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Aquana Abyss
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Posted - 2011.07.03 18:56:00 -
[1]
Hey,
I'm just starting this thread to hopefully get some attention for those unloved, useless modules that nobody in their right mind uses for anything other than comedy killmails.
I am not saying they should be massively buffed or deleted from game, but perhaps people would like to fill us in on why they are so bad, and any related history. Please feel free to add to this list.
Starting in no particular order:
1. Small & Medium hull repairers - Other than the odd offline small hull rep on a taranis fleet going deep roaming in 0.0 I really have never seen these used.
2. Small & Medium Remote Cap/Shield/Armour repairers (transfers) - High fitting requirements, low ranges, logistic ships can fit Large anyway
3. Non-Rolled Tungsten / Tech 2 armour Plates (especially 100mm) - Rolled Tungsten is better in every way. Cost difference is marginal.
4. Omni Backup Sensor Array - Sensor strength is racial, having a lower 'omni' strength is redundant
5. Small Cap Battery - Horrible fitting reqs, low benefit
I'm sure there are many more, help post them, ta.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.07.03 19:07:00 -
[2]
50mm and 100mm armor plates
Small shield extenders
100mn afterburners on battleships. Its not all that viable on T3s either, but it has its following and a lot of people don't understand agility.
Any of the small remote rep modules.
Medium cap batteries
...Then when you stopped to think about it. All you really said was Lalala. |
Wedding Peach
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Posted - 2011.07.03 20:13:00 -
[3]
Small Sentry Drone Rigs: Its hard enough to find a ship able to launch a single sentry drone. The few that can would benefit more from a wing of small drones.
Large Access Electronic Rigs: You have yourself a Battleship and you fit one of its rig slots with the ability to access hacking cans with a 10% increase. You must be incredibly rich and lazy then...
Non-T1 and T2 Gas Harvesters: Considering that I have never seen any of these and that a cruiser can fit a full rack of T2 Harvesters, the lower cost of CPU is rather pointless due to the fact that most ships with gas harvesters should only be fit for one task. Gas harvesting. I suppose having Cloak, MWD and Probes also help but I can fit all of that on a Cyclone with T2 Harvesters which take up 70 CPU EACH but have a much greater yield while the T1s are good for those who don't have the SP. -------------------------------------------------- I am the Love Angel, Wedding Peach, and I am very displeased by your lack of love! |
TheMahdi
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Posted - 2011.07.03 20:15:00 -
[4]
Edited by: TheMahdi on 03/07/2011 20:15:52 Edited by: TheMahdi on 03/07/2011 20:15:25
Originally by: Patient 2428190
100mn afterburners on battleships. Its not all that viable on T3s either, but it has its following and a lot of people don't understand agility.
Medium cap batteries
lol. There are plenty of fits that use both of them. Medium cap batteries can give better cap stability than cap rechargers on certain cruiser/T3 fits. And 100mn ABs are used on almost every single decent mission BS (cept for a few that need the mids), unless you like slow boating everywhere. Also they are incredibly powerful on Tengus and Legions for GTFO ability and you don't need to turn when you are aligned already, it's all about pure speed and out running the DPS.
I agree with the others.
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NoNah
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Posted - 2011.07.03 20:52:00 -
[5]
Originally by: TheMahdi Medium cap batteries can give better cap stability than cap rechargers on certain cruiser/T3 fits. And 100mn ABs are used on almost every single decent mission BS (cept for a few that need the mids), unless you like slow boating everywhere.
I bet you mean large cap batteries and not medium, and you forgot about all the MWD using mission BS.
As for the useless modules, add all the non-energized regenerative platings. I have yet to ever see any single ship that can utilize them what so ever. The energized ones are rare enough.
Shield Flux Coils - Shield power relays are bad, these are... well...
Eos - I guess some call it a ship, but it can't really fly so it might aswell be considered a module.
If you want to go into details like meta levels, lowtier angel officer bcus are worse than their much more common faction variants, such as CN but worse in near enough every way. (Higher fitting, lower rate of fire bonus, everything else identical). This repeats itself in lots of other modules, such as RCUs, Tuvan's for example is 13.75%... T2 is 15%. Parrots, commence!
Postcount: 596371
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Saile Litestrider
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Posted - 2011.07.03 21:09:00 -
[6]
All of the smallest tier of weapons, for example, quad beam lasers. They have the tracking of large guns, and the range and damage of small guns. There's really no reason to ever use them.
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Ultim8Evil
Ministry Of Eternal Disorder
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Posted - 2011.07.03 21:46:00 -
[7]
I would suggest all the T1, and Meta 1-3 large turrets and launchers.
If you can afford a BS, you can afford Meta 4. --------------------------------------------------------------------------------
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Alara IonStorm
Caldari Red Federation RvB - RED Federation
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Posted - 2011.07.03 21:54:00 -
[8]
Originally by: Ultim8Evil I would suggest all the T1, and Meta 1-3 large turrets and launchers.
If you can afford a BS, you can afford Meta 4.
Whats crazy is that Meta 3-4 Medium Guns cost as much as 5-20mil each.
-- EVE Online is commited to $$Excellence$$
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Salpad
Caldari Carebears with Attitude
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Posted - 2011.07.04 00:29:00 -
[9]
Originally by: Patient 2428190 Any of the small remote rep modules.
I fit a small remote armour repper, to repair my drones when they are damaged.
-- Salpad |
Ace Echo
Gallente The Shadow Raiders
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Posted - 2011.07.04 00:35:00 -
[10]
Originally by: Salpad
Originally by: Patient 2428190 Any of the small remote rep modules.
I fit a small remote armour repper, to repair my drones when they are damaged.
Yeah - my Navy Comet ratting fit has a small remote hull+armor rep to repair damaged drones. works fine for me.
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Ady
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Posted - 2011.07.04 00:36:00 -
[11]
on note of the small remote reps... why are there no small logistics ships? seems silly not to have frigate hull which can do this, surely this should be a viable setup.
smaller hull means more mobility, will work with frigate gangs.
also lets lower sp and newer chars fulfil the support role.
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Jesus Rambo
Minmatar Unchained Potential Test Alliance Please Ignore
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Posted - 2011.07.04 00:48:00 -
[12]
Any micro module, especially smartbombs.
T2 smartbombs to a lesser extent.
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Omara Otawan
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Posted - 2011.07.04 00:52:00 -
[13]
Edited by: Omara Otawan on 04/07/2011 00:53:10
Originally by: Patient 2428190
Any of the small remote rep modules.
You usually fit those offlined in utility slots on frigate roams.
Even shield transfers can be useful to quickly patch up, but typically you bring hull+armor only.
Originally by: Jesus Rambo Any micro module, especially smartbombs.
Except micro power cores, and micro cap injectors.
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Tarsas Phage
Viziam
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Posted - 2011.07.04 00:53:00 -
[14]
Originally by: Aquana Abyss
4. Omni Backup Sensor Array - Sensor strength is racial, having a lower 'omni' strength is redundant
Not to nit-pick, but there is one (albeit, non-universal) purpose for this mod.
Say you're in charge of keeping a stock of modules for your corp in 0.0 or in a WH where logistics can be a PITA. You need ECCM/sensor backup arrays for your corpmates' various ships which could span any and all of the races... do you buy boatloads of each race-specific module with the worry of having too few or too much of any particular one? No, you just buy the omnis and call it a day. Everyone's happy.
/T
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.07.04 01:41:00 -
[15]
Originally by: TheMahdi
lol. There are plenty of fits that use both of them. Medium cap batteries can give better cap stability than cap rechargers on certain cruiser/T3 fits. And 100mn ABs are used on almost every single decent mission BS (cept for a few that need the mids), unless you like slow boating everywhere. Also they are incredibly powerful on Tengus and Legions for GTFO ability and you don't need to turn when you are aligned already, it's all about pure speed and out running the DPS.
I agree with the others.
Well in PvE sure, but for PvP, no way for an 100mn AB on a BS.
And the GTFO ability of 100mn AB T3 ship works better in your imagination/EFT than it does in practice. Slap more than one web on it and its not going anywhere faster than ~450m/s. Not exactly GTFO speeds.
...Then when you stopped to think about it. All you really said was Lalala. |
Roosterton
Internet SpaceCraft Raiding Fleet
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Posted - 2011.07.04 02:23:00 -
[16]
Originally by: Patient 2428190
Originally by: TheMahdi
lol. There are plenty of fits that use both of them. Medium cap batteries can give better cap stability than cap rechargers on certain cruiser/T3 fits. And 100mn ABs are used on almost every single decent mission BS (cept for a few that need the mids), unless you like slow boating everywhere. Also they are incredibly powerful on Tengus and Legions for GTFO ability and you don't need to turn when you are aligned already, it's all about pure speed and out running the DPS.
I agree with the others.
Well in PvE sure, but for PvP, no way for an 100mn AB on a BS.
And the GTFO ability of 100mn AB T3 ship works better in your imagination/EFT than it does in practice. Slap more than one web on it and its not going anywhere faster than ~450m/s. Not exactly GTFO speeds.
I used to think this, then saw Garmon's 100 AB Tengu videos. Now I consider this talk heresy. -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?! |
Alyssa Yotosala
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Posted - 2011.07.04 02:50:00 -
[17]
Auto targeting systems. They just dont work.
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Yabba Addict
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Posted - 2011.07.04 04:23:00 -
[18]
Auto targeters you can find on ECM boats, as they give extra targeting slots
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Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.07.04 05:50:00 -
[19]
Shield Recharger mods.
Either a hardener or an extender give better stats than a shield recharger.
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Kastsumi Kobayariel
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Posted - 2011.07.04 06:01:00 -
[20]
Originally by: Patient 2428190
Originally by: TheMahdi
lol. There are plenty of fits that use both of them. Medium cap batteries can give better cap stability than cap rechargers on certain cruiser/T3 fits. And 100mn ABs are used on almost every single decent mission BS (cept for a few that need the mids), unless you like slow boating everywhere. Also they are incredibly powerful on Tengus and Legions for GTFO ability and you don't need to turn when you are aligned already, it's all about pure speed and out running the DPS.
I agree with the others.
And the GTFO ability of 100mn AB T3 ship works better in your imagination/EFT than it does in practice. Slap more than one web on it and its not going anywhere faster than ~450m/s. Not exactly GTFO speeds.
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Omara Otawan
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Posted - 2011.07.04 06:22:00 -
[21]
Originally by: Patient 2428190
And the GTFO ability of 100mn AB T3 ship works better in your imagination/EFT than it does in practice. Slap more than one web on it and its not going anywhere faster than ~450m/s. Not exactly GTFO speeds.
Not even talking about acceleration and turn rate that equals a pregnant cow.
Good for damage mitigation, worthless for GTFO or catching stuff.
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Soldarius
Caldari Northstar Cabal Important Internet Spaceship League
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Posted - 2011.07.04 06:42:00 -
[22]
Originally by: Headerman Shield Recharger mods.
Either a hardener or an extender give better stats than a shield recharger.
Not always. It depends on your ship and fit. They definitely shoudl only go on passive shield tanks. Even then, they are usually the last thing I fit on my passive Drake, and the first thing to go when I want/need better resists or tackle. Typically I go with 2 LSE II, 2 T2 hardeners, speed mod, and then a recharger.
Originally by: Krutoj You dont have a supercapital? buy PLEX trade it for ISK, buy supers. Just like any other mmo you can use your RL to pimp your character out (or tank for that matter).
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NoNah
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Posted - 2011.07.04 07:21:00 -
[23]
Originally by: Jesus Rambo Any micro module, especially smartbombs.
T2 smartbombs to a lesser extent.
Micro modules no longer drop and can't be produced. Yet, it feels like i find more and more setups where a micromodule would've been perfect.
Why would t2 smartbomb be useless? Parrots, commence!
Postcount: 336769
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Tore Smith
Science and Trade Institute
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Posted - 2011.07.04 07:26:00 -
[24]
Originally by: NoNah
Originally by: TheMahdi
Eos - I guess some call it a ship, but it can't really fly so it might aswell be considered a module.
sadly funny
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Jak Silverheart
Minmatar
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Posted - 2011.07.04 20:27:00 -
[25]
Originally by: Alyssa Yotosala Auto targeting systems. They just dont work.
I don't know I kind of like using it on my mission ships that have an extra high slot and I can't fit anything else on there due to CPU issues which does happen. They worked quite well for me when I had to grind lv3's up to get up my standings with a new corp. They only seem to lock targets that are attacking you, which seems to work quite well for missions and the added max locks is somewhat helpful. Though I will admit, just going into the options and setting auto-lock back or whatever its called to 12 just makes it kind've pointless unless you really can't fit anything in that last high slot.
It is definately one of the more pontless modules out there, but not quite 100% pointless, as it would have been a lot more annoying trying to lock all those ships in those lv3 missions at the rate I was popping them at. So it did make my life easier.
Incarna, giving pilots a single room bachelor pad with a mirror and no beer since 6.21.2011 |
Vice Admiral Spreadsheet
Caldari
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Posted - 2011.07.04 23:46:00 -
[26]
Any railgun or blaster.
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Target Painter
Minmatar
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Posted - 2011.07.05 00:50:00 -
[27]
Originally by: Soldarius Even then, they are usually the last thing I fit on my passive Drake, and the first thing to go when I want/need better resists or tackle. Typically I go with 2 LSE II, 2 T2 hardeners, speed mod, and then a recharger.
You seriously PvP in a passive Drake?
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Baraka Saibot
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Posted - 2011.07.05 01:54:00 -
[28]
Originally by: Target Painter
Originally by: Soldarius Even then, they are usually the last thing I fit on my passive Drake, and the first thing to go when I want/need better resists or tackle. Typically I go with 2 LSE II, 2 T2 hardeners, speed mod, and then a recharger.
You seriously PvP in a passive Drake?
Yes, people PvP in passive shield or active tanked ships.
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Yabba Addict
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Posted - 2011.07.05 05:21:00 -
[29]
Originally by: Baraka Saibot
Originally by: Target Painter
Originally by: Soldarius Even then, they are usually the last thing I fit on my passive Drake, and the first thing to go when I want/need better resists or tackle. Typically I go with 2 LSE II, 2 T2 hardeners, speed mod, and then a recharger.
You seriously PvP in a passive Drake?
Yes, people PvP in passive shield or active tanked ships.
I think you're getting mixed up between passive and buffer fits there. Passive armour fits are indeed buffer fits, passive shields aren't buffer.
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Ranka Mei
Caldari
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Posted - 2011.07.05 06:05:00 -
[30]
Originally by: Headerman Shield Recharger mods.
Either a hardener or an extender give better stats than a shield recharger.
Yes. Shield Rechargers suck. But primarily because they have a much better low-slot counterpart: the Shield Power Relay II.
-- "All your monies AUR belong to us." -- CCP |
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