Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Cynthia Ysolde
Habitual Euthanasia Pandemic Legion
|
Posted - 2011.05.10 18:57:00 -
[181]
Edited by: Cynthia Ysolde on 10/05/2011 18:57:47
Originally by: Cellistara
Originally by: penifSMASH QQ I'll need a scout now for my T1 shield purger Drake life is so unfair
Does anyone in PL fly drakes? I thought you were all in supers and t3s that DRF bought you.
mad cuz RUS are using the isk they have to actually win in the game instead of using it to pay for Vuk's rent?
NC have owned like 90% of the tech in game for ages and yet we're the ones with the money, ever wonder why? Brasts |
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2011.05.10 18:58:00 -
[182]
Originally by: Karles
Originally by: Obiwand
Originally by: Cynthia Ysolde this is awesome, good job ccp
notice all the people complaining are in the nc
hey nc, ha ha
FAIL NC tears best tears
Heh you don't count that making life harder for those that hold space in nullsec will make your mercenary contracts dissapear, amirite? With less ppl willing to live in nullsec your fun is gone, and ours too.
There were many more 0.0 mercs in the days before jump bridges than after.
Tbh, this proposal is a pretty minor nerf. Nothing about reducing range, or increasing fuel consumption. oh noes, my carrier will have to cyno, this is the worst possible thing that could ever happen
God forbid that sov holders have to sully themselves by using a gate once in a while.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Mad Ilya
hirr Morsus Mihi
|
Posted - 2011.05.10 18:58:00 -
[183]
Originally by: Pallidum Treponema Edited by: Pallidum Treponema on 10/05/2011 18:20:30 From my april fools post to my corp:
Quote: Jump Bridges
Passwords for jump bridges will also be removed and access managed through standings. The mechanics for initiating a bridge jump will be changed as well.
Similar to Wormholes, a jump bridge will be limited in the amount of mass a jump bridge will be able to transport. This mass limit will regenerate naturally, or û by adding liquid ozone to a portal reactor û at an vastly accelerated rate. What this means is that everyday logistics will not be hampered, but it will no longer be possible to quickly transport huge fleets across several regions in a matter of minutes. Transporting these fleets will still be possible, but it will be spread out over a longer period of time. This also has the side effect that supercapitals are no longer able to use jump bridges.
To compensate for this, we have extended the range at which the jump bridge can be activated. Yes, this means that you can activate the bridge from sitting inside a POS. This change was made so that you will not be stuck in your freighter outside a jump bridge with no mass limit remaining. The jump bridge now also has a 30 second ôcharge upö timer added before your ship is being sent through.
Edit: The above was taken from an april fools post to my corp's forum, detailing changes that they'd never get.
The rationale for the above design is as follows: * It allows everyday logistics to be performed just as easily as today, if not easier. Simple ship movement no longer requires logistics people to constantly refuel the bridges * It slows down mass-fleet movement, with a mechanic that is understandable to players. * It allows smaller gangs to quickly move around with few if any limitations * It allows big fleets to move around, but slowly. * It still allows JB camping, provided that you camp the outgoing side, or dragbubble the POS.
This kind of 'cooldown timer' was actually suggested by some Outbreak guy few years ago and I personally like the idea. Let the JB cooldown between jumps, that's enough hindrance for a big fleet (which too often imo needlessly use bridges in first place). Keeps the logistic aspect but stops it being hotdrop/ambush tool.
What comes to the change, nice that it brings new life to 0.0. It's probably nothing bigger alliances can't somewhat safely reroute. Biggest 'FU' i see here is that these changes are designed and implemented while there's no CSM to even give input on the matter be it good or bad change.
|
XPistolX
Muppet Factory Northern Coalition.
|
Posted - 2011.05.10 18:58:00 -
[184]
Best nerf ever.
|
Shawna Gray
Gallente
|
Posted - 2011.05.10 18:58:00 -
[185]
Edited by: Shawna Gray on 10/05/2011 18:58:47
Originally by: Alissa Solette
Yes, PVP was a lot more commonplace (especially non boring non sov blob battles such as disrupting supply lines etc. which is currently very difficult due to super-safe and super-fast travel nearly for free)
I'm sure there will be a lot more pvp now that subcaps will be even more irrelevant than they already are.
|
Vereesa
Gallente THORN Syndicate THORN Alliance
|
Posted - 2011.05.10 18:59:00 -
[186]
Oh man. I barely scratched enough ISK to live in null during dominion even with cosmic anomalies (thanks for those by the way, I'd worship whoever made that sov upgrade like a god), but it just seems like you want to make like difficult with this.
