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Niwt Owt
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Posted - 2011.05.23 16:18:00 -
[1]
I generally station trade is Motsu cause i'm lazy and there isn't much competition, but there is enough volume to make some money.
With the change in agent standings I've been trying to find the next place people will gravitate towards.
After looking at the NPC kill stats for nearby Caldari regions it seems like people are still killing more NPC's in The Citadel. As can be seen here.
While Motsu is still going strong, Irjunen has seen a decent increase since the patch to surpass Motsu in NPC kills. This is also under the assumption that missions will be given more often in adjacent systems and Irjunen has a .5 security level with a decent selection of agents.
What is the general consensus on this? If I'm wrong, why are there so many NPC kills in this area?
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Baljos Arnjak
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Posted - 2011.05.23 16:41:00 -
[2]
I'm not an expert in the Motsu area, but it makes sense to me that people will gravitate toward agents in .5 space, especially if there are multiple lvl4 agents in the same station.
The problem with the new agent system is that system security is the ONLY difference between agents of the same level now. The only real incentive people have to mission outside of .5 space is proximity to trade hubs and how bad they want to get away from salvage thieves.
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.05.23 17:35:00 -
[3]
Originally by: Baljos Arnjak The only real incentive people have to mission outside of .5 space is proximity to trade hubs and how bad they want to get away from salvage thieves.
I think you are forgetting a small detail. If the 0.5 system has a lowsec system next to it, almost all missions will be for the lowsec system thanks to the changes made a couple of expansions ago where you get sent to a system with the least number of people in local.
Be sure to factor that in when trying to guess where the next hub will spring up at.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.23 17:59:00 -
[4]
Edited by: Akita T on 23/05/2011 18:00:18
Irjunen looks like the best alternative right now in The Citadel, but there's only one L4 combat agent in the system. Arvasaras in Lonetrek has a similar situation, but it's a SuVe agent, so that might not translate quite that nicely into rewards. Ikami in The Forge could be possible, although lowsec is only 2j away, so you could get sent there, and it's still just one L4 combat agent. Akonoinen in Lonetrek is another possibility, but it's in a situation just like Ikami.
Now here comes the kicker... if (and I stress that IF) combat agents do not send you over regional boundaries, then the overall best system to run missions in becomes TORRINOS in Lonetrek. Next door to EC-P8R (Pure Blind 0.0), it has 10 jumps to the closest lowsec in the same region, and a whooping THREE L4 combat agents. Of course, if regional boundaries mean nothing, then it's a horrible system to mission in, since any mission sending you in or through EC-P8R is a death sentence.
_
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MailDeadDrop
The Collective
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Posted - 2011.05.23 18:10:00 -
[5]
Edited by: MailDeadDrop on 23/05/2011 18:13:44 Unless CCP changed it (which is definitely possible), agents will not send you *TO* an adjacent region, but may send you *THRU* an adjacent region to get to a qualifying lowsec or highsec system for the mission. Saranen (0.1) is 4 jumps from Torrinos. I don't know whether that is considered close enough for the agent mission generator.
MDD Edit: re-worded to be more neutral and added stuff about Torrinos specifically.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.23 18:21:00 -
[6]
That's good news, if accurate. 4j is relatively uncommon for a combat mission, and with 3x L4 combat agents, you can simply reject those leading there. So, basically, I'm fairly confident Torrinos will become the new Motsu. _
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Lauren Hellfury
Full Pocket Aggro
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Posted - 2011.05.23 18:42:00 -
[7]
Combat missions are constellation specific and Torrinos has always been a semi-popular mission hub because of the number of agents on hand. You just have to make damned sure that you don't misclick your destination and activate the autopilot or jump without checking.
The problematic area is that it is at the end of a constellation pipe and so you will routinely be sent more than 1 jump away to conduct missions, this will be particularly noticeable as the population increases and the number of missions being run rises. A while back CCP made changes to the mission generator that take into account the number of people already assigned missions within the system and when that reached a threshold value then the mission location is shifted 1 jump further out to spread the load. Combine that with the fact that there are some rather long warps along that pipe and it starts looking less favourable.
As far as the market goes there is a steady turnover within the system due to the fact it is a high-sec system adjacent to null. Not everything is going to sell well but a supply of both mission related items and commonly required PVP items will allow you to do reasonably well there. It is also a real pain in the ass to travel to Jita from there.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.23 18:53:00 -
[8]
Edited by: Akita T on 23/05/2011 18:56:15
I actually see the distance to Jita (12j with some long warps) as an advantage rather than a disadvantage. Combine the upwards surge of mission-runner activity with the expansion of the already existing mini-trade hub, and add in the fact that the most valuable moon mineral comes mainly from the north anyway, and you actually have a chance to see the start of a regional hub with chances to rival any other regional hub except Jita.
You have two stations with factories and one with research in Torrinos, another station with factory and research in Ibura, sadly no stations in Yoma - not exactly the best setup, but still, should be sufficient for most immediate needs. _
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OllieNorth
Gallente Interstellar Entrepreneurs
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Posted - 2011.05.23 18:56:00 -
[9]
Now this is pretty interesting, I would be intrigued to see how the numbers trend. Now the question is positioning oneself to take advantage.
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Babyface Thirteen
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Posted - 2011.05.23 19:08:00 -
[10]
What did Motsu have that Irjunen didnt have before the change?
Just curious.
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MailDeadDrop
The Collective
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Posted - 2011.05.23 19:35:00 -
[11]
Lauren is correct -- I had forgotten that "normal" agent missions are always restricted to the same constellation(*). So Saranen is out.
MDD (*) Epic arc missions are not restricted to constellation, and I believe that some storyline missions can cross constellation boundaries.
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Khanid Voltar
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Posted - 2011.05.23 19:57:00 -
[12]
Originally by: MailDeadDrop I believe that some storyline missions can cross constellation boundaries.
Confirmed; I have definitely had storyline missions that go outside of the constellation the mission was accepted in.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.23 20:01:00 -
[13]
Originally by: Babyface Thirteen What did Motsu have that Irjunen didnt have before the change?
Honestly, not much. Both L4 combat agents used to be Q18, but the one in Motsu was from Caldari Navy, while the one in Irjunen from a less in-your-face corp. So, technically, you would not expect much to change. Still, now people should have gotten a slight wake-up call and might finally reconsider their location. _
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Babyface Thirteen
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Posted - 2011.05.23 20:47:00 -
[14]
I always thought the Irjunen agent was superior to Motsu due to the 0.5 vs 0.9 and the proppel division LP store basicly was identical with caldari Navy.
So I never did understand why people would stay in Motsu, which makes me wonder why they will leave Motsu with the recent changes.
Or maybe it is just me who never understood the old system...
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.05.23 20:56:00 -
[15]
Originally by: Babyface Thirteen I always thought the Irjunen agent was superior to Motsu due to the 0.5 vs 0.9 and the proppel division LP store basicly was identical with caldari Navy.
So I never did understand why people would stay in Motsu, which makes me wonder why they will leave Motsu with the recent changes.
Or maybe it is just me who never understood the old system...
Caldari Navy standings are needed to lower broker fees for trading in Jita 4-4. Now with Quality removed, any level 4 agent for CN will do, freeing up Motsu from being one of the best places to quickly gain standings.
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Lauren Hellfury
Full Pocket Aggro
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Posted - 2011.05.23 21:14:00 -
[16]
Originally by: Breaker77
Threadjack Hey! I know you're busy atm, but can you let me know if you can sort that valuation? If it's a pain I can get someone else to do it. /Threadjack
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Khanid Voltar
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Posted - 2011.05.23 21:15:00 -
[17]
Originally by: Breaker77
Caldari Navy standings are needed to lower broker fees for trading in Jita 4-4. Now with Quality removed, any level 4 agent for CN will do, freeing up Motsu from being one of the best places to quickly gain standings.
I always thought courier missions were the quickest way to raise standings; I might be talking out my ass though.
Can anyone confirm / deny?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.23 21:33:00 -
[18]
Courier missions (preferably from the target corp) right next to a storyline agent from the target corp, that is indeed the fastest repeatable way to gain standings. COSMOS missions for the target corp (while limited in number) also work nicely. _
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Traejun DiSanctis
Caldari
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Posted - 2011.05.23 21:42:00 -
[19]
In Caldari space:
So far, I'm seeing a massive explosion in population in Inoue (.6) and Funtainen (.9), with slight increase in Uuhulanen (.5)
Seems like wherever the L4 Caldari Navy agents are, that's where mission runners want to be.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.23 22:05:00 -
[20]
Originally by: Traejun DiSanctis Seems like wherever the L4 Caldari Navy agents are, that's where mission runners want to be.
Well, to be honest, I like silly people. I usually make good money off of them, with little effort. Also, it makes it easier to live in less congested areas that are mostly better than the congested ones from a lot of viewpoints. _
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2011.05.23 22:35:00 -
[21]
Originally by: Akita T I actually see the distance to Jita (12j with some long warps) as an advantage rather than a disadvantage.
Many missioneers tend to gather loot from some adjacent missioning systems and then bring it to sell (or reprocess) elsewhere with a freighter. Regardless whether the freighter is self owned or a courier is used, Torrinos ends up being time and money expensive on the logistics point of view.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.05.23 22:55:00 -
[22]
*IF* you want to move them to Jita, as opposed to just sell locally. There's already demand from the fact it's one of the most convenient - albeit risky - entry systems from 0.0 (is there any other highsec system that's one single jump from 0.0 ? I can't recall). Add to that increased demand from local consumption needed by the increasing numbers of mission-runners themselves, and you might just have enough to turn it into a much stronger local trade hub than it used to be, which in turn would mean mission-runners might start to just sell stuff locally, which might attract more traders so that it becomes far more convenient for the mission-runners to sell locally, and, well, you know the story from there. _
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Johnathan Billabong
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Posted - 2011.05.23 23:01:00 -
[23]
Originally by: Akita T *IF* you want to move them to Jita, as opposed to just sell locally. There's already demand from the fact it's one of the most convenient - albeit risky - entry systems from 0.0 (is there any other highsec system that's one single jump from 0.0 ? I can't recall). Add to that increased demand from local consumption needed by the increasing numbers of mission-runners themselves, and you might just have enough to turn it into a much stronger local trade hub than it used to be, which in turn would mean mission-runners might start to just sell stuff locally, which might attract more traders so that it becomes far more convenient for the mission-runners to sell locally, and, well, you know the story from there.
You're implying that a group of mission runners will start selling stuff locally.
I'm simply saying that trade, uh... finds a way.
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Lauren Hellfury
Full Pocket Aggro
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Posted - 2011.05.23 23:07:00 -
[24]
Originally by: Akita T is there any other highsec system that's one single jump from 0.0 ? I can't recall.
Yes. Yes there is. It's in Tash and leads into Providence, Kari IIRC. But it was never really considered a trading location because of CVAs NRDS policy and docking rights meaning that taking stuff down to 9UY was pretty trivial. Given the changes that took place down there last year it's got possibilities.
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Khanid Voltar
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Posted - 2011.05.23 23:17:00 -
[25]
Originally by: Lauren Hellfury
Originally by: Akita T is there any other highsec system that's one single jump from 0.0 ? I can't recall.
áááYes. Yes there is. It's in Tash and leads into Providence, Kari IIRC. But it was never really considered a trading location because of CVAs NRDS policy and docking rights meaning that taking stuff down to 9UY was pretty trivial. Given the changes that took place down there last year it's got possibilities.
Orvolle is another, although IIRC its a bit of a slog to Jita from there.
I take it you mean adjacent to 0.0 that has a station in it otherwise I can think of a few more... Esa, Dital & Keberz off the top of my head.
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Lauren Hellfury
Full Pocket Aggro
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Posted - 2011.05.23 23:26:00 -
[26]
Having lived in both KFR and Y9G I really should have remembered Orvolle and why I never went that way. But yeah, there are quite a few places that connect directly, some more travelled than others. Dital, for some reason, I always think of as being low-sec. Despite it being our second way in when all the cool kids were harassing CVA. Esa would indeed be the station system before providence and is the one before Kari. Completely forgot Kari didn't have any stations.
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.05.24 00:06:00 -
[27]
Originally by: Lauren Hellfury áááHaving lived in both KFR and Y9G I really should have remembered Orvolle and why I never went that way.
Orvolle is great because it has 1 highsec, 1 lowsec, and 1 0.0 system next to it. It's a main pipeline into 0.0 space and the markups can be quite nice on items
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Zeta Zhul
Caldari Preemptive Paranoia
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Posted - 2011.05.24 03:30:00 -
[28]
Umokka
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Tau Cabalander
Retirement Retreat
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Posted - 2011.05.24 03:37:00 -
[29]
Edited by: Tau Cabalander on 24/05/2011 03:46:13
There are only 3 systems with 0.5 sec and level 4 Caldari Navy agents: * Uuhulanen - Black Rise * Oisio - The Citadel * Eitu - The Citadel Of the three, Uuhulanen is the furthest from lowsec.
There are 5 systems with 0.6 sec and level 4 Caldari Navy Agents: * Umokka - Lonetrek * Inoue - The Citadel * Ichoriya - Black Rise (2 agents) * Venilen - The Citadel
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MailDeadDrop
The Collective
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Posted - 2011.05.24 05:00:00 -
[30]
Originally by: Akita T is there any other highsec system that's one single jump from 0.0 ? I can't recall.
In addition to those other systems already cited, Keberz (0.5 Khanid Kingdom) jumps to HED-GP (0.0 Catch). There's an outpost in HED-GP, but the nearest station to Keberz is 3 jumps away in Agil.
MDD
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