Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
Author |
Thread Statistics | Show CCP posts - 31 post(s) |

StuRyan
|
Posted - 2011.05.11 00:10:00 -
[961]
we regret to inform you that this years winter package is a secret but to let you in on it we're gonna make it so that each system has 1 asteriod belt. We forsee this will cause some initial conflict but it is all in line with our long term vision of moving you all back to empire.
|
|

CCP Soundwave
C C P Alliance

|
Posted - 2011.05.11 00:10:00 -
[962]
Originally by: Feyleaf
Originally by: Balthamel Eval'Raman Still waiting for one good reason why this isn't being deployed in the winter package.
I'm not at all convinced anything would be different. I understand the wish for 0.0 improvements, but this change would still have as polarizing down the road as it is today. The fact is that a lot of people are concerned with their space being less secure, and having to travel a bit further. Those concerns will still exist this winter when we launch the improvements. Anyway, I'm going to bed. I'll try and get some more answers in tomorrow.
|
|

Kaelea Selene
|
Posted - 2011.05.11 00:11:00 -
[963]
i think CCP are making the game poor by changing things in 0.0 it seems all these changers only make the PvP players happy and thats all for a good % its just more nerfs and nerfs to things .
Rather than take things out of the game and away from people CCP should be making new content moving forward in a postive way not more ****ty nerfs.
CSM is a total load of horse crap the changes are not that good unless you PVP then its sun shine all the way.
CCP always thinking pro PVP and nothing else
bah have your troll now iam done with this topic
|

Kayl Breinhar
GoonWaffe Goonswarm Federation
|
Posted - 2011.05.11 00:11:00 -
[964]
Edited by: Kayl Breinhar on 11/05/2011 00:16:02 Edited by: Kayl Breinhar on 11/05/2011 00:12:18 This can be adapted to, CCP - but while you're at it, make the change all the sweeter and double the usable range on JBs as well if they're going to be "closed circuit."
Another idea: Allow JBs in range of Empire to "target" friendly cynos for one-way empire jumps - this would make it MUCH easier for smaller alliances to at least get OUT of 0.0 without having to negotiate through chokepointed exit/entrance systems.
|

Nef'arious
|
Posted - 2011.05.11 00:12:00 -
[965]
Originally by: Kaelea Selene CCP always thinking pro PVP and nothing else
you are dumb, have you seen the last 10 expansions the great percent are empire/carebear perks
|

Giselle Garner
|
Posted - 2011.05.11 00:13:00 -
[966]
Originally by: CCP Soundwave
Originally by: Feyleaf
Originally by: Balthamel Eval'Raman Still waiting for one good reason why this isn't being deployed in the winter package.
I'm not at all convinced anything would be different. I understand the wish for 0.0 improvements, but this change would still have as polarizing down the road as it is today. The fact is that a lot of people are concerned with their space being less secure, and having to travel a bit further. Those concerns will still exist this winter when we launch the improvements. Anyway, I'm going to bed. I'll try and get some more answers in tomorrow.
Still not headache!? WTF!? U need to re-read the posts. Then you will get my point XD
|

Trebor Daehdoow
|
Posted - 2011.05.11 00:13:00 -
[967]
Originally by: CCP Soundwave The CSM have gotten the first peek at a highlevel direction for 0.0, and they seemed pleased.
To clarify, CSM has been presented with some high-level "principles, rules and guidelines" that any nullsec iteration should adhere to, and they seem reasonable -- in fact, I would encourage CCP to publish them in a devblog ASAP for discussion.
However, this presentation does not include any details -- even on the most global level -- on how these guidelines will actually be achieved. We look forward to seeing those, because as we all know, the is in the details.
|

Fiona Laphroaig
|
Posted - 2011.05.11 00:13:00 -
[968]
CCP do you guys actually consider the people that pay your fk'n salaries when you come up with these ill concieved, ill advised "changes". Jesus h christ, do you guys just spend your days whacked the f'k out on Ex, K-, MdMa, Coke etc. co-sigining on each others horrible ideas?
Leave it alonE!!!!!!!!!!!!!!! Douche bag!
|