I really tried to make a balanced argument but it all boils down to incoherent rage in the end, so I'll simply say from my experience this would drive people out of Null, not encourage new alliances and I hate this possibly more than any other change I've ever seen to EVE. |
Tippia
Sunshine and Lollipops
|
Posted - 2011.05.10 18:59:00 -
[187]
Waità people are actually surprised by this change? As in something other than "well, that was not as drastic a change as was expected"?
Ha!
Also: goodish change. A bit on the meek side, perhaps, but definitely an improvement. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Ogogov
Gallente Test Alliance Please Ignore
|
Posted - 2011.05.10 18:59:00 -
[188]
Originally by: Cellistara
Originally by: penifSMASH QQ I'll need a scout now for my T1 shield purger Drake life is so unfair
Does anyone in PL fly drakes? I thought you were all in supers and t3s that DRF bought you.
They wont fly supers if any NC cap FC is logged on, too scared to lose them...
|
ANGAL 2000
FinFleet Raiden.
|
Posted - 2011.05.10 18:59:00 -
[189]
Exactly what's needed great work ccp excellent Changes, I will look forward to them as their implemented and come in to force.
The Mittani for csm working as intended.
|
Blackhorizon
Habitual Euthanasia Pandemic Legion
|
Posted - 2011.05.10 18:59:00 -
[190]
Edited by: Blackhorizon on 10/05/2011 19:00:20 Nice changes Soundwave. I think the Jump Bridge changes don't go far enough though -- no nerf on range, and no increase on ozone use as a function of mass. :/
The next step must also include a redo/nerf of supercapitals (or remove them entirely) with the 0.0 tweaking down the line. I would totally support removing supercapitals from the game entirely, along with a HP reduction on sov structures. ~ |
|
Balcor Mirage
|
Posted - 2011.05.10 18:59:00 -
[191]
Once again you've forgotten about the smaller alliances and how this will affect them even more than larger alliances. There is a zero sum game where nullsec is concerned... a set amount of systems. You have also not addressed the issue surrounding jump bridges into cyno jammed systems.
Large alliances will have a better chance at adjusting to the new JB rules as they have more available systems. Smaller alliances may not have additional systems to reconfigure based on the 1 JB per system rule. This will also hammer the logistics capability of smaller alliances while increasing the already dangerously high risk of using standard gates. With Dominion, you drastically increased the need to use standard freighters in nullsec, now you intend to take away the JB safety for those freighters... even more so for the smaller alliances with limited system access.
Now... what about Cyno Jammed systems? If caps cannot use a JB, then you've effectively turned cyno jammed systems against their owners! This makes no sense whatsoever. Especially after alliances have invested in the highest maintenance item in nullsec. Do you intend to reduce the monthly cost of the now gimped cyno jammers?
Erase your whiteboards and start again. You have failed. Your hypothesis has no basis in truth.
|
Eldaec
|
Posted - 2011.05.10 19:00:00 -
[192]
Hey, how about you add a reason for line membership of sov holding alliances to actually live in 0.0 before you make it ****ing uninhabitable?
EVE 2011 : Living in Empire, jump cloning out for occasional tech moon fights. Whoop-de-fricking-doo.
|
Sai Kilshe
|
Posted - 2011.05.10 19:00:00 -
[193]
Ah, the nerf to the ability to make income in most of 0.0 wasn't enough eh? Now we're on to the root of the evil - owning space in 0.0. You really don't want but a handful of powerful organizations to own space and have it be anything worthwhile, do you? NPC space is looking awfully attractive now. What happens when all 0.0 powers are just PL clones that run around dropping blobs and no one owns anything? Apparently that's the goal?
How this fits in to your master plan for every real player to run 8 botting accounts and therefore increase the bottom line for CCP, I'm not clear on though. Is it true you'll be offering your own CCP-approved bots soon?
For your next "fix" could you please increase the abilities of Supercaps and perhaps seed them around a bit cuz there they really don't play much of a role in the game right now. lulz
What a joke. You really have no clue how your own game is played, do you?
|
Rick Starkiller
Intergalactic Serenity Ev0ke
|
Posted - 2011.05.10 19:00:00 -
[194]
And there is an Eve God !
That is a good Change, no... an awesome change! Big Step in the right Direction. Thx CCP
|
Major Stallion
The Dark Horses.
|
Posted - 2011.05.10 19:02:00 -
[195]
Originally by: Celistin
Originally by: Major Stallion Does anyone else find it awesome how the majority of people chiming in about how bad this is is the NC/Goons/TEST bloc? :D
You mean kinda how awesome it is that most of the people going on about how great this is aren't affected by the changes?
oh, im affected by these changes...the mass exodus of NC idiots to empire space will lead to a target-rich environment for me. |
AntISGhey
|
Posted - 2011.05.10 19:02:00 -
[196]
Good to see your going to invest in 0.0 space as its only useful for building supercaps and shooting people in the face without getting a negative sec status hit.
|
Indeterminacy
Sick Tight Controlled Chaos
|
Posted - 2011.05.10 19:03:00 -
[197]
**** you CCP. I barely have time most evenings to get into a super cap super blob fleet to do sov warfare and you are making it harder / take longer. Which means less fun for me and people like me.
Plus, you've just nerfed the incomes of individual players (anoms)...while refusing to address the biggest elephant in the room: technitium.
CCP, you're doing it wrong.
|
LegendaryFrog
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2011.05.10 19:03:00 -
[198]
As usual, the given goals of this change are pretty positive. The problem is that the change doesn't deliver the stated goals.
I'd support these jump bridge changes if capital ships didn't exist. Supercapitals in particular have a tremendous amount of power and are pretty much the standard through which 0.0 conflicts are decided at this point. Considering so much of 0.0 gameplay revolves around these large conflicts, every 0.0 change needs to have this fact taken into consideration.
Yes, this could potentially help increase the number of small gang "ganking" style conflicts in alliance owned space... that is a good thing!
However, the more dramatic effect on 0.0 is INCREASING the invulnerability of groups of supercapitals. The "huge superpower ships" that only the wealthiest/oldest players can fly become the only means of projecting force across vast distances.
|
Grath Telkin
Amarr Sniggerdly Pandemic Legion
|
Posted - 2011.05.10 19:03:00 -
[199]
This thread is amazing.
Please continue (bwhahaahahahahahahahaha)
|
Widemouth Deepthroat
|
Posted - 2011.05.10 19:03:00 -
[200]
As if the NC back passage wasn't already stretched wide open so my head can fit inside!! This will let even more penetration!!! Bend over and take it!!!!
|
|
Bryan Havoc
The Safe House
|
Posted - 2011.05.10 19:04:00 -
[201]
Originally by: Major Stallion
Originally by: Celistin
Originally by: Major Stallion Does anyone else find it awesome how the majority of people chiming in about how bad this is is the NC/Goons/TEST bloc? :D
You mean kinda how awesome it is that most of the people going on about how great this is aren't affected by the changes?
oh, im affected by these changes...the mass exodus of NC idiots to empire space will lead to a target-rich environment for me.
My thoughts exactly
|
necrodon
Pandemic Legion
|
Posted - 2011.05.10 19:04:00 -
[202]
hahahahahahahahahahahahahahaha
oh wait
lololololololololololololololol
whining ***gots, best ***gots
|
FatFreddy
ANZAC ALLIANCE RAZOR Alliance
|
Posted - 2011.05.10 19:06:00 -
[203]
Loving it.
Loving it even more than after posting this, it will say Razor Alliance.
Haa hahahaha ha
Originally by: CCP Adida Removed a comment that isn't related to guild recruitment.
|
Energon Avenger
Gallente ST STARFLEET COMMAND
|
Posted - 2011.05.10 19:06:00 -
[204]
noooo! aweful bye bye 0.0 empire rulez!
|
Helen
White Noise.
|
Posted - 2011.05.10 19:06:00 -
[205]
Excellent changes. GG CCP.
|
Frozen Guardian
Registered Amateur Mathematicians
|
Posted - 2011.05.10 19:07:00 -
[206]
This is one CCP you need to think a bit more on.
It will slow PvP as people far back from the war line will be unable to come to fight quickly. If I am unable to get their easily, it will make me even more annoyed trying to get there. Ohh I lost a ship, well then why would I go back to fight? How to make EVE boring as hell...increase travel time. It's like the warp to 15km gate thing in a sense. Why force people to get to a location slower? You're practically forcing people to stay safe and at home. Much harder for alliances to help each other when you tear down the JB network.
Now the counter to this might be, well you can move your items to the war line if you're far away. Yes, because we all have the time in the world to move 20 ships to another station closer to the front...which now takes even longer because we have to use a gate between systems.
Thank you CCP for increasing travel time in null sec. Might as well bring back the warp to gate 15km fun while you're at it.
-FG
|
Brannsy
|
Posted - 2011.05.10 19:07:00 -
[207]
Hey Heyheyheyeheyheyheyhey
Nullbears!
HTFU
|
northwesten
Amarr Trinity Corporate Services White Angels.
|
Posted - 2011.05.10 19:07:00 -
[208]
Originally by: Balcor Mirage Once again you've forgotten about the smaller alliances and how this will affect them even more than larger alliances. There is a zero sum game where nullsec is concerned... a set amount of systems. You have also not addressed the issue surrounding jump bridges into cyno jammed systems. Large alliances will have a better chance at adjusting to the new JB rules as they have more available systems. Smaller alliances may not have additional systems to reconfigure based on the 1 JB per system rule. This will also hammer the logistics capability of smaller alliances while increasing the already dangerously high risk of using standard gates. With Dominion, you drastically increased the need to use standard freighters in nullsec, now you intend to take away the JB safety for those freighters... even more so for the smaller alliances with limited system access. Now... what about Cyno Jammed systems? If caps cannot use a JB, then you've effectively turned cyno jammed systems against their owners! This makes no sense whatsoever. Especially after alliances have invested in the highest maintenance item in nullsec. Do you intend to reduce the monthly cost of the now gimped cyno jammers? Erase your whiteboards and start again. You have failed. Your hypothesis has no basis in truth.
I moved my standard freighter from detroid to high sec with my 2nd account as a scout..... your point means nothing... Oh and you have one JB FFS. You never been in 0.0 before JB's have you? I guess not.. Then again your head in the sand half the time and never have a clue what's going on around you.. Also you have a load of Jump freighters so doesn't effect you does it? oh wait PL stolen your **** for leaving it out in space My bad... ------------------------------------
|
MissBolyai
Sniggerdly Pandemic Legion
|
Posted - 2011.05.10 19:07:00 -
[209]
I liked the old new forum better. You guys should be working on that instead.
|
Karl Mort
|
Posted - 2011.05.10 19:07:00 -
[210]
Dear CCP: While changes to 0.0 reflect your commitment to improvements in the game, I would recommend to seriously listen to CSM and most of all, 0.0 Players. IÆm not going to comment on the JB changes, since you have stated that it will happen on the 17th; however, consider the implications further from free movement. JBÆs are a perk from SOV, limiting them you are removing perks from SOV. With the long term changes, I offer the following suggestions:
Is 0.0 industry currently geared to support the population living there? No it is not. It is geared towards cooperation of large alliances, not the population. Small alliances/corps do not have any chance of getting a piece of it, except for worthless systems with no more Sanctums/Hordes. If the Systems will be better per indices of status, then increase the perks but donÆt just take away from the poor. In addition make those systems have other perks. DED plexes, Radar sites, or other form of value. As is -0.4 systems are worthless to any alliance.
Is the relationship between 0.0 and empire balanced well enough? No it is not. And it should not be. Empire is a safe haven for gankers and isk spammers. It is by far more dangerous than 0.0. Furthermore if limiting the JBÆs, then how about allowing corporations/alliances with proper standings in high-sec to anchor a pos and a JB? Or create a concord that can be called upon gankers with proper kill-mail evidence. Say the next 10 ships will be popped, or have them do hard time mining veld for paying off the ship they popped. Have them mine a FreighterÆs worth in Veld for every crime they commit. That should get rid of them. If they want to be pirates or PVP, have them engage low and 0.0 and experience PVP in truly outlaw space.
Does the current sovereignty system meet our goals? More info on your goals please? However, if an alliance holds SOV in a system, increase the perks to include better PI per level, or better Moon minerals per level (more on next topic).
Are there enough incentives for conflict/pvp outside sov? Make moons more like PI or better, have a moon mineral be tied to the industry level to allow for less monopolization of certain markets and make other systems the more valuable. The Rarity Index of the moons is not really working. Alchemy, while great for non-high end moon systems and regions, works great to perform somewhat of a balance, but not enough to curb the monopoly. Is eve a free market, player driven economy? Then give us the resources to compete with monopolies.
Are we happy with movement/player interaction More info on your criteria please.
Just a note
Karl
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
First page | Previous page | Next page | Last page |