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queen najazer
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Posted - 2005.01.01 14:30:00 -
[1]
Edited by: queen najazer on 06/01/2005 16:13:33 Edited by: queen najazer on 01/01/2005 15:03:26 There must be some pilots out there that trust and believe in the tempest . I can not find many good post`s on the tempest. i now have a tempest (just for the hell of it ) and would like some different set ups that pilots believe in . PvP of course i`m not intending to do npc with it :0
This is the set up i have at present . But feel it is not quite right.
2x neutralizers 2x heavy nosferatu 4x siege
1x 100mn MWD 1x 20k warp scrambler 3x cap re-chargers
2x large armour repairers 3x hardeners 1x cap relay
This ship needs salvation any thoughts would be very helpfull. Please if possible could you explain your set up. I`m new to PvP and am looking forward to making the TEMPEST work 
Finally this is a topic on the TEMPEST .so please not make it into a disscusion on which is the best BS.
Kind Regards Queen Najazer
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Hast
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Posted - 2005.01.01 14:46:00 -
[2]
Edited by: Hast on 01/01/2005 14:47:09 try using a armor tank and 800's/dual 650's 
here's what I use for ganksquads
High 6 x dual 650 2 x heavy nosf Med 1 x quad lif 1 x webber 1 x scrambler 1 x cap II 1 x Heavy cap booster Low 1 x L armor rep 3 x Hardners 2 x dmg mods
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queen najazer
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Posted - 2005.01.01 22:40:00 -
[3]
Any more for anymore . PvP do not like to give there set-ups away but it would be most helpful if i could have some more PvP set ups . Tempest is the least talked about BS because it`s apparently been nerfed .
GIVE ME A SET-UP I CAN WIN OTHER BS WITH 
Queen Najazer
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darth solo
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Posted - 2005.01.01 22:57:00 -
[4]
best setup for what?.
d solo.
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queen najazer
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Posted - 2005.01.01 23:08:00 -
[5]
PvP . If its different for different BS then explain . I like a challenge , thats why ive chose the tempest to PvP in . regards Queen Najazer
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ArcticWolf
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Posted - 2005.01.02 00:49:00 -
[6]
Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
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Erucyll Turon
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Posted - 2005.01.02 05:25:00 -
[7]
Originally by: ArcticWolf wrecking hits for over 2200 damage
i ok mate.
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Vicker Lahn'se
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Posted - 2005.01.02 06:04:00 -
[8]
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
What kinda ammo?
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Scaramouche
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Posted - 2005.01.02 07:13:00 -
[9]
Queen, To get the best out of your Temp, you must fit some Projectiles. Now, i know you will have seen a lot of posts about the projectiles being crap but, you still get the bonus's associated with them and, we now know that they are gonna get some loving in the next patch so, take advantage of this fact and buy some 1400's. We also hear that the Temp is not so good at armor tanking, so go for the shield tank set-up if you got the skills. Defensive, temp is crap...damage-wise you can deal out some real fear if you use your guns to their best advantage.
Try a couple of set-ups and get a feel for them with corp mates.
Remember, only dead fish and broken sticks go with the flow. |

Kashre
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Posted - 2005.01.02 09:39:00 -
[10]
Originally by: Scaramouche Queen, To get the best out of your Temp, you must fit some Projectiles. Now, i know you will have seen a lot of posts about the projectiles being crap but, you still get the bonus's associated with them and, we now know that they are gonna get some loving in the next patch so, take advantage of this fact and buy some 1400's. We also hear that the Temp is not so good at armor tanking, so go for the shield tank set-up if you got the skills. Defensive, temp is crap...damage-wise you can deal out some real fear if you use your guns to their best advantage.
Try a couple of set-ups and get a feel for them with corp mates.
personally I think the tempest armor tanks better than it shield tanks. It has pathetic CPU for shield tanking, and it doesnt have very good cap for shield tanking either, forcing you to use a large cap injector that will water down your offense AND your shield tank.
The 1400 II setup listed above looks pretty cool, but that would be hella expensive.
A setup I have used before that worked pretty well:
6x 1400 2x rocket launchers
2x sensor booster 3x whatever. I use tracking computers or ECM depending on circumstances.
1 or 2 RCU (iirc you can get away with only 1 if you use tech2) 4 or 5 gyro 2
Hits hard, depending on ammo used you can hit from 20-120km, although its pretty weak on defence. If you get tackled you'll probably die.
+++
It's called "low security space" for a reason. |
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siim
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Posted - 2005.01.02 11:33:00 -
[11]
HELL NO
NO way NO how
sell it and buy a real ship !
  
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Scaramouche
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Posted - 2005.01.02 12:00:00 -
[12]
If your fitting 1400's then you can presume that your going for max damage at a distance. I don't fit any launchers in this case as missiles take long time to reach their objective. Go all out guns and maximise the damage with gyro II's. Also, fit sensor boosters so you'll start hitting before a enemy or rat can lock you. Keep the shield booster and if poss, fit some cap recharger II's and a tracking comp. (as tracking is the biggest problem with heavy projectiles). As stated, you go defensive or offensive with this ship, no middle ground.
Remember, only dead fish and broken sticks go with the flow. |

Cracken
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Posted - 2005.01.02 12:18:00 -
[13]
Also remember projectiles ammo can do all 4 damage types use that too your advantage.
Start with an ammo that does em damage then switch too 1 that has their lowest resist.
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Bad'Boy
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Posted - 2005.01.02 12:28:00 -
[14]
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
3 rockets with defenders???
have you even tryed that setup?
defenders go for closest missile..
1 is enough...........
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Nafri
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Posted - 2005.01.02 13:01:00 -
[15]
Originally by: Bad'Boy
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
3 rockets with defenders???
have you even tryed that setup?
defenders go for closest missile..
1 is enough...........
you cant kill torps with 1 defender atm Wanna fly with me?
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Bad'Boy
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Posted - 2005.01.02 13:32:00 -
[16]
oh, well then 2 launchers...
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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Mikelangelo
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Posted - 2005.01.02 16:30:00 -
[17]
Your setup is similar to one I played around with, Queen Najazer.
However, that setup doesnt use the bonus of the ship. Ditch the siege and the neutralizers, keep the heavy nosferatu's and put on 6xdual 650's. You can find named ones reasonably cheap, which helps with CPU problems.
MWD kills your cap, swap it for an afterburner, and get a 2% speed implant on the cheap to boost closing speed.
Tempest armor tanks just fine. Problem with armor tanking setups is that you're vulnerable to jamming. However, you can tank real good.
You can't really make a decent shield tank unless you get decent named modules , the cpu limitations on the Tempest require them, even if you have all the cpu reducing skills to level 5.
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AlphA13
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Posted - 2005.01.02 17:00:00 -
[18]
try mine :http://oldforums.eveonline.com/?a=topic&threadID=138822 In two days tomorrow will be yesterday |

Imhotep Khem
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Posted - 2005.01.02 21:34:00 -
[19]
Originally by: queen najazer
2x neutralizers 2x heavy nosferatu 4x siege
1x 100mn MWD 1x 20k warp scrambler 3x cap re-chargers
2x large armour repairers 3x hardeners 1x cap relay
...
First of all the Tempest does not have much cap, so its not a solid strategy to trade cap for cap with any enemy. Thus the neutralizers must go. 2nd, the Tempest doesent have much cap, you wont be able to support 2 large armor repairers with 1 cap relay and a few rechargers.
3 your setup with all launchers fits better on a ship with launcher bonus. You cant play that game and win in a Tempest.
Try this as a starter in your low slots
1 large armor repairer 1 explosive hardner 1 thermal hardner 1 kinetic hardner 2x cap power relay
Now you can fit say 4x800 and 4xSiege and get in close. If you want a distance setup you will have to shield tank instead.
This is a good Tempest setup. That does not mean you can win with it, just that its one of the best for the Tempest. ____ If your not dyin' your not tryin'. |

queen najazer
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Posted - 2005.01.02 22:18:00 -
[20]
Thanks people this is all good stuff and much appreciated. Along with projectiles, i also have lasers large upto lvl4 . I know this is not the best choice , because of the bonus of projectiles on the tempest. But i have alot of large lasers in stock . Is there a big difference between lasers and projectiles with there bonus
regards Queen Najazer
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Niaski Zalani
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Posted - 2005.01.02 22:59:00 -
[21]
Originally by: queen najazer Thanks people this is all good stuff and much appreciated. Along with projectiles, i also have lasers large upto lvl4 . I know this is not the best choice , because of the bonus of projectiles on the tempest. But i have alot of large lasers in stock . Is there a big difference between lasers and projectiles with there bonus
regards Queen Najazer
the lasers will use up alot of cap and as such will reduce your abbility to tank. in addition, your not getting the tempest bonus...
yarr? |

ArcticWolf
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Posted - 2005.01.03 01:49:00 -
[22]
Edited by: ArcticWolf on 03/01/2005 01:59:36 ALot of time i engage in 40-30km range, vs missile boats 3 defenders are essential (besides i have like, less than 100 powergrid left anyway). I still get hit by a few missiles, but not many. And with the Torps, yeah its hard to time the three launchers, but vs cruise it makes it very nice.
Edit- Ok well if you want to be picky, there is one alternative, 2 rocket launchers and a small laser in the remianing turret slot for if a frig comes close. (the only way is pretty much a warp in on top of you, which if your warping smartly or have bookmarks, isnt much of a problem
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queen najazer
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Posted - 2005.01.03 11:25:00 -
[23]
Well projectiles it is then only got them upto lvl 3 large so thats what im training now to lvl 4 . Going to try some of these set-ups and see which one feels right 
regards Queen Najazer .
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Shocky
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Posted - 2005.01.03 13:02:00 -
[24]
The Tempest can tank well BUT needs allot of cap2's which really isnt an option considering how overpriced they are.. With 5 cap2's I could fit 6 mega pulse lasers and run a large and med rep t2 and fire muli or run 2 large rep with sum projectiles but problem is it costs an extra 55mil to do what an 60mil Arma can do better. 
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Rotnacht
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Posted - 2005.01.03 17:05:00 -
[25]
Ok here it comes guys. I have expiremented around with this, haven't totally proven it yet but love it in theory. Use an armor tank setup with one repairer, named if you can, and use good hardners. 4 Heavy NOS up top and 4 425 tech II, i hear they do great damage from someone who uses them quite regularly. In the midslots is my daring part, 4 multispecs and one warp scrambler. This should most of the time insure at least a draw....and in my opinion forcing a draw in the tempest is great.
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Intensity Green
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Posted - 2005.01.03 17:31:00 -
[26]
High: The baddest large proj's Medium: Shield tank Low: Gyro's
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Moridan
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Posted - 2005.01.03 21:31:00 -
[27]
Tips:
800s are the good stuff, so start with those. You need to get close, so be fast and carry some good anti armor ammo .. like phased plasma. Sheild tanking eats cap to fast because you lack mid slots to get the good resistances, so armor tank. 4 seiges do a world of damage, and you can armor tank, good combination! "Speak quietly and carry a big torpedo."
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Takaria
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Posted - 2005.01.04 19:00:00 -
[28]
I`ve had some success with this set up . But don`t come crying if it don`t work 
4x 800 projectiles 4x siege
1x 100mn MWD (for getting close and personal) 1x heavy cap injection (800 charges) 3x cap-recharges T2
2x large armour repairers 1x explosive hardener 1x thermal hardener 1x kinetic hardener 1x cap relay
As long as you have the skill it works . As long as you have the know how it works . Takaria
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Chee
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Posted - 2005.01.04 19:20:00 -
[29]
3 heavy nos counteract 1 heavy Neutralizer so 4 siege and 3 nos and 1 neut is a nice killer takes around 1100 cap every 20 sec or so, even more with named items and adds little to your own cap as well with skills
Its not enough to succeed. Others must fail. |

queen najazer
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Posted - 2005.01.05 21:24:00 -
[30]
Edited by: queen najazer on 05/01/2005 21:25:06
  
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zekenza
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Posted - 2005.01.06 16:20:00 -
[31]
OK tried some of these set ups and im not sure if half guns half siege work  Is it better to do guns only or siege with nos and neutrlizers aarrrghh. my head hurts . theres so many different set-ups . why is this game never easy
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Amrotis
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Posted - 2005.01.06 17:35:00 -
[32]
6x 1400mm 2x Med Nos (or rl with defenders)
1x Large t2 shield booster 1x Shield boost amp 1x EM hardener 1x Thermal Hardener 1x Warp Disrupter
5x Gyro II 1x PDU II
In the process of testing atm. As far as I can see, it has issues against Blasterthrons and Ravens (unless you're using defenders).
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Possum Jenkins
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Posted - 2005.01.07 08:58:00 -
[33]
Originally by: Takaria I`ve had some success with this set up . But don`t come crying if it don`t work 
4x 800 projectiles 4x siege
1x 100mn MWD (for getting close and personal) 1x heavy cap injection (800 charges) 3x cap-recharges T2
2x large armour repairers 1x explosive hardener 1x thermal hardener 1x kinetic hardener 1x cap relay
As long as you have the skill it works . As long as you have the know how it works . Takaria
that would be a nice setup if you wern't nearly 2000 pg short on grid.
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Kaylona Tso
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Posted - 2005.01.07 09:58:00 -
[34]
Originally by: queen najazer Well projectiles it is then only got them upto lvl 3 large so thats what im training now to lvl 4 . Going to try some of these set-ups and see which one feels right 
regards Queen Najazer .
Then you don't even have an ounce of skill to put a Tempest to work. You mamm, with due respect, need a Typhoon and NOT a Tempest. There are only a few setups that do work with the tempest and they require a) Lots of skill b) lots of isk or c) lots of skill and isk
You would do much better to get a Typhoon as there ISN'T much distinguishing the two at lower skills... except Mining Prowess. -----
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Heero Yuy
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Posted - 2005.01.07 13:09:00 -
[35]
Originally by: Vicker Lahn'se
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
What kinda ammo?
We have a member in our corp using a similar set up atm and he has been insta killing amarrians... Almost top of the alliance leader board atm... it is possible.
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Lihnuz
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Posted - 2005.01.08 12:21:00 -
[36]
Originally by: queen najazer Edited by: queen najazer on 06/01/2005 16:13:33 Edited by: queen najazer on 01/01/2005 15:03:26 There must be some pilots out there that trust and believe in the tempest . I can not find many good post`s on the tempest. i now have a tempest (just for the hell of it ) and would like some different set ups that pilots believe in . PvP of course i`m not intending to do npc with it :0
This is the set up i have at present . But feel it is not quite right.
2x neutralizers 2x heavy nosferatu 4x siege
1x 100mn MWD 1x 20k warp scrambler 3x cap re-chargers
2x large armour repairers 3x hardeners 1x cap relay
This ship needs salvation any thoughts would be very helpfull. Please if possible could you explain your set up. I`m new to PvP and am looking forward to making the TEMPEST work 
Finally this is a topic on the TEMPEST .so please not make it into a disscusion on which is the best BS.
Kind Regards Queen Najazer
trie us a typhoon instad whit a similar setup, works nice :) |

Silphy
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Posted - 2005.01.10 22:51:00 -
[37]
got sum gd posts up here :)
can we*****to an agreement on a tempest setup up, a long range and a short range if poss
and then a phoon setup, short and long range...and maybe will we will have to see wot the the next patch brings for projectiles.
i myself, have both ships and have been using the tempest with 800s and 4siege against npc, 800's i have found difficult to use, as i find it hard to armour tank due to taking so much dmg and just cant get close enough, so a nice long range wld be nice :) but then again...if need be, i can use the phoon if it is better :D ----------------------------------------------- The Only Way To Stop Violence Is To Kill Everyone |

Fedaykin Naib
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Posted - 2005.01.10 23:53:00 -
[38]
I wish you good luck in finding a good tempest setup. I to am a tempest pilot and its been alot of work to find a good setup. As you can tell im not going to make it easy on ya and give you mine, but if you have dedication you kind find the best solo BSvsBS setup in game 
"Long Live the Fighters!"
"The weak come and go with time. The strong have remained" - v ger
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Imhotep Khem
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Posted - 2005.01.11 02:34:00 -
[39]
It does not seem right at all to use Neutralizers on a Tempest. The tempest has one of the weakest caps of all, and you will just be hurting yourself doing your enemy a favor.
Last thing you want to do in a Tempest is go cap for cap with any other ship. ____ If your not dyin' your not tryin'. |

kyuo
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Posted - 2005.01.14 20:22:00 -
[40]
 
