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Lazer Bear
Amarr Original Ganksters O.G.-Alliance
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Posted - 2011.04.02 23:12:00 -
[1]
I know blaster are up but i would like to ask people who use blasters why exactly they use them?? I mean autocannons or lazers have pretty close dps to blasters but they also start their damage a lot earlier due to range, making the overall damage of the blasters very low compared to the other weapons.
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Trust'me im'honest
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Posted - 2011.04.02 23:14:00 -
[2]
I see what you have done here!
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Buzzmong
Aliastra
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Posted - 2011.04.02 23:20:00 -
[3]
Applied to hybrids in general: ship bonuses and skills. At least that's why in my case.
Apart from that...well...in light of how good autos are in the same role...I'm drawing blanks. --------------------------------- Go Web! Go! |

Lonesome Joe
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Posted - 2011.04.03 01:32:00 -
[4]
Been wondering the same thing. Especially frigates, you're not hitting anything until you are about 1.5k from target. By then you already took damage, you have to maintain a very strict orbit or else you hit nothing and you're deep into web, scram and nuet territory. Oh and they're sucking your cap dry too.
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Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.04.03 01:47:00 -
[5]
Originally by: Lonesome Joe Been wondering the same thing. Especially frigates, you're not hitting anything until you are about 1.5k from target. By then you already took damage, you have to maintain a very strict orbit or else you hit nothing and you're deep into web, scram and nuet territory. Oh and they're sucking your cap dry too.
Frigates are actually the only Gallente ship-size that work properly with blasters as all frigate combat generally happens at short range. NOS in utility high helps keep cap running, say the Taranis is an amazing brawler ceptor with blasters, the Daredevil is just amazing with them as well. Keep in mind you can load Null to keep a bit more range.
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Wolfy2449
Gallente Federal Navy Academy
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Posted - 2011.04.03 04:03:00 -
[6]
Edited by: Wolfy2449 on 03/04/2011 04:03:47
Originally by: Lonesome Joe Been wondering the same thing. Especially frigates, you're not hitting anything until you are about 1.5k from target. By then you already took damage, you have to maintain a very strict orbit or else you hit nothing and you're deep into web, scram and nuet territory. Oh and they're sucking your cap dry too.
Exactly that!!
2 ships both have 100hp blastership has 12,5 dps Autocannon has 10 dps
They start at 10 yards away. blastership needs to close the ship before he fires, until that time he took 40 damage and has only 60 hp left 6 seconds before the autocannon kills him and he needs 8 seconds to kill the autocannon ships which of course doesnt have
I really, cant find a reason why someone would use blasters. Unless eve was a close combat game there is no point at all. CCP PLZ EFFING FIX!!!! Signature removed for being not EVE related. Zymurgist |

