Pages: 1 2 [3] 4 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

stoicfaux
Gallente
|
Posted - 2011.04.29 13:43:00 -
[61]
Originally by: Taran Aki
Quote: Are the Guristas fitting "racial" jammers....? Any ideas?
I don't think so. The LogSever logs showed a strength of 3 for all sensor types.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

Taran Aki
|
Posted - 2011.04.29 13:53:00 -
[62]
Well, it was a question based on a purely subjective experience. Having difficulty believing a Navy Mega with no ECCM is going to kill fast enough not to have issues of the magnitudes described. Ogre IIs notwithstanding.
Raw sensor str is 26.3. If I get the mission again in the near future, I'll let you know how it goes.
|

MadJim
|
Posted - 2011.04.29 18:02:00 -
[63]
Edited by: MadJim on 29/04/2011 18:03:36 Edited by: MadJim on 29/04/2011 18:02:59 JEEZ I CAN'T TYPE I may be crazy but the sensor damps affect targeting range and lock time, right? Ran this mission the last couple times in my Loki with short range ACs and I really didn't have much problem at all targeting and shooting stuff that was less than 10 km away from me. MJ
|

Col Callahan
Caldari Boogie Monsters
|
Posted - 2011.04.29 21:55:00 -
[64]
Still nothing has been done to fix this issue. Get on the ball guys. . . . I heard you the last time. |

SPACESHIPS LAWYER
|
Posted - 2011.04.29 22:12:00 -
[65]
Originally by: Col Callahan Still nothing has been done to fix this issue. Get on the ball guys.
There is no issue, working as intended. If anything npc require more jamming chance/strength.
|

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.04.29 22:23:00 -
[66]
The problem seems to have abated for me. Seems to be the same couple of ships doing all the jamming each time. Just kill those guys first.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Noddy Comet
Caldari
|
Posted - 2011.04.30 01:07:00 -
[67]
Originally by: SPACESHIPS LAWYER
Originally by: Col Callahan Still nothing has been done to fix this issue. Get on the ball guys.
There is no issue, working as intended. If anything npc require more jamming chance/strength.
what you keep parroting about no real jamming issue in conjunction with your rant that NPC's need to jam even MORE is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent responses were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it.
Oh, and the Dev's appear to disagree with you a bit too.... but you would have known that if you actually bothered to read these jamming threads rather than make them your personal troll fest.
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
|

sabre906
|
Posted - 2011.04.30 02:15:00 -
[68]
The Assault mission in particular should not have any jamming issues. The far middle group that flags mission completion don't have jamming rats. Those that do are in the left and right groups. Left group do not aggro unless you shoot them. Right group do not aggro unless you move towards them. Just shoot the Middle group from your warp in point 100km away without moving, and it's easy blitz.
|

Asia Mann
|
Posted - 2011.04.30 03:56:00 -
[69]
missions are suppose to be fun. I find this mission a waist of time and not enjoyable. I can think of nothing worse to say for any game. when a game is not fun it drives poeple away. this mission sould be fixed.
|

Goose99
|
Posted - 2011.04.30 05:05:00 -
[70]
Originally by: Asia Mann missions are suppose to be fun.

|

Mister Agreeable
|
Posted - 2011.04.30 11:38:00 -
[71]
Originally by: Asia Mann missions are suppose to be fun.
You must be new to EVE. Nothing in this game is supposed to be fun, not missions, not industry and not PVP. This is a game where developers hate you, other players hate you, and if the ship you're flying had feelings, it would hate you too. Having fun is for people that play those rubbish MMOs like WOW, people that can not handle spreadsheets and take a game seriously like a job.
|

Klandi
Science and Trade Institute
|
Posted - 2011.04.30 18:00:00 -
[72]
You have a problem with this mission? Strange.. but when I think back I used to... my main lost a CNR in the 2nd pocket, but now I do it easily in my CNR. I put a Grav Backup Array in lows and the Bask has a Phased Muon caster in mids - boosts the sensor strength to 86.
Jamming? - what jamming 
|

ValentinaDLM
Minmatar Zaratha Zarati Shaktipat Revelators
|
Posted - 2011.04.30 22:12:00 -
[73]
Originally by: Noddy Comet
Originally by: SPACESHIPS LAWYER
Originally by: Col Callahan Still nothing has been done to fix this issue. Get on the ball guys.
There is no issue, working as intended. If anything npc require more jamming chance/strength.
what you keep parroting about no real jamming issue in conjunction with your rant that NPC's need to jam even MORE is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent responses were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it.
Oh, and the Dev's appear to disagree with you a bit too.... but you would have known that if you actually bothered to read these jamming threads rather than make them your personal troll fest.
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
while spaceships laywer is definitely just trolling (after all, there is a subforum for suggestions, this isn't it, they post here to get a rise out of missioners.
However, I would like to point out we don't know if it is working as intended or not, They are "looking into it" That doesn't mean there is a verified problem with jamming, And I do know that at least me and several other people have had the new jamming gurista's start doing 0.0 damage and having crazy jamming bars pop up when no ships are present, and not be jammed even though it says you are, and a few more issues. There are definitely issues, but do the devs consider the new jamming strength to be one of them is actually unclear.
If it is stronger than intended CCP will fix it, this ma take time though, so I suggest getting some amarr standings up if you are a caldari missioner.
|

Noddy Comet
Caldari
|
Posted - 2011.05.01 11:08:00 -
[74]
Originally by: ValentinaDLM but do the devs consider the new jamming strength to be one of them is actually unclear.
Fwiw.. I don't think that the Devs would have bothered to comment 3+ times in 2 different threads I think there were more of both but the search here is dreadful) regarding this that they are looking into it if it was working as intended.
From the other thread..
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
And also...
Hey guys. We've got a strike team working on solutions now. No firm ETA yet. Thanks for your patience in this.
If it WAS working as intended I would hope they would be up front enough to have said so all along.. :/
|

Me Gusta
|
Posted - 2011.05.01 12:36:00 -
[75]
Edited by: Me Gusta on 01/05/2011 12:36:35
Originally by: SPACESHIPS LAWYER
Originally by: Col Callahan Still nothing has been done to fix this issue. Get on the ball guys.
There is no issue, working as intended. If anything npc require more jamming chance/strength.
You can fit all the anti-ewar modules your ship can possibly hold and you will still get jammed alot, that is not intended - if it is then I want access to the uber jammers the NPC's are using.
|

Thleffs
Gallente
|
Posted - 2011.05.07 07:51:00 -
[76]
Has been this fixed? If not have you found a solution? Please let me know.
|

Pookie McPook
|
Posted - 2011.05.07 11:26:00 -
[77]
Originally by: Thleffs Has been this fixed? If not have you found a solution? Please let me know.
No, and... Doesn't look like it. You have duly been let know -----
Marmite. Rocket fuel of champions. |

vaseel
Caldari Grupa PetNicet
|
Posted - 2011.05.07 18:08:00 -
[78]
The mission is fine. Load up FoF missiles and go have a ball.
|

Pookie McPook
|
Posted - 2011.05.07 20:49:00 -
[79]
Originally by: vaseel The mission is fine. Load up FoF missiles and go have a ball.
So, you have one missile point. How do you propose you can get enough dps down to take down a jamming cruiser? -----
Marmite. Rocket fuel of champions. |

Sellendis
Caldari The Ares project
|
Posted - 2011.05.08 09:09:00 -
[80]
Originally by: Pookie McPook Edited by: Pookie McPook on 07/05/2011 20:57:55
Originally by: vaseel The mission is fine. Load up FoF missiles and go have a ball.
So, you have one missile point. How do you propose you can get enough dps down to take down a jamming cruiser or BS?
Not to mention that FoFs have a tendency to target every single effing thing aside blinking red stuff. Ok, let get closer, oh crap, the bastard is keeping 40km distance.....wonder how many objects wil FOFs find in that space. A corpse? Target. A can, target. A section of wall, target. (and walls have some 30 parts to target). A whatever, target. Once the space is clear and i spend 10k FOFs taking down every object in space FOFs can finnaly shoot some ships. FOFs have lower dmg than regular missles, fine, but they are stupid as a brick. 30k years in future and IFF is lost tech :)
|

Holdout
|
Posted - 2011.05.09 18:12:00 -
[81]
While reading this thread I saw that somebody's solution was to fit a grav sensor backup in a low slot, and then bingo - no more jamming.
I lol'd.
|

vaseel
Caldari Grupa PetNicet
|
Posted - 2011.05.10 00:53:00 -
[82]
Originally by: Sellendis
Originally by: Pookie McPook Edited by: Pookie McPook on 07/05/2011 20:57:55
Originally by: vaseel The mission is fine. Load up FoF missiles and go have a ball.
So, you have one missile point. How do you propose you can get enough dps down to take down a jamming cruiser or BS?
Not to mention that FoFs have a tendency to target every single effing thing aside blinking red stuff. Ok, let get closer, oh crap, the bastard is keeping 40km distance.....wonder how many objects wil FOFs find in that space. A corpse? Target. A can, target. A section of wall, target. (and walls have some 30 parts to target). A whatever, target. Once the space is clear and i spend 10k FOFs taking down every object in space FOFs can finnaly shoot some ships. FOFs have lower dmg than regular missles, fine, but they are stupid as a brick. 30k years in future and IFF is lost tech :)
What kind of POS ship are you flying that you cant fly to and orbit a BS or cruiser? And if you're refusing to skill a ship that can fire FoF, then that is you're own choice.
|

Judicator Saturnius
Amarr Viziam
|
Posted - 2011.05.10 01:13:00 -
[83]
Originally by: vaseel And if you're refusing to skill a ship that can fire FoF, then that is you're own choice.
Not sure if troll.
|

stoicfaux
Gallente
|
Posted - 2011.05.10 01:30:00 -
[84]
Originally by: vaseel
What kind of POS ship are you flying that you cant fly to and orbit a BS or cruiser?
Pith Eliminator has an orbit speed of 140m/s. Raven, CNR, and Maestrom have a top speed of 118m/s. Hyperion 138m/s. Megathron 97m/s. Tempest 150m/s. (Pith Elminator likes to orbit at 28.75km, so at 10m/s that's just 48 minutes to chase the Pith Eliminator down.) Typhoon can hit 163m/s. Guess everyone needs to switch to the 'Phoon or should always mount an AB/MWD? And the Cap Boosters to power it. That's going to require a lot of powergrid...
Quote: And if you're refusing to skill a ship that can fire FoF, then that is you're own choice.
Good point. Only Caldari missile boats should be used for Guristas missions.
Are you a game designer by trade?
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

vaseel
Caldari Grupa PetNicet
|
Posted - 2011.05.10 06:14:00 -
[85]
Originally by: stoicfaux
Originally by: vaseel
What kind of POS ship are you flying that you cant fly to and orbit a BS or cruiser?
Pith Eliminator has an orbit speed of 140m/s. Raven, CNR, and Maestrom have a top speed of 118m/s. Hyperion 138m/s. Megathron 97m/s. Tempest 150m/s. (Pith Elminator likes to orbit at 28.75km, so at 10m/s that's just 48 minutes to chase the Pith Eliminator down.) Typhoon can hit 163m/s. Guess everyone needs to switch to the 'Phoon or should always mount an AB/MWD? And the Cap Boosters to power it. That's going to require a lot of powergrid...
Quote: And if you're refusing to skill a ship that can fire FoF, then that is you're own choice.
Good point. Only Caldari missile boats should be used for Guristas missions.
Are you a game designer by trade?
If Caldari missile boats are capable of doing this mission more efficiently than others, what's the gripe? I'm not going to fly this in my Golem, that would be ludicrous. But taking in my Tengu or CNR, I can finish it just fine, and I still don't have to fit ECCM.
|

The Djego
Minmatar Hellequin Inc.
|
Posted - 2011.05.10 09:54:00 -
[86]
Edited by: The Djego on 10/05/2011 09:55:11 Have done the mission in the pala before the change. Currently rejecting the mission or doing it with my tipple ECCM Legion(even with 2 ECCM and 100+ sensor strength you got jammed 12-15 times during it).
I'm still speechless that the issue didn't got addressed till this point. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

xiline
Caldari Dubious Machinations
|
Posted - 2011.05.10 12:11:00 -
[87]
Almost all missions versus Guristas are a nightmare after the last patch.Most are really not worth the time. Something definitely needs to be done about it...
|

Jennifer Starling
Imperial Navy Forum Patrol
|
Posted - 2011.05.10 14:38:00 -
[88]
Still not really having a lot of troubles in my Tengu (often not even using my FoFs) but for non-drone, non-missile ships I imagine it's quite a nightmare.
Still, OP in his/her CNR could definitely fit some FoFs just the same ..
|

Aeronwen Carys
Empire of Dust
|
Posted - 2011.05.15 11:25:00 -
[89]
Originally by: SPACESHIPS LAWYER
Originally by: Dorian Wylde
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
Missions, complexes, manufacturing, research, PI, invention, sleepers, mining, trading, haulung, exploration, salvaging, and collection would all like a word with you. The fact that pvp is more prevalent in this game than others does not make it a pvp only game.
all of these professions need to be removed from game completely. it IS a pvp only game. ccp has stated as such.
Ahem, PvP means Player vs Player. Players have to "fight" against each other for all the resources in the game, whether it be ore, complexes, planetary resources, belts or customers on the market.
Please do not delude yourself into believing that PvP only ever refers to direct ship to ship combat.
Have a nice day.
|

Erik CoolBreeze
Amarr eve-universe.net
|
Posted - 2011.05.16 04:33:00 -
[90]
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
you would cry so hard if you had to pay 1b ISK for a T1 bs, which will happen if you plan to drive the care bears from the game. Or even worse, you have to mine yourself. professional web development for the eve community |
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |