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Thread Statistics | Show CCP posts - 31 post(s) |

Dodgy Past
Amarr Zor Industries Pandemic Legion
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Posted - 2011.05.11 01:37:00 -
[1051]
Edited by: Dodgy Past on 11/05/2011 01:38:53
Originally by: Miso Hawnee I've been lobbying congress to stop unemployment checks but nothing has happened yet, how else am I supposed to fight PL?
I started out ratting in Stain in a Harbinger having flown out their in an Inty, our corp ran a ship replacement program which was funded through corp members donating their hawler spawns and drone anomalies ( which meant our logistics guys didn't have to break their backs since they were mainly importing T2 mods ). We did pretty well there and controlled a nice pocket because we did our best to make sure anyone who tried to bother us ended up with an embarrassing lossmail. I lost loads of ships, killled even more and also got to spend enough time ratting to grow my wallet at a comfortable rate and even venture on road trips to HED.
Oddly enough this was in an alliance that is blue to the NC who're conspicuously absent in whining about this; Br1ck Squad. \o/
Basically, get out and fight for your space whenever you should, not just when forced by a CTA to go endure a lag fest. It's a lot more fun.
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Random Comment
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Posted - 2011.05.11 01:37:00 -
[1052]
from this action I gather that CCP supports the Gate Camp as the preferred method of PvP.
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Ella Scorpio
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Posted - 2011.05.11 01:37:00 -
[1053]
Edited by: Ella Scorpio on 11/05/2011 01:39:43 Yes, another nerf which will have the opposite of the effect intended. You want more player interaction, but do something that will make nullsec less populated? Last Friday night--yes, Friday during a peak time--I flew 40 jumps through nullsec without anyone challenging me. Before the truesec nerf, I could never have done that. After this nerf, I could probably go 100 jumps without anyone to fight...
This nerf also kills nullsec industry, which is the opposite of what CCP says they want. You can't more rorquals around easily, cynojammers are now useless because you can't get caps in at all now (to be fair, this will make building supercaps more difficult because if you cynojam a CSAA system it will be hard to get materials in to build.
The problem again is that this hurts small alliances while only inconveniencing the big ones. The few small alliances who have tried to stay in 0.0 after the last nerf were doing it by finding nearby good systems, making deals to get them, and building JBs to get to them...now CCP has screwed that up too.
Also, small alliances get to sov battles through JBs. Large alliances get there through titan bridges. So now titans have become even more essential to even participate in nullsec warfare...ridiculous.
I actually am less concerned about the "1 JB per system" change than blocking caps from JBs, but both are clearly ill thought-out. I know the players asked for incremental improvements, but we didn't mean incremental fiddling with the rules. Get all of the nullsec changes into a single expansion, CCP, and stop making small alliances waste billions trying to react to each change.
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Indy Rider
Amarr Element 115. Raiden.
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Posted - 2011.05.11 01:38:00 -
[1054]
Originally by: Arien Omnicron
Having a Jb network does not stop reds or neuts from entering our space. Having a JB net work allows us to protect out sov space properly
It'll only make small gang pvp worse. Big fleets are already deployed / staged in systems where its easy to either gate or titan jump there, they have no use of JB networks. Small gangs move in nullsec using JB networks.
Nerfing something like sov mechanics makes much more sense, a lack of convenience is not a good way to moderate gameplay.
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Kenny Fookin Powers
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Posted - 2011.05.11 01:40:00 -
[1055]
Originally by: Ines Fy
For my corp, the ratting in 0.0 is over since that nerf, I'm making L4 missions in empire again! After 2 years I had to take the dust out of my mission alt and start the party all over again...
don't worry, they're nerfing that too, nancy...
