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CCP Fallout

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Posted - 2011.04.04 11:25:00 -
[1]
Dr.EyjoG's newest dev blog introduces the most recent Quarterly Economic Report, covering the fourth quarter of 2010. Read all about it here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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RaTTuS
BIG Gentlemen's Agreement
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Posted - 2011.04.04 11:36:00 -
[2]
\o/ in before Chribba --
Join BIG
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.04.04 11:40:00 -
[3]
Yes.
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Salpun
Gallente Paramount Commerce
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Posted - 2011.04.04 11:42:00 -
[4]
pdf is not working for me.
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Mr LaForge
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Posted - 2011.04.04 11:45:00 -
[5]
Most of the pictures in the report are of low resolution. Its easy to see pixilating.
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FluorosulfonicAcid
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Posted - 2011.04.04 11:55:00 -
[6]
Edited by: FluorosulfonicAcid on 04/04/2011 11:55:34
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MagicAcid
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Posted - 2011.04.04 11:59:00 -
[7]
\O/ My insurance fruad production in The Citadel is on the map again
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StuRyan
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Posted - 2011.04.04 12:06:00 -
[8]
Having read page 6 I understand why there are changes being made to null sec. However, as a paying customer rather than to spew this off as a way to "increase conflict" i would have much preferred to read that PLEX is in considerable demand which has been the result of many people being able to upgrade space. ie Too many people can play the game for free.
I understand why there needs to be control on who plays for free - afterall without paying customers EVE would sieze to exist. So next time the stability of the company is to question and it is down to gaming factors do us all a favour and tell us the truth.
TL:DR Truth be told: Guys too many people are playing the game for free.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.04.04 12:06:00 -
[9]
Could we finally get some good data on mineral sources and drains?
Information on that has been suspiciously kept under lock since 2008.
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Efraya
Minmatar
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Posted - 2011.04.04 12:10:00 -
[10]
220% increase in the number of Super Carriers in the last 3 months alone.
Looks like there is something that needs balancing from here. Signature removed for not being EVE related. Zymurgist |

StuRyan
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Posted - 2011.04.04 12:11:00 -
[11]
Edited by: StuRyan on 04/04/2011 12:15:56
Originally by: Batolemaeus Edited by: Batolemaeus on 04/04/2011 12:06:56 Could we finally get some good data on mineral sources and drains?
Information on that has been suspiciously kept under lock since 2008.
Originally by: StuRyan Having read page 6 I understand why there are changes being made to null sec. However, as a paying customer rather than to spew this off as a way to "increase conflict" i would have much preferred to read that PLEX is in considerable demand which has been the result of many people being able to upgrade space. ie Too many people can play the game for free.
I understand why there needs to be control on who plays for free - afterall without paying customers EVE would sieze to exist. So next time the stability of the company is to question and it is down to gaming factors do us all a favour and tell us the truth.
TL:DR Truth be told: Guys too many people are playing the game for free.
Your post doesn't make much sense.
Increasing number of plex being sold = more people able to generate gametime via ISK, Less wonga for CCP. simple
edit: good indication is the increase in PLEX it self.
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CCP Fallout

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Posted - 2011.04.04 12:15:00 -
[12]
Originally by: Salpun pdf is not working for me.
are you getting some sort of error message?
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Antiluvian
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Posted - 2011.04.04 12:16:00 -
[13]
pdf wont load past 50% and keeps crashing fire fox, whats up
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Mithfindel
Gariushi Foundation
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Posted - 2011.04.04 12:16:00 -
[14]
Originally by: StuRyan Increasing number of plex being sold = more people able to generate gametime via ISK, Less wonga for CCP. simple
And the PLEX is seeded by NPCs, right? It is completely unthinkable that real people would pay CCP to get items they can sell ingame for ISK, right?
Since the Net doesn't exactly conduct sarcasm, even in its most obvious forms, as far as we know, no PLEX just appear by magic. If you're funding your subscription by PLEX, it means that someone else is paying CCP for your game time with "real money" and getting your "spaceship money" for it.
Amazing?
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Evilan Altana
Moriar Libera
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Posted - 2011.04.04 12:18:00 -
[15]
Edited by: Evilan Altana on 04/04/2011 12:25:35 A new QEN, hurray.
Edit: whoops misread the note in reference to overall population.
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Antiluvian
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Posted - 2011.04.04 12:19:00 -
[16]
consistently gets to 850 mb then stops and does nothing, 2 out of 5 attempts firefox frozen and need force restart, (win 7)
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StuRyan
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Posted - 2011.04.04 12:31:00 -
[17]
Originally by: Mithfindel Edited by: Mithfindel on 04/04/2011 12:16:44
Originally by: StuRyan Increasing number of plex being sold = more people able to generate gametime via ISK, Less wonga for CCP. simple
And the PLEX is seeded by NPCs, right? It is completely unthinkable that real people would pay CCP to get items they can sell ingame for ISK, right?
Since the Net doesn't exactly conduct sarcasm, even in its most obvious forms: as far as we know, no PLEX just appear by magic. If you're funding your subscription by PLEX, it means that someone else is paying CCP for your game time with "real money" and getting your "spaceship money" for it.
Amazing?
It is amazing and as i wrote, the increase in ISK paid is a good indictation that not enough Timecard are being paid for by real money.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.04 12:45:00 -
[18]
/facepalm at the part about "stabilizing" PLEX prices. Both the "stealth NPC" purchase or sale of PLEX on the market would be highly unadvisable. It is my only hope that it's only a ruse to prevent speculators from getting too daring and not much else. _
Make ISK||Build||React||1k papercuts _
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Salpun
Gallente Paramount Commerce
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Posted - 2011.04.04 12:52:00 -
[19]
It did not load the first time and the three blank pages at the beginning are messing a lot of people up as they scroll down.
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zz01shagsme
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Posted - 2011.04.04 13:05:00 -
[20]
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 12:40:07 Edited by: StuRyan on 04/04/2011 12:37:56
Originally by: Mithfindel Edited by: Mithfindel on 04/04/2011 12:16:44
Originally by: StuRyan Increasing number of plex being sold = more people able to generate gametime via ISK, Less wonga for CCP. simple
And the PLEX is seeded by NPCs, right? It is completely unthinkable that real people would pay CCP to get items they can sell ingame for ISK, right?
Since the Net doesn't exactly conduct sarcasm, even in its most obvious forms: as far as we know, no PLEX just appear by magic. If you're funding your subscription by PLEX, it means that someone else is paying CCP for your game time with "real money" and getting your "spaceship money" for it.
Amazing?
It is amazing and as i wrote, the increase in ISK paid is a good indictation that not enough Timecard are being paid for by real money.
edit: Completely unthinkable that the price of PLEX would decrease if more people started paying for the game with real money wouldn't it.
How would you like the can of sarcasm... LOL nice one Stu
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bitters much
Nekkid Inc.
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Posted - 2011.04.04 13:19:00 -
[21]
Bounty prizes up 8.1t compared to Q3 2011 (no comparison to Q4 2010, unfortunately), to 75.7t. 
And you ( whiners ) wonder why CCP is nerfing 0.0 anomalies.
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.04.04 13:19:00 -
[22]
Originally by: Mr LaForge Most of the pictures in the report are of low resolution. Its easy to see pixilating.
this pdf looks like a joke :( soo pixelated
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pmchem
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.04.04 13:29:00 -
[23]
When CCP has the Echelon listed as the 5th most popular shiptype, you know their method for determining popular ships is absolutely useless. Don't rely on a snapshot of the db that counts every single newbie character sitting in a ship in a station, logged out. Don't even gather stats based on ship ownership. Use snapshots of ships in space -- you know, what people actually use. Then exclude rookie ships and shuttles.
Your results would be very different.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.04.04 13:32:00 -
[24]
Originally by: Akita T /facepalm at the part about "stabilizing" PLEX prices. Both the "stealth NPC" purchase or sale of PLEX on the market would be highly unadvisable. It is my only hope that it's only a ruse to prevent speculators from getting too daring and not much else.
This
First at the economy talk at Fanfest and now in written form talks of "stabilizing PLEX"
Do. Not. Do. This. ...Then when you stopped to think about it. All you really said was Lalala. |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.04.04 13:34:00 -
[25]
Originally by: StuRyan
Increasing number of plex being sold = more people able to generate gametime via ISK, Less wonga for CCP. simple
edit: good indication is the increase in PLEX it self.
I don't think you're qualified enough to post in this thread about spaceship economy.
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Valeroth Kyarmentari
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Posted - 2011.04.04 13:35:00 -
[26]
At last... Very nice. I would like to see a chart for most popular ships by "time flown". Instead of a snapshot. I often logout in my Noctis (because salvaging is the last thing I do for the night), but it's not where I spend most of my time.
So now I'm going to be a pest and ask when the Q1 2011 QEN is coming? I'm assuming the Q4 2010 was just delayed due to Fanfest.
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GIGAR
Caldari
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Posted - 2011.04.04 13:35:00 -
[27]
I'm just wondering when CCP will actually start to take their game seriously again.
------------ "I've yet to meet one that can outsmart bullet." - Heavy Weapons Guy |

Furb Killer
Gallente
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Posted - 2011.04.04 13:36:00 -
[28]
Originally by: bitters much Bounty prizes up 8.1t compared to Q3 2011 (no comparison to Q4 2010, unfortunately), to 75.7t. 
And you ( whiners ) wonder why CCP is nerfing 0.0 anomalies.
Well according to CCP it is gonna decrease the stability of coalitions and lead to more conflict, so according to them that is the reason they are nerfing it. It would mean some morons thought of that idea, but we are talking about CCP after all.
Your explanation is roughly equally moronic, making reward in 0.0 much less then in high sec, while there is much higher risk, is just ridiculous. ISK faucet nerf? Fine, but that is no reason to ruin the income completely. They could for example have added an agent upgrade instead, which gives agents in space. ISK sink by the LP shop, so no huge ISK faucet without ruining 0.0 income.
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.04.04 13:51:00 -
[29]
Originally by: Furb Killer
Originally by: bitters much Bounty prizes up 8.1t compared to Q3 2011 (no comparison to Q4 2010, unfortunately), to 75.7t. 
And you ( whiners ) wonder why CCP is nerfing 0.0 anomalies.
Well according to CCP it is gonna decrease the stability of coalitions and lead to more conflict, so according to them that is the reason they are nerfing it. It would mean some morons thought of that idea, but we are talking about CCP after all.
Your explanation is roughly equally moronic, making reward in 0.0 much less then in high sec, while there is much higher risk, is just ridiculous. ISK faucet nerf? Fine, but that is no reason to ruin the income completely. They could for example have added an agent upgrade instead, which gives agents in space. ISK sink by the LP shop, so no huge ISK faucet without ruining 0.0 income.
The backbone of the current NC coalition is the promise of safety in numbers and easy money through sanctums. Other than Razor and Morsus Mihi, and with the newly introduced third leg of Goonswarm, every single other entity in the Northern Coalitions blues list exists as meat shield filling. Do whatever, but show up for our CTAs to throw more numbers at the problem.
By changing the anomalies, the NC can't keep its promise of easy ratting nearly as well as it used to. I wonder how Goonswarm is going to take the inevitable envy of NC renters and members who can't make money like Goonswarm can with the newly invigorated Deklein.
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StuRyan
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Posted - 2011.04.04 13:52:00 -
[30]
Originally by: Batolemaeus
Originally by: StuRyan
Increasing number of plex being sold = more people able to generate gametime via ISK, Less wonga for CCP. simple
edit: good indication is the increase in PLEX it self.
I don't think you're qualified enough to post in this thread about spaceship economy.
I think your completely irrelevent run along now recess is over.
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Belloche
Caldari NailorTech Industries RAZOR Alliance
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Posted - 2011.04.04 13:53:00 -
[31]
Where are the stats for PLEX'es on the amount of them created vs the amount redeemed and the amount in game? That would give us all a better idea of the situation. It was in only one of the QENs so we know the stats are tracked.
Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |

Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.04.04 14:02:00 -
[32]
Edited by: Evelgrivion on 04/04/2011 14:03:31
Originally by: StuRyan I think your completely irrelevent run along now recess is over.
Now see, if you weren't one of those NC renters who was going to bear the brunt of the negative, from your alliance's perspective, fallout from this change, your angry opinion might have bore more scrutiny. Now if only your grammar wasn't so horrible, that would be a bigger improvement still. Unfortunately, your original point was so far off the mark, that it's nonsensical. Every PLEX created is income for CCP, no matter what is done with it from there.
The increase in PLEX prices comes down to increasing amounts of ISK in player wallets and a subsequent increase in demand for PLEX by players who no longer need to bother shelling out $15 a month to keep an account or two going. If too many power-grinders can run accounts through PLEX, those players can conceivably suck up the PLEX supply, and reduce the number of players who can play via time codes, should the bar be raised too high.
There is a word of mouth effect, that should not be ignored, in knowing that people who play the game well enough might not have to pay $15 a month out of pocket to play EVE Online. If that free to play mark becomes unreachable for all but the most potent of power gamers, that's a powerful piece of advertising down the drain.
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missminer69
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Posted - 2011.04.04 14:02:00 -
[33]
That would be a start and would, in my opinion, deepen the justification for nerfing null sec. (by the way i am totally against it, if we aren't already grinding enough) any how, i think the justification is this:
Not enough supply of plex (plex being generated by someone buying gametime with real money) meaning when plex is brought to the market it is at price x, now if that plex is not bought the next PLEX with come on the market price x -0.01 for instance. But what is happening is PLEX is increasing which to me says there is too much demand.. too many people can pay for plex.
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Ordais
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Posted - 2011.04.04 14:09:00 -
[34]
The Supercapital number is just so over the top, and the progression is scary. 10 Titans per quarter more every quarter, where should this end?
Ppl clearly cant keep up with the destruction of this beasts, never mind supercarriers or carriers/dreads...
Where does this end i ask you? CCP even stated they dont see a problem with this.
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StuRyan
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Posted - 2011.04.04 14:12:00 -
[35]
Originally by: Evelgrivion Edited by: Evelgrivion on 04/04/2011 14:03:31
Originally by: StuRyan I think your completely irrelevent run along now recess is over.
Now see, if you weren't one of those NC renters who was going to bear the brunt of the negative, from your alliance's perspective, fallout from this change, your angry opinion might have bore more scrutiny. Now if only your grammar wasn't so horrible, that would be a bigger improvement still. Unfortunately, your original point was so far off the mark, that it's nonsensical. Every PLEX created is income for CCP, no matter what is done with it from there.
The increase in PLEX prices comes down to increasing amounts of ISK in player wallets and a subsequent increase in demand for PLEX by players who no longer need to bother shelling out $15 a month to keep an account or two going. If too many power-grinders can run accounts through PLEX, those players can conceivably suck up the PLEX supply, and reduce the number of players who can play via time codes, should the bar be raised too high.
There is a word of mouth effect, that should not be ignored, in knowing that people who play the game well enough might not have to pay $15 a month out of pocket to play EVE Online. If that free to play mark becomes unreachable for all but the most potent of power gamers, that's a powerful piece of advertising down the drain.
What has where I play the game got anything to do with this?
Can you not see that with less people paying for game time less plex are being generated and so the price will increase, thats basic Supply Demand.
How was my orginial point far off the mark. Simply put, just for you, more people can pay for gametime via ISK due to the upgrades? Every Plex is income and that is not the point here look further down the line and stop being ignorant.
more People Play via ISK meaning less play via real money meaning less are being generated meaning less for CCP, Deny that logic first and come back OK Cup cake.
"If that free to play mark becomes unreachable for all but the most potent of power gamers, that's a powerful piece of advertising down the drain" - Exactly which is why this nerf needs more thought. Also you have been *****ing to me on the blog about the 0.0 nerf being good becuase it will increase conflict, that statement right there just shows how much of a troll you are.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.04.04 14:16:00 -
[36]
The mere fact that the anomaly nerf is not mentioned in the QEN suggests that it has not even been thought of a month ago. CCP really did think that one through, didn't they. ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.04.04 14:18:00 -
[37]
Originally by: StuRyan more People Play via ISK meaning less play via real money meaning less PLEX are being generated meaning the price of PLEX goes up which means there is more demand for the supply meaning less income for CCP, Deny that logic first and come back OK Cup cake.
Would you be so kind to explain how each PLEX used, which are bought by credit card for $17.50 each, becomes a loss of income to CCP?
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StuRyan
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Posted - 2011.04.04 14:21:00 -
[38]
Edited by: StuRyan on 04/04/2011 14:23:26 Edited by: StuRyan on 04/04/2011 14:22:07 Edited by: StuRyan on 04/04/2011 14:21:18
Originally by: Evelgrivion
Originally by: StuRyan more People Play via ISK meaning less play via real money meaning less PLEX are being generated meaning the price of PLEX goes up which means there is more demand for the supply meaning less income for CCP, Deny that logic first and come back OK Cup cake.
Would you be so kind to explain how each PLEX used, which are bought by credit card for $17.50 each, becomes a loss of income to CCP?
It doesn't the fact is more people can play through ISK rather than using the credit card so said $17.50 becomes a loss only when THAT person can fund the game via ISK.
My turn now, if everyone could fund via ISK what do you think would happen? - Answer will PLEX run out? What would happen if people could play for ISK and not need to pay $17.50 for it and hence no plex would be generated?
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.04.04 14:23:00 -
[39]
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 14:21:18
Originally by: Evelgrivion
Originally by: StuRyan more People Play via ISK meaning less play via real money meaning less PLEX are being generated meaning the price of PLEX goes up which means there is more demand for the supply meaning less income for CCP, Deny that logic first and come back OK Cup cake.
Would you be so kind to explain how each PLEX used, which are bought by credit card for $17.50 each, becomes a loss of income to CCP?
It doesn't the fact is more people can play through ISK rather than using the credit card so said $17.50 becomes a loss only when THAT person can fund the game via ISK.
At what point does a PLEX enter the game that wasn't first paid for with cash?
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StuRyan
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Posted - 2011.04.04 14:25:00 -
[40]
Originally by: Evelgrivion
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 14:21:18
Originally by: Evelgrivion
Originally by: StuRyan more People Play via ISK meaning less play via real money meaning less PLEX are being generated meaning the price of PLEX goes up which means there is more demand for the supply meaning less income for CCP, Deny that logic first and come back OK Cup cake.
Would you be so kind to explain how each PLEX used, which are bought by credit card for $17.50 each, becomes a loss of income to CCP?
It doesn't the fact is more people can play through ISK rather than using the credit card so said $17.50 becomes a loss only when THAT person can fund the game via ISK.
At what point does a PLEX enter the game that wasn't first paid for with cash?
Forgive me if im wrong but isnt plex generated when $17.50 is paid ?
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.04.04 14:27:00 -
[41]
Edited by: Evelgrivion on 04/04/2011 14:32:39 Edited by: Evelgrivion on 04/04/2011 14:31:35
Originally by: StuRyan Forgive me if im wrong but isnt plex generated when $17.50 is paid ?
That's the only time the PLEX is generated, yes. Those PLEXes don't disappear until someone turns them into game time, which transforms the PLEX from an in-game asset into 30 days of account time. While the PLEX floats around in the game's list of assets, it's nothing more than game time that someone else bought in advance. Every account paid for in time codes is $2.50 more into CCP's coffers over the people who pay the flat $15.00 a month. At no point in this exchange does CCP lose money.
At this point, your poorly articulated argument finally starts to make sense; if people don't pay for game time with Time Codes, CCP loses an extra margin of income. However, this ends up balancing out over time. 0.0 Dwellers are not the exclusive buyers of time codes, after all. The harder it is to make money in game, the more willing a more casual player becomes to shell out $35 for two PLEXes. The final cost of a PLEX in ISK only matters in relative proportion to the amount of ISK in the average player's wallet.
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Last Wolf
Umbra Wing
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Posted - 2011.04.04 14:30:00 -
[42]
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 12:06:52 Having read page 6 I understand why there are changes being made to null sec. However, as a paying customer rather than to spew this off as a way to "increase conflict" i would have much preferred to read that PLEX is in considerable demand which has been the result of many people being able to upgrade space. ie Too many people can play the game for free.
I understand why there needs to be control on who plays for free - afterall without paying customers EVE would sieze to exist. So next time the stability of the company is to question and it is down to gaming factors do us all a favour and tell us the truth.
TL:DR Truth be told: Guys too many people are playing the game for free. We need to make these changes to reduce the amount of isk in the game
you do realize that for someone to be able to "Play for free" someone ELSE has to spend money to buy that plex? AND buying that plex costs a good chunk more than someone subscribing to the monthly fee? CCP actually makes more money from people buying plex with isk. A lot of those players wouldn't play at ALL nor they would have as many alts if it wasn't for plex. Oh no you don't! Incoming witty reply, ETA: 300 seconds! |

StuRyan
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Posted - 2011.04.04 14:43:00 -
[43]
Edited by: StuRyan on 04/04/2011 14:46:12 Edited by: StuRyan on 04/04/2011 14:45:06 Edited by: StuRyan on 04/04/2011 14:43:42
Originally by: Evelgrivion Edited by: Evelgrivion on 04/04/2011 14:32:39 Edited by: Evelgrivion on 04/04/2011 14:31:35
Originally by: StuRyan Forgive me if im wrong but isnt plex generated when $17.50 is paid ?
That's the only time the PLEX is generated, yes. Those PLEXes don't disappear until someone turns them into game time, which transforms the PLEX from an in-game asset into 30 days of account time. While the PLEX floats around in the game's list of assets, it's nothing more than game time that someone else bought in advance. Every account paid for in time codes is $2.50 more into CCP's coffers over the people who pay the flat $15.00 a month. At no point in this exchange does CCP lose money.
At this point, your poorly articulated argument finally starts to make sense; if people don't pay for game time with Time Codes, CCP loses an extra margin of income. However, this ends up balancing out over time. 0.0 Dwellers are not the exclusive buyers of time codes, after all. The harder it is to make money in game, the more willing a more casual player becomes to shell out $35 for two PLEXes. The final cost of a PLEX in ISK only matters in relative proportion to the amount of ISK in the average player's wallet.
Oh please, get off your throne and answer this, what would happen if a substantial amount of people could play the game via ISK?
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Better Than You
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Posted - 2011.04.04 14:44:00 -
[44]
That report looks shady to be honest. I think we found Greyscales dynamic duo. I guess we will have to take your word for it Dr. Eggnog?
This is just more twisted words thrown at us to try and make us believe the anomaly nerf is needed. So sorry CCP, but not everyone playing your game is dumb enough to believe this pill of garbage your trying to shove down our throat.
I must admit, it is a creative way to try and save Greyscales nerf to null sec.
- **Friendship will always trump the desire to fight!** |

Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.04.04 14:52:00 -
[45]
Originally by: StuRyan Oh please, get off your throne and answer this, what would happen if a substantial amount of people could play the game via ISK?
Since there is an upper limit on supply, if demand goes up, only the super-rich players will be able to pay for game time via PLEXes - thus leaving it in the hands of Tech 2 BPO holders, Alliance leaders, and particularly rich CEOs or players with no lives. There's a lot more ISK in the game than you seem to realize, and if too many people can pay for their time with ISK, a lot of people who come to the game with the idea of paying for that time with ISK stop showing up.
Too much demand for PLEX and their prices reach new heights.
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ChromeStriker
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Posted - 2011.04.04 14:58:00 -
[46]
yay economicnessing 
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StuRyan
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Posted - 2011.04.04 15:02:00 -
[47]
Originally by: Evelgrivion
Originally by: StuRyan Oh please, get off your throne and answer this, what would happen if a substantial amount of people could play the game via ISK?
Since there is an upper limit on supply, if demand goes up, only the super-rich players will be able to pay for game time via PLEXes - thus leaving it in the hands of Tech 2 BPO holders, Alliance leaders, and particularly rich CEOs or players with no lives. There's a lot more ISK in the game than you seem to realize, and if too many people can pay for their time with ISK, a lot of people who come to the game with the idea of paying for that time with ISK stop showing up.
Too much demand for PLEX and their prices reach new heights.
Isn't that my argument? Demand of plex goes up less real money exchanged for gametime this equals the real reason behind 0.0 nerf. Now lets say more people are going to be paying for gametime through the route of real money what do you expect the price of PLEX to do then?
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.04.04 15:06:00 -
[48]
Originally by: StuRyan Isn't that my argument? Demand of plex goes up less real money exchanged for gametime this equals the real reason behind 0.0 nerf. Now lets say more people are going to be paying for gametime through the route of real money what do you expect the price of PLEX to do then?
Wait, what?
|

StuRyan
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Posted - 2011.04.04 15:08:00 -
[49]
Edited by: StuRyan on 04/04/2011 15:15:01 Edited by: StuRyan on 04/04/2011 15:13:08 Edited by: StuRyan on 04/04/2011 15:09:37
Originally by: Evelgrivion
Originally by: StuRyan Isn't that my argument? Demand of plex goes up less real money exchanged for gametime this equals the real reason behind 0.0 nerf. Now lets say more people are going to be paying for gametime through the route of real money what do you expect the price of PLEX to do then?
Wait, what?
READ what i WROTE, if more pay via real money what will plex do?
For you: More PLEX being generated now there is an OVER supply.
Play the game for free if your super rich? C'mon it doesnt take long to rat 280m for 30 day gametime. Thats not being rich. thats being smart. And the whole point to my argument is to say rather than try to pass the 0.0 nerf as some conflict spinner I'd would have understood a lot more that the game needs financing becuase too many are now able to pay for it via ISK.
I suppose then it comes to this if PLEX reduces to a point where people can once again afford it will they nerf it even more.
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Ms Michigan
Gallente Aviation Professionals for EVE
|
Posted - 2011.04.04 15:27:00 -
[50]
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 12:06:52 Having read page 6 I understand why there are changes being made to null sec. However, as a paying customer rather than to spew this off as a way to "increase conflict" i would have much preferred to read that PLEX is in considerable demand which has been the result of many people being able to upgrade space. ie Too many people can play the game for free.
I understand why there needs to be control on who plays for free - afterall without paying customers EVE would sieze to exist. So next time the stability of the company is to question and it is down to gaming factors do us all a favour and tell us the truth.
TL:DR Truth be told: Guys too many people are playing the game for free. We need to make these changes to reduce the amount of isk in the game
THIS
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missminer69
|
Posted - 2011.04.04 15:30:00 -
[51]
Originally by: Ms Michigan
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 12:06:52 Having read page 6 I understand why there are changes being made to null sec. However, as a paying customer rather than to spew this off as a way to "increase conflict" i would have much preferred to read that PLEX is in considerable demand which has been the result of many people being able to upgrade space. ie Too many people can play the game for free.
I understand why there needs to be control on who plays for free - afterall without paying customers EVE would sieze to exist. So next time the stability of the company is to question and it is down to gaming factors do us all a favour and tell us the truth.
TL:DR Truth be told: Guys too many people are playing the game for free. We need to make these changes to reduce the amount of isk in the game
THIS
THIS x 2
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Malovich
Caldari
|
Posted - 2011.04.04 15:31:00 -
[52]
Originally by: StuRyan READ what i WROTE, if more pay via real money what will plex do?
For you: More PLEX being generated now there is an OVER supply.
Play the game for free if your super rich? C'mon it doesnt take long to rat 280m for 30 day gametime. Thats not being rich. thats being smart. And the whole point to my argument is to say rather than try to pass the 0.0 nerf as some conflict spinner I'd would have understood a lot more that the game needs financing becuase too many are now able to pay for it via ISK.
I suppose then it comes to this if PLEX reduces to a point where people can once again afford it will they nerf it even more.
You do realize that CCP probably prefers when people "pay" via PLEX, right?
Income to CCP (In USD, exchange rates might make the values wonky in other currencies): PLEX-funded Subscription: $17.50/month Monthly Subscription: $15/month 3-Month Subscription: $14/month
"Paying by ISK" is a poor presentation of how the system works. The way it actually works is Player A pays for Player B, who in turn gives Player A ISK. CCP collects real money regardless, and more of it in the case of PLEX.
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Vincent Athena
|
Posted - 2011.04.04 15:31:00 -
[53]
Originally by: Batolemaeus
Originally by: StuRyan
Increasing number of plex being sold = more people able to generate gametime via ISK, Less wonga for CCP. simple
edit: good indication is the increase in PLEX it self.
I don't think you're qualified enough to post in this thread about spaceship economy.
Every PLEX used by someone to play for free was created by someone else paying $17.50 to CCP.
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StuRyan
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Posted - 2011.04.04 15:39:00 -
[54]
As more people can afford to play via ISK, when will they need to pay $17.50?
The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK to pay for PLEX.
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Trin Javidan
|
Posted - 2011.04.04 15:39:00 -
[55]
let me draw some conclusions in case u guys forgot:
"This fits well with the cyclical behavior previously observed, where population and activity peak around expansions and then drop again in the time between"
Is pvp/eve finally fixed in this patch, check check nope, and time to go awoll again..
"Once again, this quarter saw a relative increase in the proportion of users in null security space, as well as high security and wormhole space. This was at the expense of low security space, which saw a 0.27% decline in its share of the overall population. A year ago, the population of null security was 9.73% of the total and has since grown to 11.26%, a significant increase of 1.53% points."
Not for long with anomaly nerf, u finally managed to get 0.0 more populated, i suggest u try to fix pvp now so that attracts more people to 0.0 instead of anomaly bears. I'm not talking about sov warefare, its boring and blobby/laggy eeww.
"For the fifth quarter in a row, electronic attack ships were the least flown ship group."
Check assembly hall for why that is (hint; note how many post are about it, would there be something wrong about it??)
"The growth in the number of titans being flown had led to them surpassing the number of black ops, with 472 titans and 449 black ops being piloted."
It's funny to see why so few minmatar titans and supercarriers are produced; (They obvious need fixing and it's not because of someone likes active tank or not, its cause of the weaknesses)
"The bank has therefore proposed that in 2011 there should be a focus on increasing ISK sinks in order to curb potential inflation."
How about fixing pvp so more stuff gets blown up? Combine this with a review of the T2 ME BPO needs and u can solve alot of problems at once. Solve the prom/dyspo/neo/thul/tech problem. Second make t2 recons/ hac's/ dicters/hic's/logi's (currently a avarage pvp ship cost 130 mil. Thats 130/ 40 = 3,25 hours or boring anomaly whoring) cheaper. Now people can buy more and care less about losing so more pvp = better isk sink (side effect; implants get lost more)
"Things took a different turn in December. On December 14, the dreaded learning skills were removed, which involved refunding the skill points already used to train them. This brought in a considerable number of older players that had stopped playing. Frequently, these players found themselves in need of cash to quickly reestablish themselves, so many of them chose to create 31 Tech II prices were quite stable in the first two months of the quarter, rising by only 0.7% each month. As previously mentioned, the return of experienced players in December caused a spike in demand, which resulted in a 4.6% increase in the prices of Tech II ships and modules. Total produced mass of Tech II ships grew by 12.8% in December and reached 1.3 gigatons. This was, however, a reversal of a downward trend since August. From Q3 to Q4, Tech II ship production fell by 11%, from 4.1 gigatons to 3.6 gigatons. Figure 13: For most of the quarter, Tech II prices were stable. Increased demand in December pushed prices upwards. PLEXes and sell them on the market. Average daily PLEX creation grew by 18% from November to December." Imagin what happens when pvp ships gets a total overhaul
"The interesting part here is that manufacturing has been moving away from low security space and null security space since 2007"
Jumpfreighters
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Rikki Sals
Caldari
|
Posted - 2011.04.04 15:41:00 -
[56]
@StuRyan If "everyone" in the game was paying their subs by buying PLEX with isk, that would mean a small group of people would have to be paying CCP hundreds of thousands of dollars each month to generate enough PLEX to meet that demand.
CCP does not lose money from PLEX being traded.
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StuRyan
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Posted - 2011.04.04 15:49:00 -
[57]
Edited by: StuRyan on 04/04/2011 15:51:22
Originally by: Rikki Sals @StuRyan If "everyone" in the game was paying their subs by buying PLEX with isk, that would mean a small group of people would have to be paying CCP hundreds of thousands of dollars each month to generate enough PLEX to meet that demand.
CCP does not lose money from PLEX being traded.
If everyone who played via plex no plex would generated. and then it becomes an incredibly lucrative trade. My question is when someone buys time via real money where do the plex come from and are they given a price say the same as JITA prices?
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.04.04 15:50:00 -
[58]
Edited by: Bagehi on 04/04/2011 15:52:44 A weakening currency in a monetary exchange is a sign of inflation. Need to kill more botters.
Originally by: StuRyan
Originally by: Rikki Sals @StuRyan If "everyone" in the game was paying their subs by buying PLEX with isk, that would mean a small group of people would have to be paying CCP hundreds of thousands of dollars each month to generate enough PLEX to meet that demand.
CCP does not lose money from PLEX being traded.
If everyone who played via plex no plex would generated.
Also, this type of situation is impossible as supply and demand would balance that out. Everyone buying something and no one selling it is the infinite price point on a supply and demand graph. Why are we arguing about something as theoretical as that?
This signature is useless, but it is red.
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Durzel
The Xenodus Initiative.
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Posted - 2011.04.04 15:54:00 -
[59]
Posting in a different colour or font size confers a profound weight of intellect and credibility that you don't get by adhering to white-test conventions.
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StuRyan
|
Posted - 2011.04.04 15:56:00 -
[60]
Originally by: Bagehi Edited by: Bagehi on 04/04/2011 15:52:44 A weakening currency in a monetary exchange is a sign of inflation. Need to kill more botters.
Originally by: StuRyan
Originally by: Rikki Sals @StuRyan If "everyone" in the game was paying their subs by buying PLEX with isk, that would mean a small group of people would have to be paying CCP hundreds of thousands of dollars each month to generate enough PLEX to meet that demand.
CCP does not lose money from PLEX being traded.
If everyone who played via plex no plex would generated.
Also, this type of situation is impossible as supply and demand would balance that out. Everyone buying something and no one selling it is the infinite price point on a supply and demand graph. Why are we arguing about something as theoretical as that?
It was just one extreme to the model of plex as i try to explain why i the true reason behind the nerf to 0.0 is to do with the fact that too many poeple can now play for free.
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Marshallin Santerese
|
Posted - 2011.04.04 16:07:00 -
[61]
Originally by: Trin Javidan
How about fixing pvp so more stuff gets blown up? Combine this with a review of the T2 ME BPO needs and u can solve alot of problems at once. Solve the prom/dyspo/neo/thul/tech problem. Second make t2 recons/ hac's/ dicters/hic's/logi's (currently a avarage pvp ship cost 130 mil. Thats 130/ 40 = 3,25 hours or boring anomaly whoring) cheaper. Now people can buy more and care less about losing so more pvp = better isk sink (side effect; implants get lost more)
PVP ship destruction isn't an ISK sink. It does improve consumption (which is not an unalloyed good, but is basically positive) but it doesn't change the amount of money in the system. Implant destruction leads to an increase the use of the LP stores, which is a small ISK sink, but I doubt increasing the number of poddings is a particularly effective way of sinking large amounts of isk from the system. Dr. E. mentioned that plex creation currently outstrips usage by about 25%, which means either (a) plex prices will trend downwards until that's no longer the case or (b) there are significant stockpiles of plex in system. Plex is a useful economic indicator, and it's also an interesting conduit for isk, but its effect on the overall economy is difficult to judge.
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StuRyan
|
Posted - 2011.04.04 16:15:00 -
[62]
Edited by: StuRyan on 04/04/2011 16:15:34
Originally by: Marshallin Santerese
Originally by: Trin Javidan
How about fixing pvp so more stuff gets blown up? Combine this with a review of the T2 ME BPO needs and u can solve alot of problems at once. Solve the prom/dyspo/neo/thul/tech problem. Second make t2 recons/ hac's/ dicters/hic's/logi's (currently a avarage pvp ship cost 130 mil. Thats 130/ 40 = 3,25 hours or boring anomaly whoring) cheaper. Now people can buy more and care less about losing so more pvp = better isk sink (side effect; implants get lost more)
PVP ship destruction isn't an ISK sink. It does improve consumption (which is not an unalloyed good, but is basically positive) but it doesn't change the amount of money in the system. Implant destruction leads to an increase the use of the LP stores, which is a small ISK sink, but I doubt increasing the number of poddings is a particularly effective way of sinking large amounts of isk from the system. Dr. E. mentioned that plex creation currently outstrips usage by about 25%, which means either (a) plex prices will trend downwards until that's no longer the case or (b) there are significant stockpiles of plex in system. Plex is a useful economic indicator, and it's also an interesting conduit for isk, but its effect on the overall economy is difficult to judge.
From what i have seen Plex Prices have gone up So that to me says people are trading them more than they are buying
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Knug LiDi
N00bFleeT
|
Posted - 2011.04.04 16:24:00 -
[63]
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 16:15:34
Originally by: Marshallin Santerese
Originally by: Trin Javidan
How about fixing pvp so more stuff gets blown up? Combine this with a review of the T2 ME BPO needs and u can solve alot of problems at once. Solve the prom/dyspo/neo/thul/tech problem. Second make t2 recons/ hac's/ dicters/hic's/logi's (currently a avarage pvp ship cost 130 mil. Thats 130/ 40 = 3,25 hours or boring anomaly whoring) cheaper. Now people can buy more and care less about losing so more pvp = better isk sink (side effect; implants get lost more)
PVP ship destruction isn't an ISK sink. It does improve consumption (which is not an unalloyed good, but is basically positive) but it doesn't change the amount of money in the system. Implant destruction leads to an increase the use of the LP stores, which is a small ISK sink, but I doubt increasing the number of poddings is a particularly effective way of sinking large amounts of isk from the system. Dr. E. mentioned that plex creation currently outstrips usage by about 25%, which means either (a) plex prices will trend downwards until that's no longer the case or (b) there are significant stockpiles of plex in system. Plex is a useful economic indicator, and it's also an interesting conduit for isk, but its effect on the overall economy is difficult to judge.
From what i have seen Plex Prices have gone up So that to me says people are trading them more than they are buying
If 25% more PLEX are created than used, that means folks are hoarding them; keeping stock ahead of perceived increases in PLEX value. If the price of PLEX continues to rise, then it will be harder for folks to play to pay for their account. However, the upside is that paying for PLEX will generate you more ISK. The smooth movement in price of PLEX either up or down in a sign of health. Sudden jumps, up or down, decreases confidence in the value of ISK/PLEX which will ultimate hurt the EVE economy. Whether prices are going up or down is irrelevant, what is important is that the movement in prices should be gradual. --------------
If only we could fall into another's arms, without falling into their hands. |

Jack Gilligan
Black Serpent Technologies R.A.G.E
|
Posted - 2011.04.04 16:24:00 -
[64]
And so we see why CCP won't do anything about the botters/RMT. Sales of PLEX is shooting through the roof and they don't want to jeopardize all that extra revenue they need to develop those other two MMOs that aren't EVE.
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Rikki Sals
Caldari
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Posted - 2011.04.04 16:29:00 -
[65]
Originally by: Jack Gilligan And so we see why CCP won't do anything about the botters/RMT. Sales of PLEX is shooting through the roof and they don't want to jeopardize all that extra revenue they need to develop those other two MMOs that aren't EVE.
On the other hand, botters/RMT cause CCP to lose potential revenue from those who would subscribe if they didn't perceive EVE as being a botter/RMT paradise. 
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Knug LiDi
N00bFleeT
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Posted - 2011.04.04 16:31:00 -
[66]
Oh, and agreed that the compression on the PDF version is too high. The quality of the images is very poor. Compare to previous editions:
QEN_Q4-2009 - 4,179 KB QEN_Q1-2010 - 3,707 KB QEN_Q2-2010 - 2,193 KB QEN_Q3-2010 - 4,680 KB
QEN_Q4-2010 - 1,591 KB
The compression is overdone. While many with bandwidth issues may appreciate the drop in data volume, for those of use that print out the QEN and bind it the drop in quality is very undesirable.
I for one would greatly appreciate access to a higher quality version of the QEN. Would that be possible ? Please ?
--------------
If only we could fall into another's arms, without falling into their hands. |

Jita Gilligan
|
Posted - 2011.04.04 16:32:00 -
[67]
Originally by: Knug LiDi
If 25% more PLEX are created than used, that means folks are hoarding them; keeping stock ahead of perceived increases in PLEX value. If the price of PLEX continues to rise, then it will be harder for folks to play to pay for their account. However, the upside is that paying for PLEX will generate you more ISK. The smooth movement in price of PLEX either up or down in a sign of health. Sudden jumps, up or down, decreases confidence in the value of ISK/PLEX which will ultimate hurt the EVE economy. Whether prices are going up or down is irrelevant, what is important is that the movement in prices should be gradual.
Which happens soon as this ridiculous 0.0 nerf goes into effect Wednesday.
Clearly CCP wants to make it impossible for people who are not bots to pay for their own needs in ships, etc with what they can make in a few hours a week so that we end up buying PLEX. This will do nothing but encourage botting.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.04.04 16:38:00 -
[68]
Edited by: Bagehi on 04/04/2011 16:45:25
Originally by: StuRyan
Originally by: Bagehi Also, this type of situation is impossible as supply and demand would balance that out. Everyone buying something and no one selling it is the infinite price point on a supply and demand graph. Why are we arguing about something as theoretical as that?
It was just one extreme to the model of plex as i try to explain why i the true reason behind the nerf to 0.0 is to do with the fact that too many poeple can now play for free.
I think it would be useful to see statistics on that. Are the majority of plex sold to null sec players or empire players? That is the statistic required to make that conclusion. I don't see it in the QEN.
Bounties across the board are up in December 2010, but 80% of the population is in high sec, and that coincides with the Incursions release, not the sov release 6 months prior to that. Based on that, I would guess that the increase in bounties has more to do with Incursions and less to do with plexing in null sec. So, PLEX are likely being sold more to empire players than null sec players, and thus the problem can be pinned on Incursions.
However, short statistics on the distribution of consumption and the increases in distribution, it is purely speculation what the cause is for the current increase in demand for PLEX.
This signature is useless, but it is red.
|

Jireel
|
Posted - 2011.04.04 16:44:00 -
[69]
Edited by: Jireel on 04/04/2011 16:45:32
Originally by: Marshallin Santerese
Originally by: Trin Javidan
How about fixing pvp so more stuff gets blown up? Combine this with a review of the T2 ME BPO needs and u can solve alot of problems at once. Solve the prom/dyspo/neo/thul/tech problem. Second make t2 recons/ hac's/ dicters/hic's/logi's (currently a avarage pvp ship cost 130 mil. Thats 130/ 40 = 3,25 hours or boring anomaly whoring) cheaper. Now people can buy more and care less about losing so more pvp = better isk sink (side effect; implants get lost more)
PVP ship destruction isn't an ISK sink. It does improve consumption (which is not an unalloyed good, but is basically positive) but it doesn't change the amount of money in the system. Implant destruction leads to an increase the use of the LP stores, which is a small ISK sink, but I doubt increasing the number of poddings is a particularly effective way of sinking large amounts of isk from the system. Dr. E. mentioned that plex creation currently outstrips usage by about 25%, which means either (a) plex prices will trend downwards until that's no longer the case or (b) there are significant stockpiles of plex in system. Plex is a useful economic indicator, and it's also an interesting conduit for isk, but its effect on the overall economy is difficult to judge.
As an opposite, PVP actually INCREASES the amount of ISK in the system, as insurance payouts provide players with money in exchange of the minerals used to create them.
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Vincent Athena
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Posted - 2011.04.04 16:53:00 -
[70]
Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50?
The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK to pay for PLEX.
The people who create a PLEX by giving CCP $17.50 then sell it in game for ISK. This is so they do not have to spend in-game time and effort to make isk, usually because the hate "grinding", or they happened to have major losses and want a new ship sooner rather than later.
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Malovich
Caldari
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Posted - 2011.04.04 17:00:00 -
[71]
Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50?
The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK to pay for PLEX.
Every PLEX created, ever, represents an income to CCP of $17.50 from the moment it enters existence. The only way a PLEX is created (currently) is via redemption of a time code which is already paid for.
Again, people who pay their subscriptions via PLEX are not "paying with ISK"; they are paying another player for gametime and this second player in turn is paying CCP. At no point is anything truly "free" in this system. CCP long ago collected the real money represented by every PLEX in the game.
As such, there is a finite supply of PLEX, represented by those with real money who wish to exchange it for ISK via PLEX. There is no realistic scenario where the entire game is fueled by PLEX.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.04.04 17:06:00 -
[72]
Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50?
The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK to pay for PLEX.
It has little to do with "skill" and a lot to do with efficiency of time. If you can make $17.50 in less time than it takes to make 350m isk (roughly the current price of PLEX), and you find grinding for isk to be roughly as fun as your job, then it is in your best interest to buy PLEX and sell it for isk. The higher the isk-based price for PLEX gets, the greater the percentage of the player population there will be who finds it more efficient to sell PLEX for isk.
This signature is useless, but it is red.
|

