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Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
984
|
Posted - 2012.09.23 21:17:00 -
[1] - Quote
Let me start by stating that this is all the opinion of a part-time lulz-ganker based on observation of the past year's "progress" in the development of both Eve Online's community, as well as the game itself. Since I am not a miner, no doubt many will chime in with the proverbial "Nuh uh!" They are free to do so, of course, but I feel this reaction will be at the cost of their own enjoyment of Eve Online at a minimum, and possibly even their own enlightenment.
Let's start with my premise: Every system responds to pressure. This is true in video games, nature, even in your pressure cooker. Deer herds are a good example of systems responding to various pressures. Deer have finite natural resources with which to survive, in much the same way that Eve Online has finite resources. Some may say the resources are infinite, but that is only taken over an eternity. Eve's resources are clearly finite, even if renewable. The same can be said of the acorns and plant material upon which deer feed.
Let's look more closely at what happens to deer populations in response to certain pressures, shall we?
When a population of deer is actively hunted (be it by man or by beast), the overall health and happiness of the herd actually improves. This seems counter-intuitive! Surely some hunter out shooting deer for lulz (or food, doesn't matter) can't benefit the overall well-being of the herd...but he does. The reason is obvious: Killing one deer has negligible impact on the demand placed on resources required by the herd, but those resources are shared between fewer deer. This means the population is happier, save for the trophy-mounted (or stew-kettle-consigned) victim.
However, when a population of deer is allowed to range free from predation, they multiply faster. This has little change on the overall demand for natural resources, but the resources available for each individual are less. This means that the herd's health suffers when they are not hunted; both from malnutrition and from disease. This is because deer have no mechanism for controlling the size of their own herd. All they do is react to the environment around them and try to survive as well as possible.
Now let's look at how this counterintuitive fact might apply to Eve.
When a population of miners is actively hunted (be it by null-sec pilots, low-sec pirates, or high-sec mercenaries), the overall wealth and happiness of the mining community actually improves. This is because the demand for ships continues to be mostly unaffected by the minute loss of one pilot. But with that pilot's loss of resolve, more ore is available for less people to mine. This means miners are happier, save for the killboard-pasted victim.
However, when a population of miners is allowed to mine free from ganks, they multiply faster. This has little change on the overall demand for ships and modules, but the resources available for each miner are less. Consequently, miners make less ISK for the same effort. This is because miners as a group refuse to use the mechanism designed for controlling the size of their, erm, herd. All they do is react to the environment around them with cries of, "Nef gankers!" and, "Buff mining!"
The similarities between these two systems are actually quite astonishing.
It is my belief that this is an example of the "negative pressure" at work in any system involving gatherers and predators. It appears to an "outsider" (or to those who don't or won't think critically) that hunting/ganking is a "big deal" but in fact the overabundance of gatherers exerts far more pressure on the system than the hunters/gankers do. This creates a system where the results are predictably counterintuitive: In order to help the gatherers be happier as a group, it is absolutely necessary to lower their overall threshold for individual survival. In game terms, this would mean that the only way to actually "BUFF MINING!" is to nerf it. Conversely, the only way to nerf mining is to buff it.
We will see in the next year if this is an accurate appraisal of the current situation. I sincerely hope that tritanium doesn't fall below 3 ISK like I think it will. Further, I hope that ice doesn't become so worthless that managing a network of a few dozen large POS is trivial. I can potentially see the day coming when the overall health of Eve ssuffers if CCP doesn't stop pandering to our gatherer-class. In terms of long-term health of the system, it may be much more viable to support the culling of that population routinely rather than capitulate to their ill-conceived cries about "fairness" in a video game where they deliberately choose to be the deer and complain that the wolves' teeth and claws are too sharp and penetrate their dainty skin (hulls!?!) too easily.
TL;DR: I'm pretty sure that there's only one way to keep miners happy for an extended period of time in Eve. Counter-intuitively, that is to nerf mining rather than buff it. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Bart Starr
Aggressive Structural Steel Expediting Services
29
|
Posted - 2012.09.23 21:18:00 -
[2] - Quote
(Good post) |

Jax Bederen
Dark Horse RM
191
|
Posted - 2012.09.23 21:24:00 -
[3] - Quote
Why not skip all the hunter BS and say plainly that mining accounts closed before got reactivated..Otherwise I doubt everyone is going to start mining just because there is a smaller chance of blowing up, or that pixels are actually going to have offspring. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
985
|
Posted - 2012.09.23 21:26:00 -
[4] - Quote
Bart Starr wrote:(Good post)
Rather than compare the average high-sec miner to deer, which are wily, swift and worthy prey, I think a more apt comparison would be a bleating sheep. Except sheep are domesticated and can be herded around.
You could get sheep through a null-sec gate. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
65
|
Posted - 2012.09.23 21:39:00 -
[5] - Quote
Darth Gustav wrote:Bart Starr wrote:(Good post)
Rather than compare the average high-sec miner to deer, which are wily, swift and worthy prey, I think a more apt comparison would be a bleating sheep. Except sheep are domesticated and can be herded around. You could get sheep through a null-sec gate. How did you get Google translate to convert baaa to english? |

Aurelius Valentius
Imperial Academy Amarr Empire
179
|
Posted - 2012.09.23 21:48:00 -
[6] - Quote
chime in with the proverbial "Nuh uh!" as requested... God the presure to conform these days is overwhelming...
"Nuh uh'!
So now we are deer...hmmm... this might make sense if the deer manufactured the guns and ammo one shot them with for dinner, but that isn't the case... so your predation model is flawed sir.
how about this...
People who make things are called producers, they produce goods which then are evaluated into a market and economy then then allow the trade and use of said items ... people that come and burn down the place and ransack everything are called barbarians, vandals, etc.. they produce nothing and yet cause a great deal of damage to the existing balance of market flow and trade.
Your problem with the progression has been your own success at being such efficient pains in the ass to the producers that finally CCP decided enough was enough and make it not longer a broken lulz function and made it risk v. reward... the value of KMs has now gone up... good thing people that want the high marks should have to be good, and have major skilled kills, not warp to belt lock barge hit F1... KM... repeat. Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
986
|
Posted - 2012.09.23 21:52:00 -
[7] - Quote
Jax Bederen wrote:Why not skip all the hunter BS and say plainly that mining accounts closed before got reactivated..Otherwise I doubt everyone is going to start mining just because there is a smaller chance of blowing up, or that pixels are actually going to have offspring. More players are mining because they are less likely to get blown up and mine just as much as they used to.
Until prices respond unfavorably, they'd be fools not to, given the platforms they've been given. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tiger Would
EoE-Group
3671
|
Posted - 2012.09.23 21:55:00 -
[8] - Quote
Extremely dangerous and evil way of reasoning......but a very interesting read....
Nice post......although it does belong in fiction.... Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
988
|
Posted - 2012.09.23 21:57:00 -
[9] - Quote
Tiger Would wrote:Extremely dangerous and evil way of reasoning......but a very interesting read....
Nice post......although it does belong in fiction.... Which part is fiction? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
988
|
Posted - 2012.09.23 22:02:00 -
[10] - Quote
Aurelius Valentius wrote:chime in with the proverbial "Nuh uh!" as requested... God the presure to conform these days is overwhelming...
"Nuh uh'!
So now we are deer...hmmm... this might make sense if the deer manufactured the guns and ammo one shot them with for dinner, but that isn't the case... so your predation model is flawed sir.
how about this...
People who make things are called producers, they produce goods which then are evaluated into a market and economy then then allow the trade and use of said items ... people that come and burn down the place and ransack everything are called barbarians, vandals, etc.. they produce nothing and yet cause a great deal of damage to the existing balance of market flow and trade.
Your problem with the progression has been your own success at being such efficient pains in the ass to the producers that finally CCP decided enough was enough and make it not longer a broken lulz function and made it risk v. reward... the value of KMs has now gone up... good thing people that want the high marks should have to be good, and have major skilled kills, not warp to belt lock barge hit F1... KM... repeat. I'm glad you brought this up, because I have a very valid counterpoint or two.
First of all, deer are also producers. They produce fertilizer as well as mineral supplements in the form of antlers for squirrels and other small animals to gnaw on for a boost. They also maintain facilitate the survival of other species which use them for cues, such as wild turkeys. They don't just stand around inertly, and they're not stupid. And it's not an insult to be a gatherer.
Left unchecked, it is a fact that prices will continue to plummet as more and more people take the path of least resistance. This is not a hypothesis, this is statisticall fact. A prior poster posited that pixels do not propagate, but they do. When new players sign up and see easy low-risk ISk in low-training requirement mining, what do you think they might do?
As a part-time ganker I helped discourage the trend of loners trying to make it on their own. I didn't do much damage per se, but I contributed to keeping reward values high for the miners who managed to succeed.
Can you see these points or not? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

James 315
Experimental Fun Times Corp
2790
|
Posted - 2012.09.23 22:04:00 -
[11] - Quote
OP makes some good points. How long before the miners begin to complain that the nerf-enabled increase in mining leads to lower sell prices of their goods? (Hint: it's already happening.) 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -˝-˝-˝-˝-˝-˝-˝-˝-˝-˝The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Tiger Would
EoE-Group
3690
|
Posted - 2012.09.23 22:05:00 -
[12] - Quote
Darth Gustav wrote:Tiger Would wrote:Extremely dangerous and evil way of reasoning......but a very interesting read....
Nice post......although it does belong in fiction.... Which part is fiction?
Hey I know right....ask moderators..... Once you think you have it all, you-áhave actually become-áignorant towards everything else.
T. Would |

MatrixSkye Mk2
Republic University Minmatar Republic
398
|
Posted - 2012.09.23 22:05:00 -
[13] - Quote
Bart Starr wrote:(Good post)
Rather than compare the average high-sec miner to deer, which are wily, swift and worthy prey, I think a more apt comparison would be a bleating sheep. And while we're at it, let's not compare these hi sec gankers to predators, which makes them seem as aggressive and bold. I think a more apt comparison would be monkey thieves.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
988
|
Posted - 2012.09.23 22:07:00 -
[14] - Quote
MatrixSkye Mk2 wrote:Bart Starr wrote:(Good post)
Rather than compare the average high-sec miner to deer, which are wily, swift and worthy prey, I think a more apt comparison would be a bleating sheep. And while we're at it, let's not compare these hi sec gankers to predators, which makes them seem as aggressive and bold. I think a more apt comparison would be monkey thieves. Nah that's people who make a living ninja looting if we're being honest about it.
Predator doesn't imply any sort of honor or elegance. It just means you destroy gatherers for their carcasses.
EDIT: I really meant ninja looting. My bad. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Hypercake Mix
Magical Rainbow Bakery
49
|
Posted - 2012.09.23 22:09:00 -
[15] - Quote
Drones stopped pooing. Less minerals from rat droppings. Mining is still boring. Mineral prices aren't going to tank.
And my Skiff goes ~700m/s. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
988
|
Posted - 2012.09.23 22:10:00 -
[16] - Quote
Hypercake Mix wrote:Drones stopped pooing. Less minerals from rat droppings. Mining is still boring. Mineral prices aren't going to tank.
And my Skiff goes ~700m/s. If you fit it for lock speed it can catch pretty much all the cloaky ships in the game by locking them and preventing cloak.
True story.
[Edit: You don't think the Russian drone RMTers moved to high-sec to mine tritanium? You think they just gave up huh?
Does anybody know any Russian RMTers who give up?] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jinton Mare
Electric Monk inc Redrum Fleet
0
|
Posted - 2012.09.23 22:14:00 -
[17] - Quote
Nice post, But try replacing 'Deer' with say 'Passenger Pigeon' and the flaws in your argument will become clear.
In the real world your argument, look at fishermen, is oft used to justify over exploitation. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
989
|
Posted - 2012.09.23 22:16:00 -
[18] - Quote
Jinton Mare wrote:Nice post, But try replacing 'Deer' with say 'Passenger Pigeon' and the flaws in your argument will become clear.
In the real world your argument, look at fishermen, is oft used to justify over exploitation. Six billion people don't play Eve. The triceratops is extinct. Stuff happens. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1814
|
Posted - 2012.09.23 22:17:00 -
[19] - Quote
Darth Gustav wrote:MatrixSkye Mk2 wrote:And while we're at it, let's not compare these hi sec gankers to predators, which makes them seem as aggressive and bold. I think a more apt comparison would be monkey thieves. Nah that's people who make a living ninja looting if we're being honest about it. Predator doesn't imply any sort of honor or elegance. It just means you destroy gatherers for their carcasses. EDIT: I really meant ninja looting. My bad. They could be considered a herbivore, if you consider high sec miners a kind of plant life |

Aurelius Valentius
Imperial Academy Amarr Empire
180
|
Posted - 2012.09.23 22:20:00 -
[20] - Quote
Darth Gustav wrote: I'm glad you brought this up, because I have a very valid counterpoint or two.
First of all, deer are also producers. They produce fertilizer as well as mineral supplements in the form of antlers for squirrels and other small animals to gnaw on for a boost. They also facilitate the survival of other species which use them for cues, such as wild turkeys. They don't just stand around inertly, and they're not stupid. And it's not an insult to be a gatherer.
Left unchecked, it is a fact that prices will continue to plummet as more and more people take the path of least resistance. This is not a hypothesis, this is statistical fact. A prior poster posited that pixels do not propagate, but they do. When new players sign up and see easy low-risk ISk in low-training requirement mining, what do you think they might do?
As a part-time ganker I helped discourage the trend of loners trying to make it on their own. I didn't do much damage per se, but I contributed to keeping reward values high for the miners who managed to succeed.
Can you see these points or not?
Over simplistic clap-trap... if that where the case... I guess all of eve is fertilizer... or is it just your argument perhaps?
The point is this: 1. Gankers had overly cheap ships due to excess of minerals not from ore... a thing which made no since and which was changed, and now the proliferation is the change to mining due to a healthy demand for the supply... there is isk in it again, and so people that produce and want to work for the reward are working for the reward.
2. Your system of economy "lulz-ganking" was SO broken it required a bail-out from the Goons to keep it going, when that failed created a game breaking issue of no mining, no reprocessing, no making, hyper-inflation of everything, and universe market destuction...
...something like the barbarians turning what was once the roman empire and pax roma into one large farm yard dotted with ruins... CCP basically saw the end results and decided to make it more balanced... we still mine unarmed, with drones as the only possible defence in ships that are lulz in combat every day all over EVE... and your saying it's not fair to the people with throw away ships with hoards of guns and such on them that can simply blow up a miner with not much issue... is just well absurd.
If you want to gank, make a corporation, file a war dec on mining corps and go hunting... what's the issue? then you don't even have to deal with CONCORD... completely bi-passed... or is the though that the same ganked "deer" might re-ship and actually give you some risk in game too much for you?
Sir, if you want to simply lulz-gamer... EVE isn't your game... a REAL suicide ganker would drop a few plex, ship up, build three alts, and go out and gank... what you are complaining about is a sub-sidized gank... you don't want the bill after you have been a gultten at the table... well no more free lunch... you have to pay for them KMs just like real PvPers do... Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Jinton Mare
Electric Monk inc Redrum Fleet
0
|
Posted - 2012.09.23 22:21:00 -
[21] - Quote
Darth Gustav wrote:Jinton Mare wrote:Nice post, But try replacing 'Deer' with say 'Passenger Pigeon' and the flaws in your argument will become clear.
In the real world your argument, look at fishermen, is oft used to justify over exploitation. Six billion people don't play Eve. The triceratops is extinct. Stuff happens.
WTF? Jeez make you could at least try to defend your argument....
sorry just read your sig - nothing to see carry on. |

Cpt Gobla
No Bullshit Jokers Wild.
106
|
Posted - 2012.09.23 22:22:00 -
[22] - Quote
Your argument falls quite flat on it's face when you consider that EvE has more than enough resources to sustain several times it's mining population. And that supply and demand of the resources is regulated through a free market system.
With many wild animals their populations are already limited because there aren't enough resources to sustain a population growth. Hunting licenses are actively given out to hunt animals whose populations would otherwise deplete said resources. Not to mention that those resources are in no way or form regulated though a free market system.
It's a cute metaphor that I'm certain makes you feel very valuable and grand in your role as ganker, the mighty hunter in the jungle protecting those poor miners from themselves. But that's really all it is, a fantasy to make yourself feel good.
Because the thing is that, due to EvE's setup, large parts of the system are self-regulating. Miner profits may have gone down but miner costs, through replacing ganked ships, have also gone down. And should miner profits drop below a certain level then you'll see miners turning to other professions instead. Because unlike deer which can't suddenly start eating meat miners can switch to mission-running, WH-life, FW, ratting etc.
The whole thing will balance itself out. With, or without, gankers there. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
989
|
Posted - 2012.09.23 22:23:00 -
[23] - Quote
Aurelius Valentius wrote:Darth Gustav wrote: I'm glad you brought this up, because I have a very valid counterpoint or two.
First of all, deer are also producers. They produce fertilizer as well as mineral supplements in the form of antlers for squirrels and other small animals to gnaw on for a boost. They also facilitate the survival of other species which use them for cues, such as wild turkeys. They don't just stand around inertly, and they're not stupid. And it's not an insult to be a gatherer.
Left unchecked, it is a fact that prices will continue to plummet as more and more people take the path of least resistance. This is not a hypothesis, this is statistical fact. A prior poster posited that pixels do not propagate, but they do. When new players sign up and see easy low-risk ISk in low-training requirement mining, what do you think they might do?
As a part-time ganker I helped discourage the trend of loners trying to make it on their own. I didn't do much damage per se, but I contributed to keeping reward values high for the miners who managed to succeed.
Can you see these points or not?
Over simplistic clap-trap... if that where the case... I guess all of eve is fertilizer... or is it just your argument perhaps? The point is this: 1. Gankers had overly cheap ships due to excess of minerals not from ore... a thing which made no since and which was changed, and now the proliferation is the change to mining due to a healthy demand for the supply... there is isk in it again, and so people that produce and want to work for the reward are working for the reward. 2. Your system of economy "lulz-ganking" was SO broken it required a bail-out from the Goons to keep it going, when that failed created a game breaking issue of no mining, no reprocessing, no making, hyper-inflation of everything, and universe market destuction... ...something like the barbarians turning what was once the roman empire and pax roma into one large farm yard dotted with ruins... CCP basically saw the end results and decided to make it more balanced... we still mine unarmed, with drones as the only possible defence in ships that are lulz in combat every day all over EVE... and your saying it's not fair to the people with throw away ships with hoards of guns and such on them that can simply blow up a miner with not much issue... is just well absurd. If you want to gank, make a corporation, file a war dec on mining corps and go hunting... what's the issue? then you don't even have to deal with CONCORD... completely bi-passed... or is the though that the same ganked "deer" might re-ship and actually give you some risk in game too much for you? Sir, if you want to simply lulz-gamer... EVE isn't your game... a REAL suicide ganker would drop a few plex, ship up, build three alts, and go out and gank... what you are complaining about is a sub-sidized gank... you don't want the bill after you have been a gultten at the table... well no more free lunch... you have to pay for them KMs just like real PvPers do...
I make so much ISK i didn't need the Goons' money, bless their souls for offering it.
For that matter I didn't need to PLEX up either. I guess that's the point you fail to realize.
I ganked in SMARTBOMB BATTLESHIPS.
Do you get me now? He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Lin-Young Borovskova
Science and Trade Institute Caldari State
752
|
Posted - 2012.09.23 22:26:00 -
[24] - Quote
Darth Gustav wrote:Jax Bederen wrote:Why not skip all the hunter BS and say plainly that mining accounts closed before got reactivated..Otherwise I doubt everyone is going to start mining just because there is a smaller chance of blowing up, or that pixels are actually going to have offspring. More players are mining because they are less likely to get blown up and mine just as much as they used to. Until prices respond unfavorably, they'd be fools not to, given the platforms they've now got at their disposal.
You can always gank them, just use more ships and guns to do it.
brb |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
990
|
Posted - 2012.09.23 22:31:00 -
[25] - Quote
Lin-Young Borovskova wrote:Darth Gustav wrote:Jax Bederen wrote:Why not skip all the hunter BS and say plainly that mining accounts closed before got reactivated..Otherwise I doubt everyone is going to start mining just because there is a smaller chance of blowing up, or that pixels are actually going to have offspring. More players are mining because they are less likely to get blown up and mine just as much as they used to. Until prices respond unfavorably, they'd be fools not to, given the platforms they've now got at their disposal. You can always gank them, just use more ships and guns to do it. That's not in dispute.
Not in any way. In fact, I can assure you I will.
What I'm disputing is the role of negative pressure in mining.
To say it isn't there based on the "extra" minerals that aren't mined makes no sense - if that were so why did the drone regions make such an impact on mineral prices? That ore existed elsewhere and could have been harvested by those means as well, am I not mistaken?
While I enjoy being insulted by people who think I'm trying to "glorify my role" in Eve, I'm genuinely also interested in whether or not negative pressure applies to mining. I'd be interested to see real arguments that this isn't true beyond what's been presented, which is "not much." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Bart Starr
Aggressive Structural Steel Expediting Services
31
|
Posted - 2012.09.23 22:49:00 -
[26] - Quote
Natural selection was at work: Miners were getting better at their trade, learning to tank, cooperating and adapting to ganking tactics. Stupid sheep were dying off.
But then CCP decided to dump a huge truckload of 'stupid miner food' into the playpen. And now they are multiplying, and getting dumber. Good job CCP way to reward bad play. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
71
|
Posted - 2012.09.23 23:00:00 -
[27] - Quote
Bart Starr wrote:Natural selection was at work: Miners were getting better at their trade, learning to tank, cooperating and adapting to ganking tactics. Stupid sheep were dying off.
But then CCP decided to dump a huge truckload of 'stupid miner food' into the playpen. And now they are multiplying, and getting dumber. Good job CCP way to reward bad play. You are an angry young man with a big chip on your shoulder.
I am fascinated about talk of hunter-gatherer, herd mentality, negative pressure yadda ya.
Are people aware that most miners don't even care what you do or what you say?
That people, is why they are miners and not self-proclaimed bad boys playing at street-corner thugs because they were bullied at school.
Does ganking a miner even need a reason? Does it even need to be justified?
If it's fun, then just say it is fun and have done with it.
|

