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Seraph Demon
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Posted - 2005.02.20 20:32:00 -
[1]
Just got me a Vagabond, here's my lvl3 mission setup:
Hi: 5 T2 425mm autos w/ EMP 1 named heavy launcher w/ Thermals
Med: named Webby T2 medium Shield Booster (I know it should be large, but it's enough for lvl3 missions) named kinetic hardener (thermal when facing blood-raiders/amarr) named large capacitor battery
Low: T2 Gyro 4 T2 Power Diags
plus 5 medium drones
With my skills (energy sys op and management lvl5) I can run the webber booster and hardener indefinately, and this all fits like a charm (soooo much CPU!). Plus the falloff on the guns makes them effective at 20km!
I'd love to see some PvP setups for this beast...
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Chee
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Posted - 2005.02.20 20:50:00 -
[2]
PVP
5 x 220mm II 1 x Medium Nosferatu II
1 x afterburner II Web/scrambler or 2 x web (what you prefer) 1 x sensor booster
1 x medium armor rep II 1 x thermal hardener 2 x kinetic hardener 1 x cap relay
this is what I use good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
Its not enough to succeed. Others must fail. |

bUBbLeS
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Posted - 2005.02.20 21:54:00 -
[3]
Edited by: bUBbLeS on 20/02/2005 21:56:08 i do l4 missions in me vagabond
6K sheilds ftw \o/
Btw - medium arties werk now too
try 4 650's + 2 assault launchers and 5.5K sheilds
\o/
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Grimpak
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Posted - 2005.02.20 22:39:00 -
[4]
Originally by: Chee PVP
5 x 220mm II 1 x Medium Nosferatu II
1 x afterburner II Web/scrambler or 2 x web (what you prefer) 1 x sensor booster
1 x medium armor rep II 1 x thermal hardener 2 x kinetic hardener 1 x cap relay
this is what I use good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
indeed it's a good setup... but I still prefer the shield tank approach (together with a T2 425+assault with defenders approach in the hi-slots).. althou it leaves almost 0 space for tackling -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Seraph Demon
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Posted - 2005.02.21 16:21:00 -
[5]
Originally by: bUBbLeS 6K sheilds ftw \o/
Btw - medium arties werk now too
try 4 650's + 2 assault launchers and 5.5K sheilds
bUBbLeS, you knew this was coming... how on earth did you fit 4 650s and 2 large shield extenders on a vagabond?
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Seraph Demon
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Posted - 2005.02.22 06:25:00 -
[6]
Sorry about this shameless bump, but I really want to know how you would get 5.5K shields on a vagabond 
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Mr Monk
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Posted - 2005.02.22 07:31:00 -
[7]
Edited by: Mr Monk on 22/02/2005 07:31:51
Originally by: Chee PVP
5 x 220mm II 1 x Medium Nosferatu II
1 x afterburner II Web/scrambler or 2 x web (what you prefer) 1 x sensor booster
1 x medium armor rep II 1 x thermal hardener 2 x kinetic hardener 1 x cap relay
this is what I use good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
I hope, lol, to get a a Vag one day... What's the sensor booster for?
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Harry Voyager
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Posted - 2005.02.22 07:35:00 -
[8]
My guess is Engineering 5, probably Shield upgrades 5, and 5 RCU IIs
My guess is:
CPU 5, Eng 5, Base: 493.75 tf/1106.25 MW
5x650 IIs (Weapon Upgrades 5) 105tf/1100MW
3xLarge Shield Extendor IIs, with shield Upgrades 5 300tf/900MW
Total so far: 405tf/2000MW
5xRCU IIs (Energy Grid Upgrades 5) 75tf, grid to 2149.64
Total: 480 tf/2000 MW
Free: 13.75tf/149.64MW
Shields with Shield Management 5 (1175+3*1400)*1.25 = 6718 units.
That can take a hostile some time to get though, I suspect.
Harry Voyager
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Dred 'Morte
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Posted - 2005.02.22 09:10:00 -
[9]
anti blood raider / sansha setup :p, it works for pvp too with a bit of modifications
4x 425mm II 2x Heavy Launcher (arbalest or the weird number one) 10mn AB II Webber 2x Tech II Cap Rechargers (eutetic works too i think) Medium Armor Repairer II or Faction (eg: Dark BLood) Armor Repairer 2x Hardeners (against sanshas or blood raiders put 2x thermal) 2x capacitor power relays
For pvp, change the webber or a eutetic cap recharger (in that case upgrade the other to tech II) for a scrambler and ONLY fight EM/Thermal dmg ships, Armageddon and Prophecy
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Eyeshadow
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Posted - 2005.02.22 10:47:00 -
[10]
Originally by: Harry Voyager My guess is Engineering 5, probably Shield upgrades 5, and 5 RCU IIs
My guess is:
CPU 5, Eng 5, Base: 493.75 tf/1106.25 MW
5x650 IIs (Weapon Upgrades 5) 105tf/1100MW
3xLarge Shield Extendor IIs, with shield Upgrades 5 300tf/900MW
Total so far: 405tf/2000MW
5xRCU IIs (Energy Grid Upgrades 5) 75tf, grid to 2149.64
Total: 480 tf/2000 MW
Free: 13.75tf/149.64MW
Shields with Shield Management 5 (1175+3*1400)*1.25 = 6718 units.
That can take a hostile some time to get though, I suspect.
Harry Voyager
if thats a real setup someone is using omg that blows
Forums: Sharks - MC |

Chee
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Posted - 2005.02.22 11:29:00 -
[11]
Originally by: Mr Monk I hope, lol, to get a a Vag one day... What's the sensor booster for?
frigs tend to run when they see they are up against heavy assaults, so you will want to lock them asap and web/kill them
simply put, the faster u lock the sooner u can begin firing :) Its not enough to succeed. Others must fail. |

bUBbLeS
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Posted - 2005.02.22 12:03:00 -
[12]
Edited by: bUBbLeS on 22/02/2005 12:04:45 well, the official answer is i glue them on with cAKe and string
(being a minmatar engineering specialist....)
the un-official answer is i use 1 of 2 setups depending on my mood
4 650 scout + 1 arb assault 2 large extender 2 + med booster 2 + hardner 2 rcu 2 + 3 diag 2
gives ~ 5500 sheild with about 550 sec recharge
OR
4 dual 180 2 + 1 arb hvy launcher 2 large extender 2 + med booster 2 + hardner 5 diag 2
6K sheilds, 500 sec recharge
on a similar note, i can squeeze 4 720s + 1 650 and 1 hvy launcher on a moomin and out tank 5 npc bships (sansha/bloods/khanid)
or for laffs i get 5 gyro-2 and have 720's with a 17.6 damage mod (1200 wreckings and 5.8 sec ROF anyone?)
also... with regard to the passive sheild tanking threads that have been going on....
i can get a vaga to give 49 sheild /sec @ 30%
thats like nearly as good as a large booster....
if i could get sheild relay-2's i reckon i could get that to about 65-70/sec
which is nearly XL c5-l teratory
\o/ for HAC
Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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Damajink
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Posted - 2005.02.22 12:07:00 -
[13]
Originally by: bUBbLeS moomin
el oh el!
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bUBbLeS
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Posted - 2005.02.22 20:17:00 -
[14]
Originally by: Dred 'Morte anti blood raider / sansha setup :p, it works for pvp too with a bit of modifications
4x 425mm II 2x Heavy Launcher (arbalest or the weird number one) 10mn AB II Webber 2x Tech II Cap Rechargers (eutetic works too i think) Medium Armor Repairer II or Faction (eg: Dark BLood) Armor Repairer 2x Hardeners (against sanshas or blood raiders put 2x thermal) 2x capacitor power relays
For pvp, change the webber or a eutetic cap recharger (in that case upgrade the other to tech II) for a scrambler and ONLY fight EM/Thermal dmg ships, Armageddon and Prophecy
Hmmm
tbh i tried this sorta setup before i realised the vaga is better as a sheild tank....
i have passive recharge of 31/sec (using pottseys calc) + i can run a med booster 2 for ever giving 30 sheild/sec
i never get below 35% cap
and i use dual 180-2's cause they actually hit frigates
cAKe Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
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BNAF
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Posted - 2005.04.11 17:07:00 -
[15]
Hey pps, can someone please tell me whether i should get a vagabond or a munnin, obviosly i can fly either and it doing my head in. WHICH one to buy? I cant afford to get both as i have to fit a kite out as well. Any oppinions will be gratefully recieved.
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Obidios
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Posted - 2005.04.11 17:08:00 -
[16]
Originally by: BNAF Hey pps, can someone please tell me whether i should get a vagabond or a munnin, obviosly i can fly either and it doing my head in. WHICH one to buy? I cant afford to get both as i have to fit a kite out as well. Any oppinions will be gratefully recieved.
Vagabond all the way for me. -----------------
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Zyrla Bladestorm
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Posted - 2005.04.11 17:21:00 -
[17]
Originally by: BNAF Hey pps, can someone please tell me whether i should get a vagabond or a munnin, obviosly i can fly either and it doing my head in. WHICH one to buy? I cant afford to get both as i have to fit a kite out as well. Any oppinions will be gratefully recieved.
Munin is probably potentially the more powerfull ship, but its quite inflexible, where the vagabond is faster, more agile, more flexible and downright sexy  . ----- Apologys for any rambling that may have just occurred.
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deathfighter
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Posted - 2005.04.11 19:55:00 -
[18]
Vagobond looks so sexy and is so fast. I was able to get 3600m/s out of it with full ofensive and a decend shield tank. It reached 3000m/s+ with the first mwd boost.
but i have to say munin is more flexibile. With the same setup i can be a threat to batleships, cruisers and frigates. It's tracking bonus make it much more flexibile in pvp i think. with 2 sensor booster II 1 tracking comp II u can pod frigates in 1 shoot and be a pain to the batleships and still maintain a safe distance. Just my opinion Death
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Anjerrai Meloanis
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Posted - 2005.04.12 08:41:00 -
[19]
ok, well some of these setups here made me cry so i thought id point you all in the right direction...
*High Slots* -4x 220mm Auto II -1x Dual 180mm Auto II -1x Medium Diminishing Nos *Med Slots* -1x 10mn Afterburner II -1x Med Cap Booster II -1x Kinetic Hardener or named Webber -1x Large Shield Booster II *Low Slots* -5x Gyrostabiliser II It does 400dps and can tank 60dps for 2mins 30secs... lowest resists at 60%... It goes 1km/s with the ab.. Altho it may have trouble with frigs, this setup would work if i fitted a webber i guess... Cap booster 400's seem to be able to hold the large booster running pretty much... Since i made this setup before the large booster II power grid nerf ive had to swap a 220mm II for another 180mm II so it all still works good..
This setup is the most fun by far i know :p just make sure you have cap boosters everywhere hehe...
Also its pretty much the most versatile, unless you get target jammed your gonna kcik a few bums.. rar..
uh. |

Omatje
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Posted - 2005.05.26 08:54:00 -
[20]
I'm toying around with some of the setups, but i find using autocannon's and a cap booster is too much for it's little cargohold to handle.
It works fine if you have operations near your station, but otherwise you allways have to bring a hauler with your with ammo and cap charges.
So when you are going 30-40 jumps out then the only option would be some cap recharge/power diagnostic modules in your setup but this will bring down your dot since you have less dmg mods to fit.
Why dont we all f1f2f3 eachother? |

Marria
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Posted - 2005.05.26 13:08:00 -
[21]
2x setups that are fun
5xdual 180mm II 1xmed nosf med t2 booster 20km scrambler large shield extender(you dont have cap for running the med booster so the extender really helps) 10mn ab II 0-1xpdu II 4-5xgyro II
5x650mm II 1x rocket\med nosf 10mn ab II med t2 booster+amp\hardener 20km scrambler 4\5x pdu II 0\1x gyro II
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T'Kahr
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Posted - 2005.06.03 14:59:00 -
[22]
Edited by: T''Kahr on 03/06/2005 15:02:59 Edited by: T''Kahr on 03/06/2005 14:59:41 PVE setup:
High: 4 x 220MM VULCAN II, 2 x ARBALEST HEAVY Med: 2 x Shield Recharger II, 2 x Large Shield Extender II Low: RCU II, PDS II, 3 x Shield Power Relay I
This gives you 44 shield hp/sec and 5K shield.
You can bring shield regen to 48 if you switch to 180MM and replace the PDS with another Shield Power Relay I.
Tried the passive shield tanking after reading the thread from Pottsey and its working out great!
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Fred0
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Posted - 2005.06.03 17:46:00 -
[23]
Edited by: Fred0 on 03/06/2005 22:07:17 4 425's 2 T2 Medium nosf's
1 10mn mwd 1 warpscrambler 1 web 1 dread guri large sb
4 pds2 1 gyro2
Pretty standard setup I guess but good for killing frigs and it can tackle bs if you are in their fire for just a short while, ie you can dash under their tracking fast. Cap will run dry quickly though if you use the sb alot. The MWD holds fine though. You are however, good to go again very quickly due to good recharge.
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BlackDog Rackh'am
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Posted - 2005.06.25 20:04:00 -
[24]
Just got one myself and toying around with setups. I wouldn't use a MWD on it though,at least not until painters get nerfed or fixed(currently the sig penalty from being painted is calculated incorrectly). If a geddon with pulses paints you,you're pretty much dead before you can dash "under" his guns. With a 10MN AB II,i can do 820m/sec and i only have navigation 4(yeah,sort of stupid for a minnie pilot,but i'm a bit of a gunnery freak and you can only train one skill at a time).
However,MWD would be interesting after painters get fixed,especially in a long range setup with 650's and a 20km scrambler. You could just maintain distance and pound away on almost anything.
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Atar
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Posted - 2005.06.25 20:50:00 -
[25]
I have found this
Hi: 5x220mm and 1 Med NOS Mid: 1 AB T2, 1 web or scram, 1 med shield boster, 1 large shield extender t2 low: 4xgyros t2, and 1 t2 PDU
Seems ok, 3200+ on shield, but if anyone care to make a sugestion please do.
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Sobeseki Pawi
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Posted - 2005.06.25 23:29:00 -
[26]
Those large extenders will be even nicer after the next patch.
I use one on my Stabber, will probably use one on my Vagabond too.
~Sobe |

Uglious
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Posted - 2005.06.26 00:11:00 -
[27]
Everybody, stop giving ideas that show how cool the vagabond is, seriously, in Heim last night, the ONLY Vag was selling for 30m more than a Muninn. To put it bluntly, there are so many ways to fit a Vagabond, there is no right way. You can go for a 650/720 setup, and use speed to keep outside. You can use AC's that in theory can do higher DPS than the art, and use the speed to keep inside their optimal range. You can fit it as a tackler, or as a damage dealer, or something in between. It has a decent cap recharge rate and decent shield characteristics, so almost anything goes with your ideas as illustrated by the variety of posts.
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Batomar
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Posted - 2005.06.27 00:27:00 -
[28]
Originally by: Atar I have found this
Hi: 5x220mm and 1 Med NOS Mid: 1 AB T2, 1 web or scram, 1 med shield boster, 1 large shield extender t2 low: 4xgyros t2, and 1 t2 PDU
Seems ok, 3200+ on shield, but if anyone care to make a sugestion please do.
excellent setup imao :) full offensive still very fast and very nice defense. but coulnd't u fit a tech II nos ? maybe would be nice to swich a 220 for a 180 and get a tech II nos?
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keepiru
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Posted - 2005.06.27 03:37:00 -
[29]
Originally by: Uglious Everybody, stop giving ideas that show how cool the vagabond is, seriously, in Heim last night, the ONLY Vag was selling for 30m more than a Muninn. To put it bluntly, there are so many ways to fit a Vagabond, there is no right way. You can go for a 650/720 setup, and use speed to keep outside. You can use AC's that in theory can do higher DPS than the art, and use the speed to keep inside their optimal range. You can fit it as a tackler, or as a damage dealer, or something in between. It has a decent cap recharge rate and decent shield characteristics, so almost anything goes with your ideas as illustrated by the variety of posts.
*waves hands arounsmystically*
vagabonds are cooooool...
you need more vagabonds...
go buy some some vagabonds now...
but seriously tho, im gonna have to flip the coin to choose between traing amarr of minm hacs 1st. the muninn doesent say that much to me, but the vaga is damn secskay. espacially on SISI, 242m/s base anyone? -------------
The early bird might get the worm, but the second mouse gets the cheese. |

Sobeseki Pawi
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Posted - 2005.06.27 19:54:00 -
[30]
The SISI Vagabond goes 378.125 m/s out of the box (assuming Nav 5)? Niiice. And with AB skills up...niiice.
~Sobe |
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