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Thread Statistics | Show CCP posts - 3 post(s) |

Borengar Eistiras
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Posted - 2011.06.23 17:24:00 -
[151]
Quote:
-The number of jamming NPCs in over 75 Caldari and Gurista sites has been re-balanced. Please warp into danger to find out more.
If by that they meaned to say there are less NPCs that are jamming more, then they are exactly right. It took me 10 minutes to kill a single jamming BS in Vengeance Lv4. Got jammed every 40-50 sec giving the npc enough time to shield-rep the dmg IŠve done.
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Cage Shadownsun
Caldari Molten Metalworks
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Posted - 2011.06.23 17:34:00 -
[152]
I did a level 3 Guristas site just yesterday and didn't see a single jamming NPC. The missions channel, however, said that some of them were still getting permajammed. Maybe the Level 4s are having an issue?
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coolzero
Gallente
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Posted - 2011.06.23 18:02:00 -
[153]
Originally by: Cage Shadownsun I did a level 3 Guristas site just yesterday and didn't see a single jamming NPC. The missions channel, however, said that some of them were still getting permajammed. Maybe the Level 4s are having an issue?
no jammer in lvl 3s
it was a issue for lvl 4....and you still get jammed in lvl 4 but not as insane as last patch did. Jack of all trades, master of none...
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CLONE 9
Amarr Viziam
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Posted - 2011.06.23 22:08:00 -
[154]
Permajamming .... 4 or 5 cycles of sitting there being crapped on endlessly with no recourse - thinking "I'm paying for this experience".
Nice one CCP
9. |

coolzero
Gallente
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Posted - 2011.06.23 22:27:00 -
[155]
doing guristas exravaganza today lvl 4 with my golem....pocket 5 kept me 10+ minutes perma jammed....did you CCP miss a tweak?? |

CLONE 9
Amarr Viziam
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Posted - 2011.06.23 22:51:00 -
[156]
I tried 2 x ECCM modules to get around 58 points of gravimetric on my ship. I still got Permajammed. 
What a great evening of entertainment I've had.
9. |

grumpyguts1
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Posted - 2011.06.24 00:27:00 -
[157]
Originally by: K8 Ekshin
Originally by: Nerana Saldana Raven? Have you tried the FOF missiles?
*I* mounted an ECCM grav module in my Raven's mid, and switched to FoF's on the fifth room of GU Extravaganza.
The FoF's hit that large ring structure around the jumpgate, and then the closest ships: frigates.
This prematurely triggered more waves until the mission became impossible. The ECCM module was useless. The FoF's were worse than useless.
Flying around completely unable to lock was too annoying to play. I had to switch to my Drake to finish. It took half an hour to kill those four "Eliminator" jammers. It was NOT a fun game.
Then I had GU Assault. I've solo'd it many times before, but now it's new. I was so completely jammed out that it was impossible.
GU Extravaganza and Assault can no longer be done solo. No matter your tank or firepower. You can't kill what you can't lock onto.
I had to wait an hour until corp mates came on to help. I got aggro, got jammed, and they killed stuff.
I'm not really against the way the GU's jam, since it encourages team play.
I just wish the ECCM modules actually had any use. They don't. Completely useless. I ripped it out of my Raven and am now using it's dish to pick up Satellite TV stations.
Tengu with FOF works great. It helps to have a speed mod as the FOF will hit the closest enemy so you need to fly right up to the intended target if you worried about triggers. The FOF will even hit your buddies if they "accidentally" TP or shoot at you.
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Spin Spin Sugar
Caldari
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Posted - 2011.06.24 11:02:00 -
[158]
Originally by: coolzero doing guristas exravaganza today lvl 4 with my golem....pocket 5 kept me 10+ minutes perma jammed....did you CCP miss a tweak??
The problem with marauders is a low sensor strength.
The move to mirror jamming as found in pvp is a big nerf to marauders - you have to fit eccm which will of course use valuable space for tank...
Other ships are less effected. You could always use a tengu :)
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