Vincent Athena wrote:CCP FoxFour wrote:......
Each step we take will require balance. If we make an adjustment like lowering the number of NPC because we give them some new ability, we will also look at their damage. So yes we will, but in this case we have not as we have not seen it to be needed.
There are things this change does that is not balanced.
It makes drone boats less useful.
It hurts fleets.
vs.
The solo pilot using turrets or missiles is unaffected.
To balance out the effect on drone boats and fleets by reducing the difficulty of the NPCs just makes it easier for the solo pilot using turrets or missiles. The unbalance remains.
Maybe you should talk to others about a small buff to drones and fleets. I suggested:
When drones are set to aggressive, they aggro on enemy ships shooting you when launched without having to wait for a new enemy to shoot you.
My drones and my fleet mates be designated "cooperative targets". This means I can get a target lock on them much faster than normal. This would help with remote reps.
So far in our testing this change has not hurt either of those two groups.
Drone users:
I flew a Dominix into Angel Extravaganza, I began with taking aggro, then I launched light drones to kill off the frigates. While my light drones were out the frigates switched their fire to them, but I dispatched them quickly enough that it was of no concern. Then I switched to heavies and moved on. The whole mission maybe took me a few minutes longer, but based on how long the overall mission took it was not that much of a change. I didn't lose a drone through out it either. So if our "nerf" to drone users is that they have to pay more attention to the game and interact with it, well we can live with that.
Fleets:
I ran a mission dual boxing a logi ship and a DPS ship. My DPS ship carried some logi drones, and my logi ship carried DPS drones. I had to pay some more attention to what was going on, but my logi ship had enough buffer to survive every encounter when paired with a few logi drones. The nice thing is that because the logi ship did not need to run its reps the whole mission, as my DPS ship was not always the target, I could change the fit to be less cap stable and add more buffer/resistance.
Both of these groups will have to change and adapt to the new gameplay, but so long as they put a bit of effort into they can more than easily come up with a new plan that works just as well.