| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.23 23:07:00 -
[1]
Rockets were supposed to be changed.
I'm looking in a fairly recent version of EFT. Total damage has increased a bit. That fits what I've heard. Damage gone up a bit, RoF value increased but not so much as to "match" the damage-per-shot.
Range seems to have doubled? Is that true? Range used to be 10 km or so with max skillz, compared almost 40 km for standard missiles with max skills. Is range now 20 km for rockets? Or what? I'm fitting the modules to a Raven, and as far as I can see the Raven shouldn't give missile velocity or missile flight time bonuses to rockets.
Explosion radius is unaltered at 20 meters, but explosion velocity just about doubled to 225 meters, almost as good as for standard missiles. Is that right?
-- Salpad |

GyokZoli
Caldari Sanctum of Citizens
|
Posted - 2011.03.24 00:14:00 -
[2]
The range is the same but you are right in the other things.
Rockets are really good now.
|

Prometheus Exenthal
Genos Occidere
|
Posted - 2011.03.24 05:09:00 -
[3]
range is the same, your eft is f'd. rockets have lower ROF, larger magazine, higher volley damage, and higher explosion velocity.
rockets are decent now. - MY LATEST VIDEO - FRIGANK VIII VOTE PROM4CSM |

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.24 13:03:00 -
[4]
Launcher volume capacity has also increased? But rocket charge volume remains the same?
(And yes, I think I've figured out why I "got" an increased range from EFT. It's not its fault.) -- Salpad |

Metal Icarus
|
Posted - 2011.03.24 13:27:00 -
[5]
Caldari Navy hookbill makin a comeback?
|

Pod Amarr
|
Posted - 2011.03.24 14:21:00 -
[6]
Originally by: Metal Icarus Caldari Navy hookbill makin a comeback?
If
The CN Hookbill is already back :)
If only the Hawk got the normal Caldari shield resist bonus instead of the Minmatar boost ammount it would be actually great as it is not it is only good.  Pod |

Gibbo5771
|
Posted - 2011.03.24 16:49:00 -
[7]
When you compare EFT stats to like a bonused Rocket Launcher II it does less dps than a 150mm Light Autocannon II but thats not where the DPS lies.
The dps lies with its ability to HIT the target constantly and not miss, if hes in range ofc.
You can hit a target 20 times doing the same damage over and over, with guns the DPS might be far greater in math but not in reality due to the fact damage amounts vary and always the chance you can miss.
So the way I see it is, rockets > every small turret (lasers being maybe par to it)
Also nothing wrong with the hawk, I have great success with it and killed loads of drams/daredevils for the fact you have total range control with your 13km rocket range.
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.24 17:52:00 -
[8]
Originally by: Gibbo5771 So the way I see it is, rockets > every small turret (lasers being maybe par to it)
The way I see it, gnns are silly weapons that are used by silly non-Caldari pilots.
-- Salpad |

Vokradacka
|
Posted - 2011.03.24 18:03:00 -
[9]
rockets are not totally sux anymore... Now , they are only subpar. 
|

Fredfredbug4
Gallente
|
Posted - 2011.03.24 18:47:00 -
[10]
Rockets are pretty good now. They still have slow travel times but it isn't to much of a disadvantage now that they do more damage.
Rockets are perfectly balanced right now. CCP please don't screw with them anymore.
|

Meridius Dex
Amarr Gunship Diplomacy
|
Posted - 2011.03.24 19:44:00 -
[11]
AB/web/scram Rocket frigs are sweet now. Keep the guy at arms length (either out of range or in deep falloff for small turrets) and hit him for nearly full damage every time. - Dex -
|

Lt Angus
Caldari the united Negative Ten.
|
Posted - 2011.03.24 20:46:00 -
[12]
Hawk is great now despite only having 2 ship bonuses 
Shhhh, Im hunting Badgers |

Pod Amarr
|
Posted - 2011.03.24 20:57:00 -
[13]
Well since we hit it off anyone care to share some Hawk rocket fits ? even something weird like trying to use the active tank bonus or should I just forget that? Pod |