 
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Giselle Garner
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Posted - 2011.05.11 01:40:00 -
[1056]
Originally by: Cellistara
Originally by: Giselle Garner
Originally by: Giselle Garner Edited by: Giselle Garner on 11/05/2011 01:30:11 Time to do a semi-serious post: They make that every alliance can hold the sov of every system it has people to hold on. No more entire regions owned by 1 alliance. They make that most of the process to move a ship is done via stargate. The enemy alliances make gatecamps. The enemy alliance kill more ships, either they use tricks as warping to a planet or other entity in the overview to avoid the interdictors of every system (remember, 0.0) and avoiding the "easy kb way" of a gatecamp ¼¼ (not said, but a lot of carebears of 0.0 TBH). The only they want is to stimulate the market. By the amount of kills there will be. Ah, and also want to stimulate the population of Ibis in 0.0 EDIT: Another note, they want to make die the market of expensive implants 
Who will win in this game? The industrialist, OFC.
The first serious post of the night and people don't give his opinnion. U all mad 
How will the industrialist win without null sec minerals? Oh yeah the drone region residents.
Or even buying the right minerals in empire and doing ships with them. Then going to his safe zone in 0.0 and selling them at higher prices that b4 (that's OFC also XD). There's always supply-demand. ALWAYS.
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Giselle Garner
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Posted - 2011.05.11 01:42:00 -
[1057]
Originally by: Kenny ****in Powers
Originally by: Ines Fy
For my corp, the ratting in 0.0 is over since that nerf, I'm making L4 missions in empire again! After 2 years I had to take the dust out of my mission alt and start the party all over again...
don't worry, they're nerfing that too, nancy...
 
And that day get out 50% of his playerbase. Not 'cause they want. 'Cause they won't have enough ISK to buy his PLEX'es. They won't touch the L4 grinders. I can assure that 
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Dvomayn
SniggWaffe FREE KARTTOON NOW
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Posted - 2011.05.11 01:43:00 -
[1058]
Lol listen to yourself for crying out loud. People used to survive in EVE without JB's, you can sure as hell survive after these changes. The only people these changes are going to remotely hurt is the idiots up north who have jump bridges splattered everywhere and have no interest in participating in decent PVP of any sort. Man the hell up and take the changes. This is probably one of the best changes CCP could make to JB's - they could always remove them and _god forbid_ you would have to take more gates, shock horror.
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Matthias Thane
Gallente
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Posted - 2011.05.11 01:44:00 -
[1059]
Edited by: Matthias Thane on 11/05/2011 01:45:26 Let's make this clear: I am an enemy of the NC. I still think this is stupid.
I agee that jump bridges need changing, but not like this. I agree taht combat jump capable ships (baring black-ops) shouldn't be able to use JBs, but when did they use them in the first place? This is punishing players for being organised. I don't think that should happen.
The principle behind this change is wrong.
Originally by: Moostang Edited by: Moostang on 11/05/2011 01:00:36
Originally by: Wibla This JB nerf is impressively stupid.
CCP, do you even play your own game?
Apparently not. IMO travel in this game in a subcap is the worst part of this game. It's horrible.
Leave the limit to two per system just make the jump bridges anchor-able at a planet instead of a moon and make them show up in the overview system-wide, i.e. player-made gates. Make them incap-able like station services and only destroyable when the i-hub is destroyable.
I dont give a damn about the safety of the current jump bridge system, I care about the 20-40 extra mind numbing jumps of pure hell like we had to endure pre-jump bridges.
This. I think this should be implemented.
You want to make things more interesting and random? Make null to null wormholes as common in the game as rifters are in small gang pvp. Make 50% of null wormholes have enough mass limit to give a titan a return trip. You will be giving alliances relatively safe pathways into enemy space. You will be allowing small gang to medium fleet size engagements. Nothing will be safe because wormhole are random.
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Giselle Garner
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Posted - 2011.05.11 01:44:00 -
[1060]
Originally by: Dvomayn Lol listen to yourself for crying out loud. People used to survive in EVE without JB's, you can sure as hell survive after these changes. The only people these changes are going to remotely hurt is the idiots up north who have jump bridges splattered everywhere and have no interest in participating in decent PVP of any sort. Man the hell up and take the changes. This is probably one of the best changes CCP could make to JB's - they could always remove them and _god forbid_ you would have to take more gates, shock horror.
To be honest, they needed to do that. I was starting to be tired of not selling the items at the price that I want.
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Cellistara
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Posted - 2011.05.11 01:46:00 -
[1061]
Originally by: Giselle Garner
Originally by: Cellistara
Originally by: Giselle Garner
Originally by: Giselle Garner Edited by: Giselle Garner on 11/05/2011 01:30:11 Time to do a semi-serious post: They make that every alliance can hold the sov of every system it has people to hold on. No more entire regions owned by 1 alliance. They make that most of the process to move a ship is done via stargate. The enemy alliances make gatecamps. The enemy alliance kill more ships, either they use tricks as warping to a planet or other entity in the overview to avoid the interdictors of every system (remember, 0.0) and avoiding the "easy kb way" of a gatecamp ¼¼ (not said, but a lot of carebears of 0.0 TBH). The only they want is to stimulate the market. By the amount of kills there will be. Ah, and also want to stimulate the population of Ibis in 0.0 EDIT: Another note, they want to make die the market of expensive implants 
Who will win in this game? The industrialist, OFC.
The first serious post of the night and people don't give his opinnion. U all mad 
How will the industrialist win without null sec minerals? Oh yeah the drone region residents.
Or even buying the right minerals in empire and doing ships with them. Then going to his safe zone in 0.0 and selling them at higher prices that b4 (that's OFC also XD). There's always supply-demand. ALWAYS.
Because high and low sec belts have so much ABCM in em. Drones will be the only source of megacyte and zydrine. Wormholes for Morphite. And no one wants to mine in a wormhole when they could just get ribbons and make 10 times as much.
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Giselle Garner
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Posted - 2011.05.11 01:47:00 -
[1062]
Related to the topic. What's the largest killboard of the web?
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Cellistara
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Posted - 2011.05.11 01:48:00 -
[1063]
Originally by: Matthias Thane Edited by: Matthias Thane on 11/05/2011 01:45:26 Let's make this clear: I am an enemy of the NC. I still think this is stupid.
I agee that jump bridges need changing, but not like this. I agree taht combat jump capable ships (baring black-ops) shouldn't be able to use JBs, but when did they use them in the first place? This is punishing players for being organised. I don't think that should happen.
The principle behind this change is wrong.
Only Rorqs and JFs really use bridges, and thats to get into cyno jammed systems.
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Hugh Hefner
Caldari Paxton Industries -Mostly Harmless-
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Posted - 2011.05.11 01:49:00 -
[1064]
Im getting to seriously dislike CCP Soundwave, just wanted to share that with the rest of you. Its rare to see such a clueless individual reign free mindlessly wrecking a game, a sad thing since its a game I kind of enjoy, though less and less with each change CCP Soundwave implement lol. Let us all gather together and pray that he gets a promotion to a position where he cant wreck the game further.
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Megy Feel
V.L.A.S.T. V.L.A.S.T
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Posted - 2011.05.11 01:49:00 -
[1065]
Edited by: Megy Feel on 11/05/2011 01:49:49
Originally by: Cellistara
Originally by: Giselle Garner
Originally by: Giselle Garner Edited by: Giselle Garner on 11/05/2011 01:30:11 Time to do a semi-serious post: They make that every alliance can hold the sov of every system it has people to hold on. No more entire regions owned by 1 alliance. They make that most of the process to move a ship is done via stargate. The enemy alliances make gatecamps. The enemy alliance kill more ships, either they use tricks as warping to a planet or other entity in the overview to avoid the interdictors of every system (remember, 0.0) and avoiding the "easy kb way" of a gatecamp ¼¼ (not said, but a lot of carebears of 0.0 TBH). The only they want is to stimulate the market. By the amount of kills there will be. Ah, and also want to stimulate the population of Ibis in 0.0 EDIT: Another note, they want to make die the market of expensive implants 
Who will win in this game? The industrialist, OFC.
The first serious post of the night and people don't give his opinnion. U all mad 
How will the industrialist win without null sec minerals? Oh yeah the drone region residents.
Well like using those brain cells once in blue moon.
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Giselle Garner
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Posted - 2011.05.11 01:49:00 -
[1066]
Originally by: Cellistara
Because high and low sec belts have so much ABCM in em. Drones will be the only source of megacyte and zydrine. Wormholes for Morphite. And no one wants to mine in a wormhole when they could just get ribbons and make 10 times as much.
If all about price fluctuation. If the price is worth to do it, it will be done by someone . If the market need a bit of some mineral that NO ONE extracts, will be extracted, so easy like that.
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LtCol Laurentius
Zor Industries Pandemic Legion
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Posted - 2011.05.11 01:50:00 -
[1067]
Originally by: Lruce Bee
Originally by: LtCol Laurentius About ****ing time CCP. Good Job!
And to you whiners out there: I have lived the last 3 years in nullsec. Without a single jumpbridge. Confirming it is possible. But ofc, you cannot be asleep at the helm anymore. You actually have to coordinate with other players. Use scouts. Use bookmarks. Be smart. For those of you that thinks this just is to much effort, I wish you good luck in your journey back to empire space, where you belong.
HTFU.
Id love to see you guys hold sov long enuff to have a jb ahaha I bet you titan bridge more then the avg guy tho?
¿
I've been in PL since january 2011. For two and a half years before that I lived most of the time in an alliance without a single titan. I am pretty sure the logitsics challenges of nomadic PVP alliances, that has no local market and needs to import everything, and that PVPs constantly and thus needs to replace losses compares favorably to an allaince that sit in the same ****ing system year in and year out and run sanctums. Try get a clue before you sperg on the forums.
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Mobius Fierce
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Posted - 2011.05.11 01:51:00 -
[1068]
They should change null sec. But they should incorporate the buffs and the nerfs at the same time. Now they're just making living in null sec worse right away and may or may not get to the good parts at some unspecified time in the future. I imagine all the good things will get delayed and then forgotten about while actually living in null sec just becomes more of a hassle than it already is.
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Lunenwald
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Posted - 2011.05.11 01:51:00 -
[1069]
This is a major economic error. This will drive up the cost of ALL null sec resources in hi and low sec. It will hurt hi sec economies, since null will not be BUYING as much of their goods. This will also cause players to quit. Not good for CCPs wallet either. There are dead zones in null where no one lives because CCP has killed them,not the carebears or PVPers. These systems are now not profitable. JBs only connect profitable systems. No one likes flying through these wastelands, not even PVPers, since no one lives there. Make these wastelands profitable again CCP! Thats your real answer. JBs are just a symptom of a bigger problem that you created. Fix that and your JB "problem" will go away.
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NeoKarn
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Posted - 2011.05.11 01:52:00 -
[1070]
This change is going to do Stuff all except **** off 0.0 players.
CCP are expecting now that roaming gangs will be able to catch all these's people as they move from bridge to bridge via the gate. While this will happen to a small amount of people it will be very rare as most of the jumpbridge "links" (as in 2 JB systems) are deep inside your controlled area. Meaning most roaming gangs would be intercepted by then.
As for slowing down a large fleet it's added maybe 2 minutes per JB at most. So your fleet will arrive maybe 10 minutes later at most to a big fleet fight which isn't going to make much difference in 95% of battles.
Whats needed is a way to make small fleets strategically relevant. If I had to change Jumpbridges (Which really would have been WAY WAY down the list of things to change in 0.0 ) I would have moved then to the ihub as a destructible modual (like station services) that could be taken out in 15 minutes by a fleet of 20 - 30 subcaps. Then once repaired I would have put a 1 hour timer on it to re-establish the JB link. That way before a large fight an offensive fleet could send in 3 or 4 small fast moving gangs to disable the JB network to slow down the response time of the defenders.
TL;DR : Make JB's easier to incapacitate by small gangs. Add a timer once repaired to re-establish the link. Small gang now can provoke a decent fight as Allaince's have to respond or have there JB network disabled.
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Lruce Bee
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Posted - 2011.05.11 01:52:00 -
[1071]
Originally by: Dvomayn Lol listen to yourself for crying out loud. People used to survive in EVE without JB's, you can sure as hell survive after these changes. The only people these changes are going to remotely hurt is the idiots up north who have jump bridges splattered everywhere and have no interest in participating in decent PVP of any sort. Man the hell up and take the changes. This is probably one of the best changes CCP could make to JB's - they could always remove them and _god forbid_ you would have to take more gates, shock horror.
Or cancel account(s) ? but ccp starting to do all these short warning massive changes to the way many ppl live in 0.0 ... I want changes to my 0.0 lifestyle to be changed by players not alot of bufs and nerfs and buffs again to "keep it fresh" reminds me too much of other mmo's. needed changes fine.. but 7days for ppl with real lives to do all that logistics work thats lame and not needed?..
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Lruce Bee
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Posted - 2011.05.11 01:55:00 -
[1072]
Originally by: Lunenwald This is a major economic error. This will drive up the cost of ALL null sec resources in hi and low sec. It will hurt hi sec economies, since null will not be BUYING as much of their goods. This will also cause players to quit. Not good for CCPs wallet either. There are dead zones in null where no one lives because CCP has killed them,not the carebears or PVPers. These systems are now not profitable. JBs only connect profitable systems. No one likes flying through these wastelands, not even PVPers, since no one lives there. Make these wastelands profitable again CCP! Thats your real answer. JBs are just a symptom of a bigger problem that you created. Fix that and your JB "problem" will go away.
They want more isk-sinks ;p
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Lieutenant Narf
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Posted - 2011.05.11 01:55:00 -
[1073]
Crap, Overhauls suck.
Is what they did to galaxies, they were never happy with the system. Alwase had to overhaul it, and eventually peeps got fed up and left.
Not gonna make every 1 happy 100% of the time,
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Arien Omnicron
Gallente Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2011.05.11 01:57:00 -
[1074]
Originally by: Hugh Hefner Im getting to seriously dislike CCP Soundwave, just wanted to share that with the rest of you. Its rare to see such a clueless individual reign free mindlessly wrecking a game, a sad thing since its a game I kind of enjoy, though less and less with each change CCP Soundwave implement lol. Let us all gather together and pray that he gets a promotion to a position where he cant wreck the game further.
Did any one else watch the CEO presentation by the head of battle clinic. Did any one read this Hugh's post CCP people are not liking your leader ship. I hope you seriously consider the people voice, because from the looks of it they are not happy The Mittani put the CSM into action.
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.05.11 01:57:00 -
[1075]
Originally by: MeBiatch HAHAHAHHAHAHA ALL THE NULLBEARS ARE PATHETIC... I USED TO LIVE IN FREGE LAND IN 2006! I REMBEMBER WHAT IT WAS LIKE HAVING TO JUMP 25 PLUS JUMPS JUST TO GET TO LOW SEC...
NOW YOU COMPLAIN THAT YOU ACTUALLY MIGHT LOOSE A SHIP CUSS YOU HAVE TO GO THREW A GATE!??!?!?1 YOU SMELL
ok now without caps lock...
seriously guys this is for the good of the game i live in faction null sec and i get along just fine... 200 mill from belt ratting a day (so stop *****ing about the annom nerf you nooblets!) and i cover my logistics via jf/carriers... you should try it not so bad...
the only people who will complain are those in giangantic congolermant alliances... hell you are in a corp thats a member of an allinace thats a member of a coalition... weather its drone/goon/north/aaa/south.... its redonckyless... kill your next door nieghbours!!! i go 5 jumps and i can find pvp against reds... why do you need 5+ jumps brdiges in tribune to bring in constant reinforcements... or any system for that reason... time to gain some balls and learn real pvp not this bloob crap!!!
VIVA LA FREGE!!! IM RIGHT WITH YOU THERE MAN!
I remember escorting freighters from LXQ up to ngm before jump bridges were introduced, back in the day before cyno jammers and when ginger magician was still hot dropping moms on people. You know what?
EVEN W/O Jump bridges we still managed to control over 50 systems, and coordinate attacks, we still had people attack and eventually over throw us.
All this nerf is going to do is force alliance to put effort into controlling their space again.
oh yeah VIVA LA FREGE!
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Lruce Bee
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Posted - 2011.05.11 01:57:00 -
[1076]
Edited by: Lruce Bee on 11/05/2011 01:59:52
Originally by: Matthias Thane Edited by: Matthias Thane on 11/05/2011 01:45:26 Let's make this clear: I am an enemy of the NC. I still think this is stupid.
I agee that jump bridges need changing, but not like this. I agree taht combat jump capable ships (baring black-ops) shouldn't be able to use JBs, but when did they use them in the first place? This is punishing players for being organised. I don't think that should happen.
The principle behind this change is wrong.
Originally by: Moostang Edited by: Moostang on 11/05/2011 01:00:36
Originally by: Wibla This JB nerf is impressively stupid.
CCP, do you even play your own game?
Apparently not. IMO travel in this game in a subcap is the worst part of this game. It's horrible.
Leave the limit to two per system just make the jump bridges anchor-able at a planet instead of a moon and make them show up in the overview system-wide, i.e. player-made gates. Make them incap-able like station services and only destroyable when the i-hub is destroyable.
I dont give a damn about the safety of the current jump bridge system, I care about the 20-40 extra mind numbing jumps of pure hell like we had to endure pre-jump bridges.
This. I think this should be implemented.
You want to make things more interesting and random? Make null to null wormholes as common in the game as rifters are in small gang pvp. Make 50% of null wormholes have enough mass limit to give a titan a return trip. You will be giving alliances relatively safe pathways into enemy space. You will be allowing small gang to medium fleet size engagements. Nothing will be safe because wormhole are random.
I dont trust ccp with randomness since t2bpo crap and similar **** with insider knowledge and handouts.
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Miso Hawnee
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Posted - 2011.05.11 01:58:00 -
[1077]
Originally by: Dodgy Past Edited by: Dodgy Past on 11/05/2011 01:38:53
Originally by: Miso Hawnee I've been lobbying congress to stop unemployment checks but nothing has happened yet, how else am I supposed to fight PL?
I started out ratting in Stain in a Harbinger having flown out their in an Inty, our corp ran a ship replacement program which was funded through corp members donating their hawler spawns and drone anomalies ( which meant our logistics guys didn't have to break their backs since they were mainly importing T2 mods ). We did pretty well there and controlled a nice pocket because we did our best to make sure anyone who tried to bother us ended up with an embarrassing lossmail. I lost loads of ships, killled even more and also got to spend enough time ratting to grow my wallet at a comfortable rate and even venture on road trips to HED.
Oddly enough this was in an alliance that is blue to the NC who're conspicuously absent in whining about this; Br1ck Squad. \o/
Basically, get out and fight for your space whenever you should, not just when forced by a CTA to go endure a lag fest. It's a lot more fun.
I've been fighting for space, whether in sov war or roams since CVA help space. The down side is that a lot of that time has been spent as the underdog, getting blobbed by supercaps, or before SCraps were good I can remember PL dropping carriers on our frigate roam in Doril. It is ironic that somebody in PL would tell me to fight for my space, seeing as PL has never fought a single defensive war in their entire history. PL tried in Fountain, lost one fight and went to empire.
I really didn't expect you to answer my trolling with an honest answer... :p
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Cellistara
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Posted - 2011.05.11 02:08:00 -
[1078]
Originally by: Obsidian Hawk
Originally by: MeBiatch HAHAHAHHAHAHA ALL THE NULLBEARS ARE PATHETIC... I USED TO LIVE IN FREGE LAND IN 2006! I REMBEMBER WHAT IT WAS LIKE HAVING TO JUMP 25 PLUS JUMPS JUST TO GET TO LOW SEC...
NOW YOU COMPLAIN THAT YOU ACTUALLY MIGHT LOOSE A SHIP CUSS YOU HAVE TO GO THREW A GATE!??!?!?1 YOU SMELL
ok now without caps lock...
seriously guys this is for the good of the game i live in faction null sec and i get along just fine... 200 mill from belt ratting a day (so stop *****ing about the annom nerf you nooblets!) and i cover my logistics via jf/carriers... you should try it not so bad...
the only people who will complain are those in giangantic congolermant alliances... hell you are in a corp thats a member of an allinace thats a member of a coalition... weather its drone/goon/north/aaa/south.... its redonckyless... kill your next door nieghbours!!! i go 5 jumps and i can find pvp against reds... why do you need 5+ jumps brdiges in tribune to bring in constant reinforcements... or any system for that reason... time to gain some balls and learn real pvp not this bloob crap!!!
VIVA LA FREGE!!! IM RIGHT WITH YOU THERE MAN!
I remember escorting freighters from LXQ up to ngm before jump bridges were introduced, back in the day before cyno jammers and when ginger magician was still hot dropping moms on people. You know what?
EVEN W/O Jump bridges we still managed to control over 50 systems, and coordinate attacks, we still had people attack and eventually over throw us.
All this nerf is going to do is force alliance to put effort into controlling their space again.
oh yeah VIVA LA FREGE!
Seems to be a lot of "Back in my day, ..." going on here. Back in your day things were ****ty, but things should improve over time, not get better then switch back to the ****tiness. It would be like saying ok, the calculator is great, but then switching back to a damn slide rule.
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Opiboble Inte
Hard Rock Mining Co. The Jagged Alliance
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Posted - 2011.05.11 02:09:00 -
[1079]
This is BS. Atleast allow a CAP to be able to go through a JB if it leads into a a Cyno Jammed system. -Opi out. |

IsoMetricanTaliac 2
Gallente Center for Advanced Studies
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Posted - 2011.05.11 02:12:00 -
[1080]
Edited by: IsoMetricanTaliac 2 on 11/05/2011 02:15:07 I can see the JB nerf helping the LAG situation! As there are sure to be a lot of players that will decide EVE is no longer the game for them & will move on to one of the other NEW space based MMO's that have opened lately.
The big alliances/coalitions won't be to bothered by these changes but what are the smaller ones supposed to do? They are not always able to have multiple Titans to move logistical materials around where the bigger alliances/coalitions have access to that many Titans they could probably replace JB's with one if it wasn't such a pain in the ass. (Not saying they will just that they could if they wanted)
No I don't think these changes are going to go down very well among the smaller sized alliances that are not part of a huge coalition as they are the ones this will affect the most, & when you add these changes with the many others that have happened recently in 0.0 it really doesn't make 0.0 living a good thing to do especially when you can live in Highsec, have access to most if not all of the available minerals, be protected against most unexpected attacks to a point & not have to worry about logistics for processing etc why would anyone want to live in 0.0 that has to struggle to access those types of things?
I have to agree with other people that are saying that this nerf will end up having the totally opposite effect ingame & once the damage is done it's done & 0.0 will become even less populated.
In a Time When Many Will Seek Death, There Will Always Be Those Like Me Who Won't Mind Helping Them Along Their Way!?! |
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