in your inventory, depending on how you view your items. There's no way to know which crystals have 998 shots left and which ones have 212 shots left. So invariably you load your guns unevenly.
Have you ever broken JUST ONE crystal in a group of guns? your group turns off, and you can't right click -> reload. You have to open your cargo and drag the crystals onto your guns.
It's a giant pain in the ass.
That is annoying but you can right click > unload, then right click > select the ammo you had in the turrets before. It works a little faster. Still more annoying than just pressing control + R though.
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Mnengli Noiliffe
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Posted - 2011.03.17 06:49:00 -
[29]
strange, I ran a few missions in my abso with two sets of t2 medium pulse crystals (both types) already and they're still not expired.
are t2 small/large crystals last less?
about damage type, I think it should be possible but raw DPS of the other damage type should be lower than em/thermal since for example you have to sacrifice dps to switch from kinetic on many Caldari ships, and you can't change damage type of hybrids at all...
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.03.17 06:55:00 -
[30]
Buy a drake  |
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