Paikis
Red Federation
|
Posted - 2011.03.24 21:18:00 -
[14]
Edited by: Paikis on 24/03/2011 21:19:37 [Hawk, PvPz] Ballistic Control System II Damage Control II
Medium Shield Extender II J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator 1MN Afterburner II
[empty high slot] Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
Small Bay Loading Accelerator I Small Anti-EM Screen Reinforcer I
Or you can PIMP it...
[Hawk, PIMP] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Coreli A-Type 1MN Afterburner True Sansha Warp Scrambler Federation Navy Stasis Webifier Caldari Navy Medium Shield Extender
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket [empty high slot] Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
Small Anti-EM Screen Reinforcer II Small Bay Loading Accelerator II
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.25 00:11:00 -
[15]
MSE & EM rig = sig bloat?
-- Salpad |

Paikis
Red Federation
|
Posted - 2011.03.25 00:47:00 -
[16]
Originally by: Salpad MSE & EM rig = sig bloat?
I'm guessing you fly with no tank on any of your ships then? Because a shield tank will bloat your sig, leading to more damage taken... but an armor tank will slow you down, making you easier to hit and increasing damage taken.
Just exactly what were you trying to suggest with your post? Are you perhaps trying to suggest that the Hawk should be armor tanked?
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.25 11:54:00 -
[17]
Originally by: Paikis
Originally by: Salpad MSE & EM rig = sig bloat?
I'm guessing you fly with no tank on any of your ships then? Because a shield tank will bloat your sig, leading to more damage taken... but an armor tank will slow you down, making you easier to hit and increasing damage taken.
Just exactly what were you trying to suggest with your post? Are you perhaps trying to suggest that the Hawk should be armor tanked?
I'm just asking whether it is right to be uconcerned with sig bloat, and if active tanking might be viable after all, if done right.
And maybe I'm also asking whether it might be worthwhile to use an EM hardener, instead of an EM resist rig, since the hardener does not cause sig bloat.
Is it not worthwhile to try to avoid sig bloat?
-- Salpad |

Bumblefck
Kerensky Initiatives
|
Posted - 2011.03.25 12:09:00 -
[18]
Originally by: Salpad
Originally by: Paikis
Originally by: Salpad MSE & EM rig = sig bloat?
I'm guessing you fly with no tank on any of your ships then? Because a shield tank will bloat your sig, leading to more damage taken... but an armor tank will slow you down, making you easier to hit and increasing damage taken.
Just exactly what were you trying to suggest with your post? Are you perhaps trying to suggest that the Hawk should be armor tanked?
I'm just asking whether it is right to be uconcerned with sig bloat, and if active tanking might be viable after all, if done right.
And maybe I'm also asking whether it might be worthwhile to use an EM hardener, instead of an EM resist rig, since the hardener does not cause sig bloat.
Is it not worthwhile to try to avoid sig bloat?
If you are as oddly concerned with sig bloat as you appear to be, then you won't have any tank on your ship at all for both plates and extenders make you easier to hit (by slowing speed and increasing signature respectively, as the quoted poster said).
In short: don't worry about it.
? |

Paikis
Red Federation
|
Posted - 2011.03.25 12:53:00 -
[19]
Originally by: Salpad I'm just asking whether it is right to be uconcerned with sig bloat, and if active tanking might be viable after all, if done right.
And maybe I'm also asking whether it might be worthwhile to use an EM hardener, instead of an EM resist rig, since the hardener does not cause sig bloat.
Is it not worthwhile to try to avoid sig bloat?
It doesn't fit. Also, what would you swap for the EM hardener? Even if it would fit, you'd be stupid to swap out any of those mids for an EM hardener. The EM hardener takes your signature radius from 46m to 48.3m. Not big enough to worry about.
And yes, it can be actively tanked, but not well. You pretty much have to drop the web to fit a cap booster.
|