Aurelius Valentius
Imperial Academy Amarr Empire
181
|
Posted - 2012.09.23 23:16:00 -
[28] - Quote
Darth Gustav wrote:
I make so much ISK i didn't need the Goons' money, bless their souls for offering it.
For that matter I didn't need to PLEX up either. I guess that's the point you fail to realize.
I ganked in SMARTBOMB BATTLESHIPS.
Do you get me now?
Nope it sounds then like you have neither a sound argument or a sound reason to even post... so it must simply be a troll post then of complaint about a lack of cheap KB padding...
I would be more impressed if you out fitted an exhumer wit T2 and factional stuff and went out looking to take on a smart-bombing BS, that sir would impress me... short of that... I feel you post is full of weak-sauce. Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
991
|
Posted - 2012.09.23 23:21:00 -
[29] - Quote
Aurelius Valentius wrote:Darth Gustav wrote:
I make so much ISK i didn't need the Goons' money, bless their souls for offering it.
For that matter I didn't need to PLEX up either. I guess that's the point you fail to realize.
I ganked in SMARTBOMB BATTLESHIPS.
Do you get me now?
Nope it sounds then like you have neither a sound argument or a sound reason to even post... so it must simply be a troll post then of complaint about a lack of cheap KB padding... I would be more impressed if you out fitted an exhumer wit T2 and factional stuff and went out looking to take on a smart-bombing BS, that sir would impress me... short of that... I feel you post is full of weak-sauce. Wait. You think I'm trolling because of the ships I flew? That's absurd!
Let's be frank. I'm discussing negative pressure, not whining about anything. Cheaper mats mean cheaper boats. More miners makes smartbombing more desirable. This isn't a bad situation, not by a long shot. I have access to numbers for ops like this, so it's gravy to me.
In honesty, I'm thinking about the health and reputation of Eve, and I'm asking a legitimate question about the response of Eve's mining system to pressures of the bloating of its own participant population.
People who were subsidized probably won't be able to gank anymore. Only people with stupid ISK to throw at an afternoon's entertainment are going to be ganking. Nothing about that really bothers my playstyle.
It might have some detrimental effects to high-sec mining though, particularly mid-low end ores and minerals.
Time will tell. I guess it's clear what you think it will say. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Aurelius Valentius
Imperial Academy Amarr Empire
181
|
Posted - 2012.09.23 23:50:00 -
[30] - Quote
I can see your the kind of person that thinks something like arson isn't a crime it's just lulz fun.. until it happens to you as the victim of it... then it's all 
Arson[1] is the crime of intentionally and maliciously setting fire to buildings, wildland areas,[2] cars[3][4] or other property with the intent to cause damage.
Arson has four elements.
The elements are: 1.The malicious 2.burning 3.of the dwelling 4.of another
The malicious GÇô for purposes of common law arson "malicious" means action creating a great risk of a burning. It is not required that the defendant acted intentionally or willfully for the purpose of burning a dwelling.
burning GÇô at common law charring to any part of dwelling was sufficient to satisfy this element. No significant amount of damage to the dwelling was required. On the other hand mere discoloration from smoke was insufficient. Actual damage to the material from which the structure was built is required.[6] Damage to surface coverings such as carpets and wallpaper is insufficient.[6] Arson was not limited to the burning of wooden structures. Any injury or damage to the structure caused by exposure to heat or flame is sufficient.
of the dwelling GÇô dwelling means a place of residence. The destruction of an unoccupied building was not considered as arson, "[s]ince arson protected habitation, the burning of an unoccupied house did not constitute arson." At common law a structure did not become a residence until the first occupants had moved in and ceased to be a dwelling if the occupants abandoned the premises with no intention of resuming their residency.[7] Dwelling includes structures and outbuildings within the curtilage.[8] Dwellings were not limited to houses. A barn could be the subject of arson if it was occupied as a dwelling.
of another GÇô burning one's own dwelling does not constitute common law arson. However, for purposes of common law arson possession or occupancy rather than title determines whose dwelling the structure is.[8] Thus a tenant who sets fire to his rented house would not be guilty of common law arson,[8] while the landlord who set fire to a rented dwelling house would be guilty.
Furthermore, "[t]he burning of one's own dwelling to collect insurance did not constitute common law arson. It was generally assumed in early England that one had the legal right to destroy his own property in any manner he chose."[9]
Now try to build a justification for this activity as "lulz-fun' and that will pass a court of law and you might have a justifiable reason for it not being treated as such in EVE... basically your the "devil's night" group that gives everyone a pain in the butt feeling even other pvp'ers which scorn you activities as a bastardization of there legitimate kill records and activities on the boards...
My beef is really the KB scores...to many people use this as a quick fix to pad the boards... it was a pain in the ass and cluttered up the servers, was basically exploited and finally ended in a way that improved the game... everyone, minus the gankers has seen this as a plus... you had your day in the sun... now try another career... Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

baltec1
Bat Country
2257
|
Posted - 2012.09.24 00:28:00 -
[31] - Quote
Touval Lysander wrote:
Does ganking a miner even need a reason? Does it even need to be justified?
If it's fun, then just say it is fun and have done with it.
Well it used to be rather good money but now that the isk is gone there no point in going after the badly tanked miners which is why we now have fleets of untanked bot barges in lonetrek. And as everyone knows, mass botting only leads to bad prices on the markets. |

Jonah Gravenstein
1400
|
Posted - 2012.09.24 00:45:00 -
[32] - Quote
:obligatory popcorn:
bzzzzzzzt "the asteroid is depleted" F1, turns page. Semi afk mining does take some effort took me a while to make those bookmarks that mean I can hit a whole belt from 2 or 3 points. CCP can't patch stupid. |

Touval Lysander
Sebiestor Tribe Minmatar Republic
72
|
Posted - 2012.09.24 00:53:00 -
[33] - Quote
baltec1 wrote:Touval Lysander wrote:
Does ganking a miner even need a reason? Does it even need to be justified?
If it's fun, then just say it is fun and have done with it.
Well it used to be rather good money but now that the isk is gone there no point in going after the badly tanked miners which is why we now have fleets of untanked bot barges in lonetrek. And as everyone knows, mass botting only leads to bad prices on the markets. And if the prices go low enough miners will either have to accept it or get off their fatasses and do something about it. (reporting, ganking whatever)
Most of what occurs in Eve is self-levelling.
Minerals get cheaper, ganking (or any PvP for that matter) gets cheaper, more of it happens and prices go back up. A beautiful thing imho.
I really think we worry to much about trying to inject regulation or whines about game play styles to get things changed when in reality, they'll change themselves given enough time. |

Karn Dulake
Sad Flutes
878
|
Posted - 2012.09.24 00:54:00 -
[34] - Quote
Nice post but can i posit an alternative
There is plenty of Ore that does not get mined out and there are vast swathes of systems whose Ore remains untouched on a daily basis.
The problem is that only a finite amount of minerals will be required by builders per day and if there is more than that available then the price will go down and everything else further up the chain.
This is good for everyone but miners as ship prices decrease and so does the price of plex.
So if you are a mission runner/bear/ganker then you win at the cost of the miner.
If CCP left a tenth of the tank of a mining barge from prebuff levels then this would be a miners game and only the very best adaptive miners would make a fortune in distant unexplored regions of the game and all of the rest of us would pay through the nose for our goods.
I dont normally troll, but when i do i do it on General Discussion. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1510
|
Posted - 2012.09.24 00:55:00 -
[35] - Quote
Touval Lysander wrote:Most of what occurs in Eve is self-levelling.
Minerals get cheaper, ganking (or any PvP for that matter) gets cheaper, more of it happens and prices go back up. A beautiful thing imho.
I really think we worry to much about trying to inject regulation or whines about game play styles to get things changed when in reality, they'll change themselves given enough time. Or better yet:
Minerals get cheaper, ganking (or any PvP for that matter) gets cheaper, more of it happens and [barges get buffed] or [ganking gets nerfed], because ganking was never intended to be profitable. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

baltec1
Bat Country
2257
|
Posted - 2012.09.24 00:57:00 -
[36] - Quote
Touval Lysander wrote: And if the prices go low enough miners will either have to accept it or get off their fatasses and do something about it. (reporting, ganking whatever)
Most of what occurs in Eve is self-levelling.
Minerals get cheaper, ganking (or any PvP for that matter) gets cheaper, more of it happens and prices go back up. A beautiful thing imho.
I really think we worry to much about trying to inject regulation or whines about game play styles to get things changed when in reality, they'll change themselves given enough time.
Problem here is miners whined and CCP changed the game for them. They didn't adapt or change tactics themselves. Thanks to this short sightedness miners are going to suffer a loss of income, just when things were looking good. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.24 02:37:00 -
[37] - Quote
why don't the 6k of you could create destroyer alts and just kill every thing in high sec. little schools of piranhas devouring the miners. aren't you guys the super villains in this particular universe? i'm terribly disappointed that you're down to forum posts. entertain me mr. player content! |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1001
|
Posted - 2012.09.24 03:17:00 -
[38] - Quote
Aurelius Valentius wrote:I can see your the kind of person that thinks something like arson isn't a crime it's just lulz fun.. until it happens to you as the victim of it... then it's all  Arson[1] is the crime of intentionally and maliciously setting fire to buildings, wildland areas,[2] cars[3][4] or other property with the intent to cause damage. Arson has four elements. The elements are: 1.The malicious 2.burning 3.of the dwelling 4.of another The malicious GÇô for purposes of common law arson "malicious" means action creating a great risk of a burning. It is not required that the defendant acted intentionally or willfully for the purpose of burning a dwelling. burning GÇô at common law charring to any part of dwelling was sufficient to satisfy this element. No significant amount of damage to the dwelling was required. On the other hand mere discoloration from smoke was insufficient. Actual damage to the material from which the structure was built is required.[6] Damage to surface coverings such as carpets and wallpaper is insufficient.[6] Arson was not limited to the burning of wooden structures. Any injury or damage to the structure caused by exposure to heat or flame is sufficient. of the dwelling GÇô dwelling means a place of residence. The destruction of an unoccupied building was not considered as arson, "[s]ince arson protected habitation, the burning of an unoccupied house did not constitute arson." At common law a structure did not become a residence until the first occupants had moved in and ceased to be a dwelling if the occupants abandoned the premises with no intention of resuming their residency.[7] Dwelling includes structures and outbuildings within the curtilage.[8] Dwellings were not limited to houses. A barn could be the subject of arson if it was occupied as a dwelling. of another GÇô burning one's own dwelling does not constitute common law arson. However, for purposes of common law arson possession or occupancy rather than title determines whose dwelling the structure is.[8] Thus a tenant who sets fire to his rented house would not be guilty of common law arson,[8] while the landlord who set fire to a rented dwelling house would be guilty. Furthermore, "[t]he burning of one's own dwelling to collect insurance did not constitute common law arson. It was generally assumed in early England that one had the legal right to destroy his own property in any manner he chose."[9] Now try to build a justification for this activity as "lulz-fun' and that will pass a court of law and you might have a justifiable reason for it not being treated as such in EVE... basically your the "devil's night" group that gives everyone a pain in the butt feeling even other pvp'ers which scorn you activities as a bastardization of there legitimate kill records and activities on the boards... My beef is really the KB scores...to many people use this as a quick fix to pad the boards... it was a pain in the ass and cluttered up the servers, was basically exploited and finally ended in a way that improved the game... everyone, minus the gankers has seen this as a plus... you had your day in the sun... now try another career...
First and foremost, this is a game and not a court of law. I'm wondering if the pressures from real-world environments will be mirrored in Eve Online, not whining about not being able to gank anymore, which I most certainly can.
So basically your entire post boils down to morality, which amounts to "I don't like the way you play and I'm glad if this ruins it for you."
Congratulations. You missed the real discussion. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2259
|
Posted - 2012.09.24 03:19:00 -
[39] - Quote
PI Maker wrote:why don't the 6k of you could create destroyer alts and just kill every thing in high sec. little schools of piranhas devouring the miners. aren't you guys the super villains in this particular universe? i'm terribly disappointed that you're down to forum posts. entertain me mr. player content!
We moved onto more profitable ventures such as the great freighter gank. |

Tarinara
Avenged Sevenfold Industries
0
|
Posted - 2012.09.24 03:38:00 -
[40] - Quote
baltec1 wrote:Problem here is miners whined and CCP changed the game for them. They didn't adapt or change tactics themselves. Thanks to this short sightedness miners are going to suffer a loss of income, just when things were looking good. Why is it The Rest of Us have to adapt and change while miners don't? Miners whined that us mission runners were 'mining' more minerals with a battleship and ammo, so ( usually crap ) loot drops were nerfed. Supposedly all these reprocessed minerals being sold cheap were driving their profits down. How about they adapt and put up buy orders in all the high population mission hubs and buy those cheap minerals? It's not hard, trust me.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1510
|
Posted - 2012.09.24 04:09:00 -
[41] - Quote
Tarinara wrote:baltec1 wrote:Problem here is miners whined and CCP changed the game for them. They didn't adapt or change tactics themselves. Thanks to this short sightedness miners are going to suffer a loss of income, just when things were looking good. Why is it The Rest of Us have to adapt and change while miners don't? Miners whined that us mission runners were 'mining' more minerals with a battleship and ammo, so ( usually crap ) loot drops were nerfed. Supposedly all these reprocessed minerals being sold cheap were driving their profits down. How about they adapt and put up buy orders in all the high population mission hubs and buy those cheap minerals? It's not hard, trust me. CCP is their adaptation mechanism.
It works very well. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Hypercake Mix
Magical Rainbow Bakery
49
|
Posted - 2012.09.24 04:14:00 -
[42] - Quote
Tarinara wrote:Why is it The Rest of Us have to adapt and change while miners don't? Miners whined that us mission runners were 'mining' more minerals with a battleship and ammo, so ( usually crap ) loot drops were nerfed. Supposedly all these reprocessed minerals being sold cheap were driving their profits down. How about they adapt and put up buy orders in all the high population mission hubs and buy those cheap minerals? It's not hard, trust me.
I suppose in CCP's grand image of EVE, they didn't want such a large portion of minerals coming from not-mining. |

T'Laar Bok
50
|
Posted - 2012.09.24 04:14:00 -
[43] - Quote
TL;DR
CCP is introducing deer into the game?
Is it a Xmas thing for this year?
Can you stampede them into ships?
Keep them in your room?
We need more details! Amphetimines are your friend. |

Tarinara
Avenged Sevenfold Industries
0
|
Posted - 2012.09.24 04:34:00 -
[44] - Quote
Hypercake Mix wrote:I suppose in CCP's grand image of EVE, they didn't want such a large portion of minerals coming from not-mining. If I'm 'mining' more minerals with a BS and cruise missiles than a miner with a barge/exhumer and strip miners - they should probably repackage that mining ship , put it on the market and try a different profession. And I'll point out to them mission running usually requires more effort than moving ore every minute or so and then alt-tabbing back to YouTube.
And yes ... I have mined before. I'd rather claw my eyes out than stare at a mining laser. |

Marcus Caspius
66
|
Posted - 2012.09.24 04:50:00 -
[45] - Quote
:P For the same token any system that is under pressure, leads to a happier & healthier population.
THEREFORE: Gankers are under pressure, now! There are less miners dying therefore gankers must be happy.
See the flaw in your argument yet??? Grammatical error and spelling mistakes are included for your entertainment!
|

Vanria Vexed
Posiden Industrial
13
|
Posted - 2012.09.24 04:56:00 -
[46] - Quote
You can still gank mining vessels, it just requires the ganker to invest more money into a successful gank. Playing EVE at times feels like putting a 10000 piece puzzle together, enjoying the accomplishment of succedding in completing it, then having some random stranger walk by and flip your table over. |

Hypercake Mix
Magical Rainbow Bakery
49
|
Posted - 2012.09.24 04:56:00 -
[47] - Quote
Tarinara wrote:If I'm 'mining' more minerals with a BS and cruise missiles than a miner with a barge/exhumer and strip miners - they should probably repackage that mining ship , put it on the market and try a different profession. And I'll point out to them mission running usually requires more effort than moving ore every minute or so and then alt-tabbing back to YouTube.
And yes ... I have mined before. I'd rather claw my eyes out than stare at a mining laser.
Because it was so much better than mining. It gave a decent balance of minerals from reprocessing, the ISK to buy whatever is missing to manufacture, and LP to pimp the fit a bit. And it didn't require Mining, Astrogeo, and Barge 5. This was all back then though. |

Peter Raptor
X-Exclusion-X Massa Interitum
292
|
Posted - 2012.09.24 05:56:00 -
[48] - Quote
Tarinara wrote:Hypercake Mix wrote:I suppose in CCP's grand image of EVE, they didn't want such a large portion of minerals coming from not-mining. If I'm 'mining' more minerals with a BS and cruise missiles than a miner with a barge/exhumer and strip miners - they should probably repackage that mining ship , put it on the market and try a different profession. And I'll point out to them mission running usually requires more effort than moving ore every minute or so and then alt-tabbing back to YouTube. And yes ... I have mined before. I'd rather claw my eyes out than stare at a mining laser.
Hence the great Barge changes of which I fully approve 
Who wants to stare at his mining lasers for endless hours, worrying if a little destroyer is going to blow up his 300 million isk Hulk any moment?.
No wonder subs dropped drastically.
Us miners are safer now, bigger cargoholds have made ice mining popular again as a semi afk activity, ice prices are no longer obscenely high for POS owners, everybody's happy (except the sociapath gankers, who don't want to pvp on equal terms with other players)
CCP know what they're doing to get subs back  Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Jack Togenada
State War Academy Caldari State
2
|
Posted - 2012.09.24 06:05:00 -
[49] - Quote
I'm a casual miner. I mine when I'm running missions on an alt or moving goods around. Mining in high sec is far too boring to do full time. I've also done some low sec mining. It was a lot of fun, but a total failure in the risk vs reward column. The latest mining buffs where a god send to my play style.
However high sec mining really doesn't make sense. The large empires own everything in high sec and yet they allow anyone to grab free floating resources without taxes or limits? That's a dumb system. Here's a good change for high sec mining: Set a daily maxim that you are allowed to mine. Go over it and the faction police show you a good time.
This lets the lowbies and the casuals to mine enough to keep them happy and forces professorial miners into low sec or out of mining altogether. Oh and buff low sec mining while you're at it. I'd love to have a reason to mine and do industry in low sec. |

Peter Raptor
X-Exclusion-X Massa Interitum
292
|
Posted - 2012.09.24 06:14:00 -
[50] - Quote
Jack Togenada wrote:I'm a casual miner. I mine when I'm running missions on an alt or moving goods around. Mining in high sec is far too boring to do full time. I've also done some low sec mining. It was a lot of fun, but a total failure in the risk vs reward column. The latest mining buffs where a god send to my play style.
However high sec mining really doesn't make sense. The large empires own everything in high sec and yet they allow anyone to grab free floating resources without taxes or limits? That's a dumb system. Here's a good change for high sec mining: Set a daily maxim that you are allowed to mine. Go over it and the faction police show you a good time.
This lets the lowbies and the casuals to mine enough to keep them happy and forces professorial miners into low sec or out of mining altogether. Oh and buff low sec mining while you're at it. I'd love to have a reason to mine and do industry in low sec.
Interesting idea, though if the limit is too low, prices in EVE will spin outta control. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Asuka Solo
Stark Fujikawa Stark Enterprises
1694
|
Posted - 2012.09.24 06:30:00 -
[51] - Quote
Darth Gustav wrote:Let me start by stating that this is all the opinion of a part-time lulz-ganker based on observation of the past year's "progress" in the development of both Eve Online's community, as well as the game itself. Since I am not a miner, no doubt many will chime in with the proverbial "Nuh uh!" They are free to do so, of course, but I feel this reaction will be at the cost of their own enjoyment of Eve Online at a minimum, and possibly even their own enlightenment.
Let's start with my premise: Every system responds to pressure. This is true in video games, nature, even in your pressure cooker. Deer herds are a good example of systems responding to various pressures. Deer have finite natural resources with which to survive, in much the same way that Eve Online has finite resources. Some may say the resources are infinite, but that is only taken over an eternity. Eve's resources are clearly finite, even if renewable. The same can be said of the acorns and plant material upon which deer feed.
Let's look more closely at what happens to deer populations in response to certain pressures, shall we?
When a population of deer is actively hunted (be it by man or by beast), the overall health and happiness of the herd actually improves. This seems counter-intuitive! Surely some hunter out shooting deer for lulz (or food, doesn't matter) can't benefit the overall well-being of the herd...but he does. The reason is obvious: Killing one deer has negligible impact on the demand placed on resources required by the herd, but those resources are shared between fewer deer. This means the population is happier, save for the trophy-mounted (or stew-kettle-consigned) victim.
However, when a population of deer is allowed to range free from predation, they multiply faster. This has little change on the overall demand for natural resources, but the resources available for each individual are less. This means that the herd's health suffers when they are not hunted; both from malnutrition and from disease. This is because deer have no mechanism for controlling the size of their own herd. All they do is react to the environment around them and try to survive as well as possible.
Now let's look at how this counterintuitive fact might apply to Eve.
When a population of miners is actively hunted (be it by null-sec pilots, low-sec pirates, or high-sec mercenaries), the overall wealth and happiness of the mining community actually improves. This is because the demand for ships continues to be mostly unaffected by the minute loss of one pilot. But with that pilot's loss of resolve, more ore is available for less people to mine. This means miners are happier, save for the killboard-pasted victim.
However, when a population of miners is allowed to mine free from ganks, they multiply faster. This has little change on the overall demand for ships and modules, but the resources available for each miner are less. Consequently, miners make less ISK for the same effort. This is because miners as a group refuse to use the mechanism designed for controlling the size of their, erm, herd. All they do is react to the environment around them with cries of, "Nef gankers!" and, "Buff mining!"
The similarities between these two systems are actually quite astonishing.
It is my belief that this is an example of the "negative pressure" at work in any system involving gatherers and predators. It appears to an "outsider" (or to those who don't or won't think critically) that hunting/ganking is a "big deal" but in fact the overabundance of gatherers exerts far more pressure on the system than the hunters/gankers do. This creates a system where the results are predictably counterintuitive: In order to help the gatherers be happier as a group, it is absolutely necessary to lower their overall threshold for individual survival. In game terms, this would mean that the only way to actually "BUFF MINING!" is to nerf it. Conversely, the only way to nerf mining is to buff it.
We will see in the next year if this is an accurate appraisal of the current situation. I sincerely hope that tritanium doesn't fall below 3 ISK like I think it will. Further, I hope that ice doesn't become so worthless that managing a network of a few dozen large POS is trivial. I can potentially see the day coming when the overall health of Eve ssuffers if CCP doesn't stop pandering to our gatherer-class. In terms of long-term health of the system, it may be much more viable to support the culling of that population routinely rather than capitulate to their ill-conceived cries about "fairness" in a video game where they deliberately choose to be the deer and complain that the wolves' teeth and claws are too sharp and penetrate their dainty skin (hulls!?!) too easily.
TL;DR: I'm pretty sure that there's only one way to keep miners happy for an extended period of time in Eve. Counter-intuitively, that is to nerf mining rather than buff it.
If I take 20 minutes out of my day and replace the word miner/mining with ganker/ganking for the sake of lolz... I'm sure this could easily work both ways.... |

