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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Habakuk
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Posted - 2011.07.04 16:58:00 -
[1]
Edited by: CCP Habakuk on 04/07/2011 17:12:00 Hi, it is me again with bad news:
We will keep Singularity closed for this evening as it is too broken at the moment. It was switched to different code-branch, but there is still a lot to be fixed and configured.
Just for the laughs, this is a small part, of what is broken at the moment: the character sheet does not load, the "selected items" window does not load, impossible to create contracts, broken captain quarters, and some more...
We are very sorry for this inconvenience and we hope to have Singularity available again as soon as possible.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2011.07.04 17:04:00 -
[2]
my money's on a missing semicolon somewhere. Always seems to work out that way when something I've written is broken.
Good luck with the fixing though :)
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Decorum'Est
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Posted - 2011.07.04 17:30:00 -
[3]
Thanks for the update habapants
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Ibo Tpmp
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Posted - 2011.07.04 18:20:00 -
[4]
Well that's what singularity is for, to catch broken stuff before it hits tranquility. :)
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.04 18:45:00 -
[5]
Database links out of date. Can happen to anyone. Hope it gets fixed fast. When will Duality be back up. Lets get some doubled up testing done so we can get more new stuff onto TQ.
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Raid'En
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Posted - 2011.07.04 21:14:00 -
[6]
Quote: 2011-R2-AUGUSTUS
hum I smell other races' CQ here, right ? :)
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.04 23:22:00 -
[7]
yep you would be correct. The amount of data though is supprisingly small in the Gal. file so they are optimizing still. There is a generic file now though that is largeish.
Hope this cuts down the size of the others once they get it it to work right.
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CCP Habakuk
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Posted - 2011.07.05 12:51:00 -
[8]
Short update: Most of the really broken stuff is fixed now, but we are waiting for (at least) another patch, before we can open Singularity.
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who shat themselves
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Posted - 2011.07.05 13:30:00 -
[9]
Edited by: who shat themselves on 05/07/2011 13:31:14
Originally by: CCP Habakuk Short update: Most of the really broken stuff is fixed now, but we are waiting for (at least) another patch, before we can open Singularity.
Any chances you can spill on any "large" changes/what's to be tested friend?
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Raid'En
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Posted - 2011.07.05 15:41:00 -
[10]
Originally by: who shat themselves Any chances you can spill on any "large" changes/what's to be tested friend?
Quote: 2011-R2-AUGUSTUS
what does launch on august ? ;)
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CCP Habakuk
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Posted - 2011.07.05 21:49:00 -
[11]
Singularity is open now, but SisiLauncher and auto-patching will be enabled a bit later (I'm not sure why it is not yet working). For the moment you can try to use the generic patch again: http://content.eveonline.com/test/evepremiumpatch276337_test.exe
What is new / to be tested:
* Changes to the docking and undocking process: In the past the character was from a code/database point of view always located within the ship, when he was docked in any station, even if he was walking around in his captains quarter. This is now changing with this patch - there is still an active ship, but the character is located directly in the station and not in ship (which is located in the station). If you find any issues related to ships in stations, docking, undocking, broken skills or so: Make sure to write a bugreport (and include, that this is happening on Singularity)! * Changes to the way the 'bulkdata' files are transferred to the client during login. Normally this should not have any impact, but if anything weird goes on while logging in (before the character selection appears) then make sure to write a bugreport (if possible with a log from logserver). * Bug-fixes ...
Btw: Captain Quarters are still restricted to Minmatar in this version.
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Robowarrior5
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Posted - 2011.07.05 21:53:00 -
[12]
Originally by: CCP Habakuk Btw: Captain Quarters are still restricted to Minmatar in this version.
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Soden Rah
Gallente EVE University Ivy League
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Posted - 2011.07.05 22:42:00 -
[13]
Does this mean that when in CQ you now no longer need to leave your ship to Jump-Clone? --------
By Grfmsv÷tn, Eyjafjallaj÷kull, Vatnaj÷kull, and Hekla itself... THIS is my sig.
Support Optional CQ
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Raid'En
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Posted - 2011.07.05 23:24:00 -
[14]
Edited by: Raid''En on 05/07/2011 23:28:31
Originally by: Soden Rah Does this mean that when in CQ you now no longer need to leave your ship to Jump-Clone?
NO you still need to be on a pod
HOWEVER : session timer is gone on stations
you can swap ships how often you want, and be on your pod the instant you have finished loading
big red bug on the door between balcony and CQ also, but you must have seen it
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.06 01:40:00 -
[15]
Progress good to hear. Lets get those bug report sent in. Hope to see the other CQ by the end of the week.
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Herp Mcgeeee
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Posted - 2011.07.06 05:58:00 -
[16]
Came her expecting mirror, left disappointed :(
Btw when I loaded a sensor booster with a script I got some weird cpu issues and couldn't see the sensor booster either
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xttz
GoonWaffe Goonswarm Federation
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Posted - 2011.07.06 07:09:00 -
[17]
Originally by: Raid'En
HOWEVER : session timer is gone on stations
you can swap ships how often you want, and be on your pod the instant you have finished loading
Holy **** I have waited literally 5 years for this
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Salpun
Gallente Paramount Commerce
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Posted - 2011.07.06 08:47:00 -
[18]
Sisi launcher is now up for this build.
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Momoro
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Posted - 2011.07.06 09:23:00 -
[19]
Originally by: CCP Habakuk
What is new / to be tested:
* Changes to the docking and undocking process: In the past the character was from a code/database point of view always located within the ship, when he was docked in any station, even if he was walking around in his captains quarter. This is now changing with this patch - there is still an active ship, but the character is located directly in the station and not in ship (which is located in the station). If you find any issues related to ships in stations, docking, undocking, broken skills or so: Make sure to write
I seem to be having problems with Expanded Cargohold IIs in the station. I will study this more and submit a bug report. |
Headerman
Minmatar Quovis Shadow of xXDEATHXx
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Posted - 2011.07.06 11:46:00 -
[20]
Just logged in and checked a few things, seems performance has increased some.
On the Docking/Undocking, i noticed a plain bug: the Undock hologram in CQ, right at the top of the stairs to the pod does not work (already known/broken probably). Have to use the traditional undock arrows on the button list on the left.
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CCP Konflikt
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Posted - 2011.07.08 10:58:00 -
[21]
Originally by: James Lyrus my money's on a missing semicolon somewhere.
There aren't many semicolons in python
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Anja Talis
Mimidae Risk Solutions
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Posted - 2011.07.09 17:25:00 -
[22]
Looks like there is an undock bug when in a Manticore. It isn't taking the ship power bonus into account for Siege launchers so it's aborting the undock. I've filled out a bug report.
Also, when in a Hound (which appears to not have the power issue above) the bomb launcher doesn't appear, but does in the fitting window. (Not filled a report for that yet.) |
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