| Pages: [1] 2 3 4 5 6 7 8 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

queen najazer
|
Posted - 2005.01.01 14:30:00 -
[1]
Edited by: queen najazer on 06/01/2005 16:13:33 Edited by: queen najazer on 01/01/2005 15:03:26 There must be some pilots out there that trust and believe in the tempest . I can not find many good post`s on the tempest. i now have a tempest (just for the hell of it ) and would like some different set ups that pilots believe in . PvP of course i`m not intending to do npc with it :0
This is the set up i have at present . But feel it is not quite right.
2x neutralizers 2x heavy nosferatu 4x siege
1x 100mn MWD 1x 20k warp scrambler 3x cap re-chargers
2x large armour repairers 3x hardeners 1x cap relay
This ship needs salvation any thoughts would be very helpfull. Please if possible could you explain your set up. I`m new to PvP and am looking forward to making the TEMPEST work 
Finally this is a topic on the TEMPEST .so please not make it into a disscusion on which is the best BS.
Kind Regards Queen Najazer
|

Hast
|
Posted - 2005.01.01 14:46:00 -
[2]
Edited by: Hast on 01/01/2005 14:47:09 try using a armor tank and 800's/dual 650's 
here's what I use for ganksquads
High 6 x dual 650 2 x heavy nosf Med 1 x quad lif 1 x webber 1 x scrambler 1 x cap II 1 x Heavy cap booster Low 1 x L armor rep 3 x Hardners 2 x dmg mods
|

queen najazer
|
Posted - 2005.01.01 22:40:00 -
[3]
Any more for anymore . PvP do not like to give there set-ups away but it would be most helpful if i could have some more PvP set ups . Tempest is the least talked about BS because it`s apparently been nerfed .
GIVE ME A SET-UP I CAN WIN OTHER BS WITH 
Queen Najazer
|

darth solo
|
Posted - 2005.01.01 22:57:00 -
[4]
best setup for what?.
d solo.
|

queen najazer
|
Posted - 2005.01.01 23:08:00 -
[5]
PvP . If its different for different BS then explain . I like a challenge , thats why ive chose the tempest to PvP in . regards Queen Najazer
|

ArcticWolf
|
Posted - 2005.01.02 00:49:00 -
[6]
Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
|

Erucyll Turon
|
Posted - 2005.01.02 05:25:00 -
[7]
Originally by: ArcticWolf wrecking hits for over 2200 damage
i ok mate.
|

Vicker Lahn'se
|
Posted - 2005.01.02 06:04:00 -
[8]
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
What kinda ammo?
|

Scaramouche
|
Posted - 2005.01.02 07:13:00 -
[9]
Queen, To get the best out of your Temp, you must fit some Projectiles. Now, i know you will have seen a lot of posts about the projectiles being crap but, you still get the bonus's associated with them and, we now know that they are gonna get some loving in the next patch so, take advantage of this fact and buy some 1400's. We also hear that the Temp is not so good at armor tanking, so go for the shield tank set-up if you got the skills. Defensive, temp is crap...damage-wise you can deal out some real fear if you use your guns to their best advantage.
Try a couple of set-ups and get a feel for them with corp mates.
Remember, only dead fish and broken sticks go with the flow. |

Kashre
|
Posted - 2005.01.02 09:39:00 -
[10]
Originally by: Scaramouche Queen, To get the best out of your Temp, you must fit some Projectiles. Now, i know you will have seen a lot of posts about the projectiles being crap but, you still get the bonus's associated with them and, we now know that they are gonna get some loving in the next patch so, take advantage of this fact and buy some 1400's. We also hear that the Temp is not so good at armor tanking, so go for the shield tank set-up if you got the skills. Defensive, temp is crap...damage-wise you can deal out some real fear if you use your guns to their best advantage.
Try a couple of set-ups and get a feel for them with corp mates.
personally I think the tempest armor tanks better than it shield tanks. It has pathetic CPU for shield tanking, and it doesnt have very good cap for shield tanking either, forcing you to use a large cap injector that will water down your offense AND your shield tank.
The 1400 II setup listed above looks pretty cool, but that would be hella expensive.
A setup I have used before that worked pretty well:
6x 1400 2x rocket launchers
2x sensor booster 3x whatever. I use tracking computers or ECM depending on circumstances.
1 or 2 RCU (iirc you can get away with only 1 if you use tech2) 4 or 5 gyro 2
Hits hard, depending on ammo used you can hit from 20-120km, although its pretty weak on defence. If you get tackled you'll probably die.
+++
It's called "low security space" for a reason. |

siim
|
Posted - 2005.01.02 11:33:00 -
[11]
HELL NO
NO way NO how
sell it and buy a real ship !
  
|

Scaramouche
|
Posted - 2005.01.02 12:00:00 -
[12]
If your fitting 1400's then you can presume that your going for max damage at a distance. I don't fit any launchers in this case as missiles take long time to reach their objective. Go all out guns and maximise the damage with gyro II's. Also, fit sensor boosters so you'll start hitting before a enemy or rat can lock you. Keep the shield booster and if poss, fit some cap recharger II's and a tracking comp. (as tracking is the biggest problem with heavy projectiles). As stated, you go defensive or offensive with this ship, no middle ground.
Remember, only dead fish and broken sticks go with the flow. |

Cracken
|
Posted - 2005.01.02 12:18:00 -
[13]
Also remember projectiles ammo can do all 4 damage types use that too your advantage.
Start with an ammo that does em damage then switch too 1 that has their lowest resist.
|

Bad'Boy
|
Posted - 2005.01.02 12:28:00 -
[14]
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
3 rockets with defenders???
have you even tryed that setup?
defenders go for closest missile..
1 is enough...........
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Nafri
|
Posted - 2005.01.02 13:01:00 -
[15]
Originally by: Bad'Boy
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
3 rockets with defenders???
have you even tryed that setup?
defenders go for closest missile..
1 is enough...........
you cant kill torps with 1 defender atm Wanna fly with me?
|

Bad'Boy
|
Posted - 2005.01.02 13:32:00 -
[16]
oh, well then 2 launchers...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Mikelangelo
|
Posted - 2005.01.02 16:30:00 -
[17]
Your setup is similar to one I played around with, Queen Najazer.
However, that setup doesnt use the bonus of the ship. Ditch the siege and the neutralizers, keep the heavy nosferatu's and put on 6xdual 650's. You can find named ones reasonably cheap, which helps with CPU problems.
MWD kills your cap, swap it for an afterburner, and get a 2% speed implant on the cheap to boost closing speed.
Tempest armor tanks just fine. Problem with armor tanking setups is that you're vulnerable to jamming. However, you can tank real good.
You can't really make a decent shield tank unless you get decent named modules , the cpu limitations on the Tempest require them, even if you have all the cpu reducing skills to level 5.
|

AlphA13
|
Posted - 2005.01.02 17:00:00 -
[18]
try mine :http://oldforums.eveonline.com/?a=topic&threadID=138822 In two days tomorrow will be yesterday |

Imhotep Khem
|
Posted - 2005.01.02 21:34:00 -
[19]
Originally by: queen najazer
2x neutralizers 2x heavy nosferatu 4x siege
1x 100mn MWD 1x 20k warp scrambler 3x cap re-chargers
2x large armour repairers 3x hardeners 1x cap relay
...
First of all the Tempest does not have much cap, so its not a solid strategy to trade cap for cap with any enemy. Thus the neutralizers must go. 2nd, the Tempest doesent have much cap, you wont be able to support 2 large armor repairers with 1 cap relay and a few rechargers.
3 your setup with all launchers fits better on a ship with launcher bonus. You cant play that game and win in a Tempest.
Try this as a starter in your low slots
1 large armor repairer 1 explosive hardner 1 thermal hardner 1 kinetic hardner 2x cap power relay
Now you can fit say 4x800 and 4xSiege and get in close. If you want a distance setup you will have to shield tank instead.
This is a good Tempest setup. That does not mean you can win with it, just that its one of the best for the Tempest. ____ If your not dyin' your not tryin'. |

queen najazer
|
Posted - 2005.01.02 22:18:00 -
[20]
Thanks people this is all good stuff and much appreciated. Along with projectiles, i also have lasers large upto lvl4 . I know this is not the best choice , because of the bonus of projectiles on the tempest. But i have alot of large lasers in stock . Is there a big difference between lasers and projectiles with there bonus
regards Queen Najazer
|

Niaski Zalani
|
Posted - 2005.01.02 22:59:00 -
[21]
Originally by: queen najazer Thanks people this is all good stuff and much appreciated. Along with projectiles, i also have lasers large upto lvl4 . I know this is not the best choice , because of the bonus of projectiles on the tempest. But i have alot of large lasers in stock . Is there a big difference between lasers and projectiles with there bonus
regards Queen Najazer
the lasers will use up alot of cap and as such will reduce your abbility to tank. in addition, your not getting the tempest bonus...
yarr? |

ArcticWolf
|
Posted - 2005.01.03 01:49:00 -
[22]
Edited by: ArcticWolf on 03/01/2005 01:59:36 ALot of time i engage in 40-30km range, vs missile boats 3 defenders are essential (besides i have like, less than 100 powergrid left anyway). I still get hit by a few missiles, but not many. And with the Torps, yeah its hard to time the three launchers, but vs cruise it makes it very nice.
Edit- Ok well if you want to be picky, there is one alternative, 2 rocket launchers and a small laser in the remianing turret slot for if a frig comes close. (the only way is pretty much a warp in on top of you, which if your warping smartly or have bookmarks, isnt much of a problem
|

queen najazer
|
Posted - 2005.01.03 11:25:00 -
[23]
Well projectiles it is then only got them upto lvl 3 large so thats what im training now to lvl 4 . Going to try some of these set-ups and see which one feels right 
regards Queen Najazer .
|

Shocky
|
Posted - 2005.01.03 13:02:00 -
[24]
The Tempest can tank well BUT needs allot of cap2's which really isnt an option considering how overpriced they are.. With 5 cap2's I could fit 6 mega pulse lasers and run a large and med rep t2 and fire muli or run 2 large rep with sum projectiles but problem is it costs an extra 55mil to do what an 60mil Arma can do better. 
|

Rotnacht
|
Posted - 2005.01.03 17:05:00 -
[25]
Ok here it comes guys. I have expiremented around with this, haven't totally proven it yet but love it in theory. Use an armor tank setup with one repairer, named if you can, and use good hardners. 4 Heavy NOS up top and 4 425 tech II, i hear they do great damage from someone who uses them quite regularly. In the midslots is my daring part, 4 multispecs and one warp scrambler. This should most of the time insure at least a draw....and in my opinion forcing a draw in the tempest is great.
|

Intensity Green
|
Posted - 2005.01.03 17:31:00 -
[26]
High: The baddest large proj's Medium: Shield tank Low: Gyro's
|

Moridan
|
Posted - 2005.01.03 21:31:00 -
[27]
Tips:
800s are the good stuff, so start with those. You need to get close, so be fast and carry some good anti armor ammo .. like phased plasma. Sheild tanking eats cap to fast because you lack mid slots to get the good resistances, so armor tank. 4 seiges do a world of damage, and you can armor tank, good combination! "Speak quietly and carry a big torpedo."
|

Takaria
|
Posted - 2005.01.04 19:00:00 -
[28]
I`ve had some success with this set up . But don`t come crying if it don`t work 
4x 800 projectiles 4x siege
1x 100mn MWD (for getting close and personal) 1x heavy cap injection (800 charges) 3x cap-recharges T2
2x large armour repairers 1x explosive hardener 1x thermal hardener 1x kinetic hardener 1x cap relay
As long as you have the skill it works . As long as you have the know how it works . Takaria
|

Chee
|
Posted - 2005.01.04 19:20:00 -
[29]
3 heavy nos counteract 1 heavy Neutralizer so 4 siege and 3 nos and 1 neut is a nice killer takes around 1100 cap every 20 sec or so, even more with named items and adds little to your own cap as well with skills
Its not enough to succeed. Others must fail. |

queen najazer
|
Posted - 2005.01.05 21:24:00 -
[30]
Edited by: queen najazer on 05/01/2005 21:25:06
  
|
| |
|
| Pages: [1] 2 3 4 5 6 7 8 :: one page |
| First page | Previous page | Next page | Last page |