StuRyan
|
Posted - 2011.05.11 00:14:00 -
[969]
Originally by: CCP Soundwave
Originally by: Feyleaf
Originally by: Balthamel Eval'Raman Still waiting for one good reason why this isn't being deployed in the winter package.
I'm not at all convinced anything would be different. I understand the wish for 0.0 improvements, but this change would still have as polarizing down the road as it is today. The fact is that a lot of people are concerned with their space being less secure, and having to travel a bit further. Those concerns will still exist this winter when we launch the improvements. Anyway, I'm going to bed. I'll try and get some more answers in tomorrow.
TL;DR I dont know, we just think it will cause conflict.
|

Vaju Katru
|
Posted - 2011.05.11 00:15:00 -
[970]
Originally by: Kaelea Selene i think CCP are making the game poor by changing things in 0.0 it seems all these changers only make the PvP players happy and thats all for a good % its just more nerfs and nerfs to things .
Rather than take things out of the game and away from people CCP should be making new content moving forward in a postive way not more ****ty nerfs.
CSM is a total load of horse crap the changes are not that good unless you PVP then its sun shine all the way.
CCP always thinking pro PVP and nothing else
bah have your troll now iam done with this topic
0.0 should always be pvp oriented, if you want to do carebear stuff with safety, go to highsec.
|

Giselle Garner
|
Posted - 2011.05.11 00:15:00 -
[971]
Originally by: Nef'arious
Originally by: Kaelea Selene CCP always thinking pro PVP and nothing else
you are dumb, have you seen the last 10 expansions the great percent are empire/carebear perks
OFC, CCP has a button that they press and see in every moment the amount of actual carebears in the game. As i has said a long time ago, the drugs have done a lot of damage to our young people XD
|

GKO
|
Posted - 2011.05.11 00:15:00 -
[972]
Originally by: Balthamel Eval'Raman Still waiting for one good reason why this isn't being deployed in the winter package.
- because of falcon? - excellence blabla? - we are delivering small patches to avoid mistakes (see our last perfect patches)? - some sandcastles have to be build without huge discussions as in playerbase/ CSM (why do they still exist?) - we will deliver the 0.0 buff soon (tm), don't worry? - JBs always were a temporary solution as we are trying to get the old cyno effect back? - HTFU? - Unexpected low sec buff because of .... ? - m÷÷÷÷h? - this patch is required for the long expected hybrid buff? - stop crashing our servers with your ridiculous fleet fights? - stop the guristas JB scam now or we will actually deliver this patch?
|

Jonathan Malcom
Gallente Test Alliance Please Ignore
|
Posted - 2011.05.11 00:15:00 -
[973]
Originally by: CCP Soundwave
It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.
I would actually like to take issue with this, if I may be so bold.
From my perspective, it depends on whether you're looking to make a game, or if you're looking to make something real (i.e. Eve is Real, et cetera).
Manipulating game mechanics in order to induce a particular response from players (in addition to being something at which CCP has proven themselves to be less that adept), while possibly having the desired effect, is, at the most basic level, artificial. A game.
It seems to go against everything that Eve is supposed to be about: freedom.
Players have been provided the tools to build what are essentially miniature virtual civilizations, replete with governments, laws and citizenship.
Null-sec, from what I understand (and I would love to be proven wrong, if I am) is not supposed to be dangerous, necessarily. It's supposed to be conquered. It is whatever the players that own it choose for it to be.
This seems a concerted effort on CCP's part to ham-handedly dismantle these emergent civilizations and return to the "wild-west" days of null-sec colonization.
If doing so is better for the game, that is fine, but I (and I'm sure many others) would appreciate some explication as to why that is the case.
|

