Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Christ0ph3r
|
Posted - 2011.04.07 01:00:00 -
[1]
Since the 1.4 patch, the ECM in this mission from the NPCs is really, really problematic. I'm being nearly perma-jammed, I'd be lucky to get a lock on anything for more than a few seconds. Not sure if they're cycling it more often, have a stronger ECM or if it's a straight up bug, but I'd like to hear from anyone else who's having this problem (if it's not just me).
Forgive my ignorance but does ECCM work vs NPCs? May want to consider running it for this mission if it does.
|

Jamie Banks
Quantum Horizons
|
Posted - 2011.04.07 01:02:00 -
[2]
Edited by: Jamie Banks on 07/04/2011 01:05:35 Vs Guristas, Marauders can't be used.
Another nail in the coffin for Marauders.
Edit: Answer the OP, yes ECCM 'now' works. _______________________________
Join in-game Channel 'Aussies'
AU/NZ Corp Register |

Christ0ph3r
|
Posted - 2011.04.07 01:12:00 -
[3]
Using a CNR not a marauder, and I've done the mission a good many times, but I've done it twice since the patch and it's been a horrible experience, the jamming is far worse than I've previously experienced making it almost undoable. Something seems to have changed, I just don't know what it is specifically.
|

Jamie Banks
Quantum Horizons
|
Posted - 2011.04.07 01:15:00 -
[4]
Try doing it in a Marauder and it is 10x worse. I thought the CNR would do alright, but apparently not.
Guristata missions will now be exclusively run by Domis/Rattlesnake and unprobeable Tengus. _______________________________
Join in-game Channel 'Aussies'
AU/NZ Corp Register |

Sturmwolke
|
Posted - 2011.04.07 01:30:00 -
[5]
Edited by: Sturmwolke on 07/04/2011 01:33:22 Marauders have ~ 80% being jammed (sensor str 11-14) by >= 2 elite cruisers, every 20 secs in The Assault. That has never changed since Dominion.
ECCM has always worked, but also keep in mind it's not 100% fool proof due to the probability mechanics behind it.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1277798
CNR chances is around 30% being jammed every 20 secs. If you're saying that you're being almost perma-jammed, then there's definitely something going on behind the 1.4 patch. If you (or anyone else) are willing to do some work to gather data, check the above post for the walkthrough. I'm curious whether they still adhere to the same pattern or whether it has been changed with 1.4.
Unfortunately, I've sort of retired from L4 and atm cba with the hassle of setting it up again.
edit: misc
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2011.04.07 01:36:00 -
[6]
the assault has always been a **** mission... I just blitz it now, almost no jammers that way 
|

Christ0ph3r
|
Posted - 2011.04.07 02:33:00 -
[7]
I'm using a CNR (27.5 Grav sensor strength). I'm getting chain ECM'd by the groups listed below, I will regularly not be able to lock anything for several minutes. On the rare chance that I am not jammed I will usually become jammed again within a few seconds, leaving next to no time to actually kill them. I'll usually only get one volley off before I'm jammed again. The jamming gets better as they (slowly) go down one-by-one.
- In Pocket 1, the Pith Eliminators/Exterminators battleships from the reinforcement group.
- In Pocket 2, in Group 2 (near Starbase Control Tower) the Dire Pithum Nuliffiers elite cruisers and Pith Eliminators battleships, as well as the Pith Eliminators/Exterminators from the reinforcment group.
As you can see, the list of pirates that are jamming are the same as always, it's their success rate and the fact that it is constantly chained on me for several minutes at a time. It took me over 20 minutes to kill the jamming groups I listed where it previously took me only 2 or 3 minutes for all of them under previous experiences (I've done it dozens of times previously).
It's pretty atrocious. I'm hoping someone else will be able to confirm this experience as well. Probably going to end up blitzing the second pocket from now on.
|

Neoexecutor
Minmatar Skynet Technologies
|
Posted - 2011.04.07 02:56:00 -
[8]
Well Serpentis' dampening is like that in Blockade and other missions for a long time now and no one's loosing their sleep over it. There are many ways to deal with npc ecm in lvl 4s.
|

Sturmwolke
|
Posted - 2011.04.07 03:41:00 -
[9]
Edited by: Sturmwolke on 07/04/2011 03:44:02
Well, to prove anything, someone's going to have to empirically derive the % jam succcess chance for the CNR post 1.4 patch ... and then compare them for a conclusion. 
If what you say is true and not a bug, I would speculate :
* CCP altered multiple ship jammers timing to work sequentially (hence the perception that you're being perma-jammed) * they increased the NPC jam strength * they buffed threshold value for the NPC jam success Boolean to mirror std EVE PVP mechanics.
Note: Keep in mind, the old empirical data from my prev post proves that there is a correlation between NPC ECM and ship's sensor strength - and thus ECCM usage. However, it made no attempt to quantify the ECM strength effects as it was unecessary in lieu of the clear trending.
edit:clarity
|

stoicfaux
Gallente
|
Posted - 2011.04.07 03:59:00 -
[10]
Here's the NPC ecm vs eccm thread.
Sounds like Someone(tm) needs to fire up the LogServer and see what's what. Not it!
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|
|

Amarr Breeze
|
Posted - 2011.04.07 04:00:00 -
[11]
Originally by: Neoexecutor There are many ways to deal with npc ecm in lvl 4s.
Enlighten us to the many ways.
I just ran the mission in a CNR and the TS is correct. I was almost perma-jammed for 15 minutes. Time to break out the FOF missiles.
|

Caleidascope
Minmatar Republic Military School
|
Posted - 2011.04.07 04:16:00 -
[12]
Load up on FoF.
|

Missy Sasha
|
Posted - 2011.04.07 04:59:00 -
[13]
=\ looks like i'll have to stick a ECCM grav II on my tengu
|