Meridius Dex
Amarr Gunship Diplomacy
|
Posted - 2011.03.25 12:59:00 -
[20]
One of my fave ships to fly in low sec:
[Vengeance, Laerise 130/9/886/8KR] Damage Control II Small Armor Repairer II Adaptive Nano Plating II Ballistic Control System II
1MN Afterburner II X5 Prototype I Engine Enervator Faint Epsilon Warp Scrambler I
Rocket Launcher II, Caldari Navy Gremlin Rocket Rocket Launcher II, Caldari Navy Gremlin Rocket Rocket Launcher II, Caldari Navy Gremlin Rocket Rocket Launcher II, Caldari Navy Gremlin Rocket
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I
And...
[Flycatcher, Roflket Flycatcher] Damage Control II
1MN Afterburner II Stasis Webifier II Stasis Webifier II Warp Scrambler II Medium Shield Extender II
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
Small Bay Loading Accelerator I Small Anti-EM Screen Reinforcer I
- Dex -
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.25 16:09:00 -
[21]
Originally by: Paikis The EM hardener takes your signature radius from 46m to 48.3m. Not big enough to worry about.
Good point!
I guess it's because my frame of reference is the Drake and the Nighthawk, where going from passive to active shield tank has a significant effect on the signature radius. Thanks to you and others for helping clear things up for me.
-- Salpad |

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.25 20:27:00 -
[22]
It still rubs me the wrong way that the Hawk has a bonus, to active shield tank, that is not being used.
-- Salpad |

Ezekeil Rage
|
Posted - 2011.03.25 21:07:00 -
[23]
Originally by: Paikis Edited by: Paikis on 24/03/2011 21:19:37 [Hawk, PvPz] Ballistic Control System II Damage Control II
Medium Shield Extender II J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator 1MN Afterburner II
[empty high slot] Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
Small Bay Loading Accelerator I Small Anti-EM Screen Reinforcer I
Or you can PIMP it...
[Hawk, PIMP] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Coreli A-Type 1MN Afterburner True Sansha Warp Scrambler Federation Navy Stasis Webifier Caldari Navy Medium Shield Extender
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket [empty high slot] Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
Small Anti-EM Screen Reinforcer II Small Bay Loading Accelerator II
Two questions:
1) The EHP of the Hawk with the Extender is enough to make up for the bonus of the booster?
2) You find the loading accelerator more useful than plugging the giant black EM hole with a second EM reinforcer rig? I've been fitting two of them to try and keep that from being an easily exploitable weakness. ------------------------------------------------------ Shadow-war - you should click this link |

Paikis
Red Federation
|
Posted - 2011.03.26 13:17:00 -
[24]
Originally by: Ezekeil Rage Two questions:
1) The EHP of the Hawk with the Extender is enough to make up for the bonus of the booster?
2) You find the loading accelerator more useful than plugging the giant black EM hole with a second EM reinforcer rig? I've been fitting two of them to try and keep that from being an easily exploitable weakness.
1) Using a shield booster on the Hawk, requires a cap booster as well. This means that you lose your web (usually) which reduces your damage by a fair bit. A booster fit requires alot more ISK to be thrown at it as well. A buffer fit is effective and can be pulled off without blowing the bank.
2) If someone is ONLY firing EM damage at you, then you'd be better off with 2xEM rigs. However, there are only a few frigates that will use EMP against a Hawk. Generally they'll be the caldari rocket ships and the minmatar ships. The hawk should be able to kill a rocket kestrel handily, and if its another Hawk and they're stupid enough to use unbonused EMP rockets, its an easy win. If you're being attacked by a minmatar, it'll usually be either a rifter or a jaguar. Rifters you should be able to burn through nicely with bonused CN Thorn rockets, even in a straight up slug-fest, the Hawk should kill a rifter. Try to maintain range and keep out of their falloff for as long as possible. Against a jag, assuming its a shield-gank fit, you'll be firing at it's lowest resists with bonused rockets. Same deal as the rifter, try to maintain range as long as you can. Amarr generally wont use lasers on their frigates, instead prefering to use ACs. If you do get attacked by a serious laser boat, you might lose... or if it's a punisher you can just leave.
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.28 01:03:00 -
[25]
Anyone have a good PVE Hawk fit, e.g. vs Incursions?
-- Salpad |

