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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
MisterNick
Gallente The Sagan Clan Pax Romana Alliance
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Posted - 2011.09.02 00:43:00 -
[91]
Client now crashing after approximately 2 minutes EVERY SINGLE TIME. Game essentially unplayable, there best be a new patch tomorrow. Even when Incarna first went live it wasn't this bad -----------------------------------------------
"Fools! I'll show them all!"
What do you mean that one's already taken? |
Morar Santee
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Posted - 2011.09.02 00:46:00 -
[92]
Originally by: BeanBagKing Edited by: BeanBagKing on 02/09/2011 00:36:20 Some people seem confused about the term "known bugs"
Known bugs refers to bugs that they know about now, not bugs that they know about before. -Hopefully- when a patch rolls out there are no known bugs (patches usually fix those), as bugs are discovered and submitted by users, there become "known bugs".
Now, maybe CCP should have known about these bugs before shipping it :P but the term doesn't mean that they shipped it already knowing about them (at least I hope not... that's not the way it's supposed to work)
The problem is: These bugs are usually reported by SiSi testers, long before the actual release to TQ. That is, if people can be bothered testing and reporting them anymore, because honestly, if you do it just so you're able to post in this thread saying "Hey, I reported this crap three weeks ago." the whole thing gets kinda old.
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Jenny Eullon
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Posted - 2011.09.02 00:47:00 -
[93]
Originally by: MisterNick Client now crashing after approximately 2 minutes EVERY SINGLE TIME. Game essentially unplayable, there best be a new patch tomorrow. Even when Incarna first went live it wasn't this bad
buy a monocle...it solves all
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Salpun
Gallente Paramount Commerce
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Posted - 2011.09.02 00:48:00 -
[94]
Originally by: MisterNick Client now crashing after approximately 2 minutes EVERY SINGLE TIME. Game essentially unplayable, there best be a new patch tomorrow. Even when Incarna first went live it wasn't this bad
There is one up on sisi already
What OS are you running
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Mikeyeve
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Posted - 2011.09.02 00:59:00 -
[95]
Has anyone else had the problem of not only being able to warp to Missions using the right-click space menu but also planets and belts? i had this today flying through tama.
(this did make one particular low sec trip today more exciting than it should have been) |
Mongo Travler
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Posted - 2011.09.02 01:02:00 -
[96]
I keep getting these mesasges saying that my modules are locked and can't unload/reload them. If a either change system or dock and undock it seems to fix the problem still a real PITA during missions.
I occasionally get a message telling me there was a problem with the space time continuum and then get told to try jumping later.
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Zilne Carvet
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Posted - 2011.09.02 01:03:00 -
[97]
Possible issue, haven't been able to fully duplicate:
Swapping ammo in multiple sets of grouped weapons during undock session timer sometimes causes guns to end up in an unusable state. To reproduce:
Split weapons into two groups Load all weapons with one ammo type Dock / undock While the session timer is running, reload weapons with a different single ammo type from one stack.
In space guns appear to be loaded with old ammo type, but are unusable. When docked they appear empty but can't be loaded or unfit. The only fix I've found is to ungroup all weapons, unload each, then regroup / reload.
PC client. |
MisterNick
Gallente The Sagan Clan Pax Romana Alliance
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Posted - 2011.09.02 01:05:00 -
[98]
Originally by: Salpun
Originally by: MisterNick Client now crashing after approximately 2 minutes EVERY SINGLE TIME. Game essentially unplayable, there best be a new patch tomorrow. Even when Incarna first went live it wasn't this bad
There is one up on sisi already
What OS are you running
Running PC Client on Vista. It was running just fine after installing the patch, for a hours it was fine aside from the little bugs like the cargo thing and the modules offlining, but no crashing at least.
Have already run the repair and cleared cache in case. No effect |
Salpun
Gallente Paramount Commerce
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Posted - 2011.09.02 01:08:00 -
[99]
Originally by: MisterNick
Originally by: Salpun
Originally by: MisterNick Client now crashing after approximately 2 minutes EVERY SINGLE TIME. Game essentially unplayable, there best be a new patch tomorrow. Even when Incarna first went live it wasn't this bad
There is one up on sisi already
What OS are you running
Running PC Client on Vista. It was running just fine after installing the patch, for a hours it was fine aside from the little bugs like the cargo thing and the modules offlining, but no crashing at least.