Neoexecutor
Minmatar Skynet Technologies
|
Posted - 2011.04.07 05:34:00 -
[14]
Originally by: Amarr Breeze
Originally by: Neoexecutor There are many ways to deal with npc ecm in lvl 4s.
Enlighten us to the many ways.
I just ran the mission in a CNR and the TS is correct. I was almost perma-jammed for 15 minutes. Time to break out the FOF missiles.
Alt or friend or anyone tanking the ecm while you kill Using alternate ship/ alternate fitting that's not vulnerable to said ecm or drone boat FoF missiles / drones set on aggressive with focus fire Blitzing when possible, using propulsion mods with snipe setup to outrange ecm and if all else fails simply skipping the mission, there aren't many that are ecm heavy, one can totally avoid ecm heavy missions without standings loss in a hub with 4-5 lvl 4 agents
|

Widemouth Deepthroat
|
Posted - 2011.04.07 05:51:00 -
[15]
I got fed up doing that mission because of jamming a long time ago. Now I just go straight to second pocket, pop the group for completion and done easy.
|

Seras Athran
|
Posted - 2011.04.07 06:09:00 -
[16]
Originally by: Neoexecutor Well Serpentis' dampening is like that in Blockade and other missions for a long time now and no one's loosing their sleep over it. There are many ways to deal with npc ecm in lvl 4s.
QFT. Taking 30 seconds to lock a battleship at a maximum range of about 9km is not fun.
|

Mara Rinn
|
Posted - 2011.04.07 07:35:00 -
[17]
Bring friends. Always works better than any fitting you can come up with for soloing tougher missions.
I've usually run The Assault in a buffer/speed tanking ship, aggroed the whole room while orbiting the gate, and left the actual killing of stuff to my friends. Tag the ships jamming/damping you, have your friend(s) shoot the tagged stuff first. Even better, make your tanking ship something that carries drones and set the drones to assist your friend (doesn't work too well if your friend is a missile user and your drones are sentries).
I'd love to know what CCP thought they were doing, 'fixing' NPC ECM when NPC ECM was working just fine already.
-- [Aussie players: join ANZAC channel] |

Amarr Breeze
|
Posted - 2011.04.07 07:44:00 -
[18]
Originally by: Neoexecutor
Originally by: Amarr Breeze
Originally by: Neoexecutor There are many ways to deal with npc ecm in lvl 4s.
Enlighten us to the many ways.
I just ran the mission in a CNR and the TS is correct. I was almost perma-jammed for 15 minutes. Time to break out the FOF missiles.
Alt or friend or anyone tanking the ecm while you kill Using alternate ship/ alternate fitting that's not vulnerable to said ecm or drone boat FoF missiles / drones set on aggressive with focus fire Blitzing when possible, using propulsion mods with snipe setup to outrange ecm and if all else fails simply skipping the mission, there aren't many that are ecm heavy, one can totally avoid ecm heavy missions without standings loss in a hub with 4-5 lvl 4 agents
The only viable options there are FoF's or skip.
The few people I know who play Eve live in null. An alt would need months of training or billions to buy. For a drone boat to be effective I would have to skill heavies and/or sentries. Month+. I just purchased a Rattlesnake for Epic Arcs so there goes that idea. AB would gimp my tank in a room full of things intent on hurting me. And I don't have 4-5 lv.4 agents within walking distance.

|

Mara Rinn
|
Posted - 2011.04.07 07:51:00 -
[19]
Originally by: Amarr Breeze The few people I know who play Eve live in null.
Make friends in a mission-running corp. Get your alt in there, flying a caracal or something useful while the mission-runners get your standings up to the point that you can collect missions too.
Quote: An alt would need months of training or billions to buy.
Oh noes! Having to wait another month or two until you can fly a supercarrier! The horror!
If it's just ISK you're worried about, read the Making ISK guide. -- [Aussie players: join ANZAC channel] |

Celia Therone
|
Posted - 2011.04.07 07:54:00 -
[20]
I just ran the mission in a tengu and had one lone Extinguisher chain jam me 4-5 times in a row.
Groups of jamming battleships seemed to jam a lot more than in the past... Basically going from occasional 1-2 jam cycles to regular 3-4. If the jams broke it was rare that I had more than one cycle before getting jammed again. It's the worst jamming that I recall seeing in this mission by a significant amount.
I didn't notice the nullifier cruisers jamming more but I killed them pretty quickly.
If I mission more I'll probably fit FoF missiles...
|
|

Amarr Breeze
AfterMath. -Mostly Harmless-
|
Posted - 2011.04.07 07:54:00 -
[21]
Originally by: Mara Rinn
Originally by: Amarr Breeze The few people I know who play Eve live in null.
Make friends in a mission-running corp. Get your alt in there, flying a caracal or something useful while the mission-runners get your standings up to the point that you can collect missions too.
Quote: An alt would need months of training or billions to buy.
Oh noes! Having to wait another month or two until you can fly a supercarrier! The horror!
If it's just ISK you're worried about, read the Making ISK guide.
You completely missed the point.
|

Malcanis
Caldari Alcohlics Anonymous IMPERIAL LEGI0N
|
Posted - 2011.04.07 08:53:00 -
[22]
I did notice that Guristas seemed to be jamming my Tengu (sensor str 46 or so) much more than they used to before.
I wonder if NPCs are stull using the old 2006 era pre-nerf jam strengths?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Tarasina
|
Posted - 2011.04.07 12:25:00 -
[23]
Originally by: Mara Rinn
Originally by: Amarr Breeze The few people I know who play Eve live in null.
Make friends in a mission-running corp. Get your alt in there, flying a caracal or something useful while the mission-runners get your standings up to the point that you can collect missions too.
Quote: An alt would need months of training or billions to buy.
Oh noes! Having to wait another month or two until you can fly a supercarrier! The horror!
If it's just ISK you're worried about, read the Making ISK guide.
The agent doesn't wait months for you to complete a mission. It's one week.
Whos impatient now, the agent or the player?
|

Mr Kidd
|
Posted - 2011.04.07 12:27:00 -
[24]
My Dominix doesn't have a problem once I manage to get complete aggro. Launch the drones, go do something else and then come back to a clean room ;)
|

