Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Hirana Yoshida
Behavioral Affront
|
Posted - 2011.04.14 13:16:00 -
[61]
It is a "good" change in that it is more transparent, but holy crap is it annoying. Take any of the supposedly PvE ships (ie. Marauders) into a Gurista mission and watch the jam bar for 90% of the time .. literally, they miss one cycle every 5 minutes or so, quite impossible to do Assault, Extravaganza or any other 'rat heavy' mission.
Give marauders interceptor lock speed, or Remove jamming from the high EHP rats (ie. BS), or Let them be subject to player ECM range (even a Scorp cant permajam you from 120km), or Remove ECM from game entirely and rethink the whole thing.
|

Lugalzagezi666
|
Posted - 2011.04.14 13:58:00 -
[62]
Its funny to see all these carebears still whining - even devs said they are looking into it and even all they need to do is fit 1-2 eccm and dont shoot triggers that spawn more ecm rats. Or use drone ship...
For examle assault is unbelievably easy to do since you need to destroy only ONE group of ships with only TWO jamming ships.
Originally by: Hirana Yoshida (even a Scorp cant permajam you from 120km)
Properly fit ecm scorp has 6-7 jammers with 9+ strenght and 115+100 range.
|

Illectroculus Defined
Chooch Inc. Twilight Federation
|
Posted - 2011.04.14 16:20:00 -
[63]
Originally by: Lugalzagezi666
Properly fit ecm scorp has 6-7 jammers with 9+ strenght and 115+100 range.
But a properly fit scorp is also armor tanked and needs Logistics support to have any chance of survival. Ewar specialised ships in general have lousy tanks (yes, there is the epic story of the bait Curse...) whereas with NPC ships the hardest ones with the most EHP are the ones that Jam/Damp/Disrupt/Neut.
Long term it'd be nice to see more differentiation in mission rats with obvious trade offs in capabilities instead of simply increasing tank and dps. Spaceships! |

Zaerlorth Maelkor
The Maverick Navy Against ALL Authorities
|
Posted - 2011.04.14 20:47:00 -
[64]
Perhaps they have messed up the sensor strenght, perhaps not. But I still think the fundamental problem is the sheer amounts of rats that are encountered in missions and plexes alike.
It's just silly that one ship (even if it's capsuleer piloted) can take on 20 frigs, 10 cruisers, 15 battleships all at once. The should beef rat tanks/dps and bounties by a factor 2-3 and decrease their numbers by the same amount.
Then you would naturally only have to deal with 1-2 ships ECM'ing, instead of CCP having to hack all sorts of strange special cases into rats. "These rats can ECM, but hmm... there's too many of them! We'll just lower their sensor strength... because... erm... Balance! of course it must be balanced!" So one imbalance (The greatly overpowered players), is countered by another imbalance (huge amounts of rats), leads to another imbalance (EWAR from so many ships), is countered by, yes you guessed it, another imbalance (low sensor strenght on the npc's).
Overhaul the basic system CCP! It's the fundamentals that are skewed. Build on a proper foundation and you won't have all these imbalances feeding eachother. However, you might want to consider a few things, first of all; I now have one of those annoying sigs. second; you should probably move on to some more interesting things than reading this sig.
|

victoren
|
Posted - 2011.04.14 21:27:00 -
[65]
167 sensor strength and The Assault still jams me like 25% of the time 
|

Zan Shiro
|
Posted - 2011.04.14 22:42:00 -
[66]
Edited by: Zan Shiro on 14/04/2011 22:42:54
Originally by: victoren 167 sensor strength and The Assault still jams me like 25% of the time 
know the fun....finally got time to play and pulled assualt last night.
Tengu with eccm 2, sensor backup array II. Tengu pilot with sensor sub system 4 (and the sub ofc) with HG talons full set. Not permajammed but jammed way more than before. Good for 1 jam per bs kill decent part of the mission. Used to be maybe 2-3 jams burned through the sensor strength the whole mission. was getting jammed 5 times at least in each of the 2 rooms.
Guessing ccp devs have alts or friends who spam lp for the sensor strenght implants lol. Based on last nights performance...I would not run that mission on anything less than my above setup for ship or pilot. HG talons on anything besides tengu...eft not putting up omfg numbers for sensor strength (even if you wreck a cnr or golem fit with eccm and sensor backup).
Not asking for immunity but something not right when 600+ mil implants fail several times a night. I'd accept double my usual amount of jam the whole mission....got at least 5 per room though lol. I seen the eft numbers with my talons on cnr or even golem...based on tengu run last night would not run those in this mission if I had them for sure lol.
I see tengu and talon market booming if not fixed shortly, must check wallet to see how much I can speculate with lol...Funny thing is I got this setup because I really just don't like vultures and practice what I preach about going unprobable. Now its needed to run a mission not bieng jammed all night long.
|