Have already run the repair and cleared cache in case. No effect
Where is your ship hanger or in space and have you tryed a alt to see if it is character specific
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Jiska Ensa
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Posted - 2011.09.02 01:12:00 -
[100]
Originally by: Salpun
Originally by: MisterNick
Originally by: Salpun
Originally by: MisterNick Client now crashing after approximately 2 minutes EVERY SINGLE TIME. Game essentially unplayable, there best be a new patch tomorrow. Even when Incarna first went live it wasn't this bad
There is one up on sisi already
What OS are you running
Running PC Client on Vista. It was running just fine after installing the patch, for a hours it was fine aside from the little bugs like the cargo thing and the modules offlining, but no crashing at least.
Have already run the repair and cleared cache in case. No effect
Where is your ship hanger or in space and have you tryed a alt to see if it is character specific
Might be a stupid question, but have you tried restarting your computer?
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MisterNick
Gallente The Sagan Clan Pax Romana Alliance
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Posted - 2011.09.02 01:15:00 -
[101]
Originally by: Salpun
Originally by: MisterNick
Originally by: Salpun
Originally by: MisterNick Client now crashing after approximately 2 minutes EVERY SINGLE TIME. Game essentially unplayable, there best be a new patch tomorrow. Even when Incarna first went live it wasn't this bad
There is one up on sisi already
What OS are you running
Running PC Client on Vista. It was running just fine after installing the patch, for a hours it was fine aside from the little bugs like the cargo thing and the modules offlining, but no crashing at least.
Have already run the repair and cleared cache in case. No effect
Where is your ship hanger or in space and have you tryed a alt to see if it is character specific
Both. Seems to last slightly longer in station, but still not long. Trying out an alt now, will edit when I find out if it makes a difference. -----------------------------------------------
"Fools! I'll show them all!"
What do you mean that one's already taken? |
MisterNick
Gallente The Sagan Clan Pax Romana Alliance
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Posted - 2011.09.02 01:58:00 -
[102]
Lmao, I don't want to jinx it, but the oldest fix in the book might actually have worked -----------------------------------------------
"Fools! I'll show them all!"
What do you mean that one's already taken? |
G LightShiner
Target Destiny Immortal Suns
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Posted - 2011.09.02 02:39:00 -
[103]
Originally by: Grim Dorekk
I am having the same problem. Win 7 32-bit
Edit: The following workaround was successful:
Download the patch manually: http://www.eveonline.com/patches/patches.asp
and execute it as admin from your download folder.
This worked for me. Right click the downloaded file and select 'Run as administrator'. Although, when you're the local administrator, shouldn't have to do this.
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Shey Danu
New Eden Industrial Navy Cosmic Consortium
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Posted - 2011.09.02 02:42:00 -
[104]
Oh.. and did anyone else notice that suddenly GPUs are running hot? This patch taxed my graphics so hard I'm suddenly down to low/none across the board with a new GeForce 8400 graphics card.. which was doing really really really well till the patch.
Thanks CCP for costing me another couple hundred to get decently playable graphics that don't crash my entire system... I love Eve.. HATE how CCP runs it.. I think they need to sell it already before they lose the entire customer base. :|
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OilSlick Rick
Quantum Cats Syndicate
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Posted - 2011.09.02 02:42:00 -
[105]
I have had instances of trying to load ammo in space and a pop up tells me that it couldn't load the ammo or some such message.
I then tried loading other ammo which then loaded, and then loaded the ammo I was trying to load.
I also had an instance where I had 400 lead unloaded in station that went to cargohold, undocked, went to mission, tried to load it, got the error pop up, right clicked gun again to try to load again, found the entry for lead gone, looked in cargo hold to find it was gone, then a few minutes later right clicked guns again, had ammo entry there, looked in cargo and ammo was back.
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Del Jouhannen
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Posted - 2011.09.02 02:54:00 -
[106]
I've also noticed modules being offlined after a ship change. Like if I moved from a Badger (one high slot) to a Retriever (2 strip miners) the 2nd strip miner would be offline. I thought I had clicked something wrong at first but then found it repeatable.
As for crashes, make sure you have enough RAM in the computer - or virtual machine if you run 2 clients for 2 characters side-by-side on the same physical computer. Before the 1.1 patch it seems I was getting away with having paging disabled for one of my VMs (a mistake on my part) but after I reenabled a page-file it was fine, at least not crashing that is. It would crash repeatably when I tried doing planetary interaction.
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Varesk
Gallente Maelstrom Crew
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Posted - 2011.09.02 03:12:00 -
[107]
HOTFIX DID NOT FIX THE FITTING PROBLEM.
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Rasz Lin
Caldari Uitraan Diversified Holdings Incorporated
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Posted - 2011.09.02 03:16:00 -
[108]
no right click menu in blue "I"(info) icon inside contracts. before this patch you could open contract, right click blue "I" and select "find in contracts". Now you cant.
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Adree Jericho
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Posted - 2011.09.02 03:32:00 -
[109]
Mac client:
While the music clipping bug appears to be fixed with this patch, ALL of the sound has lowered in pitch. The music, the sound effects, the voices, everything. I've compared the music against the original soundtrack, it's definitely dropped pitch, and the voices sound, well, husky.
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Milken Gekko
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Posted - 2011.09.02 04:04:00 -
[110]
Posting to confirm that you broke the way we used to close windows last patch and didn't fixed it in this one.
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Jeremiah Nightish
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Posted - 2011.09.02 05:24:00 -
[111]
Okay, so the session timer with it's associated processes/flags is gone.
So Character bonuses/skills may or more likely may not be applied to your 'new' ship.
So 'new' ship updates, and detects insufficient power/cpu for all modules, and shuts some off.
Why is this so hard to fix? Obvious timing/sequencing problem - could it be no flow chart of events exists? Oh, dear...
Also enjoyed my trip to"#fingameboard" - good one!
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Annex Pip
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Posted - 2011.09.02 06:30:00 -
[112]
Having problems trying to close windows whilst docked. Hover mouse over the X in the corner and it changes to a resize icon. To close the window I have to hit the left hand edge of the X. It was enough before the patch when the X would disappear sometimes now you seem to have to hit the right pixel!
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Kronos Descartes
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Posted - 2011.09.02 07:12:00 -
[113]
Has anyone else done a few missions after the patch was deployed?
I am experiencing a huge FPS drop. It will be 50 FPS one moment then 10 FPS the next. Don't know if its patch related. I know for sure my computer run the CQ with no problem and this drop in FPS only happened after the patch.
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Tara Nighthawk
Gallente
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Posted - 2011.09.02 08:33:00 -
[114]
I can't do missions any more as I can't warp to the Deadspace.
Already lost time bonus on the mission - will lose standing as well is this is not fixed soon.
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UniqueOne
Caldari
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Posted - 2011.09.02 08:48:00 -
[115]
PC.
"One unit of <insert ammo here> would take <x> units of space. This container only has 0.0 units free." every time I try to put ammo in (every gun of) my ship.
Really? This escaped QA? Really?
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bongpacks
Caldari Mudbug Acquisition Of Empire
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Posted - 2011.09.02 08:50:00 -
[116]
We're QA, obviously. Workaround for cargo hold popping open after every jump: Unpin the cargo hold window
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Hard1234
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Posted - 2011.09.02 09:02:00 -
[117]
PC client.
I have this problem. When I go salvage sleeper site my noctis doesnt have tractors and salvagers on the hull any more and no beams and salvage graphic any more, also no sound of beams and salvage at all. Its just graphics problem bcs wrecks are still tractored and salvaged correctly.
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Tedril Goveko
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Posted - 2011.09.02 09:59:00 -
[118]
Originally by: Shey Danu Oh.. and did anyone else notice that suddenly GPUs are running hot? This patch taxed my graphics so hard I'm suddenly down to low/none across the board with a new GeForce 8400 graphics card.. which was doing really really really well till the patch.
Odd that, because myself and two other members of my corp have been monitoring our GPU temps lately and since the patch we've had a drop in temperature for our GPUS.
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ChaseTheLasers
Ekchuah's Shrine Comporium
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Posted - 2011.09.02 10:02:00 -
[119]
There is an issue with the skill training list in your character sheet:
Steps: Login, I was docked in station (no idea if this matters) Open character sheet Previously the current skill in training used to have "(1 in queue)" on the section which the skill was from. This is no longer there. Add a skill to the end of your queue (assuming you have space) Both sections will be flagged with the "(1 in queue)" heading correctly.
Clicking 'open skill queue', hitting apply and then reopening the character sheet seems to fix it sometimes too.
In short, sometimes you can not see the section that your skill is currently being trained from in the main character sheet.
Cheers
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Ladeon Six
Nemesis Nation
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Posted - 2011.09.02 10:06:00 -
[120]
Edited by: Ladeon Six on 02/09/2011 10:05:57 Hmm, just docked into a station in my pod, and when I hopped into the free noobship, the icon in the "Ships" window for the Impairer got duplicated.
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