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Thread Statistics | Show CCP posts - 1 post(s) |

Virtue Without
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Posted - 2011.04.10 04:05:00 -
[31]
The OP seems correct. I tried it using my FU dps ship and was perma-jammed. I fitted sensor boosters and got sensor strength to ~40. I was still almost perma-jammed. It was deff better with the increased sensor strength but still took over 1 hour to finish the mission. The only viable solution I can think of would be an T3 cruiser with stupid sensors (<100 strength). Its not impossible to do but kinda extreme.
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Dek Kato
Amarr Origin. Black Legion.
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Posted - 2011.04.10 04:46:00 -
[32]
Yeah, jamming is insane now. I fit an ECCM to my Tengu for a 66 sensor strength and was still getting jammed like crazy in the last room. I imagine a Marauder would be completely useless. CNR next-to useless. If you can't fit an ECCM I don't see it happening at all really.
Originally by: CCP Shadow Thread locked due to troll convention.
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Christ0ph3r
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Posted - 2011.04.10 07:21:00 -
[33]
Edited by: Christ0ph3r on 10/04/2011 07:21:25 Edited by: Christ0ph3r on 10/04/2011 07:21:01 OK, I swapped my normal TP out for a Meta 4 ECCM (96%) on my CNR, which gave me 53.9 sensor strength if I'm remembering the numbers correctly. Jamming was intermittent. Still got jammed a good 6-8 times or more over the course of clearing out the mission, but nowhere near the levels of jamming I experienced without it.
Overall, combined with the loss of my TP for the cruisers I was probably slowed down by about 5 minutes compared to pre-1.4 on this mission. You will also want to bring ECCM for Intercept the Saboteurs (Guristas variant of course) & for the final pocket of Guristas Extravaganza.
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Col Callahan
Caldari Boogie Monsters
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Posted - 2011.04.10 11:33:00 -
[34]
I would think that this thread would be over flowing with posts from mission runners about how this really is unbalanced now, jamming sucked before the patch and they have just made it even worse.
Roll it back or fix it...this is just stupid. You were supposed to make ECCM work, not over power ECM so that fitting ECCM wouldn't matter.
I see two fix's here.
Lower jamming strength on NPCS Boost ECCM strength by 200% . . . I heard you the last time. |

Gavin DeVries
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Posted - 2011.04.10 11:50:00 -
[35]
I'd been using a Tengu with two ECCMs against Guristas even before this change. Back when reports first surfaced that NPC jamming wasn't, in fact, a base chance but was a strength/sensor ratio I decided to give it a try. Back then, I found that even with 1 ECCM I was getting jammed way too much but with two I'd usually only get jammed at most once per mission.
Since this change, I've had The Assault three times. The first and last time through I was jammed once. The second time I got jammed twice. That's with 115.1 sensor strength. It's quite manageable, but I don't want to even think about trying it in another boat with 25 or lower sensor strength. ______________________________________________________ PVP is a question that has no one right answer but a lot of wrong ones. - Aelana Anais
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Ratnose Banker
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Posted - 2011.04.10 15:36:00 -
[36]
I really does seem NPCs are jamming more since patch. I have noticed my invention jobs are failing a lot more also so!!
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ze Pooh
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Posted - 2011.04.10 19:40:00 -
[37]
jam up to the tailpipe from 100km away, sensor strength 36 equipped another backup... sensor strenght 46... still jammed
i'm not usually this rude..... but devs really must like ****, seeing how gay this system is
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ViceAdmiral Callahan
Caldari Boogie Monsters
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Posted - 2011.04.10 19:51:00 -
[38]
Bug report ticket# 109498 submitted. Lets see what they say about it. Lets Hope it gets filed with "known issues" and cross or fingers it gets fixed in the next patch.
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Minerer202
Arekin Piggy Bank Arekin Syndicate
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Posted - 2011.04.10 21:25:00 -
[39]
/signed
2 hours spent in here with my Drake (ok, not ideal, but it's a ship that can tank and clear the mission easily normally). Had to get a friend in to help with first pocket, spent hour and a half firing one volley every couple of minutes to kill the few ships required to complete the mission.
Never seen anything like it.
As someone said above, CCP, you were supposed to make ECCM work, not make ECM so powerful that fitting two ECCM mod's was mandatory!!