Esan Vartesa
Khanid Trade Syndicate
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Posted - 2011.04.04 17:09:00 -
[73]
Originally by: Knug LiDi If 25% more PLEX are created than used, that means folks are hoarding them; keeping stock ahead of perceived increases in PLEX value. If the price of PLEX continues to rise, then it will be harder for folks to play to pay for their account. However, the upside is that paying for PLEX will generate you more ISK. The smooth movement in price of PLEX either up or down in a sign of health. Sudden jumps, up or down, decreases confidence in the value of ISK/PLEX which will ultimate hurt the EVE economy. Whether prices are going up or down is irrelevant, what is important is that the movement in prices should be gradual.
Maybe if we take a step back and look at this from another angle, the bickering might subside.
As has been established above, buying PLEX costs $17.50, whereas buying another 30 days of play time directly costs $15.00. Therefore, a rational player would not buy PLEX to cover their own subscription. It then follows that the only reason a rational player would buy a PLEX is to essentially turn real life money into ISK by selling that PLEX to other players.
The initial inherent value of a PLEX is determined by a comparison on the part of the buyer of real dollars to the ISK value of the PLEX on the current market. That buyer will immediately sell the PLEX on the market. The in-game purchaser of that PLEX is making a completely different value comparison, however. He is looking at the value of 30 days of play time versus the ISK cost of the item. No real money comparison is involved, which is why the perceived value of the item is different for these 2 players. That second player's valuation of ISK is determined largely by the ease of generating that ISK.
Now lets follow that chain backwards, starting with the nerf of a null-player's ability to generate ISK. If it's harder to generate ISK, it becomes more valuable. This makes an ISK for PLEX trade less appealing, which we'll translate into a lower demand for PLEX at the current in-game price point. Over time, this lower demand for PLEX (remember to draw a distinction between demand for PLEX in ISK terms on the market from demand for PLEX in real money terms from CCP) which causes the market to move to a new, lower ISK price for PLEX.
Now, if the value of a PLEX in ISK terms is now lower, then the value of PLEX compared to real money is lower. This decreases demand for PLEX from initial buyers. So, the argument that CCP is nerfing null because they're greedy is debunked.
Note, however, that the $2.50 difference between PLEX and subscription cost is not a profit for CCP, it's purely an offset for administrative costs. Frankly, CCP makes pretty much the same money no matter how you pay for your game time.
This isn't about PLEX at all. PLEX is just a really good way to look at the "exchange rate" between real money and ISK. The fact is, PLEX prices are rising because the value of ISK is decreasing, and that simply reflects the fact that too much ISK is being created in the game.
The null nerf is indeed meant to constrict the ISK faucet slightly. But there are lots of faucets and lots of ways to constrict them, so why this one? Well, I would suggest that CCP did their homework, and decided that this WOULD add more conflict to null, that it WOULD hurt botters more than the average account, that it WOULD be good for the game.
My point is, relax, they know what they're doing.
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.04.04 17:11:00 -
[74]
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 15:51:22
Originally by: Rikki Sals @StuRyan If "everyone" in the game was paying their subs by buying PLEX with isk, that would mean a small group of people would have to be paying CCP hundreds of thousands of dollars each month to generate enough PLEX to meet that demand.
CCP does not lose money from PLEX being traded.
If everyone who played via plex no plex would generated. and then it becomes an incredibly lucrative trade. My question is when someone buys time via real money where do the plex come from and are they given a price say the same as JITA prices?
Stop posting already, this is clearly beyond you.
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StuRyan
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Posted - 2011.04.04 17:16:00 -
[75]
Originally by: Rasz Lin
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 15:51:22
Originally by: Rikki Sals @StuRyan If "everyone" in the game was paying their subs by buying PLEX with isk, that would mean a small group of people would have to be paying CCP hundreds of thousands of dollars each month to generate enough PLEX to meet that demand.
CCP does not lose money from PLEX being traded.
If everyone who played via plex no plex would generated. and then it becomes an incredibly lucrative trade. My question is when someone buys time via real money where do the plex come from and are they given a price say the same as JITA prices?
Stop posting already, this is clearly beyond you.
Recess is that way ->
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missminer69
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Posted - 2011.04.04 17:26:00 -
[76]
Originally by: Bagehi
Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50?
The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK to pay for PLEX.
It has little to do with "skill" and a lot to do with efficiency of time. If you can make $17.50 in less time than it takes to make 350m isk (roughly the current price of PLEX), and you find grinding for isk to be roughly as fun as your job, then it is in your best interest to buy PLEX and sell it for isk. The higher the isk-based price for PLEX gets, the greater the percentage of the player population there will be who finds it more efficient to sell PLEX for isk.
And then i suppose the question becomes when will people a. fight for more opportunities to hit the bigger rats. b. Join who ever already owns the rights or c. quit becuase real money is becoming a factor.
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Rixiu
The Inuits
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Posted - 2011.04.04 17:34:00 -
[77]
WOW at the supercap numbers. Those things are really getting out of hand for each month.
Concern regarding isk sinks though, wouldn't decreasing the isk supply be better? Creating more sinks would probably make people grind more to get what they want which means that the end result is the same. Having isk recycle instead of some sort of "isk is created and then destroyed" sounds a lot more fun to be honest, and also "cooler"...
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J Kunjeh
Gallente
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Posted - 2011.04.04 17:35:00 -
[78]
Originally by: StuRyan
TL:DR Truth be told: Guys too many people are playing the game for free. We need to make these changes to reduce the amount of isk in the game
Actually, nobody truly plays for free, they're just having their sub paid for by somebody else. CCP is still getting paid for the sub regardless of who pays for it.
~Gnosis~ |

StuRyan
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Posted - 2011.04.04 17:35:00 -
[79]
Edited by: StuRyan on 04/04/2011 17:35:52
Originally by: Bagehi
Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50?
The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK to pay for PLEX.
It has little to do with "skill" and a lot to do with efficiency of time. If you can make $17.50 in less time than it takes to make 350m isk (roughly the current price of PLEX), and you find grinding for isk to be roughly as fun as your job, then it is in your best interest to buy PLEX and sell it for isk. The higher the isk-based price for PLEX gets, the greater the percentage of the player population there will be who finds it more efficient to sell PLEX for isk.
The model assumes that someone is always going to be there to pay real money for game time which will generate the plex for someone to buy.
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J Kunjeh
Gallente
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Posted - 2011.04.04 17:46:00 -
[80]
Esan Vartesa: you sir, win Eve. Thanks for that post.
~Gnosis~ |

Mister Rocknrolla
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Posted - 2011.04.04 17:50:00 -
[81]
Edited by: Mister Rocknrolla on 04/04/2011 17:50:53 LOL...
Originally by: QEN, page 44 On the other hand, the [Nanite Repair Paste] blueprint's second place position on the material efficiency [research] list is somewhat unfortunate. In all, 908 players did almost 1.3 million research runs on the blueprints. Every single run was wasted. <snip> ...all three ingredients in Nanite Repair Paste under the heading of Extra Material. Material efficiency has no effect on such extra materials.
 I guess it's good practice.
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Doc J
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Posted - 2011.04.04 17:58:00 -
[82]
Edited by: Doc J on 04/04/2011 18:01:36 Edited by: Doc J on 04/04/2011 18:00:50
Originally by: Esan Vartesa
Originally by: Knug LiDi If 25% more PLEX are created than used, that means folks are hoarding them; keeping stock ahead of perceived increases in PLEX value. If the price of PLEX continues to rise, then it will be harder for folks to play to pay for their account. However, the upside is that paying for PLEX will generate you more ISK. The smooth movement in price of PLEX either up or down in a sign of health. Sudden jumps, up or down, decreases confidence in the value of ISK/PLEX which will ultimate hurt the EVE economy. Whether prices are going up or down is irrelevant, what is important is that the movement in prices should be gradual.
Maybe if we take a step back and look at this from another angle, the bickering might subside.
As has been established above, buying PLEX costs $17.50, whereas buying another 30 days of play time directly costs $15.00. Therefore, a rational player would not buy PLEX to cover their own subscription. It then follows that the only reason a rational player would buy a PLEX is to essentially turn real life money into ISK by selling that PLEX to other players.
The initial inherent value of a PLEX is determined by a comparison on the part of the buyer of real dollars to the ISK value of the PLEX on the current market. That buyer will immediately sell the PLEX on the market. The in-game purchaser of that PLEX is making a completely different value comparison, however. He is looking at the value of 30 days of play time versus the ISK cost of the item. No real money comparison is involved, which is why the perceived value of the item is different for these 2 players. That second player's valuation of ISK is determined largely by the ease of generating that ISK.
Now lets follow that chain backwards, starting with the nerf of a null-player's ability to generate ISK. If it's harder to generate ISK, it becomes more valuable. This makes an ISK for PLEX trade less appealing, which we'll translate into a lower demand for PLEX at the current in-game price point. Over time, this lower demand for PLEX (remember to draw a distinction between demand for PLEX in ISK terms on the market from demand for PLEX in real money terms from CCP) which causes the market to move to a new, lower ISK price for PLEX.
Now, if the value of a PLEX in ISK terms is now lower, then the value of PLEX compared to real money is lower. This decreases demand for PLEX from initial buyers. So, the argument that CCP is nerfing null because they're greedy is debunked.
Note, however, that the $2.50 difference between PLEX and subscription cost is not a profit for CCP, it's purely an offset for administrative costs. Frankly, CCP makes pretty much the same money no matter how you pay for your game time.
This isn't about PLEX at all. PLEX is just a really good way to look at the "exchange rate" between real money and ISK. The fact is, PLEX prices are rising because the value of ISK is decreasing, and that simply reflects the fact that too much ISK is being created in the game.
The null nerf is indeed meant to constrict the ISK faucet slightly. But there are lots of faucets and lots of ways to constrict them, so why this one? Well, I would suggest that CCP did their homework, and decided that this WOULD add more conflict to null, that it WOULD hurt botters more than the average account, that it WOULD be good for the game.
My point is, relax, they know what they're doing.
never thought of it that way, i think i just see what i need to do to make the isk to play for free... even if it $17.50 equates to 4 hours work, and now its going to be 7. as long as i make the isk to pay for my account thats all im bothered about. I just hope there will be enough people paying for the timecards to keep demand and supply constant so the price in ISK doesn't increase even more.
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.04.04 18:21:00 -
[83]
Originally by: Esan Vartesa
Originally by: Knug LiDi If 25% more PLEX are created than used, that means folks are hoarding them; keeping stock ahead of perceived increases in PLEX value. If the price of PLEX continues to rise, then it will be harder for folks to play to pay for their account. However, the upside is that paying for PLEX will generate you more ISK. The smooth movement in price of PLEX either up or down in a sign of health. Sudden jumps, up or down, decreases confidence in the value of ISK/PLEX which will ultimate hurt the EVE economy. Whether prices are going up or down is irrelevant, what is important is that the movement in prices should be gradual.
Maybe if we take a step back and look at this from another angle, the bickering might subside.
As has been established above, buying PLEX costs $17.50, whereas buying another 30 days of play time directly costs $15.00. Therefore, a rational player would not buy PLEX to cover their own subscription. It then follows that the only reason a rational player would buy a PLEX is to essentially turn real life money into ISK by selling that PLEX to other players.
The initial inherent value of a PLEX is determined by a comparison on the part of the buyer of real dollars to the ISK value of the PLEX on the current market. That buyer will immediately sell the PLEX on the market. The in-game purchaser of that PLEX is making a completely different value comparison, however. He is looking at the value of 30 days of play time versus the ISK cost of the item. No real money comparison is involved, which is why the perceived value of the item is different for these 2 players. That second player's valuation of ISK is determined largely by the ease of generating that ISK.
Now lets follow that chain backwards, starting with the nerf of a null-player's ability to generate ISK. If it's harder to generate ISK, it becomes more valuable. This makes an ISK for PLEX trade less appealing, which we'll translate into a lower demand for PLEX at the current in-game price point. Over time, this lower demand for PLEX (remember to draw a distinction between demand for PLEX in ISK terms on the market from demand for PLEX in real money terms from CCP) which causes the market to move to a new, lower ISK price for PLEX.
Now, if the value of a PLEX in ISK terms is now lower, then the value of PLEX compared to real money is lower. This decreases demand for PLEX from initial buyers. So, the argument that CCP is nerfing null because they're greedy is debunked.
Note, however, that the $2.50 difference between PLEX and subscription cost is not a profit for CCP, it's purely an offset for administrative costs. Frankly, CCP makes pretty much the same money no matter how you pay for your game time.
This isn't about PLEX at all. PLEX is just a really good way to look at the "exchange rate" between real money and ISK. The fact is, PLEX prices are rising because the value of ISK is decreasing, and that simply reflects the fact that too much ISK is being created in the game.
The null nerf is indeed meant to constrict the ISK faucet slightly. But there are lots of faucets and lots of ways to constrict them, so why this one? Well, I would suggest that CCP did their homework, and decided that this WOULD add more conflict to null, that it WOULD hurt botters more than the average account, that it WOULD be good for the game.
My point is, relax, they know what they're doing.
This is a good post. Perfect explanation of why this change is good in the long run.
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Mister Rocknrolla
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Posted - 2011.04.04 18:27:00 -
[84]
Re: bottom graph on page 47- Where are you buying your salvager IIs??
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.04 18:29:00 -
[85]
Originally by: StuRyan
Originally by: Bagehi
Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50?
The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK to pay for PLEX.
It has little to do with "skill" and a lot to do with efficiency of time. If you can make $17.50 in less time than it takes to make 350m isk (roughly the current price of PLEX), and you find grinding for isk to be roughly as fun as your job, then it is in your best interest to buy PLEX and sell it for isk. The higher the isk-based price for PLEX gets, the greater the percentage of the player population there will be who finds it more efficient to sell PLEX for isk.
The model assumes that someone is always going to be there to pay real money for game time which will generate the plex for someone to buy.
People are already willing to pay money for PLEX to convert to isk at the current 350m/PLEX exchange. Of course there will be people willing to pay if the exchange rate improves. The only situation where you could conceivably lose supply is if the RL world economy completely collapses (strengthening value of isk dramatically) or isk becomes stronger through some kind of dramatic deflation in game. Increases in demand do not cause decreases in supply. It just doesn't work that way.
This signature is useless, but it is red.
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Di Mulle
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Posted - 2011.04.04 18:36:00 -
[86]
Originally by: StuRyan
Recess is that way ->
You, dear Sir, clearly have demonstrated you are one meticulous traffic regulator. Now, it is time to demonstrate yet you have some clue in a basics economics.
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Doc J
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Posted - 2011.04.04 18:44:00 -
[87]
Originally by: Bagehi Edited by: Bagehi on 04/04/2011 18:41:02 Edited by: Bagehi on 04/04/2011 18:37:17
Originally by: StuRyan
Originally by: Bagehi
Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50?
The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK to pay for PLEX.
It has little to do with "skill" and a lot to do with efficiency of time. If you can make $17.50 in less time than it takes to make 350m isk (roughly the current price of PLEX), and you find grinding for isk to be roughly as fun as your job, then it is in your best interest to buy PLEX and sell it for isk. The higher the isk-based price for PLEX gets, the greater the percentage of the player population there will be who finds it more efficient to sell PLEX for isk.
The model assumes that someone is always going to be there to pay real money for game time which will generate the plex for someone to buy.
People are already willing to pay money for PLEX to convert to isk at the current 350m/PLEX exchange. Of course there will be people willing to pay if the exchange rate improves. The only situation where you could conceivably lose supply is if the Eve economy completely collapses (weakening value of isk dramatically). Increases in demand do not cause decreases in supply. It just doesn't work that way. This is some pretty basic economic theory.
Why would you want to pay real money for game time espeesially when 350m is a fairly easy thing to do.
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zloxlo
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Posted - 2011.04.04 18:48:00 -
[88]
Originally by: Di Mulle
Originally by: StuRyan
Recess is that way ->
You, dear Sir, clearly have demonstrated you are one meticulous traffic regulator. Now, it is time to demonstrate yet you have some clue in a basics economics.
Not sure why you are trolling this guy, he has created a good discussion and im not entirely sure why you waste your time posting with useless garbage. From what i have read and filling in the gaps, more people are able to pay for plex via ISK, no biggy, obviously someone at CCP saw this and thought if we aren't careful I hope there is a currency for ISK becuase thats what my wage could be if we allow more and more people to grind sanctrums all day.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.04 18:56:00 -
[89]
Edited by: Bagehi on 04/04/2011 18:56:29
Originally by: Doc J Why would you want to pay real money for game time espeesially when 350m is a fairly easy thing to do.
Because, in the best of situations, it would take over an hour to make 350m isk (on average) and I can work for less than half the time to obtain the same income. Therefore, to be efficient about my time, I pay for PLEX to have isk in game. I rat only for sec status. I could sit and grind to make isk easily, but it is much easier and more efficient for me to spend that time working in RL.
This signature is useless, but it is red.
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Elzon1
Caldari Shadow Boys Corp White Angels.
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Posted - 2011.04.04 18:58:00 -
[90]
Originally by: bitters much Bounty prizes up 8.1t compared to Q3 2011 (no comparison to Q4 2010, unfortunately), to 75.7t. 
And you ( whiners ) wonder why CCP is nerfing 0.0 anomalies.
"In Q4, 2010, EVEæs subscriber count grew by 9%, which translated into an increase in money supply. The money supply rose by 11% in Q4 2010"
"The main cause for the increase in money supply is that the bounty prizes increased by 8.1 trillion ISK in Q4 compared to Q3"
"or from 67.6 trillion to 75.7 trillion."
It seems you have misread something? 
And no, the soverignty upgrades are not the leading cause of inflation, its how the game is built. I don't know where, I don't know when... but something awful is going to happen xD |

Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.04 19:07:00 -
[91]
Originally by: Elzon1
Originally by: bitters much Bounty prizes up 8.1t compared to Q3 2011 (no comparison to Q4 2010, unfortunately), to 75.7t. 
And you ( whiners ) wonder why CCP is nerfing 0.0 anomalies.
"In Q4, 2010, EVEæs subscriber count grew by 9%, which translated into an increase in money supply. The money supply rose by 11% in Q4 2010"
"The main cause for the increase in money supply is that the bounty prizes increased by 8.1 trillion ISK in Q4 compared to Q3"
"or from 67.6 trillion to 75.7 trillion."
It seems you have misread something? 
And no, the soverignty upgrades are not the leading cause of inflation, its how the game is built.
Again, much more likely that the inflation comes from Incursions, simply based on the timing of the increase and the release of the expansions.
This signature is useless, but it is red.
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Di Mulle
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Posted - 2011.04.04 19:25:00 -
[92]
Edited by: Di Mulle on 04/04/2011 19:25:45
Originally by: zloxlo
Not sure why you are trolling this guy, he has created a good discussion and im not entirely sure why you waste your time posting with useless garbage. From what i have read and filling in the gaps, more people are able to pay for plex via ISK, no biggy, obviously someone at CCP saw this and thought if we aren't careful I hope there is a currency for ISK becuase thats what my wage could be if we allow more and more people to grind sanctrums all day.
Because his basic premise is naive and wrong. And instead of starting to think about obvious fact which was pointed to him numerous times he starts to act like a road sign or something.
The very fact that more people can play via ISK is not good or bad by itself. When the OP takes that fact alone, he makes wrong conclusions, which are countered by the simple fact that PLEX is not spawning from nowhere. He is now stuck at comprehending this and is being trolled because of that.
The situation actually is more complex.
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Elzon1
Caldari Shadow Boys Corp White Angels.
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Posted - 2011.04.04 19:30:00 -
[93]
Originally by: Bagehi
Originally by: Elzon1
Originally by: bitters much Bounty prizes up 8.1t compared to Q3 2011 (no comparison to Q4 2010, unfortunately), to 75.7t. 
And you ( whiners ) wonder why CCP is nerfing 0.0 anomalies.
"In Q4, 2010, EVEæs subscriber count grew by 9%, which translated into an increase in money supply. The money supply rose by 11% in Q4 2010"
"The main cause for the increase in money supply is that the bounty prizes increased by 8.1 trillion ISK in Q4 compared to Q3"
"or from 67.6 trillion to 75.7 trillion."
It seems you have misread something? 
And no, the soverignty upgrades are not the leading cause of inflation, its how the game is built.
Again, much more likely that the inflation comes from Incursions, simply based on the timing of the increase and the release of the expansions.
I would agree to that even though it is impossible to determine if such players were infact drawn into the game due to incursions, other than those who directly clicked on the link promoting incursions ofc. I don't know where, I don't know when... but something awful is going to happen xD |

Di Mulle
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Posted - 2011.04.04 19:32:00 -
[94]
Originally by: Bagehi Edited by: Bagehi on 04/04/2011 16:45:25
I think it would be useful to see statistics on that. Are the majority of plex sold to null sec players or empire players? That is the statistic required to make that conclusion. I don't see it in the QEN.
Yep, that would be more informative, but it seems to me is hard to determine. Lots of people buy PLEX'es with alts in Jita and contract to mains. Obviously safer that way.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.04 19:59:00 -
[95]
Originally by: Di Mulle
Originally by: Bagehi Edited by: Bagehi on 04/04/2011 16:45:25
I think it would be useful to see statistics on that. Are the majority of plex sold to null sec players or empire players? That is the statistic required to make that conclusion. I don't see it in the QEN.
Yep, that would be more informative, but it seems to me is hard to determine. Lots of people buy PLEX'es with alts in Jita and contract to mains. Obviously safer that way.
Sure, but CCP knows which account the PLEX is applied to, so I would assume it should be pretty easy to identify what the primary character is that is associated with the PLEX.
This signature is useless, but it is red.
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Thalis Malu
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Posted - 2011.04.04 20:01:00 -
[96]
Originally by: Esan Vartesa words
Excellent post and explains things very well for those who hadn't caught on or weren't able to explain it clearly.
I agree with you completely on this. The whiners will whine as their ISK faucets are turned off but in the long run the null sec change is for the better. After the presentation at FF I knew they needed a way to curve the ISK supply lest they flood the economy.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.04 20:08:00 -
[97]
Originally by: Thalis Malu
Originally by: Esan Vartesa words
Excellent post and explains things very well for those who hadn't caught on or weren't able to explain it clearly.
I agree with you completely on this. The whiners will whine as their ISK faucets are turned off but in the long run the null sec change is for the better. After the presentation at FF I knew they needed a way to curve the ISK supply lest they flood the economy.
Honestly, the big faucet is Incursions and I think CCP wants null sec to start running those more and the plexes less.
This signature is useless, but it is red.
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Liang Nuren
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Posted - 2011.04.04 20:57:00 -
[98]
Edited by: Liang Nuren on 04/04/2011 20:58:30
Originally by: Bagehi
Honestly, the big faucet is Incursions and I think CCP wants null sec to start running those more and the plexes less.
While I admit I haven't looked at it very hard, I'm pretty sure that last time I ran the numbers, Incursions are much like running missions for the Sansha - "mission reward+bonus" and a massive overhead ISK cost for using the LP store. That is to say that you do not at all or even close to make enough ISK running pirate missions to cover your first venture into the LP store. And everything after that is simply trading items for someone else's ISK.
I guess I could look at it a bit harder... the system is utterly plain to see and easy to read.
-Liang
Ed: Also, Incursions don't create bounties. I thought that the ISK faucet was clearly labeled Bounties.... -- Eve Forum ***** Extraordinaire On Twitter
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.04 21:02:00 -
[99]
Originally by: Liang Nuren
Originally by: Bagehi
Honestly, the big faucet is Incursions and I think CCP wants null sec to start running those more and the plexes less.
While I admit I haven't looked at it very hard, I'm pretty sure that last time I ran the numbers, Incursions are much like running missions for the Sansha - "mission reward+bonus" and a massive overhead ISK cost for using the LP store.
I guess I could look at it a bit harder... the system is utterly plain to see and easy to read.
-Liang
Bounties increased dramatically the month Incursions came out. Hard to say causation, but that seems like a correlation to me. The correlation seem to exist for the null sec plexes as they were out for 5 months without any noticeable impact on the bounty payouts. QEN-Q4 - page 19.
This signature is useless, but it is red.
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Liang Nuren
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Posted - 2011.04.04 21:02:00 -
[100]
Edited by: Liang Nuren on 04/04/2011 21:06:06
Originally by: Bagehi
Bounties increased dramatically the month Incursions came out. Hard to say causation, but that seems like a correlation to me. The correlation seem to exist for the null sec plexes as they were out for 5 months without any noticeable impact on the bounty payouts. QEN-Q4 - page 19.
Incursions don't give bounties.
-Liang
Ed: In fact, quite the opposite. An incursion in your constellation nerfs the **** out of your bounty collection. I think if I had to make a guess for a correlation, it'd be the increase in subscribers at the beginning of a new expansion - nothing at all to do with Incursions as a mechanic. -- Eve Forum ***** Extraordinaire On Twitter
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.04.04 21:08:00 -
[101]
Originally by: Thalis Malu
Originally by: Esan Vartesa words
Excellent post and explains things very well for those who hadn't caught on or weren't able to explain it clearly.
I agree with you completely on this. The whiners will whine as their ISK faucets are turned off but in the long run the null sec change is for the better. After the presentation at FF I knew they needed a way to curve the ISK supply lest they flood the economy.
Pretty much, except the economic pressure in the form of mandatory high-volume mineral sinks, aka supercaps, is still there. As long as they are mandatory and have to be built in high numbers, the change does not do any good at all for the economy itself. Neither the botting incentive nor the alloy farms are being touched at all. Just the much needed disparity of value of space is addressed, but again without touching the reasons why the economy exaberates the massive balance problems of eve.
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Falkor1984
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Posted - 2011.04.04 21:19:00 -
[102]
Good to know what the real reason for the nullsec nerf is: inflation. Why did CCP lie about it and made up stories about increased conflict? Rampant inflation is a problem for the economy and is a valid reason for curbing moneysupply.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.04.04 21:37:00 -
[103]
Originally by: Liang Nuren Edited by: Liang Nuren on 04/04/2011 21:10:14
Originally by: Bagehi
Bounties increased dramatically the month Incursions came out. Hard to say causation, but that seems like a correlation to me. The correlation seem to exist for the null sec plexes as they were out for 5 months without any noticeable impact on the bounty payouts. QEN-Q4 - page 19.
Incursions don't give bounties.
-Liang
Ed: In fact, quite the opposite. An incursion in your constellation nerfs the **** out of your bounty collection. I think if I had to make a guess for a correlation, it'd be the increase in subscribers at the beginning of a new expansion - nothing at all to do with Incursions as a mechanic.
Oooh, but we do see the huge spike in the ISK sink from LP. It's actually bigger than the ISK faucet gain for the same period.
No, that's the skill sink. Dr EG notes that in the report, explaining that a great deal of capital skill books were purchased in Dec 2010, potentially because of the learning skill rebate. The LP store didn't really budge.
This signature is useless, but it is red.
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Liang Nuren
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Posted - 2011.04.04 21:59:00 -
[104]
Edited by: Liang Nuren on 04/04/2011 22:01:05
Originally by: Bagehi
No, that's the skill sink. Dr EG notes that in the report, explaining that a great deal of capital skill books were purchased in Dec 2010, potentially because of the learning skill rebate. The LP store didn't really budge.
Ah, well that's unfortunate. Doesn't really change the basic observation that the Incursion mechanic can't be responsible for the bounty increase, given that Incursions don't give bounties. Furthermore, in the Q3 report on P18, it's clear that the recent increase in bounties is coming from 0.0.
-Liang
Ed: It's also strange that the Q3 report says the LP store is the biggest sink and the Q4 report says that the skill sink remains the biggest sink. I suppose that's because the Q3 report mentions omitting skills+blueprints. -- Eve Forum ***** Extraordinaire On Twitter
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Shiirly Y Knott
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Posted - 2011.04.04 22:34:00 -
[105]
Edited by: Shiirly Y Knott on 04/04/2011 22:36:04 Link seems broken - no QEN for me. 
"Windows can not find the host name "cdn1.eveonline.com" using DNS" "The Domain Name Server may be down."
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Ivan Zhuk
Gallente 1st Steps Academy Fidelas Constans
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Posted - 2011.04.04 22:50:00 -
[106]
I have to say these quarterly reports rock and I love the presentation videos from fanfest (too expensive for me). I would like to request however if you could do more specific information about the differences of highsec, lowsec, and 0.0. Please re-size your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |

Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2011.04.04 23:13:00 -
[107]
One thing I wouldn't mind is a version of the QEN without the ingame pictures. That way it's easier to peruse at work. Graphs and stuff I can get away with. Gigantic pointy battleships not so much.  |

Soldarius
Caldari Northstar Cabal R.A.G.E
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Posted - 2011.04.04 23:36:00 -
[108]
Disclaimer: I read the QEN from front to back. I only read the thread to page 2 and hit reply.
The fact that there are now more Titans in game than Black Ops is very disturbing. The prolifieration of Supercarriers is also very disturbing. I agree that some balancing really needs to be conducted.
Perhaps with the sanctum nerf, alliances will shoot some of those funds over to pilots so that we have ships to defend our space. (Won't hold my breath.)
Regarding salvage and rigs, I don't know what data the good doctor is looking at. But the price trends over the last 6 months for Black Rise don't match his assertions at all. In fact, they're completely opposite.
I realize this is only one region. But Black Rise has a lot of activity. With the entire spectrum of Caldari Navy agents, including 2 level 4s (one of which is Q 17) in Ichoriya, and significant nul-sec alliance activity in lo-sec areas due to the good moons, I feel that it is a good single region representation of the overall market.
The prices on common salvage (burned logic circuits, tripped power circuits, fried interface circuits, and to a lesser extent charred micro circuits) have risen significantly and quickly over 4Q 2010. Strangely, the prices on alloyed trit bars and armor plates fell by a similar amount. The price on most rigs stayed roughly even, even for the much desired Large Armor Trimark Pumps, Large Core Defense Shield Extenders, and Medium CDFEs used for popular ratting/mission, and PvP battleships/battlecruisers.
The only thing that I agree with is the introduction of the Noctis having an effect on things. Unfortunately, the effect is not at all what Dr Eyjog has indicated.
Since its introduction, salvage prices have dropped significantly, which is in accordance with an increase of supply. With the upcoming nerf to nul-sec PvE, expect salvage availability in those regions to drop, and thus for prices to rise.
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
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Abramul
Gallente StarFleet Enterprises -Mostly Harmless-
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Posted - 2011.04.05 00:59:00 -
[109]
What's the distribution of bounties by high/low/nullsec status? (presumably null>high≫low, but would be interesting to know the exact numbers)
Also, any chance of getting a version that works in-game? Never did get the fascination with PDF when HTML would work just as well.
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Liang Nuren
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Posted - 2011.04.05 01:12:00 -
[110]
Originally by: Abramul What's the distribution of bounties by high/low/nullsec status? (presumably null>high≫low, but would be interesting to know the exact numbers)
Also, any chance of getting a version that works in-game? Never did get the fascination with PDF when HTML would work just as well.
I'd really like to see most of the numbers (especially PVP, but also bounty/market/LP etc) broken down by High/Low/NPC 0.0/Sov 0.0/WH. Especially the PVP numbers.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.04.05 05:34:00 -
[111]
Edited by: Antihrist Pripravnik on 05/04/2011 05:44:36
Quote: EVE Central Bank has been monitoring the money supply closely and is becoming increasingly concerned about the rate of growth in the total money supply and the subsequent risk of inflation increase (see next section). The bank has therefore proposed that in 2011 there should be a focus on increasing ISK sinks in order to curb potential inflation.
You want to increase sinks or stop increasing the income of ISK?
Then BAN BOTS!!!!!!!!!!!!!!!!!!!
Instead of solving one of the most burning problems of the EVE community, in order to stop the flow of ISK, you decided to screw over ALL 0.0 players? What about HUNDREDS of highsec bots??? Want me to post their names? I can post their names publicly if you want to.
FFS fix your priorities and do something, or this will very soon become a ghost town. No Incarna will ever save you, trust me. :facepalm:
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Peralandra
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Posted - 2011.04.05 05:52:00 -
[112]
Edited by: Peralandra on 05/04/2011 05:54:07 Two most interesting things I took away from this report.
A) There has been a 224% increase in the number of Supercarriers ingame since last year. 595 were produced in the fourth quarter alone. THAT'S MORE SUPERCARRIERS THAN WERE BEING PILOTED BY ANYONE, EVER, THE SAME TIME LAST YEAR!!!
Uhhh, you want to talk about problems to null sec... that's it.
B) Only 11% of the entire eve population lives in null sec. Given the outrageous amount of whine over the sanctum changes you would think that number would be much higher... talk about a vocal minority 
Edit: lemme guess, 80-90% of those supercarriers were produced by 2 coalitions.... "YAWN"
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Antihrist Pripravnik
4S Corporation Morsus Mihi
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Posted - 2011.04.05 06:00:00 -
[113]
Originally by: Peralandra
B) Only 11% of the entire eve population lives in null sec. Given the outrageous amount of whine over the sanctum changes you would think that number would be much higher... talk about a vocal minority 
Vocal minority? If you ever lived in nullsec, you would have known that almost everyone have trade hub price checker alt. That's already 22% of characters belonging to 0.0 residents. Count in industrial alts, freighter alts, mission running alts and suddenly that minority is not that small any more.
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Peralandra
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Posted - 2011.04.05 06:19:00 -
[114]
Edited by: Peralandra on 05/04/2011 06:21:24 Agreed.
But they are a minority nonetheless Edit: and yes, I am a null sec player as well so I'm not trying to bash or anything 
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.04.05 13:22:00 -
[115]
In all, 908 players did almost 1.3 million research runs on the blueprints. Every single run was wasted.
Haha *points finger*  ----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Straight Edged
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Posted - 2011.04.05 14:16:00 -
[116]
so whats the use of 425mm if its not for killing stuff? just curious.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.05 14:46:00 -
[117]
Edited by: Hakaru Ishiwara on 05/04/2011 14:47:10
Originally by: CCP Dr.EyjoG In all, 908 players did almost 1.3 million research runs on the [Nanite Repair Paste] blueprints. Every single run was wasted.
The same situation is applicable for most all PI-derived goods made with a NPC-sold blueprint. That includes POS Control Towers, POS modules and Sovereignty-related stuff that is anchored in space.
The time to research ME on the Nanite Repair Paste BPOs is miniscule at 2 minutes per ME level not accounting for skills. So, for the individual BPO owner, the lost ISK and time is not all that great. Just stating the aggregate numbers only paints part of the picture.
Additionally, comparing the Nanite Repair Paste (NRP) and Sovereignty Blockade Unit (SBU) BPOs, the NRP ME research cost is 1 / 7200 the cost to research a unit of ME for the SBU. I'd like more data on how many folks allocated research slots to these larger items (SBUs, Control Towers, etc.). On a per-player basis, that is where the true ME research waste took place.
Originally by: CCP Dr.EyjoG When starting a manufacturing job, the window with the quoted cost and list of materials shows all three ingredients in Nanite Repair Paste under the heading of Extra Material. Material efficiency has no effect on such extra materials.
And why is that? Why not discuss the knee-jerk changes CCP made to PI materials and reprocessing back in June 2010 when Tyrannis was first released? Furthermore, what is CCP's stance on the classification of PI materials as "Extra Material" in the long-run? What is the long-term justification for excluding PI materials from the benefit of ME research?
Originally by: CCP Dr.EyjoG This should probably be better publicized.
Most attentive players figured this out by July - August 2010, but it sure would have been professional to have better communication OR even a dialog box that warned the player about BPO research and wasted effort on "Extra Material."
[EDIT: Engrish.]
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Liang Nuren
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Posted - 2011.04.05 15:25:00 -
[118]
Originally by: Straight Edged so whats the use of 425mm if its not for killing stuff? just curious.
Mineral compression - the minerals to build it take significantly more space than the module itself.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Malcanis
Caldari Alcohlics Anonymous IMPERIAL LEGI0N
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Posted - 2011.04.05 16:52:00 -
[119]
Originally by: Liang Nuren Edited by: Liang Nuren on 04/04/2011 21:10:14
Originally by: Bagehi
Bounties increased dramatically the month Incursions came out. Hard to say causation, but that seems like a correlation to me. The correlation seem to exist for the null sec plexes as they were out for 5 months without any noticeable impact on the bounty payouts. QEN-Q4 - page 19.
Incursions don't give bounties.
Not per rat, but they do give out a pretty large amount of straight ISK as reward for completing a site.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Liang Nuren
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Posted - 2011.04.05 18:07:00 -
[120]
Originally by: Malcanis Not per rat, but they do give out a pretty large amount of straight ISK as reward for completing a site.
Comments: - Yes, of course... but I'm near positive it isn't coming in under "bounty". It's much closer to mission reward. - It's pretty limited in scale, being limited to the top people (and quickly decreasing if you bring too many or too few people) - All or most of that ISK will be fed to the Concord LP store. (I admit to not having done my "homework" and examined the numbers on that last night).
I believe it would be grossly incorrect to attribute the blip on the graph to Incursions given the things we know for fact.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Ariane VoxDei
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Posted - 2011.04.05 20:32:00 -
[121]
Originally by: Liang Nuren Comments: - Yes, of course... but I'm near positive it isn't coming in under "bounty". It's much closer to mission reward.
- All or most of that ISK will be fed to the Concord LP store. (I admit to not having done my "homework" and examined the numbers on that last night).
Ed: Maybe the good Dr would be so kind as to tell us where Incursion payouts are on the graph? That would be much simpler than us trying to guess and deduce.
We are near positive that it has been filed under bounties - they are paid out in a very similar manner. Since there is a strong relationship between bounties from missions and mission rewards and mission rewards has barely moved, the remaining sources of any significance, that can be classed like bounties, are anomalies (obviously) and incursion payouts. I am a bit curious about the commodity part, are sleeper bits generating that much? Again a case where the QEN neglects to specify what is included.
Yes, the concord LP store looks very balanced in terms of eating as much isk as getting the required LP would also generate. It is, compared to tag-heavy items, a very expensive lp store, iskwise. Also, concord LP can be dumped (converted) to lp in other corps (OMG HE SPOILED THE SECRET) at a 20% loss. Don't have to be a genius to see some potential in that.
The good doctor is probably in hiding and unavailable to answer.
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Liang Nuren
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Posted - 2011.04.05 21:02:00 -
[122]
Originally by: Ariane VoxDei We are near positive that it has been filed under bounties - they are paid out in a very similar manner. Since there is a strong relationship between bounties from missions and mission rewards and mission rewards has barely moved, the remaining sources of any significance, that can be classed like bounties, are anomalies (obviously) and incursion payouts.
I suppose the other possibility is that Incursions aren't a major source of ISK to the economy?
Quote: Yes, the concord LP store looks very balanced in terms of eating as much isk as getting the required LP would also generate.
Ah, thanks for the confirmation :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Mistchaser
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Posted - 2011.04.06 04:12:00 -
[123]
I've been pondering this, trying to understand. Why does inflation really matter?
If current price of a PLEX sits at 350 million, and I can make 70 million an hour ratting, it takes me 5 hours of ratting to buy a PLEX and pay for my subscription. Now, if the price of PLEX jumps to 700 million, I can still only make 70 million an hour ratting, so now it takes me 10 hours to cover the subscription. Or, I can realize what a complete waste of my personal time ratting is, and just fork over the cash.
The higher isk gets relative to real money, the more people will prefer to just pay for their accounts instead of PLEXing them, which will in turn force the value of PLEX back down. It balances itself out, because PLEX is the gold standard of Eve.
As long as no PLEX are magically created, this holds true, and will force the tides of inflation to be contained.
Am I missing something?
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Aquana Abyss
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Posted - 2011.04.06 11:13:00 -
[124]
Two things jumped out at me from this one.
1. More Titans flown than Block Ops 2. Number of accounts dip
I believe these two things are loosely related; If you at CCP could fix '1' and improve PVP you might also fix '2'.
That is all.
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Ariane VoxDei
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Posted - 2011.04.06 13:19:00 -
[125]
Originally by: Liang Nuren I suppose the other possibility is that Incursions aren't a major source of ISK to the economy?
It is a possibility, which is why I also hinted at anomalies, since the mission reward correlation seems to exclude mission as the reason.
Unfortunately I do not know how many sites have to be run to complete a Incursion, but it is considerable and at least the hisec incursions get taken down quickly (less than a day).
It does seem a bit of a stretch to see it generating the about 4.5 trillion isk jump by itself, so like you said, it would be good if we could get some official numbers. Even something like how much a hisec incursion roughly generates in isk (and LP) from it goes up until it goes down.
Despite the considerable breakdown into different faucets, it is rather tiresome that the bounty column is not broken up, into mission bounties, anomaly bounties, sig/DEDplex bounties, and other ratting. A simple stacked column instead of the solid bar of blue would have helped tremendously, or a piechart breakdown of it separately. And add a incursion column.
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Supadupadave
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Posted - 2011.04.06 14:09:00 -
[126]
My take...
"the Central Bank might intervene in the PLEX market in order to curb inflation or avoid sudden deflation in the EVE economy"
We are going to use our insider knowlege to minipulate the PLEX market to make sure we profit the most for this item.
For the love of god, buying, selling, creating PLEX does NOT create isk, and theirfore doesn't increase the money supply in game. Of course redeeming for gametime, and out right destroying the item does remove the isk for the game that was used to buy it.
Fact, with the PLEX system already in place rich players can and always will buy there way into the game. What CCP would be btter off doing is setting up a RMT market that they control. It would effectively do a better job at killing the 3rd party sites, and CCP would have a better idea of the flow of money/isk all the while taking there cut of the transaction in both directions.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.07 04:01:00 -
[127]
ETA on the 2011 Q1 QEN?
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Dread Nanana
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Posted - 2011.04.07 04:40:00 -
[128]
I know that people misunderstand that basics so I'll try to spell it out.
Stabilizing PLEX prices is important because PLEX can be viewed as amount of "spare" ISK one can accumulate per month to play for free.
For example, if PLEX price increases quickly, it means the isk faucet is much larger than isk sinks available to the player base. There is lots of spare ISK floating around and players chose to buy game time with it.
Converse is also true. Steady PLEX price decrease can indicate that isk faucets available are too little and there is a deflation situation happening. Not enough ISK is floating around.
This way PLEX price changes can be viewed as an early signal of inflation/deflation.
I believe this is the reason why stabilizing PLEX prices is important. This stabilization will come through changes to ISK sinks/faucets, as we've already seen with nerfing of 0.0 anomalies. It will not be CCP creating/sucking away PLEXes (although the have done that via PLEX for Good drives - I actually was hoping that CCP would match (double) the donations from players...)
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nimaine
Caldari Kevin Master Production
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Posted - 2011.04.07 12:31:00 -
[129]
Edited by: nimaine on 07/04/2011 12:31:46 Thank you for job quaterlying.
This is little note/remark to design/typesetting:
In Q3 2010 and this last quarter pdf Q4 2010, display a few errors of typesetting/design (my job, typeset): - low definition screenshots, - screenshot on 2-pages is not correct cutting (example: pp. 4-5) (and from many pages).
Thank you, sincerely.
(sorry for my english). Mining is source of power. |

Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.07 14:51:00 -
[130]
Originally by: Dread Nanana I know that people misunderstand that basics so I'll try to spell it out.
Stabilizing PLEX prices is important because PLEX can be viewed as amount of "spare" ISK one can accumulate per month to play for free.
For example, if PLEX price increases quickly, it means the isk faucet is much larger than isk sinks available to the player base. There is lots of spare ISK floating around and players chose to buy game time with it.
Converse is also true. Steady PLEX price decrease can indicate that isk faucets available are too little and there is a deflation situation happening. Not enough ISK is floating around.
This way PLEX price changes can be viewed as an early signal of inflation/deflation.
I believe this is the reason why stabilizing PLEX prices is important. This stabilization will come through changes to ISK sinks/faucets, as we've already seen with nerfing of 0.0 anomalies. It will not be CCP creating/sucking away PLEXes (although the have done that via PLEX for Good drives - I actually was hoping that CCP would match (double) the donations from players...)
The one thing missing from this speculative piece is that some players have so much liquid ISK from various sources [removed from the current game's ISK sinks and faucets] that they can manipulate entire markets skewing any theory crafting on the part of players or CCP economists.
Any game design that is based upon price trending of a single market item (PLEX, in this case) and which impacts a wide spectrum of CCP's customers is seriously flawed.
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Mistchaser
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Posted - 2011.04.07 15:28:00 -
[131]
Originally by: Dread Nanana I know that people misunderstand that basics so I'll try to spell it out.
Stabilizing PLEX prices is important because PLEX can be viewed as amount of "spare" ISK one can accumulate per month to play for free.
For example, if PLEX price increases quickly, it means the isk faucet is much larger than isk sinks available to the player base. There is lots of spare ISK floating around and players chose to buy game time with it.
Converse is also true. Steady PLEX price decrease can indicate that isk faucets available are too little and there is a deflation situation happening. Not enough ISK is floating around.
This way PLEX price changes can be viewed as an early signal of inflation/deflation.
I believe this is the reason why stabilizing PLEX prices is important. This stabilization will come through changes to ISK sinks/faucets, as we've already seen with nerfing of 0.0 anomalies. It will not be CCP creating/sucking away PLEXes (although the have done that via PLEX for Good drives - I actually was hoping that CCP would match (double) the donations from players...)
I understand the principles of inflation, but I am raising a more specific point. Since PLEX does actually have a precise real money value, why does inflation matter? Yes more isk can flow into the market through bounties or whatever, making all of the pre-existing isk worth less in terms of the number of PLEX created, but eventually people stop farming bounties and just pay for their accounts. Since the value of bounties isn't being increased, the actual value of the time one spends farming is relative to isk inflation, so the more it inflates, the less useful farming becomes, thus the less farming will happen, thus bringing inflation under control automatically.
Read my post just a few above for more details.
Can you answer this specific question and tell me why inflation won't just balance itself instead of requiring intervention?
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mkint
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Posted - 2011.04.10 09:10:00 -
[132]
In the next QEN I'd like to see an evaluation of the topography of EVE. By this, I think it would be fascinating to see a map of where people are active, and the numbers for how many systems might be considered "home" as opposed to just traveling through, or doing a mission, or mining some ore. Data might include missions accepted, missions allowed to extend beyond downtime, ores refined, loot reprocessed, transactions, public contracts, population at downtime. It would be interesting to know how people tend to fill up space, and how people might choose to spread out or clump up, and what activities people are participating in that encourages clustering up.
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MechaMouse
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Posted - 2011.04.17 18:29:00 -
[133]
I would like to see a market snapshot of Planetary Industry similar to the Mineral Price Index. PI serves as the gateway to industry for many newer players.
Thanks
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.04.27 16:48:00 -
[134]
Originally by: Hakaru Ishiwara ETA on the 2011 Q1 QEN?
This. Been almost a month since the Quarter wrapped up. Thx.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.07.21 15:17:00 -
[135]
Originally by: Hakaru Ishiwara
Originally by: Hakaru Ishiwara ETA on the 2011 Q1 QEN?
This. Been almost a month since the Quarter wrapped up. Thx.
ETA on the 2011 Q1 and Q2 reports?
If the QENs cost too much time, person hours or mental capacity to produce, then consider simplifying the project and reducing the data points that are addressed in each report.
Also, it is understandable that cost centers are not popular (or even feasible) elements in RL corporations these days. If QENs are now a former service, then please communicate with your customers.
Thanks.
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Dave TheMiner
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Posted - 2011.07.21 18:15:00 -
[136]
Originally by: StuRyan Edited by: StuRyan on 04/04/2011 12:06:52 Having read page 6 I understand why there are changes being made to null sec. However, as a paying customer rather than to spew this off as a way to "increase conflict" i would have much preferred to read that PLEX is in considerable demand which has been the result of many people being able to upgrade space. ie Too many people can play the game for free.
I understand why there needs to be control on who plays for free - afterall without paying customers EVE would sieze to exist. So next time the stability of the company is to question and it is down to gaming factors do us all a favour and tell us the truth.
TL:DR Truth be told: Guys too many people are playing the game for free. We need to make these changes to reduce the amount of isk in the game
You do realise that someone somewhere has actually paid CCP real money for 60 day time code, that they have converted to PLEX, that people paying isk for, to use to "play for free"?
Or did you just think these PLEX were magically appearing on the market from thin air?
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