Col Callahan
Caldari Boogie Monsters
|
Posted - 2011.04.15 03:57:00 -
[67]
Well its back to what is was 2 days ago...felt like it was ok yesterday but now its back to unusable. THANKS CCP . . . I heard you the last time. |

Sturmwolke
|
Posted - 2011.04.15 05:20:00 -
[68]
Edited by: Sturmwolke on 15/04/2011 05:23:24 @stoicfaux
Great updates.
Looking back and for the between the (imperfect) 2010 logs and 2011 1.4 patch logs :
* Jam success formula vs sensor str is more or less consistent and remains unchanged.
* What changed is the timings (the one thing that wasn't measured in 2010). The perceived lower chance of jamming in 2010 is probably due to the loose EW timings in-between each attempt.
* The 2011 1.4 patch EW timings is a lot tighter, more consistent. It also introduces a 4 sec lag for the effect to latch-on. This is obvious from delay observed from the start of the EW in the overview. Not a gamebreaker, but a definite devolvement from what was.
With seemingly random timings in the 2010, it won't be easy to balance the NPC ECM to what was. So, yes, I'd agree that CCP in effect, fixed ECM but lost the balance.
Now, if the current balance post patch 1.4.2 still makes life noticeably difficult with 2 > ECCM mods, then I'd say rather than a fix/streamline, the patch notes should reflect the true situation - that NPC ECM was buffed (vs prior to 1.4). They should stop playing with misleading words. 
edit: clarity
|

Col Callahan
Caldari Boogie Monsters
|
Posted - 2011.04.15 17:41:00 -
[69]
1. Lower the drop rate of nanoribbens 2. Stealth buff ECM 3. Tengu only ship worth using with Guristas 3. ???????? 4. Profit?
I see what you did there CCP . . . I heard you the last time. |

Skylitsa
|
Posted - 2011.04.16 01:29:00 -
[70]
It was the update I was waiting for. Thank you CCP.
I'm having so much fun!
|
|

Korlissa
Komodo Enterprises
|
Posted - 2011.04.16 02:57:00 -
[71]
Lol, even L1s are impossible, Just tried to do Score L1 on my new alt and couldn't do it, was perma-jammed by only 3 frigs.
|

Mr LaForge
|
Posted - 2011.04.16 12:43:00 -
[72]
I'm now having to use a decoy ship tanked to the max to get anywhere....
|

Cyberus
Caldari Final Destination.
|
Posted - 2011.04.16 12:44:00 -
[73]
Is it goin to be 6 months plan to fix this CCP? its take way too long rigth now tbfh! ===== * Your signature file is broken. Please use one that will display - Fallout |

Guilliman R
Gallente Northstar Cabal R.A.G.E
|
Posted - 2011.04.16 12:49:00 -
[74]
buff guristas bounties to compensate for the increase in time and effort to kill them!
------
|

Noddy Comet
Caldari
|
Posted - 2011.04.16 13:07:00 -
[75]
Originally by: Korlissa Edited by: Korlissa on 16/04/2011 07:24:41 Blah, even L1s are impossible, Just tried to do Score L1 on my new alt and couldn't do it, was perma-jammed by only 3 frigs.
Luckily I'm in Amarr territory so I shouldn't get too many guristas and I'm an older player so I know better, but I feel sorry for newer players trying out caldari for the first time, it's gonna give them one more reason to say Eve is too hard and never come back.
I found the exact same situation on my new Caldari alt in the starter missions (perma-jammed up the arse for 7+ minutes straight every time I warped back in after repairing)
But apparently according to the 'experts' in this thread, anyone who dares comment or complain about this is a carebear and the easy fix is to just fit millions more ISK-worth of equipment and FoF missiles that we don't have the skill points for into ships that we don't have the skill points for either...
Yes, CCP did comment somewhere that they are "looking into it".. little that it's worth for new players
|