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Shaotuk
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Posted - 2011.04.11 03:31:00 -
[40]
Just finished up The Assault (Gurista) with my Tengu (Sensor Strength 32). In the first room, I was jammed from 165km away when the first reinforcement group spawned. It took roughly 45 mins to complete (killed everything cept last 2 BS's in last room). Overall, it was a PITA. The jamming seemed to come in series of two's.
I just up'ed my sensor strength to ~68 and will see if that makes any difference.
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Jason W0rthing
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Posted - 2011.04.11 06:43:00 -
[41]
Just finished the assault in my tengu. Without ECCM I was jammed for periods of 100 seconds straight with little time in between jams. Went back and added 2 ECCM II. Much better, but still jammed twice with 115.1 sensor strength. I don't know how someone would do this mission with anything but a t3 or maybe a CNR with talons and ECCM.
Originally by: CCP Shadow What is thy bidd -- Wait. This thread, I have an irresistible urge to lock it for "being related to neither crime nor punishment."
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Starshi
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Posted - 2011.04.11 08:40:00 -
[42]
Just blitz the mission lol.
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FT Diomedes
Gallente The Fimbriani Shadow of xXDEATHXx
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Posted - 2011.04.11 12:28:00 -
[43]
Draw full stage aggro with Dominix, deploy drones. Warp in second DPS ship. Kill everything fast. Profit. --- This doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Noddy Comet
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Posted - 2011.04.11 13:17:00 -
[44]
Its not just lvl4 mission, I recently started an alt and was doing the starter missions (9 of 10 cash for capsuleer) and was permajammed for no less than 8 minutes straight. A mission that is CLEARLY intended to be a solo mission without even being close to have learned any eccm skills. The only way I was able to beat it was to kite for 8 minutes on each kill, warp out, repair, rinse, repeat for another 8 min. When I did this on my main about a year ago it was nowhere near that hard.
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FlameGlow
Gypsy Band
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Posted - 2011.04.11 13:30:00 -
[45]
in final mission of guristas epic arc my dramiel was only able to deal damage with drones
Originally by: CCP Manifest Imploding servers are not a part of our business model.
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Christ0ph3r
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Posted - 2011.04.11 18:08:00 -
[46]
Looks like it might be a bug after all: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493604&page=1#21
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CCP Big Dumb Object

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Posted - 2011.04.11 19:22:00 -
[47]
Originally by: Christ0ph3r Looks like it might be a bug after all: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493604&page=1#21
Curse your quick mortal hands!
Parroting myself for cross-pollination goodness:
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
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FishermansFriend
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Posted - 2011.04.11 20:36:00 -
[48]
Originally by: CCP Big Dumb Object
Originally by: Christ0ph3r Looks like it might be a bug after all: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493604&page=1#21
Curse your quick mortal hands!
Parroting myself for cross-pollination goodness:
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
Not to thread-jack but you should probably look into the recent issues with 0.0 sanctums spawning, it seems that a great man people's investments turned to garbage overnight. Of course we gotta keep those lvl 4's pumping out isk though dont we. Any kind of difficulty met with those needs to be removed because 60m isk/hr should be achievable completely safe in high sec and attainable by every 4 month old noob in a tengu...
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Yammel
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Posted - 2011.04.11 21:31:00 -
[49]
Spent ages in assault pocket 2 in a CNR, about 45 mins, been jammed about 35 mins out of that, having to bring an alt from 30 jumps away to kill the jammers, lolz
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Griznak
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Posted - 2011.04.11 23:55:00 -
[50]
Originally by: FishermansFriend Not to thread-jack but you should probably look into the recent issues with 0.0 sanctums spawning, it seems that a great man people's investments turned to garbage overnight. Of course we gotta keep those lvl 4's pumping out isk though dont we. Any kind of difficulty met with those needs to be removed because 60m isk/hr should be achievable completely safe in high sec and attainable by every 4 month old noob in a tengu...
Sarcasm aside, you really don't know what you are talking about... The constant jamming does nothing to make the missions more difficult. It turns the missions into an annoying time sink instead. But thanks for trying...
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ChiShen
Infinity Research
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Posted - 2011.04.12 00:11:00 -
[51]
The assault is pretty hard now lol. Perma jamming and it has a lot of DPS to begin with. Glad i brought a lot of FoF with me cause i got perma jammed and scrambled.
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Ceiling Kat
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Posted - 2011.04.24 05:07:00 -
[52]
So I fitted two meta4 ECCMs to my apoc but I'm still getting jammed most of the time. good work CCCP :)
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Ariane VoxDei
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Posted - 2011.04.24 16:10:00 -
[53]
Originally by: CCP Big Dumb Object Parroting myself for cross-pollination goodness:
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
This was about 2 weeks ago. Patience is running out.
Yesterday I did some missioning (not really touched it since before FF2011), and ran into a gurista mission. Ok, maybe they had fixed it quietly. Was "the assault" L4, gurista, used to be ok money before, with not much jamming if you took out the elite cruisers asap. But no. Golem goes in, golem takes most of first room without jams, until last spawn. Jammed quite a bit from the 100km+ spawn on the left, but ok, no big deal if it was not getting worse. Room 2: It got a lot worse.
Combatlog starts at 21:14, ends 21:58 everything killed and docking (last damage notification was 21:57 - 1 minute earlier). That is 43minutes for one mission. Not counting undock, travel to the mission, switching fit and ammo, dialogue time with agent etc. Those are 43 minutes pure hostile time from arriving on the first hostile grid to end of combat in last room. Pity the *******s who have less SP and experience (and cap out in 3 mins), it must be bordering on or be well beyond their reach.
For comparison, running "gone beserk" (L4, EOM) this morning was around 14minutes of combat time (9:18-9:32evetime). Same ship, same armament, similar amount of ships to chew up.
Now all gurista are moved to the top of the decline priority list. It is beyond priority, it is necessity.
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SPACESHIPS LAWYER
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Posted - 2011.04.24 22:26:00 -
[54]
all npc ewar needs to be buffed even more to even out risk vs reward ratios. so yes more jamming from guristas, more sensor damps, more target painting, more tracking disruption.
if ccp will not wise up and remove all L3/L4 missions from high sec or remove missions altogether they need to even the risk vs reward ratio asap!
this is a pvp only game not some farming tool.
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Dorian Wylde
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Posted - 2011.04.24 22:35:00 -
[55]
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
Missions, complexes, manufacturing, research, PI, invention, sleepers, mining, trading, haulung, exploration, salvaging, and collection would all like a word with you. The fact that pvp is more prevalent in this game than others does not make it a pvp only game.
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SPACESHIPS LAWYER
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Posted - 2011.04.24 22:52:00 -
[56]
Originally by: Dorian Wylde
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
Missions, complexes, manufacturing, research, PI, invention, sleepers, mining, trading, haulung, exploration, salvaging, and collection would all like a word with you. The fact that pvp is more prevalent in this game than others does not make it a pvp only game.
all of these professions need to be removed from game completely. it IS a pvp only game. ccp has stated as such.
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Kraizer793
88Flak
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Posted - 2011.04.24 23:35:00 -
[57]
Just do as my friends and I do; Designate one person to bring a blackbird or scorp to be dedicated to ECCM. Works very well, and even with a single T2 projected ECCM, it negates most all of the jamming I get in my Raven in any Guristas' missions. AFK, Need more Quafe. |

ivar R'dhak
Minmatar
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Posted - 2011.04.25 02:19:00 -
[58]
Navy Scorp, a lowslot sensor strength booster and two ECCMs and these fricken missions are doable again. Yeah, good job CCP!
Also, when the frack are you going to fix the damn thing? How long does it take to change a couple of data entries?? ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Soldarius
Caldari Northstar Cabal R.A.G.E
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Posted - 2011.04.25 06:19:00 -
[59]
Has it occured to anyone that this may be a preemptive stealth nerf to mission income as a response to the movement of nul-sec pilots back into hi sec from lack of anomaly income?
I have a feeling the response will be "working as intended."
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
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Taran Aki
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Posted - 2011.04.29 13:33:00 -
[60]
Be interesting to see if this has an overall impact on population in Caldari space.... my "home" system is down about 30 people on average from a couple of months ago, 50 from further back (could also possibly be attributed to bot swatting).
Having flown Gallente and done this mission, there did seem to be a higher jam chance than before the nerf, but nothing as bad as has been described. Are the Guristas fitting "racial" jammers....? Any ideas?
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