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t'raq mardon
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Posted - 2011.05.18 15:03:00 -
[1]
AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.18 15:10:00 -
[2]
Originally by: t'raq mardon PVP goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
PVP has only one purpose, to keep others from enjoying EVE
Fixed your post. Please, cry more. You're only making me want to cloak up somewhere.
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t'raq mardon
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Posted - 2011.05.18 15:41:00 -
[3]
please do. eventually you will **** off enough people with your cowardly tactic of NOT fighting that CCP/CSM will actually address the fact that it should not be allowed as part of the game since you dont actually have to be playing the game to do it
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.18 15:44:00 -
[4]
Originally by: t'raq mardon please do. eventually you will **** off enough people with your cowardly tactic of NOT fighting that CCP/CSM will actually address the fact that it should not be allowed as part of the game since you dont actually have to be playing the game to do it
There was an AFK cloaker in my alliance's home system for weeks on end a while back. Do you know how I countered him?
I ignored him. I did my ratting somewhere else and did everything else I always do in said home system exactly the same way I would if he wasn't there.
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Marlona Sky
D00M. Northern Coalition.
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Posted - 2011.05.18 15:51:00 -
[5]
NC sanctum farmer alt spotted!
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.05.18 18:43:00 -
[6]
Edited by: Grath Telkin on 18/05/2011 18:44:16
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Hi, please tell me how somebody being cloaked is interfering with your ability to play EVE online
EDIT: Also i think you might be in danger of losing the ability to post here since you are spaming the same topic over and over again.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2011.05.18 18:48:00 -
[7]
Actually, the thing stopping you isn't the cloaker, it's the knowledge that he's there. The problem is local.
Local is against the TOS.
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Baaldor
Igneus Auctorita Gentlemen's Agreement
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Posted - 2011.05.18 18:57:00 -
[8]
Fear:
The brain structure which appears to be at the very center of most of the brain events associated with fear is the "amygdala" (Greek for "almond", its shape). The amygdala seems to respond to severe traumas with an un-erasable fear response ("post-traumatic stress disorder", or PTSD; click for a superb site by the Madison Institute of Medicine on PTSD). It seems to be genetically different and "wired" for a higher level of fear in some individuals, such as those with panic disorder. And it recently has been shown to be larger in some people with bipolar disorder, though what that means is still a mystery.
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Mag's
the united Negative Ten.
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Posted - 2011.05.18 20:09:00 -
[9]
Originally by: t'raq mardon AFK cloaking has only one purpose, to keep others from enjoying EVE
Wrong, it's to subvert the use of local.
Being AFK and cloaked does not stop the use of:
- Stargates.
- Stations.
- Ships.
- Modules.
- Playing the game.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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t'raq mardon
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Posted - 2011.05.18 20:48:00 -
[10]
Originally by: Mag's
Originally by: t'raq mardon AFK cloaking has only one purpose, to keep others from enjoying EVE
Wrong, it's to subvert the use of local.
Being AFK and cloaked does not stop the use of:
- Stargates.
- Stations.
- Ships.
- Modules.
- Playing the game.
It actually does stop you from playing the game. The only thing you can do while someone is claoked in your system and you know they have a cyno and the ability to kill industrial ships is either leave the system or sit there. Cloaking in system is an amazing way to stop everyone who lives in the system from making ISK in said system. Thats why it is an extremely unbalance mechanic. Its extremely effective but takes no risk or effort once you get into the system. If you want to disrupt peoples ability to play the game and make isk, you should have to actually be at your computer.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.18 21:07:00 -
[11]
If you truly believe that, petition everyone that you see AFK cloaking and see how long it takes for a ban/warning.
Caution though- the hammer may not fall where you want it to.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.18 21:07:00 -
[12]
Originally by: t'raq mardon
It actually does stop you from playing the game. The only thing you can do while someone is claoked in your system and you know they have a cyno and the ability to kill industrial ships is either leave the system or sit there. Cloaking in system is an amazing way to stop everyone who lives in the system from making ISK in said system. Thats why it is an extremely unbalance mechanic. Its extremely effective but takes no risk or effort once you get into the system. If you want to disrupt peoples ability to play the game and make isk, you should have to actually be at your computer.
No, actually, an AFK cloaker in 'your' system does not force you to do, or to not do, anything at all. If there are lots of you, how about a standing fleet?
Also, how about you post with your main?
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Mag's
the united Negative Ten.
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Posted - 2011.05.18 22:01:00 -
[13]
Originally by: t'raq mardon
Originally by: Mag's
Originally by: t'raq mardon AFK cloaking has only one purpose, to keep others from enjoying EVE
Wrong, it's to subvert the use of local.
Being AFK and cloaked does not stop the use of:
- Stargates.
- Stations.
- Ships.
- Modules.
- Playing the game.
It actually does stop you from playing the game.
No, that is you stopping yourself. At least be factual in your replies.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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t'raq mardon
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Posted - 2011.05.18 23:57:00 -
[14]
@Glyken I do
@Danika How would a standing fleet make a difference for the person cloaking. If we had a thousand people in the system it wouldn't make it any more likely for the person who is AFK to have any risk of losing their ship, and all they would have to do is walk away from their computer again if they even ever knew there were that many people in local to begin with. They would simply wait until there was a time they looked at their screen and saw there were only a few people in system and then try to find a target that they could kill with ease. And if they didn't find anything they would just walk away from the computer again.
@Mag's actually that is factual. The action of another play is directly affecting my ability to play the game the way i want to, by taking my carrier out and running anomalies. The effect of their actions is that i can't do that because if i do i will likely lose my carrier whenever they look at the screen again. They can do this because i have no way to counter someone who cloaks and then walks away from there computer which means they can do this every day all day for as long as their account is active and their internet holds up
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.19 00:02:00 -
[15]
Originally by: t'raq mardon
@Danika How would a standing fleet make a difference for the person cloaking. If we had a thousand people in the system it wouldn't make it any more likely for the person who is AFK to have any risk of losing their ship, and all they would have to do is walk away from their computer again if they even ever knew there were that many people in local to begin with. They would simply wait until there was a time they looked at their screen and saw there were only a few people in system and then try to find a target that they could kill with ease. And if they didn't find anything they would just walk away from the computer again.
The logic being that if they jump on someone in the standing fleet, everyone else in the fleet warps to them. Besides, if they don't do anythign when the system is busy, just put all your bots in the one system and watch the afk cloaker never bother you again :)
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Kaelie Onren
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Posted - 2011.05.19 00:10:00 -
[16]
Are you seriously asking us to consider taking out a legitimate part of the game mechanic just because it makes you psychologically unable to play? Afk cloaking sounds like a perfectly sound tactic to me. One that you should counter by ignoring them ( take risk ) or hunting them down ( deal with the risk ). I'm sorry it just sounds like you are complaining that German u-boats are making your merchant shipping business difficult, and that god should make it illegal for Germans to use u-boats.
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t'raq mardon
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Posted - 2011.05.19 00:31:00 -
[17]
Originally by: Kaelie Onren ...Afk cloaking sounds like a perfectly sound tactic to me. One that you should counter by ignoring them ( take risk ) or hunting them down ( deal with the risk )....
I would love to be able to hunt them down. That is exactly what i am suggesting, having the ability to hunt them down. Even if it is an excruciatingly long and hard job that is easily countered by the player that is cloaked making it all but impossible to catch a cloaked ship if the player is active, all i want is the ability to hunt them down.
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Kaelie Onren
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Posted - 2011.05.19 00:40:00 -
[18]
Edited by: Kaelie Onren on 19/05/2011 00:40:47
Originally by: t'raq mardon
Originally by: Kaelie Onren ...Afk cloaking sounds like a perfectly sound tactic to me. One that you should counter by ignoring them ( take risk ) or hunting them down ( deal with the risk )....
I would love to be able to hunt them down. That is exactly what i am suggesting, having the ability to hunt them down. Even if it is an excruciatingly long and hard job that is easily countered by the player that is cloaked making it all but impossible to catch a cloaked ship if the player is active, all i want is the ability to hunt them down.
Maybe I'm being nitpicky, but then why did you not write that as your proposal, instead of the "AFK Cloaking shouldn't be allowed as it violates the Terms of Service of the game" sentiment that everyone else is reading.
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Kaelie Onren
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Posted - 2011.05.19 00:48:00 -
[19]
Originally by: t'raq mardon Even if it is an excruciatingly long and hard job that is easily countered by the player that is cloaked making it all but impossible to catch a cloaked ship if the player is active,
Hold on a minute....Let me get this straight. You have a problem with AFK cloakers, but you are now saying that it's all but impossible to catch them if they are *NOT* AFK? (IE not in the scope of this discussion)??
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.05.19 01:20:00 -
[20]
So I'm confused.
The meaning of AFK is "Away From Keyboard".
If another player is away from his keyboard how is he bothering you?
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Kaelie Onren
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Posted - 2011.05.19 02:30:00 -
[21]
Originally by: Grath Telkin So I'm confused.
The meaning of AFK is "Away From Keyboard".
If another player is away from his keyboard how is he bothering you?
He's arguing that the psychological stress caused by a afk cloaker is enough to keep him from mining or ratting or going about his business. The argument goes that an afk cloaker doesn't have to do anything active (and be away from the keyboard) in order to achieve this effect. The statement was then made that he should just hunt down the afk cloaker and kill it. Then the reponse is that they are actually hard to kill, IF the person is at the keyboard and evading probing/detection. QED.
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.19 02:47:00 -
[22]
It sounds more like he's arguing that he can't comfortably set up his bot to do his ratting and/or mining for him so he can comfortably go afk while they do his work for him.
And, to the OP's "against the TOS" bs argument: Thousands of players in EVE won't enter Nullsec or Lowsec because they know for damn sure that some groupo of griefers is going to destroy their ship, or ships, just for the f'n hell of it. It happens all the time, and not only prevents people from enjoying the game, but ****es them off.
If that's not a problem, then I'm sure that this isn't.
Enjoy your day, and try not to get to upset about that little afk cloaker. As a Nullsec player, I'm sure you are aware that an active player can just cycle dscan and look for the cyno on his overview should it actually pop up.
Everyone is always perfectly happy when the rules don't get in their way, as long as they can use them against someone else.
Kindly shove it, and stop posting this trash here.
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Dograzor
The Black Rabbits The Gurlstas Associates
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Posted - 2011.05.19 05:57:00 -
[23]
Nope, not supporting.
There is no way to prove if someone is behind keyboard or not while cloaked.
2ndly, a cloaked ship will in no way keep you from enjoying eve.. unless it well, decloaks and shoots the **** out of you. But that's just how Eve should be. -
"We don't gank, we just apply force in a disproportionate manner during an uneven tactical combat situation to maximize revenue and increase shareholder value" |
t'raq mardon
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Posted - 2011.05.19 05:59:00 -
[24]
Originally by: Kaelie Onren
Originally by: t'raq mardon Even if it is an excruciatingly long and hard job that is easily countered by the player that is cloaked making it all but impossible to catch a cloaked ship if the player is active,
Hold on a minute....Let me get this straight. You have a problem with AFK cloakers, but you are now saying that it's all but impossible to catch them if they are *NOT* AFK? (IE not in the scope of this discussion)??
You must not understand how this part of the game currently works. If you have a ship fitted with a cloaking device and can get into a system and off the gate, you can cloak up in that system and NEVER be found. There is currently NO possible way to find or decloak a ship unless you already know where they are. The idea of the many proposals i have brought to this part of the forum is having the ability to locate or decloak a ship in a way that would allow any active player to avoid detection but would prevent a player from cloaking their ship in a system and then walking away. AFK cloaking is used to lull players in that system into a false sense of security by remaining online and cloaked for days or weeks on end with no activity(because they are afk) and then all of the sudden hot dropping a capital fleet. If you want to achieve this advantage you should have to be actively at the computer playing the game.
Also, ah yes the "your a botter" argument. Keep bumping me back to the top
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Simeon Whiteheaven
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Posted - 2011.05.19 07:28:00 -
[25]
No, cloaking should remain as it is now.
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Mag's
the united Negative Ten.
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Posted - 2011.05.19 07:31:00 -
[26]
Originally by: t'raq mardon @Mag's actually that is factual. The action of another play is directly affecting my ability to play the game the way i want to, by taking my carrier out and running anomalies. The effect of their actions is that i can't do that because if i do i will likely lose my carrier whenever they look at the screen again. They can do this because i have no way to counter someone who cloaks and then walks away from there computer which means they can do this every day all day for as long as their account is active and their internet holds up
It's not factual, it emotional. You are suffering from fear, a response that you alone allow to occur. If they do attack your carrier, then they are not in fact AFK.
Your problem is, you can see them in local. This plays on your weak kind, creating fear. If your all seeing eye wasn't as powerful, you would have this issue.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Keras Authion
Science and Trade Institute
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Posted - 2011.05.19 07:59:00 -
[27]
The cloaking is fine.
What are you afraid of? That the cloaker uncloaks and attacks your mining/ratting ship? Or that he cynoes something nasty to your system?
For uncloaking and attacking the system is working as intended. You get to choose the place and time you attack. In exchange the cloak module gimps the scan resolution on non-bonused ships, giving you time to warp off. You do keep aligned while ratting in a system with hostiles, do you? VS stealth bombers and recons keep a corpmate in system (rat different belts and move to next system after the belts deplete) and you should be able to react in time to counter it.
For cynoes the problem is not the cloaks but the cyno ability to drop multiple supercaps on a moment's notice. Again, the cloak just gives you the opportunity to choose the best time to attack, nothing more. Which is working as intended. This means you should be complaning about cynos and not cloaks. Maybe you could add a cyno opening delay after you de-cloak but that's a subject for a different topic, and not necessarily a feasible one.
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Osrec Alobriha
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Posted - 2011.05.19 08:32:00 -
[28]
Well, actually by a roleplay point of view afk cloaking is totally legitimate. Imagine being a pirate, placing your ship and cloaking it waiting for the right prey. you know you have to wait hours... well... you are in a 300mt long ship... you get up from the bridge and you go to eat, **** , do whatever you want... every now and then you go back to the bridge and check the scanner... any prey? no... still waiting... by your point of view it seems to me that even being killed interferes with the ability for everyone to enjoy the game. i like being afraid of cloaked pirates, i dont want to know if they will attack me or not (afk), being able to know if there is an actual danger by looking at the local channel is a spoil.
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Glyken Touchon
Independent Alchemists
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Posted - 2011.05.19 11:13:00 -
[29]
Originally by: t'raq mardon @Glyken I do
so do the GMs agree with you or not?
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.19 12:32:00 -
[30]
I think I, and others, pointed out why your complaints point more to a concern about being able to bot in peace, than whether someone is going to cyno a supercap fleet on you. Most self proclaimed afk miners btw, are also botters, despite their abusing it less and making an effort to seem otherwise. This is what happens to a generation that grows up on cheat codes supplied by developers I would guess. Immortality, God-mode, unlimited bullets, etc.. They just can't play without such benefits.
Hacking, botting, and all the rest is extremely prolific, to the point of even admins on gaming servers using them, and having the benefit of not being subject to scans themselves. Most people that get away with it, are the ones who claim otherwise and moderate their use to something resulting in, more or less, normal stat's. Just a little better than average.
So if we think you're really just a whining botter, don't be too surprised. Botters tend to be insecure individuals that need their ego's stroked, which is part of the reason they bot in the first place. So they can be more successful, which makes them seem cooler to their peers, which leads to competition between botters, which leaves honest people looking like fools, which leads to botters stroking their own ego's calling honest people losers.
This is where the terms 1337 and FAIL come from, or at least, from whence they originated. Think about that, the next time you use them.
Right.. you're 'really' concerned about hot-dropping fleets. Well, no worries, they have to decloak to light a cyno, and when they do they are completely vulnerable. You can get them then.
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Torenc
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Posted - 2011.05.19 12:44:00 -
[31]
how much seconds its to get them after he declouks it that not even second, so no they not vurneble, yo ustil need target him and if cyno its up you have no chous as only die easy kill. So cloucers ned to have limited time to get targets not only sit in clouck for days loking for targets mostly off time afk siting afcors. if you look for thargets sit by PC and look on your char if no leave system.
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J'aghatai
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Posted - 2011.05.19 13:14:00 -
[32]
Your carebear mind didnt got the idea, the covert operations class has a reason - like having eyes on sth? Every alliance has dozens of covops sitting around for hours to have eyes on hostiles, systems and stuff. Pretty much they ARE AFK most of time because they are all dual boxers and most of the time nothing happens. Seriously just to protect your whiny solo ratting such a mechanic will just hit those who make something useful in this game.
Just to add a reason why you cant stop it. Even if it would be possible, i wont support it because its just tears.
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t'raq mardon
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Posted - 2011.05.19 15:32:00 -
[33]
Originally by: Osrec Alobriha Well, actually by a roleplay point of view afk cloaking is totally legitimate. Imagine being a pirate, placing your ship and cloaking it waiting for the right prey. you know you have to wait hours... well... you are in a 300mt long ship... you get up from the bridge and you go to eat, **** , do whatever you want... every now and then you go back to the bridge and check the scanner... any prey? no... still waiting... by your point of view it seems to me that even being killed interferes with the ability for everyone to enjoy the game. i like being afraid of cloaked pirates, i dont want to know if they will attack me or not (afk), being able to know if there is an actual danger by looking at the local channel is a spoil.
I think being able to sit in waiting is great, and i dont think there should be a change in peoples ability to sit and wait for an unsuspecting victim. I just dont think they should ba able to walk away from the game knowing that they can come back later. And if your role playing, you cant just walk away from your ship or go to sleep and not worry that you might be discovered.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.19 15:33:00 -
[34]
Originally by: t'raq mardon
Originally by: Osrec Alobriha Well, actually by a roleplay point of view afk cloaking is totally legitimate. Imagine being a pirate, placing your ship and cloaking it waiting for the right prey. you know you have to wait hours... well... you are in a 300mt long ship... you get up from the bridge and you go to eat, **** , do whatever you want... every now and then you go back to the bridge and check the scanner... any prey? no... still waiting... by your point of view it seems to me that even being killed interferes with the ability for everyone to enjoy the game. i like being afraid of cloaked pirates, i dont want to know if they will attack me or not (afk), being able to know if there is an actual danger by looking at the local channel is a spoil.
I think being able to sit in waiting is great, and i dont think there should be a change in peoples ability to sit and wait for an unsuspecting victim. I just dont think they should ba able to walk away from the game knowing that they can come back later. And if your role playing, you cant just walk away from your ship or go to sleep and not worry that you might be discovered.
I suppose submarines should be nerfed IRL?
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t'raq mardon
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Posted - 2011.05.19 21:37:00 -
[35]
Originally by: Danika Princip
Originally by: t'raq mardon
Originally by: Osrec Alobriha Well, actually by a roleplay point of view afk cloaking is totally legitimate. Imagine being a pirate, placing your ship and cloaking it waiting for the right prey. you know you have to wait hours... well... you are in a 300mt long ship... you get up from the bridge and you go to eat, **** , do whatever you want... every now and then you go back to the bridge and check the scanner... any prey? no... still waiting... by your point of view it seems to me that even being killed interferes with the ability for everyone to enjoy the game. i like being afraid of cloaked pirates, i dont want to know if they will attack me or not (afk), being able to know if there is an actual danger by looking at the local channel is a spoil.
I think being able to sit in waiting is great, and i dont think there should be a change in peoples ability to sit and wait for an unsuspecting victim. I just dont think they should ba able to walk away from the game knowing that they can come back later. And if your role playing, you cant just walk away from your ship or go to sleep and not worry that you might be discovered.
I suppose submarines should be nerfed IRL?
Yes because a submarine are very similar to cloaking devices what with the being completely invulnerable and undetectable and all Oh wait, they can be detected by sonar and destroyed by depth charges and torpedoes. On second thought submarines are nothing like cloaked ships seeing as they actually have a weakness.
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Mystical Might
Amarr The Imperial Fedaykin
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Posted - 2011.05.19 21:46:00 -
[36]
Edited by: Mystical Might on 19/05/2011 21:46:21 Care to stop whining yet?
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.05.19 21:50:00 -
[37]
Originally by: t'raq mardon
Originally by: Danika Princip
Originally by: t'raq mardon
Originally by: Osrec Alobriha Well, actually by a roleplay point of view afk cloaking is totally legitimate. Imagine being a pirate, placing your ship and cloaking it waiting for the right prey. you know you have to wait hours... well... you are in a 300mt long ship... you get up from the bridge and you go to eat, **** , do whatever you want... every now and then you go back to the bridge and check the scanner... any prey? no... still waiting... by your point of view it seems to me that even being killed interferes with the ability for everyone to enjoy the game. i like being afraid of cloaked pirates, i dont want to know if they will attack me or not (afk), being able to know if there is an actual danger by looking at the local channel is a spoil.
I think being able to sit in waiting is great, and i dont think there should be a change in peoples ability to sit and wait for an unsuspecting victim. I just dont think they should ba able to walk away from the game knowing that they can come back later. And if your role playing, you cant just walk away from your ship or go to sleep and not worry that you might be discovered.
I suppose submarines should be nerfed IRL?
Yes because a submarine are very similar to cloaking devices what with the being completely invulnerable and undetectable and all Oh wait, they can be detected by sonar and destroyed by depth charges and torpedoes. On second thought submarines are nothing like cloaked ships seeing as they actually have a weakness.
No, actually I think they're pretty similar. You try finding a submarine sitting at the bottom of the pacific, when all you know is that it's in the pacific ocean.
Now, you try finding a spaceship that is running cloaked when all you know is that it's in a solar system.
Both are like finding an invisible needle in a haystack, before said needle ****s you up.
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t'raq mardon
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Posted - 2011.05.20 04:27:00 -
[38]
Originally by: Danika Princip
Originally by: t'raq mardon
Yes because a submarine are very similar to cloaking devices what with the being completely invulnerable and undetectable and all Oh wait, they can be detected by sonar and destroyed by depth charges and torpedoes. On second thought submarines are nothing like cloaked ships seeing as they actually have a weakness.
No, actually I think they're pretty similar. You try finding a submarine sitting at the bottom of the pacific, when all you know is that it's in the pacific ocean.
Now, you try finding a spaceship that is running cloaked when all you know is that it's in a solar system.
Both are like finding an invisible needle in a haystack, before said needle ****s you up.
Can submarines be located with sonar?
I'll answer that for you since you don't seem to know anything about submarines. Yes. I lived on one for 2 years and I can tell you no mater how perfectly still you sit on the bottom of the pacific you can be found. It may take a long time and huge amount of effort, but it CAN be done. Further, the ability of a submarine to all but disappear takes a large amount of effort from the crew and commander and is nothing remotely similar to the lack of even presence necessary to remain invisible and invulnerable with a cloak. A cloaked ship in absolutely no way can EVER be found. There is no amount of time and energy that would let you find a cloaked ship and destroy it. Thank you for further ilistrating that a cloaked ship being able to stay cloaked for an infinite amount of time with no interaction from the player is a flawed mechanic
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.05.20 05:29:00 -
[39]
Dear t'raq mardon-
I have repeatedly asked you questions like:
1) If he's "Away From Keyboard" as you suggest, how can he be a threat
2) How do you know if he's there or not.
3) How does someone not at his keyboard impinging on your ability to play EVE.
Your continued tactic of avoiding my questions is what leads people in your threads to believe you are an angry bot user who can't get his program to run properly due to a cloaked person in your system, or that you are too incompetent to even plant a trap for your visitor to test him and then decide for yourself if you want to go about your business.
Its odd, to people like you, its ok that you should be able to rat and mine freely, and you cry for the ability to uncloak your adversary, and yet, if i were to come to your space and demand you fight, you would meekly hide in a tower or station, avoiding the fight at all costs.
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t'raq mardon
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Posted - 2011.05.20 13:13:00 -
[40]
Originally by: Grath Telkin Dear t'raq mardon-
I have repeatedly asked you questions like:
1) If he's "Away From Keyboard" as you suggest, how can he be a threat
2) How do you know if he's there or not.
3) How does someone not at his keyboard impinging on your ability to play EVE.
Your continued tactic of avoiding my questions is what leads people in your threads to believe you are an angry bot user who can't get his program to run properly due to a cloaked person in your system, or that you are too incompetent to even plant a trap for your visitor to test him and then decide for yourself if you want to go about your business.
Its odd, to people like you, its ok that you should be able to rat and mine freely, and you cry for the ability to uncloak your adversary, and yet, if i were to come to your space and demand you fight, you would meekly hide in a tower or station, avoiding the fight at all costs.
1) because him being in game SHOULD imply that he is active and is a threat, as it is now it simply implies that he could be active and looking for a fight, which i would be glad to partake in, or more likely, he is inactive and simply floating out in space with no possible consequence to him.
2) the entire point is that you don't, because he doesn't have to remain active to continue to faint the threat posed by an active player
3) because he can come back to his keyboard when ever he chooses and become active, he must there for be treated as if he is active 23/7, an effect no actual player can have on a system. You must act as if there is an active red in your system who has the intent to either hot drop you or otherwise attack anyone he sees as an easy target. This slowes industrial work(industrial ships are weak and therefor must have a small gang for protection) and discourages anomaly running (any ship or group of ships capable of running sanctums easily would make for a juicy target for a hot drop). This slows isk income for the entire corp considerably, and all this can be done by a single player, who isn't even actually playing most of the time, in a ship fitted with a 1M isk mod.
My issue isn't even that a single player is capable of doing all of this, its that there is no possible way to find and destroy said player, not even a mechanic that even the most incompetent player could easily evade as long as they were still present.
In every other situation in eve you must be at the computer risking your own money in order to either make money or cost others money. the invulnerability of cloaking means that you are capable of costing others money (with the threat of attack) with absolutely no risk of your own and without having to even actually be at the keyboard
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Sofie Garmin
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Posted - 2011.05.20 14:31:00 -
[41]
Edited by: Sofie Garmin on 20/05/2011 14:31:58 I for one agree with t'raq mardon's proposal. Because he's such a beacon of truthiness I hereby move we deal with the afk cloaking problem by completely removing the usefulness of doing so. How should we go about doing it? Simple, remove local.
t'raq mardon friend, I'm with you in this fight against local! |
Austin Princess
FinFleet Raiden.
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Posted - 2011.05.20 14:33:00 -
[42]
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
boost blackops
should be able to fit covops cloak and warp cloaked
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Ummon Zenji
FinFleet Raiden.
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Posted - 2011.05.20 14:47:00 -
[43]
Originally by: Austin Princess
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
boost blackops
should be able to fit covops cloak and warp cloaked
^^ this
I mean, I buy a "t2" battleship with the same price as a faction one, with worse tank and dps as a regular one, has only the ability to act as some sort of pathetic mini-titan if I fit a portal (gimping the ship even more) and also jump with a pitiful range...meh...
...all the while these interceptor priced stealth bombers run all over the place cloaked and deal moar dps than I am able to
Boost Blackops!
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Murkelost
Gallente FinFleet Raiden.
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Posted - 2011.05.20 14:51:00 -
[44]
Edited by: Murkelost on 20/05/2011 14:54:08
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Can't take it in 0.0? (free for all space / KOS / NBSI / No Concord rules )
High security systems is that way ->
Off you go son
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Murkelost
Gallente FinFleet Raiden.
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Posted - 2011.05.20 14:53:00 -
[45]
Originally by: Ummon Zenji
Originally by: Austin Princess
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
boost blackops
should be able to fit covops cloak and warp cloaked
^^ this
I mean, I buy a "t2" battleship with the same price as a faction one, with worse tank and dps as a regular one, has only the ability to act as some sort of pathetic mini-titan if I fit a portal (gimping the ship even more) and also jump with a pitiful range...meh...
...all the while these interceptor priced stealth bombers run all over the place cloaked and deal moar dps than I am able to
Boost Blackops!
+1
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t'raq mardon
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Posted - 2011.05.20 15:34:00 -
[46]
Originally by: Murkelost
Can't take it in 0.0? (free for all space / KOS / NBSI / No Concord rules )
High security systems is that way ->
Off you go son
I have no problem with "free for all space / KOS / NBSI / No Concord rules"
I have a problem with there being a way to become completely invulnerable and have full control of an engagement by simply fitting a cloaking device. There is a counter to every other ship and mod in the game, its time cloaking devices have a way to be countered as well
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.05.20 17:08:00 -
[47]
Originally by: t'raq mardon
My issue isn't even that a single player is capable of doing all of this, its that there is no possible way to find and destroy said player, not even a mechanic that even the most incompetent player could easily evade as long as they were still present.
I'm going to help you this one time t'raq, but this one time only.
There is in fact a possible way to find and destroy said player.
You must devise a trap. A cunning trap, set with the sole intent of getting caught ratting, in a ship, that is capable of holding said player should he pounce. Get some friends to lay in wait for the naive to come knocking on your hull, then, by the time he realized whats going on, its too late, the game is up.
If he doesn't pounce, well, then you've spent the day ratting or mining, and no harm no foul.
I'm concerned that a submariner like yourself has such a hard time understanding how to catch a hidden foe, but, perhaps you were in the french navy.
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Hexman
The Ankou Raiden.
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Posted - 2011.05.20 17:59:00 -
[48]
Originally by: t'raq mardon
@Mag's actually that is factual. The action of another play is directly affecting my ability to play the game the way i want to, by taking my carrier out and running anomalies. The effect of their actions is that i can't do that because if i do i will likely lose my carrier whenever they look at the screen again. They can do this because i have no way to counter someone who cloaks and then walks away from there computer which means they can do this every day all day for as long as their account is active and their internet holds up
This has to be a troll. Nobody can be THAT stupid.
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Murkelost
Gallente FinFleet Raiden.
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Posted - 2011.05.20 19:20:00 -
[49]
Originally by: t'raq mardon
Originally by: Murkelost
Can't take it in 0.0? (free for all space / KOS / NBSI / No Concord rules )
High security systems is that way ->
Off you go son
I have no problem with "free for all space / KOS / NBSI / No Concord rules"
I have a problem with there being a way to become completely invulnerable and have full control of an engagement by simply fitting a cloaking device. There is a counter to every other ship and mod in the game, its time cloaking devices have a way to be countered as well
Well as someone else proposed have alternate systems for your everyday stuff you do. If one system is not clear for your everyday business, simply go to another.
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Hexman
The Ankou Raiden.
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Posted - 2011.05.20 19:28:00 -
[50]
Hey I'm going to petition you also. Your actions don't allow me to play the game the way I want it to.
What I want to do: I want to shoot you till you blow up Your action: You won't undock AND you're afk. You're totally safe. How unfair is that. Result: I can't do what I want. whaa whaa.
Same logic, isn't it?
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Corina's Bodyguard
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Posted - 2011.05.20 19:45:00 -
[51]
AFK cloaking does nothing to stop you. It is your own paranoia and inability to plan ahead. YOU are ruining your enjoyment.
Therefore, there is no reason for this thread. Please nuke it.
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Bastaardicious
FinFleet Raiden.
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Posted - 2011.05.20 22:12:00 -
[52]
ALL THE GLORY TO ...
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Kaelie Onren
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Posted - 2011.05.21 05:12:00 -
[53]
Originally by: Hexman Hey I'm going to petition you also. Your actions don't allow me to play the game the way I want it to.
What I want to do: I want to shoot you till you blow up Your action: You won't undock AND you're afk. You're totally safe. How unfair is that. Result: I can't do what I want. whaa whaa.
Same logic, isn't it?
Actually no, in stations you can camp the station and wait for them to come out. Cloakers cannot be camped, so they can drop their cynos with more surprise than a station camper.
Anyway that's not your point though, which was that the OP has poor justification for his proposal.
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Cato The Elder
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Posted - 2011.05.21 15:22:00 -
[54]
Sounds like someone belongs in highsec, where you can be "safe"
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NotTheSmartestCookie
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Posted - 2011.05.27 05:55:00 -
[55]
Originally by: t'raq mardon Jamming goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules... Jamming has only one purpose, to keep others from enjoying EVE
I totally agree, ban Falcons now!
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.05.27 08:50:00 -
[56]
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Your posting interferes with my enjoyment of the game. Please cease violating the TOS immediately.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Noir Avlaa
Amarr Therapy.
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Posted - 2011.05.27 09:43:00 -
[57]
You could just stop whining and move system? OR stop using a carrier, get a drake, run 1 sanctum and you've already paid it off... Then if it's lost you've already broke even!
You're just whining because you can't farm your isk without risk. Risk is part of EVE, and especially part of nullsec. Don't like it? Go to high sec and do L4s in a navy raven.
Originally by: CCP Navigator CAOD is not for chillin. CAOD is for important spaceship politics and war discussion.
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CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
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Posted - 2011.05.27 11:56:00 -
[58]
I believe there should be an AFK timer, if you did not touch your keyboard or mouse for x - amount of time ( let's say 30 minutes? ), you are automatically logged of, but you get a warning first, which stays visible for another 5 minutes, so you can still click ok to stay in game.
This would also free up server resources.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |
CyberGh0st
Minmatar Blue Republic RvB - BLUE Republic
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Posted - 2011.05.27 12:00:00 -
[59]
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
I would support your proposal, but you don't actually propose anything, perhaps you could incorporate my idea.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE |
Ami Hantaka
Trans-Solar Works
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Posted - 2011.05.27 12:19:00 -
[60]
Originally by: Malcanis
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Your posting interferes with my enjoyment of the game. Please cease violating the TOS immediately.
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Mallak Azaria
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Posted - 2011.06.05 16:26:00 -
[61]
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Since when was mining/ratting for 10 hours a day considered enjoying EVE?
HTFU.
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flummox
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Posted - 2011.06.05 16:55:00 -
[62]
open up your scanner, anus.
aroo |
Eperor
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Posted - 2011.06.14 11:50:00 -
[63]
Originally by: flummox open up your scanner, anus.
I didint knowed that scaner now shows cloucked ships :) tink befor write.
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Eperor
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Posted - 2011.06.14 11:52:00 -
[64]
Originally by: Mallak Azaria
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Since when was mining/ratting for 10 hours a day considered enjoying EVE?
HTFU.
The same questio nto you siting afk cloucked in system how its that enjoument off the game ;)
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.06.14 13:07:00 -
[65]
Originally by: Eperor
Originally by: Mallak Azaria
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Since when was mining/ratting for 10 hours a day considered enjoying EVE?
HTFU.
The same questio nto you siting afk cloucked in system how its that enjoument off the game ;)
The enjoyment comes from the reactions of people like you
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Arielynn
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Posted - 2011.06.16 21:51:00 -
[66]
Originally by: Osrec Alobriha Well, actually by a roleplay point of view afk cloaking is totally legitimate. Imagine being a pirate, placing your ship and cloaking it waiting for the right prey. you know you have to wait hours... well... you are in a 300mt long ship... you get up from the bridge and you go to eat, **** , do whatever you want... every now and then you go back to the bridge and check the scanner... any prey? no... still waiting... by your point of view it seems to me that even being killed interferes with the ability for everyone to enjoy the game. i like being afraid of cloaked pirates, i dont want to know if they will attack me or not (afk), being able to know if there is an actual danger by looking at the local channel is a spoil.
By a roleplay perspective this may seem legitimate, the argument I have against it is the fact that it displays no actual effort on the behalf of the 'real' person doing the AFK cloaking. In effect the person who owns the character is not playing the game, and is not being engaging but does have the ability to affect the game and the people playing it. The people who see this person in local are actually playing the game and are investing thier time into the game itself, be it the carebear doing his thing, the miner doing his, or the fleet attempting to catch the pirate in system. The latter are all people playing the game while the AFK cloaker may be at work, no where near his computer. I say institute a timer that logs you like pretty much all other MMO's have. I'm not saying you can't camp a system to wage psy-warfare, but you should have to be there making inputs, even if it's talking in corpchat or checking market prices like everyone else to do it. BLUF: To be able to affect the game in any way, you should be actively playing the game. Regardless of any sentiment about the unfairness of local chat. A person not at thier computer is not playing thae game and should not effect it.
I personally just ignore AFK cloakers, they don't stop me from doing the things I want to do.
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Corina's Bodyguard
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Posted - 2011.06.16 22:13:00 -
[67]
Can't believe this is still on the first page...
Anyway OP, if an AFK cloaker is preventing you from playing, that is 100% your fault.
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Bo Tosh
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Posted - 2011.06.17 13:18:00 -
[68]
Originally by: Corina's Bodyguard Can't believe this is still on the first page...
Anyway OP, if an AFK cloaker is preventing you from playing, that is 100% your fault.
This.
Now grow a pair and get on with life.
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Mallak Azaria
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Posted - 2011.06.24 08:43:00 -
[69]
Originally by: Eperor
Originally by: Mallak Azaria
Originally by: t'raq mardon AFK Cloaking goes against the "Terms of Service"
16.You may not do anything that interferes with the ability of other EVE Online subscribers to enjoy the game or web site in accordance with its rules...
AFK cloaking has only one purpose, to keep others from enjoying EVE
Since when was mining/ratting for 10 hours a day considered enjoying EVE?
HTFU.
The same questio nto you siting afk cloucked in system how its that enjoument off the game ;)
It's not the act of AFK cloaking, but the harvesting of the sweet, sweet tears that comes afterwards. Oh, and the expensive loot that you collect from destroyed faction fit ratting ships.
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