Donkytron
|
Posted - 2011.04.07 13:31:00 -
[25]
i guess no one ever heard of FOF's before, since we're gonna have 10 threads about how guristas are now unbeatable
Use a pirate bs, or a tengu, something with a higher sensor strength. or just fit FOF's, which tbh is something you should be carrying anyway if you fly a missile ship
|

Kordorix Ze
|
Posted - 2011.04.07 13:46:00 -
[26]
Originally by: Neoexecutor drones set on aggressive with focus fire
How do you set drones on "aggressive with focus fire"?
|

Alvia Div
|
Posted - 2011.04.07 14:43:00 -
[27]
read latest patch notes, something has indeed changed regarding NPC jamming, and it's slightly documented there.
|

Sturmwolke
|
Posted - 2011.04.07 14:45:00 -
[28]
Post #324 and #327 from the Patch 1.4 issues thread are interesting.
Tengu with Dissolution Sequencer + ECCM getting "perma-jammed". Minimum 68.6 sensor str. If we base them on std mechanics and 2-3 NPC elite cruisers with 10 jamming str, let's calculate the chances.
[code] C = (1-((1-J/S)^n))*100% /code]
Jam chance (3 NPC elite cruisers) = (1-((1-10/68.6)^3))*100% = 37.6% success.
Oh! what did CCP do this time around? I'm almost curious cat enough to check it out 
|

Linda Shadowborn
Gallente Dark Steel Industries
|
Posted - 2011.04.07 15:00:00 -
[29]
Originally by: Sturmwolke Post #324 and #327 from the Patch 1.4 issues thread are interesting.
Tengu with Dissolution Sequencer + ECCM getting "perma-jammed". Minimum 68.6 sensor str. If we base them on std mechanics and 2-3 NPC elite cruisers with 10 jamming str, let's calculate the chances.
[code] C = (1-((1-J/S)^n))*100% /code]
Jam chance (3 NPC elite cruisers) = (1-((1-10/68.6)^3))*100% = 37.6% success.
Oh! what did CCP do this time around? I'm almost curious cat enough to check it out 
I normally have 35 sensor strength with my mission tengu. More then enough to prevent all but the occasional jam in Gurista missions. Now.. no way that is enough so added the ECCM instead of a hardener. Still getting jammed.. a lot.. and thats pretty crazy tbh. I mean if the odd jam went through.. fine. that i can live with but this.. nah.. droneship missions only these days those guristas.
|

Soldarius
Caldari Northstar Cabal R.A.G.E
|
Posted - 2011.04.10 01:47:00 -
[30]
Nul-sec belt guristas seem to be better at jamming as well. The same fit I've been using for well over a year now gets jammed about twice as much since the patch. Its not insurmountable. But I was surprised to get jammed for about 5 minutes straight.
Admittedly, this wasn't a very big sample. Just a few groups of belt rats. So perhaps random number generator is still random.
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
|
|

Virtue Without
|
Posted - 2011.04.10 04:05:00 -
[31]
The OP seems correct. I tried it using my FU dps ship and was perma-jammed. I fitted sensor boosters and got sensor strength to ~40. I was still almost perma-jammed. It was deff better with the increased sensor strength but still took over 1 hour to finish the mission. The only viable solution I can think of would be an T3 cruiser with stupid sensors (<100 strength). Its not impossible to do but kinda extreme.
|

Dek Kato
Amarr Origin. Black Legion.
|
Posted - 2011.04.10 04:46:00 -
[32]
Yeah, jamming is insane now. I fit an ECCM to my Tengu for a 66 sensor strength and was still getting jammed like crazy in the last room. I imagine a Marauder would be completely useless. CNR next-to useless. If you can't fit an ECCM I don't see it happening at all really.
Originally by: CCP Shadow Thread locked due to troll convention.
|

Christ0ph3r
|
Posted - 2011.04.10 07:21:00 -
[33]
Edited by: Christ0ph3r on 10/04/2011 07:21:25 Edited by: Christ0ph3r on 10/04/2011 07:21:01 OK, I swapped my normal TP out for a Meta 4 ECCM (96%) on my CNR, which gave me 53.9 sensor strength if I'm remembering the numbers correctly. Jamming was intermittent. Still got jammed a good 6-8 times or more over the course of clearing out the mission, but nowhere near the levels of jamming I experienced without it.
Overall, combined with the loss of my TP for the cruisers I was probably slowed down by about 5 minutes compared to pre-1.4 on this mission. You will also want to bring ECCM for Intercept the Saboteurs (Guristas variant of course) & for the final pocket of Guristas Extravaganza.
|

Col Callahan
Caldari Boogie Monsters
|
Posted - 2011.04.10 11:33:00 -
[34]
I would think that this thread would be over flowing with posts from mission runners about how this really is unbalanced now, jamming sucked before the patch and they have just made it even worse.
Roll it back or fix it...this is just stupid. You were supposed to make ECCM work, not over power ECM so that fitting ECCM wouldn't matter.
I see two fix's here.
Lower jamming strength on NPCS Boost ECCM strength by 200% . . . I heard you the last time. |

Gavin DeVries
|
Posted - 2011.04.10 11:50:00 -
[35]
I'd been using a Tengu with two ECCMs against Guristas even before this change. Back when reports first surfaced that NPC jamming wasn't, in fact, a base chance but was a strength/sensor ratio I decided to give it a try. Back then, I found that even with 1 ECCM I was getting jammed way too much but with two I'd usually only get jammed at most once per mission.
Since this change, I've had The Assault three times. The first and last time through I was jammed once. The second time I got jammed twice. That's with 115.1 sensor strength. It's quite manageable, but I don't want to even think about trying it in another boat with 25 or lower sensor strength. ______________________________________________________ PVP is a question that has no one right answer but a lot of wrong ones. - Aelana Anais
|

Ratnose Banker
|
Posted - 2011.04.10 15:36:00 -
[36]
I really does seem NPCs are jamming more since patch. I have noticed my invention jobs are failing a lot more also so!!
|

ze Pooh
|
Posted - 2011.04.10 19:40:00 -
[37]
jam up to the tailpipe from 100km away, sensor strength 36 equipped another backup... sensor strenght 46... still jammed
i'm not usually this rude..... but devs really must like ****, seeing how gay this system is
|

