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        |  Seraph Demon
 
 
       | Posted - 2005.02.20 20:32:00 -
          [1] 
 Just got me a Vagabond, here's my lvl3 mission setup:
 
 Hi:
 5 T2 425mm autos w/ EMP
 1 named heavy launcher w/ Thermals
 
 Med:
 named Webby
 T2 medium Shield Booster (I know it should be large, but it's enough for lvl3 missions)
 named kinetic hardener (thermal when facing blood-raiders/amarr)
 named large capacitor battery
 
 Low:
 T2 Gyro
 4 T2 Power Diags
 
 plus 5 medium drones
 
 With my skills (energy sys op and management lvl5) I can run the webber booster and hardener indefinately, and this all fits like a charm (soooo much CPU!). Plus the falloff on the guns makes them effective at 20km!
 
 I'd love to see some PvP setups for this beast...
 
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        |  Chee
 
 
       | Posted - 2005.02.20 20:50:00 -
          [2] 
 PVP
 
 5 x 220mm II
 1 x Medium Nosferatu II
 
 1 x afterburner II
 Web/scrambler or 2 x web (what you prefer)
 1 x sensor booster
 
 1 x medium armor rep II
 1 x thermal hardener
 2 x kinetic hardener
 1 x cap relay
 
 this is what I use
 good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
 
 I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz
 and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
 
 Its not enough to succeed. Others must fail.
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        |  bUBbLeS
 
 
       | Posted - 2005.02.20 21:54:00 -
          [3] 
 Edited by: bUBbLeS on 20/02/2005 21:56:08
 i do l4 missions in me vagabond
 
 6K sheilds ftw \o/
 
 Btw - medium arties werk now too
 
 try 4 650's + 2 assault launchers and 5.5K sheilds
 
 \o/
 
 
 Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
 
 
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        |  Grimpak
 
 
       | Posted - 2005.02.20 22:39:00 -
          [4] 
 
  Originally by: Chee PVP
 
 5 x 220mm II
 1 x Medium Nosferatu II
 
 1 x afterburner II
 Web/scrambler or 2 x web (what you prefer)
 1 x sensor booster
 
 1 x medium armor rep II
 1 x thermal hardener
 2 x kinetic hardener
 1 x cap relay
 
 this is what I use
 good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
 
 I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz
 and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
 
 
 
 
 indeed it's a good setup... but I still prefer the shield tank approach (together with a T2 425+assault with defenders approach in the hi-slots).. althou it leaves almost 0 space for tackling
  -------------------
 
 
 
  Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
 
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        |  Seraph Demon
 
 
       | Posted - 2005.02.21 16:21:00 -
          [5] 
 
 bUBbLeS, you knew this was coming... how on earth did you fit 4 650s and 2 large shield extenders on a vagabond? Originally by: bUBbLeS 6K sheilds ftw \o/
 
 Btw - medium arties werk now too
 
 try 4 650's + 2 assault launchers and 5.5K sheilds
 
 
 
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        |  Seraph Demon
 
 
       | Posted - 2005.02.22 06:25:00 -
          [6] 
 Sorry about this shameless bump, but I really want to know how you would get 5.5K shields on a vagabond
  
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        |  Mr Monk
 
 
       | Posted - 2005.02.22 07:31:00 -
          [7] 
 Edited by: Mr Monk on 22/02/2005 07:31:51
 
  Originally by: Chee PVP
 
 5 x 220mm II
 1 x Medium Nosferatu II
 
 1 x afterburner II
 Web/scrambler or 2 x web (what you prefer)
 1 x sensor booster
 
 1 x medium armor rep II
 1 x thermal hardener
 2 x kinetic hardener
 1 x cap relay
 
 this is what I use
 good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
 
 I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz
 and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
 
 
 
 I hope, lol, to get a a Vag one day... What's the sensor booster for?
 
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        |  Harry Voyager
 
 
       | Posted - 2005.02.22 07:35:00 -
          [8] 
 My guess is Engineering 5, probably Shield upgrades 5, and 5 RCU IIs
 
 My guess is:
 
 CPU 5, Eng 5,
 Base: 493.75 tf/1106.25 MW
 
 5x650 IIs (Weapon Upgrades 5)
 105tf/1100MW
 
 3xLarge Shield Extendor IIs, with shield Upgrades 5
 300tf/900MW
 
 Total so far: 405tf/2000MW
 
 5xRCU IIs (Energy Grid Upgrades 5)
 75tf, grid to 2149.64
 
 Total: 480 tf/2000 MW
 
 Free: 13.75tf/149.64MW
 
 Shields with Shield Management 5 (1175+3*1400)*1.25 = 6718 units.
 
 That can take a hostile some time to get though, I suspect.
 
 Harry Voyager
 
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        |  Dred 'Morte
 
 
       | Posted - 2005.02.22 09:10:00 -
          [9] 
 anti blood raider / sansha setup :p, it works for pvp too with a bit of modifications
 
 4x 425mm II
 2x Heavy Launcher (arbalest or the weird number one)
 10mn AB II
 Webber
 2x Tech II Cap Rechargers (eutetic works too i think)
 Medium Armor Repairer II or Faction (eg: Dark BLood) Armor Repairer
 2x Hardeners (against sanshas or blood raiders put 2x thermal)
 2x capacitor power relays
 
 For pvp, change the webber or a eutetic cap recharger (in that case upgrade the other to tech II) for a scrambler and ONLY fight EM/Thermal dmg ships, Armageddon and Prophecy
 
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        |  Eyeshadow
 
 
       | Posted - 2005.02.22 10:47:00 -
          [10] 
 
  Originally by: Harry Voyager My guess is Engineering 5, probably Shield upgrades 5, and 5 RCU IIs
 
 My guess is:
 
 CPU 5, Eng 5,
 Base: 493.75 tf/1106.25 MW
 
 5x650 IIs (Weapon Upgrades 5)
 105tf/1100MW
 
 3xLarge Shield Extendor IIs, with shield Upgrades 5
 300tf/900MW
 
 Total so far: 405tf/2000MW
 
 5xRCU IIs (Energy Grid Upgrades 5)
 75tf, grid to 2149.64
 
 Total: 480 tf/2000 MW
 
 Free: 13.75tf/149.64MW
 
 Shields with Shield Management 5 (1175+3*1400)*1.25 = 6718 units.
 
 That can take a hostile some time to get though, I suspect.
 
 Harry Voyager
 
 
 if thats a real setup someone is using omg that blows
 
 
 Forums: Sharks - MC
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        |  Chee
 
 
       | Posted - 2005.02.22 11:29:00 -
          [11] 
 
  Originally by: Mr Monk I hope, lol, to get a a Vag one day... What's the sensor booster for?
 
 
 frigs tend to run when they see they are up against heavy assaults, so you will want to lock them asap and web/kill them
 
 simply put, the faster u lock the sooner u can begin firing :)
 Its not enough to succeed. Others must fail.
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        |  bUBbLeS
 
 
       | Posted - 2005.02.22 12:03:00 -
          [12] 
 Edited by: bUBbLeS on 22/02/2005 12:04:45
 well, the official answer is i glue them on with cAKe and string
 
 (being a minmatar engineering specialist....)
 
 the un-official answer is i use 1 of 2 setups depending on my mood
 
 4 650 scout + 1 arb assault
 2 large extender 2 + med booster 2 + hardner
 2 rcu 2 + 3 diag 2
 
 gives ~ 5500 sheild with about 550 sec recharge
 
 OR
 
 4 dual 180 2 + 1 arb hvy launcher
 2 large extender 2 + med booster 2 + hardner
 5 diag 2
 
 6K sheilds, 500 sec recharge
 
 on a similar note, i can squeeze 4 720s + 1 650 and 1 hvy launcher on a moomin and out tank 5 npc bships (sansha/bloods/khanid)
 
 or for laffs i get 5 gyro-2 and have 720's with a 17.6 damage mod (1200 wreckings and 5.8 sec ROF anyone?)
 
 also... with regard to the passive sheild tanking threads that have been going on....
 
 i can get a vaga to give 49 sheild /sec @ 30%
 
 thats like nearly as good as a large booster....
 
 if i could get sheild relay-2's i reckon i could get that to about 65-70/sec
 
 which is nearly XL c5-l teratory
 
 \o/ for HAC
 
 
 Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
 
 
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        |  Damajink
 
 
       | Posted - 2005.02.22 12:07:00 -
          [13] 
 
  Originally by: bUBbLeS moomin
 
 
 
 el oh el!
 
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        |  bUBbLeS
 
 
       | Posted - 2005.02.22 20:17:00 -
          [14] 
 
  Originally by: Dred 'Morte anti blood raider / sansha setup :p, it works for pvp too with a bit of modifications
 
 4x 425mm II
 2x Heavy Launcher (arbalest or the weird number one)
 10mn AB II
 Webber
 2x Tech II Cap Rechargers (eutetic works too i think)
 Medium Armor Repairer II or Faction (eg: Dark BLood) Armor Repairer
 2x Hardeners (against sanshas or blood raiders put 2x thermal)
 2x capacitor power relays
 
 For pvp, change the webber or a eutetic cap recharger (in that case upgrade the other to tech II) for a scrambler and ONLY fight EM/Thermal dmg ships, Armageddon and Prophecy
 
 
 Hmmm
 
 tbh i tried this sorta setup before i realised the vaga is better as a sheild tank....
 
 i have passive recharge of 31/sec (using pottseys calc) + i can run a med booster 2 for ever giving 30 sheild/sec
 
 i never get below 35% cap
 
 and i use dual 180-2's cause they actually hit frigates
 
 cAKe
 Julius ceaser : "operor vos volo MCCCXXXVII laganum bUBbLeS?"
 
 
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        |  BNAF
 
 
       | Posted - 2005.04.11 17:07:00 -
          [15] 
 Hey pps, can someone please tell me whether i should get a vagabond or a munnin, obviosly i can fly either and it doing my head in. WHICH one to buy? I cant afford to get both as i have to fit a kite out as well. Any oppinions will be gratefully recieved.
 
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        |  Obidios
 
 
       | Posted - 2005.04.11 17:08:00 -
          [16] 
 
  Originally by: BNAF Hey pps, can someone please tell me whether i should get a vagabond or a munnin, obviosly i can fly either and it doing my head in. WHICH one to buy? I cant afford to get both as i have to fit a kite out as well. Any oppinions will be gratefully recieved.
 
 
 Vagabond all the way for me.
 -----------------
 
 
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        |  Zyrla Bladestorm
 
 
       | Posted - 2005.04.11 17:21:00 -
          [17] 
 
  Originally by: BNAF Hey pps, can someone please tell me whether i should get a vagabond or a munnin, obviosly i can fly either and it doing my head in. WHICH one to buy? I cant afford to get both as i have to fit a kite out as well. Any oppinions will be gratefully recieved.
 
 
 Munin is probably potentially the more powerfull ship, but its quite inflexible, where the vagabond is faster, more agile, more flexible and downright sexy
  .
 -----
 Apologys for any rambling that may have just occurred.
 
 
 
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        |  deathfighter
 
 
       | Posted - 2005.04.11 19:55:00 -
          [18] 
 Vagobond looks so sexy and is so fast. I was able to get 3600m/s out of it with full ofensive and a decend shield tank. It reached 3000m/s+ with the first mwd boost.
 
 but i have to say munin is more flexibile. With the same setup i can be a threat to batleships, cruisers and frigates. It's tracking bonus make it much more flexibile in pvp i think. with 2 sensor booster II 1 tracking comp II u can pod frigates in 1 shoot and be a pain to the batleships and still maintain a safe distance.
 Just my opinion Death
 
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        |  Anjerrai Meloanis
 
 
       | Posted - 2005.04.12 08:41:00 -
          [19] 
 ok, well some of these setups here made me cry so i thought id point you all in the right direction...
 
 *High Slots*
 -4x 220mm Auto II
 -1x Dual 180mm Auto II
 -1x Medium Diminishing Nos
 
 *Med Slots*
 -1x 10mn Afterburner II
 -1x Med Cap Booster II
 -1x Kinetic Hardener or named Webber
 -1x Large Shield Booster II
 
 *Low Slots*
 -5x Gyrostabiliser II
 
 It does 400dps and can tank 60dps for 2mins 30secs...
 lowest resists at 60%... It goes 1km/s with the ab.. Altho
 it may have trouble with frigs, this setup would work if
 i fitted a webber i guess... Cap booster 400's seem to
 be able to hold the large booster running pretty much...
 
 Since i made this setup before the large booster II power grid nerf ive had to swap a 220mm II for another 180mm II so it all still works good..
 
 This setup is the most fun by far i know :p just make sure you have cap boosters everywhere hehe...
 
 Also its pretty much the most versatile, unless you get target jammed your gonna kcik a few bums.. rar..
 
 
 uh.
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        |  Omatje
 
 
       | Posted - 2005.05.26 08:54:00 -
          [20] 
 I'm toying around with some of the setups, but i find using autocannon's and a cap booster is too much for it's little cargohold to handle.
 
 It works fine if you have operations near your station, but otherwise you allways have to bring a hauler with your with ammo and cap charges.
 
 So when you are going 30-40 jumps out then the only option would be some cap recharge/power diagnostic modules in your setup but this will bring down your dot since you have less dmg mods to fit.
 
 Why dont we all f1f2f3 eachother?
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        |  Marria
 
 
       | Posted - 2005.05.26 13:08:00 -
          [21] 
 2x setups that are fun
 
 5xdual 180mm II 1xmed nosf
 med t2 booster 20km scrambler large shield extender(you dont have cap for running the med booster so the extender really helps) 10mn ab II
 0-1xpdu II 4-5xgyro II
 
 5x650mm II 1x rocket\med nosf
 10mn ab II med t2 booster+amp\hardener 20km scrambler
 4\5x pdu II 0\1x gyro II
 
 
 
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        |  T'Kahr
 
 
       | Posted - 2005.06.03 14:59:00 -
          [22] 
 Edited by: T''Kahr on 03/06/2005 15:02:59
 Edited by: T''Kahr on 03/06/2005 14:59:41
 PVE setup:
 
 High: 4 x 220MM VULCAN II, 2 x ARBALEST HEAVY
 Med: 2 x Shield Recharger II, 2 x Large Shield Extender II
 Low: RCU II, PDS II, 3 x Shield Power Relay I
 
 This gives you 44 shield hp/sec and 5K shield.
 
 You can bring shield regen to 48 if you switch to 180MM and replace the PDS with another Shield Power Relay I.
 
 Tried the passive shield tanking after reading the thread from Pottsey and its working out great!
 
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        |  Fred0
 
 
       | Posted - 2005.06.03 17:46:00 -
          [23] 
 Edited by: Fred0 on 03/06/2005 22:07:17
 4 425's
 2 T2 Medium nosf's
 
 1 10mn mwd
 1 warpscrambler
 1 web
 1 dread guri large sb
 
 4 pds2
 1 gyro2
 
 Pretty standard setup I guess but good for killing frigs and it can tackle bs if you are in their fire for just a short while, ie you can dash under their tracking fast. Cap will run dry quickly though if you use the sb alot. The MWD holds fine though. You are however, good to go again very quickly due to good recharge.
 
 
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        |  BlackDog Rackh'am
 
 
       | Posted - 2005.06.25 20:04:00 -
          [24] 
 Just got one myself and toying around with setups. I wouldn't use a MWD on it though,at least not until painters get nerfed or fixed(currently the sig penalty from being painted is calculated incorrectly). If a geddon with pulses paints you,you're pretty much dead before you can dash "under" his guns. With a 10MN AB II,i can do 820m/sec and i only have navigation 4(yeah,sort of stupid for a minnie pilot,but i'm a bit of a gunnery freak and you can only train one skill at a time).
 
 However,MWD would be interesting after painters get fixed,especially in a long range setup with 650's and a 20km scrambler. You could just maintain distance and pound away on almost anything.
 
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        |  Atar
 
 
       | Posted - 2005.06.25 20:50:00 -
          [25] 
 I have found this
 
 Hi: 5x220mm and 1 Med NOS
 Mid: 1 AB T2, 1 web or scram, 1 med shield boster, 1 large shield extender t2
 low: 4xgyros t2, and 1 t2 PDU
 
 Seems ok, 3200+ on shield, but if anyone care to make a sugestion please do.
 
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        |  Sobeseki Pawi
 
 
       | Posted - 2005.06.25 23:29:00 -
          [26] 
 Those large extenders will be even nicer after the next patch.
 
 I use one on my Stabber, will probably use one on my Vagabond too.
 
 ~Sobe
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        |  Uglious
 
 
       | Posted - 2005.06.26 00:11:00 -
          [27] 
 Everybody, stop giving ideas that show how cool the vagabond is, seriously, in Heim last night, the ONLY Vag was selling for 30m more than a Muninn. To put it bluntly, there are so many ways to fit a Vagabond, there is no right way. You can go for a 650/720 setup, and use speed to keep outside. You can use AC's that in theory can do higher DPS than the art, and use the speed to keep inside their optimal range. You can fit it as a tackler, or as a damage dealer, or something in between. It has a decent cap recharge rate and decent shield characteristics, so almost anything goes with your ideas as illustrated by the variety of posts.
 
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        |  Batomar
 
 
       | Posted - 2005.06.27 00:27:00 -
          [28] 
 
  Originally by: Atar I have found this
 
 Hi: 5x220mm and 1 Med NOS
 Mid: 1 AB T2, 1 web or scram, 1 med shield boster, 1 large shield extender t2
 low: 4xgyros t2, and 1 t2 PDU
 
 Seems ok, 3200+ on shield, but if anyone care to make a sugestion please do.
 
 
 
 excellent setup imao :) full offensive still very fast and very nice defense. but coulnd't u fit a tech II nos ? maybe would be nice to swich a 220 for a 180 and get a tech II nos?
 
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        |  keepiru
 
 
       | Posted - 2005.06.27 03:37:00 -
          [29] 
 
  Originally by: Uglious Everybody, stop giving ideas that show how cool the vagabond is, seriously, in Heim last night, the ONLY Vag was selling for 30m more than a Muninn. To put it bluntly, there are so many ways to fit a Vagabond, there is no right way. You can go for a 650/720 setup, and use speed to keep outside. You can use AC's that in theory can do higher DPS than the art, and use the speed to keep inside their optimal range. You can fit it as a tackler, or as a damage dealer, or something in between. It has a decent cap recharge rate and decent shield characteristics, so almost anything goes with your ideas as illustrated by the variety of posts.
 
 
 *waves hands arounsmystically*
 
 vagabonds are cooooool...
 
 you need more vagabonds...
 
 go buy some some vagabonds now...
  
 but seriously tho, im gonna have to flip the coin to choose between traing amarr of minm hacs 1st. the muninn doesent say that much to me, but the vaga is damn secskay. espacially on SISI, 242m/s base anyone?
 -------------
 
 The early bird might get the worm, but the second mouse gets the cheese.
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        |  Sobeseki Pawi
 
 
       | Posted - 2005.06.27 19:54:00 -
          [30] 
 The SISI Vagabond goes 378.125 m/s out of the box (assuming Nav 5)? Niiice. And with AB skills up...niiice.
 
 ~Sobe
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        |  prathe
 
 
       | Posted - 2005.08.10 11:55:00 -
          [31] 
 
  Originally by: Harry Voyager My guess is Engineering 5, probably Shield upgrades 5, and 5 RCU IIs
 
 My guess is:
 
 CPU 5, Eng 5,
 Base: 493.75 tf/1106.25 MW
 
 5x650 IIs (Weapon Upgrades 5)
 105tf/1100MW
 
 
 
 
 
 3xLarge Shield Extendor IIs, with shield Upgrades 5
 300tf/900MW
 
 Total so far: 405tf/2000MW
 
 5xRCU IIs (Energy Grid Upgrades 5)
 75tf, grid to 2149.64
 
 Total: 480 tf/2000 MW
 
 Free: 13.75tf/149.64MW
 
 Shields with Shield Management 5 (1175+3*1400)*1.25 = 6718 units.
 
 That can take a hostile some time to get though, I suspect.
 
 Harry Voyager
 
 
 some people just wanna be flamed i guess
 
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        |  Moebium
 
 
       | Posted - 2005.08.13 19:32:00 -
          [32] 
 Edited by: Moebium on 13/08/2005 19:34:11
 
  Originally by: Atar I have found this
 
 Hi: 5x220mm and 1 Med NOS
 Mid: 1 AB T2, 1 web or scram, 1 med shield boster, 1 large shield extender t2
 low: 4xgyros t2, and 1 t2 PDU
 
 Seems ok, 3200+ on shield, but if anyone care to make a sugestion please do.
 
 
 I have tested this extensively on sisi and tranq, battleships can't touch you unless they web, inty's using mwd's blow up in under 3 seconds, other hacs fall quickly if you keep the correct ammo with you to counter deimos and zealot's. Took on an apoc and armageddon with that setup, was webbed/4x nossed and still had time to take down the armageddon before apoc finally popped me.
 
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        |  TuRtLe HeAd
 
 
       | Posted - 2005.08.19 11:22:00 -
          [33] 
 Edited by: TuRtLe HeAd on 19/08/2005 11:22:51
 Heres what I'm playing with (being a diemos Pilot I've only had the Vaga 3 days and considering melting the deimos cos i love this Vaga)
 
 As always Fit the best modules u can.
 
 *High slots*
 4 x 425mm auto
 2 x Heavy launchers
 
 *Medium slots*
 1 x 10MN AB
 1 x 20k Scrambler
 1 x Webber
 1 x Large Sheild Booster
 
 *Low Slots*
 1 x Medium Armour repairer
 1 x 400mm plate
 1 x PDU
 1 x Cap Relay
 1 x Kinetic Hardner.
 
 It leaves me with 100 CPU spare. but the PG is maxed out.
 
 Problem with this ship is that its TOO versatile you can try almost anything an never be truly happy always wanting to Squeeze that little more outta it.
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        |  Kinsy
 
 
       | Posted - 2005.09.13 13:07:00 -
          [34] 
 Dont shield and armor tank!
 
 ^The above line should be a goddammed sticky^.
 
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        |  Lt Locke
 
 
       | Posted - 2005.09.13 22:52:00 -
          [35] 
 I would go with Seraphs setup but with a heavy nos instead of a launcher. go watch drunkenone's diealot he pwns armas with out a scratch.
 
 
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        |  Sky Hunter
 
 
       | Posted - 2005.09.14 10:36:00 -
          [36] 
 Got my first Vagabond yesterday, and i tryed something like this:
 
 
 5x 220, 1x Med 'Ghoul' Nosferatu
 1x 10Mn AB II, 1x Web, 1x Disruptor, 1x Target Painter
 1x Small/Medium Armor rep II, 2x Hardener, 1x Gyro II, 1x 800mm Plate.
 
 Or Gyro and plate can be swapped for 2 capacitor power relays, or plate/gyro can be replaced with tracking enhancer II to boost tracking when engaging small ships.
 
 
 -=-
 
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        |  perfection
 
 
       | Posted - 2005.09.24 11:22:00 -
          [37] 
 try this:
 5 425II's
 2 tech 2 large shield extenders + 2 tech 2 shield rechargers
 2 RCU tech 2 and 3 shield power relay 1's
 
 took 200 torp hits in 12 mins and shields held at 55%
 
  oh and ya skills need to be HIGH! to fit that lot
 
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        |  KilROCK
 
 
       | Posted - 2005.09.24 16:50:00 -
          [38] 
 
  Originally by: perfection try this:
 5 425II's
 2 tech 2 large shield extenders + 2 tech 2 shield rechargers
 2 RCU tech 2 and 3 shield power relay 1's
 
 took 200 torp hits in 12 mins and shields held at 55%
 
  oh and ya skills need to be HIGH! to fit that lot
 
 What a waste...
 
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        |  Kael D'mende
 
 
       | Posted - 2005.09.29 23:26:00 -
          [39] 
 humm.. just got this boat.. and i cant seem to find a setup that fits it. i have tryed AC's but when in the mist of 10cruisers + the rest u get alot of pain and the tank just not holding up, can someone give some advice ?
 
 PVE #1null
 HI: 5 AC (tryed them all pretty much, depends on what hit what..)
 MID: medium shield booster II, sh amp I, named kin hardner, ab II
 LOW: PDU II's
 
 PVE #1null
 HI: 5 650/720 (yup i know its an ac boat, but trying out stuff...)
 MID: medium shield booster II, sh amp I, named kin hardner, ab II
 LOW: 4 PDU II, RCU
 
 please dont flame, just trying some things out, like many of u have allready done :O)
 
 /Kael
 
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        |  Druid R
 
 
       | Posted - 2005.09.30 00:02:00 -
          [40] 
 Edited by: Druid R on 30/09/2005 00:02:48
 for my pvp setup got:
 
 5 * 220mm t2
 2 * large shield extender t2
 1 * med booster t2
 1 * ab t2
 2 or 3 t2 gyro's
 rcu's.
 
 massive damage output, 1km/s so u can close for the 220's. 6.5k shields so can sit there for ages :)
 
 with tackler can take ppl out in no time. With a ceptor with me nailed a munin very very quickly, orbit at 500m and he cant hit u, but all ur guns hit. need a few more skills and i ca neither get defender assualt launcher or a nos for best setup
 
 
 
 Dru.
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        |  Sky Hunter
 
 
       | Posted - 2005.10.05 00:18:00 -
          [41] 
 Better swap one of shield extenders for a disruptor or web and fit named Medium nosferatu or even T2 if you have enough grid.
 -=-
 
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        |  DrunkenOne
 
 
       | Posted - 2005.10.05 00:34:00 -
          [42] 
 Standard setup is
 5 220 IIs, 1 med nos II
 mwd, 20k/web, med shield booster II, large extender II
 2 gyro IIs 3 pdu IIs
 
 think u can swap a pdu II for another gyro II if u have adv upgrades 5
 
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        |  Ras Blumin
 
 
       | Posted - 2005.10.05 00:41:00 -
          [43] 
 Would this fit?
 
 5 d180 2's, 1 named nos
 mwd 2, web, scram, cap injector
 1600mm plate, med rep 2, rcu2, 2 hardeners
 
 p - l - u - r
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        |  Trelennen
 
 
       | Posted - 2005.10.05 00:46:00 -
          [44] 
 Edited by: Trelennen on 05/10/2005 01:33:08
 Edited by: Trelennen on 05/10/2005 00:49:33
 Considering vaga setups, i'm waiting for the day they will introduce shield power relay II, you could have a great passive shield tank on it :)
 
 edit: ras, no it won't fit... You can fit this with 800mm instead of 1600mm and a second RCUII instead of one hardener (lack of grid, even with advanced weapon upgrades 5).
 You can use Kristine Hall's Ship Fitter or Corair's Ship Yard or Rhazelkh's QuickFit to see if a particular fitting will fit with your skills.
 
  Originally by: Mangus Thermopyle 
 When I started EVE, I thought EVE would require dedication and long term planning. I could never dream that the third ship I piloted would be the end of the line.
 
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        |  Drutort
 
 
       | Posted - 2005.10.05 02:38:00 -
          [45] 
 im just wondering why some people use mwd? dont you gimp your camp quite a bit... isnt ab enough? you go over 1km/s anyway thats freaken fast for a cruiser size and is very agile, I know the nos helps but... can it compensate to hold the tank? I mean once your at range you cant use mwd anyway so having the gimped cap all the time, i dont see the trade off for the faster speed to get to the target vs the cap % penalty.
 
 Especially if your not running any tackler stuffà if your in a gang then I guess mwd would be good to have but only if your going to be tackling with your ship.
 
 
 
 
 
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        |  Ras Blumin
 
 
       | Posted - 2005.10.05 07:36:00 -
          [46] 
 
 Thx for the link Originally by: Trelennen edit: ras, no it won't fit... You can fit this with 800mm instead of 1600mm and a second RCUII instead of one hardener (lack of grid, even with advanced weapon upgrades 5).
 
 
 It'll fit if I use a named nos, mwd and armor rep (and have AWU 5). Dunno if that setup will work tho. I guess the muninn is better for armor tanking anyways.
 
 p - l - u - r
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        |  Hampstah
 
 
       | Posted - 2005.10.13 20:35:00 -
          [47] 
 
  Originally by: DrunkenOne Standard setup is
 5 220 IIs, 1 med nos II
 mwd, 20k/web, med shield booster II, large extender II
 2 gyro IIs 3 pdu IIs
 
 think u can swap a pdu II for another gyro II if u have adv upgrades 5
 
 
 I only have adv upgrades IV and this setup fits. For pvp this is my favorite setup as it has moderate defense while still dishing out a good deal of DPS.
 
 For NPC hunting I use:
 HI: 5 220IIs, 1 arabalest limos assault
 MED: Large shield ext. II, Med shield II, Tac Shield matched to NPCs (Inv. Field might work after they upgrade them), AB II
 LOW: 3 PDUII, 2 Gyro II
 +10 Light Warrior Drones
 
 
 -----
 
 Beware Rodentz with Gunz
 
 
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        |  Dragy
 
 
       | Posted - 2005.10.25 20:27:00 -
          [48] 
 is it a good idea to shield tank vaga ? (3 hardeners & t2 med shield booster) and go with dmg mods in lows and how can i get 5km/s velocity ?
 
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        |  Camador
 
 
       | Posted - 2005.10.25 20:35:00 -
          [49] 
 Hint: Using a mwd, you can fit out a vagabond to be a mean tackler/frig killer.
 
 Not going to give away setups but it can be done.
 
 My vagabond currently goes 4200 in pvp setup, and can scramble for -4, web and pop a frigate in under 4 seconds.
 
 in full out overdrive mode, it goes over 5000.
 ______________________________
 
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        |  Dragy
 
 
       | Posted - 2005.10.25 20:41:00 -
          [50] 
 so tank it and armor or shield or dont tank it ? and if not then mwd and i can go 5km/s ? with 5 overdrives ? then 3 med would be for shield tank ...
 
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        |  Sirokko
 
 
       | Posted - 2005.10.25 20:58:00 -
          [51] 
 
  Originally by: Drutort im just wondering why some people use mwd? dont you gimp your camp quite a bit... isnt ab enough? you go over 1km/s anyway thats freaken fast for a cruiser size and is very agile, I know the nos helps but... can it compensate to hold the tank? I mean once your at range you cant use mwd anyway so having the gimped cap all the time, i dont see the trade off for the faster speed to get to the target vs the cap % penalty.
 
 Especially if your not running any tackler stuffà if your in a gang then I guess mwd would be good to have but only if your going to be tackling with your ship.
 
 
 
 
 I'm also wondering how people choose one or the other. I currently only fly a stabber, but often change my setup based on if i'm fighting frigs or cruisers. MWD for frigs, ab for cruisers. Is there a way that the speed of a MWD can be useful in a fight with larger ships? I ususally just end up getting webbed and having a giant signature. I assume this is also a problem for a vaga
 
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        |  Camador
 
 
       | Posted - 2005.10.25 21:11:00 -
          [52] 
 well. lets see here. a webber. and -4, so thats 2 scramblers.
 
 oh and a mwd.
 
 so thats...4 slots total. on a 4 slot ship.
 
 gee, i wonder if its shield tanked.
 ______________________________
 
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        |  Dragy
 
 
       | Posted - 2005.10.26 04:30:00 -
          [53] 
 god, i was just asking, so in lows armor tank and some gyros ...
 
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        |  Perfektion
 
 
       | Posted - 2005.10.26 06:44:00 -
          [54] 
 find a combination of speed mods, hardeners and gyros till youre comfortable.
 
 depending on which role you intend to do with it.
 
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        |  Randuin MaraL
 
 
       | Posted - 2005.10.26 08:37:00 -
          [55] 
 Edited by: Randuin MaraL on 26/10/2005 08:43:44
 PVP/PvE
 = close range, armour based, speedy, fit low slots as you like
 
 5 x 220mm II
 1 x Medium Nosferatu II
 
 1 x afterburner II
 web/scrambler or web/tracking comp (PvP or PvE)
 1 x sensor booster or cap recharger (PvP or PvE)
 
 1 x medium armor rep II
 1 x thermal hardener
 1 x kinetic hardener
 1 x passive explosive (iirc)
 1 x gyrostab II
 ____________________________________________________
 
 Never be in the company of anyone with whom you would not want to die.
 
 MEDUSA veteran, Khumaak Award winner
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        |  Captain Merkin
 
 
       | Posted - 2005.10.26 16:45:00 -
          [56] 
 I love the look of this ship :)
 
 Just one question about those of you running 200mm autos and 250's.. what is the effective range of these for frig and cruiser killing?
 
 Will have to test out some of these specs once I have got my skills to where I want them :)
 
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        |  Randuin MaraL
 
 
       | Posted - 2005.10.27 09:37:00 -
          [57] 
 Combat range with the 220mm II is between 4000 and 20000 km for me, eats through frigates and cruisers alike.
 
 Never be in the company of anyone with whom you would not want to die.
 MEDUSA veteran, Khumaak Award winner, the man in an ogre space suit
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        |  Famine Aligher'ri
 
 
       | Posted - 2005.11.01 12:41:00 -
          [58] 
 Edited by: Famine Aligher''ri on 01/11/2005 12:41:28
 
 I'm still debating on setups atm for a more tanking vaga with high tech2 gunnery/ship skills.
 
 Highs - 5x dual 180 II's, (Debating on last highslot)
 Mediums - AB II, Named Webby, Named Warp Disruptor, Named Medium Cap Booster(1 800 in)
 Lows - 2xMedium Armor Reps, 3xHardners
 
 Had pretty good sucess on test server to say the least.
 
 Highs - 5x Dual 180's, 1xMedium Nos
 Medium - MWD, Named Webby, Named Warp Disruptor, Tracking Disruptor II
 Lows - Medium Armor Rep, 2xHadners, 800 Rolled, Power Diag II
 
 Highs - 5x DUal 180's, 1xMedium nos
 Medium - AB II, Warp Disruptor, Invuln Shield (New changes), Medium Shield Booster
 Lows - 4xGyro II's, PDU
 
 
 
 
 -Famine Aligher'ri, of The Aligher'ri
 
 
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        |  Vullot
 
 
       | Posted - 2005.11.06 14:17:00 -
          [59] 
 I have some questions about the Vaga... can you face a NOS equipped ship without a Capacitor Booster? Someone in this topic say that he take down an armageddon, but how it handle the NOS?
 
 Also, can be a good idea use sone nanofiber in low slot? with 4 nanofiber you can reach 1520m/s on a vaga, 565 m/s without AB. in this manner you can always select the engaging distance, and no MWD battleships can even reach you.
 
 Also I see some setup here without a warp disruptor or scambler... if you cannot avoid thet you enemy go in warp, all your other modules are totally useless I think...
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        |  prisoner 0013674
 
 
       | Posted - 2005.11.21 19:21:00 -
          [60] 
 hey, didnt realy read all the setups so sry if this is a repeat.. lemmie know what u think of this setup plz just sumit i threw together..
 
 5x T2 425mm
 named nos
 T2 10mn AB
 medium T2 sheildbooster + shieldboost amp
 named webb
 4x gyro T2
 local hull convo overdrive
 
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        |  Ras Blumin
 
 
       | Posted - 2005.11.21 20:34:00 -
          [61] 
 
 go with d180's or 220's instead, improve your tank , nano > OD. All imo ofc. Originally by: prisoner 0013674 hey, didnt realy read all the setups so sry if this is a repeat.. lemmie know what u think of this setup plz just sumit i threw together..
 
 5x T2 425mm
 named nos
 T2 10mn AB
 medium T2 sheildbooster + shieldboost amp
 named webb
 4x gyro T2
 local hull convo overdrive
 
 
 p - l - u - r
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        |  Ras Blumin
 0utbreak
 
 
       | Posted - 2005.11.21 20:34:00 -
          [62] 
 
 go with d180's or 220's instead, improve your tank , nano > OD. All imo ofc. Originally by: prisoner 0013674 hey, didnt realy read all the setups so sry if this is a repeat.. lemmie know what u think of this setup plz just sumit i threw together..
 
 5x T2 425mm
 named nos
 T2 10mn AB
 medium T2 sheildbooster + shieldboost amp
 named webb
 4x gyro T2
 local hull convo overdrive
 
 
 
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        |  prisoner 0013674
 
 
       | Posted - 2005.11.27 23:53:00 -
          [63] 
 for sum reaon when using 425/220's i have a hella lotta trouble hitting frigs and such and that can mean certain death... how can i make a pvp setup that has no accuracy issues?
 
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        |  prisoner 0013674
 
 
       | Posted - 2005.11.27 23:53:00 -
          [64] 
 for sum reaon when using 425/220's i have a hella lotta trouble hitting frigs and such and that can mean certain death... how can i make a pvp setup that has no accuracy issues?
 
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        |  Anjerrai Meloanis
 
 
       | Posted - 2005.11.28 01:54:00 -
          [65] 
 Edited by: Anjerrai Meloanis on 28/11/2005 01:56:37
 
  Originally by: prisoner 0013674 for sum reaon when using 425/220's i have a hella lotta trouble hitting frigs and such and that can mean certain death... how can i make a pvp setup that has no accuracy issues?
 
 
 fit a webber?
 
 EDIT: just looked at your setup, if you cant hit a frig webbed and nossed move away from it to about 8km or so and you should be fine, failing that slow down if youre going any faster then 400m/s..
 uh.
 
 
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        |  Anjerrai Meloanis
 Minmatar
 Omerta Syndicate
 
 
       | Posted - 2005.11.28 01:54:00 -
          [66] 
 Edited by: Anjerrai Meloanis on 28/11/2005 01:56:37
 
  Originally by: prisoner 0013674 for sum reaon when using 425/220's i have a hella lotta trouble hitting frigs and such and that can mean certain death... how can i make a pvp setup that has no accuracy issues?
 
 
 fit a webber?
 
 EDIT: just looked at your setup, if you cant hit a frig webbed and nossed move away from it to about 8km or so and you should be fine, failing that slow down if youre going any faster then 400m/s..
 uh.
 
 
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        |  Gu'doff Mochow
 
 
       | Posted - 2005.12.14 04:49:00 -
          [67] 
 minmatar pilots
 
 Here is 1 sheild tank setup that has worked well for me. Warning though that you must have elite engineering skills or you will be disapointed
  
 to get 7.7k Sheild
 
 Med slots: 2 large sheild exstender II's, 1 kinetic sheild hardner II, 1 large sheild booster II
 Low slots:3 SD II's, CPR's or stabs (what ever you like)
 
 I didn't include high slots because if you can fit all this just fine then you probably already have a preference of what type of guns you like to use such as gatling or artillery.
 
 the kinetic hardner II should give you 73% resistance pretty much making you a tank
 
 P.S DON'T GET NOSSED!!!!!
 
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        |  Gu'doff Mochow
 
 
       | Posted - 2005.12.14 04:49:00 -
          [68] 
 minmatar pilots
 
 Here is 1 sheild tank setup that has worked well for me. Warning though that you must have elite engineering skills or you will be disapointed
  
 to get 7.7k Sheild
 
 Med slots: 2 large sheild exstender II's, 1 kinetic sheild hardner II, 1 large sheild booster II
 Low slots:3 SD II's, CPR's or stabs (what ever you like)
 
 I didn't include high slots because if you can fit all this just fine then you probably already have a preference of what type of guns you like to use such as gatling or artillery.
 
 the kinetic hardner II should give you 73% resistance pretty much making you a tank
 
 P.S DON'T GET NOSSED!!!!!
 
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        |  Randuin MaraL
 
 
       | Posted - 2005.12.14 06:49:00 -
          [69] 
 
  Originally by: Chee PVP
 
 5 x 220mm II
 1 x Medium Nosferatu II
 
 1 x afterburner II
 Web/scrambler or 2 x web (what you prefer)
 1 x sensor booster
 
 1 x medium armor rep II
 1 x thermal hardener
 2 x kinetic hardener
 1 x cap relay
 
 this is what I use
 good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
 
 I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz
 and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
 
 
 
 My girl!
 And, you all should buy my vulcan II autocannons.
 
 Never be in the company of anyone with whom you would not want to die.
 MEDUSA veteran, Khumaak Award winner, kills in an ogre space suit
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        |  Randuin MaraL
 Minmatar
 Encina Technologies
 Namtz'aar k'in
 
 
       | Posted - 2005.12.14 06:49:00 -
          [70] 
 
  Originally by: Chee PVP
 
 5 x 220mm II
 1 x Medium Nosferatu II
 
 1 x afterburner II
 Web/scrambler or 2 x web (what you prefer)
 1 x sensor booster
 
 1 x medium armor rep II
 1 x thermal hardener
 2 x kinetic hardener
 1 x cap relay
 
 this is what I use
 good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
 
 I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz
 and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
 
 
 
 My girl!
 And, you all should buy my vulcan II autocannons.
 Never be in the company of anyone with whom you would not want to die.
 MEDUSA veteran, Khumaak Award winner
 
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        |  Kuningatar
 
 
       | Posted - 2005.12.14 13:51:00 -
          [71] 
 
 Post patch for lows, 3x gyroa 1 PDS 1 DMU ?
 
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        |  Kuningatar
 
 
       | Posted - 2005.12.14 13:51:00 -
          [72] 
 
 Post patch for lows, 3x gyroa 1 PDS 1 DMU ?
 
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        |  jamiro vancald
 
 
       | Posted - 2006.01.19 14:07:00 -
          [73] 
 any idea for lvl4 missions setup or 0.0 NPC?
 is vagabond able to kill BS anyway?
 
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        |  Hotice
 
 
       | Posted - 2006.02.02 20:42:00 -
          [74] 
 You can use it for lvl 4 and 0.0, works well against sasha and blood raiders. However, it eats through a lot of ammo which could be a problem in 0.0 if you don't have a base. It can kill BS pretty nicely just matter of how many rounds of ammo you use.
 
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        |  Mad2relog
 
 
       | Posted - 2006.02.03 03:04:00 -
          [75] 
 I've used a vagabond for a long time, and it does l4 missions ok (caldari missle spam can really hurt it), and with the autocannons, it hurts hurts hurts NPC BS. Here is the NPC setup I used
 5x 425mm autocannons 2 1 heavy missle launcher (t2, arbalest or DG if possble)
 
 1 10mn AB II, t2 or f-s9 regolith (I know I spelled it wrong) large shield extender, kinetic hardener t2(for guristas) or t2 invulnerability for everyone else. Large shield booster 2.
 
 lows 4x pds2, 1 gyro stab. If you want the extra dmg, add a extra gyro stab.
 
 Drones 5 x racial weakness small ones or 1 heavy webber drone (keep those BS in place)
 
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        |  The Boogyman
 Old Galactic Earth Regiment
 Interstellar Starbase Syndicate
 
 
       | Posted - 2006.11.06 01:38:00 -
          [76] 
 Well I don't know about the rest of you but I try to keep my shp as apposed to being able to kill someone faster. So with that in mind...here is my setup.
 
 HI:
 
 4 x 420mm AutoCannon II
 2 x 'Arbalest' Heavy Missile Launcher
 
 MED:
 
 1 x 10MN Afterburner II
 1 x Fleeting Warp Scrambler I
 2 x Cap Recharger II
 
 LOW:
 
 1 x Medium Armor Repair II
 1 x Armor Thermic Hardener II
 1 x Armor Kinetic Hardener II
 1 x Armor Explosive Hardener II
 1 x Power Diagnostic System II
 
 DRONES:
 
 5 x Hobgoblin II
 
 With high enough skills you should be able to maintain your tank forever.
 
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        |  Aurican Tetro
 
 
       | Posted - 2006.11.06 02:58:00 -
          [77] 
 HIGH:
 ...
 
 MED:
 ...
 
 LOW:
 WCS x5
 
 You shouldn't dance around the issue, change the topic title. "How many stabs should I fit?"
 
 
  
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        |  Fencer Acrux
 
 
       | Posted - 2006.12.22 00:45:00 -
          [78] 
 What's with all the afterburer setups for PvP? Speed is the vagabonds main weapon, so you need a MWD for to really make it count!
 
 Highs:
 5 x 220mm autocannon T2s
 1 x Medium Nos T2
 
 Mids:
 1 x 10mn MWD T2 (Gistum A-type if you are very rich!)
 1 x 20km scram 1pt (or 7.5km warp disruptor 2pt)
 2 x Large Shield Extender T2
 
 Lows:
 2 x Gyrostab IIs
 3 x Local Hull Nanofibers
 
 Rigs:
 2 x Aux Thruster Is
 
 This PvP setup is deadly against cruisers and frigs. Its all speed and damage, with about 9000 shield points being the only tank, this setup is for hit and run attacks on carefully chosen targets. It also works well in a gang.
 If you can't fit the nos, an arbalest or T2 assault launcher is a nice substitute. You don't really need a webber because this ship is so fast, nothing can get away from you, not even interceptors. Remember, the fastest ship decides whether there will be a fight or not.
 
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        |  Blind Man
 Kemono.
 
 
       | Posted - 2006.12.22 00:50:00 -
          [79] 
 thread necro.. idiot.
 
 SOLO PVP SETUPZ:
 RAVEN/DRAKE
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        |  Fencer Acrux
 
 
       | Posted - 2006.12.22 13:37:00 -
          [80] 
 
 Fencer Acrux Posted - 2006.12.22 00:45:00 - [72] - Edit - Quote
 What's with all the afterburer setups for PvP? Speed is the vagabonds main weapon, so you need a MWD for to really make it count!
 
 Highs:
 5 x 220mm autocannon T2s
 1 x Medium Nos T2
 
 Mids:
 1 x 10mn MWD T2 (Gistum A-type if you are very rich!)
 1 x 20km scram 1pt (or 7.5km warp disruptor 2pt)
 2 x Large Shield Extender T2
 
 Lows:
 2 x Gyrostab IIs
 3 x Local Hull Nanofibers
 
 Rigs:
 2 x Aux Thruster Is
 
 This PvP setup is deadly against cruisers and frigs. Its all speed and damage, with about 9000 shield points being the only tank, this setup is for hit and run attacks on carefully chosen targets. It also works well in a gang.
 If you can't fit the nos, an arbalest or T2 assault launcher is a nice substitute. You don't really need a webber because this ship is so fast, nothing can get away from you, not even interceptors. Remember, the fastest ship decides whether there will be a fight or not.
 
 BTW, I switched from nanofibers to local hull inertial stabilizers and got an extra 300 m/s in speed, plus you can warp away quicker due to extra agility! BTW, if you are as ugly as the above author, don't post your picture on the web! It just makes other people puke.
  
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        |  Exogene
 
 
       | Posted - 2006.12.22 13:55:00 -
          [81] 
 Edited by: Exogene on 22/12/2006 13:56:56
 Generally a shield tank is better for a vagabond due to resistances being spread out more evenly. The armor tank has too many holes. Also this way you keep your lows free for speed and damage mods. However if you know you'll be fighting Amarr, i'd go for an armor tank, higher resistances and laser do less damage on armor. Tracking distruptors ftw
 
 edit: You'll prolly go faster using inertia stabs than nanofibers and at the same time have better acceleration.
 
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        |  velocoraptor
 Art of War
 Anarchy Empire
 
 
       | Posted - 2006.12.22 14:07:00 -
          [82] 
 Nice thread... I'll necro it
  
 
 
 Kali IS the goddess of destruction after all
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        |  Clatita
 Minmatar
 United Warriors
 Interstellar Starbase Syndicate
 
 
       | Posted - 2007.04.22 11:26:00 -
          [83] 
 i think the most encountered Vaga setup for pvp atm is:
 
 5*220mm Vulcan AC II's
 1*Medium Nos
 
 1*10MN MWD II
 2*Shield Extender II's
 1*Warp Disruptor II
 
 2*Overdrive thingies for a bit more speed
 3*Gyrostabilizer II
 
 for a perfect PVE experience, while allways being able to kill of some belt pirates (i use it for sanshas) just swap a shield extender for a Gistii A-Type Small Shield Booster, which you can run forever.
 
 For a PVE overkill i was ratting with my corpmate in 2 of those ships and each of us had 5 fighters assigned. it was funny :P but we spent more time warping from one belt to another then actually shooting.
 
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        |  VanNostrum
 The Legion.
 Requiem-Aeternam
 
 
       | Posted - 2007.04.22 12:30:00 -
          [84] 
 Weekend at Bernie's II
 
 
 
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        |  Wolf96
 
 
       | Posted - 2007.05.07 23:40:00 -
          [85] 
 Edited by: Wolf96 on 07/05/2007 23:39:30
 Edited by: Wolf96 on 07/05/2007 23:37:35
 5x 220 Vulcan II's
 1x Med nos II or Good named
 
 2x Large Shield Ext II's
 1x 10mn mwd II
 web/10k+ scram
 
 in lows either 4x gryo II's and a PDU II or 4x gryo II's and an intertia stab II.
 
 
  Originally by: Exogene Edited by: Exogene on 22/12/2006 13:56:56
 Generally a shield tank is better for a vagabond due to resistances being spread out more evenly. The armor tank has too many holes. Also this way you keep your lows free for speed and damage mods. However if you know you'll be fighting Amarr, i'd go for an armor tank, higher resistances and laser do less damage on armor. Tracking distruptors ftw
 
 edit: You'll prolly go faster using inertia stabs than nanofibers and at the same time have better acceleration.
 
 
 It already has a shield tank when you assemble it.
 
 Works for 0.0 npcing as well.
 
 Forget the tanks guys, take a look at the resistances...slap a kinetic resist shield rig on it and ur lowest resist will be like 58 or something..ull have like 7k+ shields and ur transversal and close range will render NPC's useless. Works in PvP equally well.
 
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        |  Fish Brain
 Minmatar
 Empirius Enigmus Navy
 Dark Matter Coalition
 
 
       | Posted - 2007.05.15 19:52:00 -
          [86] 
 Noone using 720`s T2 ?
 Is it really a autos ship ?
  
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        |  Marine Raider
 Minmatar
 Port Royal Independent Kontractors
 Imperial Republic Of the North
 
 
       | Posted - 2007.05.15 22:37:00 -
          [87] 
 Edited by: Marine Raider on 15/05/2007 22:35:43
 Problem with arty is you have to slow down to use them and the vaga doesn't have enough lows to tank well, and not enough mids to tank and keep others from escaping. The falloff bonus and the speed bonus give it the ability to dictate range better than any other ship in eve since it can get in and get out with ease. My current loadout:
 
 5x220 IIs w/ Barrage
 1xArby Assault Launcher w/ Explosive
 
 1xNamed MWD
 1xWarp Disruptor II
 2xShield Extenders
 
 1xGyro II
 2xPDU II
 1xIstab II (or best named)
 1xNano II (or best named)
 
 Rigs: Mass and Agility
 
 
 VT Hokies
 Ut Prosim
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        |  monahus
 Minmatar
 United Warriors
 Interstellar Starbase Syndicate
 
 
       | Posted - 2007.05.26 07:48:00 -
          [88] 
 High
 
 5x 180 mm T2 / true sansha medium nos
 
 Medium
 
 1xMWD T2 / disruptor T2 / 2x LSE T2
 
 Low
 
 2x Gyro"s T2/ 2x overdrive injector T2 / 1x inertia stab
 
 
 rigs 2x polycarbon
 
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        |  Arkinz Noro
 Stormlord Battleforce
 Dark Matter Coalition
 
 
       | Posted - 2007.09.27 21:52:00 -
          [89] 
 
  Originally by: Fish Brain Noone using 720`s T2 ?
 Is it really a autos ship ?
  
 I'd say yes, absolutely. ACs are all about falloff, and the Vaga gets bonuses for falloff. Furthermore, it doesn't have the tracking to speed tank at artillery range; you might be able to do it using an afterburner rather than MWD but then you can be tackled and webbed by a 'ceptor or even t1 frig. In gang warfare, a webbed Vaga is a dead Vaga. This is especially true since the Vaga lacks the powergrid to fit a full artillery loadout and a heavy tank.
 
 With T2 ACs using Barrage ammo, you can hit fairly well at 15km or so (well outside web range) with over 5k shields and incredible speed. The main problem becomes cap; you can't permaMWD and run a 24km scram at the same time very easily, so you either need to turn off the MWD or put things like cap power relays in your lows which will take slots normally given to damage/speed mods.
 
 If you want to use 720s I would strongly recommend the Muninn.
 
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        |  Arkinz Noro
 Stormlord Battleforce
 Dark Matter Coalition
 
 
       | Posted - 2007.09.27 22:14:00 -
          [90] 
 My (experimental) fit:
 5x 220mm Vulcan Autocannon II
 1x Salvager I
 
 1x 10MN MicroWarpDrive II
 1x Warp Disrupter II
 1x Cap Recharger II
 1x Large Shield Extender II
 
 1x Overdrive Injector System II
 2x Power Diagnostic System II
 2x Gyrostabilizer II
 
 1x Auxiliary Thrusters I
 1x empty Rig slot
 
 This gives 1054 cap and 168sec recharge (with my skills). Very nearly enough for permanent MWD, as long as not using warp disrupt.
 
 Base speed is 493m/s, with MWD running it goes to 3748m/s.
 
 Shield is 5659 with resists of 75 EM, 60 Thermal, 40 Kinetic, 60 Explosive. A kinetic resist rig would push the Kinetic up to 58.
 
 Obviously you need the skills for all this t2 gear, but it has a lot of leeway in the PG/CPU so I could probably fit something better (if I had half-decent missile skills I might replace the Salvager with a launcher). With my skills and when loaded with Barrage, the accuracy falloff is 20km.
 
 Suggestions for changes or for a second rig very welcome. Please remember that this is a PvP fit for gangs of 5 to roughly 15 ships - I have ratting setups and I'm not really looking for a fleet ship (I typically use a BS sniper in fleets).
 
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        |  Atius Tirawa
 Minmatar
 Wreckless Abandon
 Triumvirate.
 
 
       | Posted - 2007.09.27 23:31:00 -
          [91] 
 Edited by: Atius Tirawa on 27/09/2007 23:31:49
 
  Originally by: Chee PVP
 
 5 x 220mm II
 1 x Medium Nosferatu II
 
 1 x afterburner II
 Web/scrambler or 2 x web (what you prefer)
 1 x sensor booster
 
 1 x medium armor rep II
 1 x thermal hardener
 2 x kinetic hardener
 1 x cap relay
 
 this is what I use
 good vs frigs, cruisers and most important: amarr hac and armageddons/apocs!
 
 I ignore explosive damage, since I dont run often into minnies and missileboats like raven/scorp are too much to solo anywayz
 and frigs/cruisers just pop so quick its no thread even if they do explosive dmg
 
 
 
 this is for a vegabond? You take a vegabond into web range?
 humm. . .
 
 I'm more the passive tanker, 220s and a medium nos in the highs, 2 lrg shield extenders, a MWD and a T2 scram in the mids, then 3x gyros and intertia/nano/cap power relays (whetever you feel like) in the lows. Kenetic/thermic rigs.
 
 works for me.
 
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        |  trouser boy
 The Eve Pacification Syndicate
 
 
       | Posted - 2007.09.27 23:35:00 -
          [92] 
 That post is two years old dude :E
 
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        |  Dirty Punk
 R.u.S.H.
 Red Alliance
 
 
       | Posted - 2007.09.28 01:52:00 -
          [93] 
 Med NOS for vaga is useless...try corpum A nos... it has better transfer range ;)
 
 for solo in 0.0:
 **************
 hi:
 5x220mm Vulcan AC II's with barrage M
 1xRecon Probe Launcher I
 
 Med:
 2xLarge Shield Extender II's
 1x10MN MWD II
 1xWarp Disruptor II(or named 28km)
 
 low:
 2xnano II, 3xOD II.
 
 Rigs:
 Agility rig and cap recharge rig
 
 Drones:
 5x Warrior II
 **************
 falloff 20km+ and optimal 3k+
 Speed is about 5km/s
 Shield 7000+
 DPS 310+
 And Recone Probe Launcher to find ships on save spots =))
 Cargo full of ammo and probes.
 
 Tactics: Orbit on falloff + optimal range
  -----
 Positive Vibration :o)
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