Kalan'mar
|
Posted - 2011.05.11 00:15:00 -
[974]
I fully support removing JB's go CCP!!!
Sabre camping here I come.
|

Bloodhands
Navy of Xoc Wildly Inappropriate.
|
Posted - 2011.05.11 00:16:00 -
[975]
Originally by: CCP Soundwave
0.0 wasn't designed for consensual pvp. You are not entitled to a fair fight where everyone lines up 10 ships of equal type to fight like gentlemen. You'll get both ganks, fair fight and massive cap ship fights, but there is no guarantee you can always chose exactly which one. We're not an instanced game that offers battlegrounds and I don't see any reason we should be.
Originally by: CCP Soundwave
A wide range of options were considered, among those, different levels of guns on the POS. Everything from changing the fitting requirements to stripping them entirely. At the end of the day, I'm not entirely thrilled about basing smaller scale pvp around POSs. I really like the idea of having it out on the open, at a "neutral" structure like gates. It's much more visible than having to track down a POS that will still give your opponent an advantage.
So wait, pvp shouldn't be fair, but your opponent shouldn't have any advantage that you can't have yourself. Gotcha. As a long time logistics guy in null sec, the changes seem perfectly feasible and sensible. However, if you remove the negative security space Super Highways then you should also do the same for the high security space Super Highways that were brought out around the same time as Jump Portals. Remove the trade routes from Jita, Amarr, Rens and Dodixie, Hek and Oursulaert that were put in place to shorten the 15+ jump distances from each of the major trade hubs.
I do have a real question about the timing of the changes. Are you, CCP Soundwave, or any of your colleagues in CCP currently, or in the foreseeable future in the pocket of any of the power players in the Eve Online political landscape? The extremely sudden change to take place 7 days after the arguably most difficult region in Eve to take is besieged seems suspect. The change of no capitals being able to jump threw bridges being introduced now of all times makes it seem that CCP is specifically attempting to interfere with a war for sovereignty.
If you are planing on introducing a massive game changing feature, isn't it normally more common to give 30+ day notice to avoid being seen to have a hand in the political pie as it were? Especially when it is part of a series changes where the rest scheduled to possibly be released for another 3 years?
Quote: ... WeÆre currently looking into a long term plan for 0.0. I say long term, not because itÆs planned for 2014...
If this is not a politically or monetarily driven change, what would be the harm in pushing back the release date of Phase One until say 13 June, 2011 (34 days) and Phase Two until four weeks after?
______________________
|

Jack Tronic
|
Posted - 2011.05.11 00:17:00 -
[976]
Originally by: Levarr Burton
As for 0.0 being "stale" and not having "enough PvP," I'm going to once again call bull****. The largest war in EVE's history is currently playing out between the DRF & associated groups and the NC/CF/BFFs. On top of that, billions of isk worth of ships are killed every week in nearly every inhabited nullsec region. Anyone who can't find PvP simply isn't trying.
The thing is, people are whining about no PvP because they can't find easy carebear/riskless ganks or 1v1s. They are trying to force their to be free kills and solo roaming when clearly people want to roam in gangs instead, people blob cause they want to fight and be done with it. But of course like religion, their view of PvP must be forced on everyone.
|

Sovox
Amarr Mercurialis Inc. RAZOR Alliance
|
Posted - 2011.05.11 00:17:00 -
[977]
After reading some of the replies and how they fall along the political lines. Its Obvious that CCP is catering to one style of game play which are the poster children of failed Contraception,cheap booze and a hooker.
Everyone else gets screwed i guess.
|