Barrogh Habalu
Imperial Shipment Amarr Empire
15
|
Posted - 2012.09.24 06:59:00 -
[52] - Quote
Funny to see people bikering about analogy and how legit it is.
Anyways, as OP hinted already, it's a matter of quantities. Maybe current situation slides towards "unculled herd" too much (people fielding dozens of multiboxing alts just to actually make some profits until it becomes not worth the hassle), maybe sitation before was broken as some people here argue (it could be possible that null became the main mineral exporter eventually).
Let's hope nothing will go terribly wrong 'till next mining overhaul. |

pussnheels
The Fiction Factory
607
|
Posted - 2012.09.24 07:08:00 -
[53] - Quote
Darth Gustav wrote:Let me start by stating that this is all the opinion of a part-time lulz-ganker based on observation of the past year's "progress" in the development of both Eve Online's community, as well as the game itself. Since I am not a miner, no doubt many will chime in with the proverbial "Nuh uh!" They are free to do so, of course, but I feel this reaction will be at the cost of their own enjoyment of Eve Online at a minimum, and possibly even their own enlightenment.
Let's start with my premise: Every system responds to pressure. This is true in video games, nature, even in your pressure cooker. Deer herds are a good example of systems responding to various pressures. Deer have finite natural resources with which to survive, in much the same way that Eve Online has finite resources. Some may say the resources are infinite, but that is only taken over an eternity. Eve's resources are clearly finite, even if renewable. The same can be said of the acorns and plant material upon which deer feed.
Let's look more closely at what happens to deer populations in response to certain pressures, shall we?
When a population of deer is actively hunted (be it by man or by beast), the overall health and happiness of the herd actually improves. This seems counter-intuitive! Surely some hunter out shooting deer for lulz (or food, doesn't matter) can't benefit the overall well-being of the herd...but he does. The reason is obvious: Killing one deer has negligible impact on the demand placed on resources required by the herd, but those resources are shared between fewer deer. This means the population is happier, save for the trophy-mounted (or stew-kettle-consigned) victim.
However, when a population of deer is allowed to range free from predation, they multiply faster. This has little change on the overall demand for natural resources, but the resources available for each individual are less. This means that the herd's health suffers when they are not hunted; both from malnutrition and from disease. This is because deer have no mechanism for controlling the size of their own herd. All they do is react to the environment around them and try to survive as well as possible.
Now let's look at how this counterintuitive fact might apply to Eve.
When a population of miners is actively hunted (be it by null-sec pilots, low-sec pirates, or high-sec mercenaries), the overall wealth and happiness of the mining community actually improves. This is because the demand for ships continues to be mostly unaffected by the minute loss of one pilot. But with that pilot's loss of resolve, more ore is available for less people to mine. This means miners are happier, save for the killboard-pasted victim.
However, when a population of miners is allowed to mine free from ganks, they multiply faster. This has little change on the overall demand for ships and modules, but the resources available for each miner are less. Consequently, miners make less ISK for the same effort. This is because miners as a group refuse to use the mechanism designed for controlling the size of their, erm, herd. All they do is react to the environment around them with cries of, "Nef gankers!" and, "Buff mining!"
The similarities between these two systems are actually quite astonishing.
It is my belief that this is an example of the "negative pressure" at work in any system involving gatherers and predators. It appears to an "outsider" (or to those who don't or won't think critically) that hunting/ganking is a "big deal" but in fact the overabundance of gatherers exerts far more pressure on the system than the hunters/gankers do. This creates a system where the results are predictably counterintuitive: In order to help the gatherers be happier as a group, it is absolutely necessary to lower their overall threshold for individual survival. In game terms, this would mean that the only way to actually "BUFF MINING!" is to nerf it. Conversely, the only way to nerf mining is to buff it.
We will see in the next year if this is an accurate appraisal of the current situation. I sincerely hope that tritanium doesn't fall below 3 ISK like I think it will. Further, I hope that ice doesn't become so worthless that managing a network of a few dozen large POS is trivial. I can potentially see the day coming when the overall health of Eve ssuffers if CCP doesn't stop pandering to our gatherer-class. In terms of long-term health of the system, it may be much more viable to support the culling of that population routinely rather than capitulate to their ill-conceived cries about "fairness" in a video game where they deliberately choose to be the deer and complain that the wolves' teeth and claws are too sharp and penetrate their dainty skin (hulls!?!) too easily.
TL;DR: I'm pretty sure that there's only one way to keep miners happy for an extended period of time in Eve. Counter-intuitively, that is to nerf mining rather than buff it. Is this another ' they not playing my game , i demand that CCP nerf them' threads If so i wasted my time
PS most of you ganjkers forgot that CCP gave you the ultimate ganking machine a year ago ; so stop begging I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Jake Warbird
Republic Military School Minmatar Republic
1747
|
Posted - 2012.09.24 08:18:00 -
[54] - Quote
Peter Raptor wrote:Jack Togenada wrote:I'm a casual miner. I mine when I'm running missions on an alt or moving goods around. Mining in high sec is far too boring to do full time. I've also done some low sec mining. It was a lot of fun, but a total failure in the risk vs reward column. The latest mining buffs where a god send to my play style.
However high sec mining really doesn't make sense. The large empires own everything in high sec and yet they allow anyone to grab free floating resources without taxes or limits? That's a dumb system. Here's a good change for high sec mining: Set a daily maxim that you are allowed to mine. Go over it and the faction police show you a good time.
This lets the lowbies and the casuals to mine enough to keep them happy and forces professorial miners into low sec or out of mining altogether. Oh and buff low sec mining while you're at it. I'd love to have a reason to mine and do industry in low sec. Interesting idea, though if the limit is too low, prices in EVE will spin outta control. Mining alts will blot out the sun. |

Aurelius Valentius
Imperial Academy Amarr Empire
184
|
Posted - 2012.09.24 09:37:00 -
[55] - Quote
Darth Gustav wrote: First and foremost, this is a game and not a court of law. I'm wondering if the pressures from real-world environments will be mirrored in Eve Online, not whining about not being able to gank anymore, which I most certainly can.
So basically your entire post boils down to morality, which amounts to "I don't like the way you play and I'm glad if this ruins it for you."
Congratulations. You missed the real discussion.
I would think that presenting a logical supported view point wouldn't care if it was a game or a court of law... something is either a supported position or not... congrats you missed the entire point of logic. Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |

Mara Rinn
Native Freshfood Minmatar Republic
1855
|
Posted - 2012.09.24 12:11:00 -
[56] - Quote
Marcus Caspius wrote::P For the same token any system that is under pressure, leads to a happier & healthier population.
THEREFORE: Gankers are under pressure, now! There are less miners dying therefore gankers must be happy.
See the flaw in your argument yet???
The flaw is in your own argument. For any population of animals, predation pressure will (to a certain level) lead to the greater population being healthier (generally because the sickly and weak fall to predation). Too little predation leads to a swollen population that over-grazes and lives a generally miserable existence. Over predation leads to a population going extinct.
On the other hand, predators need prey. If the prey is replaced with something that the predators can't kill, the predators die. Then with the predators dead, the prey population becomes grossly under-predated, and dies.
I was happily mining all the while that this whining about gankers was going on. The indefinite extension to the Goonswarm bounty formed a challenge. I made a decent amount of ISK from mining (especially ice harvesting) because so many other miners were sick: they either got blown up by gankers, or dropped out of the game due to their stubbornness about not mining except in ships fitted for maximum possible yield.
I ended up heavily tanking my fieet, and trained my fleet command character up with siege warfare and armored warfare specifically to counter the gankers. Other miners ended up going a different direction: 20 mackinaws serviced by two orcas and a small defense fleet, ensuring that any gank attempts would be met with overwhelming firepower (you'd go blinky red, and be dead before your second blaster salvo was fired, and certainly well before CONCORD arrived).
Now we have "ungankable" mining barges, and many more miners out there exploiting their newfound superpowers.
When I see mechanics being changed specifically to chase lost subscriptions, it leaves a sour taste in my mouth.
Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country
2260
|
Posted - 2012.09.24 12:17:00 -
[57] - Quote
Vanria Vexed wrote:You can still gank mining vessels, it just requires the ganker to invest more money into a successful gank.
The problem is that you cannot make a profit anymore. They might still be gankable but if there is no money in it then nobody is going to do it. The only threat to high sec miners have more or less been removed. |

Ana Vyr
Vyral Technologies
342
|
Posted - 2012.09.24 12:27:00 -
[58] - Quote
I like mining. I'd go as far as saying its my main playstyle at the moment.
The thought of logging in to play sickly deer for some coward pvp wannabes is terrible. You gankers are just incapable of seeing this from the other side. You would destroy the game just so you can shoot ships that can't fight back. Pathetic. |

baltec1
Bat Country
2260
|
Posted - 2012.09.24 12:36:00 -
[59] - Quote
Ana Vyr wrote:I like mining. I'd go as far as saying its my main playstyle at the moment.
The thought of logging in to play sickly deer for some coward pvp wannabes is terrible. You gankers are just incapable of seeing this from the other side. You would destroy the game just so you can shoot ships that can't fight back. Pathetic.
Whats pathetic is the fact that for 8 months people such as yourself failed to do anything to protect yourselves dispite "evil gankers" such as myself posting fits and tactics that would make you unviable targets. You made yourselves targets for pirates.
Even now you people fit zero tank but thanks to CCP most are not profitable to kill. Miners whine how boring their job is then nerf the only excitement they have |

Tarinara
Avenged Sevenfold Industries
0
|
Posted - 2012.09.24 14:34:00 -
[60] - Quote
And on the subject of fits: since when did all the mining types stop reading Halada's Guide? He gave exact working fits for every mining ship plus a couple battleships. I'm sure mining in an Apoc would lower your risk of being ganked some-what... |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.24 14:47:00 -
[61] - Quote
baltec1 wrote:Ana Vyr wrote:I like mining. I'd go as far as saying its my main playstyle at the moment.
The thought of logging in to play sickly deer for some coward pvp wannabes is terrible. You gankers are just incapable of seeing this from the other side. You would destroy the game just so you can shoot ships that can't fight back. Pathetic. Whats pathetic is the fact that for 8 months people such as yourself failed to do anything to protect yourselves dispite "evil gankers" such as myself posting fits and tactics that would make you unviable targets. You made yourselves targets for pirates. Even now you people fit zero tank but thanks to CCP most are not profitable to kill. Miners whine how boring their job is then nerf the only excitement they have  what's pathetic is that the goons can't seem to field a couple hundred destroyer alts to swarm around killing everything that moves. after reading the ganking friehgters thread, i was amazed to learn that apparently you can't even put together 15 or so alts to run a half decent hisec gate gank op. i must say, you guys just don't provide the content you used to. I DEMAND BETTER CONTENT FROM GOONSWARM. |

BoBoZoBo
MGroup9 Quantum Cafe
100
|
Posted - 2012.09.24 16:09:00 -
[62] - Quote
Cute - but the argument is flawed and invalid - Here is the difference:
When hunting Deer, hunters generally kill males and usually they go for big, strong, many pointed males. So the remaining (weaker) deer are happy because the naturally selected male is no longer a threat, eating all their food, banging all their hotties. No to mention, the deer in question, does not have a clone to re-spawn and try again. The population decreases permanently resulting in the change you explained. Happier MAYBE, but the result is a weaker population as a whole without the stronger genes in supply.
NOW - The EVE HiSec Mining Ganker However...
DOES NOT kill the strongest of the breed. It looks for weak, lonely miners. Solo miners which don't have much of an impact on the environment anyway, And once they kill this weak breed, nothing happens. Because this solo miner still has the ability to come back to life and do the same thing all over again. The population does not decrease permanently and even if someone stops mining or leaves the game, you only got rid of a weak gene pool. Nothing changes.
The only valid comparison in this hunting metaphor in that you are shooting something unarmed and that cannot shoot back, Which does not make you much of a hunter.
3/10 for effort. Primary Test Subject GÇó SmackTalker Elite |

Schalac
Apocalypse Reign
85
|
Posted - 2012.09.24 18:50:00 -
[63] - Quote
The only thing over-population of deer cause is traffic accidents on the highway.
Blowing up miners doesn't help the mining industry out and if you think that highsec is over mined or there are too many miners then you must be at most 5 jumps away from a major hub. You could put every person logged on the game in mining ships and haulers, the one Orca pilot per system for links, and there would still be free belts to mine in highsec. This doesn't even count in all the ice feilds that never get mined out.
Miner=deer=dumb analogy. |

Tarinara
Avenged Sevenfold Industries
0
|
Posted - 2012.09.24 19:00:00 -
[64] - Quote
Jake Warbird wrote:Mining alts will blot out the sun. ... Then they will gank in the shade ...
|

Ioci
Bad Girl Posse
206
|
Posted - 2012.09.24 19:03:00 -
[65] - Quote
You aren't seeing it from your proverbial side though.
Wolves hunt Deer, the more wolves there are, the less content the wolf pack is. One could argue that less wolves mean happier wolves too. After the hybrid nerf there were simply "too many wolves". http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

BoBoZoBo
MGroup9 Quantum Cafe
101
|
Posted - 2012.09.24 19:14:00 -
[66] - Quote
Ioci wrote:You aren't seeing it from your proverbial side though.
Wolves hunt Deer, the more wolves there are, the less content the wolf pack is. One could argue that less wolves mean happier wolves too. After the hybrid nerf there were simply "too many wolves".
This reply is even better than mine. Primary Test Subject GÇó SmackTalker Elite |

Rikiri Kardo
Warriors of the Dark Vale
0
|
Posted - 2012.09.24 19:21:00 -
[67] - Quote
OP, your post makes sense to a degree, but ask a carrier pigeon about over hunting. Oh, wait... |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1009
|
Posted - 2012.09.24 19:35:00 -
[68] - Quote
Rikiri Kardo wrote:OP, your post makes sense to a degree, but ask a carrier pigeon about over hunting. Oh, wait... Ask a Wall Street Tycoon about runaway dellation...oh wait.
Do you really think miners can be ganked to extinction?
You really give your fellow capsuleers a lot of credit! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Nuela
Beacon Light Corporation Beacon Light Alliance
108
|
Posted - 2012.09.24 19:41:00 -
[69] - Quote
I agree that the OPs analogy is simplistic as it doesn not fully capture the idea of deer as producers.
However, there is something there...something to it.
I never really understood people complaining about 'predation'. Predation can actually help you even if you are a 'prey animal'. If the predators go after the easy prey and you make yourself difficult to kill you won't make as much as you used to because you have to play sub-optimally to avoid predation...but on the whole you are ahead of what you would be because your relative share of the 'harvest' goes up. This means you are better off then you were before predation!
There are ways predation helps that many may have not considered. Keeping on mining as the example, how many times have you heard miners complaining about people selling minerals 'below cost'? The "minerals are free cuz I mined them" mentality? What predation does is hinder these people even if predation is completely random. The more efficient you are the faster you make the isk per hour. If predation was random and averaged (to pull a number out of thin air) to a cost of 5 mill isk per hour then anyone less efficient than 5 mill isk per hour will soon be gone from the world (they are making negative isk so they have to 'die' sometime). The ones making close to 5 mill isk an hour will have lean times and probably give up. This means that the efficient/competent miners do not have to contend with a horde of morons dumping cheap minerals on the market.
I have to go with the OP even if it is a simplistic analogy. Predation DOES help with the 'health' of the prey.
However, you can't have too high a predator to prey ratio. If the predators are too numerous the ecology will collapse. I believe the current predator to prey ratio of mammals is around 5-7%...which means you need 12-20 miners per predator. This means you have to have it hard being a predator in order to keep balance. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1009
|
Posted - 2012.09.24 19:51:00 -
[70] - Quote
Nuela wrote:I agree that the OPs analogy is simplistic as it doesn not fully capture the idea of deer as producers.
However, there is something there...something to it.
I never really understood people complaining about 'predation'. Predation can actually help you even if you are a 'prey animal'. If the predators go after the easy prey and you make yourself difficult to kill you won't make as much as you used to because you have to play sub-optimally to avoid predation...but on the whole you are ahead of what you would be because your relative share of the 'harvest' goes up. This means you are better off then you were before predation!
There are ways predation helps that many may have not considered. Keeping on mining as the example, how many times have you heard miners complaining about people selling minerals 'below cost'? The "minerals are free cuz I mined them" mentality? What predation does is hinder these people even if predation is completely random. The more efficient you are the faster you make the isk per hour. If predation was random and averaged (to pull a number out of thin air) to a cost of 5 mill isk per hour then anyone less efficient than 5 mill isk per hour will soon be gone from the world (they are making negative isk so they have to 'die' sometime). The ones making close to 5 mill isk an hour will have lean times and probably give up. This means that the efficient/competent miners do not have to contend with a horde of morons dumping cheap minerals on the market.
I have to go with the OP even if it is a simplistic analogy. Predation DOES help with the 'health' of the prey.
However, you can't have too high a predator to prey ratio. If the predators are too numerous the ecology will collapse. I believe the current predator to prey ratio of mammals is around 5-7%...which means you need 12-20 miners per predator. This means you have to have it hard being a predator in order to keep balance. Fine, let's go with honeybees and spiders then.
It really doesn't matter for the sake of discussion (except for oversimplified arguments that humans only hunt big males so therefore I'm wrong) as long as you have a situation where one group is a clear gatherer and the other is a clear predator.
The pressures likely remain in more ambiguous cases, but they become increasingly difficult to discuss.
For example, imagine if miners actually had pew pew skirmishes over mining belts! The pressures become more complex then, right? The lines become a little more blurry when it's not "ganker vs. miner" - especially if the miners did the ganking. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1011
|
Posted - 2012.09.24 19:56:00 -
[71] - Quote
Aurelius Valentius wrote:Darth Gustav wrote: First and foremost, this is a game and not a court of law. I'm wondering if the pressures from real-world environments will be mirrored in Eve Online, not whining about not being able to gank anymore, which I most certainly can.
So basically your entire post boils down to morality, which amounts to "I don't like the way you play and I'm glad if this ruins it for you."
Congratulations. You missed the real discussion.
I would think that presenting a logical supported view point wouldn't care if it was a game or a court of law... something is either a supported position or not... congrats you missed the entire point of logic. Let's look at that a different way, shall we?
In a game of hockey, will a player take the risk of fistfighting to potentially advance their position?
Probably, yes. Because it's a game.
In the real world, where we actually live, will you take a risk with your own safety to potentially advance your position by fistfighting in a court of law?
Possibly. But it's not as likely if you're intelligent.
Logically, you see, there's a difference between what's acceptable in a game and what's acceptable in a court of law. But according to you, peoples' behavior in court is equatable with their behavior in a video game.
That is why you fail. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Marlona Sky
D00M. Northern Coalition.
1354
|
Posted - 2012.09.24 20:12:00 -
[72] - Quote
You want to know why CCP buffed mining barges?
For the lulz my friend, for the lulz. 
Remove local, structure mails and revamp the directional scanner! |

Gillia Winddancer
Shiny Noble Crown Services
90
|
Posted - 2012.09.24 20:16:00 -
[73] - Quote
Local. Static Mining Locations. Ship detection. Concord.
'nuff said
Can't be arsed repeating myself again. As for OP, the comparison is way too general to fully apply to EVE's situation though it is not entirely incorrect either. |

La Nariz
GoonWaffe Goonswarm Federation
143
|
Posted - 2012.09.24 20:28:00 -
[74] - Quote
I didn't read the thread yet but I'm willing to wager half of the thread is npc alt miners whining and posting the same terrible arguments over and over again. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Methesda
Tribal Liberation Force Minmatar Republic
39
|
Posted - 2012.09.24 20:36:00 -
[75] - Quote
Jinton Mare wrote: In the real world your argument, look at fishermen, is oft used to justify over exploitation.
Wait, what? His argument is look at fisherman?
Wuuuuuuut?
Eve is about the journey.-á If you are so focused on making money, that you insist on having the tools to make it be made as autonomous and easy as possible, then you are never going to have as much fun as I will.
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
330
|
Posted - 2012.09.24 20:37:00 -
[76] - Quote
Schalac wrote:The only thing over-population of deer cause is traffic accidents on the highway.
*snip*
Miner=deer=dumb analogy. Deer also cause crop damage.
+++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇŁSeleeneGÇĽ Heard's Blog Honoring Sean "Vile Rat" Smith. |