Straight Edged
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Posted - 2011.04.03 04:32:00 -
[7]
probe.
warp to 0.
station camp.
guys undocks in your face
gate camp (where most battles are)
people spawn 15km away from the gate. Large blasters has 10km+ optimal, they are already in falloff. They cant scram every single person in your 500 person fleet, making MWD close quite possible.
snipe?
sentries and railguns for that.
blasters are fine. unless you want to hug the planet and hope for kills
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Dr Sheepbringer
Gallente Halinallen veroparatiisi Inglorious Carebears
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Posted - 2011.04.03 08:06:00 -
[8]
Because we get to your orbit without dying. We stay in your orbit even when scrammed and webbed. The neuts are a tough customer though. Then we die laughing.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Shade Millith
Caldari Macabre Votum Morsus Mihi
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Posted - 2011.04.03 09:33:00 -
[9]
Originally by: Idicious Lightbane
Originally by: Lonesome Joe Been wondering the same thing. Especially frigates, you're not hitting anything until you are about 1.5k from target. By then you already took damage, you have to maintain a very strict orbit or else you hit nothing and you're deep into web, scram and nuet territory. Oh and they're sucking your cap dry too.
Frigates are actually the only Gallente ship-size that work properly with blasters as all frigate combat generally happens at short range. NOS in utility high helps keep cap running, say the Taranis is an amazing brawler ceptor with blasters, the Daredevil is just amazing with them as well. Keep in mind you can load Null to keep a bit more range.
Comet is also a pretty nice little ship. ------------------------
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1600 RT
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Posted - 2011.04.03 09:51:00 -
[10]
i use blaster because they are very good on frigs like taranis daredevil ishkur incursus comet. cruiser like thorax and vexor are deadly if used correctly. T2 cruiser and blaster are not that good not because of a blaster problem but because EVE is too much into blob actually that you probably dont wanna risk 150mil of ship when as soon you aggro you get blobbed. and for battleship size on the 0-20km blaster are pretty good.
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Rouge Drone
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Posted - 2011.04.03 10:50:00 -
[11]
Originally by: Wolfy2449 Edited by: Wolfy2449 on 03/04/2011 04:03:47
Originally by: Lonesome Joe Been wondering the same thing. Especially frigates, you're not hitting anything until you are about 1.5k from target. By then you already took damage, you have to maintain a very strict orbit or else you hit nothing and you're deep into web, scram and nuet territory. Oh and they're sucking your cap dry too.
Exactly that!!
2 ships both have 100hp blastership has 12,5 dps Autocannon has 10 dps
They start at 10 yards away. blastership needs to close the ship before he fires, until that time he took 40 damage and has only 60 hp left 6 seconds before the autocannon kills him and he needs 8 seconds to kill the autocannon ships which of course doesnt have
I really, cant find a reason why someone would use blasters. Unless eve was a close combat game there is no point at all. CCP PLZ EFFING FIX!!!!
Tranquility pvp does not consist of a series of pre-arranged 1v1s where everyone starts at the same distance and begins locking at the same time.
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.04.03 11:42:00 -
[12]
Because I get 1.5k dps, better tracking than any other gun, and 19km range with void.
l2fit nubs
Stunning EVE Online Theme for PS3 |

Swynet
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Posted - 2011.04.03 11:52:00 -
[13]
Originally by: Copine Callmeknau Because I get 1.5k dps, better tracking than any other gun, and 19km range with void.
l2fit nubs
The power ranger of blasters !! Pliz enlight all these people not knowing how make them work and pliz link us:
Your killboard Your Skills
And feel free to invite me and take a close look at you fighting/ass kicking everything and his mother cat dog rabbit with your ultra ubber powmobile blasters.
Sadly seems that 1% of the population talking about blasters say they are fine and when you take a good close look at them they don't use them, never use them, mostly fly Matar.
I'm still asking myself after your post, why doesn't everyone uses them. Also I'm pretty sure you have THE answer about this, oc.
________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Bizheep
Minmatar Red Federation
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Posted - 2011.04.03 11:58:00 -
[14]
Originally by: Swynet
Your killboard Your Skills
where are yours?
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Swynet
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Posted - 2011.04.03 12:06:00 -
[15]
Originally by: Bizheep
Originally by: Swynet
Your killboard Your Skills
where are yours?
Last time I saw them they were deep in your... nothing forget it.
"Bizheep Minmatar Red Federation"
Ok  ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Guer
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Posted - 2011.04.03 12:13:00 -
[16]
troll thread
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.03 12:36:00 -
[17]
Originally by: Copine Callmeknau Because I get 1.5k dps, better tracking than any other gun, and 19km range with void.
 ...Then when you stopped to think about it. All you really said was Lalala. |

Brodde Dim
Hyper-Nova
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Posted - 2011.04.03 12:49:00 -
[18]
Originally by: Copine Callmeknau l2fit nubs
It's the nubs that make the difference. Whatever they are, if you fit them, blasters get better.
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Bruce Kemp
Minmatar The Shadow Cartel War and Pestilence
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Posted - 2011.04.03 16:02:00 -
[19]
Originally by: Straight Edged probe.
warp to 0.
station camp.
guys undocks in your face
gate camp (where most battles are)
people spawn 15km away from the gate. Large blasters has 10km+ optimal, they are already in falloff. They cant scram every single person in your 500 person fleet, making MWD close quite possible.
snipe?
sentries and railguns for that.
blasters are fine. unless you want to hug the planet and hope for kills
+1 This.
Originally by: Lady Spank Minmatar born, Minmatar bred, Strong in the arm, Thick in the head.
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Lonesome Joe
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Posted - 2011.04.03 16:07:00 -
[20]
I honestly think that the advantages of projectile guns over blasters is significant. Blasters means ultra close range (more significant on frigates and possibly cruisers too), poor falloff, cap drainage and missing the versatility of the four ammo type projectile. Logic dictates that if you have a close range weapon like blasters you need a fast ship to use them on, but Gal ships aren't known for their speed.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.04.03 16:09:00 -
[21]
Reminds me at this:
Blasters are awesome
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Dado Prso
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Posted - 2011.04.03 16:15:00 -
[22]
Sheild Hype rocks , ever heard of non-antimatter ammo and TE ....
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baltec1
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Posted - 2011.04.03 16:52:00 -
[23]
Originally by: Dado Prso Sheild Hype rocks , ever heard of non-antimatter ammo and TE ....
one of my favorate ships
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ARES 003
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Posted - 2011.04.03 17:14:00 -
[24]
Originally by: Guer troll thread
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Cambarus
The Baros Syndicate
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Posted - 2011.04.03 17:28:00 -
[25]
Edited by: Cambarus on 03/04/2011 17:29:37
Originally by: Bizheep
Originally by: Swynet
Your killboard Your Skills
where are yours?
swynet isn't the one making claims about how great blasters are when popular opinion, as well as hard evidence both in the form of global (universal?) ship usage and dps graphs, suggest otherwise.
Also just throwing this out there, but I actually did go and look up copine, and his KB stats are pretty good. I do have one question for him though:
In the last 3 months you've got 32 kills with a cane, and 37 with a pest. If the shield hyp is so great, why is it not listed in the ships you use? And for that matter, why are there NO gallente ships in your list of flown ships?
Edit: I'm going to go ahead and point this out now: Every time I see someone post about how gallente are fine, they either have terrible BC records, or great BC records, but fly almost exclusively winmatar. |

baltec1
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Posted - 2011.04.03 17:39:00 -
[26]
Originally by: Cambarus Edited by: Cambarus on 03/04/2011 17:29:37
Originally by: Bizheep
Originally by: Swynet
Your killboard Your Skills
where are yours?
swynet isn't the one making claims about how great blasters are when popular opinion, as well as hard evidence both in the form of global (universal?) ship usage and dps graphs, suggest otherwise.
Also just throwing this out there, but I actually did go and look up copine, and his KB stats are pretty good. I do have one question for him though:
In the last 3 months you've got 32 kills with a cane, and 37 with a pest. If the shield hyp is so great, why is it not listed in the ships you use? And for that matter, why are there NO gallente ships in your list of flown ships?
Edit: I'm going to go ahead and point this out now: Every time I see someone post about how gallente are fine, they either have terrible BC records, or great BC records, but fly almost exclusively winmatar.
And most of the people who whine about blasters are EFT warriors and have never or rarely ever fly blaster ships.
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Copine Callmeknau
Kangaroos With Frickin Lazerbeams The KWFL Republic
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Posted - 2011.04.03 17:43:00 -
[27]
Edited by: Copine Callmeknau on 03/04/2011 17:46:20 Alright, to be fair I don't fly em yet. Training for em when I wrap up this carrier training, bout 2 weeks away, honestly can't wait to be flying em around. For the type of PvP I get, bout the only thing I would consider an improvement over a shieldcane is a shield domi/hype
You'll soon see the cane and pest phased out on my kb stats, to be replaced by mostly domi and hype. You may also see me using a mega over a pest occasionally.
As was said earlier in this thread, the key is thinking outside the box. Try shields out once in a while, mebbe a TE II would be a better idea than the 2'nd MFS on your megathron you're flying.
oh protip: blasters do mad dmg already, adding that 2'nd/3'rd dmg mod is a pretty silly idea when you just sit there complaining about how bad the tracking/range is on it.
oh and you can go look up my kb/skills on battleclinic and eveboard yourself. I'm not here to make life easier for chronically lazy people, hell I've already given you too much damn advice.
edit: don't get me wrong. Boost em all you want, I'm more than happy to be riding the wave of yet another fotm broken ship class.
Stunning EVE Online Theme for PS3 |

