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1. L4 Vargur - in Ships and Modules [original thread]
I use similar setup with t2 equipment. The only difference is t2 100mm AB in the mids and sometimes a tracking comp with tracking script. -I find that tanking is more than enaugh with 4 mids, 2 PDU II and 2 CCC rigs. -My cap also drains under 2 ...
- by Batomar - at 2009.05.15 14:28:00
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2. Amarr - in Ships and Modules [original thread]
Hi I am an electric enginiering major and recently had thermodynamic class and wanted to throw my to pennies about laser damage and kinetic energy. Now it is known that kinetik energy is 1/2mV^2 All known substances have kinetic energy. When a ...
- by Batomar - at 2006.06.03 02:06:00
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3. Deadnaught - in Ships and Modules [original thread]
I also have been experimenting and i think is better to have 5 cap rechargers II 1 rep, 3 hardneners II, and 2 nano energised II (20%) ones or faction ones if wallet allows. With armor compensation skills at lvl4 i think it's better even if u can...
- by Batomar - at 2006.04.21 06:47:00
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4. Dreadnaught Question - in Ships and Modules [original thread]
ok for nagflar damage: not in siege mode autocanons dread lvl 5 and xlarge projcetile lvl5 , capital trops lvl5. guns : 3.85 * 1.25 * 1.15 * 88(emp) /(8.44 * 0.625 * 0.75 * 0.9)= 487/3.55 = 137dps/gun Launchers: 1800 * 1.25 * 1.1 /(48 * 0.75 * 0...
- by Batomar - at 2006.03.20 07:44:00
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5. Compensation for downtimes - in EVE General Discussion [original thread]
Cmon ppl!! You want the devs not to get payed on the day they worked the most and had the most stress . **** off!!
- by Batomar - at 2005.12.17 21:03:00
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6. Minmatars natural resists? - in Ships and Modules [original thread]
No that's why i sad don't play with words. 60% with 70% is the resistance to TOTAL DAMAGE RECIVED therefore it is only 10% more.
- by Batomar - at 2005.11.20 11:47:00
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7. Real Life Yarr - in Crime and Punishment [original thread]
Minimatar noobs in slashers. 2 ac's 1 rocket launcher. standart fiting:) looks like the cruiser had an armor repair and some kind of tank. Hope all parties were insured.
- by Batomar - at 2005.11.06 09:41:00
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8. Comments and suggestions for the Cyclone - in Ships and Modules [original thread]
with this new aditions the cyclne is a good bc. 5 mids are not that bad + the bonus to shiled boosting has good efect. lvl4 brings it to 28% and u can use a shield boost ampilfier with no penalty. i think the cyclone will be a good tank after mk2....
- by Batomar - at 2005.10.24 16:34:00
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9. Typhoon/Tempest Snipe Set up - in Ships and Modules [original thread]
look at this easy phoon sniping setup: 4 x 1400 II 4 whetever fits 4 sensor booster II 2 tracking enchancher II 5 gyrostabilisers max range is 240 km and u can lock at 260km at 2-3 sec can pop any ceptor with 2-3 guns and never miss at that range...
- by Batomar - at 2005.07.11 23:55:00
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10. PvP TEMPEST - in Ships and Modules [original thread]
I have been playing with the acpest a little bit post patch and found out that is actualy way more damaging than 1400 II tempest. I got this setup: 6 x 800 II 2 siege launchers (exp torp) mwd II, 20k scrambler, painter II, weber, track computer I...
- by Batomar - at 2005.07.09 19:28:00
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11. Vagabond Loadouts - in Ships and Modules [original thread]
Originally by: Atar I have found this Hi: 5x220mm and 1 Med NOS Mid: 1 AB T2, 1 web or scram, 1 med shield boster, 1 large shield extender t2 low: 4xgyros t2, and 1 t2 PDU Seems ok, 3200+ on shield, but if anyone care to make a sugestion...
- by Batomar - at 2005.06.27 00:27:00
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