Josef Djugashvilis
The Scope Gallente Federation
596
|
Posted - 2012.09.24 21:00:00 -
[77] - Quote
Darth Gustav wrote:Let me start by stating that this is all the opinion of a part-time lulz-ganker based on observation of the past year's "progress" in the development of both Eve Online's community, as well as the game itself. Since I am not a miner, no doubt many will chime in with the proverbial "Nuh uh!" They are free to do so, of course, but I feel this reaction will be at the cost of their own enjoyment of Eve Online at a minimum, and possibly even their own enlightenment.
Let's start with my premise: Every system responds to pressure. This is true in video games, nature, even in your pressure cooker. Deer herds are a good example of systems responding to various pressures. Deer have finite natural resources with which to survive, in much the same way that Eve Online has finite resources. Some may say the resources are infinite, but that is only taken over an eternity. Eve's resources are clearly finite, even if renewable. The same can be said of the acorns and plant material upon which deer feed.
Let's look more closely at what happens to deer populations in response to certain pressures, shall we?
When a population of deer is actively hunted (be it by man or by beast), the overall health and happiness of the herd actually improves. This seems counter-intuitive! Surely some hunter out shooting deer for lulz (or food, doesn't matter) can't benefit the overall well-being of the herd...but he does. The reason is obvious: Killing one deer has negligible impact on the demand placed on resources required by the herd, but those resources are shared between fewer deer. This means the population is happier, save for the trophy-mounted (or stew-kettle-consigned) victim.
However, when a population of deer is allowed to range free from predation, they multiply faster. This has little change on the overall demand for natural resources, but the resources available for each individual are less. This means that the herd's health suffers when they are not hunted; both from malnutrition and from disease. This is because deer have no mechanism for controlling the size of their own herd. All they do is react to the environment around them and try to survive as well as possible.
Now let's look at how this counterintuitive fact might apply to Eve.
When a population of miners is actively hunted (be it by null-sec pilots, low-sec pirates, or high-sec mercenaries), the overall wealth and happiness of the mining community actually improves. This is because the demand for ships continues to be mostly unaffected by the minute loss of one pilot. But with that pilot's loss of resolve, more ore is available for less people to mine. This means miners are happier, save for the killboard-pasted victim.
However, when a population of miners is allowed to mine free from ganks, they multiply faster. This has little change on the overall demand for ships and modules, but the resources available for each miner are less. Consequently, miners make less ISK for the same effort. This is because miners as a group refuse to use the mechanism designed for controlling the size of their, erm, herd. All they do is react to the environment around them with cries of, "Nef gankers!" and, "Buff mining!"
The similarities between these two systems are actually quite astonishing.
It is my belief that this is an example of the "negative pressure" at work in any system involving gatherers and predators. It appears to an "outsider" (or to those who don't or won't think critically) that hunting/ganking is a "big deal" but in fact the overabundance of gatherers exerts far more pressure on the system than the hunters/gankers do. This creates a system where the results are predictably counterintuitive: In order to help the gatherers be happier as a group, it is absolutely necessary to lower their overall threshold for individual survival. In game terms, this would mean that the only way to actually "BUFF MINING!" is to nerf it. Conversely, the only way to nerf mining is to buff it.
We will see in the next year if this is an accurate appraisal of the current situation. I sincerely hope that tritanium doesn't fall below 3 ISK like I think it will. Further, I hope that ice doesn't become so worthless that managing a network of a few dozen large POS is trivial. I can potentially see the day coming when the overall health of Eve ssuffers if CCP doesn't stop pandering to our gatherer-class. In terms of long-term health of the system, it may be much more viable to support the culling of that population routinely rather than capitulate to their ill-conceived cries about "fairness" in a video game where they deliberately choose to be the deer and complain that the wolves' teeth and claws are too sharp and penetrate their dainty skin (hulls!?!) too easily.
TL;DR: I'm pretty sure that there's only one way to keep miners happy for an extended period of time in Eve. Counter-intuitively, that is to nerf mining rather than buff it.
Deer me, if this had gone on for another few pages, it would have been worthy of 'james 315 pages of tosh' himself! You want fries with that? |

La Nariz
GoonWaffe Goonswarm Federation
144
|
Posted - 2012.09.24 21:12:00 -
[78] - Quote
You know I'd think CCP would want miners being ganked as it makes the mining bot problem less significant, it helps to keep the profession's income up, it helps the economy, and it provides amusement to people who patiently must wait a year or two for CCP to fix the part of the game they live in. I'm to lazy to look up the quote for moronic npc alts but I remember somewhere a CCP guy saying that it was currently too difficult to differentiate between an actual miner and a bot so I'll leave this screenshot here as an example of the state of this problem.
http://imgur.com/DbL17
For those that have trouble understanding, look at what is typed and look at what the search box suggests, I'm surprised it is so high in the suggestions.
Revert mining ship EHP buffs (except for the procuror and skiff). Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Herr Hammer Draken
Imperial Academy Amarr Empire
107
|
Posted - 2012.09.24 21:45:00 -
[79] - Quote
To the op:
You gankers are not doing your job very well. Many systems have been striped of asteroids recently. So I went about searching for who is doing it. I found several roaming bands of Hulks usually 3 to an orca. They go into a system about 20 strong and clear out all of the belts in short order. Then like a locust move on to the next one. Note we are not talking about buffed retrievers or Macks, but the hulks. And they are still max yield fit. You gankers are just a lazy bunch that are to lazy to go look for the hulks and hunt them down.
As far as your deer hunting story goes. You guys are drinking too much beer on the job then you go out to your favorite tree stand and wait for the prey. Guess what those hulks that you like to hunt have all moved on and you are still sitting in the same damned tree. Get off your ass and go get them. Herr Hammer Draken "The Amarr Prophet" |

Touval Lysander
Sebiestor Tribe Minmatar Republic
98
|
Posted - 2012.09.24 21:55:00 -
[80] - Quote
Herr Hammer Draken wrote:To the op:
You high-seccers are not doing your job very well. Many systems have been striped of assets recently. So I went about searching for who is doing it. I found several roaming bands of Goons usually 300 to a titan. They go into a system about 20000 strong and clear out all of the infracstructure in short order. Then like a locust move on to the next one. Note we are not talking about buffed T2's or even faction ships, but the cheap T1 BS's. And they are still max kill fit. You miners are just a lazy bunch that are to lazy to go look for the Goons and hunt them down.
As far as your deer hunting story goes. You guys are drinking too much beer on the job then you go out to your favorite tree stand and wait for the prey. Guess what those Goons that you like to hunt have all moved on and you are still sitting in the same damned tree. Get off your ass and go get them.
I fixed it for ya. 
|

Herr Hammer Draken
Imperial Academy Amarr Empire
107
|
Posted - 2012.09.24 21:59:00 -
[81] - Quote
Touval Lysander wrote:Herr Hammer Draken wrote:To the op:
You high-seccers are not doing your job very well. Many systems have been striped of assets recently. So I went about searching for who is doing it. I found several roaming bands of Goons usually 300 to a titan. They go into a system about 20000 strong and clear out all of the infracstructure in short order. Then like a locust move on to the next one. Note we are not talking about buffed T2's or even faction ships, but the cheap T1 BS's. And they are still max kill fit. You miners are just a lazy bunch that are to lazy to go look for the Goons and hunt them down.
As far as your deer hunting story goes. You guys are drinking too much beer on the job then you go out to your favorite tree stand and wait for the prey. Guess what those Goons that you like to hunt have all moved on and you are still sitting in the same damned tree. Get off your ass and go get them. I fixed it for ya. 
Thats funny but it does not fit this thread. Herr Hammer Draken "The Amarr Prophet" |

Rikiri Kardo
Warriors of the Dark Vale
0
|
Posted - 2012.09.24 22:04:00 -
[82] - Quote
Darth Gustav wrote:Rikiri Kardo wrote:OP, your post makes sense to a degree, but ask a carrier pigeon about over hunting. Oh, wait... Ask a Wall Street Tycoon about runaway dellation...oh wait. Do you really think miners can be ganked to extinction? You really give your fellow [edit: mining] capsuleers a lot of credit!
Um, why did you assume I mine. You do know what happens when you assume things, right? Have a great day! :) |

Arec Bardwin
755
|
Posted - 2012.09.24 22:05:00 -
[83] - Quote
La Nariz wrote:I didn't read the thread yet but I'm willing to wager half of the thread is npc alt miners whining and posting the same terrible arguments over and over again. So, much like the gankers then? 
|

La Nariz
GoonWaffe Goonswarm Federation
144
|
Posted - 2012.09.24 22:09:00 -
[84] - Quote
Arec Bardwin wrote:La Nariz wrote:I didn't read the thread yet but I'm willing to wager half of the thread is npc alt miners whining and posting the same terrible arguments over and over again. So, much like the gankers then? 
[X] Member of NPC corp, [X] Terrible at posting, [X] Thinks their opinion matters.
Maybe CCP will patch posting so you miners won't have so much trouble forming intelligent arguments and corroborating them. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

malcovas Henderson
Smoking Minerals Syndicate Cannabis Legionis
165
|
Posted - 2012.09.24 22:30:00 -
[85] - Quote
La Nariz wrote:
[X] Member of NPC corp, [X] Terrible at posting, [X] Thinks their opinion matters.
Maybe CCP will patch posting so you miners won't have so much trouble forming intelligent arguments and corroborating them.
[X] Member of Goonswarm. [X] Terrible at trolling [X] Thinks their opinion is the only opinion
Maybe CCP will patch posting so you troll's won't have so much trouble finding something original to debunk an arguement other than "NPC corp herp de derp!!!!"
o7 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
301
|
Posted - 2012.09.24 22:48:00 -
[86] - Quote
La Nariz wrote:You know I'd think CCP would want miners being ganked as it makes the mining bot problem less significant, it helps to keep the profession's income up, it helps the economy, and it provides amusement to people who patiently must wait a year or two for CCP to fix the part of the game they live in. I'm to lazy to look up the quote for moronic npc alts but I remember somewhere a CCP guy saying that it was currently too difficult to differentiate between an actual miner and a bot so I'll leave this screenshot here as an example of the state of this problem. http://imgur.com/DbL17For those that have trouble understanding, look at what is typed and look at what the search box suggests, I'm surprised it is so high in the suggestions. Revert mining ship EHP buffs (except for the procuror and skiff). "Eve ratting" had "Eve ratting bot" as the 2nd suggestion. Botting is not a problem isolated to mining and exhumer EHP being what it was didn't stop people from doing it before. Additionally given the evidence of the number of mining bots banned (mining bot forum comments, etc) it would suggest that their detection methods have improved or the comment was inaccurate. |

Mara Rinn
Native Freshfood Minmatar Republic
1856
|
Posted - 2012.09.24 23:19:00 -
[87] - Quote
Ana Vyr wrote:I like mining. I'd go as far as saying its my main playstyle at the moment.
The thought of logging in to play sickly deer for some coward pvp wannabes is terrible. You gankers are just incapable of seeing this from the other side. You would destroy the game just so you can shoot ships that can't fight back. Pathetic.
I like mining, and I liked mining even more when cowards like you weren't mining. Suicide ganking of mining barges is probably the lowest form of PvP activity in the game, but mining is the lowest form of PvE activity in the game so they're a perfect match.
If you wouldn't even do a little bit of research to understand what gankers are doing and what their limits were, you don't belong in space flying a mining barge or exhumer. The simple facts of the matter were that a single catalyst would top out at about 10k damage. They made their profit from salvage and the very expensive T2 mining and ice harvesting equipment that many people were using to maximise their yield. All you needed to do was fit some tank at the expense of yield. Even 12k EHP would have been enough since most gankers were solo operators.
In addition, you can watch the belts, see who the gankers are, set their standings low so you see the orange or red indicator on their name in local, and make sure you keep your eyes open for their presence. But apparently even this tiny amount of effort was too much for some people: you bad miners were so fixated on maximum yield that you wouldn't take simple precautions because fitting a tank would cost you too much yield. Paying attention to the game every now and then would cost you more time and reduce your semi-AFK mining ISK/keyboard-hour ratio. So instead you unsubscribed and stated that your reason for unsubscribing was suicide ganking.
CCP destroyed my game to win back your subscription. The result is a situation much worse than suicide ganking ever was.
Day 0 advice for new players: Day 0 Advice for New Players |

Jonah Gravenstein
1408
|
Posted - 2012.09.24 23:23:00 -
[88] - Quote
^^ the worst of it is that for a good few months the gankers we're giving the gankees all the information they needed to avoid exploding. CCP can't patch stupid. |

Herr Hammer Draken
Imperial Academy Amarr Empire
107
|
Posted - 2012.09.25 00:28:00 -
[89] - Quote
Mara Rinn wrote:Ana Vyr wrote:I like mining. I'd go as far as saying its my main playstyle at the moment.
The thought of logging in to play sickly deer for some coward pvp wannabes is terrible. You gankers are just incapable of seeing this from the other side. You would destroy the game just so you can shoot ships that can't fight back. Pathetic. I like mining, and I liked mining even more when cowards like you weren't mining. Suicide ganking of mining barges is probably the lowest form of PvP activity in the game, but mining is the lowest form of PvE activity in the game so they're a perfect match. If you wouldn't even do a little bit of research to understand what gankers are doing and what their limits were, you don't belong in space flying a mining barge or exhumer. The simple facts of the matter were that a single catalyst would top out at about 10k damage. They made their profit from salvage and the very expensive T2 mining and ice harvesting equipment that many people were using to maximise their yield. All you needed to do was fit some tank at the expense of yield. Even 12k EHP would have been enough since most gankers were solo operators. In addition, you can watch the belts, see who the gankers are, set their standings low so you see the orange or red indicator on their name in local, and make sure you keep your eyes open for their presence. But apparently even this tiny amount of effort was too much for some people: you bad miners were so fixated on maximum yield that you wouldn't take simple precautions because fitting a tank would cost you too much yield. Paying attention to the game every now and then would cost you more time and reduce your semi-AFK mining ISK/keyboard-hour ratio. So instead you unsubscribed and stated that your reason for unsubscribing was suicide ganking. CCP destroyed my game to win back your subscription. The result is a situation much worse than suicide ganking ever was.
And you sound like you have no clue at all that the hulks are still flying at max yield around eve. Makes me wonder if you ever were a ganker. Maybe only a fair weather ganker. Just like every one else in eve you only look in the 4 or 5 systems around you and say all of eve is like this because it is so where I live. Get out of your tree stand and open your eyes.
Wait lets whine to CCP maybe they will fix it so hulks fly around in my system again so I can gank them. I have none zero sympathy for you. Herr Hammer Draken "The Amarr Prophet" |

Toshiroma McDiesel
Lupus Draconis Dragehund
43
|
Posted - 2012.09.25 00:52:00 -
[90] - Quote
Marlona Sky wrote:You want to know why CCP buffed mining barges? For the lulz my friend, for the lulz. 
Of course, look at all the tears it generated, and everyone know CCP is run on TEARS  The Valdspar is Holy, it must be allowed to float free. Free of lesser rocks that try to clutter it's Holy Path though the Heavens. |

Tesal
43
|
Posted - 2012.09.25 04:33:00 -
[91] - Quote
There were too many gankers is all. It was unbalanced. So it got nerfed like ALWAYS happens when things get unbalanced. Effective gankers have already moved on to freighters. If that gets out of control, it will get nerfed too. You are living in the past, move on already. |

Bart Starr
Aggressive Structural Steel Expediting Services
41
|
Posted - 2012.09.25 05:07:00 -
[92] - Quote
Herr Hammer Draken wrote:Mara Rinn wrote:Ana Vyr wrote:I like mining. I'd go as far as saying its my main playstyle at the moment.
The thought of logging in to play sickly deer for some coward pvp wannabes is terrible. You gankers are just incapable of seeing this from the other side. You would destroy the game just so you can shoot ships that can't fight back. Pathetic. I like mining, and I liked mining even more when cowards like you weren't mining. Suicide ganking of mining barges is probably the lowest form of PvP activity in the game, but mining is the lowest form of PvE activity in the game so they're a perfect match. If you wouldn't even do a little bit of research to understand what gankers are doing and what their limits were, you don't belong in space flying a mining barge or exhumer. The simple facts of the matter were that a single catalyst would top out at about 10k damage. They made their profit from salvage and the very expensive T2 mining and ice harvesting equipment that many people were using to maximise their yield. All you needed to do was fit some tank at the expense of yield. Even 12k EHP would have been enough since most gankers were solo operators. In addition, you can watch the belts, see who the gankers are, set their standings low so you see the orange or red indicator on their name in local, and make sure you keep your eyes open for their presence. But apparently even this tiny amount of effort was too much for some people: you bad miners were so fixated on maximum yield that you wouldn't take simple precautions because fitting a tank would cost you too much yield. Paying attention to the game every now and then would cost you more time and reduce your semi-AFK mining ISK/keyboard-hour ratio. So instead you unsubscribed and stated that your reason for unsubscribing was suicide ganking. CCP destroyed my game to win back your subscription. The result is a situation much worse than suicide ganking ever was. And you sound like you have no clue at all that the hulks are still flying at max yield around eve. Makes me wonder if you ever were a ganker. Maybe only a fair weather ganker. Just like every one else in eve you only look in the 4 or 5 systems around you and say all of eve is like this because it is so where I live. Get out of your tree stand and open your eyes. Wait lets whine to CCP maybe they will fix it so hulks fly around in my system again so I can gank them. I have none zero sympathy for you.
Damn you can't even troll right "Herr Hammer Draken."
Mara Rinn isn't a ganker, dumbass. She's a miner - one of the smart ones that managed to adapt. I know, because I regularly cleared the ice belts in her area. I killed dozens of miners in each session, but she never got popped because she tanked well and alert. She would sit there broadcasting warnings to others in local.
n++[ 2012.07.21 22:14:49 ] EVE System > Channel changed to Local : Aydoteaux n++[ 2012.07.21 23:50:18 ] Cindy Yakuza > Buck Futz Herr Wilkus n++[ 2012.07.22 00:22:40 ] Mara Rinn > Buck Futz GCC has expired, if your exhumer's tank is less than 10k EHP, watch out :) n++[ 2012.07.22 01:22:31 ] Mara Rinn > Tyyrl Monntar, are you awake? Herr Wilkus decloaked right next to you. n++[ 2012.07.22 01:22:50 ] Tyyrl Monntar > i'm here n++[ 2012.07.22 01:23:40 ] Mara Rinn > Herr Wilkus is Buck Futz's warp-in/salvaging buddy
CCP's half-assed 'barge balance' turned highsec into an AFK-mining paradise and ice values have crashed through the floor. Playing smart (as a miner) doesn't really count for anything anymore, simply because the lazy miners whined for game changes that almost completely removed the last threat high-sec miners faced. |

baltec1
Bat Country
2264
|
Posted - 2012.09.25 06:11:00 -
[93] - Quote
Tesal wrote:There were too many gankers is all. It was unbalanced. So it got nerfed like ALWAYS happens when things get unbalanced. Effective gankers have already moved on to freighters. If that gets out of control, it will get nerfed too. You are living in the past, move on already.
Funny thing about this is that outside of hulkageddon and the Galente ice interdiction there were no more than 30 to 40 people ganking miners and that it was only widespread on the forums. Ships such as ruptures were dieing in much greater numbers. |

Jori McKie
Friends Of Harassment
33
|
Posted - 2012.09.25 09:00:00 -
[94] - Quote
The really funnny thing is as the op mentioned, prices for mined stuff will fall. Just check any isotopes, Helium, Oxy etc. Prices are free falling and will be soon under 300 ISK pu (right now Helium sell orders are hovering barely over 400 ISK pu), the same will happen to any highsec minerals it just will take a little longer and yes we will see 3 ISK Trit again in a few months. As an intelligent miner i would be pissed as hell as the barge buff literally killed my income. As a PvP'ler i'm very happy, cheap isotopes and cheap ships. |

Eugene Kerner
TunDraGon
124
|
Posted - 2012.09.25 09:14:00 -
[95] - Quote
Miners: WE WANT A ! WE WANT A! WE WANT A! EVE IS DYING WITHOUT A! WE ARE ALL GOING TO UNSUBSCRIBE IF YOU DO NOT GIVE US A!
CCP goes into conclave, white smoke is seen by the bystanders...soon after: "Habemus A"
Miners: Well Gangers CCP loves us and you are going south "CHEERS"
...in the meanwhile, easily predictable, prices for barges and exhumers (except the now nearly extinct Hulk) freaking skyrocket(another bonus for T2 production)!! Barges get that expensive that destroyers keep being the weapon of choice. On the other hand, again easily predictable, mineral prices drop, prices for Ice-related products drop (I hope you all cleared your hangars before) and so it begins...the great shitstorm...oh wait...
Miners: OMG CCP hates us they gave us what we wanted, the single most buff to a profession in EVE history but we wand MORE..WE WANT AA! WE WANT AA! EVE IS DYING WITHOUT AA! WE ARE ALL GOING TO UNSUBSCRIBE IF YOU DO NOT GIVE US AA!
|

Annie Freemont
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.09.25 10:45:00 -
[96] - Quote
My whine detector is going off this morning. Bunch of gankers whining. Go play WoW, or at least some Counter Strike. Yes, I am an alt.
|

Eugene Kerner
TunDraGon
124
|
Posted - 2012.09.25 11:47:00 -
[97] - Quote
Annie Freemont wrote:My whine detector is going off this morning. Bunch of gankers whining. Go play WoW, or at least some Counter Strike. What are you even talking about. We still gank Macks and Hulks AND their T1 versions are also profitable to gank now. No whining here. Most miners will never commit to a tanked fit so no problem. It is like a secure can infront of a camped system gate from High to Low that says "DO NOT JUMP - GATE CAMP HERE" ...oh they jump in...dozens of them |