ViceAdmiral Callahan
Caldari Boogie Monsters
|
Posted - 2011.04.10 19:51:00 -
[38]
Bug report ticket# 109498 submitted. Lets see what they say about it. Lets Hope it gets filed with "known issues" and cross or fingers it gets fixed in the next patch.
|

Minerer202
Arekin Piggy Bank Arekin Syndicate
|
Posted - 2011.04.10 21:25:00 -
[39]
/signed
2 hours spent in here with my Drake (ok, not ideal, but it's a ship that can tank and clear the mission easily normally). Had to get a friend in to help with first pocket, spent hour and a half firing one volley every couple of minutes to kill the few ships required to complete the mission.
Never seen anything like it.
As someone said above, CCP, you were supposed to make ECCM work, not make ECM so powerful that fitting two ECCM mod's was mandatory!!
|

Shaotuk
|
Posted - 2011.04.11 03:31:00 -
[40]
Just finished up The Assault (Gurista) with my Tengu (Sensor Strength 32). In the first room, I was jammed from 165km away when the first reinforcement group spawned. It took roughly 45 mins to complete (killed everything cept last 2 BS's in last room). Overall, it was a PITA. The jamming seemed to come in series of two's.
I just up'ed my sensor strength to ~68 and will see if that makes any difference.
|
|

Jason W0rthing
|
Posted - 2011.04.11 06:43:00 -
[41]
Just finished the assault in my tengu. Without ECCM I was jammed for periods of 100 seconds straight with little time in between jams. Went back and added 2 ECCM II. Much better, but still jammed twice with 115.1 sensor strength. I don't know how someone would do this mission with anything but a t3 or maybe a CNR with talons and ECCM.
Originally by: CCP Shadow What is thy bidd -- Wait. This thread, I have an irresistible urge to lock it for "being related to neither crime nor punishment."
|

Starshi
|
Posted - 2011.04.11 08:40:00 -
[42]
Just blitz the mission lol.
|

FT Diomedes
Gallente The Fimbriani Shadow of xXDEATHXx
|
Posted - 2011.04.11 12:28:00 -
[43]
Draw full stage aggro with Dominix, deploy drones. Warp in second DPS ship. Kill everything fast. Profit. --- This doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Noddy Comet
|
Posted - 2011.04.11 13:17:00 -
[44]
Its not just lvl4 mission, I recently started an alt and was doing the starter missions (9 of 10 cash for capsuleer) and was permajammed for no less than 8 minutes straight. A mission that is CLEARLY intended to be a solo mission without even being close to have learned any eccm skills. The only way I was able to beat it was to kite for 8 minutes on each kill, warp out, repair, rinse, repeat for another 8 min. When I did this on my main about a year ago it was nowhere near that hard.
|

FlameGlow
Gypsy Band
|
Posted - 2011.04.11 13:30:00 -
[45]
in final mission of guristas epic arc my dramiel was only able to deal damage with drones
Originally by: CCP Manifest Imploding servers are not a part of our business model.
|

Christ0ph3r
|
Posted - 2011.04.11 18:08:00 -
[46]
Looks like it might be a bug after all: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493604&page=1#21
|
|

CCP Big Dumb Object

|
Posted - 2011.04.11 19:22:00 -
[47]
Originally by: Christ0ph3r Looks like it might be a bug after all: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493604&page=1#21
Curse your quick mortal hands!
Parroting myself for cross-pollination goodness:
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
|
|

FishermansFriend
|
Posted - 2011.04.11 20:36:00 -
[48]
Originally by: CCP Big Dumb Object
Originally by: Christ0ph3r Looks like it might be a bug after all: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493604&page=1#21
Curse your quick mortal hands!
Parroting myself for cross-pollination goodness:
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
Not to thread-jack but you should probably look into the recent issues with 0.0 sanctums spawning, it seems that a great man people's investments turned to garbage overnight. Of course we gotta keep those lvl 4's pumping out isk though dont we. Any kind of difficulty met with those needs to be removed because 60m isk/hr should be achievable completely safe in high sec and attainable by every 4 month old noob in a tengu...
|

Yammel
|
Posted - 2011.04.11 21:31:00 -
[49]
Spent ages in assault pocket 2 in a CNR, about 45 mins, been jammed about 35 mins out of that, having to bring an alt from 30 jumps away to kill the jammers, lolz
|

Griznak
|
Posted - 2011.04.11 23:55:00 -
[50]
Originally by: FishermansFriend Not to thread-jack but you should probably look into the recent issues with 0.0 sanctums spawning, it seems that a great man people's investments turned to garbage overnight. Of course we gotta keep those lvl 4's pumping out isk though dont we. Any kind of difficulty met with those needs to be removed because 60m isk/hr should be achievable completely safe in high sec and attainable by every 4 month old noob in a tengu...
Sarcasm aside, you really don't know what you are talking about... The constant jamming does nothing to make the missions more difficult. It turns the missions into an annoying time sink instead. But thanks for trying...
|
|

ChiShen
Infinity Research
|
Posted - 2011.04.12 00:11:00 -
[51]
The assault is pretty hard now lol. Perma jamming and it has a lot of DPS to begin with. Glad i brought a lot of FoF with me cause i got perma jammed and scrambled.
|

Ceiling Kat
|
Posted - 2011.04.24 05:07:00 -
[52]
So I fitted two meta4 ECCMs to my apoc but I'm still getting jammed most of the time. good work CCCP :)
|

Ariane VoxDei
|
Posted - 2011.04.24 16:10:00 -
[53]
Originally by: CCP Big Dumb Object Parroting myself for cross-pollination goodness:
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
This was about 2 weeks ago. Patience is running out.
Yesterday I did some missioning (not really touched it since before FF2011), and ran into a gurista mission. Ok, maybe they had fixed it quietly. Was "the assault" L4, gurista, used to be ok money before, with not much jamming if you took out the elite cruisers asap. But no. Golem goes in, golem takes most of first room without jams, until last spawn. Jammed quite a bit from the 100km+ spawn on the left, but ok, no big deal if it was not getting worse. Room 2: It got a lot worse.
Combatlog starts at 21:14, ends 21:58 everything killed and docking (last damage notification was 21:57 - 1 minute earlier). That is 43minutes for one mission. Not counting undock, travel to the mission, switching fit and ammo, dialogue time with agent etc. Those are 43 minutes pure hostile time from arriving on the first hostile grid to end of combat in last room. Pity the *******s who have less SP and experience (and cap out in 3 mins), it must be bordering on or be well beyond their reach.
For comparison, running "gone beserk" (L4, EOM) this morning was around 14minutes of combat time (9:18-9:32evetime). Same ship, same armament, similar amount of ships to chew up.
Now all gurista are moved to the top of the decline priority list. It is beyond priority, it is necessity.
|

SPACESHIPS LAWYER
|
Posted - 2011.04.24 22:26:00 -
[54]
all npc ewar needs to be buffed even more to even out risk vs reward ratios. so yes more jamming from guristas, more sensor damps, more target painting, more tracking disruption.
if ccp will not wise up and remove all L3/L4 missions from high sec or remove missions altogether they need to even the risk vs reward ratio asap!
this is a pvp only game not some farming tool.
|

Dorian Wylde
|
Posted - 2011.04.24 22:35:00 -
[55]
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
Missions, complexes, manufacturing, research, PI, invention, sleepers, mining, trading, haulung, exploration, salvaging, and collection would all like a word with you. The fact that pvp is more prevalent in this game than others does not make it a pvp only game.
|

SPACESHIPS LAWYER
|
Posted - 2011.04.24 22:52:00 -
[56]
Originally by: Dorian Wylde
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
Missions, complexes, manufacturing, research, PI, invention, sleepers, mining, trading, haulung, exploration, salvaging, and collection would all like a word with you. The fact that pvp is more prevalent in this game than others does not make it a pvp only game.
all of these professions need to be removed from game completely. it IS a pvp only game. ccp has stated as such.
|

Kraizer793
88Flak
|
Posted - 2011.04.24 23:35:00 -
[57]
Just do as my friends and I do; Designate one person to bring a blackbird or scorp to be dedicated to ECCM. Works very well, and even with a single T2 projected ECCM, it negates most all of the jamming I get in my Raven in any Guristas' missions. AFK, Need more Quafe. |

ivar R'dhak
Minmatar
|
Posted - 2011.04.25 02:19:00 -
[58]
Navy Scorp, a lowslot sensor strength booster and two ECCMs and these fricken missions are doable again. Yeah, good job CCP!
Also, when the frack are you going to fix the damn thing? How long does it take to change a couple of data entries?? ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Soldarius
Caldari Northstar Cabal R.A.G.E
|
Posted - 2011.04.25 06:19:00 -
[59]
Has it occured to anyone that this may be a preemptive stealth nerf to mission income as a response to the movement of nul-sec pilots back into hi sec from lack of anomaly income?
I have a feeling the response will be "working as intended."
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
|

Taran Aki
|
Posted - 2011.04.29 13:33:00 -
[60]
Be interesting to see if this has an overall impact on population in Caldari space.... my "home" system is down about 30 people on average from a couple of months ago, 50 from further back (could also possibly be attributed to bot swatting).
Having flown Gallente and done this mission, there did seem to be a higher jam chance than before the nerf, but nothing as bad as has been described. Are the Guristas fitting "racial" jammers....? Any ideas?
|
|

stoicfaux
Gallente
|
Posted - 2011.04.29 13:43:00 -
[61]
Originally by: Taran Aki
Quote: Are the Guristas fitting "racial" jammers....? Any ideas?
I don't think so. The LogSever logs showed a strength of 3 for all sensor types.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

Taran Aki
|
Posted - 2011.04.29 13:53:00 -
[62]
Well, it was a question based on a purely subjective experience. Having difficulty believing a Navy Mega with no ECCM is going to kill fast enough not to have issues of the magnitudes described. Ogre IIs notwithstanding.
Raw sensor str is 26.3. If I get the mission again in the near future, I'll let you know how it goes.
|

MadJim
|
Posted - 2011.04.29 18:02:00 -
[63]
Edited by: MadJim on 29/04/2011 18:03:36 Edited by: MadJim on 29/04/2011 18:02:59 JEEZ I CAN'T TYPE I may be crazy but the sensor damps affect targeting range and lock time, right? Ran this mission the last couple times in my Loki with short range ACs and I really didn't have much problem at all targeting and shooting stuff that was less than 10 km away from me. MJ
|

Col Callahan
Caldari Boogie Monsters
|
Posted - 2011.04.29 21:55:00 -
[64]
Still nothing has been done to fix this issue. Get on the ball guys. . . . I heard you the last time. |

SPACESHIPS LAWYER
|
Posted - 2011.04.29 22:12:00 -
[65]
Originally by: Col Callahan Still nothing has been done to fix this issue. Get on the ball guys.
There is no issue, working as intended. If anything npc require more jamming chance/strength.
|

Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.04.29 22:23:00 -
[66]
The problem seems to have abated for me. Seems to be the same couple of ships doing all the jamming each time. Just kill those guys first.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Noddy Comet
Caldari
|
Posted - 2011.04.30 01:07:00 -
[67]
Originally by: SPACESHIPS LAWYER
Originally by: Col Callahan Still nothing has been done to fix this issue. Get on the ball guys.
There is no issue, working as intended. If anything npc require more jamming chance/strength.
what you keep parroting about no real jamming issue in conjunction with your rant that NPC's need to jam even MORE is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent responses were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it.
Oh, and the Dev's appear to disagree with you a bit too.... but you would have known that if you actually bothered to read these jamming threads rather than make them your personal troll fest.
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
|

sabre906
|
Posted - 2011.04.30 02:15:00 -
[68]
The Assault mission in particular should not have any jamming issues. The far middle group that flags mission completion don't have jamming rats. Those that do are in the left and right groups. Left group do not aggro unless you shoot them. Right group do not aggro unless you move towards them. Just shoot the Middle group from your warp in point 100km away without moving, and it's easy blitz.
|

