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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Atticus Fynch
Gallente The Scope
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Posted - 2011.06.11 00:36:00 -
[1]
Much like the neural remap we have once a year, I would like to be able to pool all my current skills, and redistribute them one a year as well.
Often you set out on a career path only to find it's not really what you wanted or thought it would be.
Then you need to re-train for another path. Granted, it's a plus for CCP becuase it guarantees that you will be at the game much longer while your new skills train up, but it's pretty bad for the player as he waits a month or two or three to get those new skills up to speed.
Annual redistribution may lessen the pain and make the game more enjoyable.
Just a thought.
Discuss.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.11 00:41:00 -
[2]
Removes the point of having attributes. Vastly diminishes the point of having skills. Removes choice and consequences. Removes variety. Encourages FOTM. Kills the character market. Vastly favours old characters over new ones.
Bad idea all around. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Sofa Raddis
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Posted - 2011.06.11 00:47:00 -
[3]
I'd have to strongly disagree I'm afraid, for reasons already mentioned.
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Hello Pretty
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Posted - 2011.06.11 00:49:00 -
[4]
No we should just be able to buy our skill points with rl money. Save a whole bunch of time.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.06.11 00:50:00 -
[5]
No, this is a non-starter. "I have a degree which I worked long and hard for. You know I think there may be better opportunity for me with a different degree and skill set. I'm going to swap it tomorrow." Negative, the choices you make in this game have consequences.. and you can't just change your skill 'tree' quickly to whatever else you like. (wow player).
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MotherMoon
Huang Yinglong
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Posted - 2011.06.11 00:51:00 -
[6]
This would make sense if there was a skill limit. like you could only ever get 40 mil sp.
or if you could actually train every skill in the game to max.
No one has maxed out skills, thus a remap is a terrible idea.
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Aoki Ayumi
University of Caille
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Posted - 2011.06.11 01:03:00 -
[7]
No
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.11 01:08:00 -
[8]
Edited by: Tres Farmer on 11/06/2011 01:09:52
Originally by: MotherMoon This would make sense if there was a skill limit. like you could only ever get 40 mil sp.
or if you could actually train every skill in the game to max.
No one has maxed out skills, thus a remap is a terrible idea.
Even then it would be questionable and remove consequences and specialists..
@OP: no chance in hell
Also, basic skills in electronics, engineering, mechanic, navigation, gunnery, missiles, drones will most of the time not be wasted. If you think you need to do something different than before - do it, that's all the freedom you can ask for right there.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Alotta Baggage
Amarr Coarition of Poorry Stereotyped Asian Peopre
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Posted - 2011.06.11 01:11:00 -
[9]
Skirr point rerocating wourd make asian stereotyping arts useress and unnecessary
Originally by: Valkoinen Heteromies
I for one would love to be able to walk on stations and fly spaceships in the body of a little cute catgirl!
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.06.11 01:13:00 -
[10]
Absolutely not.
You deserve to be biomassed for starting an another awful thread for this awful idea. ...Then when you stopped to think about it. All you really said was Lalala. |
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Kinta Huron
Minmatar Brutor Tribe
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Posted - 2011.06.11 02:31:00 -
[11]
Originally by: Tippia Removes the point of having attributes. Vastly diminishes the point of having skills. Removes choice and consequences. Removes variety. Encourages FOTM. Kills the character market. Vastly favours old characters over new ones.
Bad idea all around.
- No it doesn't - Nope - Character Bazaar, neural remaps and caracter re-costomization etc.. already exists so this reason is instant fail. - It promotes variety if anything - So what - New Eve account owners will still buy older characters off Bazaar and CCP could make it a micro-transaction so no money loss to them. - So what Respec could add a more enlivening experience to Eve for an older player while also creating more lastingness and variety, with the freedom to experiment with different career paths as well.. this would be dam fun period! So suck it! it's coming whether you want it or not with all the up coming micro-transactions, that's pretty much guaranteed.
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Masamune Dekoro
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Posted - 2011.06.11 03:16:00 -
[12]
What if it wasn't an entire reallocation, but an optional amount up to 5% of your total SP; that way people could clear out some of those skills they never really applied and put it to better use (coughminingcough), without being over the top and unbalanced.
Wouldn't really affect this 5 mil pilot though
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Surfin's PlunderBunny
Minmatar The Python Cartel. The Defenders of Pen Island
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Posted - 2011.06.11 03:18:00 -
[13]
Edited by: Surfin''s PlunderBunny on 11/06/2011 03:19:50 NEVAH!!
*Edit: Except Mining 1, this character was created back when it gave you mining 1 right off the bat. Also could train T2 small turrets right away
Originally by: Xenuria
I don't need a LICENSE to take a photoshooped image and lay it on top of the game client and make pretend my character is naked.
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Ford Mersombre
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Posted - 2011.06.11 03:23:00 -
[14]
Originally by: MotherMoon This would make sense if there was a skill limit. like you could only ever get 40 mil sp.
or if you could actually train every skill in the game to max.
No one has maxed out skills, thus a remap is a terrible idea.
QFT
Couldn't have said it better myself.
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Majuan Shuo
Sons Of 0din
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Posted - 2011.06.11 03:24:00 -
[15]
Originally by: Kinta Huron
Originally by: Tippia Removes the point of having attributes. Vastly diminishes the point of having skills. Removes choice and consequences. Removes variety. Encourages FOTM. Kills the character market. Vastly favours old characters over new ones.
Bad idea all around.
- No it doesn't - Nope - Character Bazaar, neural remaps and caracter re-costomization etc.. already exists so this reason is instant fail. - It promotes variety if anything - So what - New Eve account owners will still buy older characters off Bazaar and CCP could make it a micro-transaction so no money loss to them. - So what Respec could add a more enlivening experience to Eve for an older player while also creating more lastingness and variety, with the freedom to experiment with different career paths as well.. this would be dam fun period! So suck it! it's coming whether you want it or not with all the up coming micro-transactions, that's pretty much guaranteed.
So suck it?
You just admitted it encourages FOTM (thats game speak for "everyone skills the most powerful build of that month")
This adds variety...how?
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Doc Fury
Caldari
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Posted - 2011.06.11 03:30:00 -
[16]
Really OP? ...Really??
This game is getting too easy as it is.
If this game gets dumbed-down much further, the next thing we'll see is a racial Supercap and single unit of tritanium issued by the Pend Insurance Co. for any ship-loss.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |
Kinta Huron
Minmatar Brutor Tribe
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Posted - 2011.06.11 03:38:00 -
[17]
Originally by: Majuan Shuo
Originally by: Kinta Huron
Originally by: Tippia Removes the point of having attributes. Vastly diminishes the point of having skills. Removes choice and consequences. Removes variety. Encourages FOTM. Kills the character market. Vastly favours old characters over new ones.
Bad idea all around.
- No it doesn't - Nope - Character Bazaar, neural remaps and caracter re-costomization etc.. already exists so this reason is instant fail. - It promotes variety if anything - So what - New Eve account owners will still buy older characters off Bazaar and CCP could make it a micro-transaction so no money loss to them. - So what Respec could add a more enlivening experience to Eve for an older player while also creating more lastingness and variety, with the freedom to experiment with different career paths as well.. this would be dam fun period! So suck it! it's coming whether you want it or not with all the up coming micro-transactions, that's pretty much guaranteed.
So suck it?
You just admitted it encourages FOTM (thats game speak for "everyone skills the most powerful build of that month")
This adds variety...how?
So what! Don't like my FOTM do your own *shrugs shoulders* this way is much more reasonable than coughing up a few hundred dollars worth of plex rmt for a dam Bazaar character.
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Atticus Fynch
Gallente The Scope
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Posted - 2011.06.11 03:39:00 -
[18]
I really dont see it much different than doing your neural remap. If done annualy, that is a long time to be able to do it again.
Besides, it doesnt have to be ALL skill points...maybe a small percentage to allow some skill flexibility once a year.
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Dirk Magnum
Blue Republic RvB - BLUE Republic
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Posted - 2011.06.11 03:39:00 -
[19]
Dirk opposes anyone who supports this idea not only IG but also their IRL subscriber. Right in the face. With ********* ***** ********
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Yanshee
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Posted - 2011.06.11 03:43:00 -
[20]
Originally by: Atticus Fynch I really dont see it much different than doing your neural remap.
Really?
1. Alter the rate at which skills X, Y, Z would train. 2. Immediately train/untrain skills.
That's quite a big difference. Neural remap influences future decisions. Skill remap remakes past decisions.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.11 03:43:00 -
[21]
Originally by: Kinta Huron - No it doesn't
Attributes are there to moderate the pace at which you train different skills in different categories. With SP remaps, that moderation no longer exists: remap for one particular attribute combo, train only skills with that combo at max speed, at the end of the year, redistribute those SP to skills that have nothing to do with your attributes.
Quote: - Nope
Skills are there to differentiation what characters can and cannot do, and to make you sacrifice certain areas. Being able to remap SP means that this differentiation is largely gone ù there will be a "best build" and everyone will go for that one.
Quote: - Character Bazaar, neural remaps and caracter re-costomization etc.. already exists so this reason is instant fail.
No they does not ù in fact, it just reinforces it. Your choices, and the consequences of those choices, decide what you are able to do and (more importantly), what you relinquish. The character bazaar lets you live with someone else's choices and consequences. Neural remaps doesn't change what skills you have, only how quickly you train the ones you will have. And "caracter re-costomization etc" (sic) does not even exist.
Quote: It promotes variety if anything
How so? Everyone can (and will) gravitate towards "best builds", making everyone more alike.
Quote: - So what
It's a bad thing ù it further kills the variety of gameplay and content you see.
Quote: - New Eve account owners will still buy older characters off Bazaar and CCP could make it a micro-transaction so no money loss to them.
It removes a source of income for players, since there would no longer be any demand for special-build characters when everyone can have them at a whim.
Quote: - So what
It completely goes against one of the fundamental virtues of the game.
Quote: Respec could add a more enlivening experience to Eve for an older player while also creating more lastingness and variety, with the freedom to experiment with different career paths as well.
This already exists. No need to ruin the game to add it.
Quote: it's coming whether you want it or not
Lolno, for the reasons enumerated above.
Quote: Don't like my FOTM do your own
FOTM means something is imbalanced ù it's a flaw in the game. If "do your own" is the only response, then it means that the FOTM needs to be changed promptly to fix this design flaw.
Quote: this way is much more reasonable than coughing up a few hundred dollars worth of plex rmt for a dam Bazaar character.
àaside from the fact that it completely goes against everything that makes EVE EVE ù breaking the game because you cannot plan ahead is not reasonable. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.06.11 03:50:00 -
[22]
Edited by: Tippia on 11/06/2011 03:53:42
Originally by: Atticus Fynch I really dont see it much different than doing your neural remap.
Under your scheme: everyone always train everything at 2700 SP/h. No planning is involved. No important choices are required. In essence, it alters the past (and if interpreted freely, it also makes you able to insta-adapt to new situations).
With attribute remaps: some people train some skills at up to 2700 SP/h, and only if they plan ahead; if they stick with limited subset of skills; if they don't get distracted; if they don't find an unexpected need for something different; and if there are enough skills to train for an extended period of time. At best, it alters your potential near-future.
What you're asking for is deeply destructive to some of the fundamental designs of the game. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Atticus Fynch
Gallente The Scope
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Posted - 2011.06.11 03:50:00 -
[23]
Edited by: Atticus Fynch on 11/06/2011 03:54:33
Everyone has skills they really have no use for. Often done when they first started EVE, trying to figure out what to do and what they would enjoy.
After a year or two everyone falls into their niche and usually sticks with it. All those "obsolete" skills would come in well elswhere.
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Tippia
Sunshine and Lollipops
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Posted - 2011.06.11 03:55:00 -
[24]
Originally by: Atticus Fynch Everyone has skills they really have no use for. Often done when they first started EVE, trying to figure out what to do and what they would enjoy.
àand those are part of the character and of the history of the game. They make you unique and different ù not just another boring carbon copy clone of Pilot Template 1A. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Ioci
Gallente Space Mermaids
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Posted - 2011.06.11 04:33:00 -
[25]
It doesn't make much difference to me one way or the other. I still haven't used my remaps.
SP don't have the same value any more. I can't pinch another EFT point out od anything I can fly. Those ships are still as vulnerable as they were when I had 10 mill SP. It just takes longer for them to die now. |
Kinta Huron
Minmatar Brutor Tribe
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Posted - 2011.06.11 04:42:00 -
[26]
Originally by: Tippia
Originally by: Atticus Fynch Everyone has skills they really have no use for. Often done when they first started EVE, trying to figure out what to do and what they would enjoy.
àand those are part of the character and of the history of the game. They make you unique and different ù not just another boring carbon copy clone of Pilot Template 1A.
Real lame.
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EnslaverOfMinmatar
Amarr
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Posted - 2011.06.11 04:43:00 -
[27]
Originally by: Hello Pretty No we should just be able to buy our skill points with rl money. Save a whole bunch of time.
Your face is ****ing hilarious! uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ |
Ranka Mei
Caldari
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Posted - 2011.06.11 04:48:00 -
[28]
People love to jump on a bandwagon!
No, not supporting this proposal (it's way over the top, really). It's true, though, that EVE's skillpoints system doesn't scale well over time. Here's how full scalability works:
"For every X years of EVE in the past, another X years of it must be guaranteed for the future."
In EVE's first year, it was easy to predict it would exist yet another year. But what about, say, 15 years? Can you then still say, with decent certainty, it will have yet another 15 years left? The crux being: over time, the time left to try and do the same as other have done up til this point will decrease. Until EVE's projected lifetime-left will be only a few years.
So, while I do not support this proposal, it might be a good idea for CCP to start looking into modest ways to allow training to speed up a bit (for everyone); like maybe 2x neural remaps a year or so. --
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Sofa Raddis
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Posted - 2011.06.11 05:15:00 -
[29]
Originally by: Atticus Fynch Edited by: Atticus Fynch on 11/06/2011 03:54:33
Everyone has skills they really have no use for. Often done when they first started EVE, trying to figure out what to do and what they would enjoy.
After a year or two everyone falls into their niche and usually sticks with it. All those "obsolete" skills would come in well elswhere.
Yes, I trained for mining barges right off the bat, and I'll probably never mine more then those few inital hours.
But that was my fault. And my risk to take in order to test a part of eve.
The fact that they are "obsolete" is irrelevant, there isn't a skill point cap. What you are proposing would undo a very core principle of eve.
It's a horrible idea, that most eve players probably have had just to dismiss it seconds later when frustration regarding poor choices simmers down. Just get over it and keep your eye on the ball, and have fun!
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Orlacc
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Posted - 2011.06.11 05:45:00 -
[30]
Cool! Everyone with the same skills!
Oh and "lastingness" is not a word.
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