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Thread Statistics | Show CCP posts - 15 post(s) |

MisterAl tt1
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Posted - 2011.06.22 06:48:00 -
[1]
Am I the only one to notice, that a signal power, got from a probe, has been lowered approximatly two times?
Someone though "all right, now all 8 probes contribute to result - great! Easy scan!" Dreamers. It seems like at the same time they have lowered the strength for a probe, so now you have to have 8 probes "touching" the signature to receive the same result, as you had earlier with 4!
And well done CCP! As usually this "slight change" is NOT mentioned in the patchnotes. The signal power for probes (in the in-game info) looks the same as it has to be, too. _________________________ Dynamic WH map for everyone! |

Xearal
Minmatar SOL Industries Black Thorne Alliance
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Posted - 2011.06.22 06:53:00 -
[2]
You're doing it wrong then.. I just went out for some exploration, went with 6 probes, but decided 4 was easier to manage and quicker with my skills.. I saw no drop in my scan strengths to signatures, using my standard 4 probes. ( as compared to before incarna )
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MisterAl tt1
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Posted - 2011.06.22 06:58:00 -
[3]
Edited by: MisterAl tt1 on 22/06/2011 06:58:46 No, I'm sure in my skills and calculations.
Previously with 1 probe for 64 AU in our WH I got V911 signal between 1.74-2.6 Today I've got 1.29 _________________________ Dynamic WH map for everyone! |

Omara Otawan
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Posted - 2011.06.22 07:00:00 -
[4]
There have been complaints that bonuses are not properly applied for drones, possibly other stuff as well.
Maybe check your probe strength in game and compare to what it should be?
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Kuronaga
Kantian Principle
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Posted - 2011.06.22 07:02:00 -
[5]
If you probing nerds can do me a quick favor -- how drastic was the "nerf" to unscannable T3 setups?
Is it actually possible to catch a T3 now, or is just lolpossible?
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Liang Nuren
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Posted - 2011.06.22 07:03:00 -
[6]
Originally by: Kuronaga If you probing nerds can do me a quick favor -- how drastic was the "nerf" to unscannable T3 setups?
Is it actually possible to catch a T3 now, or is just lolpossible?
lolpossible -- Eve Forum ***** Extraordinaire On Twitter
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MisterAl tt1
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Posted - 2011.06.22 07:08:00 -
[7]
I didn't check myself, but heard that you will still need a full Virtue set with perfect skills and hardwirings to scan that down.
The idea is that +4 probes contributing to scan was considered as "too easy" (which I agree) and thus 8 probes are now as good as 4 before. Now Astrometrics 5 has become a needed skill.
I think that for actual scanning that is not that evident, but for a single-probe signature check that is well-seen.
_________________________ Dynamic WH map for everyone! |

Zachstar
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Posted - 2011.06.22 07:08:00 -
[8]
Originally by: Omara Otawan There have been complaints that bonuses are not properly applied for drones, possibly other stuff as well.
Maybe check your probe strength in game and compare to what it should be?
This!
Missiles drones many things are not working for many people. It is highly likely this is not an intended change but your bonuses not applying due to the bug.
One thing to try as a temporary measure strip your fit and repackage everything (Except the rigs of course dont break them) then refit the ship. Someone reported that worked tho I have not tried it.
If you do that and it fixed it can you report back here so we can confirm it as a part of the bonus issue?
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Grimpak
Gallente The Whitehound Corporation Frontline Assembly Point
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Posted - 2011.06.22 07:08:00 -
[9]
Originally by: Kuronaga If you probing nerds can do me a quick favor -- how drastic was the "nerf" to unscannable T3 setups?
Is it actually possible to catch a T3 now, or is just lolpossible?
in a nutshell, it went from "impossible" to "almost impossible".
you need a character with all 5's on probing related skills, virtue+high grade hardwirings, full set of sisters mods, at the very least 6 probes and a bit of luck to manage to get the perfect alignment. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Ser Shondi
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Posted - 2011.06.22 07:09:00 -
[10]
I'm getting the same problem. Before the patch I'd probe down 10/10s with 4 probes very easily. After the patch I had to use 5 to get to 100%
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Gnorki Balanovski
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Posted - 2011.06.22 07:18:00 -
[11]
Is there a thread with the formula for probing anywhere?
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MisterAl tt1
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Posted - 2011.06.22 07:29:00 -
[12]
Edited by: MisterAl tt1 on 22/06/2011 07:30:21 Checking the "bonuses not applied" thing: Signature under consideration: V911 Expected strengths from 1 probe at 32AU: 3.47-5.21 Actual strengths got: 2.6
Now, one old bug: if you leave a probe in the system, go to the other system, then return and reconnect to the probe - your bonuses are not applied to it (at least some bonuses).
mmm... the same 2.6 So either you are right and the case is that, or they have fixed that old bug. But for me it looks like that is the thing I wrote of.
The fact is expected strenght for 32 and 64 AU probe are multiplied (or divided) by 2. So: Expected strengths from 1 probe at 32AU: 3.47-5.21 Expected strengths from 1 probe at 64AU: 1.74-2.6
If the case is they have changed 1 probe strenght so that 8 probes become the same as 4, so that has been divided by 2, also. Thus expected strength for 32 AU would be the same as it was for 64 AU, right? And that is exactly what I see: 2.6 = 2.6
If that was the case of "no bonuses at all" - we would've got much lesser strenght expected: 1.32-1.99 for 32AU probe
Edit: Gnorki Balanovski, I don't know and I'm not the one who will start that. Especially when what I have does not work anymore.
_________________________ Dynamic WH map for everyone! |

MisterAl tt1
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Posted - 2011.06.22 08:49:00 -
[13]
Looks like monocles are more interesting for people as scan. ))
My corp-mates confirm that scanning with the same amount of probes as before (6 e.g.) has become more difficult.
Anyway: FAILcarna. _________________________ Dynamic WH map for everyone! |

Hannibal Ord
Minmatar Noir. Noir. Mercenary Group
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Posted - 2011.06.22 08:51:00 -
[14]
You will need an Nvidia card to take full advantage of the probing mechanics.
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Zachstar
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Posted - 2011.06.22 09:00:00 -
[15]
CCP can you say if this is part of the issue with the item bonuses?
Is this change intended?
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.22 09:05:00 -
[16]
Who makes all these stupid decisions at CCP?
I didnÆt know that all probes didnÆt contribute to the scan (i was using 7 probes) so when i read the patch notes i though ôgreat, scanning will be much betterö. Now youÆre telling me that i have to train to get back to where i was? IÆm starting to get real tired of this ****!
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AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
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Posted - 2011.06.22 09:11:00 -
[17]
I can confirm that probe strength has been reduced.
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Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.22 09:30:00 -
[18]
Originally by: AkJon Ferguson I can confirm that probe strength has been reduced.
Then we should get a free remap as i don't see why i should have to train a skill that i'm no longer mapped for, just so i have the same abilities that i had yesterday. 
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Esternia Celsian
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Posted - 2011.06.22 14:01:00 -
[19]
Originally by: MisterAl tt1
Anyway: FAILcarna.
as for me it's WINcarna 8-probe scanning ftw
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Enuen Ravenseye
Malevolence. Imperial 0rder
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Posted - 2011.06.22 15:06:00 -
[20]
(Yet another) Known issue:
Originally by: CCP Veritas
Originally by: CCP Veritas
Originally by: Orphan World Either that, or something is making a whole pile of astrometrics modifiers fall away.
I'm currently investigating an issue which might be causing exactly that 
Try completely emptying your launchers of all ammo then reloading. Should reset things.
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Apollo Gabriel
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.06.22 15:08:00 -
[21]
Only done a little probing, but it does seem that the computation has changed, it took a little while longer than previous. Time will tell.
AG
***** Signature may appear without warning! ***** Please do not feed the trolls, it builds dependency.
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MisterAl tt1
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Posted - 2011.06.22 22:19:00 -
[22]
Originally by: Esternia Celsian
as for me it's WINcarna 8-probe scanning ftw
Read this topic carefully and you won't be that sure.
Does anyone have any news? I've been told of a bug, that makes only 4 probes contribute to scanning. Will check it myself a little later.
_________________________ Dynamic WH map for everyone! |

Swynet
State War Academy
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Posted - 2011.06.22 22:29:00 -
[23]
Why have 8 probes when you can scan evrything with 4 I ask?
If there's one bug somewhere I'd say the bug was before, now if you have to use max skills/tools to scan stuff seems to me it's more like "fix"
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Karnitha
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Posted - 2011.06.22 22:34:00 -
[24]
Originally by: Hannibal Ord You will need an Nvidia card to take full advantage of the probing mechanics.
And a license for the use of that.
And a monthly fee of $10 in order for us to process the scan results.
I hope you understand, it's meant to be that way - people spend a lot of money on medical imaging, and it shouldn't be any different here.
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MisterAl tt1
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Posted - 2011.06.22 22:39:00 -
[25]
Originally by: Swynet Why have 8 probes when you can scan evrything with 4 I ask?
If there's one bug somewhere I'd say the bug was before, now if you have to use max skills/tools to scan stuff seems to me it's more like "fix"
Another one not able to read the topic from the start? _________________________ Dynamic WH map for everyone! |

Lord Viziam
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Posted - 2011.06.22 22:42:00 -
[26]
Confirming probing has been nerfed.
I used to scan my high-sec exit with 4 probes at 2au. Now takes 4 probes at 1 au to nail it.
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MisterAl tt1
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Posted - 2011.06.22 23:16:00 -
[27]
Well. Very simple check - dropped a probe at the hole with 0.5AU set. We used to get this hole as 99%, right? And now? 62.46%
But well, let's get to something new: They said us, that all 8 probes now do contribute to scanning?
And now, two screenshoots:
and
I'm a little bit too tired to investigate into it now. But you can try to reproduce it yourself. Just make 2 groups of probes with different radius, and then, after some scan, disable one of them and scan again. Or you can test other options. _________________________ Dynamic WH map for everyone! |

MisterAl tt1
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Posted - 2011.06.22 23:39:00 -
[28]
Still made a check more. The above situation, when 4 "big" probes does not contribute, is seen when all the probes are on the same horyzon with the signature. If they are higher or lower - then those probes do have an impact.
Still, I don't understand a reason for that. _________________________ Dynamic WH map for everyone! |

Rek Seven
Gallente Zandathorn Industries
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Posted - 2011.06.23 08:34:00 -
[29]
So, bug or nerf?
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Cataca
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Posted - 2011.06.23 08:49:00 -
[30]
Originally by: MisterAl tt1 Still made a check more. The above situation, when 4 "big" probes does not contribute, is seen when all the probes are on the same horyzon with the signature. If they are higher or lower - then those probes do have an impact.
Still, I don't understand a reason for that.
Im pretty terrible at probing, but i thought you shouldnt let the probes sit in the radius of another probe?
So instead of making cube shapes try a cross with only the very tips of the probes touching the sig. I could be wrong tho, i dont have much experience at it, but thats what i usually do.
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