Millie Clode
Amarr Insert Cool Name Here
|
Posted - 2011.04.16 21:02:00 -
[76]
Edited by: Millie Clode on 16/04/2011 21:03:48 Ah, delicious irony.
Back in the day, every 'bear worth his salt was achura due to the stupid minmaxability of the stats you got from ditching charisma in your starting attributes. It lead to caldari space being THE mission hub.
Now caldari space meaning endless guristas missions is actually a problem rather than a minor annoyance we might see the populations of the other areas rise a bit :)
Also, "EVEN LEVEL 1S ARE IMPOSSIBLE ZOMFG" is totally ******ed. Use an arbitrator or vexor, unleash drones and go watch youtube videos for a few minutes. What's wrong with you people? ---------- Who, me? |

Teranul
|
Posted - 2011.04.16 22:51:00 -
[77]
Originally by: Millie Clode Use an arbitrator or vexor, unleash drones and go watch youtube videos for a few minutes. What's wrong with you people?
->Implying level 1 mission runners have cash for cruisers ->>Insert <woosh.jpg> here
|

Gartanus
Caldari Nbiri Inc.
|
Posted - 2011.04.16 23:59:00 -
[78]
Originally by: Guilliman R buff guristas bounties to compensate for the increase in time and effort to kill them!
I like this idea!  This space reserved for something witty..... |

Celia Therone
|
Posted - 2011.04.17 00:20:00 -
[79]
Originally by: Noddy Comet
But apparently according to the 'experts' in this thread, anyone who dares comment or complain about this is a carebear and the easy fix is to just fit millions more ISK-worth of equipment and FoF missiles that we don't have the skill points for into ships that we don't have the skill points for either...
FoF Missiles 22,500 isk ~20 minute train Missile Launcher Operation 18,000 isk ~32 minute train. I've used FoF on Assault level 4 several times since the patch. It's slower but it's not really a big deal.
Or use... Drones 18,000 isk ~6 minute train, no pre-req I used to used to be an almost pure drone user, these guys will grind up level 1's pretty trivially.
Adapt or sit there jammed and not be able to do anything a lot.
|

Korlissa
Komodo Enterprises
|
Posted - 2011.04.17 02:15:00 -
[80]
Originally by: Millie Clode Also, "EVEN LEVEL 1S ARE IMPOSSIBLE ZOMFG" is totally ******ed. Use an arbitrator or vexor, unleash drones and go watch youtube videos for a few minutes. What's wrong with you people?
As I said, and apparently have to say again, my main concern is for newer players who don't know these workarounds.
|
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2011.04.17 06:24:00 -
[81]
Originally by: Millie Clode
Also, "EVEN LEVEL 1S ARE IMPOSSIBLE ZOMFG" is totally ******ed. Use an arbitrator or vexor, unleash drones and go watch youtube videos for a few minutes. What's wrong with you people?
It might be kind of hard to get a t1 cruiser past the gate into a lot of level one mission.
Might be. Kind of hard.
Why, it's almost like you don't know what you're talking about!
Or maybe you're talking about the pro mission runners, who can have a different ship available for every mission. Lots of real pro mission runners with tons of sp do level 1s. That's where the real money is.
Or maybe, maybe just maybe, level 1s are for new players. And, maybe, maybe level 1 missions have gates that often restrict t1 cruisers from entry.
Gah!
|

Millie Clode
Amarr Insert Cool Name Here
|
Posted - 2011.04.17 09:17:00 -
[82]
1. You can get cruisers into the majority of level 1s, only a few (including worlds collide) specify frigs/dessies only.
2. You can train for a passable drone-cruiser capable of AFKing level 1s inside a week, claiming SP to be a bar is fairly poor.
3. Doing the tutorial missions in full will give you enough money to buy a vexor. ---------- Who, me? |

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2011.04.17 10:40:00 -
[83]
Originally by: Millie Clode 1. You can get cruisers into the majority of level 1s, only a few (including worlds collide) specify frigs/dessies only.
2. You can train for a passable drone-cruiser capable of AFKing level 1s inside a week, claiming SP to be a bar is fairly poor.
3. Doing the tutorial missions in full will give you enough money to buy a vexor.
Yeah, and new players are totally going to figure all that out.
Because this is a game with excellent documentation and a player base that loves helping new players.
And having a new player train for nothing but flying a vexor (and doing nothing meanwhile) is a great plan.
GAH.
|

Casino Alkasar
Caldari
|
Posted - 2011.04.17 10:51:00 -
[84]
tl;dr: Half of all Guristas missions are totally not worth doing in marauders since after the patch. This needs to be fixed.
The new ecm on mission Rats is a big nerf on marauders..the ship made for lvl 4s in the first place. DonŠt like _________________ itze mine RockŠn roll |

Capt Retard
|
Posted - 2011.04.17 11:10:00 -
[85]
Hold on, hold on!
Besides a bit of miscalculation on the part of the release, it seems like this is more akin to some of the other mechanics working.
One mission I almost always dropped (Serp Assault) was because I couldn't tank and fit my Mael to do it - too many mids being used for sensor boosters.
Now I just get an alt with remote sens to do his thing. Its still a PITA, and its still one I lean towards a domi for.
Its time to adapt, and start stokcing up on those remote ECCM mods :)
|

Mibad
|
Posted - 2011.04.18 05:48:00 -
[86]
Good thing I can do an anom and make 1.9mil a tick in guristas space!
Thx for the coupled anom scam and NPC jam strength! Better head back to highsec and just do level 4's where I can actually make money.
Atleast then I dont have to worry about, hot droppers, afk cloaky, and roaming fleets!
|

RaptorXL
Caldari Tax Evasion R US
|
Posted - 2011.04.19 19:20:00 -
[87]
The new jamming is rediculous. Was perma jammed for over 10 minutes in a nighthawk on 'The assualt'. Refit with a sensor backup array and a eccm and an alt using projected eccm, same ****. 10 minutes of jamming before I was fed up and warped out. Can't even lock long enough to get drones to engage. Exaclty what is the point of making it impossible to run caldari missions or rather, to use caldari ships? Trying to kill off only one of the 4 races? Either everyone will stop flying caldari to avoid being jammed or they will stop flying caldari missions... either way, CCP has effectively ruined 1/4th of the game. This needs to be fixed yesterday CCP. Not hard either, just a quick patch to turn NPC jamming off until you ****ing figure this **** out.
|
|

CCP Big Dumb Object

|
Posted - 2011.04.19 19:26:00 -
[88]
Hey guys. We've got a strike team working on solutions now. Thanks for your patience in this.
|
|

RaptorXL
Caldari Tax Evasion R US
|
Posted - 2011.04.19 19:26:00 -
[89]
Originally by: Millie Clode Edited by: Millie Clode on 16/04/2011 21:03:48 Also, "EVEN LEVEL 1S ARE IMPOSSIBLE ZOMFG" is totally ******ed. Use an arbitrator or vexor, unleash drones and go watch youtube videos for a few minutes. What's wrong with you people?
I don't know about you, but when I pay to play a game, I want to be actively playing it... not watching videos while I AFK in game... WTF is wrong with you? The rest of us are normal.
|

Forum Troll Trolling
Forum Trolling Corp
|
Posted - 2011.04.20 08:39:00 -
[90]
Originally by: CCP Big Dumb Object Edited by: CCP Big Dumb Object on 19/04/2011 19:27:09 Hey guys. We've got a strike team working on solutions now. No firm ETA yet. Thanks for your patience in this.
NOOOOOOOOOO KEEP THEM CRYING!!!! RUN THE SERVERS ON THEIR TEARS!!!!  also it will get half the server population out of caldari space and into other space
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |