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Thread Statistics | Show CCP posts - 3 post(s) |

Rats
Federal Navy Academy Gallente Federation
163
|
Posted - 2012.09.03 11:44:00 -
[1] - Quote
Dear CCP
Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed 
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

MatrixSkye Mk2
Republic University Minmatar Republic
358
|
Posted - 2012.09.03 11:56:00 -
[2] - Quote
I doubt that would stop the whining. Anything short of driving hi sec to ganks or out of the game is unacceptable to them. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
692
|
Posted - 2012.09.03 11:59:00 -
[3] - Quote
Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal
No need to touch high sec eventually, all CCP needs to do is give to players making their own content in their players driven content game, the tools to make it better for them to do stuff there than high sec:
->100% refining with no waste for a character with refining 5 -> set refining cost accordingly to standings ->let station owner decide the amount of market fees from minimum/max pre defined by CCP (max is less than high sec OC) ->increase number of slots for manufacturing, decrease time/cost/waste ->significantly increase invention/research slots ->significantly decrease research/invention timers -increase % invention success ->make reactions be possible in player owned stations with specific upgrade or specific station
Why would I ship stuff from null to high sec and then get it back in form of ships/mods if doing it where I live would be more profitable?
Eventually reduce number of high sec industry slots and increase a little bit timers/cost so those real high sec players are not completely put aside and can still make some profits, they count no matter how much some one loves/hates them, they simply count too.
brb |

James 315
Caldari Provisions Caldari State
2589
|
Posted - 2012.09.03 14:29:00 -
[4] - Quote
Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal Right, because whiners from low and null are the problem in EVE. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |

Brooks Puuntai
Nomadic Asylum Still Censored
704
|
Posted - 2012.09.03 14:33:00 -
[5] - Quote
No amount of buffing can "fix" low-sec. Change it.
Nullsec needs buffed but also fixed. Corp/Alliance controls can be something that would give a indirect boost, also fixing POSs, redoing industry in 0.0. reverting the anomoly nerf, market only usable if you have docking rights, adding more entry points, etc. |

Hypercake Mix
Magical Rainbow Bakery
22
|
Posted - 2012.09.03 14:51:00 -
[6] - Quote
Low-sec needs something unique.
Null-sec needs better POSs and stuff.
High-sec is fine. It'll be too boring anyway if everyone moves out. |

Rats
Federal Navy Academy Gallente Federation
168
|
Posted - 2012.09.04 08:06:00 -
[7] - Quote
James 315 wrote:Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal Right, because whiners from low and null are the problem in EVE. 
Yep they are, talk about poison the atmosphere. Haven't you got some griefing to do somewhere ?
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Josef Djugashvilis
The Scope Gallente Federation
525
|
Posted - 2012.09.04 08:09:00 -
[8] - Quote
James 315 wrote:Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal Right, because whiners from low and null are the problem in EVE. 
At long last, james talking sense.
Good for you james. You want fries with that? |

William Walker
House Aratus Fatal Ascension
43
|
Posted - 2012.09.04 08:13:00 -
[9] - Quote
Make boosters legal! |

pussnheels
The Fiction Factory
571
|
Posted - 2012.09.04 08:54:00 -
[10] - Quote
null already pretty good only thing people need to do is putting in some effort yes that is the problem you have to put effort into it , just like everything else in EVE Sure it can do with some refinements but the biggest whines are from people who don't realize that accomplishing things in EVE need some effort from their part aswell sitting in a station with your pvp ship doing nothing but whinning will NOT earn you iskies I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Josef Djugashvilis
The Scope Gallente Federation
525
|
Posted - 2012.09.04 09:08:00 -
[11] - Quote
I have asked, and been told that the average player in null can only make about 30 mill per hour.
Even as a mainly hi-sec player, I think null folk should be able to make more per hour than I do running level 4s
But, making hi-sec worse will not make null better.
Fix null. You want fries with that? |

Frying Doom
Zat's Affiliated Traders
732
|
Posted - 2012.09.04 09:17:00 -
[12] - Quote
How about fixing them and giving people a reason to go there. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

pussnheels
The Fiction Factory
571
|
Posted - 2012.09.04 09:19:00 -
[13] - Quote
Josef Djugashvilis wrote:I have asked, and been told that the average player in null can only make about 30 mill per hour.
Even as a mainly hi-sec player, I think null folk should be able to make more per hour than I do running level 4s
But, making hi-sec worse will not make null better.
Fix null.
30 mil a hour , sure if you are only belt ratting and only counting the bounties, null sec is more than that , i can make more in highsec doing lvl 4 missions than 30mil /.hour, I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

pussnheels
The Fiction Factory
571
|
Posted - 2012.09.04 09:21:00 -
[14] - Quote
Frying Doom wrote:How about fixing them and giving people a reason to go there. there are plenty of reasons only problem are the large allaince blocs , they either complete paranoid about letting others in or just use the size of their sov to measure their Epeenwith and do nothing else with it I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Frying Doom
Zat's Affiliated Traders
732
|
Posted - 2012.09.04 09:27:00 -
[15] - Quote
pussnheels wrote:Frying Doom wrote:How about fixing them and giving people a reason to go there. there are plenty of reasons only problem are the large allaince blocs , they either complete paranoid about letting others in or just use the size of their sov to measure their Epeenwith and do nothing else with it I am sure if you ask them they will have a perfectly good excuse as to why they feel the need to have a Hummer sized Null sov block. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alayna Le'line
19
|
Posted - 2012.09.04 09:37:00 -
[16] - Quote
Hypercake Mix wrote:Low-sec needs something unique.
Hi thread I saw you yesterday, and I stick to my opinion of yesterday. |

Roime
Shiva Furnace Dead On Arrival Alliance
1139
|
Posted - 2012.09.04 09:43:00 -
[17] - Quote
What exactly is wrong with lowsec?
I don't care if bears are too scared to go there, more sites and good fights for the rest of us.
It's really only the bears who are missing out on all the isk and fun. Gallente - the choice of the interstellar gentleman |

Jax Bederen
Dark Horse RM
173
|
Posted - 2012.09.04 09:57:00 -
[18] - Quote
Roime wrote:What exactly is wrong with lowsec?
I don't care if bears are too scared to go there, more sites and good fights for the rest of us.
It's really only the bears who are missing out on all the isk and fun.
Apparently it needs more isk and incentive for peeps to move there, fun is relative btw.
|

Arec Bardwin
Perkone Caldari State
718
|
Posted - 2012.09.04 10:29:00 -
[19] - Quote
James 315 wrote:Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal Right, because whiners from low and null are the problem in EVE.  Agreed.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1139
|
Posted - 2012.09.04 10:54:00 -
[20] - Quote
Jax Bederen wrote:Roime wrote:What exactly is wrong with lowsec?
I don't care if bears are too scared to go there, more sites and good fights for the rest of us.
It's really only the bears who are missing out on all the isk and fun. Apparently it needs more isk and incentive for peeps to move there, fun is relative btw.
Not sure why there needs to be more people, or that increasing ISK would attract people there. You can lose your ship in there, you know, and that seems to be a problem for some people.
I do think that low should have DED 1-3/10 sites just like hisec, so that newer players could enjoy ls exploration as well.
Hisec-exclusive stuff doesn't really make much sense in general.
Gallente - the choice of the interstellar gentleman |

My Postman
Royal Amarr Institute Amarr Empire
61
|
Posted - 2012.09.04 11:02:00 -
[21] - Quote
pussnheels wrote:Frying Doom wrote:How about fixing them and giving people a reason to go there. there are plenty of reasons only problem are the large allaince blocs , they either complete paranoid about letting others in or just use the size of their sov to measure their Epeenwith and do nothing else with it
This is so right. Recieve my "like" |

TharOkha
0asis Group
24
|
Posted - 2012.09.04 11:10:00 -
[22] - Quote
Its non about nerfing/buffing hisec. Those "hardcore playas" will always hate the way of life in hisec. Its something like dumb fat rednecks living in the middle of the desert are complaining how those shiny people in wall street make a big fortune every day. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 11:11:00 -
[23] - Quote
ISK shouldn't be the main reason for people wanting to move to low/null, they should want to go because there are worthwhile experiences associated with low/null.
However, at present people are able to earn a large amount of isk with very little effort and no real risk. This creates a massive deterrent to moving out of high sec.
I makes more scene to nerf the high sec economy than it does to buff low, null and wormhole space. |

Josef Djugashvilis
The Scope Gallente Federation
526
|
Posted - 2012.09.04 11:16:00 -
[24] - Quote
Rek Seven wrote:ISK shouldn't be the main reason for people wanting to move to low/null, they should want to go because there are worthwhile experiences associated with low/null.
However, at present people are able to earn a large amount of isk with very little effort and no real risk. This creates a massive deterrent to moving out of high sec.
I makes more scene to nerf the high sec economy than it does to buff low, null and wormhole space.
The good folk in lo-sec and null often say it is the broken 'gameplay' that is the issue.
How would nerfing hi-sec fix the broken gameplay issues? You want fries with that? |

Rats
Federal Navy Academy Gallente Federation
174
|
Posted - 2012.09.04 11:18:00 -
[25] - Quote
Rek Seven wrote:ISK shouldn't be the main reason for people wanting to move to low/null, they should want to go because there are worthwhile experiences associated with low/null.
However, at present people are able to earn a large amount of isk with very little effort and no real risk. This creates a massive deterrent to moving out of high sec.
I makes more scene to nerf the high sec economy than it does to buff low, null and wormhole space.
No, because you cant force ppl to go somewhere they don't want to go...
Some ppl like hi sec and while they accept the dangers there, they don't feel like being the main entertainment for bored pvp'ers and greifer alliances (you know who you are) in null and low sec.
Everyone needs to take a step back and respect that ppl are different and want different things from Eve.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 11:20:00 -
[26] - Quote
Josef Djugashvilis wrote: The good folk in lo-sec and null often say it is the broken 'gameplay' that is the issue.
How would nerfing hi-sec fix the broken gameplay issues?
Where did i suggests that nerfing high sec would automatically buff low sec gameplay?
I do think the gameplay in low sec needs to be improved and expanded on but first, i think high sec needs to be looked at. |

Rats
Federal Navy Academy Gallente Federation
175
|
Posted - 2012.09.04 11:25:00 -
[27] - Quote
Rek Seven wrote:Josef Djugashvilis wrote: The good folk in lo-sec and null often say it is the broken 'gameplay' that is the issue.
How would nerfing hi-sec fix the broken gameplay issues?
Where did i suggests that nerfing high sec would automatically buff low sec gameplay? I do think the gameplay in low sec needs to be improved and expanded on but first, i think high sec needs to be looked at.
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 11:27:00 -
[28] - Quote
Rats wrote:Rek Seven wrote:ISK shouldn't be the main reason for people wanting to move to low/null, they should want to go because there are worthwhile experiences associated with low/null.
However, at present people are able to earn a large amount of isk with very little effort and no real risk. This creates a massive deterrent to moving out of high sec.
I makes more scene to nerf the high sec economy than it does to buff low, null and wormhole space. No, because you cant force ppl to go somewhere they don't want to go... Some ppl like hi sec and while they accept the dangers there, they don't feel like being the main entertainment for bored pvp'ers and greifer alliances (you know who you are) in null and low sec. Everyone needs to take a step back and respect that ppl are different and want different things from Eve. Tal
Who would be forcing you to move out of high sec?
For people like you there is current the no choice. You are even too scared to try life out of high sec or you easily earn enough isk that there is no need for you to look elsewhere.
I'm saying CCP should give you that choice. Either you move out of high, earl a boat load of isk and experience the full game or you stay in highsec and slog your guts out day after day in level 4's trying to get enough isk to get that PLEX every month. |

Rats
Federal Navy Academy Gallente Federation
175
|
Posted - 2012.09.04 11:31:00 -
[29] - Quote
Rek Seven wrote:Rats wrote:Rek Seven wrote:ISK shouldn't be the main reason for people wanting to move to low/null, they should want to go because there are worthwhile experiences associated with low/null.
However, at present people are able to earn a large amount of isk with very little effort and no real risk. This creates a massive deterrent to moving out of high sec.
I makes more scene to nerf the high sec economy than it does to buff low, null and wormhole space. No, because you cant force ppl to go somewhere they don't want to go... Some ppl like hi sec and while they accept the dangers there, they don't feel like being the main entertainment for bored pvp'ers and greifer alliances (you know who you are) in null and low sec. Everyone needs to take a step back and respect that ppl are different and want different things from Eve. Tal Who would be forcing you to move out of high sec? For people like you there is current the no choice. You are even too scared to try life out of high sec or you easily earn enough isk that there is no need for you to look elsewhere. I'm saying CCP should give you that choice. Either you move out of high, earl a boat load of isk and experience the full game or you stay in highsec and slog your guts out day after day in level 4's trying to get enough isk to get that PLEX every month.
Tell you what troll, why dont you check my history before making lame ass comments that don't contribute to the discussion beyond making you look dumb.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Ghazu
100
|
Posted - 2012.09.04 11:31:00 -
[30] - Quote
It's less about forcing you out to low null but more about introducing the price of safety. |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 11:31:00 -
[31] - Quote
Rats wrote:
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
I don't consider low sec or null sec to be broken, i consider high sec to be OP.
Please tell me what is "brocken" about low, null. |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 11:34:00 -
[32] - Quote
Rats wrote: Tell you what troll, why dont you check my history before making lame ass comments that don't contribute to the discussion beyond making you look dumb.
I'm no troll, i just think you fail to see the big picture.
I'm more that willing to hear your counter to my arguments if you have a good argument to make. |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 11:35:00 -
[33] - Quote
Rats wrote:Rek Seven wrote:Rats wrote:Rek Seven wrote:ISK shouldn't be the main reason for people wanting to move to low/null, they should want to go because there are worthwhile experiences associated with low/null.
However, at present people are able to earn a large amount of isk with very little effort and no real risk. This creates a massive deterrent to moving out of high sec.
I makes more scene to nerf the high sec economy than it does to buff low, null and wormhole space. No, because you cant force ppl to go somewhere they don't want to go... Some ppl like hi sec and while they accept the dangers there, they don't feel like being the main entertainment for bored pvp'ers and greifer alliances (you know who you are) in null and low sec. Everyone needs to take a step back and respect that ppl are different and want different things from Eve. Tal Who would be forcing you to move out of high sec? For people like you there is current the no choice. You are even too scared to try life out of high sec or you easily earn enough isk that there is no need for you to look elsewhere. I'm saying CCP should give you that choice. Either you move out of high, earn a boat load of isk and experience the full game or you stay in highsec and slog your guts out day after day in level 4's trying to get enough isk to get that PLEX every month. Tell you what troll, why dont you check my history before making lame ass comments that don't contribute to the discussion beyond making you look dumb. Tal
|

Josef Djugashvilis
The Scope Gallente Federation
527
|
Posted - 2012.09.04 11:36:00 -
[34] - Quote
The iisue of moving out of hi-sec has very little to do with the fear of losing ships etc.
As I said earlier, the folk in null think that null gameplay is broken.
Fix it.
It does not help that many of the posters from null come to the forums to insult the folk in hi-sec.
Why would anyone want to join the very people who insult them?
If I was a null sec dweller, I like to think that if I was going to insult the players who mission etc in hi-sec, that I would at least have enough integrity not to have a hi-sec alt running missions and incursions. You want fries with that? |

Rats
Federal Navy Academy Gallente Federation
175
|
Posted - 2012.09.04 11:36:00 -
[35] - Quote
Rek Seven wrote:Rats wrote:
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
I don't consider low sec or null sec to be broken, i consider high sec to be OP. Please tell me what is "brocken" about low, null.
Access, Sovereignty etc, Killboard stats being more important than actually playing the game, greifers.. need I go on ....
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rats
Federal Navy Academy Gallente Federation
175
|
Posted - 2012.09.04 11:38:00 -
[36] - Quote
Rek Seven wrote:Rats wrote: Tell you what troll, why dont you check my history before making lame ass comments that don't contribute to the discussion beyond making you look dumb.
I'm no troll, i just think you fail to see the big picture. I'm more that willing to hear your counter to my arguments if you have a good argument to make.
So how do you know I have never left hi sec ?
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Eugene Kerner
TunDraGon
98
|
Posted - 2012.09.04 11:39:00 -
[37] - Quote
I too think that nerfing High Sec will not acomplish the intended Changes... Noone asked for nerfing High - Sec but to give Low more reward so the risk to go there is worth to be taken.
Rare it is these days - that High Sec Dwellers visit 0.0 at all but for a little exitement during the weekend. Not being part of the residing entity means sudden death in the most cases. Moony admiration for the beauty of the anchored warp bubble this lil-¦ fellow just got caught in dissolves into sparkles and pod-goo once reality cathes up with him.
Low sec has so much more for them...no bubbles...a real chance to actually do your mission in case you scout properly and keep attended to the local and d-scan. If there just was something you could only do in low - sec (like visiting one of those pleasure hubs...everyone knows Alliances in with prudish NA majority in members would never allow them in 0.0) of find in low sec...like certain recources that are important for everyone.
I really do not see how "downgrading" High Sec would in any way "upgrade" Low Sec". If you have a pig and a donkey...and you shoot the pig...then the donkey is STILL a freaking donkey. |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 11:40:00 -
[38] - Quote
Rats wrote:Rek Seven wrote:Rats wrote:
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
I don't consider low sec or null sec to be broken, i consider high sec to be OP. Please tell me what is "brocken" about low, null. Access, Sovereignty etc, Killboard stats being more important than actually playing the game, greifers.. need I go on .... Tal
yeah please do go on as i'm not sure how sov and kill board stats affect the little guy in highsec just trying to make some isk.
p.s and please stop signing off with "Tal" that **** is really annoying |

Rats
Federal Navy Academy Gallente Federation
175
|
Posted - 2012.09.04 11:44:00 -
[39] - Quote
Rek Seven wrote:Rats wrote:Rek Seven wrote:Rats wrote:
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
I don't consider low sec or null sec to be broken, i consider high sec to be OP. Please tell me what is "brocken" about low, null. Access, Sovereignty etc, Killboard stats being more important than actually playing the game, greifers.. need I go on .... Tal yeah please do go on as i'm not sure how sov and kill board stats affect the little guy in highsec just trying to make some isk.
Your not all there are you ? . You asked me what was broken in low, I answered .... and your the one that is attacking hi sec saying its OP. You keep flip flopping on your arguments mate .... you remind me of an ex...
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Glomondon
State War Academy Caldari State
4
|
Posted - 2012.09.04 11:53:00 -
[40] - Quote
TharOkha wrote:Its non about nerfing/buffing hisec. Those "hardcore playas" will always hate the way of life in hisec. Its something like dumb fat rednecks living in the middle of the desert are complaining how those shiny people in wall street make a big fortune every day. Epic that reminds me |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 12:02:00 -
[41] - Quote
Tal, don't bother replying if you have nothing intelligent to say, just stick to calling people who don't agree with you "trolls".
To make it clear to anyone else, i want all parts of eve to be an amazing and fun experience but i currently think high sec holds the game back a little in that it instilled a aversion to risk and as evident in this thread, a scene of entitlement.
I agree with those that say low/null sec needs to be improved gameplay wise to attract people but it is not as simple as saying "they should fix it".
In the short term, i think the best way would be to slightly nerf high sec in the form of isk payouts so that more people would get out there and find better ways to make isk and in turn, discover new ways to play the game. Without such a change, i feel people will be content to stay running level 4's at 100 mil + per hour and afk mining all day, to a degree where they may even overlook the changes that CCP have already made or will be making (FW, Dust) in the future.
http://www.youtube.com/watch?v=_jfFKSIqkvM |

Rats
Federal Navy Academy Gallente Federation
175
|
Posted - 2012.09.04 12:09:00 -
[42] - Quote
Rek Seven wrote:Tal, don't bother replying if you have nothing intelligent to say, just stick to calling people who don't agree with you "trolls". To make it clear to anyone else, i want all parts of eve to be an amazing an fun experience but i currently thing high sec holds the game back a little in that it instilled a aversion to risk and as evident here, a scene of entitlement. I agree with those that say low/null sec needs to be improved gameplay wise to attract people but it is not as simple as saying "they should fix it". In the short term, i think the best way would be to slightly nerf high sec in the for of isk payouts so that more people would get out there and find better ways to make isk and in turn, discover new ways to play the game. Without such a change, i feel people will be content to stay running level 4's at 100 mil + per hour and afk mining all day, to a degree where they may even overlook the changes that CCP have already and will be making (FW, Dust) http://www.youtube.com/watch?v=_jfFKSIqkvM
You came into this thread, flip flopped on your arguments, made claims you could not back up, then have the gall to accuse others of not having anything intelligent to say.
You complete ignore requests to back up your claims. You completely ignore counter arguments.
You got called a troll because you made claims you can't back up despite repeated requests. How do you know what I have done in game ? (again)
And nerfing hi sec isnt going to force ppl "to get out there", back to square one.
You sir are a hypocrite.
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Josef Djugashvilis
The Scope Gallente Federation
527
|
Posted - 2012.09.04 12:12:00 -
[43] - Quote
100 mill isk per hour plus running level 4 missions.
I wish. You want fries with that? |

Rats
Federal Navy Academy Gallente Federation
175
|
Posted - 2012.09.04 12:15:00 -
[44] - Quote
Josef Djugashvilis wrote:100 mill isk per hour plus running level 4 missions.
I wish.
Me to , unless hes running multiple accounts....
Tell you what missions need some love, or at least some new missions.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

TharOkha
0asis Group
24
|
Posted - 2012.09.04 12:28:00 -
[45] - Quote
Rek Seven wrote:i want all parts of eve to be an amazing and fun experience but i currently think high sec holds the game back a little in that it instilled a aversion to risk and as evident in this thread, a scene of entitlement.
Dude, how many times should we write that this is not just about isk. Nerf hisec as much as you can, there will be always people that just want to mine, that just want to shoot red NPC crosses with friends without any other player intervention, there will be always ppl that just sitting on station and do trade. Maybe they will never have shiny mothership or titan, but maybe they dont care. They enjoy their way of life, they dont want to fight. The unballance of players in hisec -low/null doesnt need to mean that there are more isk in hisec (even this statement is not true, ive made a great fortune in NPC null). Maybe it means that majority of players are peacefull.
Sorry but your posts (as many others) are nothing more just "they dont wana play this game as i play". No offense
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 12:41:00 -
[46] - Quote
I refuse the waste anymore time in this crappy thread going around in circles with this idion Rats.
There was a similar thread (more about low sec than high) a while ago that some of you may wish to reply to: https://forums.eveonline.com/default.aspx?g=posts&m=1740910#post1740910
See you in space o/ |

Rats
Federal Navy Academy Gallente Federation
175
|
Posted - 2012.09.04 12:56:00 -
[47] - Quote
Pathetic and if your going to call someone an idiot at least spell it right ffs.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Yokai Mitsuhide
Exiled Mining
1584
|
Posted - 2012.09.04 13:09:00 -
[48] - Quote
Thought the thread title said Buffalo |

Ila Dace
Center for Advanced Studies Gallente Federation
93
|
Posted - 2012.09.04 13:31:00 -
[49] - Quote
Yokai Mitsuhide wrote:Thought the thread title said Buffalo Ya, I was expecting something about a new Eve-related band named BuffLo Null. I hear they rock. If House played Eve: http://i.imgur.com/y7ShT.jpg |

MIrple
BSC LEGION Tactical Narcotics Team
100
|
Posted - 2012.09.04 15:27:00 -
[50] - Quote
What they coul do to make Low more attractive is make it so Hi sec stations have a built in tax on everything. Make it so you cant get perfect refine in empire make it so missions are taxed n empire make it so industry is taxed in empire. Then let Low have perfect refine with skills. You can stay in empire but concord is going to tax you for the amount of safety they provie. |

Josef Djugashvilis
The Scope Gallente Federation
527
|
Posted - 2012.09.04 15:52:00 -
[51] - Quote
MIrple wrote:What they coul do to make Low more attractive is make it so Hi sec stations have a built in tax on everything. Make it so you cant get perfect refine in empire make it so missions are taxed n empire make it so industry is taxed in empire. Then let Low have perfect refine with skills. You can stay in empire but concord is going to tax you for the amount of safety they provie.
Concord provides no safety, they deliver retribution. You want fries with that? |

MIrple
BSC LEGION Tactical Narcotics Team
101
|
Posted - 2012.09.04 16:04:00 -
[52] - Quote
Josef Djugashvilis wrote:MIrple wrote:What they coul do to make Low more attractive is make it so Hi sec stations have a built in tax on everything. Make it so you cant get perfect refine in empire make it so missions are taxed n empire make it so industry is taxed in empire. Then let Low have perfect refine with skills. You can stay in empire but concord is going to tax you for the amount of safety they provie. Concord provides no safety, they deliver retribution.
The fact that they provide retribution is inferred safty if this was not the case then Hi sec would be the same as Low. |

Jenn aSide
Smokin Aces.
204
|
Posted - 2012.09.04 16:08:00 -
[53] - Quote
Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal
You can buff low and null all you want, it doesn't make high sec any less of a themeparkish anti-sandbox abomination lol. |

Xpaulusx
Naari LLC
57
|
Posted - 2012.09.04 16:08:00 -
[54] - Quote
Gotta laugh, as someone whom has lived mostly in null, it is full of the biggest carebears in the game, kettle calling the pot black and all that. In reality the whole game needs serious balancing, sov mechanics is broken in null, Low sec is a joke and high sec needs to be tweaked maybe a little. The real problem is null, one entity controling half the map is major game imbalance, low sec is terrible and needs a huge buff, nevermind high sec and twisting players arms to go to null. Start addressing the real issues for a change. Maybe the cold in iceland has frozen some dev's thought processes? |

Jafit
Dreddit Test Alliance Please Ignore
347
|
Posted - 2012.09.04 16:21:00 -
[55] - Quote
Josef Djugashvilis wrote:100 mill isk per hour plus running level 4 missions.
I wish.
You don't blitz them for the LP?
What a nerd. |

Jaison Savrin
Dragon's Rage Ethereal Dawn
35
|
Posted - 2012.09.04 16:30:00 -
[56] - Quote
Rek Seven wrote:ISK shouldn't be the main reason for people wanting to move to low/null, they should want to go because there are worthwhile experiences associated with low/null.
However, at present people are able to earn a large amount of isk with very little effort and no real risk. This creates a massive deterrent to moving out of high sec.
I makes more scene to nerf the high sec economy than it does to buff low, null and wormhole space.
I know lots of people who want to move to Null eventually. Know why they stay in High-Sec? The people who already live in Null don't want them. Eve's paranoid power hungry culture is the biggest problem with Null. It has nothing to do with game mechanics. |

MIrple
BSC LEGION Tactical Narcotics Team
102
|
Posted - 2012.09.04 16:37:00 -
[57] - Quote
Jaison Savrin wrote:Rek Seven wrote:ISK shouldn't be the main reason for people wanting to move to low/null, they should want to go because there are worthwhile experiences associated with low/null.
However, at present people are able to earn a large amount of isk with very little effort and no real risk. This creates a massive deterrent to moving out of high sec.
I makes more scene to nerf the high sec economy than it does to buff low, null and wormhole space. I know lots of people who want to move to Null eventually. Know why they stay in High-Sec? The people who already live in Null don't want them. Eve's paranoid power hungry culture is the biggest problem with Null. It has nothing to do with game mechanics.
If you mean no one is going to give them space for free yes you are correct. You need to do 1 of three things 1 Take space and hold on to it 2 rent space 3 make friends with another alliance and get space but you will have to show up to OPs and put your dues in to stay in said space. Null wants people I think your friends just want a null haven that is completly safe. I have moved to null and back 3 times because of losing space it is a part of the game. |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
241
|
Posted - 2012.09.04 16:38:00 -
[58] - Quote
James 315 wrote:Right, because whiners from low and null are the problem in EVE. 
Right, because highsec miners are the problem in EVE.  "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Josef Djugashvilis
The Scope Gallente Federation
528
|
Posted - 2012.09.04 17:24:00 -
[59] - Quote
Jafit wrote:Josef Djugashvilis wrote:100 mill isk per hour plus running level 4 missions.
I wish. You don't blitz them for the LP? What a nerd.
When you reah the age of 10 or so, you will no longer use such words as 'nerd'
Something for you to to look forward to You want fries with that? |

Jafit
Dreddit Test Alliance Please Ignore
347
|
Posted - 2012.09.04 17:46:00 -
[60] - Quote
Josef Djugashvilis wrote:Jafit wrote:Josef Djugashvilis wrote:100 mill isk per hour plus running level 4 missions.
I wish. You don't blitz them for the LP? What a nerd. When you reah the age of 10 or so, you will no longer use such words as 'nerd' Something for you to to look forward to 
Oh god, this guy. |

Spurty
V0LTA Verge of Collapse
441
|
Posted - 2012.09.04 17:55:00 -
[61] - Quote
Concord all pirate ships and mods and implants in high sec.
Why have a law and allow piracy?
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1051
|
Posted - 2012.09.04 18:03:00 -
[62] - Quote
Brooks Puuntai wrote:No amount of buffing can "fix" low-sec. Change it.
Nullsec needs buffed but also fixed. Corp/Alliance controls can be something that would give a indirect boost, also fixing POSs, redoing industry in 0.0. reverting the anomoly nerf, market only usable if you have docking rights, adding more entry points, etc. This ^
The crimewatch changes are going to fundamentally change lowsec already... making it a lot safer (since lowsec gatecamps as we know them will be a thing of the past). If they de-incentivize high sec particularly around industry, mining, and missions, as I understand they are planning to do, I think lowsec will get a lot more interesting.
With regards to nullsec, you hit pretty much everything. I might add slowing down fleets/teleportation and maybe player controlled gates. New cap rolls and a specialized dread class of titan killer might be a good idea too...
|

Roime
Shiva Furnace Dead On Arrival Alliance
1140
|
Posted - 2012.09.04 18:11:00 -
[63] - Quote
Rats wrote:Rek Seven wrote:Rats wrote:
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
I don't consider low sec or null sec to be broken, i consider high sec to be OP. Please tell me what is "brocken" about low, null. Access, Sovereignty etc, Killboard stats being more important than actually playing the game, greifers.. need I go on .... Tal
Yes, yes you need to go on, and try to formulate at least a single reasonable argument.
Access to all systems in EVE happens via stargates or wormholes, and there are a lot of those. Low and wormholes have no sov.
Killboard bitches and griefers exist only in hisec.
This thread is once again full of ignorant hisec trolls, repeating the same canned arguments they've read somewhere, without even considering what they mean, ad nauseaum.
Like bots.
Gallente - the choice of the interstellar gentleman |

Josef Djugashvilis
The Scope Gallente Federation
528
|
Posted - 2012.09.04 18:14:00 -
[64] - Quote
Roime wrote:Rats wrote:Rek Seven wrote:Rats wrote:
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
I don't consider low sec or null sec to be broken, i consider high sec to be OP. Please tell me what is "brocken" about low, null. Access, Sovereignty etc, Killboard stats being more important than actually playing the game, greifers.. need I go on .... Tal Yes, yes you need to go on, and try to formulate at least a single reasonable argument. Access to all systems in EVE happens via stargates or wormholes, and there are a lot of those. Low and wormholes have no sov. Killboard bitches and griefers exist only in hisec. This thread is once again full of ignorant hisec trolls, repeating the same canned arguments they've read somewhere, without even considering what they mean, ad nauseaum. Like bots.
Thank you sir, for adding your intellectual weight to this thread You want fries with that? |

Roime
Shiva Furnace Dead On Arrival Alliance
1140
|
Posted - 2012.09.04 18:23:00 -
[65] - Quote
I'm not surprised that someone like you considers that post intellectual. In this trainwreck of a thread, even just writing ablababluu would have been enough to impress.
Gallente - the choice of the interstellar gentleman |

Josef Djugashvilis
The Scope Gallente Federation
528
|
Posted - 2012.09.04 18:35:00 -
[66] - Quote
Roime wrote:I'm not surprised that someone like you considers that post intellectual. In this trainwreck of a thread, even just writing ablababluu would have been enough to impress.
'someone like you'?
Oh well, time for me to unsubscribe from this thread.
You want fries with that? |

Roime
Shiva Furnace Dead On Arrival Alliance
1140
|
Posted - 2012.09.04 19:05:00 -
[67] - Quote
It's the little moments like this that make it all worthwhile.
You know, enduring GD, swooping low to get level with the trolls and spending valuable free time to countertroll them can sometimes be really hard. ****** job, but we owe it to humanity, and that's why we must do it.
Civilized society without NPC corp posters is a dream, utopia, but I strongly believe that every little step we take towards that dream already makes the world a better place. Thru pain, tears and sweat towards the light!
Gallente - the choice of the interstellar gentleman |

Jax Bederen
Dark Horse RM
174
|
Posted - 2012.09.04 20:19:00 -
[68] - Quote
Jafit wrote:Josef Djugashvilis wrote:100 mill isk per hour plus running level 4 missions.
I wish. You don't blitz them for the LP? What a nerd.
I thought it was the nerds that new all the ins and outs not the other way around. Maybe you should have used noob instead
Anyway 100 mill an hour blitzing for LP in missions? Don't see it happening unless all the planets aligned and you got the right missions, no multiple rooms, no mad hp on a structure to destroy, or simply like most, having to kill everything. Even 10 missions at 5k LP wont get you there. You can only decline so many and travel time between agents will eat a good deal of that hour. Then for some good profit items you need tags, there goes the profit. I only blitz for Lp when like now I'm sitting on half a bill worth of tags. Otherwise it's not that different then cleaning out a good mission.
|

Cheshirepus
Divinity Rising
1
|
Posted - 2012.09.04 20:42:00 -
[69] - Quote
I always wished we could use bombs in low sec and could never come up with a reasonable excuse why they shouldn't be allowed.
Also liked it when you had to actually put time and effort into probing down grav and radar sites. You could mine Gneiss and Crokite for hours on end in low sec and not have to worry (too much) about getting jumped... and hell, if you did get jumped, the guys who dropped in earned the opportunity to do so.
Not that anyone gives a crap, but I'd love to see just those two things happen to buff low sec.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1053
|
Posted - 2012.09.04 22:16:00 -
[70] - Quote
Cheshirepus wrote:I always wished we could use bombs in low sec and could never come up with a reasonable excuse why they shouldn't be allowed.
Also liked it when you had to actually put time and effort into probing down grav and radar sites. You could mine Gneiss and Crokite for hours on end in low sec and not have to worry (too much) about getting jumped... and hell, if you did get jumped, the guys who dropped in earned the opportunity to do so.
Not that anyone gives a crap, but I'd love to see just those two things happen to buff low sec.
I'm willing to bet good ISK that once the Crimewatch changes go live, CCP is going to take a long, hard look at lowsec rules again, and will at the very least touch on and discuss some of what you bring up. The modular POS system and Crimewatch will change lowsec in ways that are radical and hard to predict, imho.
|

Xen Solarus
Inner 5phere
147
|
Posted - 2012.09.05 01:22:00 -
[71] - Quote
There are people in high-sec that are full-on carebears. They will never leave. But all the other players, and the newer players, have little incentive to leave to the dangerous parts of the galaxy, as certain death awaits. The rewards of these areas of space don't exceed the risk. I personally feel that there should be a natural evolution for players, that after they've learned enough of eve's crazy-massive learning curve, they can take the steps from the safety of high, into low and null. As it stands, this is not working. Lowsec is a barren wasteland, and serves more as a barrer between high and null than anything else. All the players that live there want is a steady flow of victims into their gatecamps. They've become the victims to their own actions, and have taught anyone that comes under their guns that lowsec is not a place to travel.
So i definately agree that buffing lowsec could act as a catalyst for highsec players to try breaking their mold. If the reward is great enough, then they might be willing to take the risk. More rewards for highsec players, and more potential targets for the lowsec dwellers. Win, win! [Controversial addendum] - Adding those new scalling-damage gate-guns into the mix, and now we're taking! Less gatecamps means even more high-sec players in low. Which means even more targets to explode!! Only difference is, you have to hunt them down, instead of the current gatecamp bordom. Leveling the playing field could leave to loads of players having a positive PVP experience in low security space, rather than the standard OMGWTFPWNED experience.
Don't think null should be buffed mind, they're making crap-tons of isk. Though suggestions of changes that get them all fighting over things would be welcome!  |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
551
|
Posted - 2012.09.05 01:41:00 -
[72] - Quote
James 315 wrote:Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal Right, because whiners from low and null are the problem in EVE.  People have been bitching that Hi-Sec is too profitable since I joined Eve in Feb 2008...
Interdict Hi-Sec - it's the only way to be sure... |

MatrixSkye Mk2
Republic University Minmatar Republic
371
|
Posted - 2012.09.05 01:46:00 -
[73] - Quote
James 315 wrote:Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal Right, because whiners from low and null are the problem in EVE.  In this case, James, you don't need sarcasm tags, as your statement is true .
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1293
|
Posted - 2012.09.05 02:14:00 -
[74] - Quote
Gogela wrote:The crimewatch changes are going to fundamentally change lowsec already... making it a lot safer (since lowsec gatecamps as we know them will be a thing of the past). If they de-incentivize high sec particularly around industry, mining, and missions, as I understand they are planning to do, I think lowsec will get a lot more interesting.
With regards to nullsec, you hit pretty much everything. I might add slowing down fleets/teleportation and maybe player controlled gates. New cap rolls and a specialized dread class of titan killer might be a good idea too... Good, good. Just as planned, etc etc.
Titan killers would be nice, heh ... they'd also be really nice for shooting other large things that might not even be able to move or warp away. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

James Amril-Kesh
4S Corporation RAZOR Alliance
614
|
Posted - 2012.09.05 02:17:00 -
[75] - Quote
Gogela wrote:Brooks Puuntai wrote:No amount of buffing can "fix" low-sec. Change it.
Nullsec needs buffed but also fixed. Corp/Alliance controls can be something that would give a indirect boost, also fixing POSs, redoing industry in 0.0. reverting the anomoly nerf, market only usable if you have docking rights, adding more entry points, etc. This ^ The crimewatch changes are going to fundamentally change lowsec already... making it a lot safer (since lowsec gatecamps as we know them will be a thing of the past). If they de-incentivize high sec particularly around industry, mining, and missions, as I understand they are planning to do, I think lowsec will get a lot more interesting. With regards to nullsec, you hit pretty much everything. I might add slowing down fleets/teleportation and maybe player controlled gates. New cap rolls and a specialized dread class of titan killer might be a good idea too... The market thing would be really nice, for one. It's extremely irritating going to buy a named 10MN MWD and finding all of them in the region have been relisted at 1.5B each. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Jimmy Gunsmythe
Red Federation RvB - RED Federation
149
|
Posted - 2012.09.05 02:26:00 -
[76] - Quote
James 315 wrote:Rats wrote:Dear CCP Can you buff and lo and Null so we don't keep listening to them bleat about how hi sec needs to be nerfed  Tal Right, because whiners from low and null are the problem in EVE. 
Well, except for that one demagogue in hisec.
Besides, I wouldn't call them a problem...I liken them more to those girls on the reality shows that get all butthurt when they get a brand new Lexus instead of the Escalade for their birthday. It is the greatest inequality to try to make unequal things equal. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1056
|
Posted - 2012.09.05 02:29:00 -
[77] - Quote
James Amril-Kesh wrote:Gogela wrote:Brooks Puuntai wrote:No amount of buffing can "fix" low-sec. Change it.
Nullsec needs buffed but also fixed. Corp/Alliance controls can be something that would give a indirect boost, also fixing POSs, redoing industry in 0.0. reverting the anomoly nerf, market only usable if you have docking rights, adding more entry points, etc. This ^ The crimewatch changes are going to fundamentally change lowsec already... making it a lot safer (since lowsec gatecamps as we know them will be a thing of the past). If they de-incentivize high sec particularly around industry, mining, and missions, as I understand they are planning to do, I think lowsec will get a lot more interesting. With regards to nullsec, you hit pretty much everything. I might add slowing down fleets/teleportation and maybe player controlled gates. New cap rolls and a specialized dread class of titan killer might be a good idea too... The market thing would be really nice, for one. It's extremely irritating going to buy a named 10MN MWD and finding all of them in the region have been relisted at 1.5B each. Than how would I make any money? 
|

Asuri Kinnes
Adhocracy Incorporated Adhocracy
553
|
Posted - 2012.09.05 02:30:00 -
[78] - Quote
Rek Seven wrote:Tal, don't bother replying if you have nothing intelligent to say, just stick to calling people who don't agree with you "trolls".
To make it clear to anyone else, i want all parts of eve to be an amazing and fun experience but i currently think high sec holds the game back a little in that it instilled a aversion to risk and as evident in this thread, a scene of entitlement.
I agree with those that say low/null sec needs to be improved gameplay wise to attract people but it is not as simple as saying "they should fix it".
In the short term, i think the best way would be to slightly nerf high sec in the form of isk payouts so that more people would get out there and find better ways to make isk and in turn, discover new ways to play the game. Without such a change, i feel people will be content to stay running level 4's at 100 mil + per hour and afk mining all day, to a degree where they may even overlook the changes that CCP have already made or will be making (FW, Dust) in the future. "holds the game back" - How? Aversion to risk? Soooooo... no pvp in hi sec at all huh?
Or do you just not get that some people have different tastes in what they want out of a game? And how is this thread *any* evidence of a "sense" of entitlement? Clue: It's not.
People who want "better ways to make isk" already do. Exploration being one of them (when I dedicate myself to it I make in excess of 100m/hour exploring - takes time and skills, but it's definitely possible).
What is *wrong* with people being content to run 4's or mine? (AFK mining has it's own risks). As evidenced by the population, there are lots of people who aren't interested in FW. Same with dust. So "overlooking the changes" might just be deliberate. Just so you know, Hi-Sec mission running has been nerfed at least 4 times over the years I can think of. I'm sure that's not all, just what I can remember off the top of my head.
People still stay. Why? They want to... 
Interdict Hi-Sec - it's the only way to be sure... |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2041
|
Posted - 2012.09.05 02:30:00 -
[79] - Quote
Gogela wrote:James Amril-Kesh wrote:Gogela wrote:Brooks Puuntai wrote:No amount of buffing can "fix" low-sec. Change it.
Nullsec needs buffed but also fixed. Corp/Alliance controls can be something that would give a indirect boost, also fixing POSs, redoing industry in 0.0. reverting the anomoly nerf, market only usable if you have docking rights, adding more entry points, etc. This ^ The crimewatch changes are going to fundamentally change lowsec already... making it a lot safer (since lowsec gatecamps as we know them will be a thing of the past). If they de-incentivize high sec particularly around industry, mining, and missions, as I understand they are planning to do, I think lowsec will get a lot more interesting. With regards to nullsec, you hit pretty much everything. I might add slowing down fleets/teleportation and maybe player controlled gates. New cap rolls and a specialized dread class of titan killer might be a good idea too... The market thing would be really nice, for one. It's extremely irritating going to buy a named 10MN MWD and finding all of them in the region have been relisted at 1.5B each. Than how would I make any money? 
*Then
"A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Roime
Shiva Furnace Dead On Arrival Alliance
1141
|
Posted - 2012.09.05 07:45:00 -
[80] - Quote
Xen Solarus wrote:There are people in high-sec that are full-on carebears. They will never leave. But all the other players, and the newer players, have little incentive to leave to the dangerous parts of the galaxy, as certain death awaits. The rewards of these areas of space don't exceed the risk. I personally feel that there should be a natural evolution for players, that after they've learned enough of eve's crazy-massive learning curve, they can take the steps from the safety of high, into low and null. As it stands, this is not working. Lowsec is a barren wasteland, and serves more as a barrer between high and null than anything else. All the players that live there want is a steady flow of victims into their gatecamps. They've become the victims to their own actions, and have taught anyone that comes under their guns that lowsec is not a place to travel.
1) there is no such thing as certain death in lowsec, you just need player skills to survive, and only way to learn them is by doing 2) maybe the problem then is that hisec rewards exceed the risk? Or maybe EVE needs more people who enjoy the risk, not the isk? 3) there are no gate camps, there is only fear of gate camps, which needs to be cleansed with fire from NPC corps
Of course people want fights there, else they would be living in hisec, no?
Currently hisec offers more options for new players, low-end exploration content is only available in hisec, which is blatantly wrong. Furthermore certain 3/10s (hisec sites) can yield much more in loot than lowsec 4/10s.
Quote:So i definately agree that buffing lowsec could act as a catalyst for highsec players to try breaking their mold. If the reward is great enough, then they might be willing to take the risk. More rewards for highsec players, and more potential targets for the lowsec dwellers. Win, win! [Controversial addendum] - Adding those new scalling-damage gate-guns into the mix, and now we're taking! Less gatecamps means even more high-sec players in low. Which means even more targets to explode!! Only difference is, you have to hunt them down, instead of the current gatecamp bordom. Leveling the playing field could leave to loads of players having a positive PVP experience in low security space, rather than the standard OMGWTFPWNED experience. Don't think null should be buffed mind, they're making crap-tons of isk. Though suggestions of changes that get them all fighting over things would be welcome! 
Like I said, there really are no gate camps in lowsec. Avoid Amamake and you're golden. And just forget the idea that PVP folk is after soft targets, we prefer fights and not ganks, like hiseccers.
Gallente - the choice of the interstellar gentleman |

Lin-Young Borovskova
Science and Trade Institute Caldari State
698
|
Posted - 2012.09.05 08:09:00 -
[81] - Quote
Jax Bederen wrote:Roime wrote:What exactly is wrong with lowsec?
I don't care if bears are too scared to go there, more sites and good fights for the rest of us.
It's really only the bears who are missing out on all the isk and fun. Apparently it needs more isk and incentive for peeps to move there, fun is relative btw.
No it doesn't, doesn't matter how much rewards you put there. You could make sites pop can with trillions of isk in low sec would still be the waste land it is. The problem is not low sec rewards amount available, it's players living there and low sec travelling mechanics. brb |

Jax Bederen
Dark Horse RM
174
|
Posted - 2012.09.05 08:22:00 -
[82] - Quote
Lin-Young Borovskova wrote:Jax Bederen wrote:Roime wrote:What exactly is wrong with lowsec?
I don't care if bears are too scared to go there, more sites and good fights for the rest of us.
It's really only the bears who are missing out on all the isk and fun. Apparently it needs more isk and incentive for peeps to move there, fun is relative btw. No it doesn't, doesn't matter how much rewards you put there. You could make sites pop can with trillions of isk in low sec would still be the waste land it is. The problem is not low sec rewards amount available, it's players living there and low sec travelling mechanics.
I was being sarcastic. Though cans worth trillions might be worth it, then again....inflation. |

psycho freak
Far From Sober
3
|
Posted - 2012.09.05 08:35:00 -
[83] - Quote
High sec is centre of eve the trade hubs trade routes and should be full of activity
losec needs some love not all of it for carbare types remove gate guns and make regaining sec stat losec activty make wh entrances losec/0.0 only
0.0 been few years since i lived 0.0 but wot i rember best time was in pvp corps living in npc 0.0 hated sov owned space to much bullcrap but think 0.0 could use little love for the grunts not allince leaders who milked moons not sure wot tho |

Eugene Kerner
TunDraGon
100
|
Posted - 2012.09.05 08:44:00 -
[84] - Quote
Xen Solarus wrote:
[Controversial addendum] - Adding those new scalling-damage gate-guns into the mix, and now we're taking! Less gatecamps means even more high-sec players in low. Which means even more targets to explode!! Only difference is, you have to hunt them down, instead of the current gatecamp bordom.
It was, is and will be a very bad idea. It would not destroy gate camps at all but destroy low sec pvp at gates in its current form. I camp gates a lot and I can tell you that the change would favor gate campers and destroy the game for small to medium gang and fleet fights. Only faction warfare could still fight on gates but nobody else would be stuid enough to commit capitals (carriers, Dreads...) because they would die for sure.
If I kill a ship at a gate it takes a few seconds...ransoming the pod takes longer...so ransoming would be made impossible because of the damage incoming from the gateguns... But all this was wrote over and over again in the threads attached to the topic.
It is easy to evade a gate camp...come in numbers and prepared. After some months in high sec a player should have learned enough to understand his ship and the mechanics. Low sec is no place for beginners and it should never be. As you said there should be some evolution....a progression. To be fair I really think that 0.0. is a better place to learn pvp than low sec...it is just easier to move through friendly territory...in low sec there is no such thing as "friendly" territory...even your home system hates you and gets you killed.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
700
|
Posted - 2012.09.05 09:06:00 -
[85] - Quote
Jax Bederen wrote:Lin-Young Borovskova wrote:Jax Bederen wrote:Roime wrote:What exactly is wrong with lowsec?
I don't care if bears are too scared to go there, more sites and good fights for the rest of us.
It's really only the bears who are missing out on all the isk and fun. Apparently it needs more isk and incentive for peeps to move there, fun is relative btw. No it doesn't, doesn't matter how much rewards you put there. You could make sites pop can with trillions of isk in low sec would still be the waste land it is. The problem is not low sec rewards amount available, it's players living there and low sec travelling mechanics. I was being sarcastic. Though cans worth trillions might be worth it, then again....inflation.
woot missed that sry 
They already have faction rats dropping billions of isk for minimal effort but almost no carebear around because not only the risk of getting killed while doing it is close to 100% but then that carebear has to travel back home witch is almost impossible if a decided gang looks for it and wants it, the carebear has not a single chance. And then they go to GD forums post "bring more rewards to low sec" "bring lvl4's to low sec" yadayada
brb |

psycho freak
Far From Sober
3
|
Posted - 2012.09.05 12:00:00 -
[86] - Quote
Losec a wast land? are u nutz losec is best place to live in eve tbh there are players ov all trades in losec it is the area in eve you can be free to do as you please it might take a little more efort than highsec but thats the point and you dont have the o.o bullcrap so its win win
dont matter were in eve u live high sec losec or o.o theres allways risks |

Jaison Savrin
Dragon's Rage Ethereal Dawn
36
|
Posted - 2012.09.05 12:06:00 -
[87] - Quote
Rek Seven wrote:
If you mean no one is going to give them space for free yes you are correct. You need to do 1 of three things 1 Take space and hold on to it 2 rent space 3 make friends with another alliance and get space but you will have to show up to OPs and put your dues in to stay in said space. Null wants people I think your friends just want a null haven that is completly safe. I have moved to null and back 3 times because of losing space it is a part of the game.
Your point? I live in Null. Well aware. Doesn't stop people who are interested from running into road blocks. They liike PvE and mining. They would do fine in Null but as soon as someone finds out they'd rather shoot their own foot than take their skiff or Raven to a fleet. Well, no one is interested. As for renting... Yeah, that is a good deal. Either way, I think there are things in Null that a lot of people would like to do but they aren't wanted because they aren't interested in PvP and holding Sov. If Null idiots weren't so aggressive and power hungry then they would be able to go to Null. As it is they're reasonably happy in High-Sec where they can do their own thing without much worry. I wonder just how many people live in High-Sec for those exact same reasons, hmmm..... |

Rek Seven
Probe Patrol Project Wildfire
414
|
Posted - 2012.09.05 12:13:00 -
[88] - Quote
Jaison Savrin wrote:Rek Seven wrote:
If you mean no one is going to give them space for free yes you are correct. You need to do 1 of three things 1 Take space and hold on to it 2 rent space 3 make friends with another alliance and get space but you will have to show up to OPs and put your dues in to stay in said space. Null wants people I think your friends just want a null haven that is completly safe. I have moved to null and back 3 times because of losing space it is a part of the game.
Your point? I live in Null. Well aware. Doesn't stop people who are interested from running into road blocks. They liike PvE and mining. They would do fine in Null but as soon as someone finds out they'd rather shoot their own foot than take their skiff or Raven to a fleet. Well, no one is interested. As for renting... Yeah, that is a good deal.  Either way, I think there are things in Null that a lot of people would like to do but they aren't wanted because they aren't interested in PvP and holding Sov. If Null idiots weren't so aggressive and power hungry then they would be able to go to Null. As it is they're reasonably happy in High-Sec where they can do their own thing without much worry. I wonder just how many people live in High-Sec for those exact same reasons, hmmm.....
I didn't say that. Please fix your post. Put the kettle on errol-á-á |

PeHD0M
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.09.05 12:59:00 -
[89] - Quote
Solo PVP is DEAD. Fix that. Not everybody wants to join some nerds and listen their mumbling just to be able to play the game.
Reducing the risk of being killed may solve the problem: 1. remove warp scramblers, warp disruptors, warp bubbles\scripts from the game 2. increase the time required to start the warp drives 3. decrease incoming damage from multiple ships (something like stacking penalty)
For example, you will have like 15 seconds to kill a ship, if you fail - it will go away. Simple. In the end, you'll see a lot more pew-pew, because people will have a chance of escape. |

Eugene Kerner
TunDraGon
100
|
Posted - 2012.09.05 13:01:00 -
[90] - Quote
PeHD0M wrote:Solo PVP is DEAD. Fix that. Not everybody wants to join some nerds and listen their mumbling just to be able to play the game.
Reducing the risk of being killed may solve the problem: 1. remove warp scramblers, warp disruptors, warp bubbles\scripts from the game 2. increase the time required to start the warp drives 3. decrease incoming damage from multiple ships (something like stacking penalty)
For example, you will have like 15 seconds to kill a ship, if you fail - it will go away. Simple. In the end, you'll see a lot more pew-pew, because people will have a chance of escape.
Awarded as the worst comment of the week. |

Rek Seven
Probe Patrol Project Wildfire
414
|
Posted - 2012.09.05 13:04:00 -
[91] - Quote
PeHD0M wrote:Solo PVP is DEAD. Fix that. Not everybody wants to join some nerds and listen their mumbling just to be able to play the game.
Reducing the risk of being killed may solve the problem: 1. remove warp scramblers, warp disruptors, warp bubbles\scripts from the game 2. increase the time required to start the warp drives 3. decrease incoming damage from multiple ships (something like stacking penalty)
For example, you will have like 15 seconds to kill a ship, if you fail - it will go away. Simple. In the end, you'll see a lot more pew-pew, because people will have a chance of escape.
People from NPC corps always make the best posts! 
Keep up the fight buddy Put the kettle on errol-á-á |

Lin-Young Borovskova
Science and Trade Institute Caldari State
702
|
Posted - 2012.09.05 13:24:00 -
[92] - Quote
psycho freak wrote:Losec a wast land? are u nutz losec is best place to live in eve tbh there are players ov all trades in losec it is the area in eve you can be free to do as you please it might take a little more efort than highsec but thats the point and you dont have the o.o bullcrap so its win win
dont matter were in eve u live high sec losec or o.o theres allways risks
Indeed, tehre are always risks but the major problem of low/hi sec is that you come from point 0 and it's not one nor 2 steps above in risk/game knowledge terms, it's more about 15 steps but the regular high sec players has little to any chance to learn before reward becomes acceptable vs risk. In fact it's the other way around for those regular high sec players, it's all about risk to little/none profit just because they didn't had the time to learn.
But as long as this area of space is still polluted by 80 YO colonial arrogant/bitter/cynical bastards, for sure the "hard taken lesson" is the only way to go. Again, the problem of low sec is not the amount of rewards to be made there, the problem of low sec is what players living there made of it.
brb |

Roime
Shiva Furnace Dead On Arrival Alliance
1143
|
Posted - 2012.09.05 13:50:00 -
[93] - Quote
Lin why you trolling again?
I mean, what's the point, that only gives the scaredbears more fuel for their misbeliefs.
Grab a T1 cruiser, go clean up some 4/10s, get back with hundreds of millions. Even if you lose a cruiser every now and then, you still end up rich, and have a great time.
Gallente - the choice of the interstellar gentleman |

Vaerah Vahrokha
Vahrokh Consulting
1898
|
Posted - 2012.09.05 14:20:00 -
[94] - Quote
Roime wrote: 2) maybe the problem then is that hisec rewards exceed the risk?
It's not a problem at all. Rewards MUST exceed the risks else why would anybody vaguely smart bother?
In fact what's broken with low sec is exactly this: rewards don't exceed the risk, thus people who seek reward (beyond PvP) won't go there. If reward exceeded risk then people would probably take on that risk to access the reward.
Roime wrote: Or maybe EVE needs more people who enjoy the risk, not the isk?
That's a dying breed - if not dead already. Those people come from the old times, like when you'd play those super-hard mode MUD text games where a death could mean losing 1/3 of your level, permanent stat losses and whatever nasty the coder could invent.
Those "more people" don't exist, EvE is already taking the ones available and they are actually decreasing over the years.
Roime wrote: 3) there are no gate camps, there is only fear of gate camps, which needs to be cleansed with fire from NPC corps Like I said, there really are no gate camps in lowsec. Avoid Amamake and you're golden. And just forget the idea that PVP folk is after soft targets, we prefer fights and not ganks, like hiseccers.
How odd, I get to see gatecamps, maybe my low sec is > your low sec /peen Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Idris Helion
University of Caille Gallente Federation
62
|
Posted - 2012.09.05 14:40:00 -
[95] - Quote
Roime wrote:Lin why you trolling again?
I mean, what's the point, that only gives the scaredbears more fuel for their misbeliefs.
Grab a T1 cruiser, go clean up some 4/10s, get back with hundreds of millions. Even if you lose a cruiser every now and then, you still end up rich, and have a great time.
The concern-trolling by pirates is always amusing.
"Come down to losec, noobs! It's not as dangerous as everyone says! You can fly free! There are billions of ISK just lying around waiting to be picked up! ...what? Of course you won't get popped by that 'Cane that just entered the system! He's just there to welcome you to the Elysian Fields of low security space! Just stay there while he comes to meet you, and you'll get a nice surprise!"
Pirates want noobs to go to losec so they can provide easy meat for killboards. Period. If pirates really wanted more people in losec, they'd stop camping gates. Don't listen to what they say; watch what they do.
The pirates should ask themselves: If the goal is really to get more people in losec space, how does camping gates and ganking noobs in T1 frigates really advance that goal?
Low security space is a wasteland for a reason -- there's little point in non-PVP players going there. And those hard-case PVP players apparently don't like to fight each other, so they have to figure out some way to gull hisec players into losec.
|

PeHD0M
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.09.05 14:44:00 -
[96] - Quote
EVE, EVE never changes. I see those threads every year Lazy pirates and null-dwellers demand from CCP to change the game to their favor because they are lazy, bored and simply want easy kills and more slaves. |

MIrple
BSC LEGION Tactical Narcotics Team
103
|
Posted - 2012.09.05 15:13:00 -
[97] - Quote
Asuri Kinnes wrote:Rek Seven wrote:Tal, don't bother replying if you have nothing intelligent to say, just stick to calling people who don't agree with you "trolls".
To make it clear to anyone else, i want all parts of eve to be an amazing and fun experience but i currently think high sec holds the game back a little in that it instilled a aversion to risk and as evident in this thread, a scene of entitlement.
I agree with those that say low/null sec needs to be improved gameplay wise to attract people but it is not as simple as saying "they should fix it".
In the short term, i think the best way would be to slightly nerf high sec in the form of isk payouts so that more people would get out there and find better ways to make isk and in turn, discover new ways to play the game. Without such a change, i feel people will be content to stay running level 4's at 100 mil + per hour and afk mining all day, to a degree where they may even overlook the changes that CCP have already made or will be making (FW, Dust) in the future. "holds the game back" - How? Aversion to risk? Soooooo... no pvp in hi sec at all huh? Or do you just not get that some people have different tastes in what they want out of a game? And how is this thread *any* evidence of a "sense" of entitlement? Clue: It's not. People who want "better ways to make isk" already do. Exploration being one of them (when I dedicate myself to it I make in excess of 100m/hour exploring - takes time and skills, but it's definitely possible). What is *wrong* with people being content to run 4's or mine? (AFK mining has it's own risks). As evidenced by the population, there are lots of people who aren't interested in FW. Same with dust. So "overlooking the changes" might just be deliberate. Just so you know, Hi-Sec mission running has been nerfed at least 4 times over the years I can think of. I'm sure that's not all, just what I can remember off the top of my head. People still stay. Why? They want to...  MIrple wrote:What they coul do to make Low more attractive is make it so Hi sec stations have a built in tax on everything. Make it so you cant get perfect refine in empire make it so missions are taxed n empire make it so industry is taxed in empire. Then let Low have perfect refine with skills. You can stay in empire but concord is going to tax you for the amount of safety they provie. 11% npc corp tax wasn't enough? Well, guess I called that one. Gotta remember, there are trillions of inhabitants on the planets who concord is (somewhat) protecting as well. Ensuring shipments get in, trade, the market, etc., etc.,
No a most player corps have a tax of 10% this is minamal at best and you get the added protection of never getting wardec. This 11% tax also only effects mission runners as market and mining people do not even see this. Tell me how it is fair to target one part of a NPC corp and not the rest. Also if you take your time and read what I put this goes against every corp in Hi not just NPC corps. But I guess then your arguement wouldnt hold up. |

Rek Seven
Probe Patrol Project Wildfire
416
|
Posted - 2012.09.05 15:15:00 -
[98] - Quote
Why do so many people have such a low opinion of them selves to say that if they go to low sec, they would just be easy targets for the pirates?
Are you less intelligent than the pirates? Do you think that low sec dwellers were born with the knowledge of how to avoid a gate camps? They seem me trolling, they hating... |

Eugene Kerner
TunDraGon
102
|
Posted - 2012.09.05 15:43:00 -
[99] - Quote
Rek Seven wrote:Why do so many people have such a low opinion of them selves to say that if they go to low sec, they would just be easy targets for the pirates?
Are you less intelligent than the pirates? Do you think that low sec dwellers were born with the knowledge of how to avoid a gate camp?
We even tell them how to evade us and still they are caught in that same old reflexes.... |

PeHD0M
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.09.05 16:26:00 -
[100] - Quote
Because: 1. pve fitted ship vs pvp fitted ship = you lose 2. 1 vs many = you lose 3. non combat ship vs combat ship = you lose 4. bad internet connection = you lose 5. not using meta gaming tricks = you lose
Also, if CCP will reduce the rewards in hi-sec then even less players will go to low-sec, because it will be harder for them to recover from the loss of the ship.  |

Rek Seven
Probe Patrol Project Wildfire
417
|
Posted - 2012.09.05 16:40:00 -
[101] - Quote
PeHD0M wrote:Because: 1. pve fitted ship vs pvp fitted ship = you lose 2. 1 vs many = you lose 3. non combat ship vs combat ship = you lose 4. bad internet connection = you lose 5. not using meta gaming tricks = you lose Also, if CCP will reduce the rewards in hi-sec then even less players will go to low-sec, because it will be harder for them to recover from the loss of the ship. 
1. Why are you attempting to do pvp in a pve ship? 2. Why don't you scout a gate before you jump in or burn back to the gate if there is a camp? 3. see 1 4. Why are others to blame for you having a bad connection? 5. idk what this means... They seem me trolling, they hating... |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
562
|
Posted - 2012.09.05 16:51:00 -
[102] - Quote
MIrple wrote:No a most player corps have a tax of 10% this is minamal at best and you get the added protection of never getting wardec. This 11% tax also only effects mission runners as market and mining people do not even see this. Tell me how it is fair to target one part of a NPC corp and not the rest. Also if you take your time and read what I put this goes against every corp in Hi not just NPC corps. But I guess then your arguement wouldnt hold up.
My point being that *one* of the things brought up in the original "11% NPC corp tax thread" was "it would help encourage people to move to low null, to get better iskies". I pointed out that it would just result in a multitude of small (> 10 player) holding corps for people to avoid it.
My point to *you* is that you can increase the taxes of hisec, but it very likely *wont* increase the attractiveness of *living* in low or null, because living in low/null is about much more than just *taxes*.
Interdict Hi-Sec - it's the only way to be sure... |

Roime
Shiva Furnace Dead On Arrival Alliance
1145
|
Posted - 2012.09.05 16:58:00 -
[103] - Quote
PeHD0M wrote:Because: 1. pve fitted ship vs pvp fitted ship = you lose 2. 1 vs many = you lose 3. non combat ship vs combat ship = you lose 4. bad internet connection = you lose 5. not using meta gaming tricks = you lose Also, if CCP will reduce the rewards in hi-sec then even less players will go to low-sec, because it will be harder for them to recover from the loss of the ship. 
I've PVEd in lowsec since noob days, when all I could fly was a meta-fitted Vexor. Sure, I lost two or three of those before I learnt the ropes, but still netted hundreds of times more than I lost. Consider the ships as expenses and use that little brain to calculate your risks. Does it make sense to fly ships more valuable than potential profit?
Survival is about avoiding engagements you can't win, not soloing gangs. Learn the mechanics,dscan and fit a cloak and you will be very hard to catch. It's doing stupid things and not paying attention to your surroundings that kills, not doing pve.
These days I spend more time in wspace, but when I go exploring in low or null I fly ships that have a scram fitted. What do you mean with pve fit? Some kind of cap stable fail fit? There are plenty of ships that can kill rats just as well as player ships. Gallente - the choice of the interstellar gentleman |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
27
|
Posted - 2012.09.05 17:11:00 -
[104] - Quote
Industry in Losec Nul is just fine ..
It should be less efficient to reprocess in lo/nul than in highsec It should cost more to build/research and manufacture there too.
Because of Infrastructure Highsec has it Nul doesn't. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
562
|
Posted - 2012.09.05 17:22:00 -
[105] - Quote
Kitty Bear wrote:Industry in Losec Nul is just fine .. It should be less efficient to reprocess in lo/nul than in highsec It should cost more to build/research and manufacture there too. Because of InfrastructureHighsec has it Nul doesn't. As much as I detest the constant "nerf the everlovin' bejesus out of hi-sec" whines, your post is pants on head stupid. Think about "building what you want" in 0.0, then compare that to the fact that some *systems* in hi-sec have more production capacity than entire regions of null, and no way to improve that for null residents....
:psyduck:
Interdict Hi-Sec - it's the only way to be sure... |

Rats
Federal Navy Academy Gallente Federation
188
|
Posted - 2012.09.05 19:22:00 -
[106] - Quote
Rek Seven wrote:Jaison Savrin wrote:Rek Seven wrote:
If you mean no one is going to give them space for free yes you are correct. You need to do 1 of three things 1 Take space and hold on to it 2 rent space 3 make friends with another alliance and get space but you will have to show up to OPs and put your dues in to stay in said space. Null wants people I think your friends just want a null haven that is completly safe. I have moved to null and back 3 times because of losing space it is a part of the game.
Your point? I live in Null. Well aware. Doesn't stop people who are interested from running into road blocks. They liike PvE and mining. They would do fine in Null but as soon as someone finds out they'd rather shoot their own foot than take their skiff or Raven to a fleet. Well, no one is interested. As for renting... Yeah, that is a good deal.  Either way, I think there are things in Null that a lot of people would like to do but they aren't wanted because they aren't interested in PvP and holding Sov. If Null idiots weren't so aggressive and power hungry then they would be able to go to Null. As it is they're reasonably happy in High-Sec where they can do their own thing without much worry. I wonder just how many people live in High-Sec for those exact same reasons, hmmm..... I didn't say that. Please fix your post.
You keep making arguments then denying you made them ?? Funny that must be everyone else heh... By the way you said you weren't posting in here anymore, as you have decided to go back on that too (although I'm sure you will say you didn't) would you like to answer the questions you where asked and ignored when you flounced out of this thread in a huff 
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rats
Federal Navy Academy Gallente Federation
188
|
Posted - 2012.09.05 19:34:00 -
[107] - Quote
Roime wrote:Rats wrote:Rek Seven wrote:Rats wrote:
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
I don't consider low sec or null sec to be broken, i consider high sec to be OP. Please tell me what is "brocken" about low, null. Access, Sovereignty etc, Killboard stats being more important than actually playing the game, greifers.. need I go on .... Tal Yes, yes you need to go on, and try to formulate at least a single reasonable argument. Access to all systems in EVE happens via stargates or wormholes, and there are a lot of those. Low and wormholes have no sov. Killboard bitches and griefers exist only in hisec. This thread is once again full of ignorant hisec trolls, repeating the same canned arguments they've read somewhere, without even considering what they mean, ad nauseaum. Like bots.
No, no I don't as my arguments are just some of the many that get talked to death in these forums so I dont feel the need to repeat "the same canned arguments they've read somewhere, without even considering what they mean, ad nauseaum."
As for your "Killboard bitches and griefers exist only in hisec" what fking universe are you in, cause it ain't this one.
So run along little one adults are trying to talk.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rats
Federal Navy Academy Gallente Federation
188
|
Posted - 2012.09.05 19:38:00 -
[108] - Quote
Rek Seven wrote:PeHD0M wrote:Because: 1. pve fitted ship vs pvp fitted ship = you lose 2. 1 vs many = you lose 3. non combat ship vs combat ship = you lose 4. bad internet connection = you lose 5. not using meta gaming tricks = you lose Also, if CCP will reduce the rewards in hi-sec then even less players will go to low-sec, because it will be harder for them to recover from the loss of the ship.  1. Why are you attempting to do pvp in a pve ship? 2. Why don't you scout a gate before you jump in or burn back to the gate if there is a camp? C 3. see 14. Why are others to blame for you having a bad connection? 5. idk what this means...
1 Because your taking part in PVE activities maybe ?? 2 Doesnt always work and gates aren't the only place you can be out-numbered 3 See 1
4 and 5 you can have
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rek Seven
Probe Patrol Project Wildfire
418
|
Posted - 2012.09.05 19:46:00 -
[109] - Quote
Rats wrote:Rek Seven wrote:Jaison Savrin wrote:Rek Seven wrote:
If you mean no one is going to give them space for free yes you are correct. You need to do 1 of three things 1 Take space and hold on to it 2 rent space 3 make friends with another alliance and get space but you will have to show up to OPs and put your dues in to stay in said space. Null wants people I think your friends just want a null haven that is completly safe. I have moved to null and back 3 times because of losing space it is a part of the game.
Your point? I live in Null. Well aware. Doesn't stop people who are interested from running into road blocks. They liike PvE and mining. They would do fine in Null but as soon as someone finds out they'd rather shoot their own foot than take their skiff or Raven to a fleet. Well, no one is interested. As for renting... Yeah, that is a good deal.  Either way, I think there are things in Null that a lot of people would like to do but they aren't wanted because they aren't interested in PvP and holding Sov. If Null idiots weren't so aggressive and power hungry then they would be able to go to Null. As it is they're reasonably happy in High-Sec where they can do their own thing without much worry. I wonder just how many people live in High-Sec for those exact same reasons, hmmm..... I didn't say that. Please fix your post. You keep making arguments then denying you made them ?? Funny that must be everyone else heh... By the way you said you weren't posting in here anymore, as you have decided to go back on that too (although I'm sure you will say you didn't) would you like to answer the questions you where asked and ignored when you flounced out of this thread in a huff  Tal
Try reading the thread properly dude. The guy messed up his quote. Someone else made those comments, not me.
I came back to so which because someone liked my post and i wanted to see what it was.
I will answer any question you have. Please ask away... They seem me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
418
|
Posted - 2012.09.05 19:50:00 -
[110] - Quote
Rats wrote:Rek Seven wrote:PeHD0M wrote:Because: 1. pve fitted ship vs pvp fitted ship = you lose 2. 1 vs many = you lose 3. non combat ship vs combat ship = you lose 4. bad internet connection = you lose 5. not using meta gaming tricks = you lose Also, if CCP will reduce the rewards in hi-sec then even less players will go to low-sec, because it will be harder for them to recover from the loss of the ship.  1. Why are you attempting to do pvp in a pve ship? 2. Why don't you scout a gate before you jump in or burn back to the gate if there is a camp? C 3. see 14. Why are others to blame for you having a bad connection? 5. idk what this means... 1 Because your taking part in PVE activities maybe ?? 2 Doesnt always work and gates aren't the only place you can be out-numbered 3 See 1 4 and 5 you can have Tal
He said: 1. pve fitted ship vs pvp fitted ship = you lose
I said: 1. Why are you attempting to do pvp in a pve ship?
and you come back with: Because your taking part in PVE activities maybe ??
what's wrong with you? They seem me trolling, they hating... |

Rats
Federal Navy Academy Gallente Federation
188
|
Posted - 2012.09.05 19:51:00 -
[111] - Quote
Rek Seven wrote:Rats wrote:Rek Seven wrote:Jaison Savrin wrote:Rek Seven wrote:
If you mean no one is going to give them space for free yes you are correct. You need to do 1 of three things 1 Take space and hold on to it 2 rent space 3 make friends with another alliance and get space but you will have to show up to OPs and put your dues in to stay in said space. Null wants people I think your friends just want a null haven that is completly safe. I have moved to null and back 3 times because of losing space it is a part of the game.
Your point? I live in Null. Well aware. Doesn't stop people who are interested from running into road blocks. They liike PvE and mining. They would do fine in Null but as soon as someone finds out they'd rather shoot their own foot than take their skiff or Raven to a fleet. Well, no one is interested. As for renting... Yeah, that is a good deal.  Either way, I think there are things in Null that a lot of people would like to do but they aren't wanted because they aren't interested in PvP and holding Sov. If Null idiots weren't so aggressive and power hungry then they would be able to go to Null. As it is they're reasonably happy in High-Sec where they can do their own thing without much worry. I wonder just how many people live in High-Sec for those exact same reasons, hmmm..... I didn't say that. Please fix your post. You keep making arguments then denying you made them ?? Funny that must be everyone else heh... By the way you said you weren't posting in here anymore, as you have decided to go back on that too (although I'm sure you will say you didn't) would you like to answer the questions you where asked and ignored when you flounced out of this thread in a huff  Tal Try reading the thread properly dude. The guy messed up his quote. Someone else made those comments, not me. I came back to so which because someone liked my post and i wanted to see what it was. I will answer any question you have. Please ask away...
Probably the one that said you weren't posting in here any more jk
You made this statement
"For people like you there is current the no choice. You are even too scared to try life out of high sec or you easily earn enough isk that there is no need for you to look elsewhere."
I asked how do you know what I am and what I've done to make such a statement. ?
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rats
Federal Navy Academy Gallente Federation
188
|
Posted - 2012.09.05 19:55:00 -
[112] - Quote
Rek Seven wrote:Rats wrote:Rek Seven wrote:PeHD0M wrote:Because: 1. pve fitted ship vs pvp fitted ship = you lose 2. 1 vs many = you lose 3. non combat ship vs combat ship = you lose 4. bad internet connection = you lose 5. not using meta gaming tricks = you lose Also, if CCP will reduce the rewards in hi-sec then even less players will go to low-sec, because it will be harder for them to recover from the loss of the ship.  1. Why are you attempting to do pvp in a pve ship? 2. Why don't you scout a gate before you jump in or burn back to the gate if there is a camp? C 3. see 14. Why are others to blame for you having a bad connection? 5. idk what this means... 1 Because your taking part in PVE activities maybe ?? 2 Doesnt always work and gates aren't the only place you can be out-numbered 3 See 1 4 and 5 you can have Tal He said: 1. pve fitted ship vs pvp fitted ship = you lose I said: 1. Why are you attempting to do pvp in a pve ship? and you come back with: Because your taking part in PVE activities maybe ?? what's wrong with you?
He's taking part in a low sec mission in a PVE ship when he gets attacked by those in PVP ships. What's wrong with me, jeez take a look in the mirror pal.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rek Seven
Probe Patrol Project Wildfire
418
|
Posted - 2012.09.05 20:08:00 -
[113] - Quote
What i meant to say was:
"For people like you there is currently no choice. You are either too scared to try life out of high sec or you easily earn enough isk that there is no need for you to look elsewhere." Sorry if i don't proof read every post i make.
I was making a generalised comment about people that are arguing from your point of view. I don't know you personally and i don't care to.
Why don't you stop this petty back and fourth and read what people are saying in this thread and then come back with something constructive. They seem me trolling, they hating... |

Rats
Federal Navy Academy Gallente Federation
188
|
Posted - 2012.09.05 20:13:00 -
[114] - Quote
Rek Seven wrote:What i meant to say was:
For people like you there is currently no choice. You are either too scared to try life out of high sec or you easily earn enough isk that there is no need for you to look elsewhere.
"I was making a generalised comment about people that are arguing from your point of view. I don't know you personally and i don't care to." Sorry if i don't proof read every post i make.
Why don't you stop this petty back and fourth and read what people are saying in this thread and then come back with something constructive.
Like you, 
So you made a statement based in no fact, like the rest of your posts. mate again how about you listen to what others are saying and come back with constructive arguments rather than trolling everyone who doesn't agree with you.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Jaison Savrin
Dragon's Rage Ethereal Dawn
36
|
Posted - 2012.09.05 20:15:00 -
[115] - Quote
MIrple wrote: If you mean no one is going to give them space for free yes you are correct. You need to do 1 of three things 1 Take space and hold on to it 2 rent space 3 make friends with another alliance and get space but you will have to show up to OPs and put your dues in to stay in said space. Null wants people I think your friends just want a null haven that is completly safe. I have moved to null and back 3 times because of losing space it is a part of the game.
Your point? I live in Null. Well aware. Doesn't stop people who are interested from running into road blocks. They liike PvE and mining. They would do fine in Null but as soon as someone finds out they'd rather shoot their own foot than take their skiff or Raven to a fleet. Well, no one is interested. As for renting... Yeah, that is a good deal. Either way, I think there are things in Null that a lot of people would like to do but they aren't wanted because they aren't interested in PvP and holding Sov. If Null idiots weren't so aggressive and power hungry then they would be able to go to Null. As it is they're reasonably happy in High-Sec where they can do their own thing without much worry. I wonder just how many people live in High-Sec for those exact same reasons, hmmm.....
Edit: Sorry about that. Attributed to the correct person now. Was early >.< |

Rek Seven
Probe Patrol Project Wildfire
418
|
Posted - 2012.09.05 20:28:00 -
[116] - Quote
Rats wrote:Rek Seven wrote:What i meant to say was:
For people like you there is currently no choice. You are either too scared to try life out of high sec or you easily earn enough isk that there is no need for you to look elsewhere.
"I was making a generalised comment about people that are arguing from your point of view. I don't know you personally and i don't care to." Sorry if i don't proof read every post i make.
Why don't you stop this petty back and fourth and read what people are saying in this thread and then come back with something constructive. Like you,  So you made a statement based in no fact, like the rest of your posts. mate again how about you listen to what others are saying and come back with constructive arguments rather than trolling everyone who doesn't agree with you. Tal
I never made any claim to have all the facts. I'm speaking from experience. what is your point? Did you create this thread just to argue with me or are you hoping to get something out of all this?
Please show me one constructive post you have made. They seem me trolling, they hating... |

Lord Zim
1285
|
Posted - 2012.09.05 22:28:00 -
[117] - Quote
Kitty Bear wrote:Industry in Losec Nul is just fine .. It should be less efficient to reprocess in lo/nul than in highsec It should cost more to build/research and manufacture there too. Because of InfrastructureHighsec has it Nul doesn't. All this concord protection costs money, so to offset having to protect people like you, a bare minimum of 10% of ore refinery output is taken as protection money. When it comes to manufacturing or research etc, hisec is inundated with administrators, and they take 10% of the manufacturing unit's value in administrative costs.
You don't want to pay all these bribes to the officials? Well, we have this space called lowsec, NPC nullsec and conquerable nullsec, where you can decide to be the ones dictating the bribes you receive. |

Typherian
Tri-gun Lost Obsession
11
|
Posted - 2012.09.05 23:12:00 -
[118] - Quote
Right low does need some tweaking though FW is a great money maker as is. Also I don't care enough to read back to see who said it but the scaling damage gate guns won't "end gate camps" it will make them easier. Anyone that thinks that the "buff" to gate guns will do anything other than kill fights is frankly a moron. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
566
|
Posted - 2012.09.06 00:20:00 -
[119] - Quote
Lord Zim wrote:All this concord protection costs money, so to offset having to protect people like you, a bare minimum of 10% of ore refinery output is taken as protection money. When it comes to manufacturing or research etc, hisec is inundated with administrators, and they take 10% of the manufacturing unit's value in administrative costs. And it's posts like this that make the case *for* the hi-sec'ers that all you want is to nerf hi-sec for no appreciable gain they can see, since none of those game mechanics are currently *in game*. It makes the case that you don't necessarily care if the game is made better, per se, as long as "choices" are limited for a group of people you don't (appear) to like...
Interdict Hi-Sec - it's the only way to be sure... |

Roime
Shiva Furnace Dead On Arrival Alliance
1146
|
Posted - 2012.09.06 07:23:00 -
[120] - Quote
Rats wrote:Roime wrote:Rats wrote:Rek Seven wrote:Rats wrote:
Hi sec doesn't need to be looked at till low and null are "fixed", what is it low and null are broken so hi sec should be to ?
I don't consider low sec or null sec to be broken, i consider high sec to be OP. Please tell me what is "brocken" about low, null. Access, Sovereignty etc, Killboard stats being more important than actually playing the game, greifers.. need I go on .... Tal Yes, yes you need to go on, and try to formulate at least a single reasonable argument. Access to all systems in EVE happens via stargates or wormholes, and there are a lot of those. Low and wormholes have no sov. Killboard bitches and griefers exist only in hisec. This thread is once again full of ignorant hisec trolls, repeating the same canned arguments they've read somewhere, without even considering what they mean, ad nauseaum. Like bots. No, no I don't as my arguments are just some of the many that get talked to death in these forums so I dont feel the need to repeat "the same canned arguments they've read somewhere, without even considering what they mean, ad nauseaum." As for your "Killboard bitches and griefers exist only in hisec" what fking universe are you in, cause it ain't this one. So run along little one adults are trying to talk. Tal
So you hold on to those arguments, even when they have been proven wrong already?
I live in wormhole space and roam regularly in lowsec, and I don't see griefers of killboard whores, that's the game universe I play in.
You should really try to talk more, and bullshit less.
Gallente - the choice of the interstellar gentleman |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1542
|
Posted - 2012.09.06 07:45:00 -
[121] - Quote
Asuri Kinnes wrote:Lord Zim wrote:All this concord protection costs money, so to offset having to protect people like you, a bare minimum of 10% of ore refinery output is taken as protection money. When it comes to manufacturing or research etc, hisec is inundated with administrators, and they take 10% of the manufacturing unit's value in administrative costs. And it's posts like this that make the case *for* the hi-sec'ers that all you want is to nerf hi-sec for no appreciable gain they can see, since none of those game mechanics are currently *in game*. It makes the case that you don't necessarily care if the game is made better, per se, as long as "choices" are limited for a group of people you don't (appear) to like... Nullsec industry should be buffed in capacity into being able to nullsec's needs Highsec industry should be nerfed in capacity into being able to handle highsec's needs. Maybe make a capital strip miner for a rorqual to encourage 0.0/low mining. |

Rats
Federal Navy Academy Gallente Federation
187
|
Posted - 2012.09.06 08:39:00 -
[122] - Quote
Roime wrote:
So you hold on to those arguments, even when they have been proven wrong already?
I live in wormhole space and roam regularly in lowsec, and I don't see griefers of killboard whores, that's the game universe I play in.
You should really try to talk more, and bullshit less.
Hush child , they haven't been proven wrong at all, just depends which side your on .
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Roime
Shiva Furnace Dead On Arrival Alliance
1146
|
Posted - 2012.09.06 09:10:00 -
[123] - Quote
Then I guess you could just as well present your arguments instead of that pitiful dodging. It looks like you have zero confidence in them. Teach us kids about lowsec!
By the way, which side am I on, oh mature one? Gallente - the choice of the interstellar gentleman |

Rats
Federal Navy Academy Gallente Federation
187
|
Posted - 2012.09.06 09:23:00 -
[124] - Quote
Roime wrote:Then I guess you could just as well present your arguments instead of that pitiful dodging. It looks like you have zero confidence in them. Teach us kids about lowsec!
By the way, which side am I on, oh mature one?
You're own, by the sound of it matey
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |
|

ISD Praetoxx
ISD Community Communications Liaisons
1

|
Posted - 2012.09.06 09:30:00 -
[125] - Quote
Remember guys that personal attacks/flaming is prohibited. Please remain on topic, post contructive criticism and show respect for your fellow capsuleers.
- ISD Praetoxx
ISD Praetoxx Ensign Community Communication Liasons (CCLs) Interstellar Service Department |
|

Lord Zim
1289
|
Posted - 2012.09.06 09:50:00 -
[126] - Quote
Asuri Kinnes wrote:My point being that *one* of the things brought up in the original "11% NPC corp tax thread" was "it would help encourage people to move to low null, to get better iskies". Funny, I thought it was to get people to move out of NPC corps.
Also christ, stop saying "iskies".
Asuri Kinnes wrote:Lord Zim wrote:All this concord protection costs money, so to offset having to protect people like you, a bare minimum of 10% of ore refinery output is taken as protection money. When it comes to manufacturing or research etc, hisec is inundated with administrators, and they take 10% of the manufacturing unit's value in administrative costs. And it's posts like this that make the case *for* the hi-sec'ers that all you want is to nerf hi-sec for no appreciable gain they can see, since none of those game mechanics are currently *in game*. Actually, the only mechanic which isn't strictly there, is the "manufacturing cost based on item cost" (instead we do have the manufacturing installation cost and the running costs, but they're so small as to be negiligible), and I'll readily admit that was a bit over the top, but it was over the top to counter-balance what I can only hope was a troll post.
The problem I have with his post is that he's showing absolutely no regard for balance or sandboxyness.
In hisec, there's very little risk, you can easily autopilot freighters full of minerals etc around, you have tons of resources at your fingertips, and compared to nullsec, almost limitless manufacturing ability for very, very little money. In nullsec, the most common problem to actually building up an empire is that there's almost no industrial capacity as it is, and when a whole region can't compete with single systems in hisec, and this squarely because of serious game mechanics-induced limits, it should be pretty obvious what needs to be done.
As for all the mechanics for costs of doing anything in hisec, if CCP is actually worried about inflation, hisec would be the one place where they should go and up the costs. It likely wouldn't have to be as drastic as my "minimum 10% refinery tax" etc, as the hisec economy is huge, but I see absolutely no problem with slightly increasing costs in hisec across the board. After all, the people in hisec are receiving a huge security net and a vast convenience net in the form of an absolutely huge mound of various raw resources which are readily available to everyone. I'm sure the hisec empires would want to recoup the costs they sink into keeping all this running and secure, and these costs are rising steadily with the population.
You want to live somewhere where these costs are lower? You've got lowsec, NPC nullsec and conquerable nullsec for that, and if you're ambitious you can even choose to build your own empire in nullsec where all such taxes go to your pocket, to do with as you see fit.
Asuri Kinnes wrote:It makes the case that you don't necessarily care if the game is made better, per se, as long as "choices" are limited for a group of people you don't (appear) to like... Actually, it's posts like Kitty Bear's which makes the case for why hisec carebears shouldn't come near anything related to eve game design, because it shows a clear and distinct lack for both game balance, and the concept of "sandbox".
Hisec is where people should go for a safe, low effort and semi-profitable game experience. This should come with a cost, and it currently doesn't, not really. I suppose lowsec should have lower costs, since concord etc is less involved in protecting those areas, whereas conquerable nullsec should be entirely at the mercy of whomever owns the space. And, surprisingly, it is at the mercy of whomever owns the space, the problem with nullsec right now is that no matter how much we want to build up our infrastructure to the point where we can even begin to compete with (or let alone supercede) hisec, we can't. We're limited by the rules of the sandbox from making an empire in nullsec which would be able to compete with hisec, and as such a vast majority of everyone in nullsec do all their moneymaking, production and stocking up in hisec.
This is not as it should be, the imbalance between high, low and null are too vast in the favor of hisec. Nullsec needs to be released from a lot of the restrictions which currently restrain it, and hisec really does need to have some costs increased. |

Rats
Federal Navy Academy Gallente Federation
187
|
Posted - 2012.09.06 09:58:00 -
[127] - Quote
Roime wrote: So you hold on to those arguments, even when they have been proven wrong already?
I live in wormhole space and roam regularly in lowsec, and I don't see griefers of killboard whores, that's the game universe I play in.
You should really try to talk more, and bullshit less.
Pot kettle and black
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Lord Zim
1289
|
Posted - 2012.09.06 09:59:00 -
[128] - Quote
Rats, Roime, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD. |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 10:02:00 -
[129] - Quote
Lord Zim wrote: ... the problem with nullsec right now is that no matter how much we want to build up our infrastructure to the point where we can even begin to compete with (or let alone supercede) hisec, we can't. We're limited by the rules of the sandbox from making an empire in nullsec which would be able to compete with hisec, and as such a vast majority of everyone in nullsec do all their moneymaking, production and stocking up in hisec.
This is not as it should be, the imbalance between high, low and null are too vast in the favor of hisec. Nullsec needs to be released from a lot of the restrictions which currently restrain it, and hisec really does need to have some costs increased.
Interesting...
I have never lived in null sec but i have always wondered why sov holders don't have the ability to change their systems to be more like high sec.
Bear with me...
Lets say that a sov holder could pick ONE system in a region to be a high security market hub (with NPC & player security and gate guns) do you think this might allow null sec industry to thrive?
If not, why not? They seem me trolling, they hating... |

Yeep
GoonWaffe Goonswarm Federation
204
|
Posted - 2012.09.06 10:28:00 -
[130] - Quote
Rek Seven wrote:
Interesting...
I have never lived in null sec but i have always wondered why sov holders don't have the ability to change their systems to be more like high sec.
Bear with me...
Lets say that a sov holder could pick ONE system in a region to be a high security market hub (with NPC & player security and gate guns) do you think this might allow null sec industry to thrive?
If not, why not?
You're coming at the problem from the wrong angle. 0.0 industry doesn't need more safety it needs more flexibility, capacity and resources.
I produce Drakes in batches of 20 once every couple of months in Deklein (probably the most active 0.0 market) and it can take weeks for my mineral buy orders to fill (and even then its mostly people jumping in compressed lowends rather than mining them). Once thats done I have the challenge of fetching 4-5 jump freighters full of materials from potentially 3-4 jumps out of my production station (I could limit my buy orders but that'll take another couple of weeks to fill). Then I'm faced with a couple of days wait for one of the 10 manufacturing slots in the station.
Alternatively I could compress minerals in empire and jump them to a 0.0 refinery, reprocess them there and do the 4-5 jumps in my 6 billion isk pinata to my manufacturing station but then I need an empire production chain as well as a 0.0 one and at that point why bother for the 3-5m profit I get selling a drake. I might as well just buy some in Jita and jump them up pre-built.
Or I guess I could whip out a hulk and do some mining but why should I have to do that? Mining is terrible.
For 0.0 industry to thrive we need to de-couple stations from sov so we can have more than one station per system. We need some way of producing our own lowend minerals in a way that is close to the profit produced by highends to encourage people to actually mine them. And we need more production capacity in player built outposts so that production can keep up with the increased number of players in 0.0 (probably more research too but idgaf). |
|

ISD Praetoxx
ISD Community Communications Liaisons
3

|
Posted - 2012.09.06 10:36:00 -
[131] - Quote
Yeep wrote: Or I guess I could whip out a hulk and do some mining but why should I have to do that? Mining is terrible.
For 0.0 industry to thrive we need to de-couple stations from sov so we can have more than one station per system. We need some way of producing our own lowend minerals in a way that is close to the profit produced by highends to encourage people to actually mine them. And we need more production capacity in player built outposts so that production can keep up with the increased number of players in 0.0 (probably more research too but idgaf).
I can relate to this. Perhaps some sort of 0.0 exclusive mining module that yields far greater amount of lowends mined compared to that mined in highsec?
Buff the rorq boosts perhaps or introduce additional mining foreman links to increase lowend yield? ISD Praetoxx Ensign Community Communication Liasons (CCLs) Interstellar Service Department |
|

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 10:44:00 -
[132] - Quote
Yeep wrote:
You're coming at the problem from the wrong angle. 0.0 industry doesn't need more safety it needs more flexibility, capacity and resources.
I produce Drakes in batches of 20 once every couple of months in Deklein (probably the most active 0.0 market) and it can take weeks for my mineral buy orders to fill (and even then its mostly people jumping in compressed lowends rather than mining them). Once thats done I have the challenge of fetching 4-5 jump freighters full of materials from potentially 3-4 jumps out of my production station (I could limit my buy orders but that'll take another couple of weeks to fill). Then I'm faced with a couple of days wait for one of the 10 manufacturing slots in the station.
Alternatively I could compress minerals in empire and jump them to a 0.0 refinery, reprocess them there and do the 4-5 jumps in my 6 billion isk pinata to my manufacturing station but then I need an empire production chain as well as a 0.0 one and at that point why bother for the 3-5m profit I get selling a drake. I might as well just buy some in Jita and jump them up pre-built.
Or I guess I could whip out a hulk and do some mining but why should I have to do that? Mining is terrible.
For 0.0 industry to thrive we need to de-couple stations from sov so we can have more than one station per system. We need some way of producing our own lowend minerals in a way that is close to the profit produced by highends to encourage people to actually mine them. And we need more production capacity in player built outposts so that production can keep up with the increased number of players in 0.0 (probably more research too but idgaf).
Well CCP are currently working on a POS revamp so lets hope that it alleviate some of the current issues... And i didn't know that you could only have one station per system. That is kind of a ridiculous mechanic.
However, if your current null sec market hub was a safer place to be, don't you think people would then jump in their freighters and fill your orders quicker? Obviously there would need to an intensive for them to do that (e.g. more profit) and someone would probably need to provide a safe jump bride network. They seem me trolling, they hating... |

Frying Doom
Zat's Affiliated Traders
762
|
Posted - 2012.09.06 10:46:00 -
[133] - Quote
ISD Praetoxx wrote:Yeep wrote: Or I guess I could whip out a hulk and do some mining but why should I have to do that? Mining is terrible.
For 0.0 industry to thrive we need to de-couple stations from sov so we can have more than one station per system. We need some way of producing our own lowend minerals in a way that is close to the profit produced by highends to encourage people to actually mine them. And we need more production capacity in player built outposts so that production can keep up with the increased number of players in 0.0 (probably more research too but idgaf).
I can relate to this. Perhaps some sort of 0.0 exclusive mining module that yields far greater amount of lowends mined compared to that mined in highsec? Buff the rorq boosts perhaps or introduce additional mining foreman links to increase lowend yield? Is it against the rules to insult an ISD member names for suggesting something that would destroy the balance of the games interdependent nature? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Lord Zim
1291
|
Posted - 2012.09.06 11:00:00 -
[134] - Quote
Rek Seven wrote:Lets say that a sov holder could pick ONE system in a region to be a high security market hub (with NPC & player security and gate guns) do you think this might allow null sec industry to thrive?
If not, why not? Huh? Where does the "high security market hub", "NPC and player security" and "gate guns" come into the picture? The problem with nullsec industry has absolutely nothing to do with a high security market hub, npc/player security, gate guns or anything of that sort, I've no idea why you would even think this would have any sort of effect whatsoever.
The problem is that the reality of today's nullsec industry is that it's a complete cockstab. You have to setup one system to be the "refinery system", one system to be the "office system", one to be the research system (or you setup POSes, I suppose), one or more to be the "manufacturing systems", so in effect you can end up with a constellation of, say, 50-100 manufacturing slots.
Compare that to f.ex itamo, where there are 11 stations with 50 manufacturing slots each, i.e. 550 slots in one system, all of which have reprocessing in them, meaning you can easily mine into the same station where you do manufacturing. This means that in hisec all you have to do to be a large-scale manufacturer is buy a large freighter and maybe an orca for the more valuable goods, haul it 1-3 jumps (or mine it into the same station you're in, although you probably can't mine even close to enough to actually fulfill even the appetite of a single slot), refine/build in one of a billion stations, and haul to market. |
|

ISD Praetoxx
ISD Community Communications Liaisons
3

|
Posted - 2012.09.06 11:02:00 -
[135] - Quote
Frying Doom wrote:ISD Praetoxx wrote:Yeep wrote: Or I guess I could whip out a hulk and do some mining but why should I have to do that? Mining is terrible.
For 0.0 industry to thrive we need to de-couple stations from sov so we can have more than one station per system. We need some way of producing our own lowend minerals in a way that is close to the profit produced by highends to encourage people to actually mine them. And we need more production capacity in player built outposts so that production can keep up with the increased number of players in 0.0 (probably more research too but idgaf).
I can relate to this. Perhaps some sort of 0.0 exclusive mining module that yields far greater amount of lowends mined compared to that mined in highsec? Buff the rorq boosts perhaps or introduce additional mining foreman links to increase lowend yield? Is it against the rules to insult an ISD member by calling them names for suggesting something that would destroy the balance of the games interdependent nature?
Constructive criticism is always welcome! Let's leave the name calling out of this. Tell it to my ship if we ever meet in New Eden.
 ISD Praetoxx Ensign Community Communication Liasons (CCLs) Interstellar Service Department |
|

Lord Zim
1291
|
Posted - 2012.09.06 11:04:00 -
[136] - Quote
Rek Seven wrote:However, if your current null sec market hub was a safer place to be, don't you think people would then jump in their freighters and fill your orders quicker? Obviously there would need to an intensive for them to do that (e.g. more profit) and someone would probably need to provide a safe jump bride network. Currently, it is vastly more efficient (both isk-wise, effort-wise and time-wise) to just build or buy in jita and ship it all up to whereever you live. There is no manufacturing market in nullsec, apart from amongst particularly anal guys who would probably feel at home in CVA, and loves to RP some sort of local manufacturer, oooooor you're a supercarrier/titan manufacturer. |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 11:05:00 -
[137] - Quote
Oh i see.
I did say that i have never lived in low sec so forgive my ignorance.
Thanks for clearing that up and i hope CCP fix the null sec station issue soon. They seem me trolling, they hating... |

ugh zug
45
|
Posted - 2012.09.06 11:05:00 -
[138] - Quote
how bout we nuke low and null instead? just vaporize it with very large super nova bowling balls. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |

Lord Zim
1291
|
Posted - 2012.09.06 11:05:00 -
[139] - Quote
ugh zug wrote:how bout we nuke low and null instead? just vaporize it with very large super nova bowling balls. How about we nuke your posting? |

Frying Doom
Zat's Affiliated Traders
762
|
Posted - 2012.09.06 11:07:00 -
[140] - Quote
ISD Praetoxx wrote:Frying Doom wrote:ISD Praetoxx wrote:Yeep wrote: Or I guess I could whip out a hulk and do some mining but why should I have to do that? Mining is terrible.
For 0.0 industry to thrive we need to de-couple stations from sov so we can have more than one station per system. We need some way of producing our own lowend minerals in a way that is close to the profit produced by highends to encourage people to actually mine them. And we need more production capacity in player built outposts so that production can keep up with the increased number of players in 0.0 (probably more research too but idgaf).
I can relate to this. Perhaps some sort of 0.0 exclusive mining module that yields far greater amount of lowends mined compared to that mined in highsec? Buff the rorq boosts perhaps or introduce additional mining foreman links to increase lowend yield? Is it against the rules to insult an ISD member by calling them names for suggesting something that would destroy the balance of the games interdependent nature? Constructive criticism is always welcome! Let's leave the name calling out of this. Tell it to my ship if we ever meet in New Eden.  Ok constructive criticism....
One of the worst ideas I have ever heard. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

ugh zug
45
|
Posted - 2012.09.06 11:09:00 -
[141] - Quote
Lord Zim wrote:ugh zug wrote:how bout we nuke low and null instead? just vaporize it with very large super nova bowling balls. How about we nuke your posting?
you're welcome to try, good luck with that by the way. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 11:20:00 -
[142] - Quote
Frying Doom wrote:ISD Praetoxx wrote:Yeep wrote: Or I guess I could whip out a hulk and do some mining but why should I have to do that? Mining is terrible.
For 0.0 industry to thrive we need to de-couple stations from sov so we can have more than one station per system. We need some way of producing our own lowend minerals in a way that is close to the profit produced by highends to encourage people to actually mine them. And we need more production capacity in player built outposts so that production can keep up with the increased number of players in 0.0 (probably more research too but idgaf).
I can relate to this. Perhaps some sort of 0.0 exclusive mining module that yields far greater amount of lowends mined compared to that mined in highsec? Buff the rorq boosts perhaps or introduce additional mining foreman links to increase lowend yield? Is it against the rules to insult an ISD member by calling them names for suggesting something that would destroy the balance of the games interdependent nature?
Doesn't sound like a bad idea to me, how else are you going to make it better to mine in dangerous areas without either doing something like this or nerfing highsec mining (which is the same thing)? They see me trolling, they hating... |

Frying Doom
Zat's Affiliated Traders
765
|
Posted - 2012.09.06 11:36:00 -
[143] - Quote
Rek Seven wrote:Frying Doom wrote:ISD Praetoxx wrote:Yeep wrote: Or I guess I could whip out a hulk and do some mining but why should I have to do that? Mining is terrible.
For 0.0 industry to thrive we need to de-couple stations from sov so we can have more than one station per system. We need some way of producing our own lowend minerals in a way that is close to the profit produced by highends to encourage people to actually mine them. And we need more production capacity in player built outposts so that production can keep up with the increased number of players in 0.0 (probably more research too but idgaf).
I can relate to this. Perhaps some sort of 0.0 exclusive mining module that yields far greater amount of lowends mined compared to that mined in highsec? Buff the rorq boosts perhaps or introduce additional mining foreman links to increase lowend yield? Is it against the rules to insult an ISD member by calling them names for suggesting something that would destroy the balance of the games interdependent nature? Doesn't sound like a bad idea to me, how else are you going to make it better to mine in dangerous areas without either doing something like this or nerfing highsec mining (which is the same thing)? The mineral prices in Null were actually pretty good until this year where a lot of people have stated to mine in Null. Unfortunately it is just a function of supply and demand. Doing as that says would destroy the economies in the rest of EvE just to give Null miners a higher reward.
So mining was already better in Null but now people have flooded the market, so you think they should be rewarded more for over supply. Strange I did not hear this view when Hi-sec residents flooded their markets.
Null needs to be fixed first and foremost by altering the rewards from the top down system to the bottom up. But this needs to be made carefully as any alterations could easily result in massive inflation or as has happened a flooding of the market. But a corp and an alliance should live by its members not gain enough isk to go on forever if all the members left. So as I said bottom up.
As to increased income, with ring mining in the pipes I would like to see it based on the PI system for the reward levels where hi-get the least, lo about middle of the road and Null the most. Industry in Null needs an overhaul but I think that should actually be covered with the POS revamp, so if you want it you can have it if you pay.
As to the mining anoms apparently the amounts of spod need to be reduced to allow for a better profit per hour by Null miners.
Then the null sec Sov system needs an overhaul. Well scrapping completely and a full re-build.
Edit: Damn I was going to say iskies to annoy Lord Zim Any Spelling, gramatical and literary errors made by me are included free of charge.
|

ugh zug
46
|
Posted - 2012.09.06 11:37:00 -
[144] - Quote
ugh zug wrote:lets think about this for a minute ccp...
you nerf high sec anger 60% of your player base + riots high sec subscription decrease by 30-40% 15 % additional subscription fallout due to inflation/market shortages. ccp goes bankrupt because dust flop + sudden decline in eve subscriptions might as well call the patch incarna 2.0; derpaggedonGäó
just saying, you should know who's paying your bills... and you shouldn't force people into a game play style that they clearly do not want.
ugh zug wrote:Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? It seems to me a lot of people in low and null are crying for highsec to be nerfed not out of some altrustic desire to see the game improved but because they don't have enough targets because nobody wants to bother running around getting griefed and blown up by gankers, pirates, and gate camp blobs. Does that really surprise anyone? this
Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |

Lord Zim
1291
|
Posted - 2012.09.06 11:51:00 -
[145] - Quote
ugh zug wrote:lets think about this for a minute ccp...
you nerf high sec anger 60% of your player base + riots high sec subscription decrease by 30-40% 15 % additional subscription fallout due to inflation/market shortages. ccp goes bankrupt because dust flop + sudden decline in eve subscriptions might as well call the patch incarna 2.0; derpaggedonGäó
just saying, you should know who's paying your bills... and you shouldn't force people into a game play style that they clearly do not want. TL/DR: "abloo bloo bloo for once something negative happened to hisec, EVERYBODY UNSUBSCRIBE""
ugh zug wrote:Paul Oliver wrote:Has anyone considered that maybe the reason some people stick to highsec isn't some skewed risk/reward mechanic but rather the kinds of people who populate low/nullsec? It seems to me a lot of people in low and null are crying for highsec to be nerfed not out of some altrustic desire to see the game improved but because they don't have enough targets because nobody wants to bother running around getting griefed and blown up by gankers, pirates, and gate camp blobs. Does that really surprise anyone? this Yeah, that, except it's wrong. |

Josef Djugashvilis
The Scope Gallente Federation
543
|
Posted - 2012.09.06 11:58:00 -
[146] - Quote
Perhaps it would help if null sec folk posted and explained how good null is rather than simply insulting hi-sec folk.
Insulting the very folk you would like to have move to your play area has always seemed like a mistaken approach to me. You want fries with that? |

Lord Zim
1291
|
Posted - 2012.09.06 12:02:00 -
[147] - Quote
Josef Djugashvilis wrote:Perhaps it would help if null sec folk posted and explained how good null is rather than simply insulting hi-sec folk.
Insulting the very folk you would like to have move to your play area has always seemed like a mistaken approach to me. It's almost as if we haven't been saying that nullsec isn't good enough to entice people to move there right now, and that a combination of buffing nullsec and slightly nerfing of hisec would be needed.
But just almost. |

Rats
Federal Navy Academy Gallente Federation
188
|
Posted - 2012.09.06 12:03:00 -
[148] - Quote
Lord Zim wrote:Rats, Roime, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD.
Yes dad 
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Ghazu
129
|
Posted - 2012.09.06 12:10:00 -
[149] - Quote
Frying Doom wrote:The mineral prices in Null were actually pretty good until this year where a lot of people have stated to mine in Null. Unfortunately it is just a function of supply and demand. Doing as that says would destroy the economies in the rest of EvE just to give Null miners a higher reward. So mining was already better in Null but now people have flooded the market, so you think they should be rewarded more for over supply. Strange I did not hear this view when Hi-sec residents flooded their markets. Null needs to be fixed first and foremost by altering the rewards from the top down system to the bottom up. But this needs to be made carefully as any alterations could easily result in massive inflation or as has happened a flooding of the market. But a corp and an alliance should live by its members not gain enough isk to go on forever if all the members left. So as I said bottom up. As to increased income, with ring mining in the pipes I would like to see it based on the PI system for the reward levels where hi-get the least, lo about middle of the road and Null the most. Industry in Null needs an overhaul but I think that should actually be covered with the POS revamp, so if you want it you can have it if you pay. As to the mining anoms apparently the amounts of spod need to be reduced to allow for a better profit per hour by Null miners. Then the null sec Sov system needs an overhaul. Well scrapping completely and a full re-build. Edit: Damn I was going to say iskies to annoy Lord Zim 
You are missing the point that the problem with null industry is the lack of production capacity. Imagine when given equal means people in null might just begin to replace our own ships by building locally. As for tech, we may begin to see it being consumed in null manufacturing instead of being hauled to jita to be sold.
Alliances in null are already living and dying by its members. How do you think tech moons, sov, and regions are held? We already pay sov bills what do you pay in highsec? Null industry upgrades (as in production capacity) should be like adding things to station services or put it on the ihub or whatever. This will make holding sov more meaningful, give us the tools customize and bling it up, a new tax source for the alliances, like that vision of the farms and fields. Give the highsec alts a reason to come home to null.
|

Josef Djugashvilis
The Scope Gallente Federation
543
|
Posted - 2012.09.06 12:15:00 -
[150] - Quote
That the game mechanics of null needs to be fixed is something that many null sec folk have been saying for quite some time.
Not sure how nerfing hi-sec will fix the broken game mechanics of null.
But my main point is that insulting the very group of players null sec want to move to their play area, just seems counter productive. You want fries with that? |

Yeep
GoonWaffe Goonswarm Federation
205
|
Posted - 2012.09.06 12:26:00 -
[151] - Quote
Frying Doom wrote: The mineral prices in Null were actually pretty good until this year where a lot of people have stated to mine in Null. Unfortunately it is just a function of supply and demand. Doing as that says would destroy the economies in the rest of EvE just to give Null miners a higher reward.
Its not mineral prices but availability. I've seen VFK prices for trit actually drop below Jita on occasion not because there is a surplus but because its all incidental minerals, stuff left over from compression or (prior to the recent patch) refined from rat drops that nobody really wants because there isn't enough of it to do serious production with. As it stands theres no reason at all to mine lowends in 0.0 when you could mine them in almost complete safety in highsec then jump them in (if you need the minerals) or mine them in highsec and just sell them there (if you need the isk). The only way to make 0.0 industry self sufficient is to provide some incentive to mine Veldspar instead, whether that be by means of a module that pulls in more ore in 0.0 or special, denser asteroids. |

Lord Zim
1291
|
Posted - 2012.09.06 12:39:00 -
[152] - Quote
Josef Djugashvilis wrote:Not sure how nerfing hi-sec will fix the broken game mechanics of null. There's more broken about the game than just "game mechanics of null", and last I checked, EVE had a lot more isk flowing into it than flowing out of it. Hisec is a huge and volumous market, with a high rate of isk throughput through a variety of different mechanisms. If CCP were to f.ex take more active care of just how much isk they take out of the economy through f.ex sales taxes, by increasing or decreasing this, then they would stand a lot more free to incentivize people into moving their moneymaking chars into nullsec. Currently, there are very, very few incentives to do so, and part of that lies in both the convenience and profitability of hisec.
Josef Djugashvilis wrote:But my main point is that insulting the very group of players null sec want to move to their play area, just seems counter productive. My current impression is that if I say "increase hisec taxes" or even "incentivize hisec people to move to nullsec", hisec people seem to take it as some sort of insult. vOv |

Ghazu
129
|
Posted - 2012.09.06 12:47:00 -
[153] - Quote
Josef Djugashvilis wrote:That the game mechanics of null needs to be fixed is something that many null sec folk have been saying for quite some time.
Not sure how nerfing hi-sec will fix the broken game mechanics of null.
But my main point is that insulting the very group of players null sec want to move to their play area, just seems counter productive. Why does it need to be nerfed? Jita. Safety and convenience all for the low low price of zero sov bills. Safety in null is provided by player interaction, in highsec it's by god mode magic NPCs. If one day null and low gets on equal grounds on production capacity as highsec, then you carebears might just have to step up on the ship-losing to satisfy supply, hell you even might start appreciate them "griefer" corps. We in null and low may not be there to lose ships for you no more.
So come on, pay a little extra fees and sink some isk will ya? |

Rats
Federal Navy Academy Gallente Federation
188
|
Posted - 2012.09.06 12:49:00 -
[154] - Quote
Lord Zim wrote:Josef Djugashvilis wrote:Not sure how nerfing hi-sec will fix the broken game mechanics of null. There's more broken about the game than just "game mechanics of null", and last I checked, EVE had a lot more isk flowing into it than flowing out of it. Hisec is a huge and volumous market, with a high rate of isk throughput through a variety of different mechanisms. If CCP were to f.ex take more active care of just how much isk they take out of the economy through f.ex sales taxes, by increasing or decreasing this, then they would stand a lot more free to incentivize people into moving their moneymaking chars into nullsec. Currently, there are very, very few incentives to do so, and part of that lies in both the convenience and profitability of hisec. Josef Djugashvilis wrote:But my main point is that insulting the very group of players null sec want to move to their play area, just seems counter productive. My current impression is that if I say "increase hisec taxes" or even "incentivize hisec people to move to nullsec", hisec people seem to take it as some sort of insult. vOv
Not an insult at all , its that increasing taxes or nerfing hi sec will not make hi sec peeps move to low or null. You can incentivise ppl to go into low with a carrot , making low and null more attractive, but you can't do it with a stick, nerfing hi sec, as that just get's ppls backs up.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Josef Djugashvilis
The Scope Gallente Federation
543
|
Posted - 2012.09.06 12:51:00 -
[155] - Quote
I send most of my time in hi-sec, and some in lo-sec (getting ganked often and far too easily)
I do not take any of the insults aimed at hi-sec folk on a terribly seriously, (I just wish some of them were a bit more imaginative and wittier) but it sure as heck puts me off wanting to fly with them.
Pubbie
Sperg
Aspie etc
Thanks, but no thanks.
You want fries with that? |

Lord Zim
1292
|
Posted - 2012.09.06 12:52:00 -
[156] - Quote
Rats wrote:Not an insult at all , its that increasing taxes or nerfing hi sec will not make hi sec peeps move to low or null. You can incentivise ppl to go into low with a carrot , making low and null more attractive, but you can't do it with a stick, nerfing hi sec, as that just get's ppls backs up. Except, and this has been said multiple times, every time CCP has tried to lure people out into nullsec or lowsec with a carrot, they've had to nerf the carrots because of the impact said carrot has on the economy. Hisec quite simply sets a way too high baseline for reward compared to effort and/or risk to allow the rest of the game to keep up. |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 12:59:00 -
[157] - Quote
Rats wrote:Lord Zim wrote:Josef Djugashvilis wrote:Not sure how nerfing hi-sec will fix the broken game mechanics of null. There's more broken about the game than just "game mechanics of null", and last I checked, EVE had a lot more isk flowing into it than flowing out of it. Hisec is a huge and volumous market, with a high rate of isk throughput through a variety of different mechanisms. If CCP were to f.ex take more active care of just how much isk they take out of the economy through f.ex sales taxes, by increasing or decreasing this, then they would stand a lot more free to incentivize people into moving their moneymaking chars into nullsec. Currently, there are very, very few incentives to do so, and part of that lies in both the convenience and profitability of hisec. Josef Djugashvilis wrote:But my main point is that insulting the very group of players null sec want to move to their play area, just seems counter productive. My current impression is that if I say "increase hisec taxes" or even "incentivize hisec people to move to nullsec", hisec people seem to take it as some sort of insult. vOv Not an insult at all , its that increasing taxes or nerfing hi sec will not make hi sec peeps move to low or null. You can incentivise ppl to go into low with a carrot , making low and null more attractive, but you can't do it with a stick, nerfing hi sec, as that just get's ppls backs up. Tal
So CCP should buff the null/low sec carrot so that people out in null are earning way more that ppl in high sec? Isn't that essentially the same as keeping null/low the same and nerfing high sec? Instead of paying 350 mil for a plex, you would end up paying 700 mil.
They see me trolling, they hating... |

Lord Zim
1292
|
Posted - 2012.09.06 13:03:00 -
[158] - Quote
Not to stomp on someone who apparently gets it, but plexes are currently 507/498,5, not 350. :P |

Rats
Federal Navy Academy Gallente Federation
189
|
Posted - 2012.09.06 13:06:00 -
[159] - Quote
Lord Zim wrote:Rats wrote:Not an insult at all , its that increasing taxes or nerfing hi sec will not make hi sec peeps move to low or null. You can incentivise ppl to go into low with a carrot , making low and null more attractive, but you can't do it with a stick, nerfing hi sec, as that just get's ppls backs up. Except, and this has been said multiple times, every time CCP has tried to lure people out into nullsec or lowsec with a carrot, they've had to nerf the carrots because of the impact said carrot has on the economy. Hisec quite simply sets a way too high baseline for reward compared to effort and/or risk to allow the rest of the game to keep up.
None of us have the magic wand or fix, I don't admit to knowing how to resolve the issues.
I do know that if you try to force ppl to go somewhere they don't want to go for many different reason then they won't, ,and nerfing the place they like to be and where they enjoy the game will just result in unsubs, not shifting the player base into low and nul.
The solution will probably mean lots of changes in all areas, I just don't believe making hi sec worse is the fix, at least not until a viable alternative is in place.
IMHO
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 13:11:00 -
[160] - Quote
Lord Zim wrote:Not to stomp on someone who apparently gets it, but plexes are currently 507/498,5, not 350. :P
Damn. I better log on my afk mining alt quick  They see me trolling, they hating... |

Rats
Federal Navy Academy Gallente Federation
190
|
Posted - 2012.09.06 13:25:00 -
[161] - Quote
Rek Seven wrote:Rats wrote:Lord Zim wrote:Josef Djugashvilis wrote:Not sure how nerfing hi-sec will fix the broken game mechanics of null. There's more broken about the game than just "game mechanics of null", and last I checked, EVE had a lot more isk flowing into it than flowing out of it. Hisec is a huge and volumous market, with a high rate of isk throughput through a variety of different mechanisms. If CCP were to f.ex take more active care of just how much isk they take out of the economy through f.ex sales taxes, by increasing or decreasing this, then they would stand a lot more free to incentivize people into moving their moneymaking chars into nullsec. Currently, there are very, very few incentives to do so, and part of that lies in both the convenience and profitability of hisec. Josef Djugashvilis wrote:But my main point is that insulting the very group of players null sec want to move to their play area, just seems counter productive. My current impression is that if I say "increase hisec taxes" or even "incentivize hisec people to move to nullsec", hisec people seem to take it as some sort of insult. vOv Not an insult at all , its that increasing taxes or nerfing hi sec will not make hi sec peeps move to low or null. You can incentivise ppl to go into low with a carrot , making low and null more attractive, but you can't do it with a stick, nerfing hi sec, as that just get's ppls backs up. Tal So CCP should buff the null/low sec carrot so that people out in null are earning way more that ppl in high sec? Isn't that essentially the same as keeping null/low the same and nerfing high sec? Instead of paying 350 mil for a plex, you would end up paying 700 mil.
Not really the same at all. Currently null and low are not attractive to ppl in hi sec (for what ever reason) so making hi sec worse isn't going to make them shift to low or null. Like I said I'm sure the fix is complex and a mixture of allot of the ideas on these forums but just nerfing hi sec isn't going to do it.
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 13:29:00 -
[162] - Quote
Well we were talking specifically about isk (e.g. tax) but i agree, there needs to be more gameplay reason to be in low null other isk.
p.s glad to the the quality of your posts improving  They see me trolling, they hating... |

Josef Djugashvilis
The Scope Gallente Federation
543
|
Posted - 2012.09.06 13:31:00 -
[163] - Quote
Rek Seven wrote:Rats wrote:Lord Zim wrote:Josef Djugashvilis wrote:Not sure how nerfing hi-sec will fix the broken game mechanics of null. There's more broken about the game than just "game mechanics of null", and last I checked, EVE had a lot more isk flowing into it than flowing out of it. Hisec is a huge and volumous market, with a high rate of isk throughput through a variety of different mechanisms. If CCP were to f.ex take more active care of just how much isk they take out of the economy through f.ex sales taxes, by increasing or decreasing this, then they would stand a lot more free to incentivize people into moving their moneymaking chars into nullsec. Currently, there are very, very few incentives to do so, and part of that lies in both the convenience and profitability of hisec. Josef Djugashvilis wrote:But my main point is that insulting the very group of players null sec want to move to their play area, just seems counter productive. My current impression is that if I say "increase hisec taxes" or even "incentivize hisec people to move to nullsec", hisec people seem to take it as some sort of insult. vOv Not an insult at all , its that increasing taxes or nerfing hi sec will not make hi sec peeps move to low or null. You can incentivise ppl to go into low with a carrot , making low and null more attractive, but you can't do it with a stick, nerfing hi sec, as that just get's ppls backs up. Tal So CCP should buff the null/low sec carrot so that people out in null are earning way more that ppl in high sec? Isn't that essentially the same as keeping null/low the same and nerfing high sec? Instead of paying 350 mil for a plex, you would end up paying 700 mil.
It is indeed good sir, a fair point well put.
However, there common a perception that many hi-sec folk would then quit Eve.
I personally would not quit, unless hi-sec was nerfed to the point where I could not afford to replace my ganked frigates, and I do not believe CCP would ever nerf hi-sec to anything like this level.
Perhaps CCP could try moving some of the hi-sec benefits to lo and null sec on an incremental basis until the - quitters - if indeed there are any, start to impact on CCP's profits. You want fries with that? |

Rats
Federal Navy Academy Gallente Federation
190
|
Posted - 2012.09.06 13:33:00 -
[164] - Quote
Rek Seven wrote:p.s glad to the the quality of your posts improving 
Everyone's a comedian 
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Lord Zim
1292
|
Posted - 2012.09.06 13:34:00 -
[165] - Quote
Rats wrote:I do know that if you try to force ppl to go somewhere they don't want to go for many different reason then they won't, ,and nerfing the place they like to be and where they enjoy the game will just result in unsubs, not shifting the player base into low and nul. NPC corps got the 11% tax to try to incentivize people into making the trip to player corps (because experience shows people are much more liable to stick around if they have other players to work with towards a common goal, of which NPC corps aren't sufficient. Hisec guys bitched and moaned about it, but did they unsubscribe? No. Not in any great number, at least.
Will they ***** and moan if CCP were to make changes to make hisec worse? Most certainly, although if it's done gradually, like gradually increasing the sales tax, gradually increase the refinement portion which "they take", or gradually reduce the manufacturing slots in hisec to 30 or 20 pr station and gradually increase the install and running costs of each slot (so as to avoid the current shocks the economy has taken during all the other hamfisted economy changes which CCP has implemented over the past 2 years), combined with a proper revamp of nullsec's industrial capacity, then I don't see any major reasons why there should be too many complaints.
Rats wrote:The solution will probably mean lots of changes in all areas, I just don't believe making hi sec worse is the fix, at least not until a viable alternative is in place. The order would obviously have to be to buff nullsec first, then gradually implement various hisec changes such as increased taxes, reduced manufacturing capacity etc, until people start figuring out that they'll earn more or spend less time if they find a good alliance out in nullsec, with a good setup.
Rats wrote:Not really the same at all. Currently null and low are not attractive to ppl in hi sec (for what ever reason) so making hi sec worse isn't going to make them shift to low or null. Like I said I'm sure the fix is complex and a mixture of allot of the ideas on these forums but just nerfing hi sec isn't going to do it. Stop focusing on "nerf hisec". The solution is more than "nerf hisec", "nerf hisec" is but part of the solution. Nullsec, right now, is **** for anyone who don't enjoy PVP, and currently the only reason I'm in nullsec with 2 of my chars is because of large fleet fights. If it hadn't been for the large fleet fights, then I would probably either have all my chars in hisec, or I would be unsubscribed because there's only so much you can do in hisec, and there's only so much isk you can gather before that becomes boring as well.
Nullsec must have a huge buff, then hisec can get a long series of small nerfs to gradually incentivize people into moving their iskmaking alts into nullsec. Not all, obviously, because a surprisingly large amount of people are seriously risk-averse, but for those who have looked upon nullsec as too much effort or impossible to do anything in even half-way profitably compared to hisec imports, these changes can combine to make it worth it again.
And this would benefit more than just the carebears, it would also benefit roaming gangs, since they would have more targets who can **** up on keeping safe. Wins all around. vOv |

Lord Zim
1292
|
Posted - 2012.09.06 13:43:00 -
[166] - Quote
Josef Djugashvilis wrote:Rek Seven wrote:So CCP should buff the null/low sec carrot so that people out in null are earning way more that ppl in high sec? Isn't that essentially the same as keeping null/low the same and nerfing high sec? Instead of paying 350 mil for a plex, you would end up paying 700 mil. It is indeed good sir, a fair point well put. This is basically the point I've been making for the last couple of months: hisec rewards are setting a too high baseline for the effort/reward ratio, so if CCP buffs low/nullsec to incentivize people to move to low/nullsec, they'll nerf it within a few months because of the effect it has on the economy.
Josef Djugashvilis wrote:However, there common a perception that many hi-sec folk would then quit Eve. There's a lot of them who say they'll quit, but in actuality, they're just stomping their feet like a petulent little child and not actually unsubscribing anyways.
I think monoclegate was probably one of the first times where threats of unsubscription was actually followed through somewhat.
Josef Djugashvilis wrote:I personally would not quit, unless hi-sec was nerfed to the point where I could not afford to replace my ganked frigates, and I do not believe CCP would ever nerf hi-sec to anything like this level.
Perhaps CCP could try moving some of the hi-sec benefits to lo and null sec on an incremental basis until the - quitters - if indeed there are any, start to impact on CCP's profits. Buff null/low, then gradually turn the screw on hisec would probably be my suggestion, not the hamfisted approach which CCP has had the last few years with "OH HEY LOOK AT THEM DRONES THEY'RE NO LONGER DROPPING COMPRESSED MINERALS" overnight, etc, which of course caused a shitstorm in minerals. |

Rats
Federal Navy Academy Gallente Federation
190
|
Posted - 2012.09.06 13:45:00 -
[167] - Quote
Christ we almost all agree,
One more thing
I don't thinking getting ppl into alliances will cure it for everyone though , I've been playing for 9 years and done the Allinace thing. pvp thing and now a bit of hi sec thing, the main thing is though I don't have the time to commit to a larger corp or Alliance (in RL), I never know when I'm going to get a little game time, and I bet that allot of hi seccers have the same issue (I'm sure I'll be corrected if wrong). So there needs to be some low/null action for the more casual/solo gamer as well. IMHO
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

PeHD0M
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.09.06 14:04:00 -
[168] - Quote
I wonder, why do you think that low-sec and null-sec are broken? I think they are working as intended.
Mineral prices? - supply & demand. Stop oversupply.
ISK rewards? - already balanced
Lack of targets? - your fault. Stop ganking newbies and solo players.
The only problem i see is lack of trade hubs and station services in null. CCP should transform planet hubs into trading stations, so the people will be able to buy\sell the stuff without flying to Jita every time. |

Lord Zim
1292
|
Posted - 2012.09.06 14:07:00 -
[169] - Quote
PeHD0M wrote:Mineral prices? - supply & demand. Stop oversupply. There is no oversupply, there's a complete lack of demand. Everything is imported from Jita.
PeHD0M wrote:ISK rewards? - already balanced Obviously not, since a large portion of nullsec looks to hisec to make their isk.
PeHD0M wrote:Lack of targets? - your fault. Stop ganking newbies and solo players. Incorrect. There's a lack of targets because the people who are supposed to be a target is in hisec instead.
PeHD0M wrote:The only problem i see is lack of trade hubs and station services in null. CCP should transform planet hubs into trading stations, so the people will be able to buy\sell the stuff without flying to Jita every time. There's no problem with trading, there's a problem with a complete lack of industrial capacity. |

Idris Helion
University of Caille Gallente Federation
62
|
Posted - 2012.09.06 14:35:00 -
[170] - Quote
Lord Zim wrote:Nullsec must have a huge buff, then hisec can get a long series of small nerfs to gradually incentivize people into moving their iskmaking alts into nullsec. Not all, obviously, because a surprisingly large amount of people are seriously risk-averse, but for those who have looked upon nullsec as too much effort or impossible to do anything in even half-way profitably compared to hisec imports, these changes can combine to make it worth it again.
And this would benefit more than just the carebears, it would also benefit roaming gangs, since they would have more targets who can **** up on keeping safe. Wins all around. vOv
As a bona fide hisec carebear, I approve of this message.
I'm risk-averse because my toon is an industrialist and my goal is to expand my industrial empire, not to pew with a bunch of pirates out for the lulz. But I'm not pathologically risk-averse: I recently gambled nearly a billion ISK on a venture into lowsec. The result of that little experiment was a confirmation of something that's been common wisdom for a long time: lowsec space is more trouble than it's worth to an industrialist.
The main hurdle for me in moving to null right now is lack of capital and skills. I need enough ISK to set up shop in null (POS & accessories, Rorqual, Jump Freighter, etc.) and skills to use all the stuff. It'd cost a minimum of 3B ISK to mount an expedition into null, and probably three months of skill training for myself and my corpies. We'd all need to increase our training in combat skills too, and for indy toons that's irritating. Frankly, given all the hassle, it'd be easier just to set up shop in WH space. Easier to defend, and without the sov drama you get out in nullsec. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
571
|
Posted - 2012.09.07 03:36:00 -
[171] - Quote
PeHD0M wrote:I wonder, why do you think that low-sec and null-sec are broken? I think they are working as intended.
Mineral prices? - supply & demand. Stop oversupply.
ISK rewards? - already balanced
Lack of targets? - your fault. Stop ganking newbies and solo players.
The only problem i see is lack of trade hubs and station services in null. CCP should transform planet hubs into trading stations, so the people will be able to buy\sell the stuff without flying to Jita every time. Did you just drop into the thread to drop that little gem, or have you actually read what was said, and THEN dropped that nugget of wisdom?
I mean, how many times can it be explained, and in how many ways?
Lord Zim already responded better than I could.
Lord Zim? I *really* have a hard time not saying "iskies" because, tbqh, I've been saying it for 4 years...
vOv
Interdict Hi-Sec - it's the only way to be sure... |

Frying Doom
Zat's Affiliated Traders
775
|
Posted - 2012.09.07 03:40:00 -
[172] - Quote
Lord Zim wrote:[quote=PeHD0M]Mineral prices? - supply & demand. Stop oversupply. There is no oversupply, there's a complete lack of demand. Everything is imported from Jita.[/quotes] I believe he is talking about high-end minerals and yeah they are over supplied as described in the CSM minutes. So many more people are mining in Null now as so the market has collapsed. May I suggest a hulkageddon in Null sec?
Edit: I suppose that would be a Mackaggedon. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1302
|
Posted - 2012.09.07 05:07:00 -
[173] - Quote
Lord Zim wrote:PeHD0M wrote:ISK rewards? - already balanced Obviously not, since a large portion of nullsec looks to hisec to make their isk. Time to contemplate the mining in highsec "lifestyle". Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
27
|
Posted - 2012.09.07 11:26:00 -
[174] - Quote
Lord Zim wrote:Asuri Kinnes wrote:My point being that *one* of the things brought up in the original "11% NPC corp tax thread" was "it would help encourage people to move to low null, to get better iskies". Funny, I thought it was to get people to move out of NPC corps. Also christ, stop saying "iskies". Asuri Kinnes wrote:Lord Zim wrote:All this concord protection costs money, so to offset having to protect people like you, a bare minimum of 10% of ore refinery output is taken as protection money. When it comes to manufacturing or research etc, hisec is inundated with administrators, and they take 10% of the manufacturing unit's value in administrative costs. And it's posts like this that make the case *for* the hi-sec'ers that all you want is to nerf hi-sec for no appreciable gain they can see, since none of those game mechanics are currently *in game*. Actually, the only mechanic which isn't strictly there, is the "manufacturing cost based on item cost" (instead we do have the manufacturing installation cost and the running costs, but they're so small as to be negiligible), and I'll readily admit that was a bit over the top, but it was over the top to counter-balance what I can only hope was a troll post. The problem I have with his post is that he's showing absolutely no regard for balance or sandboxyness. In hisec, there's very little risk, you can easily autopilot freighters full of minerals etc around, you have tons of resources at your fingertips, and compared to nullsec, almost limitless manufacturing ability for very, very little money. In nullsec, the most common problem to actually building up an empire is that there's almost no industrial capacity as it is, and when a whole region can't compete with single systems in hisec, and this squarely because of serious game mechanics-induced limits, it should be pretty obvious what needs to be done. As for all the mechanics for costs of doing anything in hisec, if CCP is actually worried about inflation, hisec would be the one place where they should go and up the costs. It likely wouldn't have to be as drastic as my "minimum 10% refinery tax" etc, as the hisec economy is huge, but I see absolutely no problem with slightly increasing costs in hisec across the board. After all, the people in hisec are receiving a huge security net and a vast convenience net in the form of an absolutely huge mound of various raw resources which are readily available to everyone. I'm sure the hisec empires would want to recoup the costs they sink into keeping all this running and secure, and these costs are rising steadily with the population. You want to live somewhere where these costs are lower? You've got lowsec, NPC nullsec and conquerable nullsec for that, and if you're ambitious you can even choose to build your own empire in nullsec where all such taxes go to your pocket, to do with as you see fit. Asuri Kinnes wrote:It makes the case that you don't necessarily care if the game is made better, per se, as long as "choices" are limited for a group of people you don't (appear) to like... Actually, it's posts like Kitty Bear's which makes the case for why hisec carebears shouldn't come near anything related to eve game design, because it shows a clear and distinct lack for both game balance, and the concept of "sandbox". Hisec is where people should go for a safe, low effort and semi-profitable game experience. This should come with a cost, and it currently doesn't, not really. I suppose lowsec should have lower costs, since concord etc is less involved in protecting those areas, whereas conquerable nullsec should be entirely at the mercy of whomever owns the space. And, surprisingly, it is at the mercy of whomever owns the space, the problem with nullsec right now is that no matter how much we want to build up our infrastructure to the point where we can even begin to compete with (or let alone supercede) hisec, we can't. We're limited by the rules of the sandbox from making an empire in nullsec which would be able to compete with hisec, and as such a vast majority of everyone in nullsec do all their moneymaking, production and stocking up in hisec. This is not as it should be, the imbalance between high, low and null are too vast in the favor of hisec. Nullsec needs to be released from a lot of the restrictions which currently restrain it, and hisec really does need to have some costs increased.
Actually it seems i understand things better than you.
This is a "game" All aspects of it are modelled on real word mechanisms. That doesnt mean they are slavishly recreated, but they are made to be similar.
Nulsec has Highsec has Control/Access Control: high none Resource availablity: highest lowest NPC infrastructure: none highest
Nulsec is an unregulated, unrestricted WARZONE Yes, Industry caters to and supplies military forces, but they don't build thier factories in the warzone ............... |

Lord Zim
1298
|
Posted - 2012.09.07 11:41:00 -
[175] - Quote
Kitty Bear wrote:Actually it seems i understand things better than you. No, you do not.
Kitty Bear wrote:This is a "game" All aspects of it are modelled on real word mechanisms. No, they're not.
Kitty Bear wrote:That doesnt mean they are slavishly recreated, but they are made to be similar.
Nulsec has Highsec has Control/Access Control: high none Resource availablity: highest lowest NPC infrastructure: none highest
Nulsec is an unregulated, unrestricted WARZONE Wrong. Nullsec is a place where people go to build an empire. An empire includes people who live there and actually use the space. This should include "factories", and if you're really thinking that nullsec should be nothing but a huge warzone where every system is burning all day erry day, then yes, you really, really do not understand things better than me.
In fact, find out where, on this link, CCP says that nullsec should be nothing but a huge warzone: http://community.eveonline.com/devblog.asp?a=blog&bid=946
What you seem to be under the impression of is, since nullsec has no NPC infrastructure, nullsec should end up having no manufacturing infrastructure either, I'm telling you that's ********, and that you're wrong, and that we can't spend our own money to build up the manufacturing capability because of huge game mechanic limits which have made nullsec dependent on hisec since the beginning of time.
Kitty Bear wrote:Yes, Industry caters to and supplies military forces, but they don't build thier factories in the warzone ............... You don't understand nullsec. |

Rats
Federal Navy Academy Gallente Federation
192
|
Posted - 2012.09.07 11:46:00 -
[176] - Quote
Lord Zim wrote:Kitty Bear wrote:Actually it seems i understand things better than you. No, you do not. Kitty Bear wrote:This is a "game" All aspects of it are modelled on real word mechanisms. No, they're not. Kitty Bear wrote:That doesnt mean they are slavishly recreated, but they are made to be similar.
Nulsec has Highsec has Control/Access Control: high none Resource availablity: highest lowest NPC infrastructure: none highest
Nulsec is an unregulated, unrestricted WARZONE Wrong. Nullsec is a place where people go to build an empire. An empire includes people who live there and actually use the space. This should include "factories", and if you're really thinking that nullsec should be nothing but a huge warzone where every system is burning all day erry day, then yes, you really, really do not understand things better than me. In fact, find out where, on this link, CCP says that nullsec should be nothing but a huge warzone: http://community.eveonline.com/devblog.asp?a=blog&bid=946What you seem to be under the impression of is, since nullsec has no NPC infrastructure, nullsec should end up having no manufacturing infrastructure either, I'm telling you that's ********, and that you're wrong, and that we can't spend our own money to build up the manufacturing capability because of huge game mechanic limits which have made nullsec dependent on hisec since the beginning of time. Kitty Bear wrote:Yes, Industry caters to and supplies military forces, but they don't build thier factories in the warzone ............... You don't understand nullsec.
Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD.  -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Lord Zim
1298
|
Posted - 2012.09.07 11:52:00 -
[177] - Quote
Rats wrote:Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD.  Bad copycat. :colbert: |

Rats
Federal Navy Academy Gallente Federation
192
|
Posted - 2012.09.07 12:05:00 -
[178] - Quote
Lord Zim wrote:Rats wrote:Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD.  Bad copycat. :colbert:
hoisted by his own petard I believe the phrase is 
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Frying Doom
Zat's Affiliated Traders
798
|
Posted - 2012.09.07 12:22:00 -
[179] - Quote
Rats wrote:Lord Zim wrote:Rats wrote:Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD.  Bad copycat. :colbert: hoisted by his own petard I believe the phrase is  Tal
There's letters seal'd: and my two schoolfellows, Whom I will trust as I will adders fang'd, They bear the mandate; they must sweep my way And marshal me to knavery. Let it work; For 'tis the sport to have the enginer Hoist with his own petard; and 't shall go hard But I will delve one yard below their mines And blow them at the moon: O, 'tis most sweet, When in one line two crafts directly meet.
Just to be anal Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Rats
Federal Navy Academy Gallente Federation
192
|
Posted - 2012.09.07 12:24:00 -
[180] - Quote
Frying Doom wrote:Rats wrote:Lord Zim wrote:Rats wrote:Zim, Kitty Bear, don't make me stop this thread. I will, if you two don't stop acting like children. I'll stop this thread right now, and you can WALK all the way back to GD.  Bad copycat. :colbert: hoisted by his own petard I believe the phrase is  Tal There's letters seal'd: and my two schoolfellows, Whom I will trust as I will adders fang'd, They bear the mandate; they must sweep my way And marshal me to knavery. Let it work; For 'tis the sport to have the enginer Hoist with his own petard; and 't shall go hard But I will delve one yard below their mines And blow them at the moon: O, 'tis most sweet, When in one line two crafts directly meet. Just to be anal 
lol I hear you like that sort of thing 
Tal
-áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

Frying Doom
Zat's Affiliated Traders
798
|
Posted - 2012.09.07 12:27:00 -
[181] - Quote
Rats wrote:lol I hear you like that sort of thing  Tal Why did I not see that one coming, I must not spend enough time with children Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Rats
Federal Navy Academy Gallente Federation
193
|
Posted - 2012.09.07 13:18:00 -
[182] - Quote
Frying Doom wrote:Rats wrote:lol I hear you like that sort of thing  Tal Why did I not see that one coming, I must not spend enough time with children 
Rubbish, your on these forums all the time, that should be enough exposure to children 
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

James Amril-Kesh
4S Corporation RAZOR Alliance
632
|
Posted - 2012.09.07 13:21:00 -
[183] - Quote
Kitty Bear wrote:Nulsec is an unregulated, unrestricted WARZONE Yes, Industry caters to and supplies military forces, but they don't build thier factories in the warzone ............... lol. I love it when highbears tell people that they understand nullsec better than the people who actually live there. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
572
|
Posted - 2012.09.07 13:21:00 -
[184] - Quote
One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.
The reason they can't, right now, do all that, is purely game mechanics.
Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk".
Interdict Hi-Sec - it's the only way to be sure... |

Alavaria Fera
GoonWaffe Goonswarm Federation
1302
|
Posted - 2012.09.07 13:38:00 -
[185] - Quote
Asuri Kinnes wrote:One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.
The reason they can't, right now, do all that, is purely game mechanics.
Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk". There's also the "politics".
ie: "Is someone going to stomp on you just for the fun of it". Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
572
|
Posted - 2012.09.07 13:40:00 -
[186] - Quote
Alavaria Fera wrote:Asuri Kinnes wrote:One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.
The reason they can't, right now, do all that, is purely game mechanics.
Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk". There's also the "politics". ie: "Is someone going to stomp on you just for the fun of it". Can't help that, from a "small" guy point of view. vOv
can't think of any way to slow it down other than WH mechanics... At least that gives you the chance to not offer yourself up on a plate...
vOv
Interdict Hi-Sec - it's the only way to be sure... |

Alavaria Fera
GoonWaffe Goonswarm Federation
1302
|
Posted - 2012.09.07 13:41:00 -
[187] - Quote
Asuri Kinnes wrote:Alavaria Fera wrote:Asuri Kinnes wrote:One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.
The reason they can't, right now, do all that, is purely game mechanics.
Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk". There's also the "politics". ie: "Is someone going to stomp on you just for the fun of it". Can't help that, from a "small" guy point of view. vOv can't think of any way to slow it down other than WH mechanics... At least that gives you the chance to not offer yourself up on a plate... vOv I was considering the "purely game mechanics". Unless you want to argue the titans reinforcing your structures because they were bored is purely game mechanics. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
572
|
Posted - 2012.09.07 15:33:00 -
[188] - Quote
Alavaria Fera wrote:I was considering the "purely game mechanics". Unless you want to argue the titans reinforcing your structures because they were bored is purely game mechanics.
Being unable to prevent yourself from being redboxed by a bunch of supercapitals is a good reason to stay out of where they roam, ie: non-highsec. Well - it is the same risk that everyone in null faces now, isn't it? And if there are more manufacturing "targets" in null, and more reason *to* manufacture (other than supers), wouldn't that go a long way towards making null more a place to live, rather than "hold" and fight? Give it more of a "we built this" kind of feel (apologies to american politics included ).
Interdict Hi-Sec - it's the only way to be sure... |

James Amril-Kesh
4S Corporation RAZOR Alliance
632
|
Posted - 2012.09.07 15:36:00 -
[189] - Quote
Alavaria Fera wrote:Asuri Kinnes wrote:One of the points being: Null sec *SHOULD* have more infrastructure, to encourage *MORE* people to live there, and *assist* Corps/Alliances to build it up and make it worth living in and fighting for.
The reason they can't, right now, do all that, is purely game mechanics.
Hard limits on the entire indy side and more isk rewards in hi-sec comparatively to null & "perceived risk". There's also the "politics". ie: "Is someone going to stomp on you just for the fun of it". You respond to individual points like this so much it's extremely difficult to tell where you stand on anything. I'm sure I'm not the only person that's noticed this. http://themittani.com/features/local-problem A simple fix to the local intel problem |
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