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Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1141
|
Posted - 2012.09.26 21:53:00 -
[151] - Quote
Tyberius Franklin wrote:Darth Gustav wrote: I don't disagree with that. They are functionally the same thing. Both represent the predicted effects of negative pressure on mining profits.
So for profitability, it would be best if all miners agreed to mine in noob ships. Or if miners shot each other to strip down the share of demand garnered by other miners. Or if they got ganked occasionally because it was profitable to do on a reasonable scale.
But that doesn't happen. People do laundry while their Mack hoovers up ice and (to a slightly lesser extent) trit while they are nominally safe from all but the most zealous gank attempts...or by your estimation the most desperate. Because regardless of how you view it, resorting to noobships for ganking is desperate.
I never disagreed with this, but if we're talking viability vs current alternatives, which the argument seemed to be in response to a series of comments about cost of ganking post buff, the noobship one loosely fit the term (or at least came a lot closer to it). Miners with noobships under the same mechanics did not. That was the extent of my prior post. What came after was a series of arguments I didn't think related but I responded anyways. I'll accept some fault for potentially misscommunicating my responses, but I'm not sure how Baitec and his involvement with tech moons became got into the discussion about or how you interpreted my posts. Sorry about that. I think it looked to me like you were flatly saying, "Miners produce, gankers don't." Or something to that effect.
In other words, from what I was reading it looked like miners could have it both ways (HTFU and coddling) while gankers were left with (HTFU) with the only option being, really, pretty extremely bad.
Again, sorry if I misconstrued your point about the other roles players who mine and/or gank fulfill. It was not my intent. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Mara Rinn
Native Freshfood Minmatar Republic
1861
|
Posted - 2012.09.26 22:07:00 -
[152] - Quote
PI Maker wrote:your high sec pve got nerfed. get over it. i'm pretty sure that's what goons tell the rest of us.
Everyone's hisec PvE got nerfed. That's why pilots who actually mine for an income are upset.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Native Freshfood Minmatar Republic
1862
|
Posted - 2012.09.26 22:25:00 -
[153] - Quote
Touval Lysander wrote:What? As soon as prices rise, more people will do it (regardless of how) and eventually you'll need to make this same claim again.
Prices did rise. A handful more people got into mining, but not enough to bring prices down. The number of people mining was balanced by the perceived risk.
Touval Lysander wrote:Buff mining to the max, let the market prices plummet, less will do it. Prices go up etc. etc.
Wrong. Market prices plummet, the miners that are doing it will keep doing it because it's an easy activity that they can now safely AFK. Prices will not go up: that is a fiction brought on by a misunderstanding of basic economic theory of supply and demand.
Assuming a strong demand: As supply rises, prices will settle to a new lower level. As supply diminishes, prices will settle to a new higher level. As prices drop, producers will simply make less profit. Producers will drop out of the market when their profit reaches zero. Now tell me what are the costs for a miner? It doesn't cost anything to mine ore with T1 mining lasers or strip miners. It doesn't cost anything to refine that ore into minerals. There are costs associated with selling, but they are proportional to the sale price, so irrelevant to the issue.
Touval Lysander wrote:See where this is going?
Yes, prices will continue to fall until mining becomes unprofitable for the time invested. At that point, prices will stabilise at the level which there are still miners mining.
On one hand, I can see the miners leaving the game due to their income dropping in comparison to the prices of PLEX rising. But something tells me it's not miners that are the major purchasers of PLEX.
Day 0 advice for new players: Day 0 Advice for New Players |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1145
|
Posted - 2012.09.26 22:42:00 -
[154] - Quote
Mara Rinn wrote:Touval Lysander wrote:What? As soon as prices rise, more people will do it (regardless of how) and eventually you'll need to make this same claim again. Prices did rise. A handful more people got into mining, but not enough to bring prices down. The number of people mining was balanced by the perceived risk. Touval Lysander wrote:Buff mining to the max, let the market prices plummet, less will do it. Prices go up etc. etc. Wrong. Market prices plummet, the miners that are doing it will keep doing it because it's an easy activity that they can now safely AFK. Prices will not go up: that is a fiction brought on by a misunderstanding of basic economic theory of supply and demand. Assuming a strong demand: As supply rises, prices will settle to a new lower level. As supply diminishes, prices will settle to a new higher level. As prices drop, producers will simply make less profit. Producers will drop out of the market when their profit reaches zero. Now tell me what are the costs for a miner? It doesn't cost anything to mine ore with T1 mining lasers or strip miners. It doesn't cost anything to refine that ore into minerals. There are costs associated with selling, but they are proportional to the sale price, so irrelevant to the issue. Touval Lysander wrote:See where this is going? Yes, prices will continue to fall until mining becomes unprofitable for the time invested. At that point, prices will stabilise at the level which there are still miners mining. On one hand, I can see the miners leaving the game due to their income dropping in comparison to the prices of PLEX rising. But something tells me it's not miners that are the major purchasers of PLEX. To elaborate further, assume a gradually weakening demand and the system settles even lower. Only by increasing demand for minerals can miners hope to negate the effects of the pressure of their own bloated population selling to a finite demand. It is unclear to me what exactly a miner can do to more effectively increase the demand of minerals than present himself as a viable gank target and either employ smart mining techniques (which I have always supported) or tank their vessels (which I always found unnecessary if a pilot flies smart).
If you can get people to blow up their own ships en-masse and continue without loss of anything but mining time, you have increased demand for your own product.
If nobody is interested in your battlecruiser-like mining ship of infinite (ok half hour or so) storage, the fact is you're lowering demand for minerals. It's simple math. What CONCORD doesn't destroy does not require replacement.
That is where the Broken Window Parable comes into play, IMHO. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
141
|
Posted - 2012.09.26 22:52:00 -
[155] - Quote
Mara Rinn wrote: Wrong. Market prices plummet, the miners that are doing it will keep doing it because it's an easy activity that they can now safely AFK. Prices will not go up: that is a fiction brought on by a misunderstanding of basic economic theory of supply and demand.
Please don't apply the "basic economic theory" as an argument. Please.
In RL, the benchmark everyone tries to use, we have an ever-increasing population and no-one goes about blowing up oil-tankers to keep the prices high.
The world economy and population - despite that it should mean serious supply/demand issues - has actually seen prices drop for most of our stuff because of effiencies.
That is just some of the most obvious differences when people try to equate RL economic theory into a VR environment.
But if we must equate.
Increased demand - for your product - increases revenue. Increased efficiences - to gather/produce - increases margin.
The margin is the bit miners chase and is distinctly seperate from supply/demand (albeit Eve "supply/demand" is essentially very static).
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.26 23:04:00 -
[156] - Quote
Touval Lysander wrote:Increased efficiences - to gather/produce - increases margin. The definition of the word margin doesn't really work like that when we are talking about isk compensation for ore mined. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1145
|
Posted - 2012.09.26 23:05:00 -
[157] - Quote
Touval Lysander wrote:Mara Rinn wrote: Wrong. Market prices plummet, the miners that are doing it will keep doing it because it's an easy activity that they can now safely AFK. Prices will not go up: that is a fiction brought on by a misunderstanding of basic economic theory of supply and demand.
Please don't apply the "basic economic theory" as an argument. Please. In RL, the benchmark everyone tries to use, we have an ever-increasing population and no-one goes about blowing up oil-tankers to keep the prices high. The world economy and population - despite that it should mean serious supply/demand issues - has actually seen prices drop for most of our stuff because of effiencies. That is just some of the most obvious differences when people try to equate RL economic theory into a VR environment. But if we must equate. Increased demand - for your product - increases revenue. Increased efficiences - to gather/produce - increases margin. The margin is the bit miners chase and is distinctly seperate from supply/demand (albeit Eve "supply/demand" is essentially very static). The same rules apply. The only difference is in the real world money is created from debt, while in Eve it's created by blowing up red pluses (and certain other activities). That the demand is "nearly static" is of particular note, because it's not quite static. There are fluctuations in demand, and the demand is also finite at any reference frame (In other words, only over an eternity is demand infinite).
Miners share the demand for minerals with all the other producers and miners who also use those products in their goods.
Because it has been argued that resources are not limited nor can they be exhausted, I'm submitting that it's the demand which is the true resource fulcrum of competition in Eve. If less miners fulfill the same demand (or a similar demand even) as a greater number do, the profit for the smaller mining population will be higher by necessity.
By necessity.
In other words, to be absolutely blunt, Eve is not a game whose community should favor a giant fleet of nearly worthless bags of hitpoints mining the inexhaustible fields of rocks in ever-increasing numbers. That scenario does not paint a healthy economic picture for Eve's future. What our community should want is a dedicated core of competent and attentive (read: efficient) miners.
In what scenario can it be considered good for miners that anybody and his brother can train a mack and go to work edging out their share of the buyers? Remember, miners' demands will be negligible because, again, they aren't being preyed upon like they were before. Less ship losses per pilot means more "effective" miners, right? But lower demand for miners as a profession - and gankers too. Again, by necessity.
In my honest opinion, CCP need to find a way to make it profitable to gank the new mining ships. Perhaps they should get a new "role bonus" causing them to drop a significant amount more tech ii salvage if they blow up. After all, the risk to attack them increased significantly. Why not buff the reward somewhat as well? That would provide a reasonable amount of negative pressure, I think, to balance the recent overhaul to exhumers and, to a lesser extent, barges as well.
[edit: Oh hey, such a bonus would also encourage, once again, the diversification of fits and ship choices that CCP say they want. Make the bonus based on the EHP of the base ship, so that if a player chooses the tank, he's likely to fit it for a tank. That would be...pretty cool.] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
142
|
Posted - 2012.09.26 23:48:00 -
[158] - Quote
Darth Gustav wrote:..stuff.. Mate. For all the faffing about on this. In RL we do not go around blowing up oil-tankers or oil-rigs to increase prices. Period.
And you are completely overlooking the pyschological cost in a gank regime.
Firstly, it's agreed that rocks in Eve is infinite supply and that can't change for obvious reasons.
Thus far, blowing up miners has had only temporary effects on the economy because demand IS as good as absolutely static. But with what has happened thus far - ganking with little economic impact - the anghst from miners was real and tangible.
Supply will always be reasonably static too - the amount mined is "miners logged in x hrs mined" regardless of what's available to mine (which is THE factor in RL resource pricing)
To a miner, the ONLY variable is the difference between what it costs to mine and what it's sold for. No miner is going to repeatedly take a hit on a 200m ship (which, because of the losses is going to make them even more expensive).
You'll fuel a regime where if ganking got too bad people will just quit if that's all they do. Profit/supply/demand is going to prove totally irrelevant. It will only be based around economies of scale. There will be less pilots mining but also less pilots buying. Prices will remain exactly the same.
Demand will actually decrease almost commensurate with the decrease in supply. You get less targets and away we go on a downward spiral until it's all buffed back up again or we all play something else.
I'm calling that we need to increase demand and leave the efficiencies for the miners to work out.
1) Make ships require more mats to build. 2) Make ships easier to kill. 3) Buff insurance so there is less risk aversion (put some obvious no-way-in-hell flags for insurance pay-outs duh!!). 4) Decrease the RL value of subs 5) Provide more content to increase subs and leave sub prices static (whichever works best).
Regardless, nerfing production (by death or by decree) has never been a way to increase profits in RL or VR (withholding supply does but that can only occur where a monopoly over the resource occurs - eg: diamonds and to some extent gold and for VR, T2 mats etc.)
Nerfing the cost to produce always has and always will be the area of profit given (reasonably) static supply and demand which is the Eve economy through and through. |

baltec1
Bat Country
2289
|
Posted - 2012.09.27 00:11:00 -
[159] - Quote
Touval Lysander wrote:Darth Gustav wrote:..stuff.. Mate. For all the faffing about on this. In RL we do not go around blowing up oil-tankers or oil-rigs to increase prices. Period.
This isn't RL.
Its no coincidence that ice mining sucked for years untill the two ice interdictions hit. We effectivly wiped out the vast bulk of miners who were either bots or very bad at it. Coupled with market panic we brought about a three fold increase in profits for miners. Then the barge buff happened and the ganking stopped. The result?
A collapse of the ice prices and the spawning of large bot fleets and porly tanked scrubs flooding the market again. Turns out, ganking is a good thing for miners. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1148
|
Posted - 2012.09.27 00:13:00 -
[160] - Quote
Not to mention that in real life we may not blow up stuff to increase prices (this is dubious and debatable) but we certainly do blow stuff up.
Conveniently, the model I made in this thread mimics real life. Prices go up when we blow stuff up. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
142
|
Posted - 2012.09.27 00:23:00 -
[161] - Quote
baltec1 wrote:Touval Lysander wrote:Darth Gustav wrote:..stuff.. Mate. For all the faffing about on this. In RL we do not go around blowing up oil-tankers or oil-rigs to increase prices. Period. This isn't RL. Its no coincidence that ice mining sucked for years untill the two ice interdictions hit. We effectivly wiped out the vast bulk of miners who were either bots or very bad at it. Coupled with market panic we brought about a three fold increase in profits for miners. Then the barge buff happened and the ganking stopped. The result? A collapse of the ice prices and the spawning of large bot fleets and porly tanked scrubs flooding the market again. Turns out, ganking is a good thing for miners. Funny how it's "not RL" when you justify the ganks but you use RL economic theory to do so.
And my point is made exaclty. The change in prices was temporary. Period.
BUT, and this is my point, the anger/anghst/whine whatever you want to call it over the interdiction bought about an EXTERNAL force to circumvent it.
Why? Because the impact to the game and the players (in this, a VR world) was seriously causing a problem. CCP saw it for what it was and "fixed it".
We cannot call "God" in RL when things go bad and to be perfectly honest CCP played "God" to fix the problem. Whether I or you or anyone else agrees is irrelevant.
>> CCP's RL economic reality required a fix. And so it came to be.
Bring back manic ganking again and it'll simply happen again.
I stand by all this talk about gank, not gank to manipulate prices is purely faffing.
You have to come up with another way. |

Nerf Burger
Republic Military School Minmatar Republic
64
|
Posted - 2012.09.27 00:25:00 -
[162] - Quote
wow, op really sounds like a d-bag loser. Glad I don't feel the need. Also, a ridiculous amount of speculation and assumption in his post along with stretched analogies. Theorycrafters in eve really are the most delusional of mmorpg denizens. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1156
|
Posted - 2012.09.27 00:34:00 -
[163] - Quote
This is a legitimate thread discussing game mechanics and the complex economic pressures involved in mining and ganking.
Please try to keep your posts on-topic. Personal attacks aren't welcome here, thanks. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2290
|
Posted - 2012.09.27 00:40:00 -
[164] - Quote
Touval Lysander wrote: Funny how it's "not RL" when you justify the ganks but you use RL economic theory to do so.
And my point is made exaclty. The change in prices was temporary. Period.
BUT, and this is my point, the anger/anghst/whine whatever you want to call it over the interdiction bought about an EXTERNAL force to circumvent it.
Why? Because the impact to the game and the players (in this, a VR world) was seriously causing a problem. CCP saw it for what it was and "fixed it".
We cannot call "God" in RL when things go bad and to be perfectly honest CCP played "God" to fix the problem. Whether I or you or anyone else agrees is irrelevant.
>> CCP's RL economic reality required a fix. And so it came to be.
Bring back manic ganking again and it'll simply happen again.
I stand by all this talk about gank, not gank to manipulate prices is purely faffing.
You have to come up with another way.
Ice prices stablised at around 900 isk/unit for seven months, this was not a temporary blip. Its also wrong to say gankers were cause mass unsubbing given that subs have been growing the entire time this was happening.
The only problem was that a lot of people were too dumb/greedy to fit a tank. We are seeing exactly the same thing with our freighter gank. There is a single person who has lost 3 freighters in the last few days in exactly the same system doing the same thing. The only difference between miners and freighter is the scale of the botting which is massive in mining.
People such as yourself are destroying your own profession with your blind hatred of ganking. |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
65
|
Posted - 2012.09.27 02:07:00 -
[165] - Quote
Not blind hatred, sure ganking a freighter full of doodoo is one thing but to blanket target miners because as we all know every single mining barge is a bot is stupidity, there's this obsession with hating miners its the reason CCP had to intervene and buff the ships why is it we should all fly around a$$ grabbing each other all the time around every corner is beyond me, i mean if blowing up everything in sight is all that you want there's 0.0 and dull sec, low sec, WH, FW, all the a$$ grabbing you want empire is only a small part of eve...WTF more do you want. |

baltec1
Bat Country
2291
|
Posted - 2012.09.27 02:10:00 -
[166] - Quote
Piugattuk wrote:Not blind hatred, sure ganking a freighter full of doodoo is one thing but to blanket target miners because as we all know every single mining barge is a bot is stupidity, there's this obsession with hating miners its the reason CCP had to intervene and buff the ships why is it we should all fly around a$$ grabbing each other all the time around every corner is beyond me, i mean if blowing up everything in sight is all that you want there's 0.0 and dull sec, low sec, WH, FW, all the a$$ grabbing you want empire is only a small part of eve...WTF more do you want.
You do realise that if you fit a tank you are more or less safe right?
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1156
|
Posted - 2012.09.27 02:11:00 -
[167] - Quote
baltec1 wrote:Piugattuk wrote:Not blind hatred, sure ganking a freighter full of doodoo is one thing but to blanket target miners because as we all know every single mining barge is a bot is stupidity, there's this obsession with hating miners its the reason CCP had to intervene and buff the ships why is it we should all fly around a$$ grabbing each other all the time around every corner is beyond me, i mean if blowing up everything in sight is all that you want there's 0.0 and dull sec, low sec, WH, FW, all the a$$ grabbing you want empire is only a small part of eve...WTF more do you want. You do realise that if you fit a tank you are more or less safe right? Also if you mine aligned. This is even better actually because then you can fit for yield. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
142
|
Posted - 2012.09.27 02:20:00 -
[168] - Quote
baltec1 wrote: You do realise that if you fit a tank you are more or less safe right?
Not this old argument again. sigh...
I don't recall CCP sending out an email to remind the miners of this point.
I don't recall the email where CCP told all the miners to HTFU.
I do recall it causing a LOT of anger and it DID cause unsubs (that's why CCP reacted - it's the ONLY reason they would.
I do recall your whingy/whiney/moan that you're doing the miners a favour.
Oh wait. You're STILL doing it.....
And you reckon the MINERS haven't learned anything. Sheesh Baltec. Just sheesh! |

baltec1
Bat Country
2291
|
Posted - 2012.09.27 02:38:00 -
[169] - Quote
Touval Lysander wrote:baltec1 wrote: You do realise that if you fit a tank you are more or less safe right?
Not this old argument again. sigh... I don't recall CCP sending out an email to remind the miners of this point. I don't recall the email where CCP told all the miners to HTFU. I do recall it causing a LOT of anger and it DID cause unsubs (that's why CCP reacted - it's the ONLY reason they would. I do recall your whingy/whiney/moan that you're doing the miners a favour. Oh wait. You're STILL doing it..... And you reckon the MINERS haven't learned anything. Sheesh Baltec. Just sheesh!
You are exactly the kind of village idiot who we love. CCP changed the barges to give them all a role to play, the skiff got the tank job but because the mack has a tank that makes it unprofitable to kill the skiff is simply not needed. This is a problem CCP wanted to fix.
I would also like to see these mass unsubs given that over the past year EVE has returned to steady growth. I also find it rather funny that you require CCP to hold your hand and tell you that a ship should be fitted with a tank for protection. |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.27 02:54:00 -
[170] - Quote
Touval Lysander wrote:-snip- BUT, and this is my point, the anger/anghst/whine whatever you want to call it over the interdiction bought about an EXTERNAL force to circumvent it.
Why? Because the impact to the game and the players (in this, a VR world) was seriously causing a problem. CCP saw it for what it was and "fixed it".
We cannot call "God" in RL when things go bad and to be perfectly honest CCP played "God" to fix the problem. Whether I or you or anyone else agrees is irrelevant. -snip- Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
143
|
Posted - 2012.09.27 03:08:00 -
[171] - Quote
baltec1 wrote:the usual fluff about how good he is.... I was referring to this oft repeated "tank your barge" and this belief that you do miners "a favour" by being a moron.
And for CCP to hold my hand - it was never asked for - it is a MINING BARGE - any tank fitted was so it could be used AS A MINING BARGE. NO tank is or ever was big enough to stop ganks. The tank stops rats. A completely different purpose.
Besides, the converse is actually true that CCP could be kicking your ass is the same thing, just from my side of the fence. We differ only by choice of playstyle.
The miner is and always has been the victim. You guys just repeatedly defend your moronic playstyle as a neccessity to justify it.
Why do you even bother if you are so right?
Said it before baltec and I'll say it again. Ganking is fun. Stop trying to justify it with bla bla about economics, charitable sacrifice to the Eve community bla bla. Call it for the fun it is and have done with it.
I'm fascinated with this wannabe manipulation of the Eve economy and yet now it seems it's not "economical" to do a gank. duh....
There IS a way baltec. Buy ALL the minerals on the market and KILL ALL the miners. Now sell all the minerals. PROFIT.
Oh. You can't? Too hard? Want CCP to hold YOUR hand. Or maybe 10,000 of yer mates?
So shutup already and stop playing MinerCop.
MinerMan does it hard. He does it solo.
Deal with it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.27 03:11:00 -
[172] - Quote
Tarinara wrote: Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt?
How does a miner "adapt" to drone alloys and reprocessed loot from another profession? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
143
|
Posted - 2012.09.27 03:45:00 -
[173] - Quote
Tarinara wrote:Touval Lysander wrote:-snip- BUT, and this is my point, the anger/anghst/whine whatever you want to call it over the interdiction bought about an EXTERNAL force to circumvent it.
Why? Because the impact to the game and the players (in this, a VR world) was seriously causing a problem. CCP saw it for what it was and "fixed it".
We cannot call "God" in RL when things go bad and to be perfectly honest CCP played "God" to fix the problem. Whether I or you or anyone else agrees is irrelevant. -snip- Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ). Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt? I played at MinerMan during the loot drop days. Never bothered me. Never complained.
And the MINOR changes CCP have made to benefit miners specifically could be counted on one hand. The significant benefits to everyone else in game (FW, Incursions, sovereignty, PI, supers) etc. has been ongoing.
All have plusses (for the users), all have negatives (for the non-users).
Game gotta evolve for EVERYONE.
In fact, why is it even neccessary to bash an individuals playstyle because it doesn't suit you? What gives with that?
Look to enhance and enjoy what YOU do. If the topic is the economies about ganking, then learn to adapt your play and make it happen "economically" or do something else. (although it's perverse to think you should be able to make money blowing up a miner if you haven't got a way to make it profitable - like Goons did - albeit temporarily - during Icegate).
Maybe you can ask to make all miners tank Officer fit if they beyond 20m SP. You know, pick some arbitrary number that benefits you and roll with it.
MinerMan complain you blow him up. You complain you can't and you waz even given nice shiney toys to do it.
MinerMan STILL miining. Who adapted? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1170
|
Posted - 2012.09.27 04:49:00 -
[174] - Quote
Tyberius Franklin wrote:Tarinara wrote: Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt?
How does a miner "adapt" to drone alloys and reprocessed loot from another profession? But I thought the resources were infinite. What difference does where they come from make?
You don't think an increase in the mining population will look an awful lot like the drone regions' contribution did?
I guess time will tell. But I think initial indications are "It probably will." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.27 05:19:00 -
[175] - Quote
Tyberius Franklin wrote:Tarinara wrote: Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt?
How does a miner "adapt" to drone alloys and reprocessed loot from another profession? -Step 1: *Adapt* just like I had to when fighting the 'Mineralz iz free!' crowd in manufacturing. If all us evil mission runners were dumping minerals so damn cheap -> Step 2: do a little research to figure out where they're being dumped, put up buy orders and snag all those evil, cheap minerals. You won't get your mining ship ganked while sitting in a station either ( until my idea of having 'terrorists' blow up mining ships in the hanger is implemented anyway... ).
As for reprocessed loot: Minerals go in, we take 'em out. Pick up any BP and you see how much goes in. Depending on a couple skills, you get a certain percentage back out again. Then look at step #2 up there and think 'Crap loot drops'. Or let the mission runner take the refining hit and see Step #2 when it applied to minerals.
As for drone poo - I don't remember a lot of HiSec 'roids that dropped those minerals. Those were mostly Null or W-Space. You remember like Mittens said about W-Space opening up right into Jita so worm holer's could just hop right out in Jita and sell freighters full of that stuff ... *snicker*
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Touval Lysander
Sebiestor Tribe Minmatar Republic
147
|
Posted - 2012.09.27 05:21:00 -
[176] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Tarinara wrote: Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt?
How does a miner "adapt" to drone alloys and reprocessed loot from another profession? But I thought the resources were infinite. What difference does where they come from make? You don't think an increase in the mining population will look an awful lot like the drone regions' contribution did? I guess time will tell. But I think initial indications are "It probably will." Oddly enough, I agree on this point but as I've carried for a long time, why should anybody care one way or the other.
I'm completely confused why non-miners and presumably non-industrialists are bothered about ore prices being too low.
Doesn't that actually make their gameplay easier?
Why would anyone ASK for ways to make stuff more expensive? It defies logic. |

baltec1
Bat Country
2293
|
Posted - 2012.09.27 09:40:00 -
[177] - Quote
Touval Lysander wrote:
Deal with it.
Well well well.
Firstly, tanking your barge to the point where you are not profitable to gank is a very viable tactic. If it wasnt then why are all of these untanked macks in 0.7 belts going untouched?
Secondly our "evil ganking" wiped out the bot armies in high sec and resulted in ice prices shooting up to three time more profitable than before our campain and stayed there. Its a fact that this happened and it was good for miners who took the very simple steps to protect themselves.
Thirdly, the skiff is designed to be the barge to protect yourself from ganks but because the mack can do this untanked the skiff is pointless to fly. CCP changed the barges to stop a single ship (the hulk) from being king of mining so its only right they alter the mack to stop it from doing the skiffs job.
And lastly, your genious idea of buying all minerals and killing all miners would cost more than the net worth of ALL 0.0 powerblocks. If you stopped to think about it for even a split seconds you would realise the impossibility of buying trillions of isk worth of trit alone.
Miners such as yourself are shooting yourselves in the foot while stabbing yourselves repeatedy in the back and destroying all the good things that have happened to you over the last 9 months. Ice is only the first to tank in price, the other minerals are going to follow at a slow but gradual pace and once again miner income will pathetic. I will end up gaining from that with cheaper POS fuel, ships and mods as well as ganking other things such as poorly tanked haulers and bling mission runners. You however will once again be relegated to bottom feeder status as miners once again become the $1 a week worker. |

baltec1
Bat Country
2293
|
Posted - 2012.09.27 09:46:00 -
[178] - Quote
Touval Lysander wrote:
I'm completely confused why non-miners and presumably non-industrialists are bothered about ore prices being too low.
Doesn't that actually make their gameplay easier?
Why would anyone ASK for ways to make stuff more expensive? It defies logic.
So let me get this right. As a miner, you think it is better for say, trit prices to go from 6-7isk/unit to 3isk/unit? |

Mars Theran
Caldari Provisions Caldari State
313
|
Posted - 2012.09.27 09:51:00 -
[179] - Quote
I don't suppose it has occurred to anybody that all the ganking in recent months, long forum blogs about miners and the willful destruction of their ships, and all that other stuff actually helped bring attention to the issue, and raised the average miners bile enough for them to bother coming here and posting how they felt.
That last bit is the important part btw.
Aside from that, I never read the OP, but I do have to say this.
Miners > Production and Manufacturing > Ships and modules > Pilots in Space
Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Kryss Darkdust
The Skulls
183
|
Posted - 2012.09.27 12:11:00 -
[180] - Quote
Its odd that people don't connect the dots between lack of PvP activity and miner ganking.
The logic seems obvious to me.
Miners get ganked Fewer people mine Resource costs go up ship and modules costs go up fewer people can afford ships and modules people get more careful in PvP because they are afraid of losing ships they can't easily replace less PvP takes place People come on the forums and complain that their isn't enough PvP They go to high sec and suicide gank miners for ***** and giggles the cycle starts again
All this lack of PvP is blamed on a lot of things but it rests squarely in the suicide ganking of miners and is I would say about 90% responsible for the shortage of PvP in Eve. Which is exactly why CCP aggressively persued ways to stop it. Because this is a PvP game but PvP activity drops and rises with the drops and rises of ship costs.
Its really not that complicated. Just in the last month since CCP fixed mining ships the amount of PvP I'm getting has trippled and is steadily rising. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |
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