Val MeR
Caldari 100 gr.
|
Posted - 2011.03.28 06:44:00 -
[26]
Looks good... if it wasnt too damn expensive... :)
... and something a bit cheaper:
|

Ezekeil Rage
|
Posted - 2011.03.28 20:53:00 -
[27]
Originally by: Paikis
1) Using a shield booster on the Hawk, requires a cap booster as well. This means that you lose your web (usually) which reduces your damage by a fair bit. A booster fit requires alot more ISK to be thrown at it as well. A buffer fit is effective and can be pulled off without blowing the bank.
2) If someone is ONLY firing EM damage at you, then you'd be better off with 2xEM rigs. However, there are only a few frigates that will use EMP against a Hawk. Generally they'll be the caldari rocket ships and the minmatar ships. The hawk should be able to kill a rocket kestrel handily, and if its another Hawk and they're stupid enough to use unbonused EMP rockets, its an easy win. If you're being attacked by a minmatar, it'll usually be either a rifter or a jaguar. Rifters you should be able to burn through nicely with bonused CN Thorn rockets, even in a straight up slug-fest, the Hawk should kill a rifter. Try to maintain range and keep out of their falloff for as long as possible. Against a jag, assuming its a shield-gank fit, you'll be firing at it's lowest resists with bonused rockets. Same deal as the rifter, try to maintain range as long as you can. Amarr generally wont use lasers on their frigates, instead prefering to use ACs. If you do get attacked by a serious laser boat, you might lose... or if it's a punisher you can just leave.
Thanks for the answers, particularly number 2.
As for number 1, are you saying the need for cap booster just to be cap stable? I've been toying around with my fit, and I've been able to place a small tech 2 shield booster on my boat. Is the boost from the tech 2 even too negligible to be worthwhile w/o being cap stable? It just kills me to let a nice ship bonus go to waste like that, would love to see it changed to +resist or something similar. ------------------------------------------------------ Shadow-war - you should click this link |

Paikis
Red Federation
|
Posted - 2011.03.28 22:31:00 -
[28]
I'm at work, so can't 100% confirm this, but from memory using a small booster is just not enough boost for the loss of the medium extender. Your average Rifter does something like 80-100 DPS, and a small booster is about 50 boost every 2 seconds. A medium booster provides enough boost to cover the loss of buffer, but it will suck your cap dry in about half a second. Thus, you need a cap booster.
|

Salpad
Caldari Carebears with Attitude
|
Posted - 2011.03.28 22:43:00 -
[29]
Originally by: Paikis I'm at work, so can't 100% confirm this, but from memory using a small booster is just not enough boost for the loss of the medium extender. Your average Rifter does something like 80-100 DPS, and a small booster is about 50 boost every 2 seconds. A medium booster provides enough boost to cover the loss of buffer, but it will suck your cap dry in about half a second. Thus, you need a cap booster.
T2 Small Booster eats 9 cap/s, and boosts 15 HP/s, with max skillz.
Medium booster eats twice as much cap, and boosts twice as much shield. I don't have data on non-T2 shield boosters.
The Cap Booster "match" for a T2 Small Booster is size 200 charges, and having to reload very often. (The T2 cap Booster is 1 m3 short of being able to load 2x size 200 charges at once. You can do it with naval charges, but I imagine they cost a fortune.)
-- Salpad |

Paikis
Red Federation
|
Posted - 2011.03.29 00:27:00 -
[30]
This fit should wreck most frigates who engage it... shame about the price-tag though.
[Hawk, Active] Caldari Navy Ballistic Control System Damage Control II
Pithi A-Type Small Shield Booster X5 Prototype I Engine Enervator Cold-Gas I Arcjet Thrusters Warp Scrambler II
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Small Nosferatu II Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket
Small Bay Loading Accelerator I Small Anti-EM Screen Reinforcer I
Reps 150/sec and does 134 DPS.
Looks like you could make a fiarly good active tanked Hawk without the cap booster, but it would only last a little over a minute, and would require launcher rigging V.
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |