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Nafri
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Posted - 2005.02.15 14:16:00 -
[31]
Originally by: mahhy
Originally by: Watanabe Hammer ftw, down with no-skills-gankageddon imps.
No skills? 
The gank'a'geddon in particular benefits hugely from high skills 
it benefits, where other ships need skills to be any usefull Wanna fly with me?
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Juan Andalusian
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Posted - 2005.02.15 14:20:00 -
[32]
Originally by: mahhy
Originally by: Watanabe Hammer ftw, down with no-skills-gankageddon imps.
No skills? 
The gank'a'geddon in particular benefits hugely from high skills 
There is player skill and character skill, i have a feeling he was reffering to the former.
**Pain is meant to be felt** |

reaTh
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Posted - 2005.02.15 14:22:00 -
[33]
Edited by: reaTh on 15/02/2005 14:23:43 and what you mean by many people is you ? nerf em im speciallised in projectiles and i had to put up with crap weapons for over half a year... ------------------------------------------------------------------------------------
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reaTh
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Posted - 2005.02.15 14:23:00 -
[34]
Edited by: reaTh on 15/02/2005 14:22:43 double post :) ------------------------------------------------------------------------------------
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Hanns
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Posted - 2005.02.15 14:30:00 -
[35]
i dont care if thye nerf large lasers, just dont touch small and medium, these are fine how thay are
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mahhy
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Posted - 2005.02.15 14:55:00 -
[36]
Originally by: Nafri
Originally by: mahhy
Originally by: Watanabe Hammer ftw, down with no-skills-gankageddon imps.
No skills? 
The gank'a'geddon in particular benefits hugely from high skills 
it benefits, where other ships need skills to be any usefull
And fitting an Arma in any way is exceptionally easy with super low CPU skills or cap skills, right? 
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Selim
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Posted - 2005.02.15 15:12:00 -
[37]
Yeah, radio crystal needs to be toned down.
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fras
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Posted - 2005.02.15 15:19:00 -
[38]
They just need a small range nerf, I'm sure that's all will be done...
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Jernau Gurgeh
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Posted - 2005.02.15 15:25:00 -
[39]
Originally by: Selim Yeah, radio crystal needs to be toned down.
Yeah, let's nerf all lasers becuase just one of them is considered overpowered.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Grut
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Posted - 2005.02.15 15:29:00 -
[40]
tbh i dont see the point of nerfing megapulse, the reason their so effective is because their the only true medium range gun in game. Nerf them and you'll just see geddons with megabeams and loads of dmg mods... bit less damage much more range same difference prettymuch. I'd prefer to see viable medium range guns for proj and hybrids then nerfing megapulse down to shortrange. Mostly harmless |

Toran Mehtar
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Posted - 2005.02.15 15:29:00 -
[41]
Mega pulse range down from 28km to 20k
Radio & Microwave crystals 'fixed'.
That's all that is needed.
It will be annoying to have to train beam specialisation aswell, but at least I'll have a realistic choice to make.
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mahhy
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Posted - 2005.02.15 15:33:00 -
[42]
Originally by: Jernau Gurgeh
Originally by: Selim Yeah, radio crystal needs to be toned down.
Yeah, let's nerf all lasers becuase just one of them is considered overpowered.
The radio crystal is just a bit overpowered regardless of the laser its on. It only requires a small tweak in its EM dmg and it'd be much improved.
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danneh
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Posted - 2005.02.15 15:36:00 -
[43]
Save the pulse lasers :> |

Julien Derida
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Posted - 2005.02.15 15:38:00 -
[44]
By all means nerf the range of Mega-Pulse, but please do not touch the range of the small and medium pulse lasers. They are already perfectly balanced. ----------------------------------------
Artistic Director & Chief Diplomat - FRICK |

Helmut 314
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Posted - 2005.02.15 15:45:00 -
[45]
Originally by: reaTh Edited by: reaTh on 15/02/2005 14:23:43 and what you mean by many people is you ? nerf em im speciallised in projectiles and i had to put up with crap weapons for over half a year...
No, I dont mean me, I havent really had much time to devote to specialization skills yet. I just mean that making changes that makes beams relatively better does hurt people who went the pulse way. When you started training specialization skills for projectiles you chose one path or both, knowing that it would benefit you in the end. Now its almost 6 months since the skills were released and a lot of skillpoints have been invested in pulses since they admittedly are better than beams. Changing the pulses too much will mean that that skill loses a lot of its usefulness and people have wasted lots of training time.
Im not opposed to a mild and gentle change, but making any gun today weaker is a blow to those who have invested lots in gunnery and specialization skills. Thats my point.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Arud
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Posted - 2005.02.15 15:51:00 -
[46]
stop nerfing the guns, the crystals are the problem in my opinion, they give too much range + and -
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Alowishus
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Posted - 2005.02.15 16:15:00 -
[47]
You can't change the crystals without hurting the beam lasers. Reduce the optimal of the pulse lasers and call it a day. Right now 28+ 60% is too much (44.xx) but 20+ 60% is not so bad (32km).
Raven 4TW! Rank(1) SP: 243745/256000 |

Nafri
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Posted - 2005.02.15 16:24:00 -
[48]
Originally by: mahhy
Originally by: Nafri
Originally by: mahhy
Originally by: Watanabe Hammer ftw, down with no-skills-gankageddon imps.
No skills? 
The gank'a'geddon in particular benefits hugely from high skills 
it benefits, where other ships need skills to be any usefull
And fitting an Arma in any way is exceptionally easy with super low CPU skills or cap skills, right? 
but thy are not needing much CPU at all
try to fit a megathron without meta modules Wanna fly with me?
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SLIM
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Posted - 2005.02.15 16:28:00 -
[49]
Originally by: Toran Mehtar Mega pulse range down from 28km to 20k
20/28 = ~71 = ~30% nerf. I think we're on the same page here. Hopefully Hammer will be too. ---------------------------
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Alowishus
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Posted - 2005.02.15 16:29:00 -
[50]
Originally by: Nafri
Originally by: mahhy
Originally by: Nafri
Originally by: mahhy
Originally by: Watanabe Hammer ftw, down with no-skills-gankageddon imps.
No skills? 
The gank'a'geddon in particular benefits hugely from high skills 
it benefits, where other ships need skills to be any usefull
And fitting an Arma in any way is exceptionally easy with super low CPU skills or cap skills, right? 
but thy are not needing much CPU at all
try to fit a megathron without meta modules
Fitting a Geddon sucks on the power and CPU side. Fitting an Apoc is a lot easier. What fitting are you trying to use on a Mega that has trouble?
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2005.02.15 16:31:00 -
[51]
I just want to be able to still hit 35km away for NPC hunting. This should be possible with Radios, an optimal of 20km and skills. If they do anymore than a nudge I'm going to be ****ed and start using projectiles on my Apoc 
Raven 4TW! Rank(1) SP: 243745/256000 |

Damajink
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Posted - 2005.02.15 16:31:00 -
[52]
I don't think anyone disagrees that Mega Pulse are slightly overpowered - it's the fact that they'll probably be nerfed so badly they will be unusable.
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Nafri
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Posted - 2005.02.15 16:34:00 -
[53]
Originally by: Alowishus I just want to be able to still hit 35km away for NPC hunting. This should be possible with Radios, an optimal of 20km and skills. If they do anymore than a nudge I'm going to be ****ed and start using projectiles on my Apoc 
When can I start NPCing with my Blasters at 35km??
Wanna fly with me?
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Harry Voyager
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Posted - 2005.02.15 16:44:00 -
[54]
Edited by: Harry Voyager on 15/02/2005 16:45:43
Originally by: Alowishus You can't change the crystals without hurting the beam lasers. Reduce the optimal of the pulse lasers and call it a day. Right now 28+ 60% is too much (44.xx) but 20+ 60% is not so bad (32km).
Beam lasers also have massive damage over time.
I'm also of the opinion that Radio crystals do to much damage for a 60% range boost. They do 28 EM damage, while Carbonised Lead deals 24 Gross, and Iron only deals 20 Gross damage.
That right there is a tremendous part of the reason why Lasers are so much more powerful than any other long ranged weapon. Adjust the Radio down to 24 EM, and boost Iron to 24 Gross, and Lasers will be more in line with the rest of the guns in the game.
I would also likely increase the firing delay on lasers slightly, to bring them more in line with other compairably ranged weapons. The Mega Beam, I would change to a 10 second delay, cutting it's normalized damage mod to 0.3 (still significantly better than the 0.243 for 425mm Rails or the 0.243 for 1400 Howies), and the Mega Pulse I would cut to a 9 second firing delay, leaving it a 0.33_ normalized damage mod. Still better than dedicated long range weapons, but noticably worse than dedicated short range weapons.
These combined changes would reduce the damage output of lasers, while still leaving them viable and useful weapons on the battlefield, and without even significantly changing their roles or usage requirements. Additionally, the corresponding enhancements to hybrids would make them more viable as long range fire support weapons.
Harry Voyager
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Alowishus
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Posted - 2005.02.15 16:47:00 -
[55]
Originally by: Nafri
Originally by: Alowishus I just want to be able to still hit 35km away for NPC hunting. This should be possible with Radios, an optimal of 20km and skills. If they do anymore than a nudge I'm going to be ****ed and start using projectiles on my Apoc 
When can I start NPCing with my Blasters at 35km??
I fly Amarr BS so I fight Sansha's which have BS that orbit at 35km. I presume that if you have a Megathron you should be fighting Serpentis which orbit a lot closer than 35km. You want to fight Sansha then train up Amarr BS and lasers. 
If you want every BS to do what every other BS can do then you're an idiot. That would ruin the game.
Raven 4TW! Rank(1) SP: 243745/256000 |

F4ze
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Posted - 2005.02.15 16:47:00 -
[56]
Mega Pulse Laser has more tracking than my Medium 250mm Railgun....and that is plain wrong.
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Harry Voyager
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Posted - 2005.02.15 16:57:00 -
[57]
Originally by: F4ze Mega Pulse Laser has more tracking than my Medium 250mm Railgun....and that is plain wrong.
Well, to be fair, so do 800mm autos and Neutron Blaster Cannons.
Harry Voyager
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Toran Mehtar
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Posted - 2005.02.15 17:01:00 -
[58]
Originally by: F4ze Mega Pulse Laser has more tracking than my Medium 250mm Railgun....and that is plain wrong.
So ? It also has a sig radius modifier, making your argument pretty much irrelevant.
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Meridius
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Posted - 2005.02.15 17:12:00 -
[59]
What about medium/heavy pulse, will they be nerfed as well?
Medium/Heavy/Mega pulse all have proportional ranges, thats why i ask. ________________________________________________________
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Crias Taylor
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Posted - 2005.02.15 17:17:00 -
[60]
Originally by: Helmut 314
Please dont turn this into another "Nerf the MegaPulse" thread.
No, please do. I am tired of some Mega pulsing Amarr BS take pot shots at everyone from over 150KM and doing serious damage. I wish Rails had that range and kept the firepower.
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