Lord's Servant
Amarr Total Mayhem. Northern Coalition.
|
Posted - 2011.05.11 00:18:00 -
[978]
Originally by: Vuk Lau This is ****ing ******ed but nothing else to be expected from 0.0 dev team who wants to limit force projection by raping industrialist and common John 0.0 Doe with this change.
.....
Before usual trolls emerge, I need to point my alliance will be the least affected with this cause we have small territorial footprint and we live 10j from Jita and 3j from highsec. Also cynojammers are not any protection for long time.......
1. Industrialists and carebears only belong in 0.0 as renters(duh). Renters should rent from a solid pvp alliance, who should be able to protect them should any major issues come up. This is both a boost to small gang pvp, and a minor nerf to cynojammers/turtling. Nothing more, nothing less.
2. Force projection has almost nothing to do with jump bridges. Force projection comes almost entirely atm through titans(jump bridge) and capitals(jump range). If you don't realize that I suggest you relearn eve or take a good look at the forces arrayed against you and how we somehow manage to beat you guys every time without sov+JBs.
3. Of course you guys won't be affected by it, you won't have any space left to put jump bridges in silly. I'm sure if/when the individual corps come back to rent it won't be that much of an issue.
4. Cynojammers offer no protection when you don't bother defending. If you mass caps/supers on a cynojammer in a jammed system, you will be able to hold off almost infinitely greater numbers with relative ease. Although, with that comes the risk of *gasp* losing aforementioned supers/caps. 
-Lord's Servant -Lord's Servant |

Shepard Book
|
Posted - 2011.05.11 00:18:00 -
[979]
remove local already...
|

Gevlin
Minmatar EXPCS Corp SpaceMonkey's Alliance
|
Posted - 2011.05.11 00:18:00 -
[980]
While my original opinion has been changed from reading this thread and now believe this change is beneficial, I still have 1 issue:
- Please consider the time required to change sovereignty between alliances As the reworking of jump bridges in Smaller alliances need to negotiating with other alliance to form a proper Network chain.
One Personal fun Request: Can There be a phasing out of the Old jump bridges for new ones. Ie old Jumpbridges can stay but once destroyed or Moved they have to be replaced with the new Upgraded models with the larger capacity and location limitation?
It would make warfare interesting over the next while. (One day there will be the Epic battle as the last ôAncient Jump Bridgeö Is Destroyed.) And give the null sec players a sense of control over the changes soon to come. here we go again! |

ivar R'dhak
Minmatar
|
Posted - 2011.05.11 00:20:00 -
[981]
Originally by: Rainus Max
Originally by: ivar R'dhak
Originally by: captain foivos Remember why they implemented jumpbridges? "Because convoy ops are long, boring, and no fun for anybody."
Now, apparently, convoy ops are all the rage.
Jesus Christ CCP you are all incredibly stupid.
Moran.
Those were convoys for 20-30 jumps through 0.0. Even from empire to deepest NC space we¦re talking 5-10 jumps now? If you can¦t manage that then you really belong with me in empire.
Have you ever travelled further than 5 jumps in anything large that a BS? And If you look at some areas its a bit more than 5-10 jumps this route for example
So what? Looks like you¦re having to do proper scout or Convoy for that long Treck anyway. I fail to see how the current Nerf makes that totally impossible.
Looks like you haven¦t traveled more than 5 jumps outside your cozy JB network. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

StuRyan
|
Posted - 2011.05.11 00:20:00 -
[982]
for caps use extra cyno gens for sub-cap ships use an alt to scout you through gates.
not a massive nerf - i would have been more concerned if it was a full scale removal of jbs = however, is this the first of a three stage nerf? 1. lets remove a bit 2. lets remove a bit more 3. lets remove a bit more of the bit more GONE!
|

Recon Rahl
|
Posted - 2011.05.11 00:22:00 -
[983]
While I won't attack this idea with the same ferocity that SGT SAUGHTER did, I must side with him. All it takes to shut down an entire fleet of industrial players is one cloakie sitting AFK in system. I can understand the need to make cloakies difficult to find, but impossible? Really?
I am still a little new to NULL myself, but it seems like CCP has been tipping the scales in favor of one or two alliances. If you want to increase PvP activity why not make combat more skill related, and by that I don't mean SkillPoint related. Even the transversial approach is too simplified. A real PvP game allows even a noob to face a seasoned opponent with some chance of victory. In EVE that couldn't be any farther from the truth. The only way a seasoned player is going to be shot down by a noob is by the seasoned player making an a$$-hat-of-a-mistake.
|

Vaju Katru
|
Posted - 2011.05.11 00:22:00 -
[984]
Originally by: Jonathan Malcom
(...) Null-sec, from what I understand (and I would love to be proven wrong, if I am) is not supposed to be dangerous, necessarily. It's supposed to be conquered. It is whatever the players that own it choose for it to be. (...)
This is so wrong!.!.!.! Nullsec is a big war zone, with no rules, not boring carebear safeheavens.
This is the main problem, carebears think nullsec should be like highsec, amayzing...
|

StuRyan
|
Posted - 2011.05.11 00:23:00 -
[985]
Oh wait was this the "Happy 8 year bithday" surprise?
|

Im Super Gay
|
Posted - 2011.05.11 00:25:00 -
[986]
Originally by: Lord's Servant
1. Industrialists and carebears only belong in 0.0 as renters(duh). Renters should rent from a solid pvp alliance, who should be able to protect them should any major issues come up. This is both a boost to small gang pvp, and a minor nerf to cynojammers/turtling. Nothing more, nothing less.
Because there's nothing more boring than mining than watching people mine...
|

krewgin
Guerillas Of The Underground Opprimo Vox
|
Posted - 2011.05.11 00:25:00 -
[987]
after reading the dev blog for this topic, that I will have some accounts for sale as living in 0.0 is going to be nerfed so bad that it wont be worth fighting for or living in.
thanks for messing up our game!
WTG CCP
|

Rothana Haldane
Minmatar Multiplex Gaming SpaceMonkey's Alliance
|
Posted - 2011.05.11 00:25:00 -
[988]
Originally by: Bloodhands
Originally by: CCP Soundwave
I do have a real question about the timing of the changes. Are you, CCP Soundwave, or any of your colleagues in CCP currently, or in the foreseeable future in the pocket of any of the power players in the Eve Online political landscape? The extremely sudden change to take place 7 days after the arguably most difficult region in Eve to take is besieged seems suspect. The change of no capitals being able to jump threw bridges being introduced now of all times makes it seem that CCP is specifically attempting to interfere with a war for sovereignty.
If you are planing on introducing a massive game changing feature, isn't it normally more common to give 30+ day notice to avoid being seen to have a hand in the political pie as it were? Especially when it is part of a series changes where the rest scheduled to possibly be released for another 3 years?
Quote: ... WeÆre currently looking into a long term plan for 0.0. I say long term, not because itÆs planned for 2014...
If this is not a politically or monetarily driven change, what would be the harm in pushing back the release date of Phase One until say 13 June, 2011 (34 days) and Phase Two until four weeks after?
Makes you wonder how much money that russian is paying so he can control the game huh....anyways...agreed, the timing really does suck in a big way especially with whats going on up North. (CCP...one letter off from CCCP, conspiracy theorist will love this one)
|

Megy Feel
V.L.A.S.T. V.L.A.S.T
|
Posted - 2011.05.11 00:27:00 -
[989]
Phahaha look at all those NC crybabies.
God forbid ppl using gates...
Love the changes but don't cave now CCP remove the JBs :)
|

Mara Tessidar
|
Posted - 2011.05.11 00:27:00 -
[990]
Thanks CCP. Nice update you've given us here, with such great notice that we were able to change up our jumpbridge networks in time and reroute everything with no problem.
I hate you. I actually hate you at this particular moment. For the last two and a half years, you have completely failed to deliver any meaningful and fun content. I could elaborate on this, but I'd run out of characters first.
So...anyone got the number for that guy at Massively? Signature locked and removed. Zymurgist |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
First page | Previous page | Next page | Last page |