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Vegeta
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Posted - 2005.05.15 11:09:00 -
[121]
Originally by: darth solo
Originally by: Vegeta Don't fly this ship unless you have proper skills. See signature.
Tempest lessons @ 10m/hour 
i still want to know what u have fitted man:(.
i have maxed out skills with all gyros and still only manage a 19.4 mod.
u have to be using loot drop stuff to get it over the magical 20x..
ill ask falhofnir laters:).
but yeah, 1400s hit WELL the now.
d solo.
20x was easy.
Its 23x that's getting to me.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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darth solo
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Posted - 2005.05.15 11:11:00 -
[122]
actually thinking bout it.
maybe +3% or +5% damage implant.. some domonation gyros in lows.. ur using tec 2s so has to be in the gyros and implant.. see how that will get the 20x, but the 23x? .
ack, just tell me:).
d solo.
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Sinjin Smythe
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Posted - 2005.05.15 11:53:00 -
[123]
Edited by: Sinjin Smythe on 15/05/2005 11:56:03 I have played around a bit on SiSi with the max amount of dmg mod you can get on a 1400mm. I dont have surgical strike 5 or L proj dmg implant tho so Im not quite there yet. However the max I got was 24,7x and that was with a tobias 1400mm and 6x tobias gyros(3200 dmg wreckings on str). With SS 5 and dmg implant I expect it would push it well into 25x. Again this is only playing around on sisi and not a realistic TQ fitting. Anyone know what the max dmg mod is using 1400mm II and no loot drops?
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Vashna
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Posted - 2005.05.15 12:15:00 -
[124]
What about a fitting that allow you to face every enemy? Most Tempest pilot fit the ship for get mega damage, but a closing interceptor or assault ship become a serious treat.
High Slots 5x 1400mm II 1x Heavy Energy Neutralizer 2x Missile Launchers (or 1x 1400mm again)
Med Slots 1x AfterBurner II 1x ECM Projector (or another target painter / tracking computer) 1x Target Painter 1x Sensor Booster 1x Shield Hit points module
Low Slot 2x RCU II 1x PDS 2x Gyro II 1x Medium Armor Repairer
Now think this: you are the fastest BS... so no BS can get close on you. All ship more small than a Battlecruiser will be neutralized by the heavy neutralizer...
Now check this: http://www.ittensohn.ch/eve/eve-tracking.html
1400 do not need truly a tracking computer agains big targets or approaching target... a interceptor that try to close you must approach... this cause his transversal speed go at about 30... so 1400 can hit (and need only 1 shot to******him).
If it come at 25 km, you neutralize him in 1 sec, forcing him to go at normal speed.
Heavy ships like BS are forced to engage you at far distance... where 1400 rule.
You move in the space by warping at 60 km from the point, so you always have the distance from the target.
Now consider a HAS that come close... heavy neutralizer is terrible for her. Except in the case he have cap booster, he die immediately...
Pls comments on this...
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tortured soul
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Posted - 2005.05.18 04:28:00 -
[125]
Looks good but in a 1v1 situation.. I dare say you would get pwned. not a great deal of defence there. In fleet situations it seems quite nice.
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Imhotep Khem
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Posted - 2005.05.18 16:29:00 -
[126]
Edited by: Imhotep Khem on 18/05/2005 16:29:39
Originally by: Vashna What about a fitting that allow you to face every enemy? Most Tempest pilot fit the ship for get mega damage, but a closing interceptor or assault ship become a serious treat...
Lol, Freudian slip?
To put it simply, do not ride the fence. When you undock, know what your after. Oh, and what "The Gambler" said. ____ If your not dyin' your not tryin'. |

ArcheryTXS
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Posted - 2005.05.18 22:13:00 -
[127]
Edited by: ArcheryTXS on 18/05/2005 22:13:44 when u run Tempest u mast do max damage , do not even think about making "tank" :)
HI: 6x 1400mm t1 + 2x Assault Launchers with Defenders and Light Missle for close coming frigs/interceptors MED: 2x Sensor Booster t2 + 3x Traking Comp t2 (or 3 and 2 - it`s on u`r own) LOW n1: 1x RCU t2 + 1x Med Armor Rep. (t2 or cl-5 or other named) + 2x Gyrostab t2 + 2x Warp Core Stab.
Городская тоска... |

Vashna
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Posted - 2005.05.18 22:19:00 -
[128]
Minmatar Dreadnought will get 1800mm? LOL
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ArcheryTXS
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Posted - 2005.05.18 23:50:00 -
[129]
Originally by: Vashna Minmatar Dreadnought will get 1800mm? LOL
yepp =) and X-Large ammo Городская тоска... |

Jensen Blayloc
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Posted - 2005.07.02 11:01:00 -
[130]
So Basically what I am hearing here is, if you have the skills, the tempest kicks ass. And I mean that in both the literal and figurative sense. If, like me, you don't have the skill points to really feed the thing, stick with a phoon. So that begs the question, if I wanted a PvP Tempest, what would be "required skills" BS(5) Gunnery(5) and Large Proj(5) obviously, but what else? Are T2 weapons an absolute must?
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Mishi Bangbang
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Posted - 2005.07.02 11:33:00 -
[131]
Other gunnery skills would be the following at lvl4-5:
Motion prediction Rapid firing Surgical strike Sharpshooter Trajectory analysis Weapon upgrades
Specialization brings out the extra dmg and easiness of replacing destroyed turrets without breaking the piggy for named ones. Fitting is the drawback. T2 ammo will be another factor to consider.
An absolute must ? Well, it all depends on you but to me it seems natural to specialize on something you want to excel at...
But guns alone don't make a good pilot.
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Kcurw
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Posted - 2005.07.06 10:40:00 -
[132]
3 rockets with defenders???
have you even tryed that setup?
defenders go for closest missile..
1 is enough...........
you cant kill torps with 1 defender atm[/quote
at least 2 is a good idea so you can stager the reload 
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Batomar
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Posted - 2005.07.09 19:28:00 -
[133]
I have been playing with the acpest a little bit post patch and found out that is actualy way more damaging than 1400 II tempest. I got this setup:
6 x 800 II 2 siege launchers (exp torp) mwd II, 20k scrambler, painter II, weber, track computer II 5 gyro II, 1600 tungesen
dmg mood is 6.5 rof is 2.1 . That is the equivalent of 1400 doing 27.8 X dmg at 9.0 rof(that is what i get after 2 rcu II). Can engage at 24 km and with a mix of emp and fusion kicks ass. 8500 total armor but no other defense :)
tried it agains't 2 apocalypse corm mates with average good skills but changed the setup a little in lows 4 gyro, 1 1600 plate and 1 thermal. works perfect. no one tanks expolsive and those torps do help a litle as well but over all kicks ass. don't knwo how would it do agains't a blaserthorn with plates but i guess if u can keep at 20 km u have a chance.
normal setup is 6 x 1400 II large nos large neutraliser 3 sen booster II 2 comp II 4 gyro II 2 rcu II
does well and hopefully soon will take 1 rcu out and get another gyro there.
i have all relating at lvl5 but spec at lvl 4 death-
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duduk
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Posted - 2005.07.09 22:20:00 -
[134]
Originally by: Batomar I have been playing with the acpest a little bit post patch and found out that is actualy way more damaging than 1400 II tempest. I got this setup:
6 x 800 II 2 siege launchers (exp torp) mwd II, 20k scrambler, painter II, weber, track computer II 5 gyro II, 1600 tungesen
dmg mood is 6.5 rof is 2.1 . That is the equivalent of 1400 doing 27.8 X dmg at 9.0 rof(that is what i get after 2 rcu II). Can engage at 24 km and with a mix of emp and fusion kicks ass. 8500 total armor but no other defense :)
tried it agains't 2 apocalypse corm mates with average good skills but changed the setup a little in lows 4 gyro, 1 1600 plate and 1 thermal. works perfect. no one tanks expolsive and those torps do help a litle as well but over all kicks ass. don't knwo how would it do agains't a blaserthorn with plates but i guess if u can keep at 20 km u have a chance.
normal setup is 6 x 1400 II large nos large neutraliser 3 sen booster II 2 comp II 4 gyro II 2 rcu II
does well and hopefully soon will take 1 rcu out and get another gyro there.
i have all relating at lvl5 but spec at lvl 4 death-
Yeop, pretty standard, but I feel it's better to go with 2 target painters as you don't have to wait until you 10km in and your drones and missiles also like them too 
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Bigben
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Posted - 2005.08.14 22:10:00 -
[135]
here is the setup un questionable HIGH 6x 1400mm with emp and 2 rocket s with defenders MID 1x sensor booster 1x large sheild booster 2x sheild hardenors 1x heavey cap batterie (fitted with 800 cap) LOW 5 x gyroblaster 2s or 4x gyroblasters 2s and 1x warp core stabliilizer 1x reactor control unit
with this setup you take down ships pretty quickly all you need is a freind warp scrambling and you are fine :)
manchester united's best ever fan!
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Tragar
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Posted - 2005.08.14 23:05:00 -
[136]
ty for raising this really old and dead thread?
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Marygay
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Posted - 2005.08.29 11:05:00 -
[137]
Hi,
What about fitting 6 x 800mm repeating artillery in the high slots to make a close range attacking tempest, against gate campers in snipper ships ?
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Karl Borhman
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Posted - 2005.08.29 15:30:00 -
[138]
800's are worthless against small close targets. You need 425's or 650's.
Point being, if you want short range ship, get something that can tank it, like a phoon with AC's and CM launchers/torps/NOS.
If you want long range and high damage go with a 'Pest, cause you won't be able to tank it without giving up some locking/tracking/damage mods.
Also, whoever said if you don't have the skills stick with a phoon you may want to check your statement again.
While it's true your skill level with guns doesn't need to be as high to use the phoon, you really do need missile, arty or ac guns, heavy drones and electronics skills to use the phoon right. So while the overall amount of sp needed doesn't mean you need T2 weapons, you instead need to train in 3 different areas! It's a trade off, nothing more. So decide carefully which of the two ship ideas you like prior to pursuing training.
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Ras Blumin
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Posted - 2005.08.31 00:31:00 -
[139]
Originally by: Mary*** Hi,
What about fitting 6 x 800mm repeating artillery in the high slots to make a close range attacking tempest, against gate campers in snipper ships ?
Well, it would prolly work if you can somehow land right on top of them.
p - l - u - r |

Marygay
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Posted - 2005.08.31 01:05:00 -
[140]
Well, thank you for the clever answers, very constructive.
Yes I agree that the Typhoon needs huge skills, I'm just finishing to train the gunnery skills to match to T2 large artillery requirements.
Of course I was thinking of attacking gate campers at my optimal range since they have setups for long range attacks, by using a covert ops piloted by a friend in a gang.
Thank you again
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GFLTorque
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Posted - 2005.08.31 02:02:00 -
[141]
This thread is old and tired. Let it rest in peace.
Finite Horizon Your end is our beginning |

tehaltinatorr
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Posted - 2005.08.31 06:21:00 -
[142]
and it is also stickied? so mmm
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Karl Borhman
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Posted - 2005.08.31 13:49:00 -
[143]
If you don't like the thread, don't read it.
But when someone asks a question they have every right to hear opinions and ideas from others. It really doesn't matter how old the thread is.
Perhaps they don't read stickies with 1100 posts? I don't blame them for not wading through it. Why do you care?
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excalibra
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Posted - 2005.09.10 11:08:00 -
[144]
we need a new cold war edition-setup for tempest... what is the best setup against heavy assault ships and also for complexes?
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Kaeten
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Posted - 2005.09.10 12:54:00 -
[145]
Originally by: Batomar I have been playing with the acpest a little bit post patch and found out that is actualy way more damaging than 1400 II tempest. I got this setup:
6 x 800 II 2 siege launchers (exp torp) mwd II, 20k scrambler, painter II, weber, track computer II 5 gyro II, 1600 tungesen
dmg mood is 6.5 rof is 2.1 . That is the equivalent of 1400 doing 27.8 X dmg at 9.0 rof(that is what i get after 2 rcu II). Can engage at 24 km and with a mix of emp and fusion kicks ass. 8500 total armor but no other defense :)
tried it agains't 2 apocalypse corm mates with average good skills but changed the setup a little in lows 4 gyro, 1 1600 plate and 1 thermal. works perfect. no one tanks expolsive and those torps do help a litle as well but over all kicks ass. don't knwo how would it do agains't a blaserthorn with plates but i guess if u can keep at 20 km u have a chance.
normal setup is 6 x 1400 II large nos large neutraliser 3 sen booster II 2 comp II 4 gyro II 2 rcu II
does well and hopefully soon will take 1 rcu out and get another gyro there.
i have all relating at lvl5 but spec at lvl 4 death-
inty would be your worst nightmare 
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Arti K
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Posted - 2005.09.10 19:19:00 -
[146]
I actually prefer the Dual 425mm II's -- you make up for in rof and tracking what you lose in dmg mod over the 650's and the 800's. And since I hate missing -- it works for me . Also helpful against faster ships because of the much improved tracking.
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Sarmaul
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Posted - 2005.09.10 19:40:00 -
[147]
Can't be arsed to read the entire topic, but to fit a tempest properly you need VERY GOOD fitting skills (weapon upgrades 5, advanced weapon upgrades 4, engineering 5, electronics 5, everything else at 4). With advanced weapon upgrades high enough you can do:
1400mm II x 6 Gyrostab II x 6
Without having to fit an RCU, and still have some grid/cpu for defenders + tracking gear.
Originally by: Chowdown We camp a lot
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excalibra
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Posted - 2005.09.11 11:17:00 -
[148]
well I think tempest sucks when compared to typhoon in tanking and also in missions,or I could not make the setup right 
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FoRGyL
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Posted - 2005.09.16 13:06:00 -
[149]
Originally by: excalibra well I think tempest sucks when compared to typhoon in tanking and also in missions,or I could not make the setup right 
Well I must say something here not that long ago u posted! 
But the tanking u can make up for with the highr Dmg u get from the ship Bonus.
That is Fit Ac in Hi, Cap in med and 1 Mwd/AB 1 more cap in Lo and rest tanking. If u also fight specfic rats and take the right hardners they sure will have hard time killing ya and the Dmg with 425's will be enough to hit/kill things!
IT has higher everything compared to the phoon .
-out-
P.S I have not tried this meself but that extra lowslot and Qable bonus instead of more shield/Dmg/Armor/Med slot, is not me but then again it comes down to skills as always when it comes to the slavetoys 
(very fastly done so mebbe all upside down) ********************************************************* Evolve plzzzzz oh It's please sorry!!! Pay or don't!
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Kcel Chim
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Posted - 2005.09.22 01:14:00 -
[150]
Originally by: Sarmaul Can't be arsed to read the entire topic, but to fit a tempest properly you need VERY GOOD fitting skills (weapon upgrades 5, advanced weapon upgrades 4, engineering 5, electronics 5, everything else at 4). With advanced weapon upgrades high enough you can do:
1400mm II x 6 Gyrostab II x 6
Without having to fit an RCU, and still have some grid/cpu for defenders + tracking gear.
you need adv weapon upgr 5 for it and engi 5 ofc. tho you have hardly any pg for meds over so no mwd or ab just sensorboosters + tracking comps + targetpainters ;)
(tempest pg with engi 5 = 19375, 6 1400t2 with 10%/adv upgr 5 = 19305 )
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