Asia Mann
|
Posted - 2011.04.30 03:56:00 -
[69]
missions are suppose to be fun. I find this mission a waist of time and not enjoyable. I can think of nothing worse to say for any game. when a game is not fun it drives poeple away. this mission sould be fixed.
|

Goose99
|
Posted - 2011.04.30 05:05:00 -
[70]
Originally by: Asia Mann missions are suppose to be fun.

|
|

Mister Agreeable
|
Posted - 2011.04.30 11:38:00 -
[71]
Originally by: Asia Mann missions are suppose to be fun.
You must be new to EVE. Nothing in this game is supposed to be fun, not missions, not industry and not PVP. This is a game where developers hate you, other players hate you, and if the ship you're flying had feelings, it would hate you too. Having fun is for people that play those rubbish MMOs like WOW, people that can not handle spreadsheets and take a game seriously like a job.
|

Klandi
Science and Trade Institute
|
Posted - 2011.04.30 18:00:00 -
[72]
You have a problem with this mission? Strange.. but when I think back I used to... my main lost a CNR in the 2nd pocket, but now I do it easily in my CNR. I put a Grav Backup Array in lows and the Bask has a Phased Muon caster in mids - boosts the sensor strength to 86.
Jamming? - what jamming 
|

ValentinaDLM
Minmatar Zaratha Zarati Shaktipat Revelators
|
Posted - 2011.04.30 22:12:00 -
[73]
Originally by: Noddy Comet
Originally by: SPACESHIPS LAWYER
Originally by: Col Callahan Still nothing has been done to fix this issue. Get on the ball guys.
There is no issue, working as intended. If anything npc require more jamming chance/strength.
what you keep parroting about no real jamming issue in conjunction with your rant that NPC's need to jam even MORE is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent responses were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it.
Oh, and the Dev's appear to disagree with you a bit too.... but you would have known that if you actually bothered to read these jamming threads rather than make them your personal troll fest.
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
while spaceships laywer is definitely just trolling (after all, there is a subforum for suggestions, this isn't it, they post here to get a rise out of missioners.
However, I would like to point out we don't know if it is working as intended or not, They are "looking into it" That doesn't mean there is a verified problem with jamming, And I do know that at least me and several other people have had the new jamming gurista's start doing 0.0 damage and having crazy jamming bars pop up when no ships are present, and not be jammed even though it says you are, and a few more issues. There are definitely issues, but do the devs consider the new jamming strength to be one of them is actually unclear.
If it is stronger than intended CCP will fix it, this ma take time though, so I suggest getting some amarr standings up if you are a caldari missioner.
|

Noddy Comet
Caldari
|
Posted - 2011.05.01 11:08:00 -
[74]
Originally by: ValentinaDLM but do the devs consider the new jamming strength to be one of them is actually unclear.
Fwiw.. I don't think that the Devs would have bothered to comment 3+ times in 2 different threads I think there were more of both but the search here is dreadful) regarding this that they are looking into it if it was working as intended.
From the other thread..
We are currently looking into recent issues with NPC jamming in missions/complexes. Thanks for your patience.
And also...
Hey guys. We've got a strike team working on solutions now. No firm ETA yet. Thanks for your patience in this.
If it WAS working as intended I would hope they would be up front enough to have said so all along.. :/
|

Me Gusta
|
Posted - 2011.05.01 12:36:00 -
[75]
Edited by: Me Gusta on 01/05/2011 12:36:35
Originally by: SPACESHIPS LAWYER
Originally by: Col Callahan Still nothing has been done to fix this issue. Get on the ball guys.
There is no issue, working as intended. If anything npc require more jamming chance/strength.
You can fit all the anti-ewar modules your ship can possibly hold and you will still get jammed alot, that is not intended - if it is then I want access to the uber jammers the NPC's are using.
|

Thleffs
Gallente
|
Posted - 2011.05.07 07:51:00 -
[76]
Has been this fixed? If not have you found a solution? Please let me know.
|

Pookie McPook
|
Posted - 2011.05.07 11:26:00 -
[77]
Originally by: Thleffs Has been this fixed? If not have you found a solution? Please let me know.
No, and... Doesn't look like it. You have duly been let know -----
Marmite. Rocket fuel of champions. |

vaseel
Caldari Grupa PetNicet
|
Posted - 2011.05.07 18:08:00 -
[78]
The mission is fine. Load up FoF missiles and go have a ball.
|

Pookie McPook
|
Posted - 2011.05.07 20:49:00 -
[79]
Originally by: vaseel The mission is fine. Load up FoF missiles and go have a ball.
So, you have one missile point. How do you propose you can get enough dps down to take down a jamming cruiser? -----
Marmite. Rocket fuel of champions. |

Sellendis
Caldari The Ares project
|
Posted - 2011.05.08 09:09:00 -
[80]
Originally by: Pookie McPook Edited by: Pookie McPook on 07/05/2011 20:57:55
Originally by: vaseel The mission is fine. Load up FoF missiles and go have a ball.
So, you have one missile point. How do you propose you can get enough dps down to take down a jamming cruiser or BS?
Not to mention that FoFs have a tendency to target every single effing thing aside blinking red stuff. Ok, let get closer, oh crap, the bastard is keeping 40km distance.....wonder how many objects wil FOFs find in that space. A corpse? Target. A can, target. A section of wall, target. (and walls have some 30 parts to target). A whatever, target. Once the space is clear and i spend 10k FOFs taking down every object in space FOFs can finnaly shoot some ships. FOFs have lower dmg than regular missles, fine, but they are stupid as a brick. 30k years in future and IFF is lost tech :)
|
|

