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chris poispads
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Posted - 2011.05.30 22:24:00 -
[1]
Hello all. I'm a 3D designer and also a massive Eve Online fan. after seeing previous projects on eve cities, I set out on my own part-time project to create a Gallente city. when flying over heavily populated planets or 'Primes', I always wondered what the light clusters with their strands of light stretching over the oceans would look like at ground level.(Old School city template,Bring it back!)My main idea was Bladerunner'esk but tinted green with more neons and everything rounded or curved if you get my thinking? Through working from references of Gallente artwork, stations, ships and faction bio, I slowly put together a set. I imagine that most eve cities are probably even bigger than what i'm showing. I've set mine as a small colonial coastal city that could exist on the outskirts of Gallente space. I've tried my best to make it as detailed as one person on a project can. I've also still got loads of stuff to finish so i'll keep the thread updated with more stuff as I complete it. 99% of everything on set has been made from scratch, Don't ask me how long it look,,,, toooo dam long! I hope one day in the distant future the game will still be going and will allow us to walk planet side or build cities like this. enjoy guys! Entering City holoreel1holoreel2holoreel3 holoreel4holoreel5City1City2City3City4
Next post. vehicles carriers and landspeeders etc.
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Judge LearnedHand
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Posted - 2011.05.30 22:29:00 -
[2]
Looks cool, man. I look forward to seeing the vehicles.
----------------------------------------------- Law student by day, DinoPark Tycoon by night. |

MotherMoon
Huang Yinglong
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Posted - 2011.05.30 22:35:00 -
[3]
hey I really like it : )
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Calathea Sata
State War Academy
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Posted - 2011.05.30 22:37:00 -
[4]
Think New York + Tokyo etc x10000 (continental/planetary cities)
Mountains and seas of skyscrappers but with lots of green as well...
5th element... Matrix machine city... look at movies for images of massive cities etc
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Karak Terrel
As Far As The eYe can see Chained Reactions
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Posted - 2011.05.30 22:41:00 -
[5]
Wow, thats awesome! Good job! -- please consider to visit our w-space system, cake will be served immediately. |

Holy One
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Posted - 2011.05.30 22:41:00 -
[6]
great work dude. thanks for sharing. 
BBQ makes me hungry for more... |

Ashlar Maidstone
Amarr Intergalactic Combined Technologies The Chamber of Commerce
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Posted - 2011.05.30 22:47:00 -
[7]
I am truly impressed by your total immersion and design you showed so far!! Can't wait to see the ground based vehicles!!
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Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.05.30 22:53:00 -
[8]
wow - very, very impressive! thanks for sharing! .
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.05.30 22:58:00 -
[9]
Great job man really like them
But I must do some critiquing / suggestions
Look into providing someplace for a small landing pad, maybe an iteron or some shuttles.
Though now that i look at it maybe a little too much green, the lights green yeah, but you may want to look into changing the colour texture of the buildings themselves. Enclosed are stuff from the original gallente stations to kind of show you what i mean.
Also - pleasure hub 1 pleasure hub 2
Other than that, looks really good man.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.30 23:09:00 -
[10]
Originally by: Obsidian Hawk Great job man really like them
But I must do some critiquing / suggestions
Look into providing someplace for a small landing pad, maybe an iteron or some shuttles.
Though now that i look at it maybe a little too much green, the lights green yeah, but you may want to look into changing the colour texture of the buildings themselves. Enclosed are stuff from the original gallente stations to kind of show you what i mean.
Also - pleasure hub 1 pleasure hub 2
Other than that, looks really good man.
going with grey, slate or grey-blue textures with green lighting might be closer to the Gallente in game look possibly?
Also if you want to make the city look 'alive' some traffic on the roads/travel systems would go along way towards that.
Iterion are huge, even the 'small' ones (check one out against a 747 sized Rifter), so if you want a landing pad for those it needs to be big ;-) but something shuttle size would be cool.
Otherwise, I have to say that looks pretty awesome, Looking forward to what you do next :-)
__________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2011.05.30 23:15:00 -
[11]
Pretty cool. 
___
Latest video: Future Proof (720p) 2D Animator |

Calathea Sata
State War Academy
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Posted - 2011.05.30 23:17:00 -
[12]
Here's my critique:
The city doesn't feel massive at all, it is just a moderate sized city with a handful of skyscrappers the rest are just normal buildings. Buildings lack variety and color and the floating things seems rather at the wrong place, I mean the whole thing is just scaled wrong. The skyscrappers should be reaching into the clouds. The lights the baloons should be at "street level" so people can see them and they should be tiny dots floating in a huge HUGE network of traffic lights and big BIG buildings and structures. In fact if I'm you I would be rather be creating a pattern stretching out in all directions and have forests of skysc****rs going from the ground straight into the clouds and lots and LOTS and LOTS of lights and spotlights and traffics and things happening not just on the groud but mid air forming CLOUDS and LAYERS and MESHES and VOLUMES of stuff. Very busy very complicated like several New Yorks stacked on top of each other. Because in the future things can fly and cities are no longer 2d. Megastructures. Underground levels. Cities build on top of a building. Cliffs of streets and hanging shops. Be WILD and IMAGINATIVE and BIG and MASSIVE and NUMOUROUS.
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MotherMoon
Huang Yinglong
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Posted - 2011.05.30 23:18:00 -
[13]
Originally by: Obsidian Hawk Great job man really like them
But I must do some critiquing / suggestions
Look into providing someplace for a small landing pad, maybe an iteron or some shuttles.
Though now that i look at it maybe a little too much green, the lights green yeah, but you may want to look into changing the colour texture of the buildings themselves. Enclosed are stuff from the original gallente stations to kind of show you what i mean.
Also - pleasure hub 1 pleasure hub 2
Other than that, looks really good man.
it's important to remember lighting. The pleasure hub has no sky.
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Calathea Sata
State War Academy
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Posted - 2011.05.30 23:20:00 -
[14]
I think the same goes to Obsidian Hawk, you seem to be too careful about the smooth shapes and everything is in order not to destroy the shape that it is forming... but then it becomes bland and monotone and dead.
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Calathea Sata
State War Academy
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Posted - 2011.05.30 23:22:00 -
[15]
Oh wait perhaps my critiques do not apply to 3D artists because you guys are rather focused on just the technicals of the actual "3D"s and rendering individual buildings and stuff? I don't know.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.30 23:37:00 -
[16]
Originally by: Calathea Sata I think the same goes to Obsidian Hawk, you seem to be too careful about the smooth shapes and everything is in order not to destroy the shape that it is forming... but then it becomes bland and monotone and dead.
um Obsidians links were of old station designs from eve. That's what gallente stations used to look like. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Sig Sour
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Posted - 2011.05.30 23:39:00 -
[17]
Good stuff Chris. On your next one you should play with luminosity and mess around with the way you blend your textures into your materials.
Originally by: Calathea Sata Oh wait perhaps my critiques do not apply to 3D artists because you guys are rather focused on just the technicals of the actual "3D"s and rendering individual buildings and stuff? I don't know.

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Calathea Sata
State War Academy
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Posted - 2011.05.30 23:40:00 -
[18]
Oh, my bad, please disregard that comment.
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.05.31 00:29:00 -
[19]
Yeah I linked the old gallente stations more for inspiration and ideas for lighting, as it is the hardest part of any project. While the green does enbody a lot of the Gallente style, too much of it can be bad.
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Max Romeo
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Posted - 2011.05.31 02:48:00 -
[20]
Imageshack is kinda bad for non EU/NA folks :(
http://imageshack.us/img/blocked_login.jpg
I love that frozen little frog arghhhhh.
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Ai Mei
Starfish Operating Syndicate
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Posted - 2011.05.31 04:36:00 -
[21]
Originally by: Max Romeo Imageshack is kinda bad for non EU/NA folks :(
http://imageshack.us/img/blocked_login.jpg
I love that frozen little frog arghhhhh.
LOL
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chris poispads
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Posted - 2011.05.31 12:46:00 -
[22]
Thanks for all of the support guys, much respect.
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Utremi Fasolasi
Gallente
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Posted - 2011.05.31 12:53:00 -
[23]
I always thought the future-Moldovan city in the video for Numai Tu by O-Zone seemed pretty Gallente :-)
Video |

ZYDOL TOXIC
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Posted - 2011.05.31 13:07:00 -
[24]
Originally by: Utremi Fasolasi I always thought the future-Moldovan city in the video for Numai Tu by O-Zone seemed pretty Gallente :-)
Video
if thats a Gallente city then i'm glad i'm Caldari 
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Mr Nazdak
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Posted - 2011.05.31 13:09:00 -
[25]
Originally by: Calathea Sata Here's my critique:
The city doesn't feel massive at all, it is just a moderate sized city with a handful of skyscrappers the rest are just normal buildings. Buildings lack variety and color and the floating things seems rather at the wrong place, I mean the whole thing is just scaled wrong. The skyscrappers should be reaching into the clouds. The lights the baloons should be at "street level" so people can see them and they should be tiny dots floating in a huge HUGE network of traffic lights and big BIG buildings and structures. In fact if I'm you I would be rather be creating a pattern stretching out in all directions and have forests of skysc****rs going from the ground straight into the clouds and lots and LOTS and LOTS of lights and spotlights and traffics and things happening not just on the groud but mid air forming CLOUDS and LAYERS and MESHES and VOLUMES of stuff. Very busy very complicated like several New Yorks stacked on top of each other. Because in the future things can fly and cities are no longer 2d. Megastructures. Underground levels. Cities build on top of a building. Cliffs of streets and hanging shops. Be WILD and IMAGINATIVE and BIG and MASSIVE and NUMOUROUS.
You want the moon on a stick don't you lol, As stated the in my original post, my piece isnt meant to be a huge mega-city. Its more like a colonial city or outpost on the edges of Gallente space. You have to realise i'm only one man that can only do so much. I would have done it bigger but it would have lost its character if I continuously repeated everything. I've done some street level stuff with I've almost finished i'll show a after I release my vehicles. thank you for the critique.
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Tagera
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Posted - 2011.05.31 13:11:00 -
[26]
Originally by: Obsidian Hawk Great job man really like them
But I must do some critiquing / suggestions
Look into providing someplace for a small landing pad, maybe an iteron or some shuttles.
Though now that i look at it maybe a little too much green, the lights green yeah, but you may want to look into changing the colour texture of the buildings themselves. Enclosed are stuff from the original gallente stations to kind of show you what i mean.
Also - pleasure hub 1 pleasure hub 2
Other than that, looks really good man.
Ahhhhh....the olden days....was kinda nice.
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jazzamatazz
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Posted - 2011.05.31 13:11:00 -
[27]
Are you sure you are not a graphic artist for Anarchy Online? Looks cool.
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Foxgguy2001
Gallente Second Hand Lions
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Posted - 2011.05.31 13:13:00 -
[28]
Edited by: Foxgguy2001 on 31/05/2011 13:14:03 Nice! Well done :) ~Fox |

chris poispads
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Posted - 2011.05.31 13:14:00 -
[29]
Originally by: Utremi Fasolasi I always thought the future-Moldovan city in the video for Numai Tu by O-Zone seemed pretty Gallente :-)
Video
I like the landing pad there dancing on. nice video lol
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chris poispads
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Posted - 2011.05.31 13:22:00 -
[30]
Originally by: Foxgguy2001 Edited by: Foxgguy2001 on 31/05/2011 13:14:03 Nice! Well done :)
Dam! i was going to surprise you with a picture of the model you set me in set. oh well. look man, thank you sooooo for getting that for me. hats off to you! you ever need anything don't hesitate to drop us a line.
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Ciar Meara
Amarr Virtus Vindice
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Posted - 2011.05.31 13:23:00 -
[31]
Edited by: Ciar Meara on 31/05/2011 13:23:39 Very nice, you can clearly see the beginnins of gallente depravity from these pictures.
Unlike Amarr cities with their holy centers and melodious chanting the only chanting that reverberates across the rounded walls of this city is chanting from protests and parties where the depraved prey on the innocent, if such a thing still exists in Gallente society.
I'd second the opinion of it being a tad green but I really like it. It has that Blade Runner feel of a city but perhaps a bit more upbeat. Would it be possible to see the render in a video with a flythrough or something similar? With vehicles it would most certainly look very alive.
Lookin forward to more. ------------------------------------------------- A friend of death, a brother of luck and a son of a *****
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Calathea Sata
State War Academy
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Posted - 2011.05.31 13:31:00 -
[32]
Gallente cities will be like any generic sci-fi utopia-like metropolis with a mixture of all kinds of things, colorful lights everywhere.
Amarr cities will be very focused on religious buildings. Buildings will be monotone but not as uniform as Caldari.
Caldari cities will be a gridded blocks of apartments and shops and everything will fit into the grid nicely, they have to. (I read somewhere that almost all Caldari cities look the same.)
Minmatar cities will be a volumetric scrapyard like a massive rogue drone hive...
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Venko Trenulo
Spelunkers
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Posted - 2011.05.31 13:45:00 -
[33]
Nice job! Don't forget to spell-check the billboards. :)
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Myxx
Distructive Innovations
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Posted - 2011.05.31 13:45:00 -
[34]
something id like to point out is this sign:
http://img194.imageshack.us/img194/9496/gallentecity3.jpg
the gallente are hardcore on civil liberties, the punishments outlined in that sign... I'm not sure they fit Gallente culture.
thats a canonical debate, but its worth keeping in mind. --
Originally by: CCP Explorer (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
Originally by: Tom Gerard
Then again... I am a moron.
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Mehashi 'Kho
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Posted - 2011.05.31 14:38:00 -
[35]
Really impressive mate!
The only constructive comment I can offer is about the green seeming a little uniform, maybe a little more cyan and yellow in there, would still give an overall green feel, but would break the lines a bit. I like the shapes of your large cluster in the middle especially, those buildings look very nice. Good work!
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chris poispads
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Posted - 2011.05.31 15:29:00 -
[36]
Originally by: Myxx something id like to point out is this sign:
http://img194.imageshack.us/img194/9496/gallentecity3.jpg
the gallente are hardcore on civil liberties, the punishments outlined in that sign... I'm not sure they fit Gallente culture.
thats a canonical debate, but its worth keeping in mind.
point taken, however drugs are illegal in high sec, I can imagine that Gallente people are big on their civil liberties, I can imagine the citizens on the outer fringes are even bigger on not letting their security status from slipping. What is there for concord to defend if an outer colony is turned into drug ridden hell hole that is secretly controlled by the likes of Serpentis. Also remember In gallente society sometimes its not the size of the crime its the size of your pocket book or connections that count!
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.05.31 23:06:00 -
[37]
I can't wait to see how this turns out in the next iteration.
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Hermann Fegelein
Amarr
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Posted - 2011.05.31 23:08:00 -
[38]
This is awesome! Keep up the good work.
Could you make Nouvelle Rounevor one of these days?
------------------------------------------------
Brigen sie mich Fegelein! FEGELEIN! FEGELEIN FEGELEIN! |

Eve Citizen236562342
Amarr
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Posted - 2011.05.31 23:08:00 -
[39]
This is awesome! Keep up the good work.
Could you make Nouvelle Rounevor one of these days?
------------------------------------------------
Brigen sie mich Fegelein! FEGELEIN! FEGELEIN FEGELEIN! |

Obviously Confidential
Amarr Hedion University
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Posted - 2011.05.31 23:16:00 -
[40]
WTB walking in cities
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Claska
Amarr The 8th Tribe Seraphim Dragoons.
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Posted - 2011.05.31 23:19:00 -
[41]
I like it, must have taken a while, a little flat on the lighting but nothing that trully detracts from it, and i love the holo-real things. I realise i'm nitpicking when i say thist but planetside people dont' use isk, not sure what they use, maybe that aurom currenty or somthing else? still i like the advert and it's a very nice touch. If it were me i'd have made the buildings more a clean white/chrome and used lighting to give the green effect to it, still when i first saw it i have to agree it definalty speaks gallente.
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Hermann Fegelein
Amarr
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Posted - 2011.05.31 23:23:00 -
[42]
Originally by: Myxx something id like to point out is this sign:
http://img194.imageshack.us/img194/9496/gallentecity3.jpg
the gallente are hardcore on civil liberties, the punishments outlined in that sign... I'm not sure they fit Gallente culture.
thats a canonical debate, but its worth keeping in mind.
Read the chronicle on gallente torture. They don't care as much for civil liberties as you may think...
------------------------------------------------
Brigen sie mich Fegelein! FEGELEIN! FEGELEIN FEGELEIN! |

Eve Citizen236562342
Amarr
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Posted - 2011.05.31 23:23:00 -
[43]
Originally by: Myxx something id like to point out is this sign:
http://img194.imageshack.us/img194/9496/gallentecity3.jpg
the gallente are hardcore on civil liberties, the punishments outlined in that sign... I'm not sure they fit Gallente culture.
thats a canonical debate, but its worth keeping in mind.
Read the chronicle on gallente torture. They don't care as much for civil liberties as you may think...
------------------------------------------------
Brigen sie mich Fegelein! FEGELEIN! FEGELEIN FEGELEIN! |

Calathea Sata
State War Academy
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Posted - 2011.05.31 23:24:00 -
[44]
Originally by: Obviously Confidential WTB walking in cities
In 20 years :CCP: :CCP: :CCP: :CCP: :CCP: :CCP:
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Sig Sour
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Posted - 2011.05.31 23:27:00 -
[45]
Minmatar Cities
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.05.31 23:35:00 -
[46]
Originally by: Sig Sour Minmatar Cities
nice pic :-) __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Liang Nuren
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Posted - 2011.06.01 07:00:00 -
[47]
Nice! Keep up the good work! :) -- Eve Forum ***** Extraordinaire On Twitter
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chris poispads
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Posted - 2011.06.02 00:11:00 -
[48]
Originally by: Hermann Fegelein This is awesome! Keep up the good work.
Could you make Nouvelle Rounevor one of these days?
apart from the song? tell me more!
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chris poispads
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Posted - 2011.06.02 00:42:00 -
[49]
Originally by: Claska I like it, must have taken a while, a little flat on the lighting but nothing that trully detracts from it, and i love the holo-real things. I realise i'm nitpicking when i say thist but planetside people dont' use isk, not sure what they use, maybe that aurom currenty or somthing else? still i like the advert and it's a very nice touch. If it were me i'd have made the buildings more a clean white/chrome and used lighting to give the green effect to it, still when i first saw it i have to agree it definalty speaks gallente.
I would like to think they use isk on planets. but not in the millions like pilots do. I would like to think that us pilots are the most handsomely paid in the universe due to the risks we take and the dangerous life style of living in space. back on planet side I was thinking a colonists average wage might be something around fourty thousand? That's only if you if a pilot or corp could manage a colony? but to be honest I'm just talking pie in the sky! thank you for the comment.
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Peter XZ
Gallente
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Posted - 2011.06.02 00:47:00 -
[50]
Awesome, Hope CCP Hires you man!
**Time Passes, Eternity Awaits, Jesus Saves, and no you can't take Eve with you.**Hi to all my Eve Youtube friends, you kno who you are *\o/* traditional500 channel |
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Caldari Acolyte
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Posted - 2011.06.02 00:55:00 -
[51]
That is really good, yes CCP needs to hire this guy ASAP 
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Nimbat
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Posted - 2011.06.02 01:17:00 -
[52]
Looks like something a 3D student made while having intercourse with several trannies.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.02 08:47:00 -
[53]
Originally by: chris poispads
Originally by: Claska I like it, must have taken a while, a little flat on the lighting but nothing that trully detracts from it, and i love the holo-real things. I realise i'm nitpicking when i say thist but planetside people dont' use isk, not sure what they use, maybe that aurom currenty or somthing else? still i like the advert and it's a very nice touch. If it were me i'd have made the buildings more a clean white/chrome and used lighting to give the green effect to it, still when i first saw it i have to agree it definalty speaks gallente.
I would like to think they use isk on planets. but not in the millions like pilots do. I would like to think that us pilots are the most handsomely paid in the universe due to the risks we take and the dangerous life style of living in space. back on planet side I was thinking a colonists average wage might be something around fourty thousand? That's only if you if a pilot or corp could manage a colony? but to be honest I'm just talking pie in the sky! thank you for the comment.
I rather suspect that ISK is pretty much the sole reserve of pod pilots and interplanetary mega organisations.
If a Rifter costs say 200k ISK, and is the size of a 747 which costs in the hundreds of millions range, and is a space warship, which would probably cost in real terms in the billion range (I usually go with the 747 cost as flying is a mature tech on Earth so the price is probably closer to the price of a spaceship in eve, but still military hardware does usually cost significantly more so I could still be massively underestimating the exchange rate with a currency that buys bread). Then it can be assumed that ISK has an exchange rate of at least an order of 1,000 to 10,000 with any currency that dose the equivalent of a loaf of bread for approx one currency unit.
Thus in ISK your typical wage would be 4~40 ISK per annum, so unless it breaks down into divisions of milli and/or micro ISK, it is too inconvenient to use for ordinary mortals.
I suspect that most individual planets have their own currencies, and that interplanetary exchanges are done via isk.
As Aurum on the test server looks to have an ISK exchange rate of around 90~120k isk per AUR it is even less suitable for ordinary wage packets, as a single AUR would be worth in the region of 100 million to 1 billion local currency. __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Lord Wamphyri
Amarr Starside Lost
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Posted - 2011.06.02 09:31:00 -
[54]
Very, very nice work!
It kinda made me think of the Asuran Mega City from Stargate Atlantis; though theirs is possibly more of a Caldari style.
But well done anyway! I look forward to seeing some updates.
@CCP - You need to hire this guy! 
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chris poispads
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Posted - 2011.06.07 11:16:00 -
[55]
Originally by: Soden Rah
Originally by: chris poispads
Originally by: Claska I like it, must have taken a while, a little flat on the lighting but nothing that trully detracts from it, and i love the holo-real things. I realise i'm nitpicking when i say thist but planetside people dont' use isk, not sure what they use, maybe that aurom currenty or somthing else? still i like the advert and it's a very nice touch. If it were me i'd have made the buildings more a clean white/chrome and used lighting to give the green effect to it, still when i first saw it i have to agree it definalty speaks gallente.
I would like to think they use isk on planets. but not in the millions like pilots do. I would like to think that us pilots are the most handsomely paid in the universe due to the risks we take and the dangerous life style of living in space. back on planet side I was thinking a colonists average wage might be something around fourty thousand? That's only if you if a pilot or corp could manage a colony? but to be honest I'm just talking pie in the sky! thank you for the comment.
I rather suspect that ISK is pretty much the sole reserve of pod pilots and interplanetary mega organisations.
If a Rifter costs say 200k ISK, and is the size of a 747 which costs in the hundreds of millions range, and is a space warship, which would probably cost in real terms in the billion range (I usually go with the 747 cost as flying is a mature tech on Earth so the price is probably closer to the price of a spaceship in eve, but still military hardware does usually cost significantly more so I could still be massively underestimating the exchange rate with a currency that buys bread). Then it can be assumed that ISK has an exchange rate of at least an order of 1,000 to 10,000 with any currency that dose the equivalent of a loaf of bread for approx one currency unit.
Thus in ISK your typical wage would be 4~40 ISK per annum, so unless it breaks down into divisions of milli and/or micro ISK, it is too inconvenient to use for ordinary mortals.
I suspect that most individual planets have their own currencies, and that interplanetary exchanges are done via isk.
As Aurum on the test server looks to have an ISK exchange rate of around 90~120k isk per AUR it is even less suitable for ordinary wage packets, as a single AUR would be worth in the region of 100 million to 1 billion local currency.
Yeah, what you say makes sense. except with the 747 comparison. I kind of thought that in eve ships were made from automated labor than manual? thus making it cheaper?. apart from that I'm going to side with you. It would be good to have faction currencies because it would probably open up a whole new angle to trade. however It would only be affective if you were able to manage affairs plant side. I'm shore will see how isk fairs from space to planets when dust514 is released. thanks for the re.
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chris poispads
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Posted - 2011.06.07 11:19:00 -
[56]
Originally by: Lord Wamphyri Very, very nice work!
It kinda made me think of the Asuran Mega City from Stargate Atlantis; though theirs is possibly more of a Caldari style.
But well done anyway! I look forward to seeing some updates.
@CCP - You need to hire this guy! 
Thanks I appreciate the support.
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Aeronwen Carys
Empire of Dust
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Posted - 2011.06.07 11:35:00 -
[57]
Looking forward to seeing if you can produce some Minmatar shanty towns, Caldari workers slums and Amarr temples next 
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chris poispads
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Posted - 2011.06.07 11:41:00 -
[58]
Originally by: Aeronwen Carys Looking forward to seeing if you can produce some Minmatar shanty towns, Caldari workers slums and Amarr temples next 
regarding shanty towns i've got something in the works but its a few posts away.
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Wilhelm Riley
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Posted - 2011.06.07 11:51:00 -
[59]
Niice! I like the floaty things. 
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andeira
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Posted - 2011.06.07 12:57:00 -
[60]
Originally by: Soden Rah
Originally by: chris poispads
Originally by: Claska I like it, must have taken a while, a little flat on the lighting but nothing that trully detracts from it, and i love the holo-real things. I realise i'm nitpicking when i say thist but planetside people dont' use isk, not sure what they use, maybe that aurom currenty or somthing else? still i like the advert and it's a very nice touch. If it were me i'd have made the buildings more a clean white/chrome and used lighting to give the green effect to it, still when i first saw it i have to agree it definalty speaks gallente.
I would like to think they use isk on planets. but not in the millions like pilots do. I would like to think that us pilots are the most handsomely paid in the universe due to the risks we take and the dangerous life style of living in space. back on planet side I was thinking a colonists average wage might be something around fourty thousand? That's only if you if a pilot or corp could manage a colony? but to be honest I'm just talking pie in the sky! thank you for the comment.
I rather suspect that ISK is pretty much the sole reserve of pod pilots and interplanetary mega organisations.
If a Rifter costs say 200k ISK, and is the size of a 747 which costs in the hundreds of millions range, and is a space warship, which would probably cost in real terms in the billion range (I usually go with the 747 cost as flying is a mature tech on Earth so the price is probably closer to the price of a spaceship in eve, but still military hardware does usually cost significantly more so I could still be massively underestimating the exchange rate with a currency that buys bread). Then it can be assumed that ISK has an exchange rate of at least an order of 1,000 to 10,000 with any currency that dose the equivalent of a loaf of bread for approx one currency unit.
Thus in ISK your typical wage would be 4~40 ISK per annum, so unless it breaks down into divisions of milli and/or micro ISK, it is too inconvenient to use for ordinary mortals.
I suspect that most individual planets have their own currencies, and that interplanetary exchanges are done via isk.
As Aurum on the test server looks to have an ISK exchange rate of around 90~120k isk per AUR it is even less suitable for ordinary wage packets, as a single AUR would be worth in the region of 100 million to 1 billion local currency.
ISK stands for interstellar credits if I'm correct. And somewhere buried deep inside the lore of eve (wich I for the love of god can't find right now) it was said that isk was a currency specially made for the capsuleers and that a person on a planet could only dream of saving up a few thousand ISK in his entire lifetime. heck even a payment of 0.01 ISK is A LOT for planet side peeps.
To bad I can't find the chronicle/background/short story anymore -------------
Originally by: Stitcher For frak's sake, it took millions of years of evolution for that brain to get inside your skull, would it kill you to actually USE the damned thing?
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chris poispads
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Posted - 2011.06.11 12:28:00 -
[61]
Originally by: andeira
Originally by: Soden Rah
Originally by: chris poispads
Originally by: Claska I like it, must have taken a while, a little flat on the lighting but nothing that trully detracts from it, and i love the holo-real things. I realise i'm nitpicking when i say thist but planetside people dont' use isk, not sure what they use, maybe that aurom currenty or somthing else? still i like the advert and it's a very nice touch. If it were me i'd have made the buildings more a clean white/chrome and used lighting to give the green effect to it, still when i first saw it i have to agree it definalty speaks gallente.
I would like to think they use isk on planets. but not in the millions like pilots do. I would like to think that us pilots are the most handsomely paid in the universe due to the risks we take and the dangerous life style of living in space. back on planet side I was thinking a colonists average wage might be something around fourty thousand? That's only if you if a pilot or corp could manage a colony? but to be honest I'm just talking pie in the sky! thank you for the comment.
I rather suspect that ISK is pretty much the sole reserve of pod pilots and interplanetary mega organisations.
If a Rifter costs say 200k ISK, and is the size of a 747 which costs in the hundreds of millions range, and is a space warship, which would probably cost in real terms in the billion range (I usually go with the 747 cost as flying is a mature tech on Earth so the price is probably closer to the price of a spaceship in eve, but still military hardware does usually cost significantly more so I could still be massively underestimating the exchange rate with a currency that buys bread). Then it can be assumed that ISK has an exchange rate of at least an order of 1,000 to 10,000 with any currency that dose the equivalent of a loaf of bread for approx one currency unit.
Thus in ISK your typical wage would be 4~40 ISK per annum, so unless it breaks down into divisions of milli and/or micro ISK, it is too inconvenient to use for ordinary mortals.
I suspect that most individual planets have their own currencies, and that interplanetary exchanges are done via isk.
As Aurum on the test server looks to have an ISK exchange rate of around 90~120k isk per AUR it is even less suitable for ordinary wage packets, as a single AUR would be worth in the region of 100 million to 1 billion local currency.
ISK stands for interstellar credits if I'm correct. And somewhere buried deep inside the lore of eve (wich I for the love of god can't find right now) it was said that isk was a currency specially made for the capsuleers and that a person on a planet could only dream of saving up a few thousand ISK in his entire lifetime. heck even a payment of 0.01 ISK is A LOT for planet side peeps.
To bad I can't find the chronicle/background/short story anymore
That sounds interesting. thanks for the info. if you come across the story again let us know.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.06.11 12:32:00 -
[62]
Originally by: andeira
ISK stands for interstellar credits if I'm correct. And somewhere buried deep inside the lore of eve (wich I for the love of god can't find right now) it was said that isk was a currency specially made for the capsuleers and that a person on a planet could only dream of saving up a few thousand ISK in his entire lifetime. heck even a payment of 0.01 ISK is A LOT for planet side peeps.
To bad I can't find the chronicle/background/short story anymore
That ties in reasonable well (within order of mag or so) with my estimate of ISK real terms value (in game). Which just goes to show how ludicrous it is to be paying a sum of money large enough to fund NASA for a couple of years for a new pair of pants.... __________________________________________________
Originally by: CCP Tuxford bugger, I need to have a closer look at this menu function 
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Wilhelm Riley
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Posted - 2011.06.11 12:37:00 -
[63]
Originally by: Soden Rah
Which just goes to show how ludicrous it is to be paying a sum of money large enough to fund NASA for a couple of years for a new pair of pants....
Well what can we say? We capsuleers are vain. 
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Xenuria
Gallente The Scope
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Posted - 2011.06.11 21:15:00 -
[64]
Ohh OHh Ohh!
Don't forget the futanari Brothels!!11!!!!1111 "Sorry, Your Sov Options are Unavailable due to a PSN Outage."
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Ford Mersombre
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Posted - 2011.06.11 22:53:00 -
[65]
Originally by: chris poispads Hello all. I'm a 3D designer and also a massive Eve Online fan. after seeing previous projects on eve cities, I set out on my own part-time project to create a Gallente city. when flying over heavily populated planets or 'Primes', I always wondered what the light clusters with their strands of light stretching over the oceans would look like at ground level.(Old School city template,Bring it back!)My main idea was Bladerunner'esk but tinted green with more neons and everything rounded or curved if you get my thinking? Through working from references of Gallente artwork, stations, ships and faction bio, I slowly put together a set. I imagine that most eve cities are probably even bigger than what i'm showing. I've set mine as a small colonial coastal city that could exist on the outskirts of Gallente space. I've tried my best to make it as detailed as one person on a project can. I've also still got loads of stuff to finish so i'll keep the thread updated with more stuff as I complete it. 99% of everything on set has been made from scratch, Don't ask me how long it look,,,, toooo dam long! I hope one day in the distant future the game will still be going and will allow us to walk planet side or build cities like this. enjoy guys! Entering City holoreel1holoreel2holoreel3 holoreel4holoreel5City1City2City3City4
Next post. vehicles carriers and landspeeders etc.
Very good work! I'm certainly jealous ...
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Obsidian Hawk
RONA Legion RONA Directorate
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Posted - 2011.06.12 00:07:00 -
[66]
Oooo ooo ooo!!
any eta until we see an updated verstion?
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chris poispads
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Posted - 2011.06.16 12:27:00 -
[67]
Originally by: Obsidian Hawk Oooo ooo ooo!!
any eta until we see an updated verstion?
I still need to finish some stuff. I'm looking at the 26th as a deadline. I'll post up a new thread than update this one. I know its over a week away. put I need the time cause I want to make it good.
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Arrs Grazznic
Poena Executive Solutions
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Posted - 2011.06.16 12:53:00 -
[68]
Interesting project. What are you using as your renderer? It looks a bit POV-Ray to me.
Cheers, Arrs
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chris poispads
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Posted - 2011.06.19 18:23:00 -
[69]
Originally by: Arrs Grazznic Interesting project. What are you using as your renderer? It looks a bit POV-Ray to me.
Cheers, Arrs
I hate to say it. But literary I've had to stick to the very basic's cause my old computer isn't up to the challenge of assigning exotic renderers to big sets. I just don't have the time to sit there for hours why my computer runs at full pace for hours to render one screen shot why and half way through I risk the chance of it crashing. . but yeah, once everything's finished I'll start messing about and see what I can get away with.
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