Borisk Zeltsh
Alcohlics Anonymous
1
|
Posted - 2012.09.25 12:55:00 -
[98] - Quote
Darth Gustav wrote:Let me start by stating that this is all the opinion of a part-time lulz-ganker based on observation of the past year's "progress" in the development of both Eve Online's community, as well as the game itself. Since I am not a miner, no doubt many will chime in with the proverbial "Nuh uh!" They are free to do so, of course, but I feel this reaction will be at the cost of their own enjoyment of Eve Online at a minimum, and possibly even their own enlightenment.
Let's start with my premise: Every system responds to pressure. This is true in video games, nature, even in your pressure cooker. Deer herds are a good example of systems responding to various pressures. Deer have finite natural resources with which to survive, in much the same way that Eve Online has finite resources. Some may say the resources are infinite, but that is only taken over an eternity. Eve's resources are clearly finite, even if renewable. The same can be said of the acorns and plant material upon which deer feed.
Let's look more closely at what happens to deer populations in response to certain pressures, shall we?
When a population of deer is actively hunted (be it by man or by beast), the overall health and happiness of the herd actually improves. This seems counter-intuitive! Surely some hunter out shooting deer for lulz (or food, doesn't matter) can't benefit the overall well-being of the herd...but he does. The reason is obvious: Killing one deer has negligible impact on the demand placed on resources required by the herd, but those resources are shared between fewer deer. This means the population is happier, save for the trophy-mounted (or stew-kettle-consigned) victim.
However, when a population of deer is allowed to range free from predation, they multiply faster. This has little change on the overall demand for natural resources, but the resources available for each individual are less. This means that the herd's health suffers when they are not hunted; both from malnutrition and from disease. This is because deer have no mechanism for controlling the size of their own herd. All they do is react to the environment around them and try to survive as well as possible.
Now let's look at how this counterintuitive fact might apply to Eve.
When a population of miners is actively hunted (be it by null-sec pilots, low-sec pirates, or high-sec mercenaries), the overall wealth and happiness of the mining community actually improves. This is because the demand for ships continues to be mostly unaffected by the minute loss of one pilot. But with that pilot's loss of resolve, more ore is available for less people to mine. This means miners are happier, save for the killboard-pasted victim.
However, when a population of miners is allowed to mine free from ganks, they multiply faster. This has little change on the overall demand for ships and modules, but the resources available for each miner are less. Consequently, miners make less ISK for the same effort. This is because miners as a group refuse to use the mechanism designed for controlling the size of their, erm, herd. All they do is react to the environment around them with cries of, "Nef gankers!" and, "Buff mining!"
The similarities between these two systems are actually quite astonishing.
It is my belief that this is an example of the "negative pressure" at work in any system involving gatherers and predators. It appears to an "outsider" (or to those who don't or won't think critically) that hunting/ganking is a "big deal" but in fact the overabundance of gatherers exerts far more pressure on the system than the hunters/gankers do. This creates a system where the results are predictably counterintuitive: In order to help the gatherers be happier as a group, it is absolutely necessary to lower their overall threshold for individual survival. In game terms, this would mean that the only way to actually "BUFF MINING!" is to nerf it. Conversely, the only way to nerf mining is to buff it.
We will see in the next year if this is an accurate appraisal of the current situation. I sincerely hope that tritanium doesn't fall below 3 ISK like I think it will. Further, I hope that ice doesn't become so worthless that managing a network of a few dozen large POS is trivial. I can potentially see the day coming when the overall health of Eve ssuffers if CCP doesn't stop pandering to our gatherer-class. In terms of long-term health of the system, it may be much more viable to support the culling of that population routinely rather than capitulate to their ill-conceived cries about "fairness" in a video game where they deliberately choose to be the deer and complain that the wolves' teeth and claws are too sharp and penetrate their dainty skin (hulls!?!) too easily.
TL;DR: I'm pretty sure that there's only one way to keep miners happy for an extended period of time in Eve. Counter-intuitively, that is to nerf mining rather than buff it.
100% agree even tho ppl cant see wot yor saying I.E the deer will cry coz to many them and min price drop
and yes miners and such ARE the bottom of the food chain they might build out stuff but they mian resone for beeing is as prey for pvper b it gutluss hi-sec pvper or cunning emp ganker or oputinist pirate industrials are bottom of the food chain
lo-sec best sec Yaaarrr
also many other points but drunk as skink on rum so fck it |

Skippermonkey
Tactical Knightmare
1435
|
Posted - 2012.09.25 13:19:00 -
[99] - Quote
So many miners in this thread gloating that the gankers can no longer kill them
I hope they come back to gloat in a few months when they have pushed trit prices through the floor TK is recruiting |

baltec1
Bat Country
2265
|
Posted - 2012.09.25 15:01:00 -
[100] - Quote
Skippermonkey wrote:So many miners in this thread gloating that the gankers can no longer kill them
I hope they come back to gloat in a few months when they have pushed trit prices through the floor
They have already undone all of the benefits my corp provided them at the start of the year. Caldari Ice is 1/3 the price it was when this barge change hit. |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.25 15:04:00 -
[101] - Quote
La Nariz wrote:You know I'd think CCP would want miners being ganked as it makes the mining bot problem less significant, it helps to keep the profession's income up, it helps the economy, and it provides amusement to people who patiently must wait a year or two for CCP to fix the part of the game they live in. I'm to lazy to look up the quote for moronic npc alts but I remember somewhere a CCP guy saying that it was currently too difficult to differentiate between an actual miner and a bot so I'll leave this screenshot here as an example of the state of this problem. http://imgur.com/DbL17For those that have trouble understanding, look at what is typed and look at what the search box suggests, I'm surprised it is so high in the suggestions. Revert mining ship EHP buffs (except for the procuror and skiff). why don't you and your buddies stop whining and bring out a destroyer fleet? can you seriously not get 5 or 6 goons in destroyers together to do some ganking of miners? can a 6k man alliance not put together 250 destroyer alts? have the goons been neutered by a simple EHP buff? is that all it took to turn you guys into whiny babies? where the **** is your emergent gameplay? |

baltec1
Bat Country
2265
|
Posted - 2012.09.25 15:11:00 -
[102] - Quote
PI Maker wrote: why don't you and your buddies stop whining and bring out a destroyer fleet? can you seriously not get 5 or 6 goons in destroyers together to do some ganking of miners? can a 6k man alliance not put together 250 destroyer alts? have the goons been neutered by a simple EHP buff? is that all it took to turn you guys into whiny babies? where the **** is your emergent gameplay?
We only ganked miners because it was profitable. The EHP buff means that macks are no longer profitable to gank so we no longer gank them. This is something miners have never been able to grasp for some reason.
The EHP of the mack also means that the skiff, a ship built for greater protection from ganks, is pointless. |

Rats
Federal Navy Academy Gallente Federation
264
|
Posted - 2012.09.25 15:17:00 -
[103] - Quote
Darth Gustav wrote:Tiger Would wrote:Extremely dangerous and evil way of reasoning......but a very interesting read....
Nice post......although it does belong in fiction.... Which part is fiction?
The lot, and hunting miners for sh*ts and giggles rather than an in game reason , i.e war, piracy etc , is called griefing and should be counted as such.
Tal -áI Fought the Law, and the Law Won... -áTalon Silverhawk-á |

La Nariz
GoonWaffe Goonswarm Federation
144
|
Posted - 2012.09.25 16:23:00 -
[104] - Quote
Tyberius Franklin wrote:La Nariz wrote:You know I'd think CCP would want miners being ganked as it makes the mining bot problem less significant, it helps to keep the profession's income up, it helps the economy, and it provides amusement to people who patiently must wait a year or two for CCP to fix the part of the game they live in. I'm to lazy to look up the quote for moronic npc alts but I remember somewhere a CCP guy saying that it was currently too difficult to differentiate between an actual miner and a bot so I'll leave this screenshot here as an example of the state of this problem. http://imgur.com/DbL17For those that have trouble understanding, look at what is typed and look at what the search box suggests, I'm surprised it is so high in the suggestions. Revert mining ship EHP buffs (except for the procuror and skiff). "Eve ratting" had "Eve ratting bot" as the 2nd suggestion. Botting is not a problem isolated to mining and exhumer EHP being what it was didn't stop people from doing it before. Additionally given the evidence of the number of mining bots banned (mining bot forum comments, etc) it would suggest that their detection methods have improved or the comment was inaccurate.
You are correct, the point that differentiates them is that its much easier to catch ratting bots so they are a lesser problem than mining bots. This might mean that EVE pve needs a huge rework in general. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Iskemi
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.25 16:26:00 -
[105] - Quote
I don't understand something... The goons (and that creepy faced baltec guy) keep saying ganking miners was profitable. How was it profitable? did they drop loot?
Sorry for being ignorant... |

Ana Vyr
Vyral Technologies
342
|
Posted - 2012.09.25 17:19:00 -
[106] - Quote
Mara Rinn wrote:Ana Vyr wrote:I like mining. I'd go as far as saying its my main playstyle at the moment.
The thought of logging in to play sickly deer for some coward pvp wannabes is terrible. You gankers are just incapable of seeing this from the other side. You would destroy the game just so you can shoot ships that can't fight back. Pathetic. I like mining, and I liked mining even more when cowards like you weren't mining. Suicide ganking of mining barges is probably the lowest form of PvP activity in the game, but mining is the lowest form of PvE activity in the game so they're a perfect match. If you wouldn't even do a little bit of research to understand what gankers are doing and what their limits were, you don't belong in space flying a mining barge or exhumer. The simple facts of the matter were that a single catalyst would top out at about 10k damage. They made their profit from salvage and the very expensive T2 mining and ice harvesting equipment that many people were using to maximise their yield. All you needed to do was fit some tank at the expense of yield. Even 12k EHP would have been enough since most gankers were solo operators. In addition, you can watch the belts, see who the gankers are, set their standings low so you see the orange or red indicator on their name in local, and make sure you keep your eyes open for their presence. But apparently even this tiny amount of effort was too much for some people: you bad miners were so fixated on maximum yield that you wouldn't take simple precautions because fitting a tank would cost you too much yield. Paying attention to the game every now and then would cost you more time and reduce your semi-AFK mining ISK/keyboard-hour ratio. So instead you unsubscribed and stated that your reason for unsubscribing was suicide ganking. CCP destroyed my game to win back your subscription. The result is a situation much worse than suicide ganking ever was.
I've been here since 2008, and have never left. I tank my mining vessels and even watch scan. I've been ganked once ever. I just don't care for the mindset of players who like to torment miners for laughs is all. Ganking is a part of the game I do accept, and plan for....heck I even have a backup mining ship all fit and ready to go. Where did you get the idea I unsubscribed from?
I usually post in "ganking is good gameplay" threads disagreeing with that notion as a general course. It's gameplay that promotes bullying, and gives an excuse to harass players. I just don't agree that such a thing represents good gameplay. It's that simple.
First time I was eve successfully ganked was actually after the mining vessel buffs...I was experimenting with a 26k ehp Mac in a 0.5 system...pair of blaster catalysts took it out. I have a Mac now that's 30K ehp as a result of the experience. |

Amber Coldheart
State War Academy Caldari State
4
|
Posted - 2012.09.25 17:34:00 -
[107] - Quote
Iskemi wrote:I don't understand something... The goons (and that creepy faced baltec guy) keep saying ganking miners was profitable. How was it profitable? did they drop loot?
Sorry for being ignorant... Not ignorant, so no worries :)
I've never suicide ganked anyone myself, but basically, a ship has a chance of dropping any of the modules its fitted with, as well as anything it might have in its cargo.
Your average suicide gank is done so that the ganking ships do their job, then they have a hauling alt that picks up all the stuff thats left in the wrecks.
This loot (strip miners cost a pretty penny), combined with insurance for the lost gank ships would usually make it fairly profitable to gank miners.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
302
|
Posted - 2012.09.25 19:26:00 -
[108] - Quote
Amber Coldheart wrote:This loot (strip miners cost a pretty penny), combined with insurance for the lost gank ships would usually make it fairly profitable to gank miners.
Insurance for ships destroyed by concord was removed a while before the recent mining buff. Though I believe potential salvage drops from tech 2 ships, including barges, were buffed before that. |

Amber Coldheart
State War Academy Caldari State
4
|
Posted - 2012.09.25 19:29:00 -
[109] - Quote
Tyberius Franklin wrote: Insurance for ships destroyed by concord was removed a while before the recent mining buff. Though I believe potential salvage drops from tech 2 ships, including barges, were buffed before that.
ahh, i wasnt aware of that :) (only recently come back after 2 or so years absense).
|

La Nariz
GoonWaffe Goonswarm Federation
144
|
Posted - 2012.09.25 20:02:00 -
[110] - Quote
Iskemi wrote:I don't understand something... The goons (and that creepy faced baltec guy) keep saying ganking miners was profitable. How was it profitable? did they drop loot?
Sorry for being ignorant...
Basically it was only profitable if the miner was untanked (stupid). The profit from the gank was from the stripminers and T2 salvage that dropped. Cost could be controlled by looting/salvaging your own ships as well. With the EHP buffs its pointless now as its no longer profitable to gank stupid miners anymore. The smart miners that tanked their ship were never in any danger in the first place as they were already unprofitable.
I guess the next step is to get DBRB to have a rookie ship gank op in highsec. Goonwaffe is now recruiting feel free to message me in game for information about joining! |

Trin Xi
280
|
Posted - 2012.09.25 20:29:00 -
[111] - Quote
You're implying that killing miners improves the quality of supply of miners to gank. Ha.
Some reworking of the Bastiat's Glazier's Fallacy might have been more entertaining: http://en.wikipedia.org/wiki/Parable_of_the_broken_window |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1046
|
Posted - 2012.09.25 20:31:00 -
[112] - Quote
No. I'm not sure you read the OP, but I'm implying that killing miners provides me with less miners to gank, and therefore with less miners sharing a similar burden of demand for their minerals, the less miners will be wealthier than they would have been if gankers hadn't killed off their competitors.
Big difference. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Trin Xi
280
|
Posted - 2012.09.25 20:41:00 -
[113] - Quote
Darth Gustav wrote:No. I'm not sure you read the OP, but I'm implying that killing miners provides me with less miners to gank, and therefore with less miners sharing a similar burden of demand for their minerals, the less miners will be wealthier than they would have been if gankers hadn't killed off their competitors. Big difference. My phrasing on that summation was a bit loose. Rather than say "improves the quality of supply" (suggesting an increase), I should have said "improves the quality of the remaining stock". Your deer population analogy, along with similar analogies (forest fires renew forests... etc.) doesn't quite work.
It was still a good post, though. |

Trin Xi
280
|
Posted - 2012.09.25 20:57:00 -
[114] - Quote
Darth Gustav wrote:...[snip] I know all too well that there are costs. Most of them incurred by me.
No insurance for gankers, remember?
Edit: Dr. EyjoG (sp?) also seems to think that conflict (ie, ship destruction) is good for the economy. You can forum search for his posts.
It's a pretty consistent theme of his. Ship destruction is good for the Eve economy. But that doesn't mean that miner ganking is good for miners, as you assert. (Fruit is good for you, therefore you should eat 100 oranges every day.)
Whether miner ganking is good for the game is a different matter. Such an assertion probably is true, given certain levels of ganking.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1046
|
Posted - 2012.09.25 20:59:00 -
[115] - Quote
Trin Xi wrote:Darth Gustav wrote:No. I'm not sure you read the OP, but I'm implying that killing miners provides me with less miners to gank, and therefore with less miners sharing a similar burden of demand for their minerals, the less miners will be wealthier than they would have been if gankers hadn't killed off their competitors. Big difference. My phrasing on that summation was a bit loose. Rather than say "improves the quality of supply" (suggesting an increase), I should have said "improves the quality of the remaining stock". Your deer population analogy, along with similar analogies (forest fires renew forests... etc.) doesn't quite work. It was still a good post, though. Thanks.
But I'm not sure current economic indicators in Eve Online support your position. It seems clear that, with more miners, their average wealth increase is lower. We can derive that from the falling prices of mats and the visibly increased population of high-sec mining vessels.
Can you provide me with some examples of where, exactly, my theory about the influence of negative pressure on mining falls apart? Because so far all I've seen from other posters are posts stating, "You're crying!" and, "You promote gameplay I don't support! Get out of the sandbox!" Which is obviously knee-jerking and not of any real content.
And to the poster who specifically said "ganking for lulz is grief play" or whatever, let me put my ganking into in-game terms for you:
My character is in a state of unofficial war against most NPC corporations and high-sec miners.
Reason enough. It's a game. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Hypercake Mix
Magical Rainbow Bakery
51
|
Posted - 2012.09.25 21:09:00 -
[116] - Quote
Could try finding an industrialist willing to sponsor the ganking of the miners around him/her. |

Skippermonkey
Tactical Knightmare
1439
|
Posted - 2012.09.25 21:34:00 -
[117] - Quote
Hypercake Mix wrote:Could try finding an industrialist willing to sponsor the ganking of the miners around him/her. Thats even less likely than getting them to fit a tank TK is recruiting |

Irate Fox
Aideron Technologies
0
|
Posted - 2012.09.25 21:37:00 -
[118] - Quote
baltec1 wrote:Vanria Vexed wrote:You can still gank mining vessels, it just requires the ganker to invest more money into a successful gank. The problem is that you cannot make a profit anymore. They might still be gankable but if there is no money in it then nobody is going to do it. The only threat to high sec miners have more or less been removed.
That's weird, because low-sec piracy and ganking in high-sec were never very profitable activities. I was always told by people who blew me up; and there are lot of them thanks to bad luck and lazyness, that it was all up for the laughs and having fun...
...no?
Isn't the entire ganking economy based on tears, not isk?
Unless, of course, you were busy selling mining ships.... |

Herr Hammer Draken
Imperial Academy Amarr Empire
107
|
Posted - 2012.09.25 21:56:00 -
[119] - Quote
Irate Fox wrote:baltec1 wrote:Vanria Vexed wrote:You can still gank mining vessels, it just requires the ganker to invest more money into a successful gank. The problem is that you cannot make a profit anymore. They might still be gankable but if there is no money in it then nobody is going to do it. The only threat to high sec miners have more or less been removed. That's weird, because low-sec piracy and ganking in high-sec were never very profitable activities. I was always told by people who blew me up; and there are lot of them thanks to bad luck and lazyness, that it was all up for the laughs and having fun... ...no? Isn't the entire ganking economy based on tears, not isk? Unless, of course, you were busy selling mining ships....
The price of strip mining lasers and crystals recently went through the roof, High enough in fact to make ganking profitable on many barges. So I wonder about your statement. Perhaps the gankers are selling these things... Herr Hammer Draken "The Amarr Prophet" |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1046
|
Posted - 2012.09.25 22:22:00 -
[120] - Quote
Herr Hammer Draken wrote:Irate Fox wrote:baltec1 wrote:Vanria Vexed wrote:You can still gank mining vessels, it just requires the ganker to invest more money into a successful gank. The problem is that you cannot make a profit anymore. They might still be gankable but if there is no money in it then nobody is going to do it. The only threat to high sec miners have more or less been removed. That's weird, because low-sec piracy and ganking in high-sec were never very profitable activities. I was always told by people who blew me up; and there are lot of them thanks to bad luck and lazyness, that it was all up for the laughs and having fun... ...no? Isn't the entire ganking economy based on tears, not isk? Unless, of course, you were busy selling mining ships.... The price of strip mining lasers and crystals recently went through the roof, High enough in fact to make ganking profitable on many barges. So I wonder about your statement. Perhaps the gankers are selling these things... We sell the stuff that makes the tech ii stuff.
So, yeah, basically we do. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Mara Rinn
Native Freshfood Minmatar Republic
1859
|
Posted - 2012.09.25 23:03:00 -
[121] - Quote
Ana Vyr wrote:I usually post in "ganking is good gameplay" threads disagreeing with that notion as a general course. It's gameplay that promotes bullying, and gives an excuse to harass players. I just don't agree that such a thing represents good gameplay. It's that simple.
Ganking is good gameplay, it does not promote harassment. What does promote harassment is the broken wardec system which doesn't provide a limit on the duration of wardecs, and makes it cheaper for a large entity to harass a smaller entity than vice versa. Bad gameplay is when players can get easy rewards for doing silly things such as autopiloting a freighter load of PLEX. Ganking provides the consequences that NPCs cannot.
I have survived gank attempts in the past, with ships tanked far less than 30k EHP. As long as you pay attention to the usual traffic and remain especially alert when unknowns pass through the system, you should be safe. As you pointed out yourself, you've been playing for years and only suffered one loss.
I apologise for assuming you were one of the people who unsubscribed over the issue.
Day 0 advice for new players: Day 0 Advice for New Players |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.26 03:52:00 -
[122] - Quote
baltec1 wrote:PI Maker wrote: why don't you and your buddies stop whining and bring out a destroyer fleet? can you seriously not get 5 or 6 goons in destroyers together to do some ganking of miners? can a 6k man alliance not put together 250 destroyer alts? have the goons been neutered by a simple EHP buff? is that all it took to turn you guys into whiny babies? where the **** is your emergent gameplay?
We only ganked miners because it was profitable. The EHP buff means that macks are no longer profitable to gank so we no longer gank them. This is something miners have never been able to grasp for some reason. The EHP of the mack also means that the skiff, a ship built for greater protection from ganks, is pointless. so basically, you're whining that the resource you were farming isn't as profitable as it once was. has it really come to this? i thought you guys were the best and brightest villains in eve. has the idea well been tapped out? with 6k of you, it shouldn't be hard for you to get together a massive noob ship blob. you could do it with trial accounts. even buying fittings for it would be a rounding error in your null sec pilots' wallets.
put your numbers to work. your high sec pve got nerfed. get over it. i'm pretty sure that's what goons tell the rest of us.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1100
|
Posted - 2012.09.26 05:32:00 -
[123] - Quote
PI Maker wrote:baltec1 wrote:PI Maker wrote: why don't you and your buddies stop whining and bring out a destroyer fleet? can you seriously not get 5 or 6 goons in destroyers together to do some ganking of miners? can a 6k man alliance not put together 250 destroyer alts? have the goons been neutered by a simple EHP buff? is that all it took to turn you guys into whiny babies? where the **** is your emergent gameplay?
We only ganked miners because it was profitable. The EHP buff means that macks are no longer profitable to gank so we no longer gank them. This is something miners have never been able to grasp for some reason. The EHP of the mack also means that the skiff, a ship built for greater protection from ganks, is pointless. so basically, you're whining that the resource you were farming isn't as profitable as it once was. has it really come to this? i thought you guys were the best and brightest villains in eve. has the idea well been tapped out? with 6k of you, it shouldn't be hard for you to get together a massive noob ship blob. you could do it with trial accounts. even buying fittings for it would be a rounding error in your null sec pilots' wallets. put your numbers to work. your high sec pve got nerfed. get over it. i'm pretty sure that's what goons tell the rest of us. How about we turn that around.
There's over a hundred thousand high-sec miners.
Why not supply Eve's tritanium needs with rookie ships?
Oh what's that you say? They don't want to?  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2276
|
Posted - 2012.09.26 05:41:00 -
[124] - Quote
PI Maker wrote: so basically, you're whining that the resource you were farming isn't as profitable as it once was. has it really come to this? i thought you guys were the best and brightest villains in eve. has the idea well been tapped out? with 6k of you, it shouldn't be hard for you to get together a massive noob ship blob. you could do it with trial accounts. even buying fittings for it would be a rounding error in your null sec pilots' wallets.
put your numbers to work. your high sec pve got nerfed. get over it. i'm pretty sure that's what goons tell the rest of us.
Acctually my main complaint is that the skiff is redundent because of the macks tank. You also under estimate the logistics and cost of such operations. Even our wallets are not endless. |

Knight Cabbage
Royal Amarr Institute Amarr Empire
11
|
Posted - 2012.09.26 06:26:00 -
[125] - Quote
Darth Gustav wrote: When a population of deer is actively hunted (be it by man or by beast), the overall health and happiness of the herd actually improves.
I think the most pressing question is here: How do you measure happiness of deer ?
And I doubt iterating the same discussion over and over will bring much changes.
I just say: Hair peace. Mine peace.
Not that I got any of the first one. |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.26 06:27:00 -
[126] - Quote
PI Maker wrote:so basically, you're whining that the resource you were farming isn't as profitable as it once was. has it really come to this? ... much like miners complaining about falling mineral prices? ...
Quote:i thought you guys were the best and brightest villains in eve. They are? Hey Baltec: did I miss the memo that you guys were the villains while I was un-subbed or something? 
|

baltec1
Bat Country
2276
|
Posted - 2012.09.26 06:38:00 -
[127] - Quote
Tarinara wrote:They are? Hey Baltec: did I miss the memo that you guys were the villains while I was un-subbed or something? 
Bat Country have become the bane of many in highsec with our attacks on the stupid. Goons as a whole are deemed the worst thing ever and our dear leader is the anti-christ himself.
Which is ironic because we have done more good for miners in the past 8 months than anyone else in the past 8 years. |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.26 06:51:00 -
[128] - Quote
*shrug* Used to be BoB and all the rest of the Old Guard alliances who were the villains. Guess it's y'alls turn in the hot seat.  |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1103
|
Posted - 2012.09.26 07:48:00 -
[129] - Quote
Knight Cabbage wrote:Darth Gustav wrote: When a population of deer is actively hunted (be it by man or by beast), the overall health and happiness of the herd actually improves.
I think the most pressing question is here: How do you measure happiness of deer ? And I doubt iterating the same discussion over and over will bring much changes. I just say: Hair peace. Mine peace. Not that I got any of the first one. Hey, you make a good point.
Let's start by seeing if we can agree that deer don't get a "happiness disease."
Let's also agree that deer shouldn't eat rocks in the winter time just to feel full.
I guess those are two happiness indicators I'm pretty comfortable with.
In Eve I'd say that would be ice products and tritanium trading for essentially peanuts.
Bear in mind I'm not saying it's "exactly the same." It's a toy model nothing more. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Garonor
Black Innocence
5
|
Posted - 2012.09.26 09:02:00 -
[130] - Quote
Eve highsec miners are no deer and Eve suicide gankers are no hunters/predators. They are both players in a virtual world, which has no relation whatsoever to the natural circle of life.
Why? Well first and foremost, because the general conditions, which in nature would be the laws of physics and biology, can be altered by a higher authority. In nature nobody can change the thickness of a stag's hide or the damage of a wolf's teeth, in Eve this kind of change happens all the time. Then there's the small but important fact that in Eve we are dealing with the only animals that are (as far as we know) are able to make concious desicions. On both sides. Neither the deer nor the predators are able to do that. The ganker chooses to gank, mostly for teh lulz (as far as I know suicide ganking is not really profitable) and the miner chosses to mine, mostly for the easy profit. But both don't do this to survive, or because an instinct tells them to. They do this to have fun in a virtual enviornment.
Also the whole profit/economy/happiness argument is a little off, because there are way more factors to the Eve economy than the supply and demand of ships and ore.
So with that out of the way: I still don't get why gankers are still complaining about the mining buff, the same way I don't get why miners complain about suicide ganking. There are tons of threads in which gankers tell miners to quit whining and tank their barges, in order to adapt to the conditions that are set by the game. And rightly so. In return the gankers must also accept that they have to adapt to the new conditions, by either using bigger and better fit ships, roaming in larger gangs, looking for other targets, or just starting a new pasttime. Eve offers so many fun things to do, but sometimes when you look at the GD-forums it seems like mining and ganking miners are the only activities people care about. |

baltec1
Bat Country
2277
|
Posted - 2012.09.26 13:31:00 -
[131] - Quote
Garonor wrote:
So with that out of the way: I still don't get why gankers are still complaining about the mining buff, the same way I don't get why miners complain about suicide ganking. There are tons of threads in which gankers tell miners to quit whining and tank their barges, in order to adapt to the conditions that are set by the game. And rightly so. In return the gankers must also accept that they have to adapt to the new conditions, by either using bigger and better fit ships, roaming in larger gangs, looking for other targets, or just starting a new pasttime. Eve offers so many fun things to do, but sometimes when you look at the GD-forums it seems like mining and ganking miners are the only activities people care about.
The problem is that the skiff is a pointless ship because the mack is doing its job. |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.26 14:30:00 -
[132] - Quote
baltec1 wrote:Posted: 2012.09.25 15:11: The EHP of the mack also means that the skiff, a ship built for greater protection from ganks, is pointless. baltec1 wrote:Posted: 2012.09.26 05:41: Acctually my main complaint is that the skiff is redundent because of the macks tank -snip- baltec1 wrote:The problem is that the skiff is a pointless ship because the mack is doing its job. Gankers have long adapted to changes, hence our discovery of the gank destroyers but the margin for making a profit on ganking barges was so tight that the buff to the macks tank means it is not possible to kill these ships, even with no tank, and not make a loss.
Some of the barges did need a buff to their base tank but the mack and the hulk were not those ships. Their base tanks were perfectly fine and the hulks still is. The only change that needs to happen is the macks base tanks should be the same as the hulks as that would mean it would be profitable to gank but at the same time perfectly able to defend itself if the miner tanks it. It would also give the skiff the role it is ment to have. I think I see what this is all about. You really liked your Skiff, didn't you. This ENTIRE Ice Interdiction, Freighter Ganking and even HULKAGEDDON is all because of Skiff!
... You... you... VILLAIN!! 
|

baltec1
Bat Country
2280
|
Posted - 2012.09.26 14:41:00 -
[133] - Quote
Tarinara wrote:I think I see what this is all about. You really liked your Skiff, didn't you. This ENTIRE Ice Interdiction, Freighter Ganking and even HULKAGEDDON is all because of Skiff! ... You... you... VILLAIN!! 
I know right?
Fighting to get the barges balanced right, blowig up countless bots and bad miners, getting great prices for the stuff miners mine, giving out fitting advice and tactics...
Its almost as if I am a force for good for miners and care about their wellbeing |

PI Maker
Republic University Minmatar Republic
0
|
Posted - 2012.09.26 16:30:00 -
[134] - Quote
Darth Gustav wrote:How about we turn that around. There's over a hundred thousand high-sec miners. Why not supply Eve's tritanium needs with rookie ships? Oh what's that you say? They don't want to?  100k? LMAO. You must have pulled that from deep within your rectum.
Why would they do that? It's Bat Boy whining about EHP and how expensive it is to gank them these days. Miners were whining about getting ganked, but did nothing. They were ridiculed and ganked for it and rightly so. Now along comes the ganker to whine about not being able to gank, but they don't seem to want to do what it takes to get it done. So they should be ridiculed and... ganked(?) and rightly so. Or something to that effect.
baltec1 wrote:Acctually my main complaint is that the skiff is redundent because of the macks tank. You also under estimate the logistics and cost of such operations. Even our wallets are not endless. I don't underestimate the logistics of it. Step 1: Create trial account Step2: Log in and create character Step 3: Undock. Step 4: Get into fleet Step 5: Gank en masse. See? That isn't even remotely hard. It's also free.
WTF has happened to you guys? Do you need help? Are you seriously telling me you don't have the wherewithal to put together a stack of 10 destroyers and fittings each in Jita or another hub? Is all that sov space pve income not enough to cover 50 to 75 million isk in expenses per pilot? You are sad sad men. Your entire alliance should feel bad.
I have a stack of 100 catalysts and 100 thrashers with basic gank fits taken from the hulkageddon ganker instructions. If you can get 100 pilots to form up, I'll arm you, since the Goons are so freaking uncoordinated (srsly. I. Cannot. Believe. How. Wimpy. You. Have. Become.). A simple contract exchange for a reasonable price. Then you run a barracuda fleet into an ice system, 10 ships per mack and kill as many as you can before you burn through the stack of ships.
get your balls out of your wife's purse already.
|

baltec1
Bat Country
2282
|
Posted - 2012.09.26 17:33:00 -
[135] - Quote
PI Maker wrote: I don't underestimate the logistics of it. Step 1: Create trial account Step2: Log in and create character Step 3: Undock. Step 4: Get into fleet Step 5: Gank en masse. See? That isn't even remotely hard. It's also free.
WTF has happened to you guys? Do you need help? Are you seriously telling me you don't have the wherewithal to put together a stack of 10 destroyers and fittings each in Jita or another hub? Is all that sov space pve income not enough to cover 50 to 75 million isk in expenses per pilot? You are sad sad men. Your entire alliance should feel bad.
I have a stack of 100 catalysts and 100 thrashers with basic gank fits taken from the hulkageddon ganker instructions. If you can get 100 pilots to form up, I'll arm you, since the Goons are so freaking uncoordinated (srsly. I. Cannot. Believe. How. Wimpy. You. Have. Become.). A simple contract exchange for a reasonable price. Then you run a barracuda fleet into an ice system, 10 ships per mack and kill as many as you can before you burn through the stack of ships.
get your balls out of your wife's purse already.
Last time we used over 1000 ships which needed 8000 named blasters, 3000 points and 3000 t1 damage mods.
It cost us billions and we simply are not going to invest that kind of capital into something that gives us no profit. |

Donnerjack Wolfson
Republic Military School Minmatar Republic
7
|
Posted - 2012.09.26 18:07:00 -
[136] - Quote
The fatal flaw to your argument is that the resources are not, as you say, finite. At least not to the point that matters.
Too many miners here and all the belts cleared out? Next system. Not every system, not even every high-sec system, is completely mined out, or even close. It is not finite. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1116
|
Posted - 2012.09.26 18:51:00 -
[137] - Quote
Donnerjack Wolfson wrote:The fatal flaw to your argument is that the resources are not, as you say, finite. At least not to the point that matters.
Too many miners here and all the belts cleared out? Next system. Not every system, not even every high-sec system, is completely mined out, or even close. It is not finite. The deer could move to Canada, too.
Don't you see that the trade volume is finite and nearly fixed?
Miners may not be competing for the resources, I don't really know. But they damned sure are competing for the trade of their goods. And there are a FINITE number of buy orders. A finite number of producers.
Those are resources too. And miners share them. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
305
|
Posted - 2012.09.26 19:21:00 -
[138] - Quote
Darth Gustav wrote:PI Maker wrote: so basically, you're whining that the resource you were farming isn't as profitable as it once was. has it really come to this? i thought you guys were the best and brightest villains in eve. has the idea well been tapped out? with 6k of you, it shouldn't be hard for you to get together a massive noob ship blob. you could do it with trial accounts. even buying fittings for it would be a rounding error in your null sec pilots' wallets.
put your numbers to work. your high sec pve got nerfed. get over it. i'm pretty sure that's what goons tell the rest of us.
How about we turn that around. There's over a hundred thousand high-sec miners. Why not supply Eve's tritanium needs with rookie ships? Oh what's that you say? They don't want to?  That turnaround doesn't really work as we know that noobships aren't anywhere near efficient for the task at hand for miners, but for gankers in numbers does nearly ensure isk profitability which is the problem you identified. A turnaround here would be something along the lines on making strip miners in highsec nerfed to the point a civ miner could outperform them. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1125
|
Posted - 2012.09.26 19:35:00 -
[139] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:PI Maker wrote: so basically, you're whining that the resource you were farming isn't as profitable as it once was. has it really come to this? i thought you guys were the best and brightest villains in eve. has the idea well been tapped out? with 6k of you, it shouldn't be hard for you to get together a massive noob ship blob. you could do it with trial accounts. even buying fittings for it would be a rounding error in your null sec pilots' wallets.
put your numbers to work. your high sec pve got nerfed. get over it. i'm pretty sure that's what goons tell the rest of us.
How about we turn that around. There's over a hundred thousand high-sec miners. Why not supply Eve's tritanium needs with rookie ships? Oh what's that you say? They don't want to?  That turnaround doesn't really work as we know that noobships aren't anywhere near efficient for the task at hand for miners, but for gankers in numbers does nearly ensure isk profitability which is the problem you identified. A turnaround here would be something along the lines on making strip miners in highsec nerfed to the point a civ miner could outperform them. I didn't identify it as a problem to be honest. I just asked how miners would like their only adaptation mechanism to be noobships.
Your response made your point of view plainly clear, in spite of your understanding of who said what, though. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
305
|
Posted - 2012.09.26 20:03:00 -
[140] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:How about we turn that around. There's over a hundred thousand high-sec miners. Why not supply Eve's tritanium needs with rookie ships? Oh what's that you say? They don't want to?  That turnaround doesn't really work as we know that noobships aren't anywhere near efficient for the task at hand for miners, but for gankers in numbers does nearly ensure isk profitability which is the problem you identified. A turnaround here would be something along the lines on making strip miners in highsec nerfed to the point a civ miner could outperform them. I didn't identify it as a problem to be honest. I just asked how miners would like their only adaptation mechanism to be noobships. Your response made your point of view plainly clear, in spite of your understanding of who said what, though. I may be wrong in attributing the idea of ganking having decreased due to a lack of profitability as one that you share. If I am though, the miner buff was a non factor as gank profit doesn't matter and this whole thread asks a question that has no point. I don't believe that to be true and I don't think you do either.
I'm not sure what conclusion you came to from my response either, if you could elaborate it would be appreciated. But thinking into the change itself, if we are talking purely making the tools less efficient so noobships are the top miners, people will use noobships and make similar amounts to now due to the catastrophic drop in supply most likely if the fallout didn't kill the game first. Beyond that, if mechanics didn't force it no one would do it. You may as well have used the same comment pre-change about people only being able to use destroyers to mine. It amounts to the same thing. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1131
|
Posted - 2012.09.26 20:08:00 -
[141] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:Tyberius Franklin wrote:Darth Gustav wrote:How about we turn that around. There's over a hundred thousand high-sec miners. Why not supply Eve's tritanium needs with rookie ships? Oh what's that you say? They don't want to?  That turnaround doesn't really work as we know that noobships aren't anywhere near efficient for the task at hand for miners, but for gankers in numbers does nearly ensure isk profitability which is the problem you identified. A turnaround here would be something along the lines on making strip miners in highsec nerfed to the point a civ miner could outperform them. I didn't identify it as a problem to be honest. I just asked how miners would like their only adaptation mechanism to be noobships. Your response made your point of view plainly clear, in spite of your understanding of who said what, though. I may be wrong in attributing the idea of ganking having decreased due to a lack of profitability as one that you share. If I am though, the miner buff was a non factor as gank profit doesn't matter and this whole thread asks a question that has no point. I don't believe that to be true and I don't think you do either. I'm not sure what conclusion you came to from my response either, if you could elaborate it would be appreciated. But thinking into the change itself, if we are talking purely making the tools less efficient so noobships are the top miners, people will use noobships and make similar amounts to now due to the catastrophic drop in supply most likely if the fallout didn't kill the game first. Beyond that, if mechanics didn't force it no one would do it. You may as well have used the same comment pre-change about people only being able to use destroyers to mine. It amounts to the same thing.
We aren't in a situation where noobships are top gankers. They're just the least expensive way to gank.
For me, I'd probably still use tier 3's or even fleets of smartbomb bs. Because that's how I like to do things. A fleet of SB BS is greater than a fleet of noobships. That means the picture you paint isn't accurate. The reversal really stands on its own merit. How do you react when a poster suggests that your only viable alternative is rookie ships?
Your post was pretty revealing on that matter. You shuck the rookie ship like a bad haircut. You basically made Baitec's point. The rookie ship being the only viable option is a terrible, terrible admition of how broken this new system has become. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
305
|
Posted - 2012.09.26 20:23:00 -
[142] - Quote
Darth Gustav wrote: Your post was pretty revealing on that matter. You shuck the rookie ship like a bad haircut. You basically made Baitec's point. The rookie ship being the only viable option is a terrible, terrible admition of how broken this new system has become.
Actually I agree with him on the point of the Mack obsoleting the Skiff. Probably why the reasoning goes the same way. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1136
|
Posted - 2012.09.26 20:48:00 -
[143] - Quote
Tyberius Franklin wrote:Darth Gustav wrote: Your post was pretty revealing on that matter. You shuck the rookie ship like a bad haircut. You basically made Baitec's point. The rookie ship being the only viable option is a terrible, terrible admition of how broken this new system has become.
Actually I agree with him on the point of the Mack obsoleting the Skiff. Probably why the reasoning goes the same way. Edit: and actualy, no, I didn't discard the rookie ship idea. In my latter post I played it out. But I wanted to point out that while mechanics made one option semi voable if people weren't an issue, the other wasn't viable compared to alternatives, and later even spelled out how if it were, the situation completely changes as while miners fill a real demand, gankers effectively do not. They only create demand. You're wrong. Neither are viable, given numbers, to their alternatives. In neither case are you "better off with noob ships."
Also, your viewpoint is overly simplistic. Baitec provides you with technetium. Let's see how many Macks get built without that.
[Edit: For that matter, even I help in supplying your technetium.] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
305
|
Posted - 2012.09.26 21:10:00 -
[144] - Quote
Darth Gustav wrote: You're wrong. Neither are viable, given numbers, to their alternatives. In neither case are you "better off with noob ships."
Noobships are in a way viable for ganking hardened barges FOR PROFIT as a result of their now higher EHP. They are not in any way viable for miners because of yield, cargo and that same EHP provided by alternatives. The situation doesn't translate and if it did (noobships actually being viable miners) it would alter the landscape of the game in such a way that make the current state entirely irrelevant.
Darth Gustav wrote: Also, your viewpoint is overly simplistic. Baitec provides you with technetium. Let's see how many Macks get built without that.
[Edit: For that matter, even I help in supplying your technetium.]
Baitec doesn't supply tech by ganking miners and many gankers are not involved in tech supply at all. While his ganking does create demand for the resources both he and the miner gather, he does not, in the act of ganking, provide those resources. Nor does a change in miner ganking alter how he provides the resources he does. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1137
|
Posted - 2012.09.26 21:16:00 -
[145] - Quote
Tyberius Franklin wrote:Darth Gustav wrote: You're wrong. Neither are viable, given numbers, to their alternatives. In neither case are you "better off with noob ships."
Noobships are in a way viable for ganking hardened barges FOR PROFIT as a result of their now higher EHP. They are not in any way viable for miners because of yield, cargo and that same EHP. The situation doesn't translate and if it did (noobships actually being viable miners) it would alter the landscape of the game in such a way that make the current state entirely irrelevant. Darth Gustav wrote: Also, your viewpoint is overly simplistic. Baitec provides you with technetium. Let's see how many Macks get built without that.
[Edit: For that matter, even I help in supplying your technetium.]
Baitec doesn't supply tech by ganking miners and many gankers are not involved in tech supply at all. While his ganking does create demand for the resources both he and the miner gather, he does not, in the act of ganking, provide those resources. Nor does a change in miner ganking alter how he provides the resources he does. So you are now dissociating the ganker from the act of ganking for the purposes of your argument. I see.
Miners don't actually produce anything either, then, for that matter.
They merely gather it. They may be associated with actual producers, and in rare cases may themselves be producers, but this argument is so stupid I can't even keep it up.
As for your profitability by scale scenario, how many high-sec miners are there? You really don't think they could mine a good amount of trit in noob ships? it would be more profitable for them, according to you, if they suddenly just decided to and so did en-masse, as trit would nearly vanish from the market. 
Your arguments are flimsy, your case foiled. Clearly your own statement about what would happen if noob ships were suddenly the top miners (mineral prices would skyrocket) indicate that, in fact, you agree with my original premise:
The only way to buff mining profits is to nerf mining. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
305
|
Posted - 2012.09.26 21:34:00 -
[146] - Quote
Darth Gustav wrote:So you are now dissociating the ganker from the act of ganking for the purposes of your argument. I see. Miners don't actually produce anything either, then, for that matter. They merely gather it. They may be associated with actual producers, and in rare cases may themselves be producers, but this argument is so stupid I can't even keep it up. As for your profitability by scale scenario, how many high-sec miners are there? You really don't think they could mine a good amount of trit in noob ships? it would be more profitable for them, according to you, if they suddenly just decided to and so did en-masse, as trit would nearly vanish from the market.  Your arguments are flimsy, your case foiled. Clearly your own statement about what would happen if noob ships were suddenly the top miners (mineral prices would skyrocket) indicate that, in fact, you agree with my original premise: The only way to buff mining profits is to nerf mining. 2 things overall:
1. I never disagreed with your premise. Just that particular assertion that miners being confined to noobships is comparable to gankers being confined to the same. Neither is a good state of thinks but one is semi workable but the other, if enforced by game mechanics massively changes things 2. I didn't disassociate a ganker from ganking. I disassociated the act of ganking from the act of defending tech moons. An individual can do both and many do, but there are gankers who don't defend tech moons the same as there are members of tech owning alliances that don't gank. The acts are not mutually inclusive and are functionally independent (though they are economically linked).
To specific arguments: "So you are now dissociating the ganker from the act of ganking for the purposes of your argument. I see." - No, see 2 above. I'm not sure where you got this from unless you misread something.
"Miners don't actually produce anything either, then, for that matter." - Not sure where you are going with this part or that which immediately follows, so I'll skip it. It may also be addressed by the above.
"As for your profitability by scale scenario, how many high-sec miners are there? You really don't think they could mine a good amount of trit in noob ships?" - No
"it would be more profitable for them, according to you, if they suddenly just decided to and so did en-masse, as trit would nearly vanish from the market." - An items value is determined by both supply and demand. This is a reduction in supply. That you should agree with, correct? But what of demand? If demand stays the same then each of the far fewer units harvested becomes worth more. More for less of the same, which leads into your last statement:
"The only way to buff mining profits is to nerf mining." - First off, as stated above yes. I agree, but in more than the way you seem to have intended. Your way is to make it more dangerous again which reduces competition, vs. the noobship comment which just reduces yield. Both reduce supply and increase the overall value of minerals. Do you disagree with that? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
141
|
Posted - 2012.09.26 21:40:00 -
[147] - Quote
Darth Gustav wrote: The only way to buff mining profits is to nerf mining.
What? As soon as prices rise, more people will do it (regardless of how) and eventually you'll need to make this same claim again.
Some might be instinctively inclined to think the reverse is true then? Answer is no.
Buff mining to the max, let the market prices plummet, less will do it. Prices go up etc. etc.
See where this is going?
For mine, if I want to increase my profit, I need to increase revenue and to increase revenue, I need to increase demand.
Combine the revenue increase with efficiency / reduction in costs (doing the same job for less) is where I get to push, I win.
The entire (RL) economy is based around doing same for less WHILE you increase demand.
Demand increase options: More ship losses. More subs. Higher requirements to build.
Anyone think of anymore? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1139
|
Posted - 2012.09.26 21:40:00 -
[148] - Quote
Tyberius Franklin wrote:Darth Gustav wrote:So you are now dissociating the ganker from the act of ganking for the purposes of your argument. I see. Miners don't actually produce anything either, then, for that matter. They merely gather it. They may be associated with actual producers, and in rare cases may themselves be producers, but this argument is so stupid I can't even keep it up. As for your profitability by scale scenario, how many high-sec miners are there? You really don't think they could mine a good amount of trit in noob ships? it would be more profitable for them, according to you, if they suddenly just decided to and so did en-masse, as trit would nearly vanish from the market.  Your arguments are flimsy, your case foiled. Clearly your own statement about what would happen if noob ships were suddenly the top miners (mineral prices would skyrocket) indicate that, in fact, you agree with my original premise: The only way to buff mining profits is to nerf mining. 2 things overall: 1. I never disagreed with your premise. Just that particular assertion that miners being confined to noobships is comparable to gankers being confined to the same. Neither is a good state of thinks but one is semi workable but the other, if enforced by game mechanics massively changes things 2. I didn't disassociate a ganker from ganking. I disassociated the act of ganking from the act of defending tech moons. An individual can do both and many do, but there are gankers who don't defend tech moons the same as there are members of tech owning alliances that don't gank. The acts are not mutually inclusive and are functionally independent (though they are economically linked). To specific arguments: "So you are now dissociating the ganker from the act of ganking for the purposes of your argument. I see." - No, see 2 above. I'm not sure where you got this from unless you misread something. "Miners don't actually produce anything either, then, for that matter." - Not sure where you are going with this part or that which immediately follows, so I'll skip it. It may also be addressed by the above. "As for your profitability by scale scenario, how many high-sec miners are there? You really don't think they could mine a good amount of trit in noob ships?" - No "it would be more profitable for them, according to you, if they suddenly just decided to and so did en-masse, as trit would nearly vanish from the market." - An items value is determined by both supply and demand. This is a reduction in supply. That you should agree with, correct? But what of demand? If demand stays the same then each of the far fewer units harvested becomes worth more. More for less of the same, which leads into your last statement: "The only way to buff mining profits is to nerf mining." - First off, as stated above yes. I agree, but in more than the way you seem to have intended. Your way is to make it more dangerous again which reduces competition, vs. the noobship comment which just reduces yield. Both reduce supply and increase the overall value of minerals. Do you disagree with that?
I don't disagree with that. They are functionally the same thing. Both represent the predicted effects of negative pressure on mining profits.
So for profitability, it would be best if all miners agreed to mine in noob ships. Or if miners shot each other to strip down the share of demand garnered by other miners. Or if they got ganked occasionally because it was profitable to do on a reasonable scale.
But that doesn't happen. People do laundry while their Mack hoovers up ice and (to a slightly lesser extent) trit while they are nominally safe from all but the most zealous gank attempts...or by your estimation the most desperate. Because regardless of how you view it, resorting to noobships for ganking is desperate. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1139
|
Posted - 2012.09.26 21:42:00 -
[149] - Quote
Touval Lysander wrote:Darth Gustav wrote: The only way to buff mining profits is to nerf mining.
What? As soon as prices rise, more people will do it (regardless of how) and eventually you'll need to make this same claim again. Some might be instinctively inclined to think the reverse is true then? Answer is no. Buff mining to the max, let the market prices plummet, less will do it. Prices go up etc. etc. See where this is going? For mine, if I want to increase my profit, I need to increase revenue and to increase revenue, I need to increase demand. Combine the revenue increase with efficiency / reduction in costs (doing the same job for less) is where I get to push, I win. The entire (RL) economy is based around doing same for less WHILE you increase demand. Demand increase options: More ship losses. More subs. Higher requirements to build. Anyone think of anymore?
If mining is sufficiently challenging/difficult, I believe that your initial premise is incorrect. Mineral prices and ice prices were higher before the barge buff, but more people mine now that prices are lower.
Sorry but the evidence does not fit your hypothesis. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tyberius Franklin
Federal Navy Academy Gallente Federation
306
|
Posted - 2012.09.26 21:50:00 -
[150] - Quote
Darth Gustav wrote: I don't disagree with that. They are functionally the same thing. Both represent the predicted effects of negative pressure on mining profits.
So for profitability, it would be best if all miners agreed to mine in noob ships. Or if miners shot each other to strip down the share of demand garnered by other miners. Or if they got ganked occasionally because it was profitable to do on a reasonable scale.
But that doesn't happen. People do laundry while their Mack hoovers up ice and (to a slightly lesser extent) trit while they are nominally safe from all but the most zealous gank attempts...or by your estimation the most desperate. Because regardless of how you view it, resorting to noobships for ganking is desperate.
I never disagreed with this, but if we're talking viability vs current alternatives, which the argument seemed to be in response to a series of comments about cost of ganking post buff, the noobship one loosely fit the term (or at least came a lot closer to it). Miners with noobships under the same mechanics did not. That was the extent of my prior post.
What came after was a series of arguments I didn't think related but I responded anyways. I'll accept some fault for potentially misscommunicating my responses, but I'm not sure how Baitec and his involvement with tech moons became got into the discussion about or how you interpreted my posts. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1141
|
Posted - 2012.09.26 21:53:00 -
[151] - Quote
Tyberius Franklin wrote:Darth Gustav wrote: I don't disagree with that. They are functionally the same thing. Both represent the predicted effects of negative pressure on mining profits.
So for profitability, it would be best if all miners agreed to mine in noob ships. Or if miners shot each other to strip down the share of demand garnered by other miners. Or if they got ganked occasionally because it was profitable to do on a reasonable scale.
But that doesn't happen. People do laundry while their Mack hoovers up ice and (to a slightly lesser extent) trit while they are nominally safe from all but the most zealous gank attempts...or by your estimation the most desperate. Because regardless of how you view it, resorting to noobships for ganking is desperate.
I never disagreed with this, but if we're talking viability vs current alternatives, which the argument seemed to be in response to a series of comments about cost of ganking post buff, the noobship one loosely fit the term (or at least came a lot closer to it). Miners with noobships under the same mechanics did not. That was the extent of my prior post. What came after was a series of arguments I didn't think related but I responded anyways. I'll accept some fault for potentially misscommunicating my responses, but I'm not sure how Baitec and his involvement with tech moons became got into the discussion about or how you interpreted my posts. Sorry about that. I think it looked to me like you were flatly saying, "Miners produce, gankers don't." Or something to that effect.
In other words, from what I was reading it looked like miners could have it both ways (HTFU and coddling) while gankers were left with (HTFU) with the only option being, really, pretty extremely bad.
Again, sorry if I misconstrued your point about the other roles players who mine and/or gank fulfill. It was not my intent. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Mara Rinn
Native Freshfood Minmatar Republic
1861
|
Posted - 2012.09.26 22:07:00 -
[152] - Quote
PI Maker wrote:your high sec pve got nerfed. get over it. i'm pretty sure that's what goons tell the rest of us.
Everyone's hisec PvE got nerfed. That's why pilots who actually mine for an income are upset.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Native Freshfood Minmatar Republic
1862
|
Posted - 2012.09.26 22:25:00 -
[153] - Quote
Touval Lysander wrote:What? As soon as prices rise, more people will do it (regardless of how) and eventually you'll need to make this same claim again.
Prices did rise. A handful more people got into mining, but not enough to bring prices down. The number of people mining was balanced by the perceived risk.
Touval Lysander wrote:Buff mining to the max, let the market prices plummet, less will do it. Prices go up etc. etc.
Wrong. Market prices plummet, the miners that are doing it will keep doing it because it's an easy activity that they can now safely AFK. Prices will not go up: that is a fiction brought on by a misunderstanding of basic economic theory of supply and demand.
Assuming a strong demand: As supply rises, prices will settle to a new lower level. As supply diminishes, prices will settle to a new higher level. As prices drop, producers will simply make less profit. Producers will drop out of the market when their profit reaches zero. Now tell me what are the costs for a miner? It doesn't cost anything to mine ore with T1 mining lasers or strip miners. It doesn't cost anything to refine that ore into minerals. There are costs associated with selling, but they are proportional to the sale price, so irrelevant to the issue.
Touval Lysander wrote:See where this is going?
Yes, prices will continue to fall until mining becomes unprofitable for the time invested. At that point, prices will stabilise at the level which there are still miners mining.
On one hand, I can see the miners leaving the game due to their income dropping in comparison to the prices of PLEX rising. But something tells me it's not miners that are the major purchasers of PLEX.
Day 0 advice for new players: Day 0 Advice for New Players |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1145
|
Posted - 2012.09.26 22:42:00 -
[154] - Quote
Mara Rinn wrote:Touval Lysander wrote:What? As soon as prices rise, more people will do it (regardless of how) and eventually you'll need to make this same claim again. Prices did rise. A handful more people got into mining, but not enough to bring prices down. The number of people mining was balanced by the perceived risk. Touval Lysander wrote:Buff mining to the max, let the market prices plummet, less will do it. Prices go up etc. etc. Wrong. Market prices plummet, the miners that are doing it will keep doing it because it's an easy activity that they can now safely AFK. Prices will not go up: that is a fiction brought on by a misunderstanding of basic economic theory of supply and demand. Assuming a strong demand: As supply rises, prices will settle to a new lower level. As supply diminishes, prices will settle to a new higher level. As prices drop, producers will simply make less profit. Producers will drop out of the market when their profit reaches zero. Now tell me what are the costs for a miner? It doesn't cost anything to mine ore with T1 mining lasers or strip miners. It doesn't cost anything to refine that ore into minerals. There are costs associated with selling, but they are proportional to the sale price, so irrelevant to the issue. Touval Lysander wrote:See where this is going? Yes, prices will continue to fall until mining becomes unprofitable for the time invested. At that point, prices will stabilise at the level which there are still miners mining. On one hand, I can see the miners leaving the game due to their income dropping in comparison to the prices of PLEX rising. But something tells me it's not miners that are the major purchasers of PLEX. To elaborate further, assume a gradually weakening demand and the system settles even lower. Only by increasing demand for minerals can miners hope to negate the effects of the pressure of their own bloated population selling to a finite demand. It is unclear to me what exactly a miner can do to more effectively increase the demand of minerals than present himself as a viable gank target and either employ smart mining techniques (which I have always supported) or tank their vessels (which I always found unnecessary if a pilot flies smart).
If you can get people to blow up their own ships en-masse and continue without loss of anything but mining time, you have increased demand for your own product.
If nobody is interested in your battlecruiser-like mining ship of infinite (ok half hour or so) storage, the fact is you're lowering demand for minerals. It's simple math. What CONCORD doesn't destroy does not require replacement.
That is where the Broken Window Parable comes into play, IMHO. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
141
|
Posted - 2012.09.26 22:52:00 -
[155] - Quote
Mara Rinn wrote: Wrong. Market prices plummet, the miners that are doing it will keep doing it because it's an easy activity that they can now safely AFK. Prices will not go up: that is a fiction brought on by a misunderstanding of basic economic theory of supply and demand.
Please don't apply the "basic economic theory" as an argument. Please.
In RL, the benchmark everyone tries to use, we have an ever-increasing population and no-one goes about blowing up oil-tankers to keep the prices high.
The world economy and population - despite that it should mean serious supply/demand issues - has actually seen prices drop for most of our stuff because of effiencies.
That is just some of the most obvious differences when people try to equate RL economic theory into a VR environment.
But if we must equate.
Increased demand - for your product - increases revenue. Increased efficiences - to gather/produce - increases margin.
The margin is the bit miners chase and is distinctly seperate from supply/demand (albeit Eve "supply/demand" is essentially very static).
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.26 23:04:00 -
[156] - Quote
Touval Lysander wrote:Increased efficiences - to gather/produce - increases margin. The definition of the word margin doesn't really work like that when we are talking about isk compensation for ore mined. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1145
|
Posted - 2012.09.26 23:05:00 -
[157] - Quote
Touval Lysander wrote:Mara Rinn wrote: Wrong. Market prices plummet, the miners that are doing it will keep doing it because it's an easy activity that they can now safely AFK. Prices will not go up: that is a fiction brought on by a misunderstanding of basic economic theory of supply and demand.
Please don't apply the "basic economic theory" as an argument. Please. In RL, the benchmark everyone tries to use, we have an ever-increasing population and no-one goes about blowing up oil-tankers to keep the prices high. The world economy and population - despite that it should mean serious supply/demand issues - has actually seen prices drop for most of our stuff because of effiencies. That is just some of the most obvious differences when people try to equate RL economic theory into a VR environment. But if we must equate. Increased demand - for your product - increases revenue. Increased efficiences - to gather/produce - increases margin. The margin is the bit miners chase and is distinctly seperate from supply/demand (albeit Eve "supply/demand" is essentially very static). The same rules apply. The only difference is in the real world money is created from debt, while in Eve it's created by blowing up red pluses (and certain other activities). That the demand is "nearly static" is of particular note, because it's not quite static. There are fluctuations in demand, and the demand is also finite at any reference frame (In other words, only over an eternity is demand infinite).
Miners share the demand for minerals with all the other producers and miners who also use those products in their goods.
Because it has been argued that resources are not limited nor can they be exhausted, I'm submitting that it's the demand which is the true resource fulcrum of competition in Eve. If less miners fulfill the same demand (or a similar demand even) as a greater number do, the profit for the smaller mining population will be higher by necessity.
By necessity.
In other words, to be absolutely blunt, Eve is not a game whose community should favor a giant fleet of nearly worthless bags of hitpoints mining the inexhaustible fields of rocks in ever-increasing numbers. That scenario does not paint a healthy economic picture for Eve's future. What our community should want is a dedicated core of competent and attentive (read: efficient) miners.
In what scenario can it be considered good for miners that anybody and his brother can train a mack and go to work edging out their share of the buyers? Remember, miners' demands will be negligible because, again, they aren't being preyed upon like they were before. Less ship losses per pilot means more "effective" miners, right? But lower demand for miners as a profession - and gankers too. Again, by necessity.
In my honest opinion, CCP need to find a way to make it profitable to gank the new mining ships. Perhaps they should get a new "role bonus" causing them to drop a significant amount more tech ii salvage if they blow up. After all, the risk to attack them increased significantly. Why not buff the reward somewhat as well? That would provide a reasonable amount of negative pressure, I think, to balance the recent overhaul to exhumers and, to a lesser extent, barges as well.
[edit: Oh hey, such a bonus would also encourage, once again, the diversification of fits and ship choices that CCP say they want. Make the bonus based on the EHP of the base ship, so that if a player chooses the tank, he's likely to fit it for a tank. That would be...pretty cool.] He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
142
|
Posted - 2012.09.26 23:48:00 -
[158] - Quote
Darth Gustav wrote:..stuff.. Mate. For all the faffing about on this. In RL we do not go around blowing up oil-tankers or oil-rigs to increase prices. Period.
And you are completely overlooking the pyschological cost in a gank regime.
Firstly, it's agreed that rocks in Eve is infinite supply and that can't change for obvious reasons.
Thus far, blowing up miners has had only temporary effects on the economy because demand IS as good as absolutely static. But with what has happened thus far - ganking with little economic impact - the anghst from miners was real and tangible.
Supply will always be reasonably static too - the amount mined is "miners logged in x hrs mined" regardless of what's available to mine (which is THE factor in RL resource pricing)
To a miner, the ONLY variable is the difference between what it costs to mine and what it's sold for. No miner is going to repeatedly take a hit on a 200m ship (which, because of the losses is going to make them even more expensive).
You'll fuel a regime where if ganking got too bad people will just quit if that's all they do. Profit/supply/demand is going to prove totally irrelevant. It will only be based around economies of scale. There will be less pilots mining but also less pilots buying. Prices will remain exactly the same.
Demand will actually decrease almost commensurate with the decrease in supply. You get less targets and away we go on a downward spiral until it's all buffed back up again or we all play something else.
I'm calling that we need to increase demand and leave the efficiencies for the miners to work out.
1) Make ships require more mats to build. 2) Make ships easier to kill. 3) Buff insurance so there is less risk aversion (put some obvious no-way-in-hell flags for insurance pay-outs duh!!). 4) Decrease the RL value of subs 5) Provide more content to increase subs and leave sub prices static (whichever works best).
Regardless, nerfing production (by death or by decree) has never been a way to increase profits in RL or VR (withholding supply does but that can only occur where a monopoly over the resource occurs - eg: diamonds and to some extent gold and for VR, T2 mats etc.)
Nerfing the cost to produce always has and always will be the area of profit given (reasonably) static supply and demand which is the Eve economy through and through. |

baltec1
Bat Country
2289
|
Posted - 2012.09.27 00:11:00 -
[159] - Quote
Touval Lysander wrote:Darth Gustav wrote:..stuff.. Mate. For all the faffing about on this. In RL we do not go around blowing up oil-tankers or oil-rigs to increase prices. Period.
This isn't RL.
Its no coincidence that ice mining sucked for years untill the two ice interdictions hit. We effectivly wiped out the vast bulk of miners who were either bots or very bad at it. Coupled with market panic we brought about a three fold increase in profits for miners. Then the barge buff happened and the ganking stopped. The result?
A collapse of the ice prices and the spawning of large bot fleets and porly tanked scrubs flooding the market again. Turns out, ganking is a good thing for miners. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1148
|
Posted - 2012.09.27 00:13:00 -
[160] - Quote
Not to mention that in real life we may not blow up stuff to increase prices (this is dubious and debatable) but we certainly do blow stuff up.
Conveniently, the model I made in this thread mimics real life. Prices go up when we blow stuff up. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
142
|
Posted - 2012.09.27 00:23:00 -
[161] - Quote
baltec1 wrote:Touval Lysander wrote:Darth Gustav wrote:..stuff.. Mate. For all the faffing about on this. In RL we do not go around blowing up oil-tankers or oil-rigs to increase prices. Period. This isn't RL. Its no coincidence that ice mining sucked for years untill the two ice interdictions hit. We effectivly wiped out the vast bulk of miners who were either bots or very bad at it. Coupled with market panic we brought about a three fold increase in profits for miners. Then the barge buff happened and the ganking stopped. The result? A collapse of the ice prices and the spawning of large bot fleets and porly tanked scrubs flooding the market again. Turns out, ganking is a good thing for miners. Funny how it's "not RL" when you justify the ganks but you use RL economic theory to do so.
And my point is made exaclty. The change in prices was temporary. Period.
BUT, and this is my point, the anger/anghst/whine whatever you want to call it over the interdiction bought about an EXTERNAL force to circumvent it.
Why? Because the impact to the game and the players (in this, a VR world) was seriously causing a problem. CCP saw it for what it was and "fixed it".
We cannot call "God" in RL when things go bad and to be perfectly honest CCP played "God" to fix the problem. Whether I or you or anyone else agrees is irrelevant.
>> CCP's RL economic reality required a fix. And so it came to be.
Bring back manic ganking again and it'll simply happen again.
I stand by all this talk about gank, not gank to manipulate prices is purely faffing.
You have to come up with another way. |

Nerf Burger
Republic Military School Minmatar Republic
64
|
Posted - 2012.09.27 00:25:00 -
[162] - Quote
wow, op really sounds like a d-bag loser. Glad I don't feel the need. Also, a ridiculous amount of speculation and assumption in his post along with stretched analogies. Theorycrafters in eve really are the most delusional of mmorpg denizens. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1156
|
Posted - 2012.09.27 00:34:00 -
[163] - Quote
This is a legitimate thread discussing game mechanics and the complex economic pressures involved in mining and ganking.
Please try to keep your posts on-topic. Personal attacks aren't welcome here, thanks. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

baltec1
Bat Country
2290
|
Posted - 2012.09.27 00:40:00 -
[164] - Quote
Touval Lysander wrote: Funny how it's "not RL" when you justify the ganks but you use RL economic theory to do so.
And my point is made exaclty. The change in prices was temporary. Period.
BUT, and this is my point, the anger/anghst/whine whatever you want to call it over the interdiction bought about an EXTERNAL force to circumvent it.
Why? Because the impact to the game and the players (in this, a VR world) was seriously causing a problem. CCP saw it for what it was and "fixed it".
We cannot call "God" in RL when things go bad and to be perfectly honest CCP played "God" to fix the problem. Whether I or you or anyone else agrees is irrelevant.
>> CCP's RL economic reality required a fix. And so it came to be.
Bring back manic ganking again and it'll simply happen again.
I stand by all this talk about gank, not gank to manipulate prices is purely faffing.
You have to come up with another way.
Ice prices stablised at around 900 isk/unit for seven months, this was not a temporary blip. Its also wrong to say gankers were cause mass unsubbing given that subs have been growing the entire time this was happening.
The only problem was that a lot of people were too dumb/greedy to fit a tank. We are seeing exactly the same thing with our freighter gank. There is a single person who has lost 3 freighters in the last few days in exactly the same system doing the same thing. The only difference between miners and freighter is the scale of the botting which is massive in mining.
People such as yourself are destroying your own profession with your blind hatred of ganking. |

Piugattuk
CLOROFLORFILAPLANKTONPLATES
65
|
Posted - 2012.09.27 02:07:00 -
[165] - Quote
Not blind hatred, sure ganking a freighter full of doodoo is one thing but to blanket target miners because as we all know every single mining barge is a bot is stupidity, there's this obsession with hating miners its the reason CCP had to intervene and buff the ships why is it we should all fly around a$$ grabbing each other all the time around every corner is beyond me, i mean if blowing up everything in sight is all that you want there's 0.0 and dull sec, low sec, WH, FW, all the a$$ grabbing you want empire is only a small part of eve...WTF more do you want. |

baltec1
Bat Country
2291
|
Posted - 2012.09.27 02:10:00 -
[166] - Quote
Piugattuk wrote:Not blind hatred, sure ganking a freighter full of doodoo is one thing but to blanket target miners because as we all know every single mining barge is a bot is stupidity, there's this obsession with hating miners its the reason CCP had to intervene and buff the ships why is it we should all fly around a$$ grabbing each other all the time around every corner is beyond me, i mean if blowing up everything in sight is all that you want there's 0.0 and dull sec, low sec, WH, FW, all the a$$ grabbing you want empire is only a small part of eve...WTF more do you want.
You do realise that if you fit a tank you are more or less safe right?
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1156
|
Posted - 2012.09.27 02:11:00 -
[167] - Quote
baltec1 wrote:Piugattuk wrote:Not blind hatred, sure ganking a freighter full of doodoo is one thing but to blanket target miners because as we all know every single mining barge is a bot is stupidity, there's this obsession with hating miners its the reason CCP had to intervene and buff the ships why is it we should all fly around a$$ grabbing each other all the time around every corner is beyond me, i mean if blowing up everything in sight is all that you want there's 0.0 and dull sec, low sec, WH, FW, all the a$$ grabbing you want empire is only a small part of eve...WTF more do you want. You do realise that if you fit a tank you are more or less safe right? Also if you mine aligned. This is even better actually because then you can fit for yield. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
142
|
Posted - 2012.09.27 02:20:00 -
[168] - Quote
baltec1 wrote: You do realise that if you fit a tank you are more or less safe right?
Not this old argument again. sigh...
I don't recall CCP sending out an email to remind the miners of this point.
I don't recall the email where CCP told all the miners to HTFU.
I do recall it causing a LOT of anger and it DID cause unsubs (that's why CCP reacted - it's the ONLY reason they would.
I do recall your whingy/whiney/moan that you're doing the miners a favour.
Oh wait. You're STILL doing it.....
And you reckon the MINERS haven't learned anything. Sheesh Baltec. Just sheesh! |

baltec1
Bat Country
2291
|
Posted - 2012.09.27 02:38:00 -
[169] - Quote
Touval Lysander wrote:baltec1 wrote: You do realise that if you fit a tank you are more or less safe right?
Not this old argument again. sigh... I don't recall CCP sending out an email to remind the miners of this point. I don't recall the email where CCP told all the miners to HTFU. I do recall it causing a LOT of anger and it DID cause unsubs (that's why CCP reacted - it's the ONLY reason they would. I do recall your whingy/whiney/moan that you're doing the miners a favour. Oh wait. You're STILL doing it..... And you reckon the MINERS haven't learned anything. Sheesh Baltec. Just sheesh!
You are exactly the kind of village idiot who we love. CCP changed the barges to give them all a role to play, the skiff got the tank job but because the mack has a tank that makes it unprofitable to kill the skiff is simply not needed. This is a problem CCP wanted to fix.
I would also like to see these mass unsubs given that over the past year EVE has returned to steady growth. I also find it rather funny that you require CCP to hold your hand and tell you that a ship should be fitted with a tank for protection. |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.27 02:54:00 -
[170] - Quote
Touval Lysander wrote:-snip- BUT, and this is my point, the anger/anghst/whine whatever you want to call it over the interdiction bought about an EXTERNAL force to circumvent it.
Why? Because the impact to the game and the players (in this, a VR world) was seriously causing a problem. CCP saw it for what it was and "fixed it".
We cannot call "God" in RL when things go bad and to be perfectly honest CCP played "God" to fix the problem. Whether I or you or anyone else agrees is irrelevant. -snip- Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
143
|
Posted - 2012.09.27 03:08:00 -
[171] - Quote
baltec1 wrote:the usual fluff about how good he is.... I was referring to this oft repeated "tank your barge" and this belief that you do miners "a favour" by being a moron.
And for CCP to hold my hand - it was never asked for - it is a MINING BARGE - any tank fitted was so it could be used AS A MINING BARGE. NO tank is or ever was big enough to stop ganks. The tank stops rats. A completely different purpose.
Besides, the converse is actually true that CCP could be kicking your ass is the same thing, just from my side of the fence. We differ only by choice of playstyle.
The miner is and always has been the victim. You guys just repeatedly defend your moronic playstyle as a neccessity to justify it.
Why do you even bother if you are so right?
Said it before baltec and I'll say it again. Ganking is fun. Stop trying to justify it with bla bla about economics, charitable sacrifice to the Eve community bla bla. Call it for the fun it is and have done with it.
I'm fascinated with this wannabe manipulation of the Eve economy and yet now it seems it's not "economical" to do a gank. duh....
There IS a way baltec. Buy ALL the minerals on the market and KILL ALL the miners. Now sell all the minerals. PROFIT.
Oh. You can't? Too hard? Want CCP to hold YOUR hand. Or maybe 10,000 of yer mates?
So shutup already and stop playing MinerCop.
MinerMan does it hard. He does it solo.
Deal with it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
307
|
Posted - 2012.09.27 03:11:00 -
[172] - Quote
Tarinara wrote: Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt?
How does a miner "adapt" to drone alloys and reprocessed loot from another profession? |

Touval Lysander
Sebiestor Tribe Minmatar Republic
143
|
Posted - 2012.09.27 03:45:00 -
[173] - Quote
Tarinara wrote:Touval Lysander wrote:-snip- BUT, and this is my point, the anger/anghst/whine whatever you want to call it over the interdiction bought about an EXTERNAL force to circumvent it.
Why? Because the impact to the game and the players (in this, a VR world) was seriously causing a problem. CCP saw it for what it was and "fixed it".
We cannot call "God" in RL when things go bad and to be perfectly honest CCP played "God" to fix the problem. Whether I or you or anyone else agrees is irrelevant. -snip- Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ). Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt? I played at MinerMan during the loot drop days. Never bothered me. Never complained.
And the MINOR changes CCP have made to benefit miners specifically could be counted on one hand. The significant benefits to everyone else in game (FW, Incursions, sovereignty, PI, supers) etc. has been ongoing.
All have plusses (for the users), all have negatives (for the non-users).
Game gotta evolve for EVERYONE.
In fact, why is it even neccessary to bash an individuals playstyle because it doesn't suit you? What gives with that?
Look to enhance and enjoy what YOU do. If the topic is the economies about ganking, then learn to adapt your play and make it happen "economically" or do something else. (although it's perverse to think you should be able to make money blowing up a miner if you haven't got a way to make it profitable - like Goons did - albeit temporarily - during Icegate).
Maybe you can ask to make all miners tank Officer fit if they beyond 20m SP. You know, pick some arbitrary number that benefits you and roll with it.
MinerMan complain you blow him up. You complain you can't and you waz even given nice shiney toys to do it.
MinerMan STILL miining. Who adapted? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1170
|
Posted - 2012.09.27 04:49:00 -
[174] - Quote
Tyberius Franklin wrote:Tarinara wrote: Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt?
How does a miner "adapt" to drone alloys and reprocessed loot from another profession? But I thought the resources were infinite. What difference does where they come from make?
You don't think an increase in the mining population will look an awful lot like the drone regions' contribution did?
I guess time will tell. But I think initial indications are "It probably will." He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.27 05:19:00 -
[175] - Quote
Tyberius Franklin wrote:Tarinara wrote: Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt?
How does a miner "adapt" to drone alloys and reprocessed loot from another profession? -Step 1: *Adapt* just like I had to when fighting the 'Mineralz iz free!' crowd in manufacturing. If all us evil mission runners were dumping minerals so damn cheap -> Step 2: do a little research to figure out where they're being dumped, put up buy orders and snag all those evil, cheap minerals. You won't get your mining ship ganked while sitting in a station either ( until my idea of having 'terrorists' blow up mining ships in the hanger is implemented anyway... ).
As for reprocessed loot: Minerals go in, we take 'em out. Pick up any BP and you see how much goes in. Depending on a couple skills, you get a certain percentage back out again. Then look at step #2 up there and think 'Crap loot drops'. Or let the mission runner take the refining hit and see Step #2 when it applied to minerals.
As for drone poo - I don't remember a lot of HiSec 'roids that dropped those minerals. Those were mostly Null or W-Space. You remember like Mittens said about W-Space opening up right into Jita so worm holer's could just hop right out in Jita and sell freighters full of that stuff ... *snicker*
|

Touval Lysander
Sebiestor Tribe Minmatar Republic
147
|
Posted - 2012.09.27 05:21:00 -
[176] - Quote
Darth Gustav wrote:Tyberius Franklin wrote:Tarinara wrote: Just like CCP 'fixed' mission drops because miners ( who obviously sucked at mining ) QQ'd that mission runners were getting too many minerals from mission drops. One person boo-hoo'd about how unfair it was after they had trained up all those skills for mining ( as opposed to the racial BS, weapon and defense systems a mission runner trains. I have both - mining was 'easy'... ).
Just how many times does CCP have to come riding in to play White Knight for the mining 'community' who refuses to play smart and adapt?
How does a miner "adapt" to drone alloys and reprocessed loot from another profession? But I thought the resources were infinite. What difference does where they come from make? You don't think an increase in the mining population will look an awful lot like the drone regions' contribution did? I guess time will tell. But I think initial indications are "It probably will." Oddly enough, I agree on this point but as I've carried for a long time, why should anybody care one way or the other.
I'm completely confused why non-miners and presumably non-industrialists are bothered about ore prices being too low.
Doesn't that actually make their gameplay easier?
Why would anyone ASK for ways to make stuff more expensive? It defies logic. |

baltec1
Bat Country
2293
|
Posted - 2012.09.27 09:40:00 -
[177] - Quote
Touval Lysander wrote:
Deal with it.
Well well well.
Firstly, tanking your barge to the point where you are not profitable to gank is a very viable tactic. If it wasnt then why are all of these untanked macks in 0.7 belts going untouched?
Secondly our "evil ganking" wiped out the bot armies in high sec and resulted in ice prices shooting up to three time more profitable than before our campain and stayed there. Its a fact that this happened and it was good for miners who took the very simple steps to protect themselves.
Thirdly, the skiff is designed to be the barge to protect yourself from ganks but because the mack can do this untanked the skiff is pointless to fly. CCP changed the barges to stop a single ship (the hulk) from being king of mining so its only right they alter the mack to stop it from doing the skiffs job.
And lastly, your genious idea of buying all minerals and killing all miners would cost more than the net worth of ALL 0.0 powerblocks. If you stopped to think about it for even a split seconds you would realise the impossibility of buying trillions of isk worth of trit alone.
Miners such as yourself are shooting yourselves in the foot while stabbing yourselves repeatedy in the back and destroying all the good things that have happened to you over the last 9 months. Ice is only the first to tank in price, the other minerals are going to follow at a slow but gradual pace and once again miner income will pathetic. I will end up gaining from that with cheaper POS fuel, ships and mods as well as ganking other things such as poorly tanked haulers and bling mission runners. You however will once again be relegated to bottom feeder status as miners once again become the $1 a week worker. |

baltec1
Bat Country
2293
|
Posted - 2012.09.27 09:46:00 -
[178] - Quote
Touval Lysander wrote:
I'm completely confused why non-miners and presumably non-industrialists are bothered about ore prices being too low.
Doesn't that actually make their gameplay easier?
Why would anyone ASK for ways to make stuff more expensive? It defies logic.
So let me get this right. As a miner, you think it is better for say, trit prices to go from 6-7isk/unit to 3isk/unit? |

Mars Theran
Caldari Provisions Caldari State
313
|
Posted - 2012.09.27 09:51:00 -
[179] - Quote
I don't suppose it has occurred to anybody that all the ganking in recent months, long forum blogs about miners and the willful destruction of their ships, and all that other stuff actually helped bring attention to the issue, and raised the average miners bile enough for them to bother coming here and posting how they felt.
That last bit is the important part btw.
Aside from that, I never read the OP, but I do have to say this.
Miners > Production and Manufacturing > Ships and modules > Pilots in Space
Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |

Kryss Darkdust
The Skulls
183
|
Posted - 2012.09.27 12:11:00 -
[180] - Quote
Its odd that people don't connect the dots between lack of PvP activity and miner ganking.
The logic seems obvious to me.
Miners get ganked Fewer people mine Resource costs go up ship and modules costs go up fewer people can afford ships and modules people get more careful in PvP because they are afraid of losing ships they can't easily replace less PvP takes place People come on the forums and complain that their isn't enough PvP They go to high sec and suicide gank miners for ***** and giggles the cycle starts again
All this lack of PvP is blamed on a lot of things but it rests squarely in the suicide ganking of miners and is I would say about 90% responsible for the shortage of PvP in Eve. Which is exactly why CCP aggressively persued ways to stop it. Because this is a PvP game but PvP activity drops and rises with the drops and rises of ship costs.
Its really not that complicated. Just in the last month since CCP fixed mining ships the amount of PvP I'm getting has trippled and is steadily rising. The reality of Eve is that, if you don't love it like it is today, you should probobly go ahead and unsub.-á |

Tarvos Telesto
Blood Fanatics
13
|
Posted - 2012.09.27 13:38:00 -
[181] - Quote
Its ok, more kamikze you bring to asteroid belts, more you pay for minerals and ships, dont be a fool, harder to get minerals more they cost, at last people stop seling minerals cheap, miners never stop mining even they die everyday, they never give up.
All those heaters who hulkadegon them lose this war agains miners, not because mining change, just because miners are immortal, and they buy new hulks even they cost like 500mil each, because is like one day incomes per pro miner who mining with alt or fleet, rest oncomes are pure profit after investment. |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.27 17:57:00 -
[182] - Quote
baltec1 wrote:So let me get this right. As a miner, you think it is better for say, trit prices to go from 6-7isk/unit to 3isk/unit? Or how about the 1.70 or so wasn't it that it cratered to back around '08-'09 time frame? |

baltec1
Bat Country
2294
|
Posted - 2012.09.27 18:04:00 -
[183] - Quote
Tarinara wrote:baltec1 wrote:So let me get this right. As a miner, you think it is better for say, trit prices to go from 6-7isk/unit to 3isk/unit? Or how about the 1.70 or so wasn't it that it cratered to back around '08-'09 time frame?
This is good for miners how? |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1195
|
Posted - 2012.09.27 19:09:00 -
[184] - Quote
Mars Theran wrote:I don't suppose it has occurred to anybody that all the ganking in recent months, long forum blogs about miners and the willful destruction of their ships, and all that other stuff actually helped bring attention to the issue, and raised the average miners bile enough for them to bother coming here and posting how they felt.
That last bit is the important part btw.
Aside from that, I never read the OP, but I do have to say this.
Miners > Production and Manufacturing > Ships and modules > Pilots in Space
Way to be ambitious and at least read the TL;DR conveniently provided to you at the end of the OP!
You sir, are a credit to literate folk everywhere!
As for your statement about the obvious part of the production chain of Eve Online:
Pilots in Space > Pilots in Station > Trading > Miners
Miners are connected to more than just production. Your model is overly simplistic, begging the question of why did you bother to post anything at all?
I think the increase in miner presence on the forum is not due to any spontaneous growth of courgae, but rather due to the increased statistical likelihood of a miner posting on these forums which arises from an increase in the overall mining population. More miners = more posters.
But you really should have read the OP so you had something to contribute. Thanks. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.27 19:54:00 -
[185] - Quote
baltec1 wrote:Tarinara wrote:baltec1 wrote:So let me get this right. As a miner, you think it is better for say, trit prices to go from 6-7isk/unit to 3isk/unit? Or how about the 1.70 or so wasn't it that it cratered to back around '08-'09 time frame? This is good for miners how? I wasn't inferring it was *good* for the miners, just pointing out how low it has gotten in the past. I was still mining at that time and felt that pain ( slightly ). IIRC CCP even had Dr. Enjo burning some midnight oil over that phase.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1195
|
Posted - 2012.09.27 20:03:00 -
[186] - Quote
Tarinara wrote:baltec1 wrote:Tarinara wrote:baltec1 wrote:So let me get this right. As a miner, you think it is better for say, trit prices to go from 6-7isk/unit to 3isk/unit? Or how about the 1.70 or so wasn't it that it cratered to back around '08-'09 time frame? This is good for miners how? I wasn't inferring it was *good* for the miners, just pointing out how low it has gotten in the past. I was still mining at that time and felt that pain ( slightly ). IIRC CCP even had Dr. Enjo burning some midnight oil over that phase. So you're basically admitting that when tritanium was at its lowest you were among those mining zealots contributing to its awful low price by heaping stock on the market.
Good job! Clearly you are the voice of happy miners everywhere!
This is not ironic. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Hypercake Mix
Magical Rainbow Bakery
52
|
Posted - 2012.09.27 20:14:00 -
[187] - Quote
On the bright side, low-sec ores are looking pretty good now. |

Tarinara
Avenged Sevenfold Industries
3
|
Posted - 2012.09.27 20:43:00 -
[188] - Quote
Darth Gustav wrote:So you're basically admitting that when tritanium was at its lowest you were among those mining zealots contributing to its awful low price by heaping stock on the market.
Good job! Clearly you are the voice of happy miners everywhere!
This is not ironic. HAHAHA! You assume quite a bit. You have heard about that word 'assume', haven't you? I haven't mined for my own reasons since around '09 ( I will admit mining for a corp one 'Toon was in because the corp needed it ). And whatever quantity of Trit/etc I might have had when the price was low got tossed in a hanger and sat for a while. In theory I may still have some of those minerals in the pile someplace. But: my time and effort was worth more than what the market was offering.  |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
1200
|
Posted - 2012.09.27 21:11:00 -
[189] - Quote
Tarinara wrote:Darth Gustav wrote:So you're basically admitting that when tritanium was at its lowest you were among those mining zealots contributing to its awful low price by heaping stock on the market.
Good job! Clearly you are the voice of happy miners everywhere!
This is not ironic. HAHAHA! You assume quite a bit. You have heard about that word 'assume', haven't you? I haven't mined for my own reasons since around '09 ( I will admit mining for a corp one 'Toon was in because the corp needed it ). And whatever quantity of Trit/etc I might have had when the price was low got tossed in a hanger and sat for a while. In theory I may still have some of those minerals in the pile someplace. But: my time and effort was worth more than what the market was offering.  I stand corrected. You are a true success story. Sell now, I guess.  He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Touval Lysander
Sebiestor Tribe Minmatar Republic
165
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Posted - 2012.09.28 21:02:00 -
[190] - Quote
baltec1 wrote:Touval Lysander wrote:
I'm completely confused why non-miners and presumably non-industrialists are bothered about ore prices being too low.
Doesn't that actually make their gameplay easier?
Why would anyone ASK for ways to make stuff more expensive? It defies logic.
So let me get this right. As a miner, you think it is better for say, trit prices to go from 6-7isk/unit to 3isk/unit? I used to mine quite happily when we couldn't get much more than 2 isk. Didn't bother me.
Why? A large chunk of miners don't sell the ore. They build stuff. All that is needed is for 1 or 2 of the ores to stay relatively high in price and the product sells at a good price.
And my point was that it makes YOUR gameplay easier, so why are YOU bitching about it.
MinerMan will do his own bitching when needed. They dont need your "charity"'. |
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