Holdout
|
Posted - 2011.05.09 18:12:00 -
[81]
While reading this thread I saw that somebody's solution was to fit a grav sensor backup in a low slot, and then bingo - no more jamming.
I lol'd.
|

vaseel
Caldari Grupa PetNicet
|
Posted - 2011.05.10 00:53:00 -
[82]
Originally by: Sellendis
Originally by: Pookie McPook Edited by: Pookie McPook on 07/05/2011 20:57:55
Originally by: vaseel The mission is fine. Load up FoF missiles and go have a ball.
So, you have one missile point. How do you propose you can get enough dps down to take down a jamming cruiser or BS?
Not to mention that FoFs have a tendency to target every single effing thing aside blinking red stuff. Ok, let get closer, oh crap, the bastard is keeping 40km distance.....wonder how many objects wil FOFs find in that space. A corpse? Target. A can, target. A section of wall, target. (and walls have some 30 parts to target). A whatever, target. Once the space is clear and i spend 10k FOFs taking down every object in space FOFs can finnaly shoot some ships. FOFs have lower dmg than regular missles, fine, but they are stupid as a brick. 30k years in future and IFF is lost tech :)
What kind of POS ship are you flying that you cant fly to and orbit a BS or cruiser? And if you're refusing to skill a ship that can fire FoF, then that is you're own choice.
|

Judicator Saturnius
Amarr Viziam
|
Posted - 2011.05.10 01:13:00 -
[83]
Originally by: vaseel And if you're refusing to skill a ship that can fire FoF, then that is you're own choice.
Not sure if troll.
|

stoicfaux
Gallente
|
Posted - 2011.05.10 01:30:00 -
[84]
Originally by: vaseel
What kind of POS ship are you flying that you cant fly to and orbit a BS or cruiser?
Pith Eliminator has an orbit speed of 140m/s. Raven, CNR, and Maestrom have a top speed of 118m/s. Hyperion 138m/s. Megathron 97m/s. Tempest 150m/s. (Pith Elminator likes to orbit at 28.75km, so at 10m/s that's just 48 minutes to chase the Pith Eliminator down.) Typhoon can hit 163m/s. Guess everyone needs to switch to the 'Phoon or should always mount an AB/MWD? And the Cap Boosters to power it. That's going to require a lot of powergrid...
Quote: And if you're refusing to skill a ship that can fire FoF, then that is you're own choice.
Good point. Only Caldari missile boats should be used for Guristas missions.
Are you a game designer by trade?
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
|

vaseel
Caldari Grupa PetNicet
|
Posted - 2011.05.10 06:14:00 -
[85]
Originally by: stoicfaux
Originally by: vaseel
What kind of POS ship are you flying that you cant fly to and orbit a BS or cruiser?
Pith Eliminator has an orbit speed of 140m/s. Raven, CNR, and Maestrom have a top speed of 118m/s. Hyperion 138m/s. Megathron 97m/s. Tempest 150m/s. (Pith Elminator likes to orbit at 28.75km, so at 10m/s that's just 48 minutes to chase the Pith Eliminator down.) Typhoon can hit 163m/s. Guess everyone needs to switch to the 'Phoon or should always mount an AB/MWD? And the Cap Boosters to power it. That's going to require a lot of powergrid...
Quote: And if you're refusing to skill a ship that can fire FoF, then that is you're own choice.
Good point. Only Caldari missile boats should be used for Guristas missions.
Are you a game designer by trade?
If Caldari missile boats are capable of doing this mission more efficiently than others, what's the gripe? I'm not going to fly this in my Golem, that would be ludicrous. But taking in my Tengu or CNR, I can finish it just fine, and I still don't have to fit ECCM.
|

The Djego
Minmatar Hellequin Inc.
|
Posted - 2011.05.10 09:54:00 -
[86]
Edited by: The Djego on 10/05/2011 09:55:11 Have done the mission in the pala before the change. Currently rejecting the mission or doing it with my tipple ECCM Legion(even with 2 ECCM and 100+ sensor strength you got jammed 12-15 times during it).
I'm still speechless that the issue didn't got addressed till this point. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

xiline
Caldari Dubious Machinations
|
Posted - 2011.05.10 12:11:00 -
[87]
Almost all missions versus Guristas are a nightmare after the last patch.Most are really not worth the time. Something definitely needs to be done about it...
|

Jennifer Starling
Imperial Navy Forum Patrol
|
Posted - 2011.05.10 14:38:00 -
[88]
Still not really having a lot of troubles in my Tengu (often not even using my FoFs) but for non-drone, non-missile ships I imagine it's quite a nightmare.
Still, OP in his/her CNR could definitely fit some FoFs just the same ..
|

Aeronwen Carys
Empire of Dust
|
Posted - 2011.05.15 11:25:00 -
[89]
Originally by: SPACESHIPS LAWYER
Originally by: Dorian Wylde
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
Missions, complexes, manufacturing, research, PI, invention, sleepers, mining, trading, haulung, exploration, salvaging, and collection would all like a word with you. The fact that pvp is more prevalent in this game than others does not make it a pvp only game.
all of these professions need to be removed from game completely. it IS a pvp only game. ccp has stated as such.
Ahem, PvP means Player vs Player. Players have to "fight" against each other for all the resources in the game, whether it be ore, complexes, planetary resources, belts or customers on the market.
Please do not delude yourself into believing that PvP only ever refers to direct ship to ship combat.
Have a nice day.
|

Erik CoolBreeze
Amarr eve-universe.net
|
Posted - 2011.05.16 04:33:00 -
[90]
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
you would cry so hard if you had to pay 1b ISK for a T1 bs, which will happen if you plan to drive the care bears from the game. Or even worse, you have to mine yourself. professional web development for the eve community |
|