ARES 003
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Posted - 2011.04.03 18:01:00 -
[28]
Originally by: Lazer Bear I mean autocannons or lazers have pretty close dps to blasters but they also start their damage a lot earlier due to range
actually, an incursus has roughly twice the dps of a rifter.
furthermore, the only way a rifter puts out any significant damage while the incursus is closing range is if he is using barrage, in which case he will get 0 quality hits once the incursus begins to orbit at close range.
the same is true of thorax vs rupture.
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Cambarus
The Baros Syndicate
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Posted - 2011.04.03 18:19:00 -
[29]
Originally by: Copine Callmeknau
Alright, to be fair I don't fly em yet. Training for em when I wrap up this carrier training, bout 2 weeks away, honestly can't wait to be flying em around. For the type of PvP I get, bout the only thing I would consider an improvement over a shieldcane is a shield domi/hype
You'll soon see the cane and pest phased out on my kb stats, to be replaced by mostly domi and hype. You may also see me using a mega over a pest occasionally.
You say that now. Wait until you've actually FLOWN the ships you're so excited about, THEN come back and talk about how amazing blasters are. Shield tanked blaster boats have their place, at least moreso than the armor tanked ones, but they're still not as good as their AC/laser counterparts. I flew a shield hyp for a while, it was actually fit to be exactly like a shield/nano pest. To its credit, it DID put out slightly more DPS @ 20 than the pest did, but the lack of utility highs + the cap usage of the guns + the lower agility of the ship made it not worth flying, and I soon switched back.
Originally by: Copine Callmeknau
As was said earlier in this thread, the key is thinking outside the box. Try shields out once in a while, mebbe a TE II would be a better idea than the 2'nd MFS on your megathron you're flying.
You're talking to a guy whose favorite pvp ship is the battlehelios I have no problem thinking outside the box. The PROBLEM is that thinking outside the box in this case simply means "pretending blasters are autocannons" They're not. They do not do as well as ACs, and what's more important is that the only reason you HAVE to think outside the box is that blasters do so poorly in their intended niche that they perform better when shoehorned into the niche of a better weapon system (while still doing worse than the weapon in question)
Originally by: Copine Callmeknau
oh protip: blasters do mad dmg already, adding that 2'nd/3'rd dmg mod is a pretty silly idea when you just sit there complaining about how bad the tracking/range is on it.
Damage is EXACTLY the problem blasters have. A geddon ODs a mega well inside web range, that that is a very, VERY big problem.
Originally by: Copine Callmeknau
Though you should know that blasters and AC's in the BS class are extremely competitive with one another. Pulses however outclass both systems by far, and if you wanna balance the game, you need to nerf their damage.
CCP gave some pretty insane boosts to ACs not too long ago, ACs WERE competitive with blasters before they got buffed, now it's just absurd.
Originally by: baltec1
And most of the people who whine about blasters are EFT warriors and have never or rarely ever fly blaster ships.
If the people who claim blasters are fine don't fly blaster boats, and the people who claim that they're not fine rarely fly blaster boats, wouldn't that suggest that blasters are underpowered? |

baltec1
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Posted - 2011.04.03 18:26:00 -
[30]
Originally by: Cambarus
Originally by: baltec1
And most of the people who whine about blasters are EFT warriors and have never or rarely ever fly blaster ships.
If the people who claim blasters are fine don't fly blaster boats, and the people who claim that they're not fine rarely fly blaster boats, wouldn't that suggest that blasters are underpowered?
Seeing as I do fly blaster boats with other pilots who also like blaster boats I have to say no. The main problem is blasters are different the other turrets which catches out many people.
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