 
 
good point .
Kyuo
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slacker
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Posted - 2005.01.14 21:34:00 -
[41]
I've little bit of Minmatar PVP experience, so I'll throw my thoughts in here.
1) Forget 1v1 PVP for now - there are a few setups that would win against some enemy setups but there is a very high chance of failure with current Min stats and strength of alternate races.
2) So that leaves fleet ops - best advice I can give is to not tank or fit MWD - load as many tracking, sensor and damage mods on you can. You'll be killed more often but you'll enjoy it a lot more - and at least your killer see's you've got balls (nothing feels worse than being killed with an MWD, tanking and warp stabs on ...)
-- slacker |

Nastyman
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Posted - 2005.01.21 05:29:00 -
[42]
Edited by: Nastyman on 21/01/2005 05:29:37 Hey all, A little divergence from the kill/kill setups ... can you help me with a setup that will PRESERVE my Tempest BS during a PVP onslaught? I have to wrap core stabs right now and think that is enough to help me get away however I am not sure the 'best' setup for outrunning/dodging PVP attackers... Any input would be most helpful! Nasty
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Mikelangelo
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Posted - 2005.01.21 18:40:00 -
[43]
Quote: Hey all, A little divergence from the kill/kill setups ... can you help me with a setup that will PRESERVE my Tempest BS during a PVP onslaught? I have to wrap core stabs right now and think that is enough to help me get away however I am not sure the 'best' setup for outrunning/dodging PVP attackers... Any input would be most helpful!
Depends Nasty,
If you get tackled by multiple interceptors and a BS, you're pretty much dead and no amount of warp core stabilizers is going to help you. A properly equipped interceptor will have a warp scramble strength of 3-4, and putting that many WCS on your tempest will seriously gimp any setup due to CPU limitations.
So you're better off going with the missile heavy, heavy nos, couple of token projectile guns, armor tanked setup (on this thread somewhere). That way, you'll win against most newbie solo gankers. You'll also take a lot of tackler frigates with you when you die. Just make sure to pack a lot of FOF cruise, armor tankers are susceptible to jamming, because their low slots are packed with armor tanking stuff.
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Serret
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Posted - 2005.01.21 19:06:00 -
[44]
Originally by: Nastyman A little divergence from the kill/kill setups ... can you help me with a setup that will PRESERVE my Tempest BS during a PVP onslaught?
The first two questions would be, what do you have set up right now, and what kinds of onslaughts are killing you?
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Nick Parker
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Posted - 2005.01.22 10:54:00 -
[45]
Originally by: Chee 3 heavy nos counteract 1 heavy Neutralizer so 4 siege and 3 nos and 1 neut is a nice killer takes around 1100 cap every 20 sec or so, even more with named items and adds little to your own cap as well with skills
Tried that Setup, Doesn't Work. Did it on a SHield tanked Scorp, Blasting his Butt with 4 Torps at Point blank Range. His cap and shield both held.
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Darkrydar
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Posted - 2005.01.22 11:45:00 -
[46]
Originally by: Erucyll Turon
Originally by: ArcticWolf wrecking hits for over 2200 damage
i ok mate.
2004.12.31 17:27:38combatYour 1400mm Howitzer Artillery II perfectly strikes Processing Terminal, wrecking for 2113.8 damage.

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veyron
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Posted - 2005.02.01 04:36:00 -
[47]
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
pfft 6 guns is far more powerfull mate, u need to work on ur maths jes, to orig post use autos for one on one pvp (very fun) (alt army )
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Lena Serin
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Posted - 2005.02.01 07:45:00 -
[48]
Originally by: queen najazer
2x neutralizers 2x heavy nosferatu 4x siege
1x 100mn MWD 1x 20k warp scrambler 3x cap re-chargers
2x large armour repairers 3x hardeners 1x cap relay
nononononononononononononononnononononononooooooooooo
neuts + tempest don't go together, tempest has way too crappy cap (check the stats)
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Hakera
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Posted - 2005.02.01 07:53:00 -
[49]
Edited by: Hakera on 01/02/2005 08:02:32
Originally by: Darkrydar
2004.12.31 17:27:38combatYour 1400mm Howitzer Artillery II perfectly strikes Processing Terminal, wrecking for 2113.8 damage.

now repeat that against another player 
The tempest is a good ship, just a confused one which doesnt know what to do with itself. It cant shield tank with the best, it cant armour tank with the best, it isnt the best short range blaster either, it has a niche in sniping where it is perhaps the king, but thats still adequatly covered by the other races as well, and the lower dps at long range might be adequatly covered by devoting your setup to dmg like many have done here but its a devoted setup which only works well under certain scenarios.
I think the tempest comes more unto its own when soloing/small gangs with such a wide variety of possible loadouts achievable being the proverbial penknife that it is, the 'jack of all trades, master of none' per se, aside from its one niche role.
Dumbledore - Eve-I.com |

Siddy
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Posted - 2005.02.01 09:06:00 -
[50]
closer the patch is, the more ppls wake up, smell coffe and come here asking "how to use my Tempest"
amusing 
-------------------------------------------
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Artegg
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Posted - 2005.02.01 09:20:00 -
[51]
Originally by: Siddy closer the patch is, the more ppls wake up, smell coffe and come here asking "how to use my Tempest"
amusing 
Agreed its pretty funny.
What people need to learn about the tempest is there is no one setup its not a no brainer ship like a gankageddon it requires a lot of skills to fly.
To the guy asking for pvp setups you said you had 2 wcs on well that is not a pvp its a 1/4 pvp setup and 3/4 a i am going to try and run if i get targeted setup. With the Tempest you cant waste 2 slots and have a good pvp setup.
There is no tempest pvp setup that owns all there are a selection of different ones that suit different situations. Personally i like mine the best because i managed to kill a raven in 3 volleys 
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ZarnieWoop
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Posted - 2005.02.01 20:30:00 -
[52]
Edited by: ZarnieWoop on 01/02/2005 20:34:38

6x 800 t2 2 rocket or missle 4 dampners 1 fast lock (f90) 3 gyro t2 1 tracker t2 2 ladar t2
you can fit 3 ladar (up sets the EW crew) or 3 tracker ( real nice hit rate)
hits hard gives u time to access the situation tough to stop u do need a few skill though
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Grut
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Posted - 2005.02.01 20:35:00 -
[53]
Originally by: ZarnieWoop

6x 800 t2 2 rocket or missle 4 dampners 1 fast lock (f90) 3 gyro t2 1 tracker t2 2 ladar t2
hits hard gives u time to access the situation tough to stop u do need a few skill though
no mwd on a close range setup bad mmmkay and no webbie or scram means their not gonna sit around till you crawl upto them Mostly harmless |

ZarnieWoop
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Posted - 2005.02.01 21:16:00 -
[54]
u need to lock fast or you are toast boosters in the low slot ??
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Kydor
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Posted - 2005.02.01 22:40:00 -
[55]
hmm my setup for tempes5t is as follows, (works like a treat if u ask meh,
6x 800's 2 cruise
1mwd 1 scarmbler 1 web 1 tracking enhancer 1 l sheild booster
1 tranking enhancer 1 dmg mod 4 diags
If there are any troubles or questions please let us know. We will do our best to resolve any issues and promise not to place a curse on you or send trolls to eat your children!
2005.05.15 23:44: |

Don Tiberon
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Posted - 2005.02.02 03:29:00 -
[56]
i own 800mm repeating artilery bpo 2 and gyro bpo 2 if anyone wants to purchase guns and mods off me. convo me with offers if you need some. |

Kashre
|
Posted - 2005.02.02 04:48:00 -
[57]
Originally by: Kydor hmm my setup for tempes5t is as follows, (works like a treat if u ask meh,
6x 800's 2 cruise
1mwd 1 scarmbler 1 web 1 tracking enhancer 1 l sheild booster
1 tranking enhancer 1 dmg mod 4 diags
I think you'd get more milage out of an armor tank than with a single large shield booster and no hardeners. Especially since the universe is amarr-happy.
Not at home (for a week! Buhu!) so I cant check for certain but I think:
6x800mm 2xcruise (or maybe it was named assault) launchers
MWD webber sensor booster 2x warp scrambler (or disruptor)
Large armor rep medium t2 rep 3x hardener RCU2?
+++
It's called "low security space" for a reason. |

ZarnieWoop
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Posted - 2005.02.02 08:22:00 -
[58]
Edited by: ZarnieWoop on 02/02/2005 08:23:46 the armor tank works fine npc .. but not so hot pvp ..you need to dish the damage
6 800 2 missle or rocket depending on who u r fight em and therm hardener plus xl shield booster and amp ladar booster 3 damage mods 2 ladar t2 1 cpu
if you cant lock u cant fire hence ladar boosters tried this on test server (gank geddon has a rival)
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DrunkenOne
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Posted - 2005.02.04 16:38:00 -
[59]
Tempest pwnnnz now
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Profess0r Mansechs0r
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Posted - 2005.02.04 16:38:00 -
[60]
Originally by: DrunkenOne Tempest pwnnnz now
yes
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Kashre
|
Posted - 2005.02.04 17:57:00 -
[61]
Edited by: Kashre on 04/02/2005 17:59:54 Edited by: Kashre on 04/02/2005 17:59:16 Edited by: Kashre on 04/02/2005 17:58:48
Originally by: ZarnieWoop Edited by: ZarnieWoop on 02/02/2005 08:23:46 the armor tank works fine npc .. but not so hot pvp ..you need to dish the damage
6 800 2 missle or rocket depending on who u r fight em and therm hardener plus xl shield booster and amp ladar booster 3 damage mods 2 ladar t2 1 cpu
if you cant lock u cant fire hence ladar boosters tried this on test server (gank geddon has a rival)
You dont even have an AB on that setup, if you dont manage to warp in right no top of your target your screwed. And if you should come up against an armor tanked ship that can soak your damage your tank will expire long before his will cause of the craptastical cap performance of a tempest.
You're not gonna compete with a geddeon that can peg you from 40km with mega pulses using that setup.
Slap some 1400s in there and you might have a decent fleet combat setup though. +++
It's called "low security space" for a reason. |

Imhotep Khem
|
Posted - 2005.02.06 03:50:00 -
[62]
Originally by: ZarnieWoop

6x 800 t2 2 rocket or missle 4 dampners 1 fast lock (f90) 3 gyro t2 1 tracker t2 2 ladar t2
...
Mix in a set of torpedoes and some Tech II vaseline, else you need to ditch the rocket launchers   ____ If your not dyin' your not tryin'. |

Jet Collins
|
Posted - 2005.02.23 14:24:00 -
[63]
So whats the total number of skill points you guys have that like the Tempest and have a set up you are happy with? How may more mil skill points do I need to have a tempest that will gank :)
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Palitir
|
Posted - 2005.02.23 16:02:00 -
[64]
6* Dual 425mm 2* Heavy Nos -=- 1* 100mn MWD 2* 20km Scram 1* Web 1* Cap Booster with 800's -=- 2* Large Rep 4* Hard (2* Exp, 1* Therm, 1* Kin) -=-
This setup has worked well for me many times, only problem is you have to mix and match named equipment to fit it all in. ============================ .
OMGBUHU I am teh one with wierd setups. |

Imhotep Khem
|
Posted - 2005.02.23 16:08:00 -
[65]
Edited by: Imhotep Khem on 26/03/2005 00:49:47
Originally by: Palitir 6* Dual 425mm 2* Heavy Nos -=- 1* 100mn MWD 2* 20km Scram 1* Web 1* Cap Booster with 800's -=- 2* Large Rep 4* Hard (2* Exp, 1* Therm, 1* Kin) -=-
This setup has worked well for me many times, only problem is you have to mix and match named equipment to fit it all in.
You gonna need medium cap booster to fit 2 large repairers no doubt. Any pure gun tempest setup requires at least BS lvl 5 IMHO. This is a good defensive setup though. Nice tank.
[edit: bs l5 might be a bit overkill. high bs lvl or high gun skills for Tempest] ____ If your not dyin' your not tryin'. |

Palitir
|
Posted - 2005.02.23 16:15:00 -
[66]
I was running that setup today .. a large cap booster fits =) ============================ .
OMGBUHU I am teh one with wierd setups. |

DrunkenOne
|
Posted - 2005.02.23 16:16:00 -
[67]
Edited by: DrunkenOne on 23/02/2005 16:16:48
Originally by: Palitir 6* Dual 425mm 2* Heavy Nos -=- 1* 100mn MWD 2* 20km Scram 1* Web 1* Cap Booster with 800's -=- 2* Large Rep 4* Hard (2* Exp, 1* Therm, 1* Kin) -=-
This setup has worked well for me many times, only problem is you have to mix and match named equipment to fit it all in.
I used a similar setup but I found that dual 425s just dont do enough damage and ******* chew threw ammo like mad, so i switched to this:
2 800 scouts 4 dual 650 protos 2 named heavy nos
quad lif heavy brief booster w/ 800s 20km disruptor web cap II/sensor booster/another 20km scramb (basically 1 free slot)
1 large accom 1 med II 3 hardners 1 gyro II
With that you actually do some nice damage and while the tank isnt as good as the dual large reps, you break their tank a lot faster. And I'm pretty sure if I dropped the gyro II for a RCU II I could fit another large rep anyways, but I like the extra kick of the gyro II.
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Masta Killa
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Posted - 2005.02.23 16:28:00 -
[68]
Originally by: queen najazer Any more for anymore . PvP do not like to give there set-ups away but it would be most helpful if i could have some more PvP set ups . Tempest is the least talked about BS because it`s apparently been nerfed .
GIVE ME A SET-UP I CAN WIN OTHER BS WITH 
Queen Najazer
Tell that to Hast 
He's one hell of a pilot.. --------------------------------------
We are The Collective. Resistance is futile. |

Dred 'Morte
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Posted - 2005.02.23 16:32:00 -
[69]
6x 1400mm II w/60% range ammo 2x rocket w/ defenders 2x sensor booster II 3x tracking computer II Reactor Control Unit II 5x Gyrostabilizer II
u might have to have/like to trade a few gyros for co-processor(s), tracking enhancer(s) or those eccm
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Cummilla
|
Posted - 2005.02.23 20:38:00 -
[70]
Originally by: Dred 'Morte 6x 1400mm II w/60% range ammo 2x rocket w/ defenders 2x sensor booster II 3x tracking computer II Reactor Control Unit II 5x Gyrostabilizer II
u might have to have/like to trade a few gyros for co-processor(s), tracking enhancer(s) or those eccm
I think this setup is a "see to believe" deal....not that I don't believe it myself because it's what I use with a few changes. It's "see to believe" in terms of effectiveness. It's awe inspiring....yes, that's the phrase I was looking for. :)
Add a cov ops friend as a mobile bookmark\eyes in the sky, and you really have created a situation that will take many more than just two adversaries to solve.
I adore my tempest. No other way to say it. And the recent changes in the 1400's effectiveness just made it that much better.
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Imhotep Khem
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Posted - 2005.02.23 23:10:00 -
[71]
Originally by: Palitir I was running that setup today .. a large cap booster fits =)
sorry yes, with 425s that should fit. i usually wear 650s so i was confused. ____ If your not dyin' your not tryin'. |

DrunkenOne
|
Posted - 2005.02.23 23:27:00 -
[72]
Originally by: Imhotep Khem
Originally by: Palitir I was running that setup today .. a large cap booster fits =)
sorry yes, with 425s that should fit. i usually wear 650s so i was confused.
You can fit it with 3 425s and 3 650s.
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DrunkenOne
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Posted - 2005.02.23 23:27:00 -
[73]
Originally by: Imhotep Khem
Originally by: Palitir I was running that setup today .. a large cap booster fits =)
sorry yes, with 425s that should fit. i usually wear 650s so i was confused.
You can fit it with 3 425s and 3 650s.
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Kaylona Tso
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Posted - 2005.02.23 23:27:00 -
[74]
Originally by: Jet Collins So whats the total number of skill points you guys have that like the Tempest and have a set up you are happy with? How may more mil skill points do I need to have a tempest that will gank :)
To be honest : 12+mil SP, otherwise use a phoon. -----
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Jet Collins
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Posted - 2005.02.24 14:52:00 -
[75]
Dam 11.6mil Thanks.
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Shocky
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Posted - 2005.02.24 15:29:00 -
[76]
Originally by: Jet Collins Dam 11.6mil Thanks.
Argh, only 9.5mil here.. Guess I can't use a tempest yet.. 
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Razor Jaxx
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Posted - 2005.02.24 15:41:00 -
[77]
A fun 'gankageddon bait' setup is this :
hi's : 6x 800mm, 2x hvy nos med's : mwd, 20km disruptor, 3x amarr racial jammers (-18 RADAR) low's : gyros t2
Wait for a solo geddon pilot to bite (they will), mwd to disruptor range, then hit nos, disrupt, jammers and let the 800s do the rest. Oh and if he has backup arrays, you're toast..

This setup could be tweaked for more general use by switching damps for racial jammers, but since it is designed for close range (800mm's, hvy nos, disruptor), I'm not too sure 3 damps will do the trick.
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Cummilla
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Posted - 2005.02.24 19:19:00 -
[78]
Originally by: Razor Jaxx A fun 'gankageddon bait' setup is this :
hi's : 6x 800mm, 2x hvy nos med's : mwd, 20km disruptor, 3x amarr racial jammers (-18 RADAR) low's : gyros t2
Wait for a solo geddon pilot to bite (they will), mwd to disruptor range, then hit nos, disrupt, jammers and let the 800s do the rest. Oh and if he has backup arrays, you're toast..

This setup could be tweaked for more general use by switching damps for racial jammers, but since it is designed for close range (800mm's, hvy nos, disruptor), I'm not too sure 3 damps will do the trick.
Won't matter if you get close with the dampners and he's able to finally burn through. Once you get close enough to tackle him the game's up and he's as good as dead. He'll be wishing he had a buddy with him to deal with bs like your mwding in and ****ing on his parade. I have a gankpest and keeping it alive requires knowing how it can be killed :)
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Zdragva
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Posted - 2005.02.26 16:03:00 -
[79]
imo you really need to know you tactics for each ship, and you need to take advatange of all the bonuses on a tempest to be able to take on things like ravens and geddons.
I set mine up for straight up slegfusts style fights with other bs's.
highs : 5x1400's, 2x seige, 1x mod of ur choice, defenders, med neut, smatbomb. OR 2x cruise 1x seige in the last 3.
mid : 5x t2 cap recharger
Low : 1x t2 rcu, 1x thermal kinetic exploive hardners, 1 t2 med armor rep, large accom
With this setup ur NOT going to rip through battleships in a matter of minutes, or take unlimited damage, what u are going to be able to do is deal with damage effectivly and deal damage effectivly.
Your average geddon has no defences if its setup for nuking ships, so while its tearing through ur armor tank, which gives you a little bit longer in the fight, you have to take him out, which can be done. A raven will usually tank plenty in a straight up 1v1 so you gotta deal with the torps long enough untill the dude runs out of cap, at which point he is defencless and you can nail him. Use the tempests natural speed, which is higer standard than any other bs, to avoid nosferatu's orother nasty tricks ravens etc. may use. 24km optimal is the shortest optimal iv come across with a tempest, and unless ur foe uses speed mods u can easilly keep him there. 1400's are wild, youll miss a fair bit, but when hitting a bs ull usually hit, by suiting ur ammo to what u think the enemy ship will be weakest against then u can get really high shots, with scary wreckings. Iv taken out geddons, and ravens with mine. It all comes down, imo, to simply living long enough to kill the enemy. its the same with all ships.
You could fit multiple defenders for a raven, i dont, but if they take 3 per torp it might not be a good use of your slots. Iv found it impossible to run 2 large repairers with hardners indefinatly, i can run large accom and med t2 forever. if afoe cant beat my tank they cant kill me, if they can beat my tank i will never run out of a cap. Ravens for example have tanks that can be beaten, admittedly its tough to beat a shield tank, but there cap will drop in 99% percent of cases, so thats your chance.
Dont fly alone if you can avoid it, in straight 1v1's im fairly confident my chances, and ill give it a go, but my setup is vulnerable to scorps, and inties, although iv noticed even ogres can land some hits on an orbiting inty, and i once got ganked by 2 scorps that ran off cos my tank took the p**s out of their damage. Keep your setup simple, have an idea of the kind of ship u want to pilot, a tempest can do extreme damage from silly range, it can also tank well, if not supremely like an apoc :P and use what slight advantages u do get to their max, u should never get nossed without them using speed mods, so they will be sacrififcing tank or damage to use those speed mods.
With 1400's at optimal against battleships the horrific accuracy isnt really much of a problem, iv been considering swapping a cap recharger for a tracking comp, but im not convinced.
Also the people that say high skills are needed are right, its a simple fact. My relevent skills, engineering 5, energy grid upgrades 5, energy management 5, energy systems op 5 etc. etc. to get max pg and cap, and also iv got bs 4, large proj 4, motion prediction 5, rapid firing 5, maxing the 1st 2 as we speak.
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Imhotep Khem
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Posted - 2005.02.27 21:16:00 -
[80]
Originally by: DrunkenOne
Originally by: Imhotep Khem
Originally by: Palitir I was running that setup today .. a large cap booster fits =)
sorry yes, with 425s that should fit. i usually wear 650s so i was confused.
You can fit it with 3 425s and 3 650s.
Yes, an interesting tradeoff. Plus, 425 + gyro is better than 650 anyway.
I have found that torps tend to overpower guns until you get around min BS lvl 4. So go heavy on the launchers until you reach that point. In essence, fly a typhoon until you get min BS 4, then sell, buy a Tempest and kit out with a rack of guns! ____ If your not dyin' your not tryin'. |
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Niki Silver
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Posted - 2005.03.05 06:38:00 -
[81]
Originally by: Zdragva imo you really need to know you tactics for each ship, and you need to take advatange of all the bonuses on a tempest to be able to take on things like ravens and geddons.
I set mine up for straight up slegfusts style fights with other bs's.
highs : 5x1400's, 2x seige, 1x mod of ur choice, defenders, med neut, smatbomb. OR 2x cruise 1x seige in the last 3.
mid : 5x t2 cap recharger
Low : 1x t2 rcu, 1x thermal kinetic exploive hardners, 1 t2 med armor rep, large accom
With this setup ur NOT going to rip through battleships in a matter of minutes, or take unlimited damage, what u are going to be able to do is deal with damage effectivly and deal damage effectivly.
Your average geddon has no defences if its setup for nuking ships, so while its tearing through ur armor tank, which gives you a little bit longer in the fight, you have to take him out, which can be done. A raven will usually tank plenty in a straight up 1v1 so you gotta deal with the torps long enough untill the dude runs out of cap, at which point he is defencless and you can nail him. Use the tempests natural speed, which is higer standard than any other bs, to avoid nosferatu's orother nasty tricks ravens etc. may use. 24km optimal is the shortest optimal iv come across with a tempest, and unless ur foe uses speed mods u can easilly keep him there. 1400's are wild, youll miss a fair bit, but when hitting a bs ull usually hit, by suiting ur ammo to what u think the enemy ship will be weakest against then u can get really high shots, with scary wreckings. Iv taken out geddons, and ravens with mine. It all comes down, imo, to simply living long enough to kill the enemy. its the same with all ships.
You could fit multiple defenders for a raven, i dont, but if they take 3 per torp it might not be a good use of your slots. Iv found it impossible to run 2 large repairers with hardners indefinatly, i can run large accom and med t2 forever. if afoe cant beat my tank they cant kill me, if they can beat my tank i will never run out of a cap. Ravens for example have tanks that can be beaten, admittedly its tough to beat a shield tank, but there cap will drop in 99% percent of cases, so thats your chance.
Dont fly alone if you can avoid it, in straight 1v1's im fairly confident my chances, and ill give it a go, but my setup is vulnerable to scorps, and inties, although iv noticed even ogres can land some hits on an orbiting inty, and i once got ganked by 2 scorps that ran off cos my tank took the p**s out of their damage. Keep your setup simple, have an idea of the kind of ship u want to pilot, a tempest can do extreme damage from silly range, it can also tank well, if not supremely like an apoc :P and use what slight advantages u do get to their max, u should never get nossed without them using speed mods, so they will be sacrififcing tank or damage to use those speed mods.
With 1400's at optimal against battleships the horrific accuracy isnt really much of a problem, iv been considering swapping a cap recharger for a tracking comp, but im not convinced.
Also the people that say high skills are needed are right, its a simple fact. My relevent skills, engineering 5, energy grid upgrades 5, energy management 5, energy systems op 5 etc. etc. to get max pg and cap, and also iv got bs 4, large proj 4, motion prediction 5, rapid firing 5, maxing the 1st 2 as we speak.
Nice post, lots of good info in there. Was a good read, thanks 
Niki
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Imhotep Khem
|
Posted - 2005.03.06 16:05:00 -
[82]
Originally by: Zdragva imo you really need to know you tactics for each ship, and you need to take advatange of all the bonuses on a tempest to be able to take on things like ravens and geddons.
I set mine up for straight up slegfusts style fights with other bs's.
highs : 5x1400's, 2x seige, 1x mod of ur choice, defenders, med neut, smatbomb. OR 2x cruise 1x seige in the last 3.
mid : 5x t2 cap recharger
Low : 1x t2 rcu, 1x thermal kinetic exploive hardners, 1 t2 med armor rep, large accom
With this setup ur NOT going to rip through battleships in a matter of minutes, or take unlimited damage, what u are going to be able to do is deal with damage effectivly and deal damage effectivly.
...
I don't like it. why would you choose armor defence on a ranged setup, nerfing your damage output? You have sacrificed damage output for tank efficiency. But you can't win a tank battle with a ship that has cap bonuses. You gotta deal the damage asap or bail.
Long range ships really don't need that much defence because they can not jam/web/disrupt each other anyway, so there will be no ship destruction without assistance. Go for max damage because if its not enough, you'll run, and if its more than enough, he will run...
Thats my theory. ____ If your not dyin' your not tryin'. |

Niki Silver
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Posted - 2005.03.07 00:39:00 -
[83]
If he let all that tanking go what would he gain? Maybe 20% damage output? At the sacrifice of 50% increase to absorbtion? Not worth it imo. Don't like all damage no tank gank set ups. Guess depends on situation, solo or gang, fleet, etc.
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Gyrn Fzirth
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Posted - 2005.03.07 09:56:00 -
[84]
I love my tempest. I have a few fittings which work a treat - this is one that works quite well against ravens and apocs/armas:
h: 6 800 II, 2 rocket launchers w/ defenders m: mwd, 2 20km, web, heavy cap injector w/800 cap boosters l: L armor tool, Armor Rep II, em hardener, thermal hardener, 2 gyro 2s
not the absolute greatest damage output, but enough of a tank and enough damage to kill most anything within 15km. Raven pilots are like when they die and I still have 50% shields
With that being said, there are definite tactics to use when flying a Tempest. For instance, against a raven stay about 9km away and stagger your defenders. =============== Killboard: http://www.celeskills.com
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Estios
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Posted - 2005.03.07 11:45:00 -
[85]
Originally by: Takaria I`ve had some success with this set up . But don`t come crying if it don`t work 
4x 800 projectiles 4x siege
1x 100mn MWD (for getting close and personal) 1x heavy cap injection (800 charges) 3x cap-recharges T2
2x large armour repairers 1x explosive hardener 1x thermal hardener 1x kinetic hardener 1x cap relay
As long as you have the skill it works . As long as you have the know how it works . Takaria
Lies make baby Jesus cry , dont come on here making up set ups , that ^^ does NOT fit
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Imhotep Khem
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Posted - 2005.03.07 18:56:00 -
[86]
Originally by: Niki Silver If he let all that tanking go what would he gain? Maybe 20% damage output? At the sacrifice of 50% increase to absorbtion? Not worth it imo. Don't like all damage no tank gank set ups. Guess depends on situation, solo or gang, fleet, etc.
He would trade off his highly efficient armor defence, for a less efficient, but more than sufficient shield defence. Then he could up his damage output. As it stands is defence is WAY overkill for ranged combat. Plus can armor defence repair fast enough to keep up with a massive volley from some 1400s? Its more efficient true, but its also slower.
I think he would loose defensive efficiency, but gain defensive speed. And the offence improvement would be significant, I hink about 25-30% minimum. Plus all that large repairer takes up lots of MW which makes it hard to fit those big guns anyway.
____ If your not dyin' your not tryin'. |

Judoman
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Posted - 2005.03.19 11:20:00 -
[87]
listion the tempest is a sniper always has been always will be 5x1400 tech 2 howes....3 senser bossts 2 track comp 4 damage mods 2 track enhancers ......insta death at 200km...whats the point in compromising.....
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Tamur
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Posted - 2005.03.19 11:51:00 -
[88]
Originally by: Judoman
listion the tempest is a sniper always has been always will be 5x1400 tech 2 howes....3 senser bossts 2 track comp 4 damage mods 2 track enhancers ......insta death at 200km...whats the point in compromising.....
Shut up! if thats what you think then you really need to try new things! The Tempest is one of the best 1v1 ships out there! Ask Hast or Siddy (1v2 lol)!!
Originally by: Fedaykin Naib I wish you good luck in finding a good tempest setup. I to am a tempest pilot and its been alot of work to find a good setup. As you can tell im not going to make it easy on ya and give you mine, but if you have dedication you kind find the best solo BSvsBS setup in game 
Yup Darth has done a lot of work finding a great Tempest solo / short range setup! I LOVE MINE! and in a pure gun fight I've not lost a 1v1 yet. It but will go along with all the people that have said that it requires a lot of skills to make proper use. It most certianly does, I put my success down to having purely trained for the Tempest and the Tempests gunery skills from day 1 (almost 2 years ago) and now I am reaping the benefits on the battlefield. The beauty of this game is that there are so many possibilities of which setup to go for. "Do I fit NOS, do I fit Defenders, 2 x large or 1 large and 1 medium rep?"
Enjoy :)
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Judoman
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Posted - 2005.03.19 20:27:00 -
[89]
u trained 2 yrs 4 a tempest...lol ....a well fitted out gankageddon and your toast..TEMPEST IS A RANGE SHIP
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The1
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Posted - 2005.03.20 00:45:00 -
[90]
Originally by: Erucyll Turon
Originally by: ArcticWolf wrecking hits for over 2200 damage
i ok mate.
I am not sure, but are you suggesting this is an exageration? If you are you look like a dumba$$ dude. I get wrecking hits for 2400-2700 quite often with my Tempest. You have to understand that there are people that have played this game from the very begining that have the skills and the wealth to put together some devistating setups. I know its hard for some of the newbs to comprehend, but I promise its true 
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Trepkos
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Posted - 2005.03.20 04:23:00 -
[91]
Originally by: The1
Originally by: Erucyll Turon
Originally by: ArcticWolf wrecking hits for over 2200 damage
i ok mate.
I am not sure, but are you suggesting this is an exageration? If you are you look like a dumba$$ dude. I get wrecking hits for 2400-2700 quite often with my Tempest. You have to understand that there are people that have played this game from the very begining that have the skills and the wealth to put together some devistating setups. I know its hard for some of the newbs to comprehend, but I promise its true 
He aint lying...  ------------------ What can I lose? My dignity...every single inch of it.
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Bobbeh
|
Posted - 2005.03.20 05:14:00 -
[92]
Originally by: Gyrn Fzirth I love my tempest. I have a few fittings which work a treat - this is one that works quite well against ravens and apocs/armas:
h: 6 800 II, 2 rocket launchers w/ defenders m: mwd, 2 20km, web, heavy cap injector w/800 cap boosters l: L armor tool, Armor Rep II, em hardener, thermal hardener, 2 gyro 2s
not the absolute greatest damage output, but enough of a tank and enough damage to kill most anything within 15km. Raven pilots are like when they die and I still have 50% shields
With that being said, there are definite tactics to use when flying a Tempest. For instance, against a raven stay about 9km away and stagger your defenders.
Does that really work? I would have thought the defenders do not manage to get all the missiles. That is why i had the following setup in mind:
6x 800mm II 2x Med Smartbomb II
1x MWD 1x Scrambler 1x Web 1x Tracking Disruptor 1x Injector
1x Large repper 1x Med repper 3x Hardener (EM replaces explo) 1x Damage modifier
This is what i thought would work well against the raven/armag/apoc. But if the defenders work as you say then i should try that. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

Tamur
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Posted - 2005.03.20 13:27:00 -
[93]
Originally by: Judoman
u trained 2 yrs 4 a tempest...lol ....a well fitted out gankageddon and your toast..TEMPEST IS A RANGE SHIP
Bullsh*t! I have had Numerous 1v1's and a Tempest player with high skills dedicated to that ship would pwn an Arma in its range. The Tempest is as good at short range as it is long range. People that are going on about it being purely a range ship simply either do not have the skills, or haven't tried it at short range 1v1 combat.
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Hydroponica
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Posted - 2005.03.21 04:36:00 -
[94]
Edited by: Hydroponica on 21/03/2005 04:40:28 Here's the setup I use. I use it for killing Angel NPC's in 0.0, but maybe it'll work for pvp... 3X800mm auto cannons, 1X1400mm Arty prototype I, 4Xnamed sieges, 3XCap II's, 2X Etutic cap chargers, 2XExp armor hardeners, 2XKinetic armor hardeners, 1XTherm armor Hardener and a Large Recon rep. Works well, can run my rep and all my hardeners indeffently, with cap holding around 50%.
Also have a 0.0 mining tank setup, incase ppls are intereseted. Fairly simple, 6XMiner II's, 3XCap II's, 1X18% cap charger, 1XSurvey scanner, 4Xcap relays, 2XLarge recon reps....Can run both reps forever, works well with spawns of up to 5 cruisers. ***********************************
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Trepkos
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Posted - 2005.03.21 04:47:00 -
[95]
Originally by: Tamur
Originally by: Judoman
u trained 2 yrs 4 a tempest...lol ....a well fitted out gankageddon and your toast..TEMPEST IS A RANGE SHIP
Bullsh*t! I have had Numerous 1v1's and a Tempest player with high skills dedicated to that ship would pwn an Arma in its range. The Tempest is as good at short range as it is long range. People that are going on about it being purely a range ship simply either do not have the skills, or haven't tried it at short range 1v1 combat.
What about players with dedicated high skills to the armageddon? ------------------ What can I lose? My dignity...every single inch of it.
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Tamur
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Posted - 2005.03.21 08:31:00 -
[96]
Originally by: Trepkos What about players with dedicated high skills to the armageddon?
Yes I can see that is a good point and thank you for raising it, but I dissagree because for 1 the Tempest is a tier II BS, vs the Arma being teir I, some people would say that this is not really important to the high damage output of the Arma. But in reality it is very important as a properly configure and piloted Tempest with good to high end skills for that ship (I.e good Gunnery skills, good Mechanic skills etc) would win due to doing similar damage, and having more armor etc than his opponent. I would never shy away if I had my close range PVP setup on my Tempest and came up against an Arma. I am however quite sure that a competent Arma pilot would win against a not so skilled Tempest (or pretty much any other BS) my main point was about the Tempest being purely a long range ship which while I maintain is certianly a mega fun setup (Tech II 1400's make you chuckle everytime you fire a shot btw) it is not the sole setup that the Tempest does well as solo PVP and NPC hunting in my opinion are best done close range.
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Erucyll Turon
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Posted - 2005.03.25 23:23:00 -
[97]
Originally by: Trepkos
Originally by: The1
Originally by: Erucyll Turon
Originally by: ArcticWolf wrecking hits for over 2200 damage
i ok mate.
I am not sure, but are you suggesting this is an exageration? If you are you look like a dumba$$ dude. I get wrecking hits for 2400-2700 quite often with my Tempest. You have to understand that there are people that have played this game from the very begining that have the skills and the wealth to put together some devistating setups. I know its hard for some of the newbs to comprehend, but I promise its true 
He aint lying... 
Yer it isnt anymore.. I couldnt get a wrecking over 1500 before the patch but ive hit a couple of 2k's now :)
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Gyrn Fzirth
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Posted - 2005.03.26 00:11:00 -
[98]
Originally by: Bobbeh
Originally by: Gyrn Fzirth I love my tempest. I have a few fittings which work a treat - this is one that works quite well against ravens and apocs/armas:
h: 6 800 II, 2 rocket launchers w/ defenders m: mwd, 2 20km, web, heavy cap injector w/800 cap boosters l: L armor tool, Armor Rep II, em hardener, thermal hardener, 2 gyro 2s
not the absolute greatest damage output, but enough of a tank and enough damage to kill most anything within 15km. Raven pilots are like when they die and I still have 50% shields
With that being said, there are definite tactics to use when flying a Tempest. For instance, against a raven stay about 9km away and stagger your defenders.
Does that really work? I would have thought the defenders do not manage to get all the missiles. That is why i had the following setup in mind:
6x 800mm II 2x Med Smartbomb II
1x MWD 1x Scrambler 1x Web 1x Tracking Disruptor 1x Injector
1x Large repper 1x Med repper 3x Hardener (EM replaces explo) 1x Damage modifier
This is what i thought would work well against the raven/armag/apoc. But if the defenders work as you say then i should try that.
My goal with the rockets + defenders isn't to take out all of the missiles - as long as I can take out 1 or 2 torps per volley I can kill the raven before it can kill me. That's part of the reason I avoid smartbombs - the mediums only have a few km range, which isn't enough to take out enough missiles. Considering the lag and activation time, and their cap use, I don't think smartbombs are worth it.
One word of advice though - when engaging a raven keep it at 9km range or so - gives time for the defenders to do their thing against the missiles and still allows you to web them and do great damage. =============== Killboard: http://www.celeskills.com
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xKillaH
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Posted - 2005.03.28 21:59:00 -
[99]
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
I like this fit alot except 1 thing... if some would warp at u u would be dead.... this setup dont have any armor hardeners or repairers      ----------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Malafant
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Posted - 2005.03.28 23:27:00 -
[100]
Originally by: xKillaH
I like this fit alot except 1 thing... if some would warp at u u would be dead.... this setup dont have any armor hardeners or repairers     
What's the damage reduction if you go for say 4 gyro 2's and 2 warp stabs instead (giving the option of warping out if tackled)? With the stacking penalty does the 5th and 6th Gyro make a huge difference?
----- All great ideas look like bad ideas to people who are losers. Its always good to test a new idea with known losers to make sure they dont like it. |
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ArcticWolf
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Posted - 2005.03.29 00:07:00 -
[101]
Originally by: Trepkos
Originally by: The1
Originally by: Erucyll Turon
Originally by: ArcticWolf wrecking hits for over 2200 damage
i ok mate.
I am not sure, but are you suggesting this is an exageration? If you are you look like a dumba$$ dude. I get wrecking hits for 2400-2700 quite often with my Tempest. You have to understand that there are people that have played this game from the very begining that have the skills and the wealth to put together some devistating setups. I know its hard for some of the newbs to comprehend, but I promise its true 
He aint lying... 
]
Please look at the date of when i posted, before the damage changes, and then please STFU, because with my mizuros modified damage mods that i fit i can get well over 2800, with all 6 ive gotten over 3,000, but i do NOT wear 6 in combat, thats silly. So i stand with whats in my bio from real PVP at over 2800. And while your in my bio check my employment history ive been playing far longer than you.
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MEKKA
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Posted - 2005.03.29 00:58:00 -
[102]
5 dual NAMED 650's 3 heavy nosfs
1 100 mn mwd 1 warp scram 1 web dedicate the rest of the mids to cap
1 large armor rep basic armor hard loadout fit the remaining slots with stabs for a quick get away
The idea is that the nosfs and the mid slot cap mods will keep you in the fight and wear down your opponet b4 he wears you down and the 650's do not use cap so you can dedicate all your cap to your armor tankign and a mwd when you need it. the 650's will eventually eat away at the sheilds and then the armor the key is to last for about a minute then you will really see the affects of this setup. It can compete with a blasterthron.
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Alowishus
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Posted - 2005.03.29 02:02:00 -
[103]
6x 1200 2 2x Malkuth Siege
1x XL Clarity 1x Named EM Hardener 1x Named Thermal Hardener 1x Named Kinetic Hardener 1x Heavy Electrochemical
2x RCU2 1x CPU2 3x Gyro 2
Raven 4TW! Rank(1) SP: 243745/256000 |

Aloysius Knight
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Posted - 2005.03.29 07:28:00 -
[104]
6 duel 650mms (best named u can get ur hands on) 2 nos (again best u can get ur hands on)
MWD Web 20km scarbler cap booster with 800's Multi-spec jammer (i'll explain in a sec)
2 Large repairs (best u can get) 1 EX hardner 1 Kine Harder 1 energised Therm plate PDU 2 6 heavy drones
now most people will be thinking 1 multi spec jammer? wtf thats pointless, not with the comming EW changes u can jam anything with just one jammer, many times on SISI ive jammed someone with this setup and it helps aganst torp spaming ravens, often breaking their lock long enuff for u to break their tank and kill them ;)
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DrunkenOne
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Posted - 2005.03.29 08:07:00 -
[105]
Originally by: Aloysius Knight 6 duel 650mms (best named u can get ur hands on) 2 nos (again best u can get ur hands on)
MWD Web 20km scarbler cap booster with 800's Multi-spec jammer (i'll explain in a sec)
2 Large repairs (best u can get) 1 EX hardner 1 Kine Harder 1 energised Therm plate PDU 2 6 heavy drones
now most people will be thinking 1 multi spec jammer? wtf thats pointless, not with the comming EW changes u can jam anything with just one jammer, many times on SISI ive jammed someone with this setup and it helps aganst torp spaming ravens, often breaking their lock long enuff for u to break their tank and kill them ;)
Thats my TQ setup except with a sensor booster instead of the multispec. Easy switch to post patch...
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xKillaH
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Posted - 2005.03.29 15:54:00 -
[106]
does any have a nice Mission fit that u can do solo lvl 4 missions or own lvl 3 missions??? ----------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Cilppiz
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Posted - 2005.03.29 17:49:00 -
[107]
I would be also interested about lvl4 mission setup, Im usually fly Caldari space. No need to come up new setups, Im fine if someone could point one or two old ones that suites NPC hunt.
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Imhotep Khem
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Posted - 2005.03.29 18:10:00 -
[108]
I am wondering what is the point of 5x1400s? Even if you have to remove all gyrostabs to get it, 6x1400 is clearly better.
Why 5? ____ If your not dyin' your not tryin'. |

Kharnn
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Posted - 2005.03.29 18:47:00 -
[109]
Edited by: Kharnn on 29/03/2005 18:48:30 For lvl 4 agent mission i have no problems with this setup. 4 tech 2 425 large autos 4 arb siege. For mid 5 cap rechargers tech 2 and lows 2 large accomadation armor repairers ,ken,exp,therm hardners and a cap relay. for pvp i just switch out 2 425 autos and put in 2 Best named Nos. The 425 t2 autos can eat up npc be by themselve 8). i dont run out of juice to run both repairers and almost have never had to warpout of a lvl 4 mission.
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ArcticWolf
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Posted - 2005.03.30 00:36:00 -
[110]
Originally by: Imhotep Khem I am wondering what is the point of 5x1400s? Even if you have to remove all gyrostabs to get it, 6x1400 is clearly better.
Why 5?
Simple math, yes 6 is 1 more than 5, but the damage and rof reductions from loosing X amount of gyros to fit the sixth gun is less overall than 5 guns with higher damage and lower rof.
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DrunkenOne
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Posted - 2005.03.30 00:54:00 -
[111]
Originally by: ArcticWolf
Originally by: Imhotep Khem I am wondering what is the point of 5x1400s? Even if you have to remove all gyrostabs to get it, 6x1400 is clearly better.
Why 5?
Simple math, yes 6 is 1 more than 5, but the damage and rof reductions from loosing X amount of gyros to fit the sixth gun is less overall than 5 guns with higher damage and lower rof.
6 guns and 5 gyros is much, much better than 5 guns and 6 gyros.
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PurpleMushroom
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Posted - 2005.03.30 10:41:00 -
[112]
Edited by: PurpleMushroom on 30/03/2005 10:42:37 here what i can think of, given the fact that i haven't tried this yet, i can't say for sure how well it works. 6x 800 2's 2x heavy nos 1x xl booster 1x therm hardenr 1x em 1x web(or a kinetic hardener)(or a cap injector) 1x 20km scrambler 6x gyro 2's(or rcu's depending on if you need grid)
use ammo that will give ou a good damage/range combo, so you don't need an mwd -----------------------------------------------
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Safronique
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Posted - 2005.03.30 10:47:00 -
[113]
Originally by: DrunkenOne
Originally by: ArcticWolf
Originally by: Imhotep Khem I am wondering what is the point of 5x1400s? Even if you have to remove all gyrostabs to get it, 6x1400 is clearly better.
Why 5?
Simple math, yes 6 is 1 more than 5, but the damage and rof reductions from loosing X amount of gyros to fit the sixth gun is less overall than 5 guns with higher damage and lower rof.
6 guns and 5 gyros is much, much better than 5 guns and 6 gyros.
Allthough i'm leaning towards the 6 gun, 5 gyro route, the only true way to test and prove which is better that the other is to use someone ith 5/5 skills in all the related gunery skills and do a concentrated test over time and use a spreadsheet to prove the damage over time results. In a PVP situation though you could have a number of very small or seeminly minor situations that could end up being very big and frustrating. Such as having 5 guns with 6 gyro fitted that miss out on that 'dam I only need 1 more shot to kill this person, arse he warped' moment where as the 6th gun might of added that 10 extra HP's needed to kill them.
Its a situation that only a detailed analysis over time can tell, so I would say 5 or 6 guns its down to whatever you feel more comfortable with in your own game.
As to the argument over wrecking hits for 2500+ I can totally agree with high skilled players dedicated to flying the Tempest that they have achieved such hits.
I have been flying the Tempest since day 1 (yes this is an alt) and trained for nothing else, and managed a fluke 2350 ish in a gate NPC (when I locked and fired for the hell of it) which made me smile. I didn't have a full bank of gyro's either, so someone with 5 in all gunery skills (like me) plus the gunery related implants then I can totally 100% believe that they have managed it.
As for a solo PVP Tempest setup, try this.
6 x 650 II's 2 x Heavy NOS
1 x 100mm AB 1 x -2 Scramble 1 x Web 1 x whatever 1 x Cap Booster
2 x Large Armor Rep 2 x Armor Hardeners 1 x PDU II 1 x Whatever (Gyro)
6 x Heavy Drones
This is by far the best solo all round PVP setup. Although, you'll never beat a solo gank setup on a BS. e.g. Tempest with 6 guns and 6 dmg mods. This simply gives you the ability to survive in the field for longer.
The tank setup above is tried and tested with many pilots, but on the test server it couldn't beat a Tempest with 6 x 650 scouts or 800's with 6 dmg mods and no tank, so you decide which to go out with :)
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xKillaH
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Posted - 2005.04.03 12:02:00 -
[114]
Originally by: Zdragva imo you really need to know you tactics for each ship, and you need to take advatange of all the bonuses on a tempest to be able to take on things like ravens and geddons.
I set mine up for straight up slegfusts style fights with other bs's.
highs : 5x1400's, 2x seige, 1x mod of ur choice, defenders, med neut, smatbomb. OR 2x cruise 1x seige in the last 3.
mid : 5x t2 cap recharger
Low : 1x t2 rcu, 1x thermal kinetic exploive hardners, 1 t2 med armor rep, large accom
With this setup ur NOT going to rip through battleships in a matter of minutes, or take unlimited damage, what u are going to be able to do is deal with damage effectivly and deal damage effectivly.
Your average geddon has no defences if its setup for nuking ships, so while its tearing through ur armor tank, which gives you a little bit longer in the fight, you have to take him out, which can be done. A raven will usually tank plenty in a straight up 1v1 so you gotta deal with the torps long enough untill the dude runs out of cap, at which point he is defencless and you can nail him. Use the tempests natural speed, which is higer standard than any other bs, to avoid nosferatu's orother nasty tricks ravens etc. may use. 24km optimal is the shortest optimal iv come across with a tempest, and unless ur foe uses speed mods u can easilly keep him there. 1400's are wild, youll miss a fair bit, but when hitting a bs ull usually hit, by suiting ur ammo to what u think the enemy ship will be weakest against then u can get really high shots, with scary wreckings. Iv taken out geddons, and ravens with mine. It all comes down, imo, to simply living long enough to kill the enemy. its the same with all ships.
You could fit multiple defenders for a raven, i dont, but if they take 3 per torp it might not be a good use of your slots. Iv found it impossible to run 2 large repairers with hardners indefinatly, i can run large accom and med t2 forever. if afoe cant beat my tank they cant kill me, if they can beat my tank i will never run out of a cap. Ravens for example have tanks that can be beaten, admittedly its tough to beat a shield tank, but there cap will drop in 99% percent of cases, so thats your chance.
Dont fly alone if you can avoid it, in straight 1v1's im fairly confident my chances, and ill give it a go, but my setup is vulnerable to scorps, and inties, although iv noticed even ogres can land some hits on an orbiting inty, and i once got ganked by 2 scorps that ran off cos my tank took the p**s out of their damage. Keep your setup simple, have an idea of the kind of ship u want to pilot, a tempest can do extreme damage from silly range, it can also tank well, if not supremely like an apoc :P and use what slight advantages u do get to their max, u should never get nossed without them using speed mods, so they will be sacrififcing tank or damage to use those speed mods.
With 1400's at optimal against battleships the horrific accuracy isnt really much of a problem, iv been considering swapping a cap recharger for a tracking comp, but im not convinced.
Also the people that say high skills are needed are right, its a simple fact. My relevent skills, engineering 5, energy grid upgrades 5, energy management 5, energy systems op 5 etc. etc. to get max pg and cap, and also iv got bs 4, large proj 4, motion prediction 5, rapid firing 5, maxing the 1st 2 as we speak.
pretty good setupp except 1 thing, I dont think the 1400mm's will do much dmg(with this setup the 1400mm have 8.5008 x in dmg multiplier) ----------------------------------------------------------------- (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Cilppiz
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Posted - 2005.04.03 12:37:00 -
[115]
Just got my Tempest couple days ago and I was thinking to go with 800mm+Cruise/Torp setup (still 2 weeks to work those skills) but I wont be doing lvl4 missions for some time and I was wondering how well/badly do 800mm hit on lvl3 meanies like cruisers, frigs and interceptors or do I need to take down everything smaller than Cruisers with missiles?
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Hellspawn666
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Posted - 2005.04.03 13:23:00 -
[116]
Edited by: Hellspawn666 on 03/04/2005 13:24:35
Originally by: Erucyll Turon
Originally by: Trepkos
Originally by: The1
Originally by: Erucyll Turon
Originally by: ArcticWolf wrecking hits for over 2200 damage
i ok mate.
I am not sure, but are you suggesting this is an exageration? If you are you look like a dumba$$ dude. I get wrecking hits for 2400-2700 quite often with my Tempest. You have to understand that there are people that have played this game from the very begining that have the skills and the wealth to put together some devistating setups. I know its hard for some of the newbs to comprehend, but I promise its true 
He aint lying... 
Yer it isnt anymore.. I couldnt get a wrecking over 1500 before the patch but ive hit a couple of 2k's now :)
well hes lieng about the setup thing named stuff looks lovely on a tempest but anless ure trying to outrange somone its not gonna make enough difference and cost you to much despite having a billion isk i still fit standard gear on my tempest and solo kills with it all day long. being rich doesnt make the difference knowing how to use the ship does. and its only possible to hit wreckings over 2k since the latest patch but u cud also get that or higher before the nurfs ages ago.
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Vir Hellnamin
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Posted - 2005.04.03 17:24:00 -
[117]
Originally by: Cilppiz I was wondering how well/badly do 800mm hit on lvl3 meanies like cruisers, frigs and interceptors or do I need to take down everything smaller than Cruisers with missiles?
Hiya!,
I've been using Tempest / 800mm+torps for most of my last faction's missions from lvl3-lvl4. Setup is 4*800m + 4*torps, since most frigs + intys go down with 2-8 torps, and 800mm with EMP are good for cruisers and bigger from 10km->...
Intys and frigs are usually trackable from 21km to 10km with your transversal is low enough. So just sit and shoot everything from same spot - unless you have to align for warp-away (against 2 BS, and 10 cruisers ;-)
iirc...
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Cilppiz
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Posted - 2005.04.03 17:57:00 -
[118]
Ok, thanks. Knowing this makes it even harder to wait untill I get my hands on those 800mm 
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Vegeta
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Posted - 2005.05.15 10:09:00 -
[119]
Don't fly this ship unless you have proper skills. See signature.
Tempest lessons @ 10m/hour 
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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darth solo
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Posted - 2005.05.15 10:27:00 -
[120]
Originally by: Vegeta Don't fly this ship unless you have proper skills. See signature.
Tempest lessons @ 10m/hour 
i still want to know what u have fitted man:(.
i have maxed out skills with all gyros and still only manage a 19.4 mod.
u have to be using loot drop stuff to get it over the magical 20x..
ill ask falhofnir laters:).
but yeah, 1400s hit WELL the now.
d solo.
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Vegeta
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Posted - 2005.05.15 11:09:00 -
[121]
Originally by: darth solo
Originally by: Vegeta Don't fly this ship unless you have proper skills. See signature.
Tempest lessons @ 10m/hour 
i still want to know what u have fitted man:(.
i have maxed out skills with all gyros and still only manage a 19.4 mod.
u have to be using loot drop stuff to get it over the magical 20x..
ill ask falhofnir laters:).
but yeah, 1400s hit WELL the now.
d solo.
20x was easy.
Its 23x that's getting to me.
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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darth solo
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Posted - 2005.05.15 11:11:00 -
[122]
actually thinking bout it.
maybe +3% or +5% damage implant.. some domonation gyros in lows.. ur using tec 2s so has to be in the gyros and implant.. see how that will get the 20x, but the 23x? .
ack, just tell me:).
d solo.
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Sinjin Smythe
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Posted - 2005.05.15 11:53:00 -
[123]
Edited by: Sinjin Smythe on 15/05/2005 11:56:03 I have played around a bit on SiSi with the max amount of dmg mod you can get on a 1400mm. I dont have surgical strike 5 or L proj dmg implant tho so Im not quite there yet. However the max I got was 24,7x and that was with a tobias 1400mm and 6x tobias gyros(3200 dmg wreckings on str). With SS 5 and dmg implant I expect it would push it well into 25x. Again this is only playing around on sisi and not a realistic TQ fitting. Anyone know what the max dmg mod is using 1400mm II and no loot drops?
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Vashna
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Posted - 2005.05.15 12:15:00 -
[124]
What about a fitting that allow you to face every enemy? Most Tempest pilot fit the ship for get mega damage, but a closing interceptor or assault ship become a serious treat.
High Slots 5x 1400mm II 1x Heavy Energy Neutralizer 2x Missile Launchers (or 1x 1400mm again)
Med Slots 1x AfterBurner II 1x ECM Projector (or another target painter / tracking computer) 1x Target Painter 1x Sensor Booster 1x Shield Hit points module
Low Slot 2x RCU II 1x PDS 2x Gyro II 1x Medium Armor Repairer
Now think this: you are the fastest BS... so no BS can get close on you. All ship more small than a Battlecruiser will be neutralized by the heavy neutralizer...
Now check this: http://www.ittensohn.ch/eve/eve-tracking.html
1400 do not need truly a tracking computer agains big targets or approaching target... a interceptor that try to close you must approach... this cause his transversal speed go at about 30... so 1400 can hit (and need only 1 shot to******him).
If it come at 25 km, you neutralize him in 1 sec, forcing him to go at normal speed.
Heavy ships like BS are forced to engage you at far distance... where 1400 rule.
You move in the space by warping at 60 km from the point, so you always have the distance from the target.
Now consider a HAS that come close... heavy neutralizer is terrible for her. Except in the case he have cap booster, he die immediately...
Pls comments on this...
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tortured soul
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Posted - 2005.05.18 04:28:00 -
[125]
Looks good but in a 1v1 situation.. I dare say you would get pwned. not a great deal of defence there. In fleet situations it seems quite nice.
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Imhotep Khem
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Posted - 2005.05.18 16:29:00 -
[126]
Edited by: Imhotep Khem on 18/05/2005 16:29:39
Originally by: Vashna What about a fitting that allow you to face every enemy? Most Tempest pilot fit the ship for get mega damage, but a closing interceptor or assault ship become a serious treat...
Lol, Freudian slip?
To put it simply, do not ride the fence. When you undock, know what your after. Oh, and what "The Gambler" said. ____ If your not dyin' your not tryin'. |

ArcheryTXS
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Posted - 2005.05.18 22:13:00 -
[127]
Edited by: ArcheryTXS on 18/05/2005 22:13:44 when u run Tempest u mast do max damage , do not even think about making "tank" :)
HI: 6x 1400mm t1 + 2x Assault Launchers with Defenders and Light Missle for close coming frigs/interceptors MED: 2x Sensor Booster t2 + 3x Traking Comp t2 (or 3 and 2 - it`s on u`r own) LOW n1: 1x RCU t2 + 1x Med Armor Rep. (t2 or cl-5 or other named) + 2x Gyrostab t2 + 2x Warp Core Stab.
Городская тоска... |

Vashna
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Posted - 2005.05.18 22:19:00 -
[128]
Minmatar Dreadnought will get 1800mm? LOL
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ArcheryTXS
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Posted - 2005.05.18 23:50:00 -
[129]
Originally by: Vashna Minmatar Dreadnought will get 1800mm? LOL
yepp =) and X-Large ammo Городская тоска... |

Jensen Blayloc
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Posted - 2005.07.02 11:01:00 -
[130]
So Basically what I am hearing here is, if you have the skills, the tempest kicks ass. And I mean that in both the literal and figurative sense. If, like me, you don't have the skill points to really feed the thing, stick with a phoon. So that begs the question, if I wanted a PvP Tempest, what would be "required skills" BS(5) Gunnery(5) and Large Proj(5) obviously, but what else? Are T2 weapons an absolute must?
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Mishi Bangbang
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Posted - 2005.07.02 11:33:00 -
[131]
Other gunnery skills would be the following at lvl4-5:
Motion prediction Rapid firing Surgical strike Sharpshooter Trajectory analysis Weapon upgrades
Specialization brings out the extra dmg and easiness of replacing destroyed turrets without breaking the piggy for named ones. Fitting is the drawback. T2 ammo will be another factor to consider.
An absolute must ? Well, it all depends on you but to me it seems natural to specialize on something you want to excel at...
But guns alone don't make a good pilot.
|

Kcurw
|
Posted - 2005.07.06 10:40:00 -
[132]
3 rockets with defenders???
have you even tryed that setup?
defenders go for closest missile..
1 is enough...........
you cant kill torps with 1 defender atm[/quote
at least 2 is a good idea so you can stager the reload 
|

Batomar
|
Posted - 2005.07.09 19:28:00 -
[133]
I have been playing with the acpest a little bit post patch and found out that is actualy way more damaging than 1400 II tempest. I got this setup:
6 x 800 II 2 siege launchers (exp torp) mwd II, 20k scrambler, painter II, weber, track computer II 5 gyro II, 1600 tungesen
dmg mood is 6.5 rof is 2.1 . That is the equivalent of 1400 doing 27.8 X dmg at 9.0 rof(that is what i get after 2 rcu II). Can engage at 24 km and with a mix of emp and fusion kicks ass. 8500 total armor but no other defense :)
tried it agains't 2 apocalypse corm mates with average good skills but changed the setup a little in lows 4 gyro, 1 1600 plate and 1 thermal. works perfect. no one tanks expolsive and those torps do help a litle as well but over all kicks ass. don't knwo how would it do agains't a blaserthorn with plates but i guess if u can keep at 20 km u have a chance.
normal setup is 6 x 1400 II large nos large neutraliser 3 sen booster II 2 comp II 4 gyro II 2 rcu II
does well and hopefully soon will take 1 rcu out and get another gyro there.
i have all relating at lvl5 but spec at lvl 4 death-
|

duduk
|
Posted - 2005.07.09 22:20:00 -
[134]
Originally by: Batomar I have been playing with the acpest a little bit post patch and found out that is actualy way more damaging than 1400 II tempest. I got this setup:
6 x 800 II 2 siege launchers (exp torp) mwd II, 20k scrambler, painter II, weber, track computer II 5 gyro II, 1600 tungesen
dmg mood is 6.5 rof is 2.1 . That is the equivalent of 1400 doing 27.8 X dmg at 9.0 rof(that is what i get after 2 rcu II). Can engage at 24 km and with a mix of emp and fusion kicks ass. 8500 total armor but no other defense :)
tried it agains't 2 apocalypse corm mates with average good skills but changed the setup a little in lows 4 gyro, 1 1600 plate and 1 thermal. works perfect. no one tanks expolsive and those torps do help a litle as well but over all kicks ass. don't knwo how would it do agains't a blaserthorn with plates but i guess if u can keep at 20 km u have a chance.
normal setup is 6 x 1400 II large nos large neutraliser 3 sen booster II 2 comp II 4 gyro II 2 rcu II
does well and hopefully soon will take 1 rcu out and get another gyro there.
i have all relating at lvl5 but spec at lvl 4 death-
Yeop, pretty standard, but I feel it's better to go with 2 target painters as you don't have to wait until you 10km in and your drones and missiles also like them too 
|

Bigben
|
Posted - 2005.08.14 22:10:00 -
[135]
here is the setup un questionable HIGH 6x 1400mm with emp and 2 rocket s with defenders MID 1x sensor booster 1x large sheild booster 2x sheild hardenors 1x heavey cap batterie (fitted with 800 cap) LOW 5 x gyroblaster 2s or 4x gyroblasters 2s and 1x warp core stabliilizer 1x reactor control unit
with this setup you take down ships pretty quickly all you need is a freind warp scrambling and you are fine :)
manchester united's best ever fan!
|

Tragar
|
Posted - 2005.08.14 23:05:00 -
[136]
ty for raising this really old and dead thread?
|

Marygay
|
Posted - 2005.08.29 11:05:00 -
[137]
Hi,
What about fitting 6 x 800mm repeating artillery in the high slots to make a close range attacking tempest, against gate campers in snipper ships ?
|

Karl Borhman
|
Posted - 2005.08.29 15:30:00 -
[138]
800's are worthless against small close targets. You need 425's or 650's.
Point being, if you want short range ship, get something that can tank it, like a phoon with AC's and CM launchers/torps/NOS.
If you want long range and high damage go with a 'Pest, cause you won't be able to tank it without giving up some locking/tracking/damage mods.
Also, whoever said if you don't have the skills stick with a phoon you may want to check your statement again.
While it's true your skill level with guns doesn't need to be as high to use the phoon, you really do need missile, arty or ac guns, heavy drones and electronics skills to use the phoon right. So while the overall amount of sp needed doesn't mean you need T2 weapons, you instead need to train in 3 different areas! It's a trade off, nothing more. So decide carefully which of the two ship ideas you like prior to pursuing training.
|

Ras Blumin
|
Posted - 2005.08.31 00:31:00 -
[139]
Originally by: Mary*** Hi,
What about fitting 6 x 800mm repeating artillery in the high slots to make a close range attacking tempest, against gate campers in snipper ships ?
Well, it would prolly work if you can somehow land right on top of them.
p - l - u - r |

Marygay
|
Posted - 2005.08.31 01:05:00 -
[140]
Well, thank you for the clever answers, very constructive.
Yes I agree that the Typhoon needs huge skills, I'm just finishing to train the gunnery skills to match to T2 large artillery requirements.
Of course I was thinking of attacking gate campers at my optimal range since they have setups for long range attacks, by using a covert ops piloted by a friend in a gang.
Thank you again
|
|

GFLTorque
|
Posted - 2005.08.31 02:02:00 -
[141]
This thread is old and tired. Let it rest in peace.
Finite Horizon Your end is our beginning |

tehaltinatorr
|
Posted - 2005.08.31 06:21:00 -
[142]
and it is also stickied? so mmm
|

Karl Borhman
|
Posted - 2005.08.31 13:49:00 -
[143]
If you don't like the thread, don't read it.
But when someone asks a question they have every right to hear opinions and ideas from others. It really doesn't matter how old the thread is.
Perhaps they don't read stickies with 1100 posts? I don't blame them for not wading through it. Why do you care?
|

excalibra
|
Posted - 2005.09.10 11:08:00 -
[144]
we need a new cold war edition-setup for tempest... what is the best setup against heavy assault ships and also for complexes?
|

Kaeten
|
Posted - 2005.09.10 12:54:00 -
[145]
Originally by: Batomar I have been playing with the acpest a little bit post patch and found out that is actualy way more damaging than 1400 II tempest. I got this setup:
6 x 800 II 2 siege launchers (exp torp) mwd II, 20k scrambler, painter II, weber, track computer II 5 gyro II, 1600 tungesen
dmg mood is 6.5 rof is 2.1 . That is the equivalent of 1400 doing 27.8 X dmg at 9.0 rof(that is what i get after 2 rcu II). Can engage at 24 km and with a mix of emp and fusion kicks ass. 8500 total armor but no other defense :)
tried it agains't 2 apocalypse corm mates with average good skills but changed the setup a little in lows 4 gyro, 1 1600 plate and 1 thermal. works perfect. no one tanks expolsive and those torps do help a litle as well but over all kicks ass. don't knwo how would it do agains't a blaserthorn with plates but i guess if u can keep at 20 km u have a chance.
normal setup is 6 x 1400 II large nos large neutraliser 3 sen booster II 2 comp II 4 gyro II 2 rcu II
does well and hopefully soon will take 1 rcu out and get another gyro there.
i have all relating at lvl5 but spec at lvl 4 death-
inty would be your worst nightmare 
|

Arti K
|
Posted - 2005.09.10 19:19:00 -
[146]
I actually prefer the Dual 425mm II's -- you make up for in rof and tracking what you lose in dmg mod over the 650's and the 800's. And since I hate missing -- it works for me . Also helpful against faster ships because of the much improved tracking.
|

Sarmaul
|
Posted - 2005.09.10 19:40:00 -
[147]
Can't be arsed to read the entire topic, but to fit a tempest properly you need VERY GOOD fitting skills (weapon upgrades 5, advanced weapon upgrades 4, engineering 5, electronics 5, everything else at 4). With advanced weapon upgrades high enough you can do:
1400mm II x 6 Gyrostab II x 6
Without having to fit an RCU, and still have some grid/cpu for defenders + tracking gear.
Originally by: Chowdown We camp a lot
|

excalibra
|
Posted - 2005.09.11 11:17:00 -
[148]
well I think tempest sucks when compared to typhoon in tanking and also in missions,or I could not make the setup right 
|

FoRGyL
|
Posted - 2005.09.16 13:06:00 -
[149]
Originally by: excalibra well I think tempest sucks when compared to typhoon in tanking and also in missions,or I could not make the setup right 
Well I must say something here not that long ago u posted! 
But the tanking u can make up for with the highr Dmg u get from the ship Bonus.
That is Fit Ac in Hi, Cap in med and 1 Mwd/AB 1 more cap in Lo and rest tanking. If u also fight specfic rats and take the right hardners they sure will have hard time killing ya and the Dmg with 425's will be enough to hit/kill things!
IT has higher everything compared to the phoon .
-out-
P.S I have not tried this meself but that extra lowslot and Qable bonus instead of more shield/Dmg/Armor/Med slot, is not me but then again it comes down to skills as always when it comes to the slavetoys 
(very fastly done so mebbe all upside down) ********************************************************* Evolve plzzzzz oh It's please sorry!!! Pay or don't!
|

Kcel Chim
|
Posted - 2005.09.22 01:14:00 -
[150]
Originally by: Sarmaul Can't be arsed to read the entire topic, but to fit a tempest properly you need VERY GOOD fitting skills (weapon upgrades 5, advanced weapon upgrades 4, engineering 5, electronics 5, everything else at 4). With advanced weapon upgrades high enough you can do:
1400mm II x 6 Gyrostab II x 6
Without having to fit an RCU, and still have some grid/cpu for defenders + tracking gear.
you need adv weapon upgr 5 for it and engi 5 ofc. tho you have hardly any pg for meds over so no mwd or ab just sensorboosters + tracking comps + targetpainters ;)
(tempest pg with engi 5 = 19375, 6 1400t2 with 10%/adv upgr 5 = 19305 )
|
|

Lt Locke
|
Posted - 2005.10.11 21:13:00 -
[151]
Originally by: Karl Borhman 800's are worthless against small close targets. You need 425's or 650's.
Point being, if you want short range ship, get something that can tank it, like a phoon with AC's and CM launchers/torps/NOS.
If you want long range and high damage go with a 'Pest, cause you won't be able to tank it without giving up some locking/tracking/damage mods.
Also, whoever said if you don't have the skills stick with a phoon you may want to check your statement again.
While it's true your skill level with guns doesn't need to be as high to use the phoon, you really do need missile, arty or ac guns, heavy drones and electronics skills to use the phoon right. So while the overall amount of sp needed doesn't mean you need T2 weapons, you instead need to train in 3 different areas! It's a trade off, nothing more. So decide carefully which of the two ship ideas you like prior to pursuing training.
M8 if anything 800mm guns are better than 1400mm for killing small missle ships because they have better tracking and hold more ammo.
|

DrunkenOne
|
Posted - 2005.10.11 21:22:00 -
[152]
Originally by: Lt Locke
Originally by: Karl Borhman 800's are worthless against small close targets. You need 425's or 650's.
Point being, if you want short range ship, get something that can tank it, like a phoon with AC's and CM launchers/torps/NOS.
If you want long range and high damage go with a 'Pest, cause you won't be able to tank it without giving up some locking/tracking/damage mods.
Also, whoever said if you don't have the skills stick with a phoon you may want to check your statement again.
While it's true your skill level with guns doesn't need to be as high to use the phoon, you really do need missile, arty or ac guns, heavy drones and electronics skills to use the phoon right. So while the overall amount of sp needed doesn't mean you need T2 weapons, you instead need to train in 3 different areas! It's a trade off, nothing more. So decide carefully which of the two ship ideas you like prior to pursuing training.
M8 if anything 800mm guns are better than 1400mm for killing small missle ships because they have better tracking and hold more ammo.
800 = short range 1400 = long range
wtf are you talking about
|

Lt Locke
|
Posted - 2005.10.11 21:27:00 -
[153]
Well if you want to kill little missle boats from long range your forced to the bigger guns. but i didnt know thats what he was implying
|

Bigben
|
Posted - 2005.10.22 10:24:00 -
[154]
never use tempest for close range combat. use a megathron for that. tempest - sniper -best sniper in game
megathron- best balster ship (close range)
just use 1400mm2s all the way  manchester united's best ever fan!
|

Dragy
|
Posted - 2005.10.25 18:49:00 -
[155]
but armor tank or shield tank ? just in case for med combat with 1400's with emp ... id be shield tank + dmg mods, is it good ?
|

DrunkenOne
|
Posted - 2005.10.25 20:04:00 -
[156]
Originally by: Bigben never use tempest for close range combat. use a megathron for that. tempest - sniper -best sniper in game
megathron- best balster ship (close range)
just use 1400mm2s all the way 
Tempest is the best close range ship actually. And megathron is a better sniper.
|

Famine Aligher'ri
|
Posted - 2005.10.27 00:08:00 -
[157]
Originally by: DrunkenOne
Originally by: Bigben never use tempest for close range combat. use a megathron for that. tempest - sniper -best sniper in game
megathron- best balster ship (close range)
just use 1400mm2s all the way 
Tempest is the best close range ship actually. And megathron is a better sniper.
Just browsing threw the thread while on the test server running invuln shield setups for fun. Thought I would agree with Drunkenone on this being Autocannons have high falloff compared to blasters. So yeah, if you got the range on a mega he still has to approuch to use them blasters and guess who is already shooting with there guns before he is in range? You... So the Tempest with autocannons is pretty damn great unless you're webbed by a mega and totaly pimped out.
My setup atm is
Highs - 6xDual 650 Scouts, 1 Large Smartbomb, 1 Heavy NoS Medium - 3xHardners, XL, Warp Disruptor Lows - Gyro II's
Simple setup for some fast tanking with raw damage for quick engagements on other gank ships. More of the anti-gank role which is popular among groups.
-Famine Aligher'ri, of The Aligher'ri
|

Bruchpilot
|
Posted - 2005.10.27 00:57:00 -
[158]
My question to the guys playing with setups on testserver:
Can the Tempest run a light shieldtank with invulnerablity fields (1 Hardener, XL SB and Cap booster) with semi-good resistances? Do the new res skills apply to activated invul. fields as well (since they should aply to passive modules only)?
Thx in advance.
|

OrbitalEffect
|
Posted - 2005.10.27 01:26:00 -
[159]
Originally by: Bruchpilot Can the Tempest run a light shieldtank with invulnerablity fields
Invulnerability fields... ick.
|

Famine Aligher'ri
|
Posted - 2005.10.27 02:10:00 -
[160]
Originally by: Bruchpilot My question to the guys playing with setups on testserver:
Can the Tempest run a light shieldtank with invulnerablity fields (1 Hardener, XL SB and Cap booster) with semi-good resistances? Do the new res skills apply to activated invul. fields as well (since they should aply to passive modules only)?
Thx in advance.
Havn't tried that setup yet but the Invuln shield has been changed to 10 or 12 second cycle time (Keep forgetting) for like 40 energy. We got the new shield/armor tanking skills there and it's going to boost the Invuln shield up more. Which will suit a light tank well for 1 medium slot. Maybe even setups with 1 Invuln + your armor tanking if you can spare it. Which Tempest could very well do being it has 5 medium slots already. But that's gimping something else you could use it for. Either way I hope the invuln shield stays like this. I havn't got around to training the shield tanking skills but I did for the armor tanking ones. At level II it's 6% added onto my tech I armor hardner of 50%. So obviously thats 56% percent to my Thermal hardner.
EM/Therm/Kin/Exp Shield Tanking Skills (4 total) - Tactical Shield IV EM/Therm/Kin/Exp Armor Tanking Skills (4 total) - Hull Upgrades IV
BTW you get 1% stock resistance to the shield/armors now. I dono if it will stay like that or if it's a bug. So like the Invuln shield is what 25% then it has 1% added to it as well for 26%. If that matters any :p
-Famine Aligher'ri, of The Aligher'ri
|
|

Plim
|
Posted - 2005.10.27 02:29:00 -
[161]
Originally by: Karl Borhman 800's are worthless against small close targets. You need 425's or 650's.
Double web, and painter. -----------------
|

DrunkenOne
|
Posted - 2005.10.27 04:21:00 -
[162]
Originally by: Famine Aligher'ri
Originally by: DrunkenOne
Originally by: Bigben never use tempest for close range combat. use a megathron for that. tempest - sniper -best sniper in game
megathron- best balster ship (close range)
just use 1400mm2s all the way 
Tempest is the best close range ship actually. And megathron is a better sniper.
Just browsing threw the thread while on the test server running invuln shield setups for fun. Thought I would agree with Drunkenone on this being Autocannons have high falloff compared to blasters. So yeah, if you got the range on a mega he still has to approuch to use them blasters and guess who is already shooting with there guns before he is in range? You... So the Tempest with autocannons is pretty damn great unless you're webbed by a mega and totaly pimped out.
My setup atm is
Highs - 6xDual 650 Scouts, 1 Large Smartbomb, 1 Heavy NoS Medium - 3xHardners, XL, Warp Disruptor Lows - Gyro II's
Simple setup for some fast tanking with raw damage for quick engagements on other gank ships. More of the anti-gank role which is popular among groups.
a good autopest pilot should never lose to a blasterthron, unless your setup sucks. Cosmic Fusion KB
|

Raith
|
Posted - 2005.10.27 08:00:00 -
[163]
Cache cleared. |

Testy Mctest
|
Posted - 2005.10.27 08:32:00 -
[164]
ACpest with Smartbombs ftw. ACpest with Nos ftw.
In general, ACpests ftw. Pest isn't only a sniper~ _______________________________
cd /usr/everaces/minmatar more|moaning |

Bigben
|
Posted - 2005.10.27 09:34:00 -
[165]
if you were going to go a an ac tempest and fit 650s ect.. you may as well go for a typhoon - about 30 mill cheaper - larger drone bay ( gives the intention by ccp to show that its a close range ship - better armor tanking - 8 highslots so the tempest really only has 2 more guns and it has a larger drone bay you should be using a megatron for blasters anyway dont go for a sniper setup otherwise you wouldnt be able to get the drones fighting that you have..
tempest is a much better sniper and it does more damage from far out.. nothing can match 1400mm2s - perfrectly striking for 2200 +
thanks
in my opionion use this setup
high : 6 1400mm2s and 2 defenders loaded with rockets medium 2 sensor boosters 1 mwd 1 shild hardonor and a large sheild booster
low 4 gyrobs 2s and 2 rcu2s
and drone bay load ofmedium drones.  
manchester united's best ever fan!
|

JoCool
|
Posted - 2005.10.27 09:58:00 -
[166]
Groupcombat setup for medium range to semi-close range, old school:
2 Arbalest Siege Launchers 6 1400mm II
Xlarge C5-L EM + Heat Hardener SB Amplifier Tracking Computer II, a Warp Disruptor or post patch a large shield extender II
1 Gyrostab II 1 Co Proc Unit II 4 Power Diagnostic Units II
_______________________________________________________________________ Trey Azagthoth > Youre my idol Jocool. I wanna be like Jocool jr. or Jocool the sequel! Oveur > ohnoes jocool |

Testy Mctest
|
Posted - 2005.10.27 10:07:00 -
[167]
Originally by: Bigben if you were going to go a an ac tempest and fit 650s ect.. you may as well go for a typhoon - about 30 mill cheaper - larger drone bay ( gives the intention by ccp to show that its a close range ship - better armor tanking - 8 highslots so the tempest really only has 2 more guns and it has a larger drone bay you should be using a megatron for blasters anyway dont go for a sniper setup otherwise you wouldnt be able to get the drones fighting that you have..
tempest is a much better sniper and it does more damage from far out.. nothing can match 1400mm2s - perfrectly striking for 2200 +
thanks
in my opionion use this setup
high : 6 1400mm2s and 2 defenders loaded with rockets medium 2 sensor boosters 1 mwd 1 shild hardonor and a large sheild booster
low 4 gyrobs 2s and 2 rcu2s
and drone bay load ofmedium drones.  
Thanks, you dont have to post the same setup repeatedly :P
Yes, congrats, you can use the Tempest as a sniper ship.
But it can be used other ways, and in different situations, has different effects.
Trying to say that there is a 'best' way to fit a ship is about as useful as asking what the 'best' ship is. _______________________________
cd /usr/everaces/minmatar more|moaning |

Raith
|
Posted - 2005.10.27 10:10:00 -
[168]
Edited by: Raith on 27/10/2005 10:12:51
Originally by: Testy Mctest ACpest with Smartbombs ftw. ACpest with Nos ftw.
In general, ACpests ftw. Pest isn't only a sniper~
Quoted for truth, and the fact that you have a brillaint char name 
Basically, those that say a Tempest is a long range only boat are just wrong. There are so many good pilots here that will vouch that whilst long range Tempests with daft damage are great fun, the AC Tempest is the most viable for solo / small ops.
The beauty of it is that you have so much to change and swap around with a Tempest. I can't really vouch for other Battleships as I don't fly them, but the Tempest has so many options. The rule here is to experiment, try NOS, try Neuts, try SmartBombs. Every situation dictates which fitting would be best (Smartbombs in Empire wars don't work well in close proximity with the station )
Those people out there that know me well enough will vouch for my experience of trying things out with the Tempest, as I vouch on them (Hast, Drunk and Darthy ). Its still taken over 2 years of trial and error and the thing still has more give in it.
So thing of it this way, solo pvp and small ops you probably want a close range AC setup, Fleet you almost certianly want a 1400 setup. But then again, who knows with this ship... 
Have fun.
Originally by: Hast Oh its on now, never mess with me when I'm going mining.
|

MacDuncan
|
Posted - 2005.10.27 10:25:00 -
[169]
Originally by: Bigben in my opionion use this setup
high : 6 1400mm2s and 2 defenders loaded with rockets medium 2 sensor boosters 1 mwd 1 shild hardonor and a large sheild booster
low 4 gyrobs 2s and 2 rcu2s
and drone bay load ofmedium drones.  
Why should i use a MWD on a longe range setup?  If i'm in need of mwd'ing, than there will be something utterly wrong!!!! --
|

Rindarr
|
Posted - 2005.10.27 10:31:00 -
[170]
i tested this setup on my tempie once
4 heavy nos, 4 dual 425mm's 100mn ab,web/scrambler,cap booster,sensor booster 2 large reps II, 3 hardners and i don't remember last low
but it is very very limited on cpu u hafta have all named stuff for cpu saving othervise it aint fittin on 
|
|

xaioguai
|
Posted - 2005.10.27 10:58:00 -
[171]
Originally by: Rindarr i tested this setup on my tempie once
4 heavy nos, 4 dual 425mm's 100mn ab,web/scrambler,cap booster,sensor booster 2 large reps II, 3 hardners and i don't remember last low
but it is very very limited on cpu u hafta have all named stuff for cpu saving othervise it aint fittin on 
get a vamphoon!!!!
will do about the same but lot cheaper
|

Evil Thug
|
Posted - 2005.10.27 11:09:00 -
[172]
Question to Raith and DrunkenOne.
Viable setup for AC tempie for small groups. And few tips for old school sniper tempest pilot. Please  ----------------------------------------------- Ash to Ash Dust to Dust |

FoRGyL
|
Posted - 2005.10.27 12:51:00 -
[173]
Originally by: Evil Thug Question to Raith and DrunkenOne.
Viable setup for AC tempie for small groups. And few tips for old school sniper tempest pilot. Please 
Non of the 2 here BUT a boring setup as follow
Well 6 650 TII a Nos a Smartbomb Web/scram/AB/Cap inje/Sensor /Booster,Target Painter or Disrup)
Low some gyros and light armor tank if cap inj, on do a dual rep thingy
Bored here ...work is SO fun for all of u that dind't know!!"#!"#ñ!"ñ
-out-
********************************************************* Pay or don't!
|

Testy Mctest
|
Posted - 2005.10.27 13:11:00 -
[174]
Edited by: Testy Mctest on 27/10/2005 13:12:48
Originally by: xaioguai
get a vamphoon!!!! will do about the same but lot cheaper
Get a clue!
Tempest has:
more defenses (ok, so better tanking setup, but less stats) more cap more damage from its guns (and only using 4 guns, you want more damage).
Fed up of these 'THAT IS PHOON NOT A TEMPEST LOLZOR' posts.
To the guy who asked for an ACPest setup:
6x AC of choice (can argue this for years as to the best), 2x Heavy Nos/Large Smart Web, Scram, AB/MWD, Cap Charger, Tracking Disruptor Large Rep, 1600mm Nano(if AB) or Tungsten(if MWD), 3x Hardener, CPR
I never decided whether I like MWD or AB best. Sometimes my cap gets low or Im on top of someone quickly anyway and I wish I had an AB instead of MWD, sometimes I'm miles away and I wish my AB was an MWD :P
Im the same with Nos/Smart; I love Nos to death, I really do, but smartbombs tend to reduce missile damage quite well and add a good bit of defensive potential. But then, so does Nos.
Oh, also try a very light tank (rep/plate) and some Gyros, its fun too :P
I love Eve. No best way to do anything. So much choice! _______________________________
cd /usr/everaces/minmatar more|moaning |

xaioguai
|
Posted - 2005.10.27 13:31:00 -
[175]
Edited by: xaioguai on 27/10/2005 13:33:03
Originally by: Testy Mctest Edited by: Testy Mctest on 27/10/2005 13:12:48
Originally by: xaioguai
get a vamphoon!!!! will do about the same but lot cheaper
Get a clue!
Tempest has:
more defenses (ok, so better tanking setup, but less stats) more cap more damage from its guns (and only using 4 guns, you want more damage).
Fed up of these 'THAT IS PHOON NOT A TEMPEST LOLZOR' posts.
hmm.....if you really want to compare the 4NOS 4AC setup phoon with pest, perhap you should be the one need to get a clue.
1. does pest get more cap? 4250 with 940 sec recharge vs. 4000 with 870 sec recharge . so yes, pest get more base cap but no, cap per sec is actually less.
2. more defense on pest? yes with better base armor and shield but phoon get 1 more low, so.....i will not say pest is WAYYYY superior on this one.
3. more damage? more guns? are we talking about 4AC 4NOS setup here? if we compare with 4AC on pest with phoon, yes, pest get more dps from its damage bonus while phoon does not, but consider phoon gets 4 more drones than pest so i believe the dps of both ship are pretty close again.
so at the end.
GET A CLUE !!! and read the previous post thoroughly before replying.
the guys setup can be duplicated with a vamphoon which cost millions less isk and that was my point.
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Testy Mctest
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Posted - 2005.10.27 13:34:00 -
[176]
The setup can't be duplicated. You can mince words all you want, but at the end of the day, the pest is simply a better close range ship than the phoon. Anyone with any experience will tell you this. _______________________________
cd /usr/everaces/minmatar more|moaning |

Bruchpilot
|
Posted - 2005.10.27 17:12:00 -
[177]
Originally by: FoRGyL
Originally by: Evil Thug Question to Raith and DrunkenOne.
Viable setup for AC tempie for small groups. And few tips for old school sniper tempest pilot. Please 
Well 6 650 TII a Nos a Smartbomb Web/scram/AB/Cap inje/Sensor /Booster,Target Painter or Disrup)
He asked for a longrange setup...
Generaly I use 6 1400mm II (4 loaded with EMP and 2 with Fusion by default), 5-6 Gyrostabs (depending on skills) 2 small launcher filled with ligh missiles so you can scare of at least one Frig, but now you have 5 midslots to play with. I prefer using a light shieldtank (XL booster + EM hardener) and some sensorbooster/tracking computer/painter combo. It's up to preference. I like the shieldbooster, the EM hardener makes sure you don't recieve so much damage from Geddons/Apocs. I outlasted 4 Cruisers/Frigs in a small engagement so my mates could kill them, was pretty close though...
It works good at medium ranges down to 20km. In small gangs of 4-5 BS setted up for damage and longrange guns it's wicked (a BS dies in the first volley). In Gangs consisting of just 2 BS a Geddon with 6 Tachyons and 7 damage mods is a good partner. Untanked BS dies in less than 9 seconds.
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Kuningatar
|
Posted - 2005.10.27 17:14:00 -
[178]
I think he meant close range.
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DrunkenOne
|
Posted - 2005.10.27 17:20:00 -
[179]
Edited by: DrunkenOne on 27/10/2005 17:22:37
Originally by: Bigben if you were going to go a an ac tempest and fit 650s ect.. you may as well go for a typhoon - about 30 mill cheaper - larger drone bay ( gives the intention by ccp to show that its a close range ship - better armor tanking - 8 highslots so the tempest really only has 2 more guns and it has a larger drone bay you should be using a megatron for blasters anyway dont go for a sniper setup otherwise you wouldnt be able to get the drones fighting that you have..
The typhoon is the worst BS in the game. The tempest doesnt "only really have 2 more guns (which is already a 50% damage boost)," it has 2 25% bonuses while the phoon has 1 25% bonus, meaning the pest has like 12 guns while the phoon has like 6. Thats double the damage. The extra low doesnt matter because the phoon sucks. The extra 2 drones (OMG SO UBER) doesn't matter cause the phoon sucks.
Quote: tempest is a much better sniper and it does more damage from far out.. nothing can match 1400mm2s - perfrectly striking for 2200 +
thanks
in my opionion use this setup
high : 6 1400mm2s and 2 defenders loaded with rockets medium 2 sensor boosters 1 mwd 1 shild hardonor and a large sheild booster
low 4 gyrobs 2s and 2 rcu2s
and drone bay load ofmedium drones.  
And that setup sucks. Cosmic Fusion KB
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FoRGyL
|
Posted - 2005.10.27 17:42:00 -
[180]
Edited by: FoRGyL on 27/10/2005 17:44:17 The phoon looks like a bottlecooler..how can u want it?

well somthing in that way , the looks scare me more then the ship, when your on it why not fit nos/siege with 7 bcs and 3 painter and a mwd?   
Edit: will not fit on earth I suppose , see it as a baseline to work from .  -out-
********************************************************* Pay or don't!
|
|

xaioguai
|
Posted - 2005.10.27 19:12:00 -
[181]
Edited by: xaioguai on 27/10/2005 19:12:49
Originally by: Testy Mctest The setup can't be duplicated. You can mince words all you want, but at the end of the day, the pest is simply a better close range ship than the phoon. Anyone with any experience will tell you this.
where did you get the idea I said phoon is better close range ship than pest?
All I was saying was a 4NOS+4 425 is no better than a vamphoon and now you accuse me of saying pest sux in close range. 
and yes, I prefer pest over phoon anytime. but that is with 6 and i repeat 6 AC, not 4AC, if i want to ditch my BS5 dual damage bonus, I may as well fly a phoon.
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Kaeten
|
Posted - 2005.10.27 19:31:00 -
[182]
Originally by: Famine Aligher'ri
Originally by: DrunkenOne
Originally by: Bigben never use tempest for close range combat. use a megathron for that. tempest - sniper -best sniper in game
megathron- best balster ship (close range)
just use 1400mm2s all the way 
Tempest is the best close range ship actually. And megathron is a better sniper.
Just browsing threw the thread while on the test server running invuln shield setups for fun. Thought I would agree with Drunkenone on this being Autocannons have high falloff compared to blasters. So yeah, if you got the range on a mega he still has to approuch to use them blasters and guess who is already shooting with there guns before he is in range? You... So the Tempest with autocannons is pretty damn great unless you're webbed by a mega and totaly pimped out.
My setup atm is
Highs - 6xDual 650 Scouts, 1 Large Smartbomb, 1 Heavy NoS Medium - 3xHardners, XL, Warp Disruptor Lows - Gyro II's
Simple setup for some fast tanking with raw damage for quick engagements on other gank ships. More of the anti-gank role which is popular among groups.
TBH I hate meeting that setup, it pwns so ******* much. However a megathron can gank that setup if it fits a shiled tank in middle to, tried and tested 
Latest Video: In memory of The Sioux |

Famine Aligher'ri
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Posted - 2005.10.27 20:18:00 -
[183]
Edited by: Famine Aligher''ri on 27/10/2005 20:19:57
Well for me it's not that great but this is the test server. After 1400's started hitting frigs with painters I quit trying to be all elite frig style mastery! So I trained up for tech II medium and large projectiles for the tempest and vagabond. So with the test server being slow and all with poor Tempest ship levels and large projectile as well a combo of poor tactical shield. It will lack the dps and the overall resistance of any decent tanked gunship like the armor tanked tempest or megathron with blasters. Something to the new players I guess. Don't go out with half-ass skills and copy a build and think it will be ok. Got to go all the way! :)
Mostly I was wanting to see how the invuln shield stack was as well how decent it will be. I think the invuln shield will be a good thing to look into for light tanking a tempest in the future when damage mods get there reduction in stacking.
-Famine Aligher'ri, of The Aligher'ri
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Bigben
|
Posted - 2005.10.27 21:27:00 -
[184]
ok i still dont think the pest is a better close range ship then the phoon. ok phoon 30 mill cheaper 350 drone bay - 200 more then the pest that means you could stock 4 more ogres ( drone interfacing lvl 5 ) 7 low slots better then the pest at tanking + and still the + 5 damage bonus to the projectile turret so here.
2 heavey nos 4 acs and 2 seige with torps - 10 ogres.
tempest.... well personally i only tried 1 ac setup with a pest and lost it to a megathron.
feel free to disagree.
thanks for reading manchester united's best ever fan!
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Famine Aligher'ri
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Posted - 2005.10.27 21:37:00 -
[185]
No smartbombs, no ogre's. Where I still have my 6 out. Cheaper doesn't make up for the DPS btw. Nos isn't damage either.
-Famine Aligher'ri, of The Aligher'ri
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DrunkenOne
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Posted - 2005.10.27 21:38:00 -
[186]
Originally by: Bigben ok i still dont think the pest is a better close range ship then the phoon. ok phoon 30 mill cheaper 350 drone bay - 200 more then the pest that means you could stock 4 more ogres ( drone interfacing lvl 5 ) 7 low slots better then the pest at tanking + and still the + 5 damage bonus to the projectile turret so here.
2 heavey nos 4 acs and 2 seige with torps - 10 ogres.
tempest.... well personally i only tried 1 ac setup with a pest and lost it to a megathron.
feel free to disagree.
thanks for reading
Care to 1v1 phoon vs tempest? Cosmic Fusion KB
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Bigben
|
Posted - 2005.10.27 21:40:00 -
[187]
suree if you give me a phoon to fight you in. and when i beat you i will give you it back :) manchester united's best ever fan!
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Famine Aligher'ri
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Posted - 2005.10.27 21:40:00 -
[188]
Saw that comming. Getting so predictable. Stop pretending setup you fly will always beat someone elses. I'll 1 on 1 your little tempest setup that you spit on yourself about with EW. I might win and then what? Game isn't about the best of the best Drunken.
-Famine Aligher'ri, of The Aligher'ri
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Famine Aligher'ri
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Posted - 2005.10.27 21:44:00 -
[189]
Originally by: Bigben suree if you give me a phoon to fight you in. and when i beat you i will give you it back :)
I'll sponser your phoon to run whatever setup you want. As long as you go threw with it =)
-Famine Aligher'ri, of The Aligher'ri
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Bigben
|
Posted - 2005.10.27 21:49:00 -
[190]
yee that would be great. and yes i will go threw with it and give you your blessed phoon back.
and if i dont i want ccp to take it out of my hanger and delete my char manchester united's best ever fan!
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DrunkenOne
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Posted - 2005.10.27 22:03:00 -
[191]
Originally by: Famine Aligher'ri Saw that comming. Getting so predictable. Stop pretending setup you fly will always beat someone elses. I'll 1 on 1 your little tempest setup that you spit on yourself about with EW. I might win and then what? Game isn't about the best of the best Drunken.
I have about 4 autopest setups, and all of them would beat any phoon setup. Thats kind of my point, tempest > phoon. Cosmic Fusion KB
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Maya Rkell
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Posted - 2005.10.27 22:05:00 -
[192]
Actually, I'd find it fairly easy to beat you. But. It'd be a specalist setup..gimped for anything else. You can't draw conclusions from 1v1's.
"Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Shirei
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Posted - 2005.10.27 22:06:00 -
[193]
Edited by: Shirei on 27/10/2005 22:06:16 Tempest vs. Phoon is kinda no contest though.
Even with identical set-ups (which will typically fit, although you might have to replace one CPR with a cap recharger), the Tempest will have more HP, more cap and do quite a bit more damage. And if you fit more ACs, the difference becomes even more pronounced..
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DrunkenOne
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Posted - 2005.10.27 22:07:00 -
[194]
Originally by: Maya Rkell Actually, I'd find it fairly easy to beat you. But. It'd be a specalist setup..gimped for anything else. You can't draw conclusions from 1v1's.
Obviously, im talking standard pvp setups. Either of us could just fit 4-5 racial jammers and win. Cosmic Fusion KB
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Bigben
|
Posted - 2005.10.27 22:22:00 -
[195]
omg i h8 people who do that ew is for scorpions and blackbirds. there should be a fitting ban on ships like that. dude will you mail me when you are ready to have this 1 on 1 i look forward to it. manchester united's best ever fan!
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Famine Aligher'ri
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Posted - 2005.10.27 22:28:00 -
[196]
Edited by: Famine Aligher''ri on 27/10/2005 22:29:30
Originally by: DrunkenOne
Originally by: Maya Rkell Actually, I'd find it fairly easy to beat you. But. It'd be a specalist setup..gimped for anything else. You can't draw conclusions from 1v1's.
Obviously, im talking standard pvp setups. Either of us could just fit 4-5 racial jammers and win.
The game is balanced, nothing is a sure win Drunken.
-Famine Aligher'ri, of The Aligher'ri
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SIntetia
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Posted - 2005.10.28 07:06:00 -
[197]
Originally by: Bigben omg i h8 people who do that ew is for scorpions and blackbirds. there should be a fitting ban on ships like that. dude will you mail me when you are ready to have this 1 on 1 i look forward to it.
With no Ew I would like to have a go aswell. I think I lose though so be gentle! FoRGyLs ALT
-out-
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marcopollo
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Posted - 2005.10.31 20:34:00 -
[198]
Regarding the sniping tempest v the sniping mega.
Ive been doing some experimenting myself although not quite finished the training.A little bit peeved must admit since Ive almost finished training the pest as a sniper.
The mega seems better for sniping small targets because of the better tracking along with its tracking bonuses, especially inties at distance if they dont get a good transverse path towards you. The mega can keep a longer distance than the tempest because it can fit more tracking mods in lows. The tempest does better damage at max distance though when it scores a hit.
So my question is this, when you talk about sniping, are we talking about large targets or small targets?
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kptLepra
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Posted - 2005.11.07 10:51:00 -
[199]
Tanking a Tempest is not such a smart thing in PvP. Its a gun platform people nothing else. Ive fitted it with 6 ACs with all damge mods and webber painter mixture. Ussualy enemy is dead long before u are, so its always a damage race with Tempie.
Try to combine 3x800ACs + 3x1400. 1400m Gun can still surprise u when hitting enemy BS on 5000m with painter on, and ACs doing continuus damage maxing up to 800 on that range.
No phon can survive that. Mega on the other hand is a worthy oppponent. Always was and always will be. Mega is more tankable more spetcialised gun platform, but laks the surprise damage component, which in some cases can make a win-lose difference.
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Incub
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Posted - 2005.11.07 11:00:00 -
[200]
ok fitting a mix of guns is just plain wrong in ANY setup :p
250's are definitely more versatile, but All the cool kids are using 280's. |
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deathfighter
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Posted - 2005.11.08 00:44:00 -
[201]
There can be only one long range pest setup and is very simple
Hi: 6x1400 II Med: 2xSensor boosterII+3Xtracking compsII or 3xsb, 2xTC Low: 6x gyroII fits like a charm with adv wep upgrade lvl5
I don't think any bs can match this setup prior to hp boost. there's just no way. the geddon does more damage but has less hitpoints so it dies faster. + gank ships have less natural resistance to emp(ammo) and more resistance agains't lasters in armor. All true minimatar have those 2 last guns loaded with fusion anyway so will tear through armor.
same for machrial but with 7 gyros.
Drunken one i think they were saying that a nos+siege or nos+ac pest is not a very good idea sience u can do that with a phoon and be preaty close in dmg with tempest. + be faster, cheaper, smaller sig radius and more boost from ab/mwd. Ofcourse a tempest is a much better ship for close range but not with 4 nos + whatever setup. Death-
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Nadar
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Posted - 2005.11.16 10:50:00 -
[202]
Edited by: Nadar on 16/11/2005 10:51:09
Originally by: deathfighter There can be only one long range pest setup and is very simple
Hi: 6x1400 II Med: 2xSensor boosterII+3Xtracking compsII or 3xsb, 2xTC Low: 6x gyroII fits like a charm with adv wep upgrade lvl5
What about the 2 last high-slots? I've fitted 2 heavy missiles there..wrong or?
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Chode Rizoum
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Posted - 2005.11.16 11:16:00 -
[203]
People should start thinking towards next patch...
a 6 x 800mm II and 6/5 dmg mods aint gonner be that great...
Teddycorp signature... By myal terego www.evepirates.com/ http://www.tundragon.com/ killboard |

FoRGyL
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Posted - 2005.11.16 11:21:00 -
[204]
Originally by: Chode Rizoum People should start thinking towards next patch...
a 6 x 800mm II and 6/5 dmg mods aint gonner be that great...
Just put 2 nanos in there or a all other will do fill em up with WCS 
-out- ********************************************************* Pay or don't!
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deathfighter
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Posted - 2005.11.16 18:29:00 -
[205]
Edited by: deathfighter on 16/11/2005 18:29:19
Originally by: Nadar Edited by: Nadar on 16/11/2005 10:51:09
Originally by: deathfighter There can be only one long range pest setup and is very simple
Hi: 6x1400 II Med: 2xSensor boosterII+3Xtracking compsII or 3xsb, 2xTC Low: 6x gyroII fits like a charm with adv wep upgrade lvl5
What about the 2 last high-slots? I've fitted 2 heavy missiles there..wrong or?
If u put 6 gyro's there's no pg for anything they barley fit altogheter. Not that u would need 2 heavy lauchers. 2 heavy 24km nos would be the paradise but no way u can make that fit even with 1 rcu II. Death-
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N1NJ4
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Posted - 2005.11.18 06:51:00 -
[206]
oki,
6 x 1400mm prototype 1 x medium nosferatu (for interceptors) 1 x medium remote rep 3 x tracking comp 1 x sensor booster 1 x target painter
4 x gyrostab 1 x rcu 1 x large armor rep
and light drones for ceptors

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Wulfgard
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Posted - 2005.11.26 00:09:00 -
[207]
Originally by: Famine Aligher'ri
Originally by: DrunkenOne
Originally by: Bigben never use tempest for close range combat. use a megathron for that. tempest - sniper -best sniper in game
megathron- best balster ship (close range)
just use 1400mm2s all the way 
Tempest is the best close range ship actually. And megathron is a better sniper.
Just browsing threw the thread while on the test server running invuln shield setups for fun. Thought I would agree with Drunkenone on this being Autocannons have high falloff compared to blasters. So yeah, if you got the range on a mega he still has to approuch to use them blasters and guess who is already shooting with there guns before he is in range? You... So the Tempest with autocannons is pretty damn great unless you're webbed by a mega and totaly pimped out.
My setup atm is
Highs - 6xDual 650 Scouts, 1 Large Smartbomb, 1 Heavy NoS Medium - 3xHardners, XL, Warp Disruptor Lows - Gyro II's
Simple setup for some fast tanking with raw damage for quick engagements on other gank ships. More of the anti-gank role which is popular among groups.
Good setup but I won't fit more than 3 gyros after RMR... Try dmg control modules?
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shivan
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Posted - 2005.11.26 03:25:00 -
[208]
OMG, this thread is almost a year old.
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VossKarr
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Posted - 2005.11.26 09:50:00 -
[209]
Originally by: Wulfgard
Originally by: Famine Aligher'ri
Originally by: DrunkenOne
Originally by: Bigben never use tempest for close range combat. use a megathron for that. tempest - sniper -best sniper in game
megathron- best balster ship (close range)
just use 1400mm2s all the way 
Tempest is the best close range ship actually. And megathron is a better sniper.
Just browsing threw the thread while on the test server running invuln shield setups for fun. Thought I would agree with Drunkenone on this being Autocannons have high falloff compared to blasters. So yeah, if you got the range on a mega he still has to approuch to use them blasters and guess who is already shooting with there guns before he is in range? You... So the Tempest with autocannons is pretty damn great unless you're webbed by a mega and totaly pimped out.
My setup atm is
Highs - 6xDual 650 Scouts, 1 Large Smartbomb, 1 Heavy NoS Medium - 3xHardners, XL, Warp Disruptor Lows - Gyro II's
Simple setup for some fast tanking with raw damage for quick engagements on other gank ships. More of the anti-gank role which is popular among groups.
Good setup but I won't fit more than 3 gyros after RMR... Try dmg control modules?
1 Dmg control and and the rest - PDS II's
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Testy Mctest
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Posted - 2005.11.26 11:10:00 -
[210]
Originally by: shivan OMG, this thread is almost a year old.
Should be renamed 'History Of The Tempest', or 'Tempests Through The Ages' or somethin.
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|

shivan
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Posted - 2005.11.30 05:28:00 -
[211]
Originally by: Testy Mctest
Originally by: shivan OMG, this thread is almost a year old.
Should be renamed 'History Of The Tempest', or 'Tempests Through The Ages' or somethin.
LOL, I hear ya there 
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ArcheryTXS
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Posted - 2005.12.13 21:25:00 -
[212]
do not saw this on thead
6x 1400mm (any rar) 1x Med Neutralizer 1x Large Smartbomb (rar) 3x Sensor booster T2 2x Traking Comp. T2 1x Med Armour Rep. T2 5x Guro`s T2
Light Drones
EMP + Fusion + Proton Ammo
*/* Городская тоска... |

KaiDoh Maru
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Posted - 2005.12.18 14:13:00 -
[213]
Any changes to gank set-ups post RMR?
I am wondering if reducing the number of gyro's I have on board is a good idea as the penalties have been changed to penalise lots (e.g. 5) more so than a couple.
Also, I haven't bothered tanking before but now we have more hitpoints what are the views on how that affects us?
Any views on how RMR has affected set ups would be good  |

Krang Aucks
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Posted - 2006.01.05 17:25:00 -
[214]
Any new post RMR setups for PvP? (me vs pirates) -
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Akai Kuiper
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Posted - 2006.01.05 20:13:00 -
[215]
It seems it's not worth fitting more than 3 gyros now, so try 3x gyro and 3x tracking mods in lows, or any other variation you can think of.
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Olev
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Posted - 2006.01.06 13:14:00 -
[216]
Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
and how in hell! can u fit 6x gyro T2 whit that setup?? i have max power skills,and still cant fit it..u MUST have atlest 1 PDU T2 or a reactor controll T2
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Matuk Grymwal
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Posted - 2006.01.06 13:23:00 -
[217]
Lol Olev, you may wanna read that post through a few more times. He states he fits 5 guns a few times there matey rather than 6.
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Wrayeth
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Posted - 2006.01.06 13:37:00 -
[218]
A medium-range setup that works surprisingly well against other battleships, and even cruisers beyond 60km:
6 1400 II 2 malkuth rocket launcher
1 XL C5L shield booster 1 heavy electrochemical cap injector 2 invulnerability field II 1 sensor booster II, shield boost amp, or tracking comp II
3 gyrostab II 1 RCU II 1 PDU II 1 Coprocessor II
With advanced weapons upgrades 5, you should probably be able to drop the PDU II for another mod of your choice. -Wrayeth
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HankMurphy
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Posted - 2006.01.06 14:58:00 -
[219]
Originally by: Wrayeth A medium-range setup that works surprisingly well against other battleships, and even cruisers beyond 60km:
6 1400 II 2 malkuth rocket launcher
1 XL C5L shield booster 1 heavy electrochemical cap injector 2 invulnerability field II 1 sensor booster II, shield boost amp, or tracking comp II
3 gyrostab II 1 RCU II 1 PDU II 1 Coprocessor II
With advanced weapons upgrades 5, you should probably be able to drop the PDU II for another mod of your choice.
wrayeth, thats hot 
i run somethin real close to the above from time to time (change up alot, i like to keep it interesting).
alot of times i'll run a lesser tank opting for speed to keep me at optimal,a good AB and a t2 large sh rep... and just 1 invul II, AND no injector (though i have done the thick tank thing, its nice :)
this allowed me to use just PDUs (2). w/ no inject. u then dont need that silly coproc and get to add a nano (yes a nano. dont look at me like that. if you wanna live in RMR as a minnie, you start using yer damn speed advantage).Also, w/o the cap injector, I can use both a sensor boost AND a track comp. Tech II is nice, faction is better, whatever you dont mind seeing blow up in space eventually :) The tougher tank on Wrayeths will allow you to survive alot longer, good especially if outnumbered. I prefer a faster more agile ship, but remember w/ the lesser tank, you really need to have wingmen for any kind of serious engagement.
Fast ships are fun. Let ppl think you fit the nano just so you can run away :) they will crap there drawers when you smite their tacklers from the sky in one volley, and then continue to keep them close enough to try to fight ya, but nvr close enough to match your DPS OR use NOS/webby/drones whatever...
you wanna solo w/ this setup though?? ...you do need to have a healthy sense of when to fight, when to ***, and when to hit the fence. (or common sense to stick w/ the bigger tank :P )
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Anjerrai Meloanis
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Posted - 2006.01.20 01:21:00 -
[220]
HIGH *6x Dual 650mm II *2x Heavy Dimi Nos
MED *1x x5 Webber *1x Warp Disruptor *1x Tracking PC *2x Ladar ECCM (I dislike being jammed, can easily put whatever you want here)
LOW *1x Large Rep II *1x Energized Adaptive Nano II *1x Energized Magnetic II *1x Energized Reactive II *1x 1600mm Plate II (Or whatever you want) *1x Gyro II
DRONE BAY *2x Berserker Webbing Drones *1x Valk II *2x Warrior II
Load the guns with Barrage or the best for what youre up against, this setup completely murders hac's  uh.
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rockmeister
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Posted - 2006.01.26 13:19:00 -
[221]
Edited by: rockmeister on 26/01/2006 13:19:56 My tempest setups:
Long-range(150km+)
6x1400 maybe cloaking device if u don't mind te loss of MM scan resolution 5 sensor boosters II (yes I know bout the stacking nerf tho it still helps a bit) 4 tracking enhancer II's and 2 damage mods II's
Tanking:
6x1400mm 2x heavy nos 1 large T2 shield booster 3 T2 hardeners (kin. explo. therm.) 1 shield boost amp 6x power diag II
not an uber tank but u can use the booster nonstop which ain't bad also the damage isn't great but still enough to hurt someone..
(edited bc of a typo saying 5 power diags ment 6:) )
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Olev
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Posted - 2006.01.28 03:13:00 -
[222]
Lol Olev, you may wanna read that post through a few more times. He states he fits 5 guns a few times there matey rather than 6.
ehh..and when did temp snipers use only 5 gunns,it whas an error when i sad 5x1400,it should be x6..u gitt
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hal 5000
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Posted - 2006.02.07 09:41:00 -
[223]
I have seen a lot of posts with T2 mods and other high skilled mods and although I agree the better your skills the better the Tempest, I thought I would share a set up for those of us that have not been playing forever yet. This set up so far is very effective on level 3 missions and although untested in fleet battles I would imagine would be a welcome addition to any strike force. At least it could dish out some good damage before it warps or bites it.
HS: 3 X 1400Æs 2 X 720 4 X siege launchers MS: AB, Targeting comp, 3 X cap rechargers LS: L armor rep, 3 X obvious hardeners, tracking comp for turrets, power mod.
My skills in power management are decent and my launcher skills are high. The only tech 2 units I am using are the AB, the cap rechargers and the missile launchers. You could use cruse missiles too for faster enemies. The 720Æs save major power and still take advantage of the turret tracking computer. They are very useful against those damn spider drones and small support ships that never seem to go away. It may not be as exciting as running 6 800 T2Æs but if you keep your speed up you can take out the close ones while also working on whatever ship they are protecting with the 1400Æs and 2 of the 4 launchers if they are available.
Never fear you can still have fun in a Tempest, just keep learnin and swapping out parts. Hal 5000
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Testy Mctest
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Posted - 2006.02.07 13:01:00 -
[224]
For posterity, since this thread deserves more post RMR setups:
'Classic' Snipest
6x 1400mm II 2x Arb Rocket
3x Tracking CPU II 2x Sensor Bootser II
1x RCU II 3x Gyro II 2x Warp Stab II
My Snipest
6x 1400mm II 2x Medium Neut
2x Multispec II 2x Tracking CPU II 1x Sensor Bootser II
1x RCU II 3x Gyro II 2x Warp Stab II
The Eve Guild Wars Project! |

King Dave
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Posted - 2006.02.07 13:04:00 -
[225]
Originally by: ArcticWolf Long range, 20km to 100km,
5 1400mm II, 3 rocket with defenders Mwd, Sensor boost, 3 tracking cpu 6 gyro 2
End result is guns that can hit approaching inties or battleships that orbit u at 10km, wrecking hits for over 2200 damage, and a nice 8 second RoF. 5 guns and 6 damage mods outgun 6 guns and 4 mods and 2 reactor control 2's. Can you say "instant-kill"?
you my sir are a noob,
why would u ever fit 5 1400mm II, it is reducing the damage by 1/6th if u fit 6 1400 it is alot more useful..
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Egoblast
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Posted - 2006.02.07 15:57:00 -
[226]
Originally by: hal 5000
HS: 3 X 1400Æs 2 X 720 4 X siege launchers MS: AB, Targeting comp, 3 X cap rechargers LS: L armor rep, 3 X obvious hardeners, tracking comp for turrets, power mod.
can i buy your 9 hi slot Tempest?
Teamwork. is a lot of people doing what I say.
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Famine Aligher'ri
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Posted - 2006.02.07 17:12:00 -
[227]
Here is another fun Tempest setup
-Highs- 6xDual 425 II's 1xHeavy Dim Nos 1xLarge YF SB
-Mids- 4xHypnos Multi Spec ECM's 1xWarp Disruptor
-Lows- 2xGyro II 3xHardner II's 1xLarge Armor Rep
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Octavio Santillian
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Posted - 2006.03.03 06:53:00 -
[228]
Question:
IÆve been toying with a heavy armor tank setup, and IÆm wondering if it is worth it to put a large and a medium T2 armor reap on. We get a lot of small harassing groups in our area. A BS and tackler, or a BC and some frigates, etc. IÆm trying to build something that can take fire from a few mixed ships but still grab hold on someone and make them pay.
The hi and mid slots arenÆt really important but IÆll list it all anyway (mostly named or T2).
H: 6x Dual 650s 2x Heavy NOS
M: 1xWeb 1xWarp Jammer (7.5 K variety) 1xTracking Comp 1xMWD 1xHeavy Cap Booster
L: 1 Large T2 Repairer 1 Explosive 1 Kin 2 Therm (there are a lot of Ammar and Gallente in the area) 1x ???
Light Drones
So, is putting a medium T2 repairer worth it, or it is just better to use another hardener/1600/Gyro II?
For example it would take roughly 112 seconds to repair the armor a 1600 would give me (with the medium alone that is).

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Sun Ra
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Posted - 2006.03.03 09:00:00 -
[229]
Originally by: Famine Aligher'ri Here is another fun Tempest setup
-Highs- 6xDual 425 II's 1xHeavy Dim Nos 1xLarge YF SB
-Mids- 4xHypnos Multi Spec ECM's 1xWarp Disruptor
-Lows- 2xGyro II 3xHardner II's 1xLarge Armor Rep
Fun while you bore them to death? 
Arcane Frankologies - 'plz stop guys it's xmas' |
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