Joe SMASH
You Got A Purty Mouth
|
Posted - 2011.05.16 18:42:00 -
[91]
Originally by: Erik CoolBreeze
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
you would cry so hard if you had to pay 1b ISK for a T1 bs, which will happen if you plan to drive the care bears from the game. Or even worse, you have to mine yourself.
I would gladly pay 3 - 4 times the current prices for a BS if CCP moved level 4 missions to lowsec/nullsec only. Mission runners are the worst of the worst in Eve. A legion of 100 macro miners are better for Eve than 10 real mission runners.
Besides, as long as the never ending ISK faucet of missions and bounties is left unchecked, 1b ISK for a BS will be obtainable. Eve needs far more ISK sinks and far less ISK faucets. First thing that needs to be done is to boot all the mission runners off to WoW or some other single player, anti-social, anti-risk, anti-PvP MMO. If removing mission running from the game kills the game, then the game was dead/dieing already. -----------------------------------
More stuff goes here. |

Holdout
|
Posted - 2011.05.16 20:40:00 -
[92]
Originally by: Joe SMASH
Originally by: Erik CoolBreeze
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
you would cry so hard if you had to pay 1b ISK for a T1 bs, which will happen if you plan to drive the care bears from the game. Or even worse, you have to mine yourself.
I would gladly pay 3 - 4 times the current prices for a BS if CCP moved level 4 missions to lowsec/nullsec only. Mission runners are the worst of the worst in Eve. A legion of 100 macro miners are better for Eve than 10 real mission runners.
Besides, as long as the never ending ISK faucet of missions and bounties is left unchecked, 1b ISK for a BS will be obtainable. Eve needs far more ISK sinks and far less ISK faucets. First thing that needs to be done is to boot all the mission runners off to WoW or some other single player, anti-social, anti-risk, anti-PvP MMO. If removing mission running from the game kills the game, then the game was dead/dieing already.
Somebody mad.
|

Traejun DiSanctis
Caldari
|
Posted - 2011.05.16 21:24:00 -
[93]
Originally by: Holdout
Originally by: Joe SMASH
Originally by: Erik CoolBreeze
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
you would cry so hard if you had to pay 1b ISK for a T1 bs, which will happen if you plan to drive the care bears from the game. Or even worse, you have to mine yourself.
I would gladly pay 3 - 4 times the current prices for a BS if CCP moved level 4 missions to lowsec/nullsec only. Mission runners are the worst of the worst in Eve. A legion of 100 macro miners are better for Eve than 10 real mission runners.
Besides, as long as the never ending ISK faucet of missions and bounties is left unchecked, 1b ISK for a BS will be obtainable. Eve needs far more ISK sinks and far less ISK faucets. First thing that needs to be done is to boot all the mission runners off to WoW or some other single player, anti-social, anti-risk, anti-PvP MMO. If removing mission running from the game kills the game, then the game was dead/dieing already.
Somebody mad.
|

RUF993
|
Posted - 2011.05.17 00:16:00 -
[94]
Originally by: Joe SMASH
Originally by: Erik CoolBreeze
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
you would cry so hard if you had to pay 1b ISK for a T1 bs, which will happen if you plan to drive the care bears from the game. Or even worse, you have to mine yourself.
I would gladly pay 3 - 4 times the current prices for a BS if CCP moved level 4 missions to lowsec/nullsec only. Mission runners are the worst of the worst in Eve. A legion of 100 macro miners are better for Eve than 10 real mission runners.
Besides, as long as the never ending ISK faucet of missions and bounties is left unchecked, 1b ISK for a BS will be obtainable. Eve needs far more ISK sinks and far less ISK faucets. First thing that needs to be done is to boot all the mission runners off to WoW or some other single player, anti-social, anti-risk, anti-PvP MMO. If removing mission running from the game kills the game, then the game was dead/dieing already.
Actually the worst part is phony computer tough guys like yourself.
Here is a concept, shut your mouth and play the game. |

David Clausewitz
Amarr
|
Posted - 2011.05.17 03:39:00 -
[95]
this one ****ing sucks as amarr
why do i get this **** in amarr space
|

David Clausewitz
Amarr
|
Posted - 2011.05.17 04:07:00 -
[96]
had to quit this one, literally not possible for me to do
thx
|

Holdout
|
Posted - 2011.05.17 14:19:00 -
[97]
Originally by: RUF993
Actually the worst part is phony computer tough guys like yourself.
Here is a concept, shut your mouth and play the game.
It's funny! You can almost see the flecks of dried spittle on his monitor under the flourescent basement lights...pounding his fist onto his desk, knocking all the coke cans and taco bell bags onto the floor as he explodes into a fit of nerd rage against people who avoid his pro gate camp "pvp" by staying in hisec casually running missions. Classic stuff, probably a meme by now.
|

Royaldo
Gallente Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
|
Posted - 2011.05.17 17:05:00 -
[98]
Originally by: RUF993
Originally by: Joe SMASH
Originally by: Erik CoolBreeze
Originally by: SPACESHIPS LAWYER
this is a pvp only game not some farming tool.
you would cry so hard if you had to pay 1b ISK for a T1 bs, which will happen if you plan to drive the care bears from the game. Or even worse, you have to mine yourself.
I would gladly pay 3 - 4 times the current prices for a BS if CCP moved level 4 missions to lowsec/nullsec only. Mission runners are the worst of the worst in Eve. A legion of 100 macro miners are better for Eve than 10 real mission runners.
Besides, as long as the never ending ISK faucet of missions and bounties is left unchecked, 1b ISK for a BS will be obtainable. Eve needs far more ISK sinks and far less ISK faucets. First thing that needs to be done is to boot all the mission runners off to WoW or some other single player, anti-social, anti-risk, anti-PvP MMO. If removing mission running from the game kills the game, then the game was dead/dieing already.
Actually the worst part is phony computer tough guys like yourself.
Here is a concept, shut your mouth and play the game.
nah hes awesoem sitting in hes 1 man corp with hes wicked -0.1 sec status
|

Cornwalace
|
Posted - 2011.05.17 17:31:00 -
[99]
Drones.
That is all.
|

Traejun DiSanctis
Caldari
|
Posted - 2011.05.17 17:56:00 -
[100]
Originally by: Cornwalace Skip Guristas Missions
That is all.
Fix't
|
|
|
|
|
Pages: 1 2 3 4 :: [one page] |