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t'raq mardon
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Posted - 2011.05.18 15:03:00 -
[1]
AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.18 15:10:00 -
[2]
Originally by: t'raq mardon PVP goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
PVP has only one purpose, to keep others from enjoying EVE
Fixed your post. Please, cry more. You're only making me want to cloak up somewhere.
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t'raq mardon
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Posted - 2011.05.18 15:41:00 -
[3]
please do. eventually you will **** off enough people with your cowardly tactic of NOT fighting that CCP/CSM will actually address the fact that it should not be allowed as part of the game since you dont actually have to be playing the game to do it
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.18 15:44:00 -
[4]
Originally by: t'raq mardon please do. eventually you will **** off enough people with your cowardly tactic of NOT fighting that CCP/CSM will actually address the fact that it should not be allowed as part of the game since you dont actually have to be playing the game to do it
There was an AFK cloaker in my alliance's home system for weeks on end a while back. Do you know how I countered him?
I ignored him. I did my ratting somewhere else and did everything else I always do in said home system exactly the same way I would if he wasn't there.
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Marlona Sky
D00M. Northern Coalition.
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Posted - 2011.05.18 15:51:00 -
[5]
NC sanctum farmer alt spotted!
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.05.18 18:43:00 -
[6]
Edited by: Grath Telkin on 18/05/2011 18:44:16
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Hi, please tell me how somebody being cloaked is interfering with your ability to play EVE online
EDIT: Also i think you might be in danger of losing the ability to post here since you are spaming the same topic over and over again.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.05.18 18:48:00 -
[7]
Actually, the thing stopping you isn't the cloaker, it's the knowledge that he's there. The problem is local.
Local is against the TOS.
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Baaldor
Igneus Auctorita Gentlemen's Agreement
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Posted - 2011.05.18 18:57:00 -
[8]
Fear:
The brain structure which appears to be at the very center of most of the brain events associated with fear is the "amygdala" (Greek for "almond", its shape). The amygdala seems to respond to severe traumas with an un-erasable fear response ("post-traumatic stress disorder", or PTSD; click for a superb site by the Madison Institute of Medicine on PTSD). It seems to be genetically different and "wired" for a higher level of fear in some individuals, such as those with panic disorder. And it recently has been shown to be larger in some people with bipolar disorder, though what that means is still a mystery.
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Mag's
the united Negative Ten.
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Posted - 2011.05.18 20:09:00 -
[9]
Originally by: t'raq mardon AFK cloaking has only one purpose, to keep others from enjoying EVE
Wrong, it's to subvert the use of local.
Being AFK and cloaked does not stop the use of:
- Stargates.
- Stations.
- Ships.
- Modules.
- Playing the game.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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t'raq mardon
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Posted - 2011.05.18 20:48:00 -
[10]
Originally by: Mag's
Originally by: t'raq mardon AFK cloaking has only one purpose, to keep others from enjoying EVE
Wrong, it's to subvert the use of local.
Being AFK and cloaked does not stop the use of:
- Stargates.
- Stations.
- Ships.
- Modules.
- Playing the game.
It actually does stop you from playing the game. The only thing you can do while someone is claoked in your system and you know they have a cyno and the ability to kill industrial ships is either leave the system or sit there. Cloaking in system is an amazing way to stop everyone who lives in the system from making ISK in said system. Thats why it is an extremely unbalance mechanic. Its extremely effective but takes no risk or effort once you get into the system. If you want to disrupt peoples ability to play the game and make isk, you should have to actually be at your computer.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.18 21:07:00 -
[11]
If you truly believe that, petition everyone that you see AFK cloaking and see how long it takes for a ban/warning.
Caution though- the hammer may not fall where you want it to.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.18 21:07:00 -
[12]
Originally by: t'raq mardon
It actually does stop you from playing the game. The only thing you can do while someone is claoked in your system and you know they have a cyno and the ability to kill industrial ships is either leave the system or sit there. Cloaking in system is an amazing way to stop everyone who lives in the system from making ISK in said system. Thats why it is an extremely unbalance mechanic. Its extremely effective but takes no risk or effort once you get into the system. If you want to disrupt peoples ability to play the game and make isk, you should have to actually be at your computer.
No, actually, an AFK cloaker in 'your' system does not force you to do, or to not do, anything at all. If there are lots of you, how about a standing fleet?
Also, how about you post with your main?
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Mag's
the united Negative Ten.
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Posted - 2011.05.18 22:01:00 -
[13]
Originally by: t'raq mardon
Originally by: Mag's
Originally by: t'raq mardon AFK cloaking has only one purpose, to keep others from enjoying EVE
Wrong, it's to subvert the use of local.
Being AFK and cloaked does not stop the use of:
- Stargates.
- Stations.
- Ships.
- Modules.
- Playing the game.
It actually does stop you from playing the game.
No, that is you stopping yourself. At least be factual in your replies.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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t'raq mardon
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Posted - 2011.05.18 23:57:00 -
[14]
@Glyken I do
@Danika How would a standing fleet make a difference for the person cloaking. If we had a thousand people in the system it wouldn't make it any more likely for the person who is AFK to have any risk of losing their ship, and all they would have to do is walk away from their computer again if they even ever knew there were that many people in local to begin with. They would simply wait until there was a time they looked at their screen and saw there were only a few people in system and then try to find a target that they could kill with ease. And if they didn't find anything they would just walk away from the computer again.
@Mag's actually that is factual. The action of another play is directly affecting my ability to play the game the way i want to, by taking my carrier out and running anomalies. The effect of their actions is that i can't do that because if i do i will likely lose my carrier whenever they look at the screen again. They can do this because i have no way to counter someone who cloaks and then walks away from there computer which means they can do this every day all day for as long as their account is active and their internet holds up
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.19 00:02:00 -
[15]
Originally by: t'raq mardon
@Danika How would a standing fleet make a difference for the person cloaking. If we had a thousand people in the system it wouldn't make it any more likely for the person who is AFK to have any risk of losing their ship, and all they would have to do is walk away from their computer again if they even ever knew there were that many people in local to begin with. They would simply wait until there was a time they looked at their screen and saw there were only a few people in system and then try to find a target that they could kill with ease. And if they didn't find anything they would just walk away from the computer again.
The logic being that if they jump on someone in the standing fleet, everyone else in the fleet warps to them. Besides, if they don't do anythign when the system is busy, just put all your bots in the one system and watch the afk cloaker never bother you again :)
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Kaelie Onren
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Posted - 2011.05.19 00:10:00 -
[16]
Are you seriously asking us to consider taking out a legitimate part of the game mechanic just because it makes you psychologically unable to play? Afk cloaking sounds like a perfectly sound tactic to me. One that you should counter by ignoring them ( take risk ) or hunting them down ( deal with the risk ). I'm sorry it just sounds like you are complaining that German u-boats are making your merchant shipping business difficult, and that god should make it illegal for Germans to use u-boats.
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t'raq mardon
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Posted - 2011.05.19 00:31:00 -
[17]
Originally by: Kaelie Onren ...Afk cloaking sounds like a perfectly sound tactic to me. One that you should counter by ignoring them ( take risk ) or hunting them down ( deal with the risk )....
I would love to be able to hunt them down. That is exactly what i am suggesting, having the ability to hunt them down. Even if it is an excruciatingly long and hard job that is easily countered by the player that is cloaked making it all but impossible to catch a cloaked ship if the player is active, all i want is the ability to hunt them down.
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Kaelie Onren
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Posted - 2011.05.19 00:40:00 -
[18]
Edited by: Kaelie Onren on 19/05/2011 00:40:47
Originally by: t'raq mardon
Originally by: Kaelie Onren ...Afk cloaking sounds like a perfectly sound tactic to me. One that you should counter by ignoring them ( take risk ) or hunting them down ( deal with the risk )....
I would love to be able to hunt them down. That is exactly what i am suggesting, having the ability to hunt them down. Even if it is an excruciatingly long and hard job that is easily countered by the player that is cloaked making it all but impossible to catch a cloaked ship if the player is active, all i want is the ability to hunt them down.
Maybe I'm being nitpicky, but then why did you not write that as your proposal, instead of the "AFK Cloaking shouldn't be allowed as it violates the Terms of Service of the game" sentiment that everyone else is reading.
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Kaelie Onren
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Posted - 2011.05.19 00:48:00 -
[19]
Originally by: t'raq mardon Even if it is an excruciatingly long and hard job that is easily countered by the player that is cloaked making it all but impossible to catch a cloaked ship if the player is active,
Hold on a minute....Let me get this straight. You have a problem with AFK cloakers, but you are now saying that it's all but impossible to catch them if they are *NOT* AFK? (IE not in the scope of this discussion)??
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.05.19 01:20:00 -
[20]
So I'm confused.
The meaning of AFK is "Away From Keyboard".
If another player is away from his keyboard how is he bothering you?
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Kaelie Onren
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Posted - 2011.05.19 02:30:00 -
[21]
Originally by: Grath Telkin So I'm confused.
The meaning of AFK is "Away From Keyboard".
If another player is away from his keyboard how is he bothering you?
He's arguing that the psychological stress caused by a afk cloaker is enough to keep him from mining or ratting or going about his business. The argument goes that an afk cloaker doesn't have to do anything active (and be away from the keyboard) in order to achieve this effect. The statement was then made that he should just hunt down the afk cloaker and kill it. Then the reponse is that they are actually hard to kill, IF the person is at the keyboard and evading probing/detection. QED.
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.19 02:47:00 -
[22]
It sounds more like he's arguing that he can't comfortably set up his bot to do his ratting and/or mining for him so he can comfortably go afk while they do his work for him.
And, to the OP's "against the TOS" bs argument: Thousands of players in EVE won't enter Nullsec or Lowsec because they know for damn sure that some groupo of griefers is going to destroy their ship, or ships, just for the f'n hell of it. It happens all the time, and not only prevents people from enjoying the game, but ****es them off.
If that's not a problem, then I'm sure that this isn't.
Enjoy your day, and try not to get to upset about that little afk cloaker. As a Nullsec player, I'm sure you are aware that an active player can just cycle dscan and look for the cyno on his overview should it actually pop up.
Everyone is always perfectly happy when the rules don't get in their way, as long as they can use them against someone else.
Kindly shove it, and stop posting this trash here.
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Dograzor
The Black Rabbits The Gurlstas Associates
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Posted - 2011.05.19 05:57:00 -
[23]
Nope, not supporting.
There is no way to prove if someone is behind keyboard or not while cloaked.
2ndly, a cloaked ship will in no way keep you from enjoying eve.. unless it well, decloaks and shoots the **** out of you. But that's just how Eve should be. -
"We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value" |
t'raq mardon
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Posted - 2011.05.19 05:59:00 -
[24]
Originally by: Kaelie Onren
Originally by: t'raq mardon Even if it is an excruciatingly long and hard job that is easily countered by the player that is cloaked making it all but impossible to catch a cloaked ship if the player is active,
Hold on a minute....Let me get this straight. You have a problem with AFK cloakers, but you are now saying that it's all but impossible to catch them if they are *NOT* AFK? (IE not in the scope of this discussion)??
You must not understand how this part of the game currently works. If you have a ship fitted with a cloaking device and can get into a system and off the gate, you can cloak up in that system and NEVER be found. There is currently NO possible way to find or decloak a ship unless you already know where they are. The idea of the many proposals i have brought to this part of the forum is having the ability to locate or decloak a ship in a way that would allow any active player to avoid detection but would prevent a player from cloaking their ship in a system and then walking away. AFK cloaking is used to lull players in that system into a false sense of security by remaining online and cloaked for days or weeks on end with no activity(because they are afk) and then all of the sudden hot dropping a capital fleet. If you want to achieve this advantage you should have to be actively at the computer playing the game.
Also, ah yes the "your a botter" argument. Keep bumping me back to the top
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Simeon Whiteheaven
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Posted - 2011.05.19 07:28:00 -
[25]
No, cloaking should remain as it is now.
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Mag's
the united Negative Ten.
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Posted - 2011.05.19 07:31:00 -
[26]
Originally by: t'raq mardon @Mag's actually that is factual. The action of another play is directly affecting my ability to play the game the way i want to, by taking my carrier out and running anomalies. The effect of their actions is that i can't do that because if i do i will likely lose my carrier whenever they look at the screen again. They can do this because i have no way to counter someone who cloaks and then walks away from there computer which means they can do this every day all day for as long as their account is active and their internet holds up
It's not factual, it emotional. You are suffering from fear, a response that you alone allow to occur. If they do attack your carrier, then they are not in fact AFK.
Your problem is, you can see them in local. This plays on your weak kind, creating fear. If your all seeing eye wasn't as powerful, you would have this issue.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Keras Authion
Science and Trade Institute
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Posted - 2011.05.19 07:59:00 -
[27]
The cloaking is fine.
What are you afraid of? That the cloaker uncloaks and attacks your mining/ratting ship? Or that he cynoes something nasty to your system?
For uncloaking and attacking the system is working as intended. You get to choose the place and time you attack. In exchange the cloak module gimps the scan resolution on non-bonused ships, giving you time to warp off. You do keep aligned while ratting in a system with hostiles, do you? VS stealth bombers and recons keep a corpmate in system (rat different belts and move to next system after the belts deplete) and you should be able to react in time to counter it.
For cynoes the problem is not the cloaks but the cyno ability to drop multiple supercaps on a moment's notice. Again, the cloak just gives you the opportunity to choose the best time to attack, nothing more. Which is working as intended. This means you should be complaning about cynos and not cloaks. Maybe you could add a cyno opening delay after you de-cloak but that's a subject for a different topic, and not necessarily a feasible one.
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Osrec Alobriha
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Posted - 2011.05.19 08:32:00 -
[28]
Well, actually by a roleplay point of view afk cloaking is totally legitimate. Imagine being a pirate, placing your ship and cloaking it waiting for the right prey. you know you have to wait hours... well... you are in a 300mt long ship... you get up from the bridge and you go to eat, **** , do whatever you want... every now and then you go back to the bridge and check the scanner... any prey? no... still waiting... by your point of view it seems to me that even being killed interferes with the ability for everyone to enjoy the game. i like being afraid of cloaked pirates, i dont want to know if they will attack me or not (afk), being able to know if there is an actual danger by looking at the local channel is a spoil.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.19 11:13:00 -
[29]
Originally by: t'raq mardon @Glyken I do
so do the GMs agree with you or not?
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.19 12:32:00 -
[30]
I think I, and others, pointed out why your complaints point more to a concern about being able to bot in peace, than whether someone is going to cyno a supercap fleet on you. Most self proclaimed afk miners btw, are also botters, despite their abusing it less and making an effort to seem otherwise. This is what happens to a generation that grows up on cheat codes supplied by developers I would guess. Immortality, God-mode, unlimited bullets, etc.. They just can't play without such benefits.
Hacking, botting, and all the rest is extremely prolific, to the point of even admins on gaming servers using them, and having the benefit of not being subject to scans themselves. Most people that get away with it, are the ones who claim otherwise and moderate their use to something resulting in, more or less, normal stat's. Just a little better than average.
So if we think you're really just a whining botter, don't be too surprised. Botters tend to be insecure individuals that need their ego's stroked, which is part of the reason they bot in the first place. So they can be more successful, which makes them seem cooler to their peers, which leads to competition between botters, which leaves honest people looking like fools, which leads to botters stroking their own ego's calling honest people losers.
This is where the terms 1337 and FAIL come from, or at least, from whence they originated. Think about that, the next time you use them.
Right.. you're 'really' concerned about hot-dropping fleets. Well, no worries, they have to decloak to light a cyno, and when they do they are completely